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-rw-r--r--scene/main/node.cpp9
-rw-r--r--scene/main/node.h5
-rw-r--r--scene/main/scene_tree.cpp55
-rw-r--r--scene/main/scene_tree.h5
4 files changed, 74 insertions, 0 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index c39b8005e4..076394dfa8 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -35,6 +35,7 @@
#include "core/object/message_queue.h"
#include "core/string/print_string.h"
#include "instance_placeholder.h"
+#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
@@ -1683,6 +1684,13 @@ int Node::get_index() const {
return data.pos;
}
+Ref<Tween> Node::create_tween() {
+ ERR_FAIL_COND_V_MSG(!data.tree, nullptr, "Can't create Tween when not inside scene tree.");
+ Ref<Tween> tween = get_tree()->create_tween();
+ tween->bind_node(this);
+ return tween;
+}
+
void Node::remove_and_skip() {
ERR_FAIL_COND(!data.parent);
@@ -2552,6 +2560,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
+ ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween);
ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false));
diff --git a/scene/main/node.h b/scene/main/node.h
index e7b36f351b..0d1685a2be 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -41,6 +41,9 @@
class Viewport;
class SceneState;
+class Tween;
+class PropertyTweener;
+
class Node : public Object {
GDCLASS(Node, Object);
OBJ_CATEGORY("Nodes");
@@ -308,6 +311,8 @@ public:
void remove_and_skip();
int get_index() const;
+ Ref<Tween> create_tween();
+
void print_tree();
void print_tree_pretty();
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index e4ba93feec..2d0d6921d3 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -41,6 +41,7 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "node.h"
+#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/resources/font.h"
#include "scene/resources/material.h"
@@ -412,6 +413,9 @@ bool SceneTree::physics_process(float p_time) {
_notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
+
+ process_tweens(p_time, true);
+
flush_transform_notifications();
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
@@ -478,6 +482,8 @@ bool SceneTree::process(float p_time) {
E = N;
}
+ process_tweens(p_time, false);
+
flush_transform_notifications(); //additional transforms after timers update
_call_idle_callbacks();
@@ -512,6 +518,32 @@ bool SceneTree::process(float p_time) {
return _quit;
}
+void SceneTree::process_tweens(float p_delta, bool p_physics) {
+ // This methods works similarly to how SceneTreeTimers are handled.
+ List<Ref<Tween>>::Element *L = tweens.back();
+
+ for (List<Ref<Tween>>::Element *E = tweens.front(); E;) {
+ List<Ref<Tween>>::Element *N = E->next();
+ // Don't process if paused or process mode doesn't match.
+ if ((paused && E->get()->should_pause()) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
+ if (E == L) {
+ break;
+ }
+ E = N;
+ continue;
+ }
+
+ if (!E->get()->step(p_delta)) {
+ E->get()->set_valid(false);
+ tweens.erase(E);
+ }
+ if (E == L) {
+ break;
+ }
+ E = N;
+ }
+}
+
void SceneTree::finalize() {
_flush_delete_queue();
@@ -1091,6 +1123,27 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_al
return stt;
}
+Ref<Tween> SceneTree::create_tween() {
+ Ref<Tween> tween;
+ tween.instance();
+ tween->set_valid(true);
+ tweens.push_back(tween);
+ return tween;
+}
+
+Array SceneTree::get_processed_tweens() {
+ Array ret;
+ ret.resize(tweens.size());
+
+ int i = 0;
+ for (List<Ref<Tween>>::Element *E = tweens.front(); E; E = E->next()) {
+ ret[i] = E->get();
+ i++;
+ }
+
+ return ret;
+}
+
void SceneTree::_network_peer_connected(int p_id) {
emit_signal("network_peer_connected", p_id);
}
@@ -1199,6 +1252,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always"), &SceneTree::create_timer, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("create_tween"), &SceneTree::create_tween);
+ ClassDB::bind_method(D_METHOD("get_processed_tweens"), &SceneTree::get_processed_tweens);
ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count);
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 78c4c14e97..0e9ffb0f5f 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -47,6 +47,7 @@ class Window;
class Material;
class Mesh;
class SceneDebugger;
+class Tween;
class SceneTreeTimer : public RefCounted {
GDCLASS(SceneTreeTimer, RefCounted);
@@ -151,6 +152,7 @@ private:
//void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
List<Ref<SceneTreeTimer>> timers;
+ List<Ref<Tween>> tweens;
///network///
@@ -171,6 +173,7 @@ private:
void node_added(Node *p_node);
void node_removed(Node *p_node);
void node_renamed(Node *p_node);
+ void process_tweens(float p_delta, bool p_physics_frame);
Group *add_to_group(const StringName &p_group, Node *p_node);
void remove_from_group(const StringName &p_group, Node *p_node);
@@ -318,6 +321,8 @@ public:
Error reload_current_scene();
Ref<SceneTreeTimer> create_timer(float p_delay_sec, bool p_process_always = true);
+ Ref<Tween> create_tween();
+ Array get_processed_tweens();
//used by Main::start, don't use otherwise
void add_current_scene(Node *p_current);