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-rw-r--r--scene/main/canvas_item.cpp115
-rw-r--r--scene/main/canvas_item.h11
-rw-r--r--scene/main/canvas_layer.cpp23
-rw-r--r--scene/main/canvas_layer.h2
-rw-r--r--scene/main/http_request.cpp51
-rw-r--r--scene/main/http_request.h11
-rw-r--r--scene/main/missing_node.cpp98
-rw-r--r--scene/main/missing_node.h63
-rw-r--r--scene/main/node.cpp376
-rw-r--r--scene/main/node.h70
-rw-r--r--scene/main/resource_preloader.cpp16
-rw-r--r--scene/main/resource_preloader.h6
-rw-r--r--scene/main/scene_tree.cpp182
-rw-r--r--scene/main/scene_tree.h43
-rw-r--r--scene/main/shader_globals_override.cpp39
-rw-r--r--scene/main/timer.cpp6
-rw-r--r--scene/main/viewport.cpp241
-rw-r--r--scene/main/viewport.h14
-rw-r--r--scene/main/window.cpp86
-rw-r--r--scene/main/window.h3
20 files changed, 956 insertions, 500 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index b794bbbc57..20f3f82a4e 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -56,32 +56,19 @@ Transform2D CanvasItem::_edit_get_transform() const {
#endif
bool CanvasItem::is_visible_in_tree() const {
- return visible && visible_in_tree;
+ return visible && parent_visible_in_tree;
}
-void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) {
- if (p_visible && first_draw) { //avoid propagating it twice
- first_draw = false;
- }
- visible_in_tree = p_visible;
- notification(NOTIFICATION_VISIBILITY_CHANGED);
-
- if (visible && p_visible) {
- update();
- } else if (!p_visible && (visible || p_was_visible)) {
- emit_signal(SceneStringNames::get_singleton()->hidden);
+void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) {
+ parent_visible_in_tree = p_parent_visible_in_tree;
+ if (!visible) {
+ return;
}
- _block();
-
- for (int i = 0; i < get_child_count(); i++) {
- CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
-
- if (c && c->visible) { //should the top_levels stop propagation? i think so but..
- c->_propagate_visibility_changed(p_visible);
- }
+ if (p_parent_visible_in_tree && first_draw) { // Avoid propagating it twice.
+ first_draw = false;
}
- _unblock();
+ _handle_visibility_change(p_parent_visible_in_tree);
}
void CanvasItem::set_visible(bool p_visible) {
@@ -90,13 +77,34 @@ void CanvasItem::set_visible(bool p_visible) {
}
visible = p_visible;
- RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
- if (!is_inside_tree()) {
+ if (!parent_visible_in_tree) {
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
return;
}
- _propagate_visibility_changed(p_visible, !p_visible);
+ _handle_visibility_change(p_visible);
+}
+
+void CanvasItem::_handle_visibility_change(bool p_visible) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
+
+ if (p_visible) {
+ update();
+ } else {
+ emit_signal(SceneStringNames::get_singleton()->hidden);
+ }
+
+ _block();
+ for (int i = 0; i < get_child_count(); i++) {
+ CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
+
+ if (c) { // Should the top_levels stop propagation? I think so, but...
+ c->_propagate_visibility_changed(p_visible);
+ }
+ }
+ _unblock();
}
void CanvasItem::show() {
@@ -264,13 +272,13 @@ void CanvasItem::_notification(int p_what) {
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
if (ci) {
- visible_in_tree = ci->is_visible_in_tree();
+ parent_visible_in_tree = ci->is_visible_in_tree();
C = ci->children_items.push_back(this);
} else {
CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
if (cl) {
- visible_in_tree = cl->is_visible();
+ parent_visible_in_tree = cl->is_visible();
} else {
// Look for a window.
Viewport *viewport = nullptr;
@@ -288,9 +296,9 @@ void CanvasItem::_notification(int p_what) {
window = Object::cast_to<Window>(viewport);
if (window) {
window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
- visible_in_tree = window->is_visible();
+ parent_visible_in_tree = window->is_visible();
} else {
- visible_in_tree = true;
+ parent_visible_in_tree = true;
}
}
}
@@ -305,6 +313,7 @@ void CanvasItem::_notification(int p_what) {
get_tree()->xform_change_list.add(&xform_change);
}
} break;
+
case NOTIFICATION_MOVED_IN_PARENT: {
if (!is_inside_tree()) {
break;
@@ -317,8 +326,8 @@ void CanvasItem::_notification(int p_what) {
ERR_FAIL_COND(!p);
RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (xform_change.in_list()) {
get_tree()->xform_change_list.remove(&xform_change);
@@ -332,11 +341,9 @@ void CanvasItem::_notification(int p_what) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
}
global_invalid = true;
- visible_in_tree = false;
- } break;
- case NOTIFICATION_DRAW:
- case NOTIFICATION_TRANSFORM_CHANGED: {
+ parent_visible_in_tree = false;
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
} break;
@@ -437,10 +444,29 @@ void CanvasItem::item_rect_changed(bool p_size_changed) {
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
-void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width) {
+void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, real_t p_dash) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
+ float length = (p_to - p_from).length();
+ if (length < p_dash) {
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
+ return;
+ }
+
+ Point2 off = p_from;
+ Vector2 step = p_dash * (p_to - p_from).normalized();
+ int steps = length / p_dash / 2;
+ for (int i = 0; i < steps; i++) {
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, (off + step), p_color, p_width);
+ off += 2 * step;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, p_to, p_color, p_width);
+}
+
+void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, bool p_antialiased) {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased);
}
void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width, bool p_antialiased) {
@@ -857,11 +883,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent);
ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled);
- ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top);
- ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top);
- //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
-
- ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width"), &CanvasItem::draw_line, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_dashed_line", "from", "to", "color", "width", "dash"), &CanvasItem::draw_dashed_line, DEFVAL(1.0), DEFVAL(2.0));
ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(1.0), DEFVAL(false));
@@ -892,6 +915,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform);
ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform);
+ ClassDB::bind_method(D_METHOD("get_screen_transform"), &CanvasItem::get_screen_transform);
ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position);
ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);
@@ -932,7 +956,6 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_on_top", "_is_on_top"); //compatibility
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_children"), "set_clip_children", "is_clipping_children");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
@@ -951,6 +974,7 @@ void CanvasItem::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_rect_changed"));
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_DRAW);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS);
@@ -988,12 +1012,7 @@ Transform2D CanvasItem::get_viewport_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
if (canvas_layer) {
- if (get_viewport()) {
- return get_viewport()->get_final_transform() * canvas_layer->get_transform();
- } else {
- return canvas_layer->get_transform();
- }
-
+ return get_viewport()->get_final_transform() * canvas_layer->get_transform();
} else {
return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
}
@@ -1274,7 +1293,7 @@ void CanvasTexture::_bind_methods() {
ADD_GROUP("Diffuse", "diffuse_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "diffuse_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_diffuse_texture", "get_diffuse_texture");
- ADD_GROUP("Normalmap", "normal_");
+ ADD_GROUP("NormalMap", "normal_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture");
ADD_GROUP("Specular", "specular_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_texture", "get_specular_texture");
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 2a9e7bac3d..ad64f1ab5e 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -85,7 +85,7 @@ private:
Window *window = nullptr;
bool first_draw = false;
bool visible = true;
- bool visible_in_tree = false;
+ bool parent_visible_in_tree = false;
bool clip_children = false;
bool pending_update = false;
bool top_level = false;
@@ -108,7 +108,8 @@ private:
void _top_level_raise_self();
- void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false);
+ void _propagate_visibility_changed(bool p_parent_visible_in_tree);
+ void _handle_visibility_change(bool p_visible);
void _update_callback();
@@ -119,9 +120,6 @@ private:
void _notify_transform(CanvasItem *p_node);
- void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
- bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
-
static CanvasItem *current_item_drawn;
friend class Viewport;
void _update_texture_repeat_changed(bool p_propagate);
@@ -216,7 +214,8 @@ public:
/* DRAWING API */
- void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0);
+ void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, real_t p_dash = 2.0);
+ void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false);
void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index d4418a3cde..da96246de2 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -58,15 +58,19 @@ void CanvasLayer::set_visible(bool p_visible) {
if (c) {
RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
- if (c->is_visible()) {
- c->_propagate_visibility_changed(p_visible);
- } else {
- c->notification(CanvasItem::NOTIFICATION_VISIBILITY_CHANGED);
- }
+ c->_propagate_visibility_changed(p_visible);
}
}
}
+void CanvasLayer::show() {
+ set_visible(true);
+}
+
+void CanvasLayer::hide() {
+ set_visible(false);
+}
+
bool CanvasLayer::is_visible() const {
return visible;
}
@@ -92,7 +96,7 @@ void CanvasLayer::_update_xform() {
}
void CanvasLayer::_update_locrotscale() {
- ofs = transform.elements[2];
+ ofs = transform.columns[2];
rot = transform.get_rotation();
scale = transform.get_scale();
locrotscale_dirty = false;
@@ -166,8 +170,8 @@ void CanvasLayer::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
_update_follow_viewport();
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
@@ -175,13 +179,12 @@ void CanvasLayer::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
_update_follow_viewport(false);
-
} break;
+
case NOTIFICATION_MOVED_IN_PARENT: {
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
}
-
} break;
}
}
@@ -295,6 +298,8 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
+ ClassDB::bind_method(D_METHOD("show"), &CanvasLayer::show);
+ ClassDB::bind_method(D_METHOD("hide"), &CanvasLayer::hide);
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index b7bd793440..2493675b31 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -72,6 +72,8 @@ public:
void set_visible(bool p_visible);
bool is_visible() const;
+ void show();
+ void hide();
void set_transform(const Transform2D &p_xform);
Transform2D get_transform() const;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 4e91548d14..34b0e19d31 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -164,7 +164,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust
}
void HTTPRequest::_thread_func(void *p_userdata) {
- HTTPRequest *hr = (HTTPRequest *)p_userdata;
+ HTTPRequest *hr = static_cast<HTTPRequest *>(p_userdata);
Error err = hr->_request();
@@ -197,10 +197,7 @@ void HTTPRequest::cancel_request() {
thread.wait_to_finish();
}
- if (file) {
- memdelete(file);
- file = nullptr;
- }
+ file.unref();
client->close();
body.clear();
got_response = false;
@@ -365,7 +362,7 @@ bool HTTPRequest::_update_connection() {
if (!download_to_file.is_empty()) {
file = FileAccess::open(download_to_file, FileAccess::WRITE);
- if (!file) {
+ if (file.is_null()) {
call_deferred(SNAME("_request_done"), RESULT_DOWNLOAD_FILE_CANT_OPEN, response_code, response_headers, PackedByteArray());
return true;
}
@@ -381,7 +378,7 @@ bool HTTPRequest::_update_connection() {
if (chunk.size()) {
downloaded.add(chunk.size());
- if (file) {
+ if (file.is_valid()) {
const uint8_t *r = chunk.ptr();
file->store_buffer(r, chunk.size());
if (file->get_error() != OK) {
@@ -464,20 +461,22 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra
}
void HTTPRequest::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (use_threads.is_set()) {
- return;
- }
- bool done = _update_connection();
- if (done) {
- set_process_internal(false);
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (use_threads.is_set()) {
+ return;
+ }
+ bool done = _update_connection();
+ if (done) {
+ set_process_internal(false);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (requesting) {
- cancel_request();
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (requesting) {
+ cancel_request();
+ }
+ } break;
}
}
@@ -556,12 +555,12 @@ void HTTPRequest::set_https_proxy(const String &p_host, int p_port) {
client->set_https_proxy(p_host, p_port);
}
-void HTTPRequest::set_timeout(int p_timeout) {
+void HTTPRequest::set_timeout(double p_timeout) {
ERR_FAIL_COND(p_timeout < 0);
timeout = p_timeout;
}
-int HTTPRequest::get_timeout() {
+double HTTPRequest::get_timeout() {
return timeout;
}
@@ -613,7 +612,7 @@ void HTTPRequest::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "accept_gzip"), "set_accept_gzip", "is_accepting_gzip");
ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "timeout", PROPERTY_HINT_RANGE, "0,86400"), "set_timeout", "get_timeout");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "timeout", PROPERTY_HINT_RANGE, "0,3600,0.1,or_greater"), "set_timeout", "get_timeout");
ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "headers"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "body")));
@@ -640,9 +639,3 @@ HTTPRequest::HTTPRequest() {
timer->connect("timeout", callable_mp(this, &HTTPRequest::_timeout));
add_child(timer);
}
-
-HTTPRequest::~HTTPRequest() {
- if (file) {
- memdelete(file);
- }
-}
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 62880fa282..49b4b1b30c 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -84,7 +84,7 @@ private:
String download_to_file;
- FileAccess *file = nullptr;
+ Ref<FileAccess> file;
int body_len = -1;
SafeNumeric<int> downloaded;
@@ -96,7 +96,7 @@ private:
int max_redirects = 8;
- int timeout = 0;
+ double timeout = 0;
void _redirect_request(const String &p_new_url);
@@ -144,10 +144,10 @@ public:
void set_max_redirects(int p_max);
int get_max_redirects() const;
- Timer *timer;
+ Timer *timer = nullptr;
- void set_timeout(int p_timeout);
- int get_timeout();
+ void set_timeout(double p_timeout);
+ double get_timeout();
void _timeout();
@@ -158,7 +158,6 @@ public:
void set_https_proxy(const String &p_host, int p_port);
HTTPRequest();
- ~HTTPRequest();
};
VARIANT_ENUM_CAST(HTTPRequest::Result);
diff --git a/scene/main/missing_node.cpp b/scene/main/missing_node.cpp
new file mode 100644
index 0000000000..6daa9dec6b
--- /dev/null
+++ b/scene/main/missing_node.cpp
@@ -0,0 +1,98 @@
+/*************************************************************************/
+/* missing_node.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "missing_node.h"
+
+bool MissingNode::_set(const StringName &p_name, const Variant &p_value) {
+ if (is_recording_properties()) {
+ properties.insert(p_name, p_value);
+ return true; //always valid to set (add)
+ } else {
+ if (!properties.has(p_name)) {
+ return false;
+ }
+
+ properties[p_name] = p_value;
+ return true;
+ }
+}
+
+bool MissingNode::_get(const StringName &p_name, Variant &r_ret) const {
+ if (!properties.has(p_name)) {
+ return false;
+ }
+ r_ret = properties[p_name];
+ return true;
+}
+
+void MissingNode::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (OrderedHashMap<StringName, Variant>::ConstElement E = properties.front(); E; E = E.next()) {
+ p_list->push_back(PropertyInfo(E.value().get_type(), E.key()));
+ }
+}
+
+void MissingNode::set_original_class(const String &p_class) {
+ original_class = p_class;
+}
+
+String MissingNode::get_original_class() const {
+ return original_class;
+}
+
+void MissingNode::set_recording_properties(bool p_enable) {
+ recording_properties = p_enable;
+}
+
+bool MissingNode::is_recording_properties() const {
+ return recording_properties;
+}
+
+TypedArray<String> MissingNode::get_configuration_warnings() const {
+ // The mere existence of this node is warning.
+ TypedArray<String> ret;
+ ret.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
+ ret.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
+ return ret;
+}
+
+void MissingNode::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingNode::set_original_class);
+ ClassDB::bind_method(D_METHOD("get_original_class"), &MissingNode::get_original_class);
+
+ ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingNode::set_recording_properties);
+ ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingNode::is_recording_properties);
+
+ // Expose, but not save.
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
+}
+
+MissingNode::MissingNode() {
+}
diff --git a/scene/main/missing_node.h b/scene/main/missing_node.h
new file mode 100644
index 0000000000..b0f9492456
--- /dev/null
+++ b/scene/main/missing_node.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* missing_node.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MISSING_NODE_H
+#define MISSING_NODE_H
+
+#include "core/io/missing_resource.h"
+#include "scene/main/node.h"
+
+class MissingNode : public Node {
+ GDCLASS(MissingNode, Node)
+ OrderedHashMap<StringName, Variant> properties;
+
+ String original_class;
+ bool recording_properties = false;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ void set_original_class(const String &p_class);
+ String get_original_class() const;
+
+ void set_recording_properties(bool p_enable);
+ bool is_recording_properties() const;
+
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
+ MissingNode();
+};
+
+#endif // MISSING_NODE_H
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 05086541a5..8961b5ba54 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -54,12 +54,12 @@ void Node::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_PROCESS: {
GDVIRTUAL_CALL(_process, get_process_delta_time());
-
} break;
+
case NOTIFICATION_PHYSICS_PROCESS: {
GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time());
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
@@ -79,6 +79,9 @@ void Node::_notification(int p_notification) {
if (data.input) {
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
+ if (data.shortcut_input) {
+ add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
+ }
if (data.unhandled_input) {
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
@@ -88,8 +91,8 @@ void Node::_notification(int p_notification) {
get_tree()->node_count++;
orphan_node_count--;
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
@@ -100,6 +103,9 @@ void Node::_notification(int p_notification) {
if (data.input) {
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
+ if (data.shortcut_input) {
+ remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
+ }
if (data.unhandled_input) {
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
@@ -113,17 +119,23 @@ void Node::_notification(int p_notification) {
data.path_cache = nullptr;
}
} break;
+
case NOTIFICATION_PATH_RENAMED: {
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
} break;
+
case NOTIFICATION_READY: {
if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
set_process_input(true);
}
+ if (GDVIRTUAL_IS_OVERRIDDEN(_shortcut_input)) {
+ set_process_shortcut_input(true);
+ }
+
if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
set_process_unhandled_input(true);
}
@@ -141,9 +153,11 @@ void Node::_notification(int p_notification) {
GDVIRTUAL_CALL(_ready);
} break;
+
case NOTIFICATION_POSTINITIALIZE: {
data.in_constructor = false;
} break;
+
case NOTIFICATION_PREDELETE: {
if (data.parent) {
data.parent->remove_child(this);
@@ -207,7 +221,7 @@ void Node::_propagate_enter_tree() {
if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
- data.parent->emit_signal(SNAME("child_entered_tree"), &cptr, 1);
+ data.parent->emit_signalp(SNAME("child_entered_tree"), &cptr, 1);
}
data.blocked++;
@@ -243,6 +257,9 @@ void Node::_propagate_after_exit_tree() {
}
if (!found) {
+ if (data.unique_name_in_owner) {
+ _release_unique_name_in_owner();
+ }
data.owner->data.owned.erase(data.OW);
data.owner = nullptr;
}
@@ -283,7 +300,7 @@ void Node::_propagate_exit_tree() {
if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
- data.parent->emit_signal(SNAME("child_exited_tree"), &cptr, 1);
+ data.parent->emit_signalp(SNAME("child_exited_tree"), &cptr, 1);
}
// exit groups
@@ -578,39 +595,11 @@ uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc
/***** RPC FUNCTIONS ********/
-void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(0, p_method, argptr, argc);
-}
-
-void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(p_peer_id, p_method, argptr, argc);
-}
-
-Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+void Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
- return Variant();
+ return;
}
Variant::Type type = p_args[0]->get_type();
@@ -618,7 +607,7 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
- return Variant();
+ return;
}
StringName method = (*p_args[0]).operator StringName();
@@ -626,21 +615,20 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr
rpcp(0, method, &p_args[1], p_argcount - 1);
r_error.error = Callable::CallError::CALL_OK;
- return Variant();
}
-Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+void Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
- return Variant();
+ return;
}
if (p_args[0]->get_type() != Variant::INT) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
- return Variant();
+ return;
}
Variant::Type type = p_args[1]->get_type();
@@ -648,7 +636,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING_NAME;
- return Variant();
+ return;
}
int peer_id = *p_args[0];
@@ -657,7 +645,6 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
rpcp(peer_id, method, &p_args[2], p_argcount - 2);
r_error.error = Callable::CallError::CALL_OK;
- return Variant();
}
void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
@@ -666,21 +653,10 @@ void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg
}
Ref<MultiplayerAPI> Node::get_multiplayer() const {
- if (multiplayer.is_valid()) {
- return multiplayer;
- }
if (!is_inside_tree()) {
return Ref<MultiplayerAPI>();
}
- return get_tree()->get_multiplayer();
-}
-
-Ref<MultiplayerAPI> Node::get_custom_multiplayer() const {
- return multiplayer;
-}
-
-void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
- multiplayer = p_multiplayer;
+ return get_tree()->get_multiplayer(get_path());
}
Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const {
@@ -861,6 +837,26 @@ bool Node::is_processing_input() const {
return data.input;
}
+void Node::set_process_shortcut_input(bool p_enable) {
+ if (p_enable == data.shortcut_input) {
+ return;
+ }
+ data.shortcut_input = p_enable;
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (p_enable) {
+ add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
+ } else {
+ remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
+ }
+}
+
+bool Node::is_processing_shortcut_input() const {
+ return data.shortcut_input;
+}
+
void Node::set_process_unhandled_input(bool p_enable) {
if (p_enable == data.unhandled_input) {
return;
@@ -913,12 +909,20 @@ void Node::set_name(const String &p_name) {
String name = p_name.validate_node_name();
ERR_FAIL_COND(name.is_empty());
+
+ if (data.unique_name_in_owner && data.owner) {
+ _release_unique_name_in_owner();
+ }
data.name = name;
if (data.parent) {
data.parent->_validate_child_name(this, true);
}
+ if (data.unique_name_in_owner && data.owner) {
+ _acquire_unique_name_in_owner();
+ }
+
propagate_notification(NOTIFICATION_PATH_RENAMED);
if (is_inside_tree()) {
@@ -1299,6 +1303,24 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
next = root;
}
+ } else if (name.is_node_unique_name()) {
+ if (current->data.owned_unique_nodes.size()) {
+ // Has unique nodes in ownership
+ Node **unique = current->data.owned_unique_nodes.getptr(name);
+ if (!unique) {
+ return nullptr;
+ }
+ next = *unique;
+ } else if (current->data.owner) {
+ Node **unique = current->data.owner->data.owned_unique_nodes.getptr(name);
+ if (!unique) {
+ return nullptr;
+ }
+ next = *unique;
+ } else {
+ return nullptr;
+ }
+
} else {
next = nullptr;
@@ -1340,14 +1362,18 @@ bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != nullptr;
}
-Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
+// Finds the first child node (in tree order) whose name matches the given pattern.
