diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/canvas_layer.cpp | 44 | ||||
-rw-r--r-- | scene/main/canvas_layer.h | 7 | ||||
-rw-r--r-- | scene/main/http_request.cpp | 20 | ||||
-rw-r--r-- | scene/main/instance_placeholder.cpp | 24 | ||||
-rw-r--r-- | scene/main/instance_placeholder.h | 1 | ||||
-rw-r--r-- | scene/main/node.cpp | 454 | ||||
-rw-r--r-- | scene/main/node.h | 47 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 570 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 52 | ||||
-rwxr-xr-x | scene/main/timer.cpp | 7 | ||||
-rwxr-xr-x | scene/main/timer.h | 2 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 321 | ||||
-rw-r--r-- | scene/main/viewport.h | 22 |
13 files changed, 584 insertions, 987 deletions
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 31d45d8e4c..a2e890e7a7 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -35,7 +35,7 @@ void CanvasLayer::set_layer(int p_xform) { layer = p_xform; if (viewport.is_valid()) - VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer); + VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer); } int CanvasLayer::get_layer() const { @@ -48,7 +48,7 @@ void CanvasLayer::set_transform(const Transform2D &p_xform) { transform = p_xform; locrotscale_dirty = true; if (viewport.is_valid()) - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform); + VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); } Transform2D CanvasLayer::get_transform() const { @@ -61,7 +61,7 @@ void CanvasLayer::_update_xform() { transform.set_rotation_and_scale(rot, scale); transform.set_origin(ofs); if (viewport.is_valid()) - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform); + VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); } void CanvasLayer::_update_locrotscale() { @@ -133,11 +133,6 @@ Vector2 CanvasLayer::get_scale() const { return scale; } -Ref<World2D> CanvasLayer::get_world_2d() const { - - return canvas; -} - void CanvasLayer::_notification(int p_what) { switch (p_what) { @@ -153,14 +148,14 @@ void CanvasLayer::_notification(int p_what) { ERR_FAIL_COND(!vp); viewport = vp->get_viewport_rid(); - VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas->get_canvas()); - VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer); - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform); + VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas); + VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer); + VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); } break; case NOTIFICATION_EXIT_TREE: { - VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas->get_canvas()); + VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas); viewport = RID(); } break; @@ -184,7 +179,7 @@ RID CanvasLayer::get_viewport() const { void CanvasLayer::set_custom_viewport(Node *p_viewport) { ERR_FAIL_NULL(p_viewport); if (is_inside_tree()) { - VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas->get_canvas()); + VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas); viewport = RID(); } @@ -205,9 +200,9 @@ void CanvasLayer::set_custom_viewport(Node *p_viewport) { viewport = vp->get_viewport_rid(); - VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas->get_canvas()); - VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer); - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform); + VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas); + VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer); + VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); } } @@ -225,6 +220,10 @@ int CanvasLayer::get_sort_index() { return sort_index++; } +RID CanvasLayer::get_canvas() const { + + return canvas; +} void CanvasLayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer); @@ -248,13 +247,11 @@ void CanvasLayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport); ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport); - ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasLayer::get_world_2d); - //ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasLayer::get_viewport); + ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas); ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer"); - //ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_RANGE),"set_transform","get_transform") ; ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); @@ -268,8 +265,13 @@ CanvasLayer::CanvasLayer() { rot = 0; locrotscale_dirty = false; layer = 1; - canvas = Ref<World2D>(memnew(World2D)); + canvas = VS::get_singleton()->canvas_create(); custom_viewport = NULL; custom_viewport_id = 0; sort_index = 0; } + +CanvasLayer::~CanvasLayer() { + + VS::get_singleton()->free(canvas); +} diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index