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-rw-r--r--scene/main/node.cpp7
-rw-r--r--scene/main/node.h1
2 files changed, 1 insertions, 7 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 189aebb47d..cb26698394 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -908,17 +908,12 @@ void Node::set_name(const String &p_name) {
}
}
-static bool node_hrcr = false;
static SafeRefCount node_hrcr_count;
void Node::init_node_hrcr() {
node_hrcr_count.init(1);
}
-void Node::set_human_readable_collision_renaming(bool p_enabled) {
- node_hrcr = p_enabled;
-}
-
#ifdef TOOLS_ENABLED
String Node::validate_child_name(Node *p_child) {
StringName name = p_child->data.name;
@@ -930,7 +925,7 @@ String Node::validate_child_name(Node *p_child) {
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
/* Make sure the name is unique */
- if (node_hrcr || p_force_human_readable) {
+ if (p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
diff --git a/scene/main/node.h b/scene/main/node.h
index e59a7a390a..c308ec4fac 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -437,7 +437,6 @@ public:
void queue_delete();
//hacks for speed
- static void set_human_readable_collision_renaming(bool p_enabled);
static void init_node_hrcr();
void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes