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-rw-r--r--scene/main/node.cpp28
-rw-r--r--scene/main/scene_tree.cpp388
-rw-r--r--scene/main/scene_tree.h36
3 files changed, 8 insertions, 444 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 2c15ac6aae..6556dd6d6c 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -37,6 +37,7 @@
#include "core/message_queue.h"
#include "core/print_string.h"
#include "instance_placeholder.h"
+#include "scene/debugger/scene_debugger.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
@@ -244,11 +245,7 @@ void Node::_propagate_enter_tree() {
data.blocked--;
#ifdef DEBUG_ENABLED
-
- if (ScriptDebugger::get_singleton() && data.filename != String()) {
- //used for live edit
- data.tree->live_scene_edit_cache[data.filename].insert(this);
- }
+ SceneDebugger::add_to_cache(data.filename, this);
#endif
// enter groups
}
@@ -268,26 +265,7 @@ void Node::_propagate_exit_tree() {
//block while removing children
#ifdef DEBUG_ENABLED
-
- if (ScriptDebugger::get_singleton() && data.filename != String()) {
- //used for live edit
- Map<String, Set<Node *> >::Element *E = data.tree->live_scene_edit_cache.find(data.filename);
- if (E) {
- E->get().erase(this);
- if (E->get().size() == 0) {
- data.tree->live_scene_edit_cache.erase(E);
- }
- }
-
- Map<Node *, Map<ObjectID, Node *> >::Element *F = data.tree->live_edit_remove_list.find(this);
- if (F) {
- for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) {
-
- memdelete(G->get());
- }
- data.tree->live_edit_remove_list.erase(F);
- }
- }
+ SceneDebugger::remove_from_cache(data.filename, this);
#endif
data.blocked++;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index f558670693..9f9dace9f9 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -38,9 +38,10 @@
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/project_settings.h"
+#include "core/script_debugger_remote.h"
#include "main/input_default.h"
#include "node.h"
-#include "scene/debugger/script_debugger_remote.h"
+#include "scene/debugger/scene_debugger.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -1329,380 +1330,6 @@ void SceneTree::add_current_scene(Node *p_current) {
root->add_child(p_current);
}
-#ifdef DEBUG_ENABLED
-
-static void _fill_array(Node *p_node, Array &array, int p_level) {
-
- array.push_back(p_node->get_child_count());
- array.push_back(p_node->get_name());
- array.push_back(p_node->get_class());
- array.push_back(p_node->get_instance_id());
- for (int i = 0; i < p_node->get_child_count(); i++) {
-
- _fill_array(p_node->get_child(i), array, p_level + 1);
- }
-}
-
-void SceneTree::_debugger_request_tree() {
-
- Array arr;
- _fill_array(root, arr, 0);
- ScriptDebugger::get_singleton()->send_message("scene_tree", arr);
-}
-
-void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) {
-
- live_edit_node_path_cache[p_id] = p_path;
-}
-
-void SceneTree::_live_edit_res_path_func(const String &p_path, int p_id) {
-
- live_edit_resource_cache[p_id] = p_path;
-}
-
-void SceneTree::_live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
-
- if (!live_edit_node_path_cache.has(p_id))
- return;
-
- NodePath np = live_edit_node_path_cache[p_id];
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(np))
- continue;
- Node *n2 = n->get_node(np);
-
- n2->set(p_prop, p_value);
- }
-}
-
-void SceneTree::_live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
-
- RES r = ResourceLoader::load(p_value);
- if (!r.is_valid())
- return;
- _live_edit_node_set_func(p_id, p_prop, r);
-}
-void SceneTree::_live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
-
- if (!live_edit_node_path_cache.has(p_id))
- return;
-
- NodePath np = live_edit_node_path_cache[p_id];
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(np))
- continue;
- Node *n2 = n->get_node(np);
-
- n2->call(p_method, VARIANT_ARG_PASS);
- }
-}
-void SceneTree::_live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
-
- if (!live_edit_resource_cache.has(p_id))
- return;
-
- String resp = live_edit_resource_cache[p_id];
-
- if (!ResourceCache::has(resp))
- return;
-
- RES r = ResourceCache::get(resp);
- if (!r.is_valid())
- return;
-
- r->set(p_prop, p_value);
-}
-void SceneTree::_live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
-
- RES r = ResourceLoader::load(p_value);
- if (!r.is_valid())
- return;
- _live_edit_res_set_func(p_id, p_prop, r);
-}
-void SceneTree::_live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
-
- if (!live_edit_resource_cache.has(p_id))
- return;
-
- String resp = live_edit_resource_cache[p_id];
-
- if (!ResourceCache::has(resp))
- return;
-
- RES r = ResourceCache::get(resp);
- if (!r.is_valid())
- return;
-
- r->call(p_method, VARIANT_ARG_PASS);
-}
-
-void SceneTree::_live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
-
- live_edit_root = p_scene_path;
- live_edit_scene = p_scene_from;
-}
-
-void SceneTree::_live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_parent))