+// Can be recursive or not, and limited to owned nodes.
+Node *Node::find_child(const String &p_pattern, bool p_recursive, bool p_owned) const {
+ ERR_FAIL_COND_V(p_pattern.is_empty(), nullptr);
+
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner) {
continue;
}
- if (cptr[i]->data.name.operator String().match(p_mask)) {
+ if (cptr[i]->data.name.operator String().match(p_pattern)) {
return cptr[i];
}
@@ -1355,7 +1381,7 @@ Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) cons
continue;
}
- Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
+ Node *ret = cptr[i]->find_child(p_pattern, true, p_owned);
if (ret) {
return ret;
}
@@ -1363,14 +1389,58 @@ Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) cons
return nullptr;
}
+// Finds child nodes based on their name using pattern matching, or class name,
+// or both (either pattern or type can be left empty).
+// Can be recursive or not, and limited to owned nodes.
+TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_type, bool p_recursive, bool p_owned) const {
+ TypedArray<Node> ret;
+ ERR_FAIL_COND_V(p_pattern.is_empty() && p_type.is_empty(), ret);
+
+ Node *const *cptr = data.children.ptr();
+ int ccount = data.children.size();
+ for (int i = 0; i < ccount; i++) {
+ if (p_owned && !cptr[i]->data.owner) {
+ continue;
+ }
+
+ if (!p_pattern.is_empty()) {
+ if (!cptr[i]->data.name.operator String().match(p_pattern)) {
+ continue;
+ } else if (p_type.is_empty()) {
+ ret.append(cptr[i]);
+ }
+ }
+
+ if (cptr[i]->is_class(p_type)) {
+ ret.append(cptr[i]);
+ } else if (cptr[i]->get_script_instance()) {
+ Ref<Script> script = cptr[i]->get_script_instance()->get_script();
+ while (script.is_valid()) {
+ if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == script->get_path()) || p_type == script->get_path()) {
+ ret.append(cptr[i]);
+ break;
+ }
+
+ script = script->get_base_script();
+ }
+ }
+
+ if (p_recursive) {
+ ret.append_array(cptr[i]->find_children(p_pattern, p_type, true, p_owned));
+ }
+ }
+
+ return ret;
+}
+
Node *Node::get_parent() const {
return data.parent;
}
-Node *Node::find_parent(const String &p_mask) const {
+Node *Node::find_parent(const String &p_pattern) const {
Node *p = data.parent;
while (p) {
- if (p->data.name.operator String().match(p_mask)) {
+ if (p->data.name.operator String().match(p_pattern)) {
return p;
}
p = p->data.parent;
@@ -1476,8 +1546,56 @@ void Node::_set_owner_nocheck(Node *p_owner) {
data.OW = data.owner->data.owned.back();
}
+void Node::_release_unique_name_in_owner() {
+ ERR_FAIL_NULL(data.owner); // Sanity check.
+ StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
+ Node **which = data.owner->data.owned_unique_nodes.getptr(key);
+ if (which == nullptr || *which != this) {
+ return; // Ignore.
+ }
+ data.owner->data.owned_unique_nodes.erase(key);
+}
+
+void Node::_acquire_unique_name_in_owner() {
+ ERR_FAIL_NULL(data.owner); // Sanity check.
+ StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
+ Node **which = data.owner->data.owned_unique_nodes.getptr(key);
+ if (which != nullptr && *which != this) {
+ String which_path = is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which);
+ WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'.\n'%s' is no longer set as having a unique name."),
+ get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), which_path, which_path));
+ data.unique_name_in_owner = false;
+ return;
+ }
+ data.owner->data.owned_unique_nodes[key] = this;
+}
+
+void Node::set_unique_name_in_owner(bool p_enabled) {
+ if (data.unique_name_in_owner == p_enabled) {
+ return;
+ }
+
+ if (data.unique_name_in_owner && data.owner != nullptr) {
+ _release_unique_name_in_owner();
+ }
+ data.unique_name_in_owner = p_enabled;
+
+ if (data.unique_name_in_owner && data.owner != nullptr) {
+ _acquire_unique_name_in_owner();
+ }
+
+ update_configuration_warnings();
+}
+
+bool Node::is_unique_name_in_owner() const {
+ return data.unique_name_in_owner;
+}
+
void Node::set_owner(Node *p_owner) {
if (data.owner) {
+ if (data.unique_name_in_owner) {
+ _release_unique_name_in_owner();
+ }
data.owner->data.owned.erase(data.OW);
data.OW = nullptr;
data.owner = nullptr;
@@ -1504,6 +1622,10 @@ void Node::set_owner(Node *p_owner) {
ERR_FAIL_COND(!owner_valid);
_set_owner_nocheck(p_owner);
+
+ if (data.unique_name_in_owner) {
+ _acquire_unique_name_in_owner();
+ }
}
Node *Node::get_owner() const {
@@ -1890,35 +2012,28 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const {
#ifdef TOOLS_ENABLED
void Node::set_property_pinned(const String &p_property, bool p_pinned) {
bool current_pinned = false;
- bool has_pinned = has_meta("_edit_pinned_properties_");
- Array pinned;
- String psa = get_property_store_alias(p_property);
- if (has_pinned) {
- pinned = get_meta("_edit_pinned_properties_");
- current_pinned = pinned.has(psa);
- }
+ Array pinned = get_meta("_edit_pinned_properties_", Array());
+ StringName psa = get_property_store_alias(p_property);
+ current_pinned = pinned.has(psa);
if (current_pinned != p_pinned) {
if (p_pinned) {
pinned.append(psa);
- if (!has_pinned) {
- set_meta("_edit_pinned_properties_", pinned);
- }
} else {
pinned.erase(psa);
- if (pinned.is_empty()) {
- remove_meta("_edit_pinned_properties_");
- }
}
}
+
+ if (pinned.is_empty()) {
+ remove_meta("_edit_pinned_properties_");
+ } else {
+ set_meta("_edit_pinned_properties_", pinned);
+ }
}
bool Node::is_property_pinned(const StringName &p_property) const {
- if (!has_meta("_edit_pinned_properties_")) {
- return false;
- }
- Array pinned = get_meta("_edit_pinned_properties_");
- String psa = get_property_store_alias(p_property);
+ Array pinned = get_meta("_edit_pinned_properties_", Array());
+ StringName psa = get_property_store_alias(p_property);
return pinned.has(psa);
}
@@ -2166,10 +2281,10 @@ Node *Node::duplicate(int p_flags) const {
#ifdef TOOLS_ENABLED
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
- return duplicate_from_editor(r_duplimap, Map<RES, RES>());
+ return duplicate_from_editor(r_duplimap, Map<Ref<Resource>, Ref<Resource>>());
}
-Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const {
+Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
@@ -2185,7 +2300,7 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const M
return dupe;
}
-void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const {
+void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_node->get_property_list(&props);
@@ -2196,7 +2311,7 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re
Variant v = p_node->get(E.name);
if (v.is_ref_counted()) {
- RES res = v;
+ Ref<Resource> res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_node->set(E.name, p_resource_remap[res]);
@@ -2211,7 +2326,7 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re
}
}
-void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const {
+void Node::remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_resource->get_property_list(&props);
@@ -2222,7 +2337,7 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc
Variant v = p_resource->get(E.name);
if (v.is_ref_counted()) {
- RES res = v;
+ Ref<Resource> res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_resource->set(E.name, p_resource_remap[res]);
@@ -2367,47 +2482,11 @@ void Node::_replace_connections_target(Node *p_new_target) {
}
}
-Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
- Vector<Variant> ret;
-
- if (p_arg1.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg1);
- }
-
- if (p_arg2.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg2);
- }
-
- if (p_arg3.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg3);
- }
-
- if (p_arg4.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg4);
- }
-
- if (p_arg5.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg5);
- }
-
- return ret;
-}
-
bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path)) {
return false;
}
- RES res;
+ Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
@@ -2415,7 +2494,7 @@ bool Node::has_node_and_resource(const NodePath &p_path) const {
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
- RES res;
+ Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
Array result;
@@ -2437,9 +2516,9 @@ Array Node::_get_node_and_resource(const NodePath &p_path) {
return result;
}
-Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
+Node *Node::get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
Node *node = get_node(p_path);
- r_res = RES();
+ r_res = Ref<Resource>();
r_leftover_subpath = Vector<StringName>();
if (!node) {
return nullptr;
@@ -2455,7 +2534,7 @@ Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<Str
return nullptr;
}
- RES new_res = new_res_v;
+ Ref<Resource> new_res = new_res_v;
if (new_res.is_null()) { // No longer a resource, assume property
break;
@@ -2529,11 +2608,11 @@ static void _Node_debug_sn(Object *p_obj) {
}
#endif // DEBUG_ENABLED
-void Node::_print_stray_nodes() {
- print_stray_nodes();
+void Node::_print_orphan_nodes() {
+ print_orphan_nodes();
}
-void Node::print_stray_nodes() {
+void Node::print_orphan_nodes() {
#ifdef DEBUG_ENABLED
ObjectDB::debug_objects(_Node_debug_sn);
#endif
@@ -2599,16 +2678,16 @@ void Node::clear_internal_tree_resource_paths() {
}
TypedArray<String> Node::get_configuration_warnings() const {
+ TypedArray<String> ret;
+
Vector<String> warnings;
if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
- TypedArray<String> ret;
- ret.resize(warnings.size());
for (int i = 0; i < warnings.size(); i++) {
- ret[i] = warnings[i];
+ ret.push_back(warnings[i]);
}
- return ret;
}
- return Array();
+
+ return ret;
}
String Node::get_configuration_warnings_as_string() const {
@@ -2659,6 +2738,15 @@ void Node::_call_input(const Ref<InputEvent> &p_event) {
}
input(p_event);
}
+
+void Node::_call_shortcut_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_shortcut_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ shortcut_input(p_event);
+}
+
void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_unhandled_input, p_event);
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
@@ -2666,6 +2754,7 @@ void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
}
unhandled_input(p_event);
}
+
void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_unhandled_key_input, p_event);
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
@@ -2677,6 +2766,9 @@ void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
void Node::input(const Ref<InputEvent> &p_event) {
}
+void Node::shortcut_input(const Ref<InputEvent> &p_key_event) {
+}
+
void Node::unhandled_input(const Ref<InputEvent> &p_event) {
}
@@ -2702,8 +2794,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
- ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
+ ClassDB::bind_method(D_METHOD("find_child", "pattern", "recursive", "owned"), &Node::find_child, DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_children", "pattern", "type", "recursive", "owned"), &Node::find_children, DEFVAL(""), DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_parent", "pattern"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
@@ -2738,6 +2831,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
+ ClassDB::bind_method(D_METHOD("set_process_shortcut_input", "enable"), &Node::set_process_shortcut_input);
+ ClassDB::bind_method(D_METHOD("is_processing_shortcut_input"), &Node::is_processing_shortcut_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
@@ -2745,7 +2840,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Node::set_process_mode);
ClassDB::bind_method(D_METHOD("get_process_mode"), &Node::get_process_mode);
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
- ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
+ ClassDB::bind_method(D_METHOD("print_orphan_nodes"), &Node::_print_orphan_nodes);
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
@@ -2779,8 +2874,6 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
- ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "call_local", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(false), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
@@ -2789,6 +2882,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
+ ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
+ ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
+
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
#endif
@@ -2841,6 +2937,9 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_WM_DPI_CHANGE);
+ BIND_CONSTANT(NOTIFICATION_VP_MOUSE_ENTER);
+ BIND_CONSTANT(NOTIFICATION_VP_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
@@ -2876,10 +2975,10 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer");
ADD_GROUP("Process", "process_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode");
@@ -2895,6 +2994,7 @@ void Node::_bind_methods() {
GDVIRTUAL_BIND(_ready);
GDVIRTUAL_BIND(_get_configuration_warnings);
GDVIRTUAL_BIND(_input, "event");
+ GDVIRTUAL_BIND(_shortcut_input, "event");
GDVIRTUAL_BIND(_unhandled_input, "event");
GDVIRTUAL_BIND(_unhandled_key_input, "event");
}
diff --git a/scene/main/node.h b/scene/main/node.h
index f2dcdf4b43..72f340bbc3 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -43,7 +43,6 @@ class PropertyTweener;
class Node : public Object {
GDCLASS(Node, Object);
- OBJ_CATEGORY("Nodes");
public:
enum ProcessMode {
@@ -100,6 +99,9 @@ private:
Node *parent = nullptr;
Node *owner = nullptr;
Vector<Node *> children;
+ HashMap<StringName, Node *> owned_unique_nodes;
+ bool unique_name_in_owner = false;
+
int internal_children_front = 0;
int internal_children_back = 0;
int pos = -1;
@@ -137,6 +139,7 @@ private:
bool process_internal = false;
bool input = false;
+ bool shortcut_input = false;
bool unhandled_input = false;
bool unhandled_key_input = false;
@@ -169,7 +172,7 @@ private:
void _propagate_ready();
void _propagate_exit_tree();
void _propagate_after_exit_tree();
- void _print_stray_nodes();
+ void _print_orphan_nodes();
void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
Array _get_node_and_resource(const NodePath &p_path);
@@ -179,8 +182,8 @@ private:
TypedArray<Node> _get_children(bool p_include_internal = true) const;
Array _get_groups() const;
- Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
_FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; }
_FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; }
@@ -193,6 +196,9 @@ private:
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
_FORCE_INLINE_ bool _is_enabled() const;
+ void _release_unique_name_in_owner();
+ void _acquire_unique_name_in_owner();
+
protected:
void _block() { data.blocked++; }
void _unblock() { data.blocked--; }
@@ -216,11 +222,13 @@ protected:
//call from SceneTree
void _call_input(const Ref<InputEvent> &p_event);
+ void _call_shortcut_input(const Ref<InputEvent> &p_event);
void _call_unhandled_input(const Ref<InputEvent> &p_event);
void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
protected:
virtual void input(const Ref<InputEvent> &p_event);
+ virtual void shortcut_input(const Ref<InputEvent> &p_key_event);
virtual void unhandled_input(const Ref<InputEvent> &p_event);
virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
@@ -232,6 +240,7 @@ protected:
GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
GDVIRTUAL1(_input, Ref<InputEvent>)
+ GDVIRTUAL1(_shortcut_input, Ref<InputEvent>)
GDVIRTUAL1(_unhandled_input, Ref<InputEvent>)
GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>)
@@ -268,6 +277,8 @@ public:
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
NOTIFICATION_WM_SIZE_CHANGED = 1008,
NOTIFICATION_WM_DPI_CHANGE = 1009,
+ NOTIFICATION_VP_MOUSE_ENTER = 1010,
+ NOTIFICATION_VP_MOUSE_EXIT = 1011,
NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
@@ -299,12 +310,13 @@ public:
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
- Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
+ Node *find_child(const String &p_pattern, bool p_recursive = true, bool p_owned = true) const;
+ TypedArray<Node> find_children(const String &p_pattern, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
- Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
+ Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
Node *get_parent() const;
- Node *find_parent(const String &p_mask) const;
+ Node *find_parent(const String &p_pattern) const;
_FORCE_INLINE_ SceneTree *get_tree() const {
ERR_FAIL_COND_V(!data.tree, nullptr);
@@ -340,6 +352,9 @@ public:
Node *get_owner() const;
void get_owned_by(Node *p_by, List<Node *> *p_owned);
+ void set_unique_name_in_owner(bool p_enabled);
+ bool is_unique_name_in_owner() const;
+
void remove_and_skip();
int get_index(bool p_include_internal = true) const;
@@ -394,6 +409,9 @@ public:
void set_process_input(bool p_enable);
bool is_processing_input() const;
+ void set_process_shortcut_input(bool p_enable);
+ bool is_processing_shortcut_input() const;
+
void set_process_unhandled_input(bool p_enable);
bool is_processing_unhandled_input() const;
@@ -403,9 +421,9 @@ public:
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
#ifdef TOOLS_ENABLED
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
- Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const;
- void remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const;
- void remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const;
+ Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
#endif
// used by editors, to save what has changed only
@@ -418,7 +436,11 @@ public:
void set_scene_instance_load_placeholder(bool p_enable);
bool get_scene_instance_load_placeholder() const;
- static Vector<Variant> make_binds(VARIANT_ARG_LIST);
+ template <typename... VarArgs>
+ Vector<Variant> make_binds(VarArgs... p_args) {
+ Vector<Variant> binds = { p_args... };
+ return binds;
+ }
void replace_by(Node *p_node, bool p_keep_data = false);
@@ -430,7 +452,7 @@ public:
void request_ready();
- static void print_stray_nodes();
+ static void print_orphan_nodes();
#ifdef TOOLS_ENABLED
String validate_child_name(Node *p_child);
@@ -470,13 +492,29 @@ public:
uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local = false, Multiplayer::TransferMode p_transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); // config a local method for RPC
Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const;
- void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
- void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
+ template <typename... VarArgs>
+ void rpc(const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ rpcp(0, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ template <typename... VarArgs>
+ void rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
Ref<MultiplayerAPI> get_multiplayer() const;
- Ref<MultiplayerAPI> get_custom_multiplayer() const;
- void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
Node();
~Node();
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index 49010095ff..8fb7456335 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -41,7 +41,7 @@ void ResourcePreloader::_set_resources(const Array &p_data) {
for (int i = 0; i < resdata.size(); i++) {
String name = names[i];
- RES resource = resdata[i];
+ Ref<Resource> resource = resdata[i];
ERR_CONTINUE(!resource.is_valid());
resources[name] = resource;
