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-rw-r--r--scene/main/canvas_item.cpp12
-rw-r--r--scene/main/viewport.cpp73
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/main/window.cpp81
-rw-r--r--scene/main/window.h3
5 files changed, 102 insertions, 69 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 7b0554442c..3323c0f848 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -154,17 +154,7 @@ Transform2D CanvasItem::get_global_transform_with_canvas() const {
Transform2D CanvasItem::get_screen_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
- Transform2D xform = get_global_transform_with_canvas();
-
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- Transform2D s;
- s.set_origin(w->get_position());
-
- xform = s * xform;
- }
-
- return xform;
+ return get_viewport()->get_popup_base_transform() * get_global_transform_with_canvas();
}
Transform2D CanvasItem::get_global_transform() const {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 07bcf45899..48cff5aa8e 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -704,25 +704,15 @@ void Viewport::_process_picking() {
}
#ifndef _3D_DISABLED
- bool captured = false;
-
+ CollisionObject3D *capture_object = nullptr;
if (physics_object_capture.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
- if (co && camera_3d) {
- _collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
- captured = true;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
- physics_object_capture = ObjectID();
- }
-
- } else {
+ capture_object = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
+ if (!capture_object || !camera_3d || (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed())) {
physics_object_capture = ObjectID();
}
}
- if (captured) {
- // None.
- } else if (pos == last_pos) {
+ if (pos == last_pos) {
if (last_id.is_valid()) {
if (ObjectDB::get_instance(last_id) && last_object) {
// Good, exists.
@@ -748,13 +738,12 @@ void Viewport::_process_picking() {
bool col = space->intersect_ray(ray_params, result);
ObjectID new_collider;
- if (col) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider);
- if (co && co->can_process()) {
- _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
+ CollisionObject3D *co = col ? Object::cast_to<CollisionObject3D>(result.collider) : nullptr;
+ if (co && co->can_process()) {
+ new_collider = result.collider_id;
+ if (!capture_object) {
last_object = co;
last_id = result.collider_id;
- new_collider = last_id;
if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
@@ -763,21 +752,24 @@ void Viewport::_process_picking() {
if (is_mouse && new_collider != physics_object_over) {
if (physics_object_over.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
- if (co) {
- co->_mouse_exit();
+ CollisionObject3D *previous_co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
+ if (previous_co) {
+ previous_co->_mouse_exit();
}
}
if (new_collider.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider));
- if (co) {
- co->_mouse_enter();
- }
+ DEV_ASSERT(co);
+ co->_mouse_enter();
}
physics_object_over = new_collider;
}
+ if (capture_object) {
+ _collision_object_3d_input_event(capture_object, camera_3d, ev, result.position, result.normal, result.shape);
+ } else if (new_collider.is_valid()) {
+ _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
+ }
}
last_pos = pos;
@@ -1050,7 +1042,7 @@ Camera2D *Viewport::get_camera_2d() const {
}
Transform2D Viewport::get_final_transform() const {
- return stretch_transform * global_canvas_transform;
+ return _get_input_pre_xform().affine_inverse() * stretch_transform * global_canvas_transform;
}
void Viewport::_update_canvas_items(Node *p_node) {
@@ -1133,7 +1125,7 @@ Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
return ev; // No transformation defined for null event
}
- Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
+ Transform2D ai = get_final_transform().affine_inverse();
return ev->xformed_by(ai);
}
@@ -1795,9 +1787,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (w->is_embedded()) {
embedder = w->_get_embedder();
- Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse();
-
- viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords.
+ viewport_pos = get_final_transform().xform(mpos) + w->get_position(); // To parent coords.
}
}
}
@@ -1847,7 +1837,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (viewport_under) {
if (viewport_under != this) {
- Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
+ Transform2D ai = viewport_under->get_final_transform().affine_inverse();
viewport_pos = ai.xform(viewport_pos);
}
// Find control under at position.
@@ -2853,7 +2843,7 @@ bool Viewport::get_physics_object_picking() {
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
- Transform2D xf = get_final_transform();
+ Transform2D xf = stretch_transform * global_canvas_transform;
return xf.xform(p_viewport_coords);
}
@@ -3245,7 +3235,7 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
}
Transform2D Viewport::get_screen_transform() const {
- return _get_input_pre_xform().affine_inverse() * get_final_transform();
+ return get_final_transform();
}
void Viewport::set_canvas_cull_mask(uint32_t p_canvas_cull_mask) {
@@ -4188,6 +4178,21 @@ Transform2D SubViewport::get_screen_transform() const {
return container_transform * Viewport::get_screen_transform();
}
+Transform2D SubViewport::get_popup_base_transform() const {
+ if (is_embedding_subwindows()) {
+ return Transform2D();
+ }
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (!c) {
+ return Viewport::get_screen_transform();
+ }
+ Transform2D container_transform;
+ if (c->is_stretch_enabled()) {
+ container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
+ }
+ return c->get_screen_transform() * container_transform * Viewport::get_screen_transform();
+}
+
void SubViewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 603e92b071..d5d5201e9a 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -649,6 +649,7 @@ public:
bool get_canvas_cull_mask_bit(uint32_t p_layer) const;
virtual Transform2D get_screen_transform() const;
+ virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
#ifndef _3D_DISABLED
bool use_xr = false;
@@ -775,6 +776,7 @@ public:
ClearMode get_clear_mode() const;
virtual Transform2D get_screen_transform() const override;
+ virtual Transform2D get_popup_base_transform() const override;
SubViewport();
~SubViewport();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 2c6599d849..869d12b4df 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -663,18 +663,18 @@ void Window::set_visible(bool p_visible) {
return;
}
- visible = p_visible;
-
if (!is_inside_tree()) {
+ visible = p_visible;
return;
}
- if (updating_child_controls) {
- _update_child_controls();
- }
-
ERR_FAIL_COND_MSG(get_parent() == nullptr, "Can't change visibility of main window.");
+ visible = p_visible;
+
+ // Stop any queued resizing, as the window will be resized right now.
