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-rw-r--r--scene/main/scene_tree.cpp3
-rw-r--r--scene/main/viewport.cpp17
-rw-r--r--scene/main/viewport.h5
3 files changed, 25 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index b695dddf65..14daf2c108 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1381,6 +1381,9 @@ SceneTree::SceneTree() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
+ const bool use_taa = GLOBAL_DEF("rendering/anti_aliasing/quality/use_taa", false);
+ root->set_use_taa(use_taa);
+
const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false);
root->set_use_debanding(use_debanding);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 7c7809fd75..772bb2bbd1 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2897,6 +2897,18 @@ Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
return screen_space_aa;
}
+void Viewport::set_use_taa(bool p_use_taa) {
+ if (use_taa == p_use_taa) {
+ return;
+ }
+ use_taa = p_use_taa;
+ RS::get_singleton()->viewport_set_use_taa(viewport, p_use_taa);
+}
+
+bool Viewport::is_using_taa() const {
+ return use_taa;
+}
+
void Viewport::set_use_debanding(bool p_use_debanding) {
if (use_debanding == p_use_debanding) {
return;
@@ -3632,6 +3644,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
+ ClassDB::bind_method(D_METHOD("set_use_taa", "enable"), &Viewport::set_use_taa);
+ ClassDB::bind_method(D_METHOD("is_using_taa"), &Viewport::is_using_taa);
+
ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding);
ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding);
@@ -3760,6 +3775,7 @@ void Viewport::_bind_methods() {
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
@@ -3858,6 +3874,7 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_DECALS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OCCLUDERS)
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_MOTION_VECTORS)
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 833b302e97..a22a2acf49 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -160,6 +160,7 @@ public:
DEBUG_DRAW_CLUSTER_DECALS,
DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
DEBUG_DRAW_OCCLUDERS,
+ DEBUG_DRAW_MOTION_VECTORS,
};
enum DefaultCanvasItemTextureFilter {
@@ -291,6 +292,7 @@ private:
MSAA msaa = MSAA_DISABLED;
ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
+ bool use_taa = false;
Scaling3DMode scaling_3d_mode = SCALING_3D_MODE_BILINEAR;
float scaling_3d_scale = 1.0;
@@ -515,6 +517,9 @@ public:
void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
ScreenSpaceAA get_screen_space_aa() const;
+ void set_use_taa(bool p_use_taa);
+ bool is_using_taa() const;
+
void set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode);
Scaling3DMode get_scaling_3d_mode() const;