diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/http_request.cpp | 20 | ||||
-rw-r--r-- | scene/main/node.cpp | 138 | ||||
-rw-r--r-- | scene/main/node.h | 25 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 28 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 3 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 76 | ||||
-rw-r--r-- | scene/main/viewport.h | 2 |
7 files changed, 113 insertions, 179 deletions
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index ae21775c55..4750e05633 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -30,8 +30,6 @@ #include "http_request.h" -#include "version.h" - void HTTPRequest::_redirect_request(const String &p_new_url) { } @@ -106,28 +104,10 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h validate_ssl = p_ssl_validate_domain; - bool has_user_agent = false; - bool has_accept = false; headers = p_custom_headers; request_data = p_request_data; - for (int i = 0; i < headers.size(); i++) { - - if (headers[i].findn("user-agent:") == 0) - has_user_agent = true; - if (headers[i].findn("Accept:") == 0) - has_accept = true; - } - - if (!has_user_agent) { - headers.push_back("User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")"); - } - - if (!has_accept) { - headers.push_back("Accept: */*"); - } - requesting = true; if (use_threads) { diff --git a/scene/main/node.cpp b/scene/main/node.cpp index e6ea4e4b4a..6d18cce21d 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -40,7 +40,6 @@ #include "viewport.h" VARIANT_ENUM_CAST(Node::PauseMode); -VARIANT_ENUM_CAST(Node::RPCMode); void Node::_notification(int p_notification) { @@ -176,6 +175,9 @@ void Node::_propagate_ready() { data.children[i]->_propagate_ready(); } data.blocked--; + + notification(NOTIFICATION_POST_ENTER_TREE); + if (data.ready_first) { data.ready_first = false; notification(NOTIFICATION_READY); @@ -482,18 +484,18 @@ bool Node::is_network_master() const { /***** RPC CONFIG ********/ -void Node::rpc_config(const StringName &p_method, RPCMode p_mode) { +void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == RPC_MODE_DISABLED) { + if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { data.rpc_methods.erase(p_method); } else { data.rpc_methods[p_method] = p_mode; }; } -void Node::rset_config(const StringName &p_property, RPCMode p_mode) { +void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == RPC_MODE_DISABLED) { + if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { data.rpc_properties.erase(p_property); } else { data.rpc_properties[p_property] = p_mode; @@ -715,121 +717,14 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { multiplayer = p_multiplayer; } -const Map<StringName, Node::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { +const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { return data.rpc_methods.find(p_method); } -const Map<StringName, Node::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) { +const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) { return data.rpc_properties.find(p_property); } -bool Node::can_call_rpc(const StringName &p_method, int p_from) const { - - const Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - return false; - } break; - case RPC_MODE_REMOTE: { - return true; - } break; - case RPC_MODE_SYNC: { - return true; - } break; - case RPC_MODE_MASTER: { - return is_network_master(); - } break; - case RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - return false; - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - return true; - } break; - case ScriptInstance::RPC_MODE_SYNC: { - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - return is_network_master(); - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - ERR_PRINTS("RPC from " + itos(p_from) + " on unauthorized method attempted: " + String(p_method) + " on base: " + String(Variant(this))); - return false; -} - -bool Node::can_call_rset(const StringName &p_property, int p_from) const { - - const Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - return false; - } break; - case RPC_MODE_REMOTE: { - return true; - } break; - case RPC_MODE_SYNC: { - return true; - } break; - case RPC_MODE_MASTER: { - return is_network_master(); - } break; - case RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - return false; - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - return true; - } break; - case ScriptInstance::RPC_MODE_SYNC: { - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - return is_network_master(); - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - ERR_PRINTS("RSET from " + itos(p_from) + " on unauthorized property attempted: " + String(p_property) + " on base: " + String(Variant(this))); - - return false; -} - bool Node::can_process() const { ERR_FAIL_COND_V(!is_inside_tree(), false); @@ -1200,6 +1095,10 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) { } void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name) { + + ERR_FAIL_NULL(p_node); + ERR_FAIL_NULL(p_child); + add_child(p_child, p_legible_unique_name); if (is_a_parent_of(p_node)) { @@ -1996,7 +1895,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later // but remember non-instanced nodes that are hidden below instanced ones if (descendant->data.owner != this) { - if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this) + if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent()) hidden_roots.push_back(descendant); continue; } @@ -2035,8 +1934,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) { Resource *res = Object::cast_to<Resource>(value); - if (res) // Duplicate only if it's a resource + if (res) { // Duplicate only if it's a resource current_node->set(name, res->duplicate()); + } } else { @@ -2799,12 +2699,6 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); - BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); - BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); - BIND_ENUM_CONSTANT(RPC_MODE_SYNC); - BIND_ENUM_CONSTANT(RPC_MODE_MASTER); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); - BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS); diff --git a/scene/main/node.h b/scene/main/node.h index 4ff1247e14..341349de79 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -65,15 +65,6 @@ public: #endif }; - enum RPCMode { - - RPC_MODE_DISABLED, //no rpc for this method, calls to this will be blocked (default) - RPC_MODE_REMOTE, // using rpc() on it will call method / set property in all other peers - RPC_MODE_SYNC, // using rpc() on it will call method / set property in all other peers and locally - RPC_MODE_MASTER, // usinc rpc() on it will call method on wherever the master is, be it local or remote - RPC_MODE_SLAVE, // usinc rpc() on it will call method for all slaves, be it local or remote - }; - struct Comparator { bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } @@ -120,8 +111,8 @@ private: Node *pause_owner; int network_master; - Map<StringName, RPCMode> rpc_methods; - Map<StringName, RPCMode> rpc_properties; + Map<StringName, MultiplayerAPI::RPCMode> rpc_methods; + Map<StringName, MultiplayerAPI::RPCMode> rpc_properties; // variables used to properly sort the node when processing, ignored otherwise //should move all the stuff below to bits @@ -237,6 +228,7 @@ public: NOTIFICATION_TRANSLATION_CHANGED = 24, NOTIFICATION_INTERNAL_PROCESS = 25, NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26, + NOTIFICATION_POST_ENTER_TREE = 27, }; @@ -403,8 +395,8 @@ public: int get_network_master() const; bool is_network_master() const; - void rpc_config(const StringName &p_method, RPCMode p_mode); // config a local method for RPC - void rset_config(const StringName &p_property, RPCMode p_mode); // config a local property for RPC + void rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC + void rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode @@ -422,11 +414,8 @@ public: Ref<MultiplayerAPI> get_multiplayer() const; Ref<MultiplayerAPI> get_custom_multiplayer() const; void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); - const Map<StringName, RPCMode>::Element *get_node_rpc_mode(const StringName &p_method); - const Map<StringName, RPCMode>::Element *get_node_rset_mode(const StringName &p_property); - - bool can_call_rpc(const StringName &p_method, int p_from) const; - bool can_call_rset(const StringName &p_property, int p_from) const; + const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rpc_mode(const StringName &p_method); + const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rset_mode(const StringName &p_property); Node(); ~Node(); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 607dbebf6c..6438616cf2 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -485,7 +485,9 @@ bool SceneTree::idle(float p_time) { idle_process_time = p_time; - multiplayer->poll(); + if (multiplayer_poll) { + multiplayer->poll(); + } emit_signal("idle_frame"); @@ -496,7 +498,8 @@ bool SceneTree::idle(float p_time) { _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS); - Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); + Size2 win_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); + if (win_size != last_screen_size) { last_screen_size = win_size; @@ -654,6 +657,11 @@ void SceneTree::_notification(int p_notification) { #endif } break; + case NOTIFICATION_CRASH: { + + get_root()->propagate_notification(p_notification); + } break; + default: break; }; @@ -1110,7 +1118,7 @@ void SceneTree::_update_root_rect() { } //actual screen video mode - Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); + Size2 video_mode = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); Size2 desired_res = stretch_min; Size2 viewport_size; @@ -1672,6 +1680,14 @@ Ref<MultiplayerAPI> SceneTree::get_multiplayer() const { return multiplayer; } +void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) { + multiplayer_poll = p_enabled; +} + +bool SceneTree::is_multiplayer_poll_enabled() const { + return multiplayer_poll; +} + void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { ERR_FAIL_COND(!p_multiplayer.is_valid()); @@ -1802,6 +1818,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer); ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer); + ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled); + ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled); ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer); ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server); @@ -1830,6 +1848,7 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer", "get_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); ADD_SIGNAL(MethodInfo("tree_changed")); ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node"))); @@ -1934,6 +1953,7 @@ SceneTree::SceneTree() { root->set_world(Ref<World>(memnew(World))); // Initialize network state + multiplayer_poll = true; set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI))); //root->set_world_2d( Ref<World2D>( memnew( World2D ))); @@ -1990,7 +2010,7 @@ SceneTree::SceneTree() { stretch_aspect = STRETCH_ASPECT_IGNORE; stretch_shrink = 1; - last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); + last_screen_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); _update_root_rect(); if (ScriptDebugger::get_singleton()) { diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 6e0156546e..aa8d78b1e1 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -186,6 +186,7 @@ private: ///network/// Ref<MultiplayerAPI> multiplayer; + bool multiplayer_poll; void _network_peer_connected(int p_id); void _network_peer_disconnected(int p_id); @@ -411,6 +412,8 @@ public: //network API Ref<MultiplayerAPI> get_multiplayer() const; + void set_multiplayer_poll_enabled(bool p_enabled); + bool is_multiplayer_poll_enabled() const; void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer); Ref<NetworkedMultiplayerPeer> get_network_peer() const; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 295f131db3..01302d4214 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -72,6 +72,9 @@ void ViewportTexture::setup_local_to_scene() { vp->viewport_textures.insert(this); VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid); + + vp->texture_flags = flags; + VS::get_singleton()->texture_set_flags(vp->texture_rid, flags); } void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) { @@ -122,20 +125,18 @@ Ref<Image> ViewportTexture::get_data() const { return VS::get_singleton()->texture_get_data(vp->texture_rid); } void ViewportTexture::set_flags(uint32_t p_flags) { + flags = p_flags; if (!vp) return; - vp->texture_flags = p_flags; - VS::get_singleton()->texture_set_flags(vp->texture_rid, p_flags); + vp->texture_flags = flags; + VS::get_singleton()->texture_set_flags(vp->texture_rid, flags); } uint32_t ViewportTexture::get_flags() const { - if (!vp) - return 0; - - return vp->texture_flags; + return flags; } void ViewportTexture::_bind_methods() { @@ -143,12 +144,13 @@ void ViewportTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene); ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path"), "set_viewport_path_in_scene", "get_viewport_path_in_scene"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport"), "set_viewport_path_in_scene", "get_viewport_path_in_scene"); } ViewportTexture::ViewportTexture() { vp = NULL; + flags = 0; set_local_to_scene(true); proxy = VS::get_singleton()->texture_create(); } @@ -624,7 +626,7 @@ Rect2 Viewport::get_visible_rect() const { if (size == Size2()) { - r = Rect2(Point2(), Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height)); + r = Rect2(Point2(), Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height)); } else { r = Rect2(Point2(), size); @@ -1306,13 +1308,37 @@ void Viewport::_gui_cancel_tooltip() { } } +String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos) { + + Vector2 pos = p_pos; + String tooltip; + + while (p_control) { + + tooltip = p_control->get_tooltip(pos); + + if (tooltip != String()) + break; + pos = p_control->get_transform().xform(pos); + + if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) + break; + if (p_control->is_set_as_toplevel()) + break; + + p_control = p_control->get_parent_control(); + } + + return tooltip; +} + void Viewport::_gui_show_tooltip() { if (!gui.tooltip) { return; } - String tooltip = gui.tooltip->get_tooltip(gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos)); + String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos)); if (tooltip.length() == 0) return; // bye @@ -1345,7 +1371,7 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT)); gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM)); gui.tooltip_label->set_text(tooltip.strip_edges()); - Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size()); + Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_minimum_size() + ttp->get_minimum_size()); Rect2 vr = gui.tooltip_label->get_viewport_rect(); if (r.size.x + r.position.x > vr.size.x) r.position.x = vr.size.x - r.size.x; @@ -1378,6 +1404,8 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_LEFT || mb->get_button_index() == BUTTON_WHEEL_RIGHT)); + Ref<InputEventPanGesture> pn = p_input; + cant_stop_me_now = pn.is_valid() || cant_stop_me_now; bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != NULL; @@ -1386,12 +1414,14 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Control *control = Object::cast_to<Control>(ci); if (control) { - control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev); + + control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it) if (gui.key_event_accepted) break; if (!control->is_inside_tree()) break; - control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); + control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev); + if (!control->is_inside_tree() || control->is_set_as_toplevel()) break; if (gui.key_event_accepted) @@ -1560,7 +1590,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (mb->is_pressed()) { Size2 pos = mpos; - if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) { + if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) { //do not steal mouse focus and stuff @@ -1862,7 +1892,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.tooltip_popup) { if (can_tooltip) { - String tooltip = over->get_tooltip(gui.tooltip->get_global_transform().xform_inv(mpos)); + String tooltip = _gui_get_tooltip(over, gui.tooltip->get_global_transform().xform_inv(mpos)); if (tooltip.length() == 0) _gui_cancel_tooltip(); @@ -1884,7 +1914,23 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { mm->set_position(pos); - Control::CursorShape cursor_shape = over->get_cursor_shape(pos); + Control::CursorShape cursor_shape = Control::CURSOR_ARROW; + { + Control *c = over; + Vector2 cpos = pos; + while (c) { + cursor_shape = c->get_cursor_shape(cpos); + cpos = c->get_transform().xform(cpos); + if (cursor_shape != Control::CURSOR_ARROW) + break; + if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) + break; + if (c->is_set_as_toplevel()) + break; + c = c->get_parent_control(); + } + } + OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape); if (over->can_process()) { diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 363414bbad..3000398540 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -58,6 +58,7 @@ class ViewportTexture : public Texture { friend class Viewport; Viewport *vp; + uint32_t flags; RID proxy; @@ -311,6 +312,7 @@ private: void _gui_remove_root_control(List<Control *>::Element *RI); void _gui_remove_subwindow_control(List<Control *>::Element *SI); + String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos); void _gui_cancel_tooltip(); void _gui_show_tooltip(); |