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-rw-r--r--scene/main/viewport.cpp11
-rw-r--r--scene/main/viewport.h1
2 files changed, 8 insertions, 4 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 19edf556fb..9e9b77bab4 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3208,10 +3208,6 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_direct_to_screen"), "set_use_render_direct_to_screen", "is_using_render_direct_to_screen");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Render Target", "render_target_");
@@ -3267,6 +3263,13 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_SHADOW_ATLAS);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);
+
BIND_ENUM_CONSTANT(MSAA_DISABLED);
BIND_ENUM_CONSTANT(MSAA_2X);
BIND_ENUM_CONSTANT(MSAA_4X);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 87bb8344b9..53a024f555 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -136,6 +136,7 @@ public:
DEBUG_DRAW_GI_PROBE_EMISSION,
DEBUG_DRAW_SHADOW_ATLAS,
DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
+ DEBUG_DRAW_SCENE_LUMINANCE,
};