diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/canvas_item.cpp | 291 | ||||
-rw-r--r-- | scene/main/canvas_item.h | 127 | ||||
-rw-r--r-- | scene/main/canvas_layer.h | 1 | ||||
-rw-r--r-- | scene/main/http_request.cpp | 2 | ||||
-rw-r--r-- | scene/main/http_request.h | 6 | ||||
-rw-r--r-- | scene/main/node.cpp | 265 | ||||
-rw-r--r-- | scene/main/node.h | 56 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 38 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 8 | ||||
-rw-r--r-- | scene/main/shader_globals_override.cpp | 3 | ||||
-rw-r--r-- | scene/main/shader_globals_override.h | 2 | ||||
-rw-r--r-- | scene/main/timer.cpp | 2 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 1035 | ||||
-rw-r--r-- | scene/main/viewport.h | 194 | ||||
-rw-r--r-- | scene/main/window.cpp | 14 | ||||
-rw-r--r-- | scene/main/window.h | 6 |
16 files changed, 908 insertions, 1142 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 0a76351885..64b169b1fb 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -30,289 +30,17 @@ #include "canvas_item.h" -#include "core/input/input.h" #include "core/object/message_queue.h" #include "scene/2d/canvas_group.h" #include "scene/main/canvas_layer.h" -#include "scene/main/viewport.h" #include "scene/main/window.h" +#include "scene/resources/canvas_item_material.h" #include "scene/resources/font.h" +#include "scene/resources/multimesh.h" #include "scene/resources/style_box.h" -#include "scene/resources/texture.h" +#include "scene/resources/world_2d.h" #include "scene/scene_string_names.h" -#include "servers/rendering_server.h" -Mutex CanvasItemMaterial::material_mutex; -SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr; -Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map; -CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr; - -void CanvasItemMaterial::init_shaders() { - dirty_materials = memnew(SelfList<CanvasItemMaterial>::List); - - shader_names = memnew(ShaderNames); - - shader_names->particles_anim_h_frames = "particles_anim_h_frames"; - shader_names->particles_anim_v_frames = "particles_anim_v_frames"; - shader_names->particles_anim_loop = "particles_anim_loop"; -} - -void CanvasItemMaterial::finish_shaders() { - memdelete(dirty_materials); - memdelete(shader_names); - dirty_materials = nullptr; -} - -void CanvasItemMaterial::_update_shader() { - dirty_materials->remove(&element); - - MaterialKey mk = _compute_key(); - if (mk.key == current_key.key) { - return; //no update required in the end - } - - if (shader_map.has(current_key)) { - shader_map[current_key].users--; - if (shader_map[current_key].users == 0) { - //deallocate shader, as it's no longer in use - RS::get_singleton()->free(shader_map[current_key].shader); - shader_map.erase(current_key); - } - } - - current_key = mk; - - if (shader_map.has(mk)) { - RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); - shader_map[mk].users++; - return; - } - - //must create a shader! - - String code = "shader_type canvas_item;\nrender_mode "; - switch (blend_mode) { - case BLEND_MODE_MIX: - code += "blend_mix"; - break; - case BLEND_MODE_ADD: - code += "blend_add"; - break; - case BLEND_MODE_SUB: - code += "blend_sub"; - break; - case BLEND_MODE_MUL: - code += "blend_mul"; - break; - case BLEND_MODE_PREMULT_ALPHA: - code += "blend_premul_alpha"; - break; - case BLEND_MODE_DISABLED: - code += "blend_disabled"; - break; - } - - switch (light_mode) { - case LIGHT_MODE_NORMAL: - break; - case LIGHT_MODE_UNSHADED: - code += ",unshaded"; - break; - case LIGHT_MODE_LIGHT_ONLY: - code += ",light_only"; - break; - } - - code += ";\n"; - - if (particles_animation) { - code += "uniform int particles_anim_h_frames;\n"; - code += "uniform int particles_anim_v_frames;\n"; - code += "uniform bool particles_anim_loop;\n\n"; - - code += "void vertex() {\n"; - code += " float h_frames = float(particles_anim_h_frames);\n"; - code += " float v_frames = float(particles_anim_v_frames);\n"; - code += " VERTEX.xy /= vec2(h_frames, v_frames);\n"; - code += " float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; - code += " float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += " if (!particles_anim_loop) {\n"; - code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; - code += " } else {\n"; - code += " particle_frame = mod(particle_frame, particle_total_frames);\n"; - code += " }"; - code += " UV /= vec2(h_frames, v_frames);\n"; - code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; - code += "}\n"; - } - - ShaderData shader_data; - shader_data.shader = RS::get_singleton()->shader_create(); - shader_data.users = 1; - - RS::get_singleton()->shader_set_code(shader_data.shader, code); - - shader_map[mk] = shader_data; - - RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); -} - -void CanvasItemMaterial::flush_changes() { - MutexLock lock(material_mutex); - - while (dirty_materials->first()) { - dirty_materials->first()->self()->_update_shader(); - } -} - -void CanvasItemMaterial::_queue_shader_change() { - MutexLock lock(material_mutex); - - if (!element.in_list()) { - dirty_materials->add(&element); - } -} - -bool CanvasItemMaterial::_is_shader_dirty() const { - MutexLock lock(material_mutex); - - return element.in_list(); -} - -void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) { - blend_mode = p_blend_mode; - _queue_shader_change(); -} - -CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const { - return blend_mode; -} - -void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) { - light_mode = p_light_mode; - _queue_shader_change(); -} - -CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const { - return light_mode; -} - -void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) { - particles_animation = p_particles_anim; - _queue_shader_change(); - notify_property_list_changed(); -} - -bool CanvasItemMaterial::get_particles_animation() const { - return particles_animation; -} - -void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) { - particles_anim_h_frames = p_frames; - RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); -} - -int CanvasItemMaterial::get_particles_anim_h_frames() const { - return particles_anim_h_frames; -} - -void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) { - particles_anim_v_frames = p_frames; - RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); -} - -int CanvasItemMaterial::get_particles_anim_v_frames() const { - return particles_anim_v_frames; -} - -void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) { - particles_anim_loop = p_loop; - RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); -} - -bool CanvasItemMaterial::get_particles_anim_loop() const { - return particles_anim_loop; -} - -void CanvasItemMaterial::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("particles_anim_") && !particles_animation) { - property.usage = PROPERTY_USAGE_NONE; - } -} - -RID CanvasItemMaterial::get_shader_rid() const { - ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); - return shader_map[current_key].shader; -} - -Shader::Mode CanvasItemMaterial::get_shader_mode() const { - return Shader::MODE_CANVAS_ITEM; -} - -void CanvasItemMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); - ClassDB::bind_method(D_METHOD("get_blend_mode"), &CanvasItemMaterial::get_blend_mode); - - ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode); - ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode); - - ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation); - ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation); - - ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames); - ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames); - - ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames); - ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames); - - ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop); - ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Subtract,Multiply,Premultiplied Alpha"), "set_blend_mode", "get_blend_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation"); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop"); - - BIND_ENUM_CONSTANT(BLEND_MODE_MIX); - BIND_ENUM_CONSTANT(BLEND_MODE_ADD); - BIND_ENUM_CONSTANT(BLEND_MODE_SUB); - BIND_ENUM_CONSTANT(BLEND_MODE_MUL); - BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA); - - BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL); - BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED); - BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); -} - -CanvasItemMaterial::CanvasItemMaterial() : - element(this) { - set_particles_anim_h_frames(1); - set_particles_anim_v_frames(1); - set_particles_anim_loop(false); - - current_key.invalid_key = 1; - _queue_shader_change(); -} - -CanvasItemMaterial::~CanvasItemMaterial() { - MutexLock lock(material_mutex); - - if (shader_map.has(current_key)) { - shader_map[current_key].users--; - if (shader_map[current_key].users == 0) { - //deallocate shader, as it's no longer in use - RS::get_singleton()->free(shader_map[current_key].shader); - shader_map.erase(current_key); - } - - RS::get_singleton()->material_set_shader(_get_material(), RID()); - } -} - -/////////////////////////////////////////////////////////////////// #ifdef TOOLS_ENABLED bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { if (_edit_use_rect()) { @@ -423,9 +151,7 @@ void CanvasItem::_update_callback() { current_item_drawn = this; notification(NOTIFICATION_DRAW); emit_signal(SceneStringNames::get_singleton()->draw); - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_draw); - } + GDVIRTUAL_CALL(_draw); current_item_drawn = nullptr; drawing = false; } @@ -845,6 +571,12 @@ void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv); } +void CanvasItem::draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, double p_outline, double p_pixel_range) { + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL_COND(p_texture.is_null()); + RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(canvas_item, p_rect, p_texture->get_rid(), p_src_rect, p_modulate, p_outline, p_pixel_range); +} + void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); @@ -1155,6 +887,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("draw_msdf_texture_rect_region", "texture", "rect", "src_rect", "modulate", "outline", "pixel_range"), &CanvasItem::draw_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(0.0), DEFVAL(4.0)); ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box); ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); @@ -1206,7 +939,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_clip_children", "enable"), &CanvasItem::set_clip_children); ClassDB::bind_method(D_METHOD("is_clipping_children"), &CanvasItem::is_clipping_children); - BIND_VMETHOD(MethodInfo("_draw")); + GDVIRTUAL_BIND(_draw); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index f264764870..01ed47d4dc 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -33,132 +33,15 @@ #include "scene/main/node.h" #include "scene/main/scene_tree.h" -#include "scene/resources/material.h" -#include "scene/resources/multimesh.h" -#include "scene/resources/shader.h" -#include "scene/resources/texture.h" +#include "scene/resources/canvas_item_material.h" #include "servers/text_server.h" class CanvasLayer; -class Viewport; class Font; - +class MultiMesh; class StyleBox; - -class CanvasItemMaterial : public Material { - GDCLASS(CanvasItemMaterial, Material); - -public: - enum BlendMode { - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - BLEND_MODE_PREMULT_ALPHA, - BLEND_MODE_DISABLED - }; - - enum LightMode { - LIGHT_MODE_NORMAL, - LIGHT_MODE_UNSHADED, - LIGHT_MODE_LIGHT_ONLY - }; - -private: - union MaterialKey { - struct { - uint32_t blend_mode : 4; - uint32_t light_mode : 4; - uint32_t particles_animation : 1; - uint32_t invalid_key : 1; - }; - - uint32_t key = 0; - - bool operator<(const MaterialKey &p_key) const { - return key < p_key.key; - } - }; - - struct ShaderNames { - StringName particles_anim_h_frames; - StringName particles_anim_v_frames; - StringName particles_anim_loop; - }; - - static ShaderNames *shader_names; - - struct ShaderData { - RID shader; - int users = 0; - }; - - static Map<MaterialKey, ShaderData> shader_map; - - MaterialKey current_key; - - _FORCE_INLINE_ MaterialKey _compute_key() const { - MaterialKey mk; - mk.key = 0; - mk.blend_mode = blend_mode; - mk.light_mode = light_mode; - mk.particles_animation = particles_animation; - return mk; - } - - static Mutex material_mutex; - static SelfList<CanvasItemMaterial>::List *dirty_materials; - SelfList<CanvasItemMaterial> element; - - void _update_shader(); - _FORCE_INLINE_ void _queue_shader_change(); - _FORCE_INLINE_ bool _is_shader_dirty() const; - - BlendMode blend_mode = BLEND_MODE_MIX; - LightMode light_mode = LIGHT_MODE_NORMAL; - bool particles_animation = false; - - // Initialized in the constructor. - int particles_anim_h_frames; - int particles_anim_v_frames; - bool particles_anim_loop; - -protected: - static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; - -public: - void set_blend_mode(BlendMode p_blend_mode); - BlendMode get_blend_mode() const; - - void set_light_mode(LightMode p_light_mode); - LightMode get_light_mode() const; - - void set_particles_animation(bool p_particles_anim); - bool get_particles_animation() const; - - void set_particles_anim_h_frames(int p_frames); - int get_particles_anim_h_frames() const; - void set_particles_anim_v_frames(int p_frames); - int get_particles_anim_v_frames() const; - - void set_particles_anim_loop(bool p_loop); - bool get_particles_anim_loop() const; - - static void init_shaders(); - static void finish_shaders(); - static void flush_changes(); - - virtual RID get_shader_rid() const override; - - virtual Shader::Mode get_shader_mode() const override; - - CanvasItemMaterial(); - virtual ~CanvasItemMaterial(); -}; - -VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode) -VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode) +class Window; +class World2D; class CanvasItem : public Node { GDCLASS(CanvasItem, Node); @@ -259,6 +142,7 @@ protected: void _notification(int p_what); static void _bind_methods(); + GDVIRTUAL0(_draw) public: enum { NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique @@ -342,6 +226,7 @@ public: void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1)); void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false); + void draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), double p_outline = 0.0, double p_pixel_range = 4.0); void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1); void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 5de1ebf18d..9d8e0c203d 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -32,7 +32,6 @@ #define CANVAS_LAYER_H #include "scene/main/node.h" -#include "scene/resources/world_2d.h" class Viewport; class CanvasLayer : public Node { diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 2c6cefa771..f24d880045 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -30,7 +30,7 @@ #include "http_request.h" #include "core/io/compression.h" -#include "core/string/ustring.h" +#include "scene/main/timer.h" void HTTPRequest::_redirect_request(const String &p_new_url) { } diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 22e822253f..673cf3a740 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -31,12 +31,12 @@ #ifndef HTTPREQUEST_H #define HTTPREQUEST_H -#include "core/io/file_access.h" #include "core/io/http_client.h" #include "core/os/thread.h" #include "core/templates/safe_refcount.h" -#include "node.h" -#include "scene/main/timer.h" +#include "scene/main/node.h" + +class Timer; class HTTPRequest : public Node { GDCLASS(HTTPRequest, Node); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index f1e5574351..f2a2648140 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -48,22 +48,18 @@ #include <stdint.h> VARIANT_ENUM_CAST(Node::ProcessMode); +VARIANT_ENUM_CAST(Node::InternalMode); int Node::orphan_node_count = 0; void Node::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_PROCESS: { - if (get_script_instance()) { - Variant time = get_process_delta_time(); - get_script_instance()->call(SceneStringNames::get_singleton()->_process, time); - } + GDVIRTUAL_CALL(_process, get_process_delta_time()); + } break; case NOTIFICATION_PHYSICS_PROCESS: { - if (get_script_instance()) { - Variant time = get_physics_process_delta_time(); - get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time); - } + GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time()); } break; case NOTIFICATION_ENTER_TREE: { @@ -116,6 +112,9 @@ void Node::_notification(int p_notification) { memdelete(data.path_cache); data.path_cache = nullptr; } + if (data.filename.length()) { + get_multiplayer()->scene_enter_exit_notify(data.filename, this, false); + } } break; case NOTIFICATION_PATH_CHANGED: { if (data.path_cache) { @@ -125,27 +124,30 @@ void Node::_notification(int p_notification) { } break; case NOTIFICATION_READY: { if (get_script_instance()) { - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_input)) { set_process_input(true); } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { set_process_unhandled_input(true); } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) { set_process_unhandled_key_input(true); } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_process)) { set_process(true); } - - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) { set_physics_process(true); } - get_script_instance()->call(SceneStringNames::get_singleton()->_ready); + GDVIRTUAL_CALL(_ready); + } + if (data.filename.length()) { + ERR_FAIL_COND(!is_inside_tree()); + get_multiplayer()->scene_enter_exit_notify(data.filename, this, true); } } break; @@ -214,9 +216,7 @@ void Node::_propagate_enter_tree() { notification(NOTIFICATION_ENTER_TREE); - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_enter_tree); - } + GDVIRTUAL_CALL(_enter_tree); emit_signal(SceneStringNames::get_singleton()->tree_entered); @@ -262,9 +262,8 @@ void Node::_propagate_exit_tree() { data.blocked--; - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_exit_tree); - } + GDVIRTUAL_CALL(_exit_tree); + emit_signal(SceneStringNames::get_singleton()->tree_exiting); notification(NOTIFICATION_EXIT_TREE, true); @@ -293,14 +292,40 @@ void Node::_propagate_exit_tree() { void Node::move_child(Node *p_child, int p_pos) { ERR_FAIL_NULL(p_child); - ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos)); ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node."); + + // We need to check whether node is internal and move it only in the relevant node range. + if (p_child->_is_internal_front()) { + ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos)); + _move_child(p_child, p_pos); + } else if (p_child->_is_internal_back()) { + ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos)); + _move_child(p_child, data.children.size() - data.internal_children_back + p_pos); + } else { + ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos)); + _move_child(p_child, p_pos + data.internal_children_front); + } +} + +void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) { ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); // Specifying one place beyond the end // means the same as moving to the last position - if (p_pos == data.children.size()) { - p_pos--; + if (!p_ignore_end) { // p_ignore_end is a little hack to make back internal children work properly. + if (p_child->_is_internal_front()) { + if (p_pos == data.internal_children_front) { + p_pos--; + } + } else if (p_child->_is_internal_back()) { + if (p_pos == data.children.size()) { + p_pos--; + } + } else { + if (p_pos == data.children.size() - data.internal_children_back) { + p_pos--; + } + } } if (p_child->data.pos == p_pos) { @@ -341,7 +366,14 @@ void Node::raise() { return; } - data.parent->move_child(this, data.parent->data.children.size() - 1); + // Internal children move within a different index range. + if (_is_internal_front()) { + data.parent->move_child(this, data.parent->data.internal_children_front - 1); + } else if (_is_internal_back()) { + data.parent->move_child(this, data.parent->data.internal_children_back - 1); + } else { + data.parent->move_child(this, data.parent->get_child_count(false) - 1); + } } void Node::add_child_notify(Node *p_child) { @@ -485,24 +517,24 @@ void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int } } -void Node::set_network_master(int p_peer_id, bool p_recursive) { - data.network_master = p_peer_id; +void Node::set_network_authority(int p_peer_id, bool p_recursive) { + data.network_authority = p_peer_id; if (p_recursive) { for (int i = 0; i < data.children.size(); i++) { - data.children[i]->set_network_master(p_peer_id, true); + data.children[i]->set_network_authority(p_peer_id, true); } } } -int Node::get_network_master() const { - return data.network_master; +int Node::get_network_authority() const { + return data.network_authority; } -bool Node::is_network_master() const { +bool Node::is_network_authority() const { ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_multiplayer()->get_network_unique_id() == data.network_master; + return get_multiplayer()->get_network_unique_id() == data.network_authority; } /***** RPC CONFIG ********/ @@ -705,7 +737,7 @@ bool Node::is_enabled() const { return _is_enabled(); } -float Node::get_physics_process_delta_time() const { +double Node::get_physics_process_delta_time() const { if (data.tree) { return data.tree->get_physics_process_time(); } else { @@ -713,7 +745,7 @@ float Node::get_physics_process_delta_time() const { } } -float Node::get_process_delta_time() const { +double Node::get_process_delta_time() const { if (data.tree) { return data.tree->get_process_time(); } else { @@ -1060,6 +1092,10 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { p_child->data.pos = data.children.size(); data.children.push_back(p_child); p_child->data.parent = this; + + if (data.internal_children_back > 0) { + _move_child(p_child, data.children.size() - data.internal_children_back - 1); + } p_child->notification(NOTIFICATION_PARENTED); if (data.tree) { @@ -1072,7 +1108,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { add_child_notify(p_child); } -void Node::add_child(Node *p_child, bool p_legible_unique_name) { +void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) { ERR_FAIL_NULL(p_child); ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself! ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent @@ -1081,19 +1117,35 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) { #endif ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); - /* Validate name */ _validate_child_name(p_child, p_legible_unique_name); - _add_child_nocheck(p_child, p_child->data.name); + + if (p_internal == INTERNAL_MODE_FRONT) { + _move_child(p_child, data.internal_children_front); + data.internal_children_front++; + } else if (p_internal == INTERNAL_MODE_BACK) { + if (data.internal_children_back > 0) { + _move_child(p_child, data.children.size() - 1, true); + } + data.internal_children_back++; + } } void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) { ERR_FAIL_NULL(p_sibling); + ERR_FAIL_NULL(data.parent); ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself! ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead."); - get_parent()->add_child(p_sibling, p_legible_unique_name); - get_parent()->move_child(p_sibling, this->get_index() + 1); + InternalMode internal = INTERNAL_MODE_DISABLED; + if (_is_internal_front()) { // The sibling will have the same internal status. + internal = INTERNAL_MODE_FRONT; + } else if (_is_internal_back()) { + internal = INTERNAL_MODE_BACK; + } + + data.parent->add_child(p_sibling, p_legible_unique_name, internal); + data.parent->_move_child(p_sibling, get_index() + 1); } void Node::_propagate_validate_owner() { @@ -1147,7 +1199,12 @@ void Node::remove_child(Node *p_child) { ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name())); //ERR_FAIL_COND( p_child->data.blocked > 0 ); - //if (data.scene) { does not matter + // If internal child, update the counter. + if (p_child->_is_internal_front()) { + data.internal_children_front--; + } else if (p_child->_is_internal_back()) { + data.internal_children_back--; + } p_child->_set_tree(nullptr); //} @@ -1177,17 +1234,29 @@ void Node::remove_child(Node *p_child) { } } -int Node::get_child_count() const { - return data.children.size(); +int Node::get_child_count(bool p_include_internal) const { + if (p_include_internal) { + return data.children.size(); + } else { + return data.children.size() - data.internal_children_front - data.internal_children_back; + } } -Node *Node::get_child(int p_index) const { - if (p_index < 0) { - p_index += data.children.size(); +Node *Node::get_child(int p_index, bool p_include_internal) const { + if (p_include_internal) { + if (p_index < 0) { + p_index += data.children.size(); + } + ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); + return data.children[p_index]; + } else { + if (p_index < 0) { + p_index += data.children.size() - data.internal_children_front - data.internal_children_back; + } + ERR_FAIL_INDEX_V(p_index, data.children.size() - data.internal_children_front - data.internal_children_back, nullptr); + p_index += data.internal_children_front; + return data.children[p_index]; } - ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); - - return data.children[p_index]; } Node *Node::_get_child_by_name(const StringName &p_name) const { @@ -1719,7 +1788,13 @@ void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) { data.blocked--; } -int Node::get_index() const { +int Node::get_index(bool p_include_internal) const { + // p_include_internal = false doesn't make sense if the node is internal. + ERR_FAIL_COND_V_MSG(!p_include_internal && (_is_internal_front() || _is_internal_back()), -1, "Node is internal. Can't get index with 'include_internal' being false."); + + if (data.parent && !p_include_internal) { + return data.pos - data.parent->data.internal_children_front; + } return data.pos; } @@ -2431,12 +2506,12 @@ void Node::queue_delete() { } } -TypedArray<Node> Node::_get_children() const { +TypedArray<Node> Node::_get_children(bool p_include_internal) const { TypedArray<Node> arr; - int cc = get_child_count(); + int cc = get_child_count(p_include_internal); arr.resize(cc); for (int i = 0; i < cc; i++) { - arr[i] = get_child(i); + arr[i] = get_child(i, p_include_internal); } return arr; @@ -2458,7 +2533,7 @@ NodePath Node::get_import_path() const { static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) { #ifdef TOOLS_ENABLED - const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; + const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; #else const String quote_style = "\""; #endif @@ -2467,7 +2542,7 @@ static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<S return; } String n = p_base->get_path_to(p_node); - r_options->push_back(quote_style + n + quote_style); + r_options->push_back(n.quote(quote_style)); for (int i = 0; i < p_node->get_child_count(); i++) { _add_nodes_to_options(p_base, p_node->get_child(i), r_options); } @@ -2489,9 +2564,14 @@ void Node::clear_internal_tree_resource_paths() { } TypedArray<String> Node::get_configuration_warnings() const { - if (get_script_instance() && get_script_instance()->get_script().is_valid() && - get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warnings")) { - return get_script_instance()->call("_get_configuration_warnings"); + Vector<String> warnings; + if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) { + TypedArray<String> ret; + ret.resize(warnings.size()); + for (int i = 0; i < warnings.size(); i++) { + ret[i] = warnings[i]; + } + return ret; } return Array(); } @@ -2537,6 +2617,37 @@ void Node::request_ready() { data.ready_first = true; } +void Node::_call_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + input(p_event); +} +void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_unhandled_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + unhandled_input(p_event); +} +void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_unhandled_key_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + unhandled_key_input(p_event); +} + +void Node::input(const Ref<InputEvent> &p_event) { +} + +void Node::unhandled_input(const Ref<InputEvent> &p_event) { +} + +void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) { +} + void Node::_bind_methods() { GLOBAL_DEF("editor/node_naming/name_num_separator", 0); ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_num_separator", PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash")); @@ -2547,11 +2658,11 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name); ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name); - ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name"), &Node::add_child, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0)); ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child); - ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count); - ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children); - ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child); + ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript. + ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false)); ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node); ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node); ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null); @@ -2575,7 +2686,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner); ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner); ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip); - ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index); + ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false)); ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree); ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty); ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename); @@ -2618,6 +2729,8 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder); ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder); + ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance); + ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance); ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport); @@ -2625,10 +2738,10 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready); - ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master); + ClassDB::bind_method(D_METHOD("set_network_authority", "id", "recursive"), &Node::set_network_authority, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_network_authority"), &Node::get_network_authority); - ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master); + ClassDB::bind_method(D_METHOD("is_network_authority"), &Node::is_network_authority); ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); @@ -2711,6 +2824,10 @@ void Node::_bind_methods() { BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS); BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING); + BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED); + BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT); + BIND_ENUM_CONSTANT(INTERNAL_MODE_BACK); + ADD_SIGNAL(MethodInfo("ready")); ADD_SIGNAL(MethodInfo("renamed")); ADD_SIGNAL(MethodInfo("tree_entered")); @@ -2730,15 +2847,15 @@ void Node::_bind_methods() { ADD_GROUP("Editor Description", "editor_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description"); - BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_enter_tree")); - BIND_VMETHOD(MethodInfo("_exit_tree")); - BIND_VMETHOD(MethodInfo("_ready")); - BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey"))); - BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, "String"), "_get_configuration_warnings")); + GDVIRTUAL_BIND(_process, "delta"); + GDVIRTUAL_BIND(_physics_process, "delta"); + GDVIRTUAL_BIND(_enter_tree); + GDVIRTUAL_BIND(_exit_tree); + GDVIRTUAL_BIND(_ready); + GDVIRTUAL_BIND(_get_configuration_warnings); + GDVIRTUAL_BIND(_input, "event"); + GDVIRTUAL_BIND(_unhandled_input, "event"); + GDVIRTUAL_BIND(_unhandled_key_input, "event"); } String Node::_get_name_num_separator() { diff --git a/scene/main/node.h b/scene/main/node.h index 0a88553ea1..d0246ebe84 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -73,6 +73,12 @@ public: NAME_CASING_SNAKE_CASE }; + enum InternalMode { + INTERNAL_MODE_DISABLED, + INTERNAL_MODE_FRONT, + INTERNAL_MODE_BACK, + }; + struct Comparator { bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } }; @@ -97,6 +103,8 @@ private: Node *parent = nullptr; Node *owner = nullptr; Vector<Node *> children; + int internal_children_front = 0; + int internal_children_back = 0; int pos = -1; int depth = -1; int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed. @@ -119,7 +127,7 @@ private: ProcessMode process_mode = PROCESS_MODE_INHERIT; Node *process_owner = nullptr; - int network_master = 1; // Server by default. + int network_authority = 1; // Server by default. Vector<MultiplayerAPI::RPCConfig> rpc_methods; // Variables used to properly sort the node when processing, ignored otherwise. @@ -172,12 +180,15 @@ private: void _duplicate_signals(const Node *p_original, Node *p_copy) const; Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const; - TypedArray<Node> _get_children() const; + TypedArray<Node> _get_children(bool p_include_internal = true) const; Array _get_groups() const; Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; } + _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; } + friend class SceneTree; void _set_tree(SceneTree *p_tree); @@ -202,11 +213,33 @@ protected: static String _get_name_num_separator(); friend class SceneState; + friend class MultiplayerReplicator; void _add_child_nocheck(Node *p_child, const StringName &p_name); void _set_owner_nocheck(Node *p_owner); void _set_name_nocheck(const StringName &p_name); + //call from SceneTree + void _call_input(const Ref<InputEvent> &p_event); + void _call_unhandled_input(const Ref<InputEvent> &p_event); + void _call_unhandled_key_input(const Ref<InputEvent> &p_event); + +protected: + virtual void input(const Ref<InputEvent> &p_event); + virtual void unhandled_input(const Ref<InputEvent> &p_event); + virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event); + + GDVIRTUAL1(_process, double) + GDVIRTUAL1(_physics_process, double) + GDVIRTUAL0(_enter_tree) + GDVIRTUAL0(_exit_tree) + GDVIRTUAL0(_ready) + GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings) + + GDVIRTUAL1(_input, Ref<InputEvent>) + GDVIRTUAL1(_unhandled_input, Ref<InputEvent>) + GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>) + public: enum { // you can make your own, but don't use the same numbers as other notifications in other nodes @@ -262,12 +295,12 @@ public: StringName get_name() const; void set_name(const String &p_name); - void add_child(Node *p_child, bool p_legible_unique_name = false); + void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED); void add_sibling(Node *p_sibling, bool p_legible_unique_name = false); void remove_child(Node *p_child); - int get_child_count() const; - Node *get_child(int p_index) const; + int get_child_count(bool p_include_internal = true) const; + Node *get_child(int p_index, bool p_include_internal = true) const; bool has_node(const NodePath &p_path) const; Node *get_node(const NodePath &p_path) const; Node *get_node_or_null(const NodePath &p_path) const; @@ -305,6 +338,7 @@ public: int get_persistent_group_count() const; void move_child(Node *p_child, int p_pos); + void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false); void raise(); void set_owner(Node *p_owner); @@ -312,7 +346,7 @@ public: void get_owned_by(Node *p_by, List<Node *> *p_owned); void remove_and_skip(); - int get_index() const; + int get_index(bool p_include_internal = true) const; Ref<Tween> create_tween(); @@ -339,11 +373,11 @@ public: /* PROCESSING */ void set_physics_process(bool p_process); - float get_physics_process_delta_time() const; + double get_physics_process_delta_time() const; bool is_physics_processing() const; void set_process(bool p_process); - float get_process_delta_time() const; + double get_process_delta_time() const; bool is_processing() const; void set_physics_process_internal(bool p_process_internal); @@ -428,9 +462,9 @@ public: bool is_displayed_folded() const; /* NETWORK */ - void set_network_master(int p_peer_id, bool p_recursive = true); - int get_network_master() const; - bool is_network_master() const; + void set_network_authority(int p_peer_id, bool p_recursive = true); + int get_network_authority() const; + bool is_network_authority() const; uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index dcbbebbc55..8260d0dff5 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -499,7 +499,7 @@ bool SceneTree::process(double p_time) { _call_idle_callbacks(); #ifdef TOOLS_ENABLED - +#ifndef _3D_DISABLED if (Engine::get_singleton()->is_editor_hint()) { //simple hack to reload fallback environment if it changed from editor String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment")); @@ -522,8 +522,8 @@ bool SceneTree::process(double p_time) { get_root()->get_world_3d()->set_fallback_environment(fallback); } } - -#endif +#endif // _3D_DISABLED +#endif // TOOLS_ENABLED return _quit; } @@ -867,7 +867,7 @@ void SceneMainLoop::_update_listener_2d() { */ -void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport) { +void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) { Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) { return; @@ -886,9 +886,6 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p int node_count = nodes_copy.size(); Node **nodes = nodes_copy.ptrw(); - Variant arg = p_input; - const Variant *v[1] = { &arg }; - call_lock++; for (int i = node_count - 1; i >= 0; i--) { @@ -905,14 +902,16 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p continue; } - Callable::CallError err; - // Call both script and native method. - if (n->get_script_instance()) { - n->get_script_instance()->call(p_method, (const Variant **)v, 1, err); - } - MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method); - if (method) { - method->call(n, (const Variant **)v, 1, err); + switch (p_call_type) { + case CALL_INPUT_TYPE_INPUT: + n->_call_input(p_input); + break; + case CALL_INPUT_TYPE_UNHANDLED_INPUT: + n->_call_unhandled_input(p_input); + break; + case CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT: + n->_call_unhandled_key_input(p_input); + break; } } @@ -1333,20 +1332,21 @@ SceneTree::SceneTree() { root = memnew(Window); root->set_name("root"); +#ifndef _3D_DISABLED if (!root->get_world_3d().is_valid()) { root->set_world_3d(Ref<World3D>(memnew(World3D))); } + root->set_as_audio_listener_3d(true); +#endif // _3D_DISABLED // Initialize network state. set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI))); - //root->set_world_2d( Ref<World2D>( memnew( World2D ))); - root->set_as_audio_listener(true); root->set_as_audio_listener_2d(true); current_scene = nullptr; const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)"))); root->set_msaa(Viewport::MSAA(msaa_mode)); const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0); @@ -1397,6 +1397,7 @@ SceneTree::SceneTree() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/sdf/oversize", PropertyInfo(Variant::INT, "rendering/2d/sdf/oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%")); ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/sdf/scale", PropertyInfo(Variant::INT, "rendering/2d/sdf/scale", PROPERTY_HINT_ENUM, "100%,50%,25%")); +#ifndef _3D_DISABLED { // Load default fallback environment. // Get possible extensions. List<String> exts; @@ -1428,6 +1429,7 @@ SceneTree::SceneTree() { } } } +#endif // _3D_DISABLED root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true)); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index cfb95bd6b5..b1b94ae910 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -204,8 +204,14 @@ private: void _main_window_close(); void _main_window_go_back(); + enum CallInputType { + CALL_INPUT_TYPE_INPUT, + CALL_INPUT_TYPE_UNHANDLED_INPUT, + CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, + }; + //used by viewport - void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport); + void _call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport); protected: void _notification(int p_notification); diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index d22a6b2875..9477e300d1 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -30,8 +30,7 @@ #include "shader_globals_override.h" -#include "core/core_string_names.h" -#include "scene/main/window.h" +#include "scene/3d/node_3d.h" #include "scene/scene_string_names.h" StringName *ShaderGlobalsOverride::_remap(const StringName &p_name) const { diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h index 2d9c3c76bd..ab4b9de727 100644 --- a/scene/main/shader_globals_override.h +++ b/scene/main/shader_globals_override.h @@ -31,7 +31,7 @@ #ifndef SHADER_GLOBALS_OVERRIDE_H #define SHADER_GLOBALS_OVERRIDE_H -#include "scene/3d/node_3d.h" +#include "scene/main/node.h" class ShaderGlobalsOverride : public Node { GDCLASS(ShaderGlobalsOverride, Node); diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index b5a2a30b3b..9e462eb1c8 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -30,8 +30,6 @@ #include "timer.h" -#include "core/config/engine.h" - void Timer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 8e7182df46..8ec8c193fb 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -30,33 +30,30 @@ #include "viewport.h" -#include "core/config/project_settings.h" #include "core/core_string_names.h" #include "core/debugger/engine_debugger.h" -#include "core/input/input.h" -#include "core/os/os.h" +#include "core/object/message_queue.h" #include "core/string/translation.h" - +#include "core/templates/pair.h" #include "scene/2d/camera_2d.h" #include "scene/2d/collision_object_2d.h" +#ifndef _3D_DISABLED #include "scene/3d/camera_3d.h" #include "scene/3d/collision_object_3d.h" #include "scene/3d/listener_3d.h" -#include "scene/3d/node_3d.h" #include "scene/3d/world_environment.h" +#endif // _3D_DISABLED #include "scene/gui/control.h" #include "scene/gui/label.h" -#include "scene/gui/menu_button.h" -#include "scene/gui/panel.h" -#include "scene/gui/panel_container.h" +#include "scene/gui/popup.h" #include "scene/gui/popup_menu.h" #include "scene/main/canvas_layer.h" -#include "scene/main/timer.h" #include "scene/main/window.h" #include "scene/resources/mesh.h" +#include "scene/resources/text_line.h" +#include "scene/resources/world_2d.h" #include "scene/scene_string_names.h" -#include "servers/display_server.h" -#include "servers/physics_server_2d.h" +#include "servers/audio_server.h" void ViewportTexture::setup_local_to_scene() { if (vp) { @@ -184,24 +181,6 @@ public: ///////////////////////////////////// -void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { - Transform3D object_transform = p_object->get_global_transform(); - Transform3D camera_transform = p_camera->get_global_transform(); - ObjectID id = p_object->get_instance_id(); - - //avoid sending the fake event unnecessarily if nothing really changed in the context - if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) { - Ref<InputEventMouseMotion> mm = p_input_event; - if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { - return; //discarded - } - } - p_object->_input_event(camera_3d, p_input_event, p_pos, p_normal, p_shape); - physics_last_object_transform = object_transform; - physics_last_camera_transform = camera_transform; - physics_last_id = id; -} - void Viewport::_sub_window_update_order() { for (int i = 0; i < gui.sub_windows.size(); i++) { RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i); @@ -388,27 +367,6 @@ void Viewport::_sub_window_remove(Window *p_window) { RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID()); } -void Viewport::_own_world_3d_changed() { - ERR_FAIL_COND(world_3d.is_null()); - ERR_FAIL_COND(own_world_3d.is_null()); - - if (is_inside_tree()) { - _propagate_exit_world(this); - } - - own_world_3d = world_3d->duplicate(); - - if (is_inside_tree()) { - _propagate_enter_world(this); - } - - if (is_inside_tree()) { - RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); - } - - _update_listener(); -} - void Viewport::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -422,19 +380,19 @@ void Viewport::_notification(int p_what) { } current_canvas = find_world_2d()->get_canvas(); - RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); - - _update_listener(); _update_listener_2d(); +#ifndef _3D_DISABLED + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); + _update_listener_3d(); +#endif // _3D_DISABLED add_to_group("_viewports"); if (get_tree()->is_debugging_collisions_hint()) { - //2D PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count()); contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create(); RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas()); - //3D +#ifndef _3D_DISABLED PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count()); contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create(); RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true); @@ -444,15 +402,15 @@ void Viewport::_notification(int p_what) { RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario()); //RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); - set_physics_process_internal(true); +#endif // _3D_DISABLED } } break; case NOTIFICATION_READY: { #ifndef _3D_DISABLED - if (listeners.size() && !listener) { + if (listener_3d_set.size() && !listener_3d) { Listener3D *first = nullptr; - for (Set<Listener3D *>::Element *E = listeners.front(); E; E = E->next()) { + for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) { if (first == nullptr || first->is_greater_than(E->get())) { first = E->get(); } @@ -463,10 +421,10 @@ void Viewport::_notification(int p_what) { } } - if (cameras.size() && !camera_3d) { + if (camera_3d_set.size() && !camera_3d) { //there are cameras but no current camera, pick first in tree and make it current Camera3D *first = nullptr; - for (Set<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { + for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) { if (first == nullptr || first->is_greater_than(E->get())) { first = E->get(); } @@ -476,8 +434,7 @@ void Viewport::_notification(int p_what) { first->make_current(); } } -#endif - +#endif // _3D_DISABLED } break; case NOTIFICATION_EXIT_TREE: { _gui_cancel_tooltip(); @@ -515,7 +472,7 @@ void Viewport::_notification(int p_what) { RenderingServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol); } } - +#ifndef _3D_DISABLED if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) { Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space()); int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space()); @@ -528,6 +485,7 @@ void Viewport::_notification(int p_what) { RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform); } } +#endif // _3D_DISABLED } break; case NOTIFICATION_WM_MOUSE_EXIT: { _drop_physics_mouseover(); @@ -560,12 +518,6 @@ void Viewport::_process_picking() { _drop_physics_mouseover(true); -#ifndef _3D_DISABLED - Vector2 last_pos(1e20, 1e20); - CollisionObject3D *last_object = nullptr; - ObjectID last_id; -#endif - PhysicsDirectSpaceState3D::RayResult result; PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); if (physics_has_last_mousepos) { @@ -713,7 +665,7 @@ void Viewport::_process_picking() { } if (send_event) { - co->_input_event(this, ev, res[i].shape); + co->_input_event_call(this, ev, res[i].shape); } } } @@ -726,12 +678,16 @@ void Viewport::_process_picking() { } #ifndef _3D_DISABLED + Vector2 last_pos(1e20, 1e20); + CollisionObject3D *last_object = nullptr; + ObjectID last_id; + PhysicsDirectSpaceState3D::RayResult result; bool captured = false; if (physics_object_capture.is_valid()) { CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture)); if (co && camera_3d) { - _collision_object_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0); + _collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0); captured = true; if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { physics_object_capture = ObjectID(); @@ -748,7 +704,7 @@ void Viewport::_process_picking() { if (last_id.is_valid()) { if (ObjectDB::get_instance(last_id) && last_object) { //good, exists - _collision_object_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape); + _collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape); if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { physics_object_capture = last_id; } @@ -765,8 +721,8 @@ void Viewport::_process_picking() { ObjectID new_collider; if (col) { CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider); - if (co) { - _collision_object_input_event(co, camera_3d, ev, result.position, result.normal, result.shape); + if (co && co->can_process()) { + _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape); last_object = co; last_id = result.collider_id; new_collider = last_id; @@ -798,7 +754,7 @@ void Viewport::_process_picking() { last_pos = pos; } } -#endif +#endif // _3D_DISABLED } } @@ -865,29 +821,8 @@ Rect2 Viewport::get_visible_rect() const { return r; } -void Viewport::_update_listener() { -} - void Viewport::_update_listener_2d() { - /* - if (is_inside_tree() && audio_listener && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree()))) - SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space()); - else - SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID()); -*/ -} - -void Viewport::set_as_audio_listener(bool p_enable) { - if (p_enable == audio_listener) { - return; - } - - audio_listener = p_enable; - _update_listener(); -} - -bool Viewport::is_audio_listener() const { - return audio_listener; + AudioServer::get_singleton()->notify_listener_changed(); } void Viewport::set_as_audio_listener_2d(bool p_enable) { @@ -904,15 +839,6 @@ bool Viewport::is_audio_listener_2d() const { return audio_listener_2d; } -void Viewport::set_disable_3d(bool p_disable) { - disable_3d = p_disable; - RenderingServer::get_singleton()->viewport_set_disable_3d(viewport, disable_3d); -} - -bool Viewport::is_3d_disabled() const { - return disable_3d; -} - void Viewport::enable_canvas_transform_override(bool p_enable) { if (override_canvas_transform == p_enable) { return; @@ -973,131 +899,10 @@ Transform2D Viewport::get_global_canvas_transform() const { return global_canvas_transform; } -void Viewport::_listener_transform_changed_notify() { -} - -void Viewport::_listener_set(Listener3D *p_listener) { -#ifndef _3D_DISABLED - - if (listener == p_listener) { - return; - } - - listener = p_listener; - - _update_listener(); - _listener_transform_changed_notify(); -#endif -} - -bool Viewport::_listener_add(Listener3D *p_listener) { - listeners.insert(p_listener); - return listeners.size() == 1; -} - -void Viewport::_listener_remove(Listener3D *p_listener) { - listeners.erase(p_listener); - if (listener == p_listener) { - listener = nullptr; - } -} - -#ifndef _3D_DISABLED -void Viewport::_listener_make_next_current(Listener3D *p_exclude) { - if (listeners.size() > 0) { - for (Set<Listener3D *>::Element *E = listeners.front(); E; E = E->next()) { - if (p_exclude == E->get()) { - continue; - } - if (!E->get()->is_inside_tree()) { - continue; - } - if (listener != nullptr) { - return; - } - - E->get()->make_current(); - } - } else { - // Attempt to reset listener to the camera position - if (camera_3d != nullptr) { - _update_listener(); - _camera_3d_transform_changed_notify(); - } - } -} -#endif - -void Viewport::_camera_3d_transform_changed_notify() { -#ifndef _3D_DISABLED -#endif -} - -void Viewport::_camera_3d_set(Camera3D *p_camera) { -#ifndef _3D_DISABLED - - if (camera_3d == p_camera) { - return; - } - - if (camera_3d) { - camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT); - } - - camera_3d = p_camera; - - if (!camera_override) { - if (camera_3d) { - RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera()); - } else { - RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); - } - } - - if (camera_3d) { - camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT); - } - - _update_listener(); - _camera_3d_transform_changed_notify(); -#endif -} - void Viewport::_camera_2d_set(Camera2D *p_camera_2d) { camera_2d = p_camera_2d; } -bool Viewport::_camera_3d_add(Camera3D *p_camera) { - cameras.insert(p_camera); - return cameras.size() == 1; -} - -void Viewport::_camera_3d_remove(Camera3D *p_camera) { - cameras.erase(p_camera); - if (camera_3d == p_camera) { - camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT); - camera_3d = nullptr; - } -} - -#ifndef _3D_DISABLED -void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) { - for (Set<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { - if (p_exclude == E->get()) { - continue; - } - if (!E->get()->is_inside_tree()) { - continue; - } - if (camera_3d != nullptr) { - return; - } - - E->get()->make_current(); - } -} -#endif - void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) { canvas_layers.insert(p_canvas_layer); } @@ -1121,7 +926,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { } if (parent && parent->find_world_2d() == p_world_2d) { - WARN_PRINT("Unable to use parent world_3d as world_2d"); + WARN_PRINT("Unable to use parent world_2d as world_2d"); return; } @@ -1154,33 +959,6 @@ Ref<World2D> Viewport::find_world_2d() const { } } -void Viewport::_propagate_enter_world(Node *p_node) { - if (p_node != this) { - if (!p_node->is_inside_tree()) { //may not have entered scene yet - return; - } - -#ifndef _3D_DISABLED - if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { - p_node->notification(Node3D::NOTIFICATION_ENTER_WORLD); - } else { -#endif - Viewport *v = Object::cast_to<Viewport>(p_node); - if (v) { - if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) { - return; - } - } -#ifndef _3D_DISABLED - } -#endif - } - - for (int i = 0; i < p_node->get_child_count(); i++) { - _propagate_enter_world(p_node->get_child(i)); - } -} - void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) { p_node->notification(p_what); for (int i = 0; i < p_node->get_child_count(); i++) { @@ -1192,174 +970,14 @@ void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) { } } -void Viewport::_propagate_exit_world(Node *p_node) { - if (p_node != this) { - if (!p_node->is_inside_tree()) { //may have exited scene already - return; - } - -#ifndef _3D_DISABLED - if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { - p_node->notification(Node3D::NOTIFICATION_EXIT_WORLD); - } else { -#endif - Viewport *v = Object::cast_to<Viewport>(p_node); - if (v) { - if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) { - return; - } - } -#ifndef _3D_DISABLED - } -#endif - } - - for (int i = 0; i < p_node->get_child_count(); i++) { - _propagate_exit_world(p_node->get_child(i)); - } -} - -void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) { - if (world_3d == p_world_3d) { - return; - } - - if (is_inside_tree()) { - _propagate_exit_world(this); - } - - if (own_world_3d.is_valid() && world_3d.is_valid()) { - world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); - } - - world_3d = p_world_3d; - - if (own_world_3d.is_valid()) { - if (world_3d.is_valid()) { - own_world_3d = world_3d->duplicate(); - world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); - } else { - own_world_3d = Ref<World3D>(memnew(World3D)); - } - } - - if (is_inside_tree()) { - _propagate_enter_world(this); - } - - if (is_inside_tree()) { - RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); - } - - _update_listener(); -} - -Ref<World3D> Viewport::get_world_3d() const { - return world_3d; -} - Ref<World2D> Viewport::get_world_2d() const { return world_2d; } -Ref<World3D> Viewport::find_world_3d() const { - if (own_world_3d.is_valid()) { - return own_world_3d; - } else if (world_3d.is_valid()) { - return world_3d; - } else if (parent) { - return parent->find_world_3d(); - } else { - return Ref<World3D>(); - } -} - -Listener3D *Viewport::get_listener() const { - return listener; -} - -Camera3D *Viewport::get_camera_3d() const { - return camera_3d; -} - Camera2D *Viewport::get_camera_2d() const { return camera_2d; } -void Viewport::enable_camera_override(bool p_enable) { -#ifndef _3D_DISABLED - if (p_enable == camera_override) { - return; - } - - if (p_enable) { - camera_override.rid = RenderingServer::get_singleton()->camera_create(); - } else { - RenderingServer::get_singleton()->free(camera_override.rid); - camera_override.rid = RID(); - } - - if (p_enable) { - RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_override.rid); - } else if (camera_3d) { - RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera()); - } else { - RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); - } -#endif -} - -bool Viewport::is_camera_override_enabled() const { - return camera_override; -} - -void Viewport::set_camera_override_transform(const Transform3D &p_transform) { - if (camera_override) { - camera_override.transform = p_transform; - RenderingServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform); - } -} - -Transform3D Viewport::get_camera_override_transform() const { - if (camera_override) { - return camera_override.transform; - } - - return Transform3D(); -} - -void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { - if (camera_override) { - if (camera_override.fov == p_fovy_degrees && camera_override.z_near == p_z_near && - camera_override.z_far == p_z_far && camera_override.projection == CameraOverrideData::PROJECTION_PERSPECTIVE) { - return; - } - - camera_override.fov = p_fovy_degrees; - camera_override.z_near = p_z_near; - camera_override.z_far = p_z_far; - camera_override.projection = CameraOverrideData::PROJECTION_PERSPECTIVE; - - RenderingServer::get_singleton()->camera_set_perspective(camera_override.rid, camera_override.fov, camera_override.z_near, camera_override.z_far); - } -} - -void Viewport::set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far) { - if (camera_override) { - if (camera_override.size == p_size && camera_override.z_near == p_z_near && - camera_override.z_far == p_z_far && camera_override.projection == CameraOverrideData::PROJECTION_ORTHOGONAL) { - return; - } - - camera_override.size = p_size; - camera_override.z_near = p_z_near; - camera_override.z_far = p_z_far; - camera_override.projection = CameraOverrideData::PROJECTION_ORTHOGONAL; - - RenderingServer::get_singleton()->camera_set_orthogonal(camera_override.rid, camera_override.size, camera_override.z_near, camera_override.z_far); - } -} - Transform2D Viewport::get_final_transform() const { return stretch_transform * global_canvas_transform; } @@ -1384,16 +1002,6 @@ void Viewport::_update_canvas_items(Node *p_node) { } } -void Viewport::set_use_xr(bool p_use_xr) { - use_xr = p_use_xr; - - RS::get_singleton()->viewport_set_use_xr(viewport, use_xr); -} - -bool Viewport::is_using_xr() { - return use_xr; -} - Ref<ViewportTexture> Viewport::get_texture() const { return default_texture; } @@ -1494,6 +1102,12 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont while (p_control) { tooltip = p_control->get_tooltip(pos); + //Temporary solution for PopupMenus + PopupMenu *menu = Object::cast_to<PopupMenu>(this); + if (menu) { + tooltip = menu->get_tooltip(pos); + } + if (r_tooltip_owner) { *r_tooltip_owner = p_control; } @@ -1624,27 +1238,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Control *control = Object::cast_to<Control>(ci); if (control) { if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) { - control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it) - } - if (gui.key_event_accepted) { - break; - } - if (!control->is_inside_tree()) { - break; - } - - if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) { - // Call both script and native methods. - Callable::CallError error; - Variant event = ev; - const Variant *args[1] = { &event }; - if (control->get_script_instance()) { - control->get_script_instance()->call(SceneStringNames::get_singleton()->_gui_input, args, 1, error); - } - MethodBind *method = ClassDB::get_method(control->get_class_name(), SceneStringNames::get_singleton()->_gui_input); - if (method) { - method->call(control, args, 1, error); - } + control->_call_gui_input(ev); } if (!control->is_inside_tree() || control->is_set_as_top_level()) { @@ -2372,10 +1966,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.key_focus) { gui.key_event_accepted = false; if (gui.key_focus->can_process()) { - gui.key_focus->call(SceneStringNames::get_singleton()->_gui_input, p_event); - if (gui.key_focus) { //maybe lost it - gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event); - } + gui.key_focus->_call_gui_input(p_event); } if (gui.key_event_accepted) { @@ -2595,7 +2186,7 @@ void Viewport::_drop_mouse_focus() { mb->set_global_position(c->get_local_mouse_position()); mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(false); - c->call(SceneStringNames::get_singleton()->_gui_input, mb); + c->_call_gui_input(mb); } } } @@ -2616,7 +2207,7 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) { } } } -#endif +#endif // _3D_DISABLED } void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) { @@ -2707,7 +2298,7 @@ void Viewport::_post_gui_grab_click_focus() { mb->set_position(click); mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(false); - gui.mouse_focus->call(SceneStringNames::get_singleton()->_gui_input, mb); + gui.mouse_focus->_call_gui_input(mb); } } @@ -2725,7 +2316,7 @@ void Viewport::_post_gui_grab_click_focus() { mb->set_position(click); mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(true); - gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb); + MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb); } } } @@ -2733,9 +2324,9 @@ void Viewport::_post_gui_grab_click_focus() { /////////////////////////////// -void Viewport::input_text(const String &p_text) { +void Viewport::push_text_input(const String &p_text) { if (gui.subwindow_focused) { - gui.subwindow_focused->input_text(p_text); + gui.subwindow_focused->push_text_input(p_text); return; } @@ -3055,7 +2646,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { return true; } -void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { +void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) { ERR_FAIL_COND(!is_inside_tree()); if (disable_input) { @@ -3085,7 +2676,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { } if (!is_input_handled()) { - get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input + get_tree()->_call_input_pause(input_group, SceneTree::CALL_INPUT_TYPE_INPUT, ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input } if (!is_input_handled()) { @@ -3093,12 +2684,12 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { } event_count++; - //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",ev); //special one for GUI, as controls use their own process check } -void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { +void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { ERR_FAIL_COND(p_event.is_null()); ERR_FAIL_COND(!is_inside_tree()); + local_input_handled = false; if (disable_input || !_can_consume_input_events()) { return; @@ -3116,11 +2707,11 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor } // Unhandled Input - get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this); + get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this); - // Unhandled key Input - used for performance reasons - This is called a lot less then _unhandled_input since it ignores MouseMotion, etc - if (!is_input_handled() && Object::cast_to<InputEventKey>(*ev) != nullptr) { - get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this); + // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc + if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) { + get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this); } if (physics_object_picking && !is_input_handled()) { @@ -3137,44 +2728,6 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor } } -void Viewport::set_use_own_world_3d(bool p_world_3d) { - if (p_world_3d == own_world_3d.is_valid()) { - return; - } - - if (is_inside_tree()) { - _propagate_exit_world(this); - } - - if (!p_world_3d) { - own_world_3d = Ref<World3D>(); - if (world_3d.is_valid()) { - world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); - } - } else { - if (world_3d.is_valid()) { - own_world_3d = world_3d->duplicate(); - world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); - } else { - own_world_3d = Ref<World3D>(memnew(World3D)); - } - } - - if (is_inside_tree()) { - _propagate_enter_world(this); - } - - if (is_inside_tree()) { - RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); - } - - _update_listener(); -} - -bool Viewport::is_using_own_world_3d() const { - return own_world_3d.is_valid(); -} - void Viewport::set_physics_object_picking(bool p_enable) { physics_object_picking = p_enable; if (physics_object_picking) { @@ -3275,6 +2828,7 @@ void Viewport::set_lod_threshold(float p_pixels) { lod_threshold = p_pixels; RS::get_singleton()->viewport_set_lod_threshold(viewport, lod_threshold); } + float Viewport::get_lod_threshold() const { return lod_threshold; } @@ -3487,6 +3041,7 @@ void Viewport::set_sdf_oversize(SDFOversize p_sdf_oversize) { sdf_oversize = p_sdf_oversize; RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale)); } + Viewport::SDFOversize Viewport::get_sdf_oversize() const { return sdf_oversize; } @@ -3496,17 +3051,427 @@ void Viewport::set_sdf_scale(SDFScale p_sdf_scale) { sdf_scale = p_sdf_scale; RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale)); } + Viewport::SDFScale Viewport::get_sdf_scale() const { return sdf_scale; } +#ifndef _3D_DISABLED +Listener3D *Viewport::get_listener_3d() const { + return listener_3d; +} + +void Viewport::set_as_audio_listener_3d(bool p_enable) { + if (p_enable == audio_listener_3d) { + return; + } + + audio_listener_3d = p_enable; + _update_listener_3d(); +} + +bool Viewport::is_audio_listener_3d() const { + return audio_listener_3d; +} + +void Viewport::_update_listener_3d() { + AudioServer::get_singleton()->notify_listener_changed(); +} + +void Viewport::_listener_transform_3d_changed_notify() { +} + +void Viewport::_listener_3d_set(Listener3D *p_listener) { + if (listener_3d == p_listener) { + return; + } + + listener_3d = p_listener; + + _update_listener_3d(); + _listener_transform_3d_changed_notify(); +} + +bool Viewport::_listener_3d_add(Listener3D *p_listener) { + listener_3d_set.insert(p_listener); + return listener_3d_set.size() == 1; +} + +void Viewport::_listener_3d_remove(Listener3D *p_listener) { + listener_3d_set.erase(p_listener); + if (listener_3d == p_listener) { + listener_3d = nullptr; + } +} + +void Viewport::_listener_3d_make_next_current(Listener3D *p_exclude) { + if (listener_3d_set.size() > 0) { + for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) { + if (p_exclude == E->get()) { + continue; + } + if (!E->get()->is_inside_tree()) { + continue; + } + if (listener_3d != nullptr) { + return; + } + + E->get()->make_current(); + } + } else { + // Attempt to reset listener to the camera position + if (camera_3d != nullptr) { + _update_listener_3d(); + _camera_3d_transform_changed_notify(); + } + } +} + +void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { + Transform3D object_transform = p_object->get_global_transform(); + Transform3D camera_transform = p_camera->get_global_transform(); + ObjectID id = p_object->get_instance_id(); + + //avoid sending the fake event unnecessarily if nothing really changed in the context + if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) { + Ref<InputEventMouseMotion> mm = p_input_event; + if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { + return; //discarded + } + } + p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape); + physics_last_object_transform = object_transform; + physics_last_camera_transform = camera_transform; + physics_last_id = id; +} + +Camera3D *Viewport::get_camera_3d() const { + return camera_3d; +} + +void Viewport::_camera_3d_transform_changed_notify() { +} + +void Viewport::_camera_3d_set(Camera3D *p_camera) { + if (camera_3d == p_camera) { + return; + } + + if (camera_3d) { + camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT); + } + + camera_3d = p_camera; + + if (!camera_3d_override) { + if (camera_3d) { + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera()); + } else { + RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); + } + } + + if (camera_3d) { + camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT); + } + + _update_listener_3d(); + _camera_3d_transform_changed_notify(); +} + +bool Viewport::_camera_3d_add(Camera3D *p_camera) { + camera_3d_set.insert(p_camera); + return camera_3d_set.size() == 1; +} + +void Viewport::_camera_3d_remove(Camera3D *p_camera) { + camera_3d_set.erase(p_camera); + if (camera_3d == p_camera) { + camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT); + camera_3d = nullptr; + } +} + +void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) { + for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) { + if (p_exclude == E->get()) { + continue; + } + if (!E->get()->is_inside_tree()) { + continue; + } + if (camera_3d != nullptr) { + return; + } + + E->get()->make_current(); + } +} + +void Viewport::enable_camera_3d_override(bool p_enable) { + if (p_enable == camera_3d_override) { + return; + } + + if (p_enable) { + camera_3d_override.rid = RenderingServer::get_singleton()->camera_create(); + } else { + RenderingServer::get_singleton()->free(camera_3d_override.rid); + camera_3d_override.rid = RID(); + } + + if (p_enable) { + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d_override.rid); + } else if (camera_3d) { + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera()); + } else { + RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); + } +} + +void Viewport::set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far) { + if (camera_3d_override) { + if (camera_3d_override.fov == p_fovy_degrees && camera_3d_override.z_near == p_z_near && + camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_PERSPECTIVE) { + return; + } + + camera_3d_override.fov = p_fovy_degrees; + camera_3d_override.z_near = p_z_near; + camera_3d_override.z_far = p_z_far; + camera_3d_override.projection = Camera3DOverrideData::PROJECTION_PERSPECTIVE; + + RenderingServer::get_singleton()->camera_set_perspective(camera_3d_override.rid, camera_3d_override.fov, camera_3d_override.z_near, camera_3d_override.z_far); + } +} + +void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far) { + if (camera_3d_override) { + if (camera_3d_override.size == p_size && camera_3d_override.z_near == p_z_near && + camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) { + return; + } + + camera_3d_override.size = p_size; + camera_3d_override.z_near = p_z_near; + camera_3d_override.z_far = p_z_far; + camera_3d_override.projection = Camera3DOverrideData::PROJECTION_ORTHOGONAL; + + RenderingServer::get_singleton()->camera_set_orthogonal(camera_3d_override.rid, camera_3d_override.size, camera_3d_override.z_near, camera_3d_override.z_far); + } +} + +void Viewport::set_disable_3d(bool p_disable) { + disable_3d = p_disable; + RenderingServer::get_singleton()->viewport_set_disable_3d(viewport, disable_3d); +} + +bool Viewport::is_3d_disabled() const { + return disable_3d; +} + +bool Viewport::is_camera_3d_override_enabled() const { + return camera_3d_override; +} + +void Viewport::set_camera_3d_override_transform(const Transform3D &p_transform) { + if (camera_3d_override) { + camera_3d_override.transform = p_transform; + RenderingServer::get_singleton()->camera_set_transform(camera_3d_override.rid, p_transform); + } +} + +Transform3D Viewport::get_camera_3d_override_transform() const { + if (camera_3d_override) { + return camera_3d_override.transform; + } + + return Transform3D(); +} + +Ref<World3D> Viewport::get_world_3d() const { + return world_3d; +} + +Ref<World3D> Viewport::find_world_3d() const { + if (own_world_3d.is_valid()) { + return own_world_3d; + } else if (world_3d.is_valid()) { + return world_3d; + } else if (parent) { + return parent->find_world_3d(); + } else { + return Ref<World3D>(); + } +} + +void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) { + if (world_3d == p_world_3d) { + return; + } + + if (is_inside_tree()) { + _propagate_exit_world_3d(this); + } + + if (own_world_3d.is_valid() && world_3d.is_valid()) { + world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); + } + + world_3d = p_world_3d; + + if (own_world_3d.is_valid()) { + if (world_3d.is_valid()) { + own_world_3d = world_3d->duplicate(); + world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); + } else { + own_world_3d = Ref<World3D>(memnew(World3D)); + } + } + + if (is_inside_tree()) { + _propagate_enter_world_3d(this); + } + + if (is_inside_tree()) { + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); + } + + _update_listener_3d(); +} + +void Viewport::_own_world_3d_changed() { + ERR_FAIL_COND(world_3d.is_null()); + ERR_FAIL_COND(own_world_3d.is_null()); + + if (is_inside_tree()) { + _propagate_exit_world_3d(this); + } + + own_world_3d = world_3d->duplicate(); + + if (is_inside_tree()) { + _propagate_enter_world_3d(this); + } + + if (is_inside_tree()) { + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); + } + + _update_listener_3d(); +} + +void Viewport::set_use_own_world_3d(bool p_world_3d) { + if (p_world_3d == own_world_3d.is_valid()) { + return; + } + + if (is_inside_tree()) { + _propagate_exit_world_3d(this); + } + + if (!p_world_3d) { + own_world_3d = Ref<World3D>(); + if (world_3d.is_valid()) { + world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); + } + } else { + if (world_3d.is_valid()) { + own_world_3d = world_3d->duplicate(); + world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); + } else { + own_world_3d = Ref<World3D>(memnew(World3D)); + } + } + + if (is_inside_tree()) { + _propagate_enter_world_3d(this); + } + + if (is_inside_tree()) { + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); + } + + _update_listener_3d(); +} + +bool Viewport::is_using_own_world_3d() const { + return own_world_3d.is_valid(); +} + +void Viewport::_propagate_enter_world_3d(Node *p_node) { + if (p_node != this) { + if (!p_node->is_inside_tree()) { //may not have entered scene yet + return; + } + + if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { + p_node->notification(Node3D::NOTIFICATION_ENTER_WORLD); + } else { + Viewport *v = Object::cast_to<Viewport>(p_node); + if (v) { + if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) { + return; + } + } + } + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + _propagate_enter_world_3d(p_node->get_child(i)); + } +} + +void Viewport::_propagate_exit_world_3d(Node *p_node) { + if (p_node != this) { + if (!p_node->is_inside_tree()) { //may have exited scene already + return; + } + + if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { + p_node->notification(Node3D::NOTIFICATION_EXIT_WORLD); + } else { + Viewport *v = Object::cast_to<Viewport>(p_node); + if (v) { + if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) { + return; + } + } + } + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + _propagate_exit_world_3d(p_node->get_child(i)); + } +} + +void Viewport::set_use_xr(bool p_use_xr) { + use_xr = p_use_xr; + + RS::get_singleton()->viewport_set_use_xr(viewport, use_xr); +} + +bool Viewport::is_using_xr() { + return use_xr; +} + +void Viewport::set_scale_3d(const Scale3D p_scale_3d) { + scale_3d = p_scale_3d; + + RS::get_singleton()->viewport_set_scale_3d(viewport, RS::ViewportScale3D(scale_3d)); +} + +Viewport::Scale3D Viewport::get_scale_3d() const { + return scale_3d; +} + +#endif // _3D_DISABLED + void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d); ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d); ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d); - ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d); - ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d); - ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d); ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform); ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform); @@ -3536,34 +3501,20 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("get_render_info", "type", "info"), &Viewport::get_render_info); - ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr); - ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr); - ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture); ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking); ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking); ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid); - ClassDB::bind_method(D_METHOD("input_text", "text"), &Viewport::input_text); - ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false)); - - ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d); - ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d); + ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input); + ClassDB::bind_method(D_METHOD("push_input", "event", "in_local_coords"), &Viewport::push_input, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("push_unhandled_input", "event", "in_local_coords"), &Viewport::push_unhandled_input, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_camera_3d"), &Viewport::get_camera_3d); ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d); - - ClassDB::bind_method(D_METHOD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener); - ClassDB::bind_method(D_METHOD("is_audio_listener"), &Viewport::is_audio_listener); - ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d); ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d); - ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d); - ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled); - ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position); ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse); @@ -3621,17 +3572,41 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking); +#ifndef _3D_DISABLED + ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d); + ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d); + ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d); + + ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d); + ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d); + + ClassDB::bind_method(D_METHOD("get_camera_3d"), &Viewport::get_camera_3d); + ClassDB::bind_method(D_METHOD("set_as_audio_listener_3d", "enable"), &Viewport::set_as_audio_listener_3d); + ClassDB::bind_method(D_METHOD("is_audio_listener_3d"), &Viewport::is_audio_listener_3d); + + ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d); + ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled); + + ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr); + ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr); + + ClassDB::bind_method(D_METHOD("set_scale_3d", "scale"), &Viewport::set_scale_3d); + ClassDB::bind_method(D_METHOD("get_scale_3d"), &Viewport::get_scale_3d); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "scale_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled,75%,50%,33%,25%")), "set_scale_3d", "get_scale_3d"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); +#endif // _3D_DISABLED ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", PROPERTY_USAGE_NONE), "set_world_2d", "get_world_2d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled"); ADD_GROUP("Rendering", ""); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)"), "set_msaa", "get_msaa"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)")), "set_msaa", "get_msaa"); ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling"); @@ -3642,7 +3617,6 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat"); ADD_GROUP("Audio Listener", "audio_listener_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener", "is_audio_listener"); ADD_GROUP("Physics", "physics_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking"); ADD_GROUP("GUI", "gui_"); @@ -3665,6 +3639,12 @@ void Viewport::_bind_methods() { ADD_SIGNAL(MethodInfo("size_changed")); ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); + BIND_ENUM_CONSTANT(SCALE_3D_DISABLED); + BIND_ENUM_CONSTANT(SCALE_3D_75_PERCENT); + BIND_ENUM_CONSTANT(SCALE_3D_50_PERCENT); + BIND_ENUM_CONSTANT(SCALE_3D_33_PERCENT); + BIND_ENUM_CONSTANT(SCALE_3D_25_PERCENT); + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4); @@ -3779,6 +3759,11 @@ Viewport::Viewport() { gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers +#ifndef _3D_DISABLED + int scale = GLOBAL_GET("rendering/3d/viewport/scale"); + set_scale_3d((Scale3D)scale); +#endif // _3D_DISABLED + set_sdf_oversize(sdf_oversize); //set to server } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index b5c49a8a97..d9b21ce6a8 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -31,26 +31,25 @@ #ifndef VIEWPORT_H #define VIEWPORT_H -#include "core/math/transform_2d.h" -#include "core/templates/pair.h" #include "scene/main/node.h" #include "scene/resources/texture.h" -#include "scene/resources/world_2d.h" -#include "servers/display_server.h" -#include "servers/rendering_server.h" +#ifndef _3D_DISABLED class Camera3D; -class Camera2D; +class CollisionObject3D; class Listener3D; -class Control; +class World3D; +#endif // _3D_DISABLED + +class Camera2D; class CanvasItem; class CanvasLayer; -class Panel; +class Control; class Label; -class Timer; -class Viewport; -class CollisionObject3D; class SceneTreeTimer; +class Viewport; +class Window; +class World2D; class ViewportTexture : public Texture2D { GDCLASS(ViewportTexture, Texture2D); @@ -89,6 +88,14 @@ class Viewport : public Node { GDCLASS(Viewport, Node); public: + enum Scale3D { + SCALE_3D_DISABLED, + SCALE_3D_75_PERCENT, + SCALE_3D_50_PERCENT, + SCALE_3D_33_PERCENT, + SCALE_3D_25_PERCENT + }; + enum ShadowAtlasQuadrantSubdiv { SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED, SHADOW_ATLAS_QUADRANT_SUBDIV_1, @@ -194,39 +201,13 @@ private: Viewport *parent = nullptr; - Listener3D *listener = nullptr; - Set<Listener3D *> listeners; - - struct CameraOverrideData { - Transform3D transform; - enum Projection { - PROJECTION_PERSPECTIVE, - PROJECTION_ORTHOGONAL - }; - Projection projection = Projection::PROJECTION_PERSPECTIVE; - float fov = 0.0; - float size = 0.0; - float z_near = 0.0; - float z_far = 0.0; - RID rid; - - operator bool() const { - return rid != RID(); - } - } camera_override; - - Camera3D *camera_3d = nullptr; Camera2D *camera_2d = nullptr; - Set<Camera3D *> cameras; Set<CanvasLayer *> canvas_layers; RID viewport; RID current_canvas; RID subwindow_canvas; - bool audio_listener = false; - RID internal_listener; - bool audio_listener_2d = false; RID internal_listener_2d; @@ -240,7 +221,6 @@ private: Size2i size = Size2i(512, 512); Size2i size_2d_override; bool size_allocated = false; - bool use_xr = false; RID contact_2d_debug; RID contact_3d_debug_multimesh; @@ -274,8 +254,6 @@ private: } physics_last_mouse_state; - void _collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); - bool handle_input_locally = true; bool local_input_handled = false; @@ -287,8 +265,6 @@ private: void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0); Ref<World2D> world_2d; - Ref<World3D> world_3d; - Ref<World3D> own_world_3d; Rect2i to_screen_rect; StringName input_group; @@ -296,13 +272,10 @@ private: StringName unhandled_input_group; StringName unhandled_key_input_group; - void _update_listener(); void _update_listener_2d(); bool disable_3d = false; - void _propagate_enter_world(Node *p_node); - void _propagate_exit_world(Node *p_node); void _propagate_viewport_notification(Node *p_node, int p_what); void _update_global_transform(); @@ -375,7 +348,7 @@ private: Variant drag_data; ObjectID drag_preview_id; Ref<SceneTreeTimer> tooltip_timer; - float tooltip_delay = 0.0; + double tooltip_delay = 0.0; Transform2D focus_inv_xform; bool roots_order_dirty = false; List<Control *> roots; @@ -443,20 +416,6 @@ private: bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); - friend class Listener3D; - void _listener_transform_changed_notify(); - void _listener_set(Listener3D *p_listener); - bool _listener_add(Listener3D *p_listener); //true if first - void _listener_remove(Listener3D *p_listener); - void _listener_make_next_current(Listener3D *p_exclude); - - friend class Camera3D; - void _camera_3d_transform_changed_notify(); - void _camera_3d_set(Camera3D *p_camera); - bool _camera_3d_add(Camera3D *p_camera); //true if first - void _camera_3d_remove(Camera3D *p_camera); - void _camera_3d_make_next_current(Camera3D *p_exclude); - friend class Camera2D; void _camera_2d_set(Camera2D *p_camera_2d); @@ -471,8 +430,6 @@ private: void _gui_set_root_order_dirty(); - void _own_world_3d_changed(); - friend class Window; void _sub_window_update_order(); @@ -500,38 +457,16 @@ protected: public: uint64_t get_processed_events_count() const { return event_count; } - Listener3D *get_listener() const; - Camera3D *get_camera_3d() const; Camera2D *get_camera_2d() const; - - void enable_camera_override(bool p_enable); - bool is_camera_override_enabled() const; - - void set_camera_override_transform(const Transform3D &p_transform); - Transform3D get_camera_override_transform() const; - - void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); - void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far); - - void set_as_audio_listener(bool p_enable); - bool is_audio_listener() const; - void set_as_audio_listener_2d(bool p_enable); bool is_audio_listener_2d() const; - void set_disable_3d(bool p_disable); - bool is_3d_disabled() const; - void update_canvas_items(); Rect2 get_visible_rect() const; RID get_viewport_rid() const; - void set_world_3d(const Ref<World3D> &p_world_3d); void set_world_2d(const Ref<World2D> &p_world_2d); - Ref<World3D> get_world_3d() const; - Ref<World3D> find_world_3d() const; - Ref<World2D> get_world_2d() const; Ref<World2D> find_world_2d() const; @@ -552,9 +487,6 @@ public: void set_transparent_background(bool p_enable); bool has_transparent_background() const; - void set_use_xr(bool p_use_xr); - bool is_using_xr(); - Ref<ViewportTexture> get_texture() const; void set_shadow_atlas_size(int p_size); @@ -584,12 +516,9 @@ public: Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const; Vector2 get_camera_rect_size() const; - void set_use_own_world_3d(bool p_world_3d); - bool is_using_own_world_3d() const; - - void input_text(const String &p_text); - void input(const Ref<InputEvent> &p_event, bool p_local_coords = false); - void unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); + void push_text_input(const String &p_text); + void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); + void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); void set_disable_input(bool p_disable); bool is_input_disabled() const; @@ -654,6 +583,84 @@ public: void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control); +#ifndef _3D_DISABLED + bool use_xr = false; + Scale3D scale_3d = SCALE_3D_DISABLED; + friend class Listener3D; + Listener3D *listener_3d = nullptr; + Set<Listener3D *> listener_3d_set; + bool audio_listener_3d = false; + RID internal_listener_3d; + Listener3D *get_listener_3d() const; + void set_as_audio_listener_3d(bool p_enable); + bool is_audio_listener_3d() const; + void _update_listener_3d(); + void _listener_transform_3d_changed_notify(); + void _listener_3d_set(Listener3D *p_listener); + bool _listener_3d_add(Listener3D *p_listener); //true if first + void _listener_3d_remove(Listener3D *p_listener); + void _listener_3d_make_next_current(Listener3D *p_exclude); + + void _collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); + + struct Camera3DOverrideData { + Transform3D transform; + enum Projection { + PROJECTION_PERSPECTIVE, + PROJECTION_ORTHOGONAL + }; + Projection projection = Projection::PROJECTION_PERSPECTIVE; + real_t fov = 0.0; + real_t size = 0.0; + real_t z_near = 0.0; + real_t z_far = 0.0; + RID rid; + + operator bool() const { + return rid != RID(); + } + } camera_3d_override; + + friend class Camera3D; + Camera3D *camera_3d = nullptr; + Set<Camera3D *> camera_3d_set; + Camera3D *get_camera_3d() const; + void _camera_3d_transform_changed_notify(); + void _camera_3d_set(Camera3D *p_camera); + bool _camera_3d_add(Camera3D *p_camera); //true if first + void _camera_3d_remove(Camera3D *p_camera); + void _camera_3d_make_next_current(Camera3D *p_exclude); + + void enable_camera_3d_override(bool p_enable); + bool is_camera_3d_override_enabled() const; + + void set_camera_3d_override_transform(const Transform3D &p_transform); + Transform3D get_camera_3d_override_transform() const; + + void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far); + void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far); + + void set_disable_3d(bool p_disable); + bool is_3d_disabled() const; + + Ref<World3D> world_3d; + Ref<World3D> own_world_3d; + void set_world_3d(const Ref<World3D> &p_world_3d); + Ref<World3D> get_world_3d() const; + Ref<World3D> find_world_3d() const; + void _own_world_3d_changed(); + void set_use_own_world_3d(bool p_world_3d); + bool is_using_own_world_3d() const; + void _propagate_enter_world_3d(Node *p_node); + void _propagate_exit_world_3d(Node *p_node); + + void set_use_xr(bool p_use_xr); + bool is_using_xr(); + + void set_scale_3d(const Scale3D p_scale_3d); + Scale3D get_scale_3d() const; +#endif // _3D_DISABLED + Viewport(); ~Viewport(); }; @@ -710,6 +717,7 @@ VARIANT_ENUM_CAST(SubViewport::UpdateMode); VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv); VARIANT_ENUM_CAST(Viewport::MSAA); VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA); +VARIANT_ENUM_CAST(Viewport::Scale3D); VARIANT_ENUM_CAST(Viewport::DebugDraw); VARIANT_ENUM_CAST(Viewport::SDFScale); VARIANT_ENUM_CAST(Viewport::SDFOversize); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 1f1da7cefb..1fcfce2ea9 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -31,10 +31,8 @@ #include "window.h" #include "core/debugger/engine_debugger.h" -#include "core/os/keyboard.h" #include "core/string/translation.h" #include "scene/gui/control.h" -#include "scene/resources/font.h" #include "scene/scene_string_names.h" void Window::set_title(const String &p_title) { @@ -302,7 +300,7 @@ void Window::_propagate_window_notification(Node *p_node, int p_notification) { Node *child = p_node->get_child(i); Window *window = Object::cast_to<Window>(child); if (window) { - break; + continue; } _propagate_window_notification(child, p_notification); } @@ -661,8 +659,8 @@ void Window::_update_viewport_size() { if (!use_font_oversampling) { font_oversampling = 1.0; } - if (TS->font_get_oversampling() != font_oversampling) { - TS->font_set_oversampling(font_oversampling); + if (TS->font_get_global_oversampling() != font_oversampling) { + TS->font_set_global_oversampling(font_oversampling); } } @@ -918,14 +916,14 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) { emit_signal(SceneStringNames::get_singleton()->window_input, p_ev); - input(p_ev); + push_input(p_ev); if (!is_input_handled()) { - unhandled_input(p_ev); + push_unhandled_input(p_ev); } } void Window::_window_input_text(const String &p_text) { - input_text(p_text); + push_text_input(p_text); } void Window::_window_drop_files(const Vector<String> &p_files) { diff --git a/scene/main/window.h b/scene/main/window.h index 7013694a06..4f31d9cd1f 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -32,10 +32,12 @@ #define WINDOW_H #include "scene/main/viewport.h" -#include "scene/resources/theme.h" -#include "servers/display_server.h" class Control; +class Font; +class StyleBox; +class Theme; + class Window : public Viewport { GDCLASS(Window, Viewport) public: |