diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/node.cpp | 47 | ||||
-rw-r--r-- | scene/main/node.h | 6 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 2 |
3 files changed, 27 insertions, 28 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index f2a2648140..6ffc8475f5 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -123,28 +123,27 @@ void Node::_notification(int p_notification) { } } break; case NOTIFICATION_READY: { - if (get_script_instance()) { - if (GDVIRTUAL_IS_OVERRIDDEN(_input)) { - set_process_input(true); - } - - if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { - set_process_unhandled_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_input)) { + set_process_input(true); + } - if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) { - set_process_unhandled_key_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { + set_process_unhandled_input(true); + } - if (GDVIRTUAL_IS_OVERRIDDEN(_process)) { - set_process(true); - } - if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) { - set_physics_process(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) { + set_process_unhandled_key_input(true); + } - GDVIRTUAL_CALL(_ready); + if (GDVIRTUAL_IS_OVERRIDDEN(_process)) { + set_process(true); } + if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) { + set_physics_process(true); + } + + GDVIRTUAL_CALL(_ready); + if (data.filename.length()) { ERR_FAIL_COND(!is_inside_tree()); get_multiplayer()->scene_enter_exit_notify(data.filename, this, true); @@ -539,10 +538,10 @@ bool Node::is_network_authority() const { /***** RPC CONFIG ********/ -uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) { +uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel) { for (int i = 0; i < data.rpc_methods.size(); i++) { if (data.rpc_methods[i].name == p_method) { - MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i]; + Multiplayer::RPCConfig &nd = data.rpc_methods.write[i]; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; nd.channel = p_channel; @@ -550,7 +549,7 @@ uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_ } } // New method - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCConfig nd; nd.name = p_method; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; @@ -643,7 +642,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount); + get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount); } Ref<MultiplayerAPI> Node::get_multiplayer() const { @@ -664,7 +663,7 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { multiplayer = p_multiplayer; } -Vector<MultiplayerAPI::RPCConfig> Node::get_node_rpc_methods() const { +Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const { return data.rpc_methods; } @@ -2746,7 +2745,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); - ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description); diff --git a/scene/main/node.h b/scene/main/node.h index d0246ebe84..27d6958140 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -128,7 +128,7 @@ private: Node *process_owner = nullptr; int network_authority = 1; // Server by default. - Vector<MultiplayerAPI::RPCConfig> rpc_methods; + Vector<Multiplayer::RPCConfig> rpc_methods; // Variables used to properly sort the node when processing, ignored otherwise. // TODO: Should move all the stuff below to bits. @@ -466,8 +466,8 @@ public: int get_network_authority() const; bool is_network_authority() const; - uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC - Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const; + uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC + Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const; void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index b1b94ae910..19331c1906 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -31,7 +31,7 @@ #ifndef SCENE_TREE_H #define SCENE_TREE_H -#include "core/io/multiplayer_api.h" +#include "core/multiplayer/multiplayer_api.h" #include "core/os/main_loop.h" #include "core/os/thread_safe.h" #include "core/templates/self_list.h" |