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-rw-r--r--scene/main/scene_tree.cpp12
-rw-r--r--scene/main/viewport.cpp5
2 files changed, 7 insertions, 10 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 649f61c1e5..57bb3b6b5e 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -30,6 +30,7 @@
#include "scene_tree.h"
+#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
@@ -38,7 +39,6 @@
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/project_settings.h"
-#include "core/script_debugger_remote.h"
#include "main/input_default.h"
#include "node.h"
#include "scene/debugger/scene_debugger.h"
@@ -432,11 +432,11 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as controls use their own process check
- if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote()) {
+ if (EngineDebugger::is_active()) {
//quit from game window using F8
Ref<InputEventKey> k = ev;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_F8) {
- ScriptDebugger::get_singleton()->request_quit();
+ if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) {
+ EngineDebugger::get_singleton()->send_message("request_quit", Array());
}
}
@@ -1737,10 +1737,6 @@ SceneTree::SceneTree() {
last_screen_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
_update_root_rect();
- if (ScriptDebugger::get_singleton()) {
- ScriptDebugger::get_singleton()->set_multiplayer(multiplayer);
- }
-
root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true));
#ifdef TOOLS_ENABLED
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e027ec9b4b..c11b11bc71 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -31,6 +31,7 @@
#include "viewport.h"
#include "core/core_string_names.h"
+#include "core/debugger/engine_debugger.h"
#include "core/os/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
@@ -1927,12 +1928,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mb->set_position(pos);
#ifdef DEBUG_ENABLED
- if (ScriptDebugger::get_singleton() && gui.mouse_focus) {
+ if (EngineDebugger::get_singleton() && gui.mouse_focus) {
Array arr;
arr.push_back(gui.mouse_focus->get_path());
arr.push_back(gui.mouse_focus->get_class());
- ScriptDebugger::get_singleton()->send_message("click_ctrl", arr);
+ EngineDebugger::get_singleton()->send_message("scene:click_ctrl", arr);
}
#endif