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-rw-r--r--scene/main/viewport.cpp65
-rw-r--r--scene/main/viewport.h1
2 files changed, 61 insertions, 5 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 02e009866f..18b8b46d90 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -30,7 +30,7 @@
#include "os/os.h"
#include "scene/3d/spatial.h"
#include "os/input.h"
-
+#include "servers/physics_2d_server.h"
//#include "scene/3d/camera.h"
#include "servers/spatial_sound_server.h"
@@ -40,7 +40,7 @@
#include "scene/3d/spatial_indexer.h"
#include "scene/3d/collision_object.h"
-
+#include "scene/2d/collision_object_2d.h"
int RenderTargetTexture::get_width() const {
@@ -355,11 +355,12 @@ void Viewport::_notification(int p_what) {
case NOTIFICATION_FIXED_PROCESS: {
if (physics_object_picking) {
-#ifndef _3D_DISABLED
+
Vector2 last_pos(1e20,1e20);
CollisionObject *last_object;
ObjectID last_id=0;
PhysicsDirectSpaceState::RayResult result;
+ Physics2DDirectSpaceState *ss2d=Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
bool motion_tested=false;
@@ -392,6 +393,60 @@ void Viewport::_notification(int p_what) {
}
+ if (ss2d) {
+ //send to 2D
+
+
+ uint64_t frame = get_tree()->get_frame();
+
+ Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
+ Physics2DDirectSpaceState::ShapeResult res[64];
+ int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF);
+ for(int i=0;i<rc;i++) {
+
+ if (res[i].collider) {
+ CollisionObject2D *co=res[i].collider->cast_to<CollisionObject2D>();
+ if (co) {
+
+ Map<ObjectID,uint64_t>::Element *E=physics_2d_mouseover.find(res[i].collider_id);
+ if (!E) {
+ E=physics_2d_mouseover.insert(res[i].collider_id,frame);
+ co->_mouse_enter();
+ } else {
+ E->get()=frame;
+ }
+
+ co->_input_event(this,ev,res[i].shape);
+ }
+ }
+ }
+
+ List<Map<ObjectID,uint64_t>::Element*> to_erase;
+
+ for (Map<ObjectID,uint64_t>::Element*E=physics_2d_mouseover.front();E;E=E->next()) {
+ if (E->get()!=frame) {
+ Object *o=ObjectDB::get_instance(E->key());
+ if (o) {
+
+ CollisionObject2D *co=o->cast_to<CollisionObject2D>();
+ if (co) {
+ co->_mouse_exit();
+ }
+ }
+ to_erase.push_back(E);
+ }
+ }
+
+ while(to_erase.size()) {
+ physics_2d_mouseover.erase(to_erase.front()->get());
+ to_erase.pop_front();
+ }
+
+ }
+
+
+
+#ifndef _3D_DISABLED
bool captured=false;
if (physics_object_capture!=0) {
@@ -499,9 +554,9 @@ void Viewport::_notification(int p_what) {
_test_new_mouseover(new_collider);
}
-
- }
#endif
+ }
+
}
} break;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index d2a22401bd..14f4f68217 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -124,6 +124,7 @@ friend class RenderTargetTexture;
ObjectID physics_object_over;
Vector2 physics_last_mousepos;
void _test_new_mouseover(ObjectID new_collider);
+ Map<ObjectID,uint64_t> physics_2d_mouseover;
void _update_rect();