@@ -57,7 +57,7 @@ Array ResourcePreloader::_get_resources() const {
Set<String> sorted_names;
- for (const KeyValue<StringName, RES> &E : resources) {
+ for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
sorted_names.insert(E.key);
}
@@ -74,7 +74,7 @@ Array ResourcePreloader::_get_resources() const {
return res;
}
-void ResourcePreloader::add_resource(const StringName &p_name, const RES &p_resource) {
+void ResourcePreloader::add_resource(const StringName &p_name, const Ref<Resource> &p_resource) {
ERR_FAIL_COND(p_resource.is_null());
if (resources.has(p_name)) {
StringName new_name;
@@ -104,7 +104,7 @@ void ResourcePreloader::remove_resource(const StringName &p_name) {
void ResourcePreloader::rename_resource(const StringName &p_from_name, const StringName &p_to_name) {
ERR_FAIL_COND(!resources.has(p_from_name));
- RES res = resources[p_from_name];
+ Ref<Resource> res = resources[p_from_name];
resources.erase(p_from_name);
add_resource(p_to_name, res);
@@ -114,8 +114,8 @@ bool ResourcePreloader::has_resource(const StringName &p_name) const {
return resources.has(p_name);
}
-RES ResourcePreloader::get_resource(const StringName &p_name) const {
- ERR_FAIL_COND_V(!resources.has(p_name), RES());
+Ref<Resource> ResourcePreloader::get_resource(const StringName &p_name) const {
+ ERR_FAIL_COND_V(!resources.has(p_name), Ref<Resource>());
return resources[p_name];
}
@@ -123,7 +123,7 @@ Vector<String> ResourcePreloader::_get_resource_list() const {
Vector<String> res;
res.resize(resources.size());
int i = 0;
- for (Map<StringName, RES>::Element *E = resources.front(); E; E = E->next(), i++) {
+ for (Map<StringName, Ref<Resource>>::Element *E = resources.front(); E; E = E->next(), i++) {
res.set(i, E->key());
}
@@ -131,7 +131,7 @@ Vector<String> ResourcePreloader::_get_resource_list() const {
}
void ResourcePreloader::get_resource_list(List<StringName> *p_list) {
- for (const KeyValue<StringName, RES> &E : resources) {
+ for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
p_list->push_back(E.key);
}
}
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index aabb109d56..2df8b5cda7 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -36,7 +36,7 @@
class ResourcePreloader : public Node {
GDCLASS(ResourcePreloader, Node);
- Map<StringName, RES> resources;
+ Map<StringName, Ref<Resource>> resources;
void _set_resources(const Array &p_data);
Array _get_resources() const;
@@ -46,11 +46,11 @@ protected:
static void _bind_methods();
public:
- void add_resource(const StringName &p_name, const RES &p_resource);
+ void add_resource(const StringName &p_name, const Ref<Resource> &p_resource);
void remove_resource(const StringName &p_name);
void rename_resource(const StringName &p_from_name, const StringName &p_to_name);
bool has_resource(const StringName &p_name) const;
- RES get_resource(const StringName &p_name) const;
+ Ref<Resource> get_resource(const StringName &p_name) const;
void get_resource_list(List<StringName> *p_list);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index f02032a6c9..9d80b3cc0f 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -175,13 +175,13 @@ void SceneTree::_flush_ugc() {
while (unique_group_calls.size()) {
Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
- Variant v[VARIANT_ARG_MAX];
+ const Variant **argptrs = (const Variant **)alloca(E->get().size() * sizeof(Variant *));
+
for (int i = 0; i < E->get().size(); i++) {
- v[i] = E->get()[i];
+ argptrs[i] = &E->get()[i];
}
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
+ call_group_flagsp(GROUP_CALL_DEFAULT, E->key().group, E->key().call, argptrs, E->get().size());
unique_group_calls.erase(E);
}
@@ -210,7 +210,7 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
g.changed = false;
}
-void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
+void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
return;
@@ -220,7 +220,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
return;
}
- if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
+ if (p_call_flags & GROUP_CALL_UNIQUE && p_call_flags & GROUP_CALL_DEFERRED) {
ERR_FAIL_COND(ugc_locked);
UGCall ug;
@@ -231,14 +231,9 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
return;
}
- VARIANT_ARGPTRS;
-
Vector<Variant> args;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- args.push_back(*argptr[i]);
+ for (int i = 0; i < p_argcount; i++) {
+ args.push_back(*p_args[i]);
}
unique_group_calls[ug] = args;
@@ -259,10 +254,11 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
+ Callable::CallError ce;
+ nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
}
}
@@ -272,10 +268,11 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
+ Callable::CallError ce;
+ nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
}
}
}
@@ -310,7 +307,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -323,7 +320,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -361,7 +358,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -374,7 +371,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -388,16 +385,12 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
}
}
-void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
- call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
-}
-
void SceneTree::notify_group(const StringName &p_group, int p_notification) {
notify_group_flags(0, p_group, p_notification);
}
void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) {
- set_group_flags(0, p_group, p_name, p_value);
+ set_group_flags(GROUP_CALL_DEFAULT, p_group, p_name, p_value);
}
void SceneTree::initialize() {
@@ -420,7 +413,7 @@ bool SceneTree::physics_process(double p_time) {
emit_signal(SNAME("physics_frame"));
_notify_group_pause(SNAME("physics_process_internal"), Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
- call_group_flags(GROUP_CALL_REALTIME, SNAME("_picking_viewports"), SNAME("_process_picking"));
+ call_group(SNAME("_picking_viewports"), SNAME("_process_picking"));
_notify_group_pause(SNAME("physics_process"), Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
@@ -445,6 +438,10 @@ bool SceneTree::process(double p_time) {
if (multiplayer_poll) {
multiplayer->poll();
+ const NodePath *rpath = nullptr;
+ while ((rpath = custom_multiplayers.next(rpath))) {
+ custom_multiplayers[*rpath]->poll();
+ }
}
emit_signal(SNAME("process_frame"));
@@ -486,7 +483,7 @@ bool SceneTree::process(double p_time) {
}
E->get()->set_time_left(time_left);
- if (time_left < 0) {
+ if (time_left <= 0) {
E->get()->emit_signal(SNAME("timeout"));
timers.erase(E);
}
@@ -616,6 +613,7 @@ void SceneTree::_notification(int p_notification) {
get_root()->propagate_notification(p_notification);
}
} break;
+
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_OS_IME_UPDATE:
case NOTIFICATION_WM_ABOUT:
@@ -624,13 +622,11 @@ void SceneTree::_notification(int p_notification) {
case NOTIFICATION_APPLICATION_PAUSED:
case NOTIFICATION_APPLICATION_FOCUS_IN:
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- get_root()->propagate_notification(p_notification); //pass these to nodes, since they are mirrored
+ // Pass these to nodes, since they are mirrored.
+ get_root()->propagate_notification(p_notification);
} break;
-
- default:
- break;
- };
-};
+ }
+}
void SceneTree::set_auto_accept_quit(bool p_enable) {
accept_quit = p_enable;
@@ -905,6 +901,9 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
case CALL_INPUT_TYPE_INPUT:
n->_call_input(p_input);
break;
+ case CALL_INPUT_TYPE_SHORTCUT_INPUT:
+ n->_call_shortcut_input(p_input);
+ break;
case CALL_INPUT_TYPE_UNHANDLED_INPUT:
n->_call_unhandled_input(p_input);
break;
@@ -920,46 +919,32 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
}
}
-Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+void SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
- ERR_FAIL_COND_V(p_argcount < 3, Variant());
- ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant());
- ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant());
- ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND(p_argcount < 3);
+ ERR_FAIL_COND(!p_args[0]->is_num());
+ ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING);
+ ERR_FAIL_COND(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING);
int flags = *p_args[0];
StringName group = *p_args[1];
StringName method = *p_args[2];
- Variant v[VARIANT_ARG_MAX];
-
- for (int i = 0; i < MIN(p_argcount - 3, 5); i++) {
- v[i] = *p_args[i + 3];
- }
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
- return Variant();
+ call_group_flagsp(flags, group, method, p_args + 3, p_argcount - 3);
}
-Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+void SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
- ERR_FAIL_COND_V(p_argcount < 2, Variant());
- ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING, Variant());
- ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND(p_argcount < 2);
+ ERR_FAIL_COND(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING);
+ ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING);
StringName group = *p_args[0];
StringName method = *p_args[1];
- Variant v[VARIANT_ARG_MAX];
-
- for (int i = 0; i < MIN(p_argcount - 2, 5); i++) {
- v[i] = *p_args[i + 2];
- }
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
- return Variant();
+ call_group_flagsp(GROUP_CALL_DEFAULT, group, method, p_args + 2, p_argcount - 2);
}
int64_t SceneTree::get_frame() const {
@@ -996,12 +981,12 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
- return nullptr; //no group
+ return nullptr; // No group.
}
- _update_group_order(E->get()); //update order just in case
+ _update_group_order(E->get()); // Update order just in case.