+ updating_child_controls = false;
+
Viewport *embedder_vp = _get_embedder();
if (!embedder_vp) {
@@ -833,7 +833,7 @@ bool Window::is_visible() const {
}
void Window::_update_window_size() {
- // Force window to respect size limitations of rendering server
+ // Force window to respect size limitations of rendering server.
RenderingServer *rendering_server = RenderingServer::get_singleton();
if (rendering_server) {
Size2i max_window_size = rendering_server->get_maximum_viewport_size();
@@ -1130,6 +1130,7 @@ void Window::_notification(int p_what) {
case NOTIFICATION_READY: {
if (wrap_controls) {
+ // Finish any resizing immediately so it doesn't interfere on stuff overriding _ready().
_update_child_controls();
}
} break;
@@ -1138,9 +1139,7 @@ void Window::_notification(int p_what) {
_invalidate_theme_cache();
_update_theme_item_cache();
- if (embedder) {
- embedder->_sub_window_update(this);
- } else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
+ if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) {
String tr_title = atr(title);
#ifdef DEBUG_ENABLED
if (window_id == DisplayServer::MAIN_WINDOW_ID) {
@@ -1152,8 +1151,6 @@ void Window::_notification(int p_what) {
#endif
DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
}
-
- child_controls_changed();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -1254,8 +1251,13 @@ Vector<Vector2> Window::get_mouse_passthrough_polygon() const {
void Window::set_wrap_controls(bool p_enable) {
wrap_controls = p_enable;
- if (wrap_controls) {
- child_controls_changed();
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (updating_child_controls) {
+ _update_child_controls();
} else {
_update_window_size();
}
@@ -1282,23 +1284,23 @@ Size2 Window::_get_contents_minimum_size() const {
return max;
}
-void Window::_update_child_controls() {
- if (!updating_child_controls) {
+void Window::child_controls_changed() {
+ if (!is_inside_tree() || !visible || updating_child_controls) {
return;
}
- _update_window_size();
-
- updating_child_controls = false;
+ updating_child_controls = true;
+ call_deferred(SNAME("_update_child_controls"));
}
-void Window::child_controls_changed() {
- if (!is_inside_tree() || !visible || updating_child_controls) {
+void Window::_update_child_controls() {
+ if (!updating_child_controls) {
return;
}
- updating_child_controls = true;
- call_deferred(SNAME("_update_child_controls"));
+ _update_window_size();
+
+ updating_child_controls = false;
}
bool Window::_can_consume_input_events() const {
@@ -1647,7 +1649,24 @@ void Window::_invalidate_theme_cache() {
void Window::_update_theme_item_cache() {
// Request an update on the next frame to reflect theme changes.
// Updating without a delay can cause a lot of lag.
- child_controls_changed();
+ if (!wrap_controls) {
+ updating_embedded_window = true;
+ call_deferred(SNAME("_update_embedded_window"));
+ } else {
+ child_controls_changed();
+ }
+}
+
+void Window::_update_embedded_window() {
+ if (!updating_embedded_window) {
+ return;
+ }
+
+ if (embedder) {
+ embedder->_sub_window_update(this);
+ };
+
+ updating_embedded_window = false;
}
void Window::set_theme_type_variation(const StringName &p_theme_type) {
@@ -2104,6 +2123,19 @@ Transform2D Window::get_screen_transform() const {
return embedder_transform * Viewport::get_screen_transform();
}
+Transform2D Window::get_popup_base_transform() const {
+ if (is_embedding_subwindows()) {
+ return Transform2D();
+ }
+ Transform2D window_transform;
+ window_transform.set_origin(get_position());
+ window_transform *= Viewport::get_screen_transform();
+ if (_get_embedder()) {
+ return _get_embedder()->get_popup_base_transform() * window_transform;
+ }
+ return window_transform;
+}
+
void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
@@ -2188,6 +2220,7 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("child_controls_changed"), &Window::child_controls_changed);
ClassDB::bind_method(D_METHOD("_update_child_controls"), &Window::_update_child_controls);
+ ClassDB::bind_method(D_METHOD("_update_embedded_window"), &Window::_update_embedded_window);
ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Window::set_theme);
ClassDB::bind_method(D_METHOD("get_theme"), &Window::get_theme);
diff --git a/scene/main/window.h b/scene/main/window.h
index e9c217f973..182caf5f0c 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -116,6 +116,7 @@ private:
bool exclusive = false;
bool wrap_controls = false;
bool updating_child_controls = false;
+ bool updating_embedded_window = false;
bool clamp_to_embedder = false;
LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
@@ -123,6 +124,7 @@ private:
bool auto_translate = true;
void _update_child_controls();
+ void _update_embedded_window();
Size2i content_scale_size;
ContentScaleMode content_scale_mode = CONTENT_SCALE_MODE_DISABLED;
@@ -373,6 +375,7 @@ public:
//
virtual Transform2D get_screen_transform() const override;
+ virtual Transform2D get_popup_base_transform() const override;
Rect2i get_parent_rect() const;
virtual DisplayServer::WindowID get_window_id() const override;