diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/scene_tree.cpp | 2 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 21 |
2 files changed, 17 insertions, 6 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index ce548768bb..bc250ff4d5 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -2351,7 +2351,7 @@ SceneTree::SceneTree() { ProjectSettings::get_singleton()->set("rendering/environment/default_environment", ""); } else { //file was erased, notify user. - ERR_PRINTS(RTR("Default Environment as specified in Project Setings (Rendering -> Environment -> Default Environment) could not be loaded.")); + ERR_PRINTS(RTR("Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded.")); } } } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 6ac99524c8..5f1257a855 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -679,6 +679,20 @@ void Viewport::_notification(int p_what) { } } break; + case SceneTree::NOTIFICATION_WM_FOCUS_OUT: { + if (gui.mouse_focus) { + //if mouse is being pressed, send a release event + Ref<InputEventMouseButton> mb; + mb.instance(); + mb->set_position(gui.mouse_focus->get_local_mouse_position()); + mb->set_global_position(gui.mouse_focus->get_local_mouse_position()); + mb->set_button_index(gui.mouse_focus_button); + mb->set_pressed(false); + Control *c = gui.mouse_focus; + gui.mouse_focus = NULL; + c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb); + } + } break; } } @@ -2377,12 +2391,9 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) { mb->set_global_position(gui.mouse_focus->get_local_mouse_position()); mb->set_button_index(gui.mouse_focus_button); mb->set_pressed(false); - gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb); - - //if (gui.mouse_over == gui.mouse_focus) { - // gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT); - //} + Control *c = gui.mouse_focus; gui.mouse_focus = NULL; + c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb); } return gui.modal_stack.back(); |