- if (E->get().nodes.size() == 0) {
+ if (E->get().nodes.is_empty()) {
return nullptr;
}
@@ -1132,9 +1117,7 @@ Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_a
}
Ref<Tween> SceneTree::create_tween() {
- Ref<Tween> tween;
- tween.instantiate();
- tween->set_valid(true);
+ Ref<Tween> tween = memnew(Tween(true));
tweens.push_back(tween);
return tween;
}
@@ -1152,8 +1135,51 @@ Array SceneTree::get_processed_tweens() {
return ret;
}
-Ref<MultiplayerAPI> SceneTree::get_multiplayer() const {
- return multiplayer;
+Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const {
+ Ref<MultiplayerAPI> out = multiplayer;
+ const NodePath *spath = nullptr;
+ while ((spath = custom_multiplayers.next(spath))) {
+ const Vector<StringName> snames = (*spath).get_names();
+ const Vector<StringName> tnames = p_for_path.get_names();
+ if (tnames.size() < snames.size()) {
+ continue;
+ }
+ const StringName *sptr = snames.ptr();
+ const StringName *nptr = tnames.ptr();
+ bool valid = true;
+ for (int i = 0; i < snames.size(); i++) {
+ if (sptr[i] != nptr[i]) {
+ valid = false;
+ break;
+ }
+ }
+ if (valid) {
+ out = custom_multiplayers[*spath];
+ break;
+ }
+ }
+ return out;
+}
+
+void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path) {
+ if (p_root_path.is_empty()) {
+ ERR_FAIL_COND(!p_multiplayer.is_valid());
+ if (multiplayer.is_valid()) {
+ multiplayer->set_root_path(NodePath());
+ }
+ multiplayer = p_multiplayer;
+ multiplayer->set_root_path("/" + root->get_name());
+ } else {
+ if (p_multiplayer.is_valid()) {
+ custom_multiplayers[p_root_path] = p_multiplayer;
+ p_multiplayer->set_root_path(p_root_path);
+ } else {
+ if (custom_multiplayers.has(p_root_path)) {
+ custom_multiplayers[p_root_path]->set_root_path(NodePath());
+ custom_multiplayers.erase(p_root_path);
+ }
+ }
+ }
}
void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) {
@@ -1164,13 +1190,6 @@ bool SceneTree::is_multiplayer_poll_enabled() const {
return multiplayer_poll;
}
-void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
- ERR_FAIL_COND(!p_multiplayer.is_valid());
-
- multiplayer = p_multiplayer;
- multiplayer->set_root_path("/" + root->get_name());
-}
-
void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
@@ -1233,8 +1252,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
- ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer);
- ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer);
+ ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer", "root_path"), &SceneTree::set_multiplayer, DEFVAL(NodePath()));
+ ClassDB::bind_method(D_METHOD("get_multiplayer", "for_path"), &SceneTree::get_multiplayer, DEFVAL(NodePath()));
ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled);
ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled);
@@ -1244,7 +1263,6 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_SIGNAL(MethodInfo("tree_changed"));
@@ -1257,11 +1275,9 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("process_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
-
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
- BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
+ BIND_ENUM_CONSTANT(GROUP_CALL_DEFERRED);
BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE);
}
@@ -1283,7 +1299,7 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
if (p_function == "change_scene") {
- DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
List<String> directories;
directories.push_back(dir_access->get_current_dir());
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 5f7c1729e8..d633fb38d0 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -115,7 +115,7 @@ private:
int node_count = 0;
#ifdef TOOLS_ENABLED
- Node *edited_scene_root;
+ Node *edited_scene_root = nullptr;
#endif
struct UGCall {
StringName group;
@@ -138,7 +138,7 @@ private:
Array _get_nodes_in_group(const StringName &p_group);
- Node *current_scene;
+ Node *current_scene = nullptr;
Color debug_collisions_color;
Color debug_collision_contact_color;
@@ -151,7 +151,6 @@ private:
int collision_debug_contacts;
void _change_scene(Node *p_to);
- //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
List<Ref<SceneTreeTimer>> timers;
List<Ref<Tween>> tweens;
@@ -159,6 +158,7 @@ private:
///network///
Ref<MultiplayerAPI> multiplayer;
+ HashMap<NodePath, Ref<MultiplayerAPI>> custom_multiplayers;
bool multiplayer_poll = true;
static SceneTree *singleton;
@@ -175,8 +175,8 @@ private:
void make_group_changed(const StringName &p_group);
void _notify_group_pause(const StringName &p_group, int p_notification);
- Variant _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
void _flush_delete_queue();
// Optimization.
@@ -204,6 +204,7 @@ private:
enum CallInputType {
CALL_INPUT_TYPE_INPUT,
+ CALL_INPUT_TYPE_SHORTCUT_INPUT,
CALL_INPUT_TYPE_UNHANDLED_INPUT,
CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT,
};
@@ -223,20 +224,42 @@ public:
enum GroupCallFlags {
GROUP_CALL_DEFAULT = 0,
GROUP_CALL_REVERSE = 1,
- GROUP_CALL_REALTIME = 2,
+ GROUP_CALL_DEFERRED = 2,
GROUP_CALL_UNIQUE = 4,
};
_FORCE_INLINE_ Window *get_root() const { return root; }
- void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
+ void call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount);
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
- void call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
+ // `notify_group()` is immediate by default since Godot 4.0.
void notify_group(const StringName &p_group, int p_notification);
+ // `set_group()` is immediate by default since Godot 4.0.
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
+ template <typename... VarArgs>
+ // `call_group()` is immediate by default since Godot 4.0.
+ void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ call_group_flagsp(GROUP_CALL_DEFAULT, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ template <typename... VarArgs>
+ void call_group_flags(uint32_t p_flags, const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ call_group_flagsp(p_flags, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
void flush_transform_notifications();
virtual void initialize() override;
@@ -331,10 +354,10 @@ public:
//network API
- Ref<MultiplayerAPI> get_multiplayer() const;
+ Ref<MultiplayerAPI> get_multiplayer(const NodePath &p_for_path = NodePath()) const;
+ void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path = NodePath());
void set_multiplayer_poll_enabled(bool p_enabled);
bool is_multiplayer_poll_enabled() const;
- void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
static void add_idle_callback(IdleCallback p_callback);
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 09dfc50066..ed08c45a01 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -155,7 +155,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
pinfo.type = Variant::VECTOR3;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- pinfo.type = Variant::PLANE;
+ pinfo.type = Variant::QUATERNION;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
pinfo.type = Variant::RECT2;
@@ -247,26 +247,29 @@ void ShaderGlobalsOverride::_activate() {
}
void ShaderGlobalsOverride::_notification(int p_what) {
- if (p_what == Node3D::NOTIFICATION_ENTER_TREE) {
- add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
- _activate();
+ switch (p_what) {
+ case Node3D::NOTIFICATION_ENTER_TREE: {
+ add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ _activate();
+ } break;
- } else if (p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (active) {
- //remove overrides
- const StringName *K = nullptr;
- while ((K = overrides.next(K))) {
- Override *o = overrides.getptr(*K);
- if (o->in_use) {
- RS::get_singleton()->global_variable_set_override(*K, Variant());
+ case Node3D::NOTIFICATION_EXIT_TREE: {
+ if (active) {
+ //remove overrides
+ const StringName *K = nullptr;
+ while ((K = overrides.next(K))) {
+ Override *o = overrides.getptr(*K);
+ if (o->in_use) {
+ RS::get_singleton()->global_variable_set_override(*K, Variant());
+ }
}
}
- }
- remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
- remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
- get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
- active = false;
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
+ active = false;
+ } break;
}
}
@@ -274,7 +277,7 @@ TypedArray<String> ShaderGlobalsOverride::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!active) {
- warnings.push_back(TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene."));
+ warnings.push_back(RTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene."));
}
return warnings;
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index babe62f453..5a5747e122 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -43,6 +43,7 @@ void Timer::_notification(int p_what) {
autostart = false;
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (!processing || timer_process_callback == TIMER_PROCESS_PHYSICS || !is_processing_internal()) {
return;
@@ -58,8 +59,8 @@ void Timer::_notification(int p_what) {
emit_signal(SNAME("timeout"));
}
-
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!processing || timer_process_callback == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) {
return;
@@ -74,7 +75,6 @@ void Timer::_notification(int p_what) {
}
emit_signal(SNAME("timeout"));
}
-
} break;
}
}
@@ -184,7 +184,7 @@ TypedArray<String> Timer::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (wait_time < 0.05 - CMP_EPSILON) {
- warnings.push_back(TTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times."));
+ warnings.push_back(RTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times."));
}
return warnings;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index a1ff95ea9a..e4037c2843 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -239,8 +239,8 @@ void Viewport::_sub_window_update(Window *p_window) {
int font_size = p_window->get_theme_font_size(SNAME("title_font_size"));
Color title_color = p_window->get_theme_color(SNAME("title_color"));
int title_height = p_window->get_theme_constant(SNAME("title_height"));
- int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_ofs"));
- int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_ofs"));
+ int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_offset"));
+ int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_offset"));
TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs);
@@ -406,8 +406,8 @@ void Viewport::_notification(int p_what) {
#endif // _3D_DISABLED
set_physics_process_internal(true);
}
-
} break;
+
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
if (audio_listener_3d_set.size() && !audio_listener_3d) {
@@ -438,6 +438,7 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
+
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
@@ -461,6 +462,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(viewport, false);
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!get_tree()) {
return;
@@ -493,17 +495,20 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
- case NOTIFICATION_WM_MOUSE_ENTER: {
- gui.mouse_in_window = true;
+
+ case NOTIFICATION_VP_MOUSE_ENTER: {
+ gui.mouse_in_viewport = true;
} break;
- case NOTIFICATION_WM_MOUSE_EXIT: {
- gui.mouse_in_window = false;
+
+ case NOTIFICATION_VP_MOUSE_EXIT: {
+ gui.mouse_in_viewport = false;
_drop_physics_mouseover();
_drop_mouse_over();
- // When the mouse exits the window, we want to end mouse_over, but
+ // When the mouse exits the viewport, we want to end mouse_over, but
// not mouse_focus, because, for example, we want to continue
- // dragging a scrollbar even if the mouse has left the window.
+ // dragging a scrollbar even if the mouse has left the viewport.