- continue;
- Node *n2 = n->get_node(p_parent);
-
- Node *no = Object::cast_to<Node>(ClassDB::instance(p_type));
- if (!no) {
- continue;
- }
-
- no->set_name(p_name);
- n2->add_child(no);
- }
-}
-void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
-
- Ref<PackedScene> ps = ResourceLoader::load(p_path);
-
- if (!ps.is_valid())
- return;
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_parent))
- continue;
- Node *n2 = n->get_node(p_parent);
-
- Node *no = ps->instance();
- if (!no) {
- continue;
- }
-
- no->set_name(p_name);
- n2->add_child(no);
- }
-}
-void SceneTree::_live_edit_remove_node_func(const NodePath &p_at) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F;) {
-
- Set<Node *>::Element *N = F->next();
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_at))
- continue;
- Node *n2 = n->get_node(p_at);
-
- memdelete(n2);
-
- F = N;
- }
-}
-void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F;) {
-
- Set<Node *>::Element *N = F->next();
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_at))
- continue;
-
- Node *n2 = n->get_node(p_at);
-
- n2->get_parent()->remove_child(n2);
-
- live_edit_remove_list[n][p_keep_id] = n2;
-
- F = N;
- }
-}
-void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F;) {
-
- Set<Node *>::Element *N = F->next();
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_at))
- continue;
- Node *n2 = n->get_node(p_at);
-
- Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n);
-
- if (!EN)
- continue;
-
- Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
-
- if (!FN)
- continue;
- n2->add_child(FN->get());
-
- EN->get().erase(FN);
-
- if (EN->get().size() == 0) {
- live_edit_remove_list.erase(EN);
- }
-
- F = N;
- }
-}
-void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_at))
- continue;
- Node *n2 = n->get_node(p_at);
-
- Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
-
- if (!dup)
- continue;
-
- dup->set_name(p_new_name);
- n2->get_parent()->add_child(dup);
- }
-}
-void SceneTree::_live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_at))
- continue;
- Node *nfrom = n->get_node(p_at);
-
- if (!n->has_node(p_new_place))
- continue;
- Node *nto = n->get_node(p_new_place);
-
- nfrom->get_parent()->remove_child(nfrom);
- nfrom->set_name(p_new_name);
-
- nto->add_child(nfrom);
- if (p_at_pos >= 0)
- nto->move_child(nfrom, p_at_pos);
- }
-}
-
-#endif
-
void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) {
emit_signal("files_dropped", p_files, p_from_screen);
@@ -2116,11 +1743,6 @@ SceneTree::SceneTree() {
_update_root_rect();
if (ScriptDebugger::get_singleton()) {
- if (ScriptDebugger::get_singleton()->is_remote()) {
- ScriptDebuggerRemote *remote_debugger = static_cast<ScriptDebuggerRemote *>(ScriptDebugger::get_singleton());
-
- remote_debugger->set_scene_tree(this);
- }
ScriptDebugger::get_singleton()->set_multiplayer(multiplayer);
}
@@ -2129,12 +1751,6 @@ SceneTree::SceneTree() {
#ifdef TOOLS_ENABLED
edited_scene_root = NULL;
#endif
-
-#ifdef DEBUG_ENABLED
-
- live_edit_root = NodePath("/root");
-
-#endif
}
SceneTree::~SceneTree() {
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 80f0da66e2..1bef0d3131 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -44,6 +44,7 @@ class Node;
class Viewport;
class Material;
class Mesh;
+class SceneDebugger;
class SceneTreeTimer : public Reference {
GDCLASS(SceneTreeTimer, Reference);
@@ -219,39 +220,8 @@ private:
SelfList<Node>::List xform_change_list;
- friend class ScriptDebuggerRemote;
-#ifdef DEBUG_ENABLED
-
- Map<int, NodePath> live_edit_node_path_cache;
- Map<int, String> live_edit_resource_cache;
-
- NodePath live_edit_root;
- String live_edit_scene;
-
- Map<String, Set<Node *> > live_scene_edit_cache;
- Map<Node *, Map<ObjectID, Node *> > live_edit_remove_list;
-
- void _debugger_request_tree();
-
- void _live_edit_node_path_func(const NodePath &p_path, int p_id);
- void _live_edit_res_path_func(const String &p_path, int p_id);
-
- void _live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
- void _live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
- void _live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
- void _live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
- void _live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from);
-
- void _live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name);
- void _live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name);
- void _live_edit_remove_node_func(const NodePath &p_at);
- void _live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id);
- void _live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos);
- void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name);
- void _live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
-
+#ifdef DEBUG_ENABLED // No live editor in release build.
+ friend class LiveEditor;
#endif
enum {