diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/canvas_layer.cpp | 6 | ||||
-rw-r--r-- | scene/main/http_request.cpp | 4 | ||||
-rw-r--r-- | scene/main/node.cpp | 23 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 31 | ||||
-rwxr-xr-x | scene/main/timer.cpp | 4 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 18 |
6 files changed, 39 insertions, 47 deletions
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 04cf5c6338..2085fa3a60 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -307,15 +307,15 @@ void CanvasLayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer"); ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport"); ADD_GROUP("Follow Viewport", "follow_viewport"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale"); } CanvasLayer::CanvasLayer() { diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 85bde92851..fee2ada76d 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -539,8 +539,6 @@ void HTTPRequest::_bind_methods() { ClassDB::bind_method(D_METHOD("set_download_chunk_size"), &HTTPRequest::set_download_chunk_size); ClassDB::bind_method(D_METHOD("get_download_chunk_size"), &HTTPRequest::get_download_chunk_size); - ClassDB::bind_method(D_METHOD("_timeout"), &HTTPRequest::_timeout); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file"); ADD_PROPERTY(PropertyInfo(Variant::INT, "download_chunk_size", PROPERTY_HINT_RANGE, "256,16777216"), "set_download_chunk_size", "get_download_chunk_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads"); @@ -589,7 +587,7 @@ HTTPRequest::HTTPRequest() { timer = memnew(Timer); timer->set_one_shot(true); - timer->connect_compat("timeout", this, "_timeout"); + timer->connect("timeout", callable_mp(this, &HTTPRequest::_timeout)); add_child(timer); timeout = 0; } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 7b10a4dc2f..973dff07d2 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -30,8 +30,6 @@ #include "node.h" -#include <stdint.h> - #include "core/core_string_names.h" #include "core/io/resource_loader.h" #include "core/message_queue.h" @@ -46,6 +44,8 @@ #include "editor/editor_settings.h" #endif +#include <stdint.h> + VARIANT_ENUM_CAST(Node::PauseMode); int Node::orphan_node_count = 0; @@ -2346,15 +2346,18 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { Node *copytarget = target; - // Atempt to find a path to the duplicate target, if it seems it's not part + // Attempt to find a path to the duplicate target, if it seems it's not part // of the duplicated and not yet parented hierarchy then at least try to connect // to the same target as the original if (p_copy->has_node(ptarget)) copytarget = p_copy->get_node(ptarget); - if (copy && copytarget && !copy->is_connected_compat(E->get().signal.get_name(), copytarget, E->get().callable.get_method())) { - copy->connect_compat(E->get().signal.get_name(), copytarget, E->get().callable.get_method(), E->get().binds, E->get().flags); + if (copy && copytarget) { + const Callable copy_callable = Callable(copytarget, E->get().callable.get_method()); + if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) { + copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags); + } } } } @@ -2509,10 +2512,10 @@ void Node::_replace_connections_target(Node *p_new_target) { Connection &c = E->get(); if (c.flags & CONNECT_PERSIST) { - c.signal.get_object()->disconnect_compat(c.signal.get_name(), this, c.callable.get_method()); + c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method())); bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method()); ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.signal.get_object()->get_class() + "." + c.signal.get_name() + "' to nonexistent method '" + c.callable.get_object()->get_class() + "." + c.callable.get_method() + "'."); - c.signal.get_object()->connect_compat(c.signal.get_name(), p_new_target, c.callable.get_method(), c.binds, c.flags); + c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.binds, c.flags); } } } @@ -2800,7 +2803,7 @@ void Node::_bind_methods() { GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE); ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case")); - ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_child_below_node", "preceding_node", "node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name); ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name); @@ -2983,8 +2986,8 @@ void Node::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority"); - BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta"))); - BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta"))); + BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta"))); + BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); BIND_VMETHOD(MethodInfo("_enter_tree")); BIND_VMETHOD(MethodInfo("_exit_tree")); BIND_VMETHOD(MethodInfo("_ready")); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index f27415ee6f..370cf6a2a4 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -59,7 +59,7 @@ void SceneTreeTimer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left); ClassDB::bind_method(D_METHOD("get_time_left"), &SceneTreeTimer::get_time_left); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_left"), "set_time_left", "get_time_left"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left"), "set_time_left", "get_time_left"); ADD_SIGNAL(MethodInfo("timeout")); } @@ -88,7 +88,7 @@ void SceneTreeTimer::release_connections() { for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { Connection const &connection = E->get(); - disconnect_compat(connection.signal.get_name(), connection.callable.get_object(), connection.callable.get_method()); + disconnect(connection.signal.get_name(), connection.callable); } } @@ -435,7 +435,7 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) { if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote()) { //quit from game window using F8 Ref<InputEventKey> k = ev; - if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_F8) { + if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) { ScriptDebugger::get_singleton()->request_quit(); } } @@ -1393,21 +1393,21 @@ void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { ERR_FAIL_COND(!p_multiplayer.is_valid()); if (multiplayer.is_valid()) { - multiplayer->disconnect_compat("network_peer_connected", this, "_network_peer_connected"); - multiplayer->disconnect_compat("network_peer_disconnected", this, "_network_peer_disconnected"); - multiplayer->disconnect_compat("connected_to_server", this, "_connected_to_server"); - multiplayer->disconnect_compat("connection_failed", this, "_connection_failed"); - multiplayer->disconnect_compat("server_disconnected", this, "_server_disconnected"); + multiplayer->disconnect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected)); + multiplayer->disconnect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected)); + multiplayer->disconnect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server)); + multiplayer->disconnect("connection_failed", callable_mp(this, &SceneTree::_connection_failed)); + multiplayer->disconnect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected)); } multiplayer = p_multiplayer; multiplayer->set_root_node(root); - multiplayer->connect_compat("network_peer_connected", this, "_network_peer_connected"); - multiplayer->connect_compat("network_peer_disconnected", this, "_network_peer_disconnected"); - multiplayer->connect_compat("connected_to_server", this, "_connected_to_server"); - multiplayer->connect_compat("connection_failed", this, "_connection_failed"); - multiplayer->connect_compat("server_disconnected", this, "_server_disconnected"); + multiplayer->connect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected)); + multiplayer->connect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected)); + multiplayer->connect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server)); + multiplayer->connect("connection_failed", callable_mp(this, &SceneTree::_connection_failed)); + multiplayer->connect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected)); } void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { @@ -1528,11 +1528,6 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &SceneTree::get_rpc_sender_id); ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections); - ClassDB::bind_method(D_METHOD("_network_peer_connected"), &SceneTree::_network_peer_connected); - ClassDB::bind_method(D_METHOD("_network_peer_disconnected"), &SceneTree::_network_peer_disconnected); - ClassDB::bind_method(D_METHOD("_connected_to_server"), &SceneTree::_connected_to_server); - ClassDB::bind_method(D_METHOD("_connection_failed"), &SceneTree::_connection_failed); - ClassDB::bind_method(D_METHOD("_server_disconnected"), &SceneTree::_server_disconnected); ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &SceneTree::set_use_font_oversampling); ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &SceneTree::is_using_font_oversampling); diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index cb213be731..7c847095e1 100755 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -206,11 +206,11 @@ void Timer::_bind_methods() { ADD_SIGNAL(MethodInfo("timeout")); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_mode", "get_timer_process_mode"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.001,4096,0.001,or_greater"), "set_wait_time", "get_wait_time"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.001,4096,0.001,or_greater"), "set_wait_time", "get_wait_time"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", 0), "set_paused", "is_paused"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_left", PROPERTY_HINT_NONE, "", 0), "", "get_time_left"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "", 0), "", "get_time_left"); BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index d39bbed55b..e027ec9b4b 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1124,7 +1124,7 @@ void Viewport::set_world(const Ref<World> &p_world) { _propagate_exit_world(this); if (own_world.is_valid() && world.is_valid()) { - world->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); + world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } world = p_world; @@ -1132,7 +1132,7 @@ void Viewport::set_world(const Ref<World> &p_world) { if (own_world.is_valid()) { if (world.is_valid()) { own_world = world->duplicate(); - world->connect_compat(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); + world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } else { own_world = Ref<World>(memnew(World)); } @@ -2473,7 +2473,7 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) { List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) { - p_control->connect_compat("visibility_changed", this, "_subwindow_visibility_changed"); + p_control->connect("visibility_changed", callable_mp(this, &Viewport::_subwindow_visibility_changed)); if (p_control->is_visible_in_tree()) { gui.subwindow_order_dirty = true; @@ -2568,7 +2568,7 @@ void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) { Control *control = SI->get(); - control->disconnect_compat("visibility_changed", this, "_subwindow_visibility_changed"); + control->disconnect("visibility_changed", callable_mp(this, &Viewport::_subwindow_visibility_changed)); List<Control *>::Element *E = gui.subwindows.find(control); if (E) @@ -2850,12 +2850,12 @@ void Viewport::set_use_own_world(bool p_world) { if (!p_world) { own_world = Ref<World>(); if (world.is_valid()) { - world->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); + world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } } else { if (world.is_valid()) { own_world = world->duplicate(); - world->connect_compat(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); + world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } else { own_world = Ref<World>(memnew(World)); } @@ -3194,10 +3194,6 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat); - ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed); - - ClassDB::bind_method(D_METHOD("_own_world_changed"), &Viewport::_own_world_changed); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); @@ -3360,7 +3356,7 @@ Viewport::Viewport() { //gui.tooltip_timer->force_parent_owned(); gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5); - ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers + ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers gui.tooltip = NULL; gui.tooltip_label = NULL; 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