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
_drop_physics_mouseover();
if (gui.mouse_focus && !gui.forced_mouse_focus) {
@@ -1033,8 +1038,8 @@ Transform2D Viewport::get_final_transform() const {
void Viewport::_update_canvas_items(Node *p_node) {
if (p_node != this) {
- Viewport *vp = Object::cast_to<Viewport>(p_node);
- if (vp) {
+ Window *w = Object::cast_to<Window>(p_node);
+ if (w && (!w->is_inside_tree() || !w->is_embedded())) {
return;
}
@@ -1099,7 +1104,7 @@ Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
- pre_xf.elements[2] = -to_screen_rect.position;
+ pre_xf.columns[2] = -to_screen_rect.position;
pre_xf.scale(Vector2(size) / to_screen_rect.size);
}
@@ -1119,9 +1124,10 @@ Vector2 Viewport::get_mouse_position() const {
return gui.last_mouse_pos;
}
-void Viewport::warp_mouse(const Vector2 &p_pos) {
- Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
- Input::get_singleton()->warp_mouse_position(gpos);
+void Viewport::warp_mouse(const Vector2 &p_position) {
+ Transform2D xform = get_screen_transform();
+ Vector2 gpos = xform.xform(p_position).round();
+ Input::get_singleton()->warp_mouse(gpos);
}
void Viewport::_gui_sort_roots() {
@@ -1234,6 +1240,7 @@ void Viewport::_gui_show_tooltip() {
panel->set_transient(true);
panel->set_flag(Window::FLAG_NO_FOCUS, true);
+ panel->set_flag(Window::FLAG_POPUP, false);
panel->set_wrap_controls(true);
panel->add_child(base_tooltip);
@@ -1263,7 +1270,10 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->set_position(r.position);
gui.tooltip_popup->set_size(r.size);
- gui.tooltip_popup->show();
+ DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
+ if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) {
+ gui.tooltip_popup->show();
+ }
gui.tooltip_popup->child_controls_changed();
}
@@ -1594,29 +1604,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(mouse_focus, mb);
}
- // In case the mouse was released after for example dragging a scrollbar,
- // check whether the current control is different from the stored one. If
- // it is different, rather than wait for it to be updated the next time the
- // mouse is moved, notify the control so that it can e.g. drop the highlight.
- // This code is duplicated from the mm.is_valid()-case further below.
- Control *over = nullptr;
- if (gui.mouse_focus) {
- over = gui.mouse_focus;
- } else {
- over = gui_find_control(mpos);
- }
-
- if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
- _drop_mouse_over();
- _gui_cancel_tooltip();
-
- if (over) {
- _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
- }
- }
-
- gui.mouse_over = over;
-
set_input_as_handled();
}
}
@@ -1676,9 +1663,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
Control *over = nullptr;
- if (gui.mouse_focus) {
- over = gui.mouse_focus;
- } else if (gui.mouse_in_window) {
+ if (gui.mouse_in_viewport) {
over = gui_find_control(mpos);
}
@@ -1692,6 +1677,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+ if (gui.mouse_focus) {
+ over = gui.mouse_focus;
+ }
+
DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
@@ -1714,7 +1703,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.tooltip_popup) {
if (gui.tooltip_control) {
String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
-
+ tooltip = tooltip.strip_edges();
if (tooltip.length() == 0) {
_gui_cancel_tooltip();
} else if (gui.tooltip_label) {
@@ -1862,8 +1851,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (viewport_under) {
- Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
- viewport_pos = ai.xform(viewport_pos);
+ if (viewport_under != this) {
+ Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
+ viewport_pos = ai.xform(viewport_pos);
+ }
// Find control under at position.
gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos);
if (gui.drag_mouse_over) {
@@ -1992,30 +1983,58 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- if (p_event->is_action_pressed("ui_focus_next", true, true)) {
- next = from->find_next_valid_focus();
- }
+ Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
+ if (joypadmotion_event.is_valid()) {
+ Input *input = Input::get_singleton();
- if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
- next = from->find_prev_valid_focus();
- }
+ if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
+ next = from->find_next_valid_focus();
+ }
- if (p_event->is_action_pressed("ui_up", true, true)) {
- next = from->_get_focus_neighbor(SIDE_TOP);
- }
+ if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
+ next = from->find_prev_valid_focus();
+ }
- if (p_event->is_action_pressed("ui_left", true, true)) {
- next = from->_get_focus_neighbor(SIDE_LEFT);
- }
+ if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
+ next = from->_get_focus_neighbor(SIDE_TOP);
+ }
- if (p_event->is_action_pressed("ui_right", true, true)) {
- next = from->_get_focus_neighbor(SIDE_RIGHT);
- }
+ if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
+ next = from->_get_focus_neighbor(SIDE_LEFT);
+ }
- if (p_event->is_action_pressed("ui_down", true, true)) {
- next = from->_get_focus_neighbor(SIDE_BOTTOM);
- }
+ if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
+ next = from->_get_focus_neighbor(SIDE_RIGHT);
+ }
+ if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
+ next = from->_get_focus_neighbor(SIDE_BOTTOM);
+ }
+ } else {
+ if (p_event->is_action_pressed("ui_focus_next", true, true)) {
+ next = from->find_next_valid_focus();
+ }
+
+ if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
+ next = from->find_prev_valid_focus();
+ }
+
+ if (p_event->is_action_pressed("ui_up", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_TOP);
+ }
+
+ if (p_event->is_action_pressed("ui_left", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_LEFT);
+ }
+
+ if (p_event->is_action_pressed("ui_right", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_RIGHT);
+ }
+
+ if (p_event->is_action_pressed("ui_down", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_BOTTOM);
+ }
+ }
if (next) {
next->grab_focus();
set_input_as_handled();
@@ -2024,6 +2043,17 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ if (!mb->is_pressed()) {
+ gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
+ }
+ }
+}
+
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
@@ -2156,7 +2186,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
// No need for change.
return;
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
+ get_tree()->call_group("_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
gui.key_focus = p_control;
emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
@@ -2553,8 +2583,8 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (title_bar.has_point(mb->get_position())) {
click_on_window = true;
- int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_ofs"));
- int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_ofs"));
+ int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_offset"));
+ int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_offset"));
Ref<Texture2D> close_icon = sw.window->get_theme_icon(SNAME("close"));
Rect2 close_rect;
@@ -2671,7 +2701,7 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ev = p_event;
}
- if (is_embedding_subwindows() && _sub_windows_forward_input(p_event)) {
+ if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) {
set_input_as_handled();
return;
}
@@ -2686,6 +2716,9 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
if (!is_input_handled()) {
_gui_input_event(ev);
+ } else {
+ // Cleanup internal GUI state after accepting event during _input().
+ _gui_cleanup_internal_state(ev);
}
event_count++;
@@ -2711,11 +2744,18 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
ev = p_event;
}
+ // Shortcut Input.
+ if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr) {
+ get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this);
+ }
+
// Unhandled Input.
- get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
+ if (!is_input_handled()) {
+ get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
+ }
- // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc.
- if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) {
+ // Unhandled key Input - Used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, and to handle Unicode input with Alt / Ctrl modifiers after handling shortcuts.
+ if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr)) {
get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
}
@@ -2759,6 +2799,14 @@ Vector2 Viewport::get_camera_rect_size() const {
}
void Viewport::set_disable_input(bool p_disable) {
+ if (p_disable == disable_input) {
+ return;
+ }
+ if (p_disable) {
+ _drop_mouse_focus();
+ _drop_mouse_over();
+ _gui_cancel_tooltip();
+ }
disable_input = p_disable;
}
@@ -2774,7 +2822,7 @@ TypedArray<String> Viewport::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (size.x == 0 || size.y == 0) {
- warnings.push_back(TTR("Viewport size must be greater than 0 to render anything."));
+ warnings.push_back(RTR("Viewport size must be greater than 0 to render anything."));
}
return warnings;
}
@@ -3031,14 +3079,10 @@ Viewport *Viewport::get_parent_viewport() const {
return get_parent()->get_viewport();
}
-void Viewport::set_embed_subwindows_hint(bool p_embed) {
+void Viewport::set_embedding_subwindows(bool p_embed) {
gui.embed_subwindows_hint = p_embed;
}
-bool Viewport::get_embed_subwindows_hint() const {
- return gui.embed_subwindows_hint;
-}
-
bool Viewport::is_embedding_subwindows() const {
return gui.embed_subwindows_hint;
}
@@ -3079,6 +3123,10 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
return sdf_scale;
}
+Transform2D Viewport::get_screen_transform() const {
+ return _get_input_pre_xform().affine_inverse() * get_final_transform();
+}
+
#ifndef _3D_DISABLED
AudioListener3D *Viewport::get_audio_listener_3d() const {
return audio_listener_3d;
@@ -3587,7 +3635,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
- ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse);
+ ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
@@ -3629,8 +3677,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter);
- ClassDB::bind_method(D_METHOD("set_embed_subwindows_hint", "enable"), &Viewport::set_embed_subwindows_hint);
- ClassDB::bind_method(D_METHOD("get_embed_subwindows_hint"), &Viewport::get_embed_subwindows_hint);
+ ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows);
ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows);
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
@@ -3679,7 +3726,6 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
#endif // _3D_DISABLED
@@ -3697,7 +3743,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
#ifndef _3D_DISABLED
ADD_GROUP("Scaling 3D", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Disabled (Slowest),Bilinear (Fastest),FSR (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.1"), "set_fsr_mipmap_bias", "get_fsr_mipmap_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness");
@@ -3707,12 +3753,15 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
+#ifndef _3D_DISABLED
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
+#endif
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embed_subwindows_hint", "get_embed_subwindows_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embedding_subwindows", "is_embedding_subwindows");
ADD_GROUP("SDF", "sdf_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale");
@@ -3839,6 +3888,7 @@ Viewport::Viewport() {
input_group = "_vp_input" + id;
gui_input_group = "_vp_gui_input" + id;
unhandled_input_group = "_vp_unhandled_input" + id;
+ shortcut_input_group = "_vp_shortcut_input" + id;
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
// Window tooltip.
@@ -3938,12 +3988,29 @@ Transform2D SubViewport::_stretch_transform() {
return transform;
}
-void SubViewport::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
+Transform2D SubViewport::get_screen_transform() const {
+ Transform2D container_transform = Transform2D();
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (c) {
+ if (c->is_stretch_enabled()) {
+ container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
+ }
+ container_transform = c->get_viewport()->get_screen_transform() * c->get_global_transform_with_canvas() * container_transform;
+ } else {
+ WARN_PRINT_ONCE("SubViewport is not a child of a SubViewportContainer. get_screen_transform doesn't return the actual screen position.");
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
+ return container_transform * Viewport::get_screen_transform();
+}
+
+void SubViewport::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
+ } break;
}
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 3a71745f44..c1e71c69a3 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -230,7 +230,6 @@ private:
Rect2 last_vp_rect;
bool transparent_bg = false;
- bool filter;
bool gen_mipmaps = false;
bool snap_controls_to_pixels = true;
@@ -270,6 +269,7 @@ private:
Rect2i to_screen_rect;
StringName input_group;
StringName gui_input_group;
+ StringName shortcut_input_group;
StringName unhandled_input_group;
StringName unhandled_key_input_group;
@@ -335,7 +335,7 @@ private:
// info used when this is a window
bool forced_mouse_focus = false; //used for menu buttons
- bool mouse_in_window = true;
+ bool mouse_in_viewport = true;
bool key_event_accepted = false;
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
@@ -388,6 +388,7 @@ private:
Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform);
void _gui_input_event(Ref<InputEvent> p_event);
+ void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
_FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
@@ -546,7 +547,7 @@ public:
bool is_input_disabled() const;
Vector2 get_mouse_position() const;
- void warp_mouse(const Vector2 &p_pos);
+ void warp_mouse(const Vector2 &p_position);
void set_physics_object_picking(bool p_enable);
bool get_physics_object_picking();
@@ -600,8 +601,7 @@ public:
virtual DisplayServer::WindowID get_window_id() const = 0;
- void set_embed_subwindows_hint(bool p_embed);
- bool get_embed_subwindows_hint() const;
+ void set_embedding_subwindows(bool p_embed);
bool is_embedding_subwindows() const;
Viewport *get_parent_viewport() const;
@@ -609,6 +609,8 @@ public:
void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control);
+ virtual Transform2D get_screen_transform() const;
+
#ifndef _3D_DISABLED
bool use_xr = false;
friend class AudioListener3D;
@@ -732,6 +734,8 @@ public:
void set_clear_mode(ClearMode p_mode);
ClearMode get_clear_mode() const;
+ virtual Transform2D get_screen_transform() const override;
+
SubViewport();
~SubViewport();
};
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 77c0fa2a48..6feccb7eec 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -340,9 +340,11 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: {
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
emit_signal(SNAME("mouse_entered"));
+ notification(NOTIFICATION_VP_MOUSE_ENTER);
DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
} break;
case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: {
+ notification(NOTIFICATION_VP_MOUSE_EXIT);
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
emit_signal(SNAME("mouse_exited"));
} break;
@@ -434,8 +436,12 @@ void Window::set_visible(bool p_visible) {
//update transient exclusive
if (transient_parent) {
if (exclusive && visible) {
- ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
- transient_parent->exclusive_child = this;
+#ifdef TOOLS_ENABLED
+ if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
+ ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
+ transient_parent->exclusive_child = this;
+ }
+#endif
} else {
if (transient_parent->exclusive_child == this) {
transient_parent->exclusive_child = nullptr;
@@ -738,18 +744,16 @@ void Window::_notification(int p_what) {
bool embedded = false;
{
embedder = _get_embedder();
-
if (embedder) {
embedded = true;
-
if (!visible) {
- embedder = nullptr; //not yet since not visible
+ embedder = nullptr; // Not yet since not visible.
}
}
}
if (embedded) {
- //create as embedded
+ // Create as embedded.
if (embedder) {
embedder->_sub_window_register(this);
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
@@ -757,22 +761,22 @@ void Window::_notification(int p_what) {
}
} else {
- if (get_parent() == nullptr) {
- //it's the root window!
- visible = true; //always visible
+ if (!get_parent()) {
+ // It's the root window!
+ visible = true; // Always visible.
window_id = DisplayServer::MAIN_WINDOW_ID;
DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
_update_from_window();
- //since this window already exists (created on start), we must update pos and size from it
+ // Since this window already exists (created on start), we must update pos and size from it.
{
position = DisplayServer::get_singleton()->window_get_position(window_id);
size = DisplayServer::get_singleton()->window_get_size(window_id);
}
- _update_viewport_size(); //then feed back to the viewport
+ _update_viewport_size(); // Then feed back to the viewport.
_update_window_callbacks();
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
} else {
- //create
+ // Create.
if (visible) {
_make_window();
}
@@ -788,11 +792,13 @@ void Window::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
}
} break;
+
case NOTIFICATION_READY: {
if (wrap_controls) {
_update_child_controls();
}
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED: {
if (embedder) {
embedder->_sub_window_update(this);
@@ -811,6 +817,7 @@ void Window::_notification(int p_what) {
child_controls_changed();
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (transient) {
_clear_transient();
@@ -948,7 +955,7 @@ bool Window::_can_consume_input_events() const {
void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
- //quit from game window using F8
+ // Quit from game window using F8.
Ref<InputEventKey> k = p_ev;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
@@ -956,15 +963,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
if (exclusive_child != nullptr) {
- /*
- Window *focus_target = exclusive_child;
- focus_target->grab_focus();
- while (focus_target->exclusive_child != nullptr) {
- focus_target = focus_target->exclusive_child;
- focus_target->grab_focus();
- }*/
-
- if (!is_embedding_subwindows()) { //not embedding, no need for event
+ if (!is_embedding_subwindows()) { // Not embedding, no need for event.
return;
}
}
@@ -982,7 +981,7 @@ void Window::_window_input_text(const String &p_text) {
}
void Window::_window_drop_files(const Vector<String> &p_files) {
- emit_signal(SNAME("files_dropped"), p_files, current_screen);
+ emit_signal(SNAME("files_dropped"), p_files);
}
Viewport *Window::get_parent_viewport() const {
@@ -1046,7 +1045,9 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio
Rect2i popup_rect;
popup_rect.size = Vector2i(MIN(size_ratio.x, p_size.x), MIN(size_ratio.y, p_size.y));
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ if (parent_rect != Rect2()) {
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ }
popup(popup_rect);
}
@@ -1067,12 +1068,13 @@ void Window::popup_centered(const Size2i &p_minsize) {
}
Rect2i popup_rect;
- if (p_minsize == Size2i()) {
- popup_rect.size = _get_contents_minimum_size();
- } else {
- popup_rect.size = p_minsize;
+ Size2 contents_minsize = _get_contents_minimum_size();
+ popup_rect.size.x = MAX(p_minsize.x, contents_minsize.x);
+ popup_rect.size.y = MAX(p_minsize.y, contents_minsize.y);
+
+ if (parent_rect != Rect2()) {
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
}
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
popup(popup_rect);
}
@@ -1080,6 +1082,7 @@ void Window::popup_centered(const Size2i &p_minsize) {
void Window::popup_centered_ratio(float p_ratio) {
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND_MSG(window_id == DisplayServer::MAIN_WINDOW_ID, "Can't popup the main window.");
+ ERR_FAIL_COND_MSG(p_ratio <= 0.0 || p_ratio > 1.0, "Ratio must be between 0.0 and 1.0!");
Rect2 parent_rect;
@@ -1093,8 +1096,10 @@ void Window::popup_centered_ratio(float p_ratio) {
}
Rect2i popup_rect;
- popup_rect.size = parent_rect.size * p_ratio;
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ if (parent_rect != Rect2()) {
+ popup_rect.size = parent_rect.size * p_ratio;
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ }
popup(popup_rect);
}
@@ -1102,6 +1107,14 @@ void Window::popup_centered_ratio(float p_ratio) {
void Window::popup(const Rect2i &p_screen_rect) {
emit_signal(SNAME("about_to_popup"));
+ if (!_get_embedder() && get_flag(FLAG_POPUP)) {
+ // Send a focus-out notification when opening a Window Manager Popup.
+ SceneTree *scene_tree = get_tree();
+ if (scene_tree) {
+ scene_tree->notify_group("_viewports", NOTIFICATION_WM_WINDOW_FOCUS_OUT);
+ }
+ }
+
// Update window size to calculate the actual window size based on contents minimum size and minimum size.
_update_window_size();
@@ -1453,6 +1466,15 @@ void Window::_validate_property(PropertyInfo &property) const {
}
}
+Transform2D Window::get_screen_transform() const {
+ Transform2D embedder_transform = Transform2D();
+ if (_get_embedder()) {
+ embedder_transform.translate(get_position());
+ embedder_transform = _get_embedder()->get_screen_transform() * embedder_transform;
+ }
+ return embedder_transform * Viewport::get_screen_transform();
+}
+
void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
@@ -1584,6 +1606,7 @@ void Window::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "always_on_top"), "set_flag", "get_flag", FLAG_ALWAYS_ON_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_flag", "get_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unfocusable"), "set_flag", "get_flag", FLAG_NO_FOCUS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP);
ADD_GROUP("Limits", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size"), "set_min_size", "get_min_size");
@@ -1627,6 +1650,7 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_ALWAYS_ON_TOP);
BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(FLAG_NO_FOCUS);
+ BIND_ENUM_CONSTANT(FLAG_POPUP);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
diff --git a/scene/main/window.h b/scene/main/window.h
index f37689f905..f674f6425a 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -55,6 +55,7 @@ public:
FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS,
+ FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP,
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
};
@@ -290,6 +291,8 @@ public:
Ref<Font> get_theme_default_font() const;
int get_theme_default_font_size() const;
+ virtual Transform2D get_screen_transform() const override;
+
Rect2i get_parent_rect() const;
virtual DisplayServer::WindowID get_window_id() const override;