c3352a6dba..aae23fbb12 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -45,7 +45,7 @@ class CanvasLayer : public Node { real_t rot; int layer; Transform2D transform; - Ref<World2D> canvas; + RID canvas; ObjectID custom_viewport_id; // to check validity Viewport *custom_viewport; @@ -81,8 +81,6 @@ public: void set_scale(const Size2 &p_scale); Size2 get_scale() const; - Ref<World2D> get_world_2d() const; - Size2 get_viewport_size() const; RID get_viewport() const; @@ -93,7 +91,10 @@ public: void reset_sort_index(); int get_sort_index(); + RID get_canvas() const; + CanvasLayer(); + ~CanvasLayer(); }; #endif // CANVAS_LAYER_H diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 3d58aa65f8..4750e05633 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -30,8 +30,6 @@ #include "http_request.h" -#include "version.h" - void HTTPRequest::_redirect_request(const String &p_new_url) { } @@ -106,28 +104,10 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h validate_ssl = p_ssl_validate_domain; - bool has_user_agent = false; - bool has_accept = false; headers = p_custom_headers; request_data = p_request_data; - for (int i = 0; i < headers.size(); i++) { - - if (headers[i].findn("user-agent:") == 0) - has_user_agent = true; - if (headers[i].findn("Accept:") == 0) - has_accept = true; - } - - if (!has_user_agent) { - headers.push_back("User-Agent: GodotEngine/" + String(VERSION_MKSTRING) + " (" + OS::get_singleton()->get_name() + ")"); - } - - if (!has_accept) { - headers.push_back("Accept: */*"); - } - requesting = true; if (use_threads) { diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 24b04c0c4a..1443d5efbf 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -52,6 +52,7 @@ bool InstancePlaceholder::_get(const StringName &p_name, Variant &r_ret) const { } return false; } + void InstancePlaceholder::_get_property_list(List<PropertyInfo> *p_list) const { for (const List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) { @@ -73,13 +74,14 @@ String InstancePlaceholder::get_instance_path() const { return path; } -void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene) { - ERR_FAIL_COND(!is_inside_tree()); +Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene> &p_custom_scene) { + + ERR_FAIL_COND_V(!is_inside_tree(), NULL); Node *base = get_parent(); if (!base) - return; + return NULL; Ref<PackedScene> ps; if (p_custom_scene.is_valid()) @@ -88,7 +90,7 @@ void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_s ps = ResourceLoader::load(path, "PackedScene"); if (!ps.is_valid()) - return; + return NULL; Node *scene = ps->instance(); scene->set_name(get_name()); int pos = get_position_in_parent(); @@ -97,11 +99,20 @@ void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_s scene->set(E->get().name, E->get().value); } - queue_delete(); + if (p_replace) { + queue_delete(); + base->remove_child(this); + } - base->remove_child(this); base->add_child(scene); base->move_child(scene, pos); + + return scene; +} + +void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene) { + //Deprecated by + create_instance(true, p_custom_scene); } Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) { @@ -124,6 +135,7 @@ Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) { void InstancePlaceholder::_bind_methods() { ClassDB::bind_method(D_METHOD("get_stored_values", "with_order"), &InstancePlaceholder::get_stored_values, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("create_instance", "replace", "custom_scene"), &InstancePlaceholder::create_instance, DEFVAL(false), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("replace_by_instance", "custom_scene"), &InstancePlaceholder::replace_by_instance, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("get_instance_path"), &InstancePlaceholder::get_instance_path); } diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h index d70f1318ea..2158257c93 100644 --- a/scene/main/instance_placeholder.h +++ b/scene/main/instance_placeholder.h @@ -60,6 +60,7 @@ public: Dictionary get_stored_values(bool p_with_order = false); + Node *create_instance(bool p_replace = false, const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>()); void replace_by_instance(const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>()); InstancePlaceholder(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index cf22383e36..e30f58e012 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -40,7 +40,6 @@ #include "viewport.h" VARIANT_ENUM_CAST(Node::PauseMode); -VARIANT_ENUM_CAST(Node::RPCMode); void Node::_notification(int p_notification) { @@ -136,7 +135,6 @@ void Node::_notification(int p_notification) { get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0); } - //emit_signal(SceneStringNames::get_singleton()->enter_tree); } break; case NOTIFICATION_POSTINITIALIZE: { @@ -177,9 +175,13 @@ void Node::_propagate_ready() { data.children[i]->_propagate_ready(); } data.blocked--; + + notification(NOTIFICATION_POST_ENTER_TREE); + if (data.ready_first) { data.ready_first = false; notification(NOTIFICATION_READY); + emit_signal(SceneStringNames::get_singleton()->ready); } } @@ -238,7 +240,7 @@ void Node::_propagate_enter_tree() { void Node::_propagate_exit_tree() { -//block while removing children + //block while removing children #ifdef DEBUG_ENABLED @@ -477,23 +479,23 @@ bool Node::is_network_master() const { ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_tree()->get_network_unique_id() == data.network_master; + return get_multiplayer()->get_network_unique_id() == data.network_master; } /***** RPC CONFIG ********/ -void Node::rpc_config(const StringName &p_method, RPCMode p_mode) { +void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == RPC_MODE_DISABLED) { + if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { data.rpc_methods.erase(p_method); } else { data.rpc_methods[p_method] = p_mode; }; } -void Node::rset_config(const StringName &p_property, RPCMode p_mode) { +void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == RPC_MODE_DISABLED) { + if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { data.rpc_properties.erase(p_property); } else { data.rpc_properties[p_property] = p_mode; @@ -667,200 +669,16 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va } void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { - ERR_FAIL_COND(!is_inside_tree()); - - bool skip_rpc = false; - bool call_local_native = false; - bool call_local_script = false; - - if (p_peer_id == 0 || p_peer_id == get_tree()->get_network_unique_id() || (p_peer_id < 0 && p_peer_id != -get_tree()->get_network_unique_id())) { - //check that send mode can use local call - - Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - //do nothing - } break; - case RPC_MODE_REMOTE: { - //do nothing also, no need to call local - } break; - case RPC_MODE_SYNC: { - //call it, sync always results in call - call_local_native = true; - } break; - case RPC_MODE_MASTER: { - call_local_native = is_network_master(); - if (call_local_native) { - skip_rpc = true; //no other master so.. - } - } break; - case RPC_MODE_SLAVE: { - call_local_native = !is_network_master(); - } break; - } - } - - if (call_local_native) { - // done below - } else if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - //do nothing - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - //do nothing also, no need to call local - } break; - case ScriptInstance::RPC_MODE_SYNC: { - //call it, sync always results in call - call_local_script = true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - call_local_script = is_network_master(); - if (call_local_script) { - skip_rpc = true; //no other master so.. - } - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - call_local_script = !is_network_master(); - } break; - } - } - } - - if (!skip_rpc) { - get_tree()->_rpc(this, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount); - } - - if (call_local_native) { - Variant::CallError ce; - call(p_method, p_arg, p_argcount, ce); - if (ce.error != Variant::CallError::CALL_OK) { - String error = Variant::get_call_error_text(this, p_method, p_arg, p_argcount, ce); - error = "rpc() aborted in local call: - " + error; - ERR_PRINTS(error); - return; - } - } - - if (call_local_script) { - Variant::CallError ce; - ce.error = Variant::CallError::CALL_OK; - get_script_instance()->call(p_method, p_arg, p_argcount, ce); - if (ce.error != Variant::CallError::CALL_OK) { - String error = Variant::get_call_error_text(this, p_method, p_arg, p_argcount, ce); - error = "rpc() aborted in script local call: - " + error; - ERR_PRINTS(error); - return; - } - } + get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount); } -/******** RSET *********/ - void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { - ERR_FAIL_COND(!is_inside_tree()); - - bool skip_rset = false; - - if (p_peer_id == 0 || p_peer_id == get_tree()->get_network_unique_id() || (p_peer_id < 0 && p_peer_id != -get_tree()->get_network_unique_id())) { - //check that send mode can use local call - - bool set_local = false; - - Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - //do nothing - } break; - case RPC_MODE_REMOTE: { - //do nothing also, no need to call local - } break; - case RPC_MODE_SYNC: { - //call it, sync always results in call - set_local = true; - } break; - case RPC_MODE_MASTER: { - set_local = is_network_master(); - if (set_local) { - skip_rset = true; - } - - } break; - case RPC_MODE_SLAVE: { - set_local = !is_network_master(); - } break; - } - } - - if (set_local) { - bool valid; - set(p_property, p_value, &valid); - - if (!valid) { - String error = "rset() aborted in local set, property not found: - " + String(p_property); - ERR_PRINTS(error); - return; - } - } else if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - //do nothing - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - //do nothing also, no need to call local - } break; - case ScriptInstance::RPC_MODE_SYNC: { - //call it, sync always results in call - set_local = true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - set_local = is_network_master(); - if (set_local) { - skip_rset = true; - } - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - set_local = !is_network_master(); - } break; - } - - if (set_local) { - - bool valid = get_script_instance()->set(p_property, p_value); - - if (!valid) { - String error = "rset() aborted in local script set, property not found: - " + String(p_property); - ERR_PRINTS(error); - return; - } - } - } - } - - if (skip_rset) - return; - - const Variant *vptr = &p_value; - - get_tree()->_rpc(this, p_peer_id, p_unreliable, true, p_property, &vptr, 1); + get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value); } +/******** RSET *********/ void Node::rset(const StringName &p_property, const Variant &p_value) { rsetp(0, false, p_property, p_value); @@ -882,112 +700,40 @@ void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const } //////////// end of rpc - -bool Node::can_call_rpc(const StringName &p_method, int p_from) const { - - const Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method); - if (E) { - - switch (E->get()) { - - case RPC_MODE_DISABLED: { - return false; - } break; - case RPC_MODE_REMOTE: { - return true; - } break; - case RPC_MODE_SYNC: { - return true; - } break; - case RPC_MODE_MASTER: { - return is_network_master(); - } break; - case RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method); - - switch (rpc_mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - return false; - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - return true; - } break; - case ScriptInstance::RPC_MODE_SYNC: { - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - return is_network_master(); - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } - - ERR_PRINTS("RPC from " + itos(p_from) + " on unauthorized method attempted: " + String(p_method) + " on base: " + String(Variant(this))); - return false; +Ref<MultiplayerAPI> Node::get_multiplayer() const { + if (multiplayer.is_valid()) + return multiplayer; + if (!is_inside_tree()) + return Ref<MultiplayerAPI>(); + return get_tree()->get_multiplayer(); } -bool Node::can_call_rset(const StringName &p_property, int p_from) const { - - const Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property); - if (E) { +Ref<MultiplayerAPI> Node::get_custom_multiplayer() const { + return multiplayer; +} - switch (E->get()) { +void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { - case RPC_MODE_DISABLED: { - return false; - } break; - case RPC_MODE_REMOTE: { - return true; - } break; - case RPC_MODE_SYNC: { - return true; - } break; - case RPC_MODE_MASTER: { - return is_network_master(); - } break; - case RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } - } + multiplayer = p_multiplayer; +} - if (get_script_instance()) { - //attempt with script - ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property); +const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { + return data.rpc_methods.find(p_method); +} - switch (rpc_mode) { +const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) { + return data.rpc_properties.find(p_property); +} - case ScriptInstance::RPC_MODE_DISABLED: { - return false; - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - return true; - } break; - case ScriptInstance::RPC_MODE_SYNC: { - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - return is_network_master(); - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_network_master() && p_from == get_network_master(); - } break; - } +bool Node::can_process_notification(int p_what) const { + switch (p_what) { + case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process; + case NOTIFICATION_PROCESS: return data.idle_process; + case NOTIFICATION_INTERNAL_PROCESS: return data.idle_process_internal; + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal; } - ERR_PRINTS("RSET from " + itos(p_from) + " on unauthorized property attempted: " + String(p_property) + " on base: " + String(Variant(this))); - - return false; + return true; } bool Node::can_process() const { @@ -1074,6 +820,22 @@ bool Node::is_processing_internal() const { return data.idle_process_internal; } +void Node::set_process_priority(int p_priority) { + data.process_priority = p_priority; + + if (is_processing()) + data.tree->make_group_changed("idle_process"); + + if (is_processing_internal()) + data.tree->make_group_changed("idle_process_internal"); + + if (is_physics_processing()) + data.tree->make_group_changed("physics_process"); + + if (is_physics_processing_internal()) + data.tree->make_group_changed("physics_process_internal"); +} + void Node::set_process_input(bool p_enable) { if (p_enable == data.input) @@ -1139,9 +901,23 @@ void Node::_set_name_nocheck(const StringName &p_name) { data.name = p_name; } +String Node::invalid_character = ". : @ / \""; + +bool Node::_validate_node_name(String &p_name) { + String name = p_name; + Vector<String> chars = Node::invalid_character.split(" "); + for (int i = 0; i < chars.size(); i++) { + name = name.replace(chars[i], ""); + } + bool is_valid = name == p_name; + p_name = name; + return is_valid; +} + void Node::set_name(const String &p_name) { - String name = p_name.replace(":", "").replace("/", "").replace("@", ""); + String name = p_name; + _validate_node_name(name); ERR_FAIL_COND(name == ""); data.name = name; @@ -1346,6 +1122,10 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) { } void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name) { + + ERR_FAIL_NULL(p_node); + ERR_FAIL_NULL(p_child); + add_child(p_child, p_legible_unique_name); if (is_a_parent_of(p_node)) { @@ -1868,11 +1648,18 @@ bool Node::has_persistent_groups() const { return false; } -void Node::_print_tree(const Node *p_node) { +void Node::_print_tree_pretty(const String prefix, const bool last) { - print_line(String(p_node->get_path_to(this))); - for (int i = 0; i < data.children.size(); i++) - data.children[i]->_print_tree(p_node); + String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴"); + print_line(prefix + new_prefix + String(get_name())); + for (int i = 0; i < data.children.size(); i++) { + new_prefix = last ? String::utf8(" ") : String::utf8(" ┃ "); + data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1); + } +} + +void Node::print_tree_pretty() { + _print_tree_pretty("", true); } void Node::print_tree() { @@ -1880,6 +1667,12 @@ void Node::print_tree() { _print_tree(this); } +void Node::_print_tree(const Node *p_node) { + print_line(String(p_node->get_path_to(this))); + for (int i = 0; i < data.children.size(); i++) + data.children[i]->_print_tree(p_node); +} + void Node::_propagate_reverse_notification(int p_notification) { data.blocked++; @@ -2129,7 +1922,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later // but remember non-instanced nodes that are hidden below instanced ones if (descendant->data.owner != this) { - if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this) + if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent()) hidden_roots.push_back(descendant); continue; } @@ -2163,19 +1956,14 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (name == script_property_name) continue; - Variant value = N->get()->get(name); - // Duplicate dictionaries and arrays, mainly needed for __meta__ - if (value.get_type() == Variant::DICTIONARY) { - value = Dictionary(value).duplicate(); - } else if (value.get_type() == Variant::ARRAY) { - value = Array(value).duplicate(); - } + Variant value = N->get()->get(name).duplicate(true); if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) { Resource *res = Object::cast_to<Resource>(value); - if (res) // Duplicate only if it's a resource + if (res) { // Duplicate only if it's a resource current_node->set(name, res->duplicate()); + } } else { @@ -2294,9 +2082,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p } else { Object *obj = ClassDB::instance(get_class()); - if (!obj) { - print_line("could not duplicate: " + String(get_class())); - } + ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); ERR_FAIL_COND(!obj); node = Object::cast_to<Node>(obj); if (!node) @@ -2313,13 +2099,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p continue; String name = E->get().name; - Variant value = get(name); - // Duplicate dictionaries and arrays, mainly needed for __meta__ - if (value.get_type() == Variant::DICTIONARY) { - value = Dictionary(value).duplicate(); - } else if (value.get_type() == Variant::ARRAY) { - value = Array(value).duplicate(); - } + Variant value = get(name).duplicate(true); node->set(name, value); } @@ -2397,9 +2177,7 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const { Node *node = NULL; Object *obj = ClassDB::instance(get_class()); - if (!obj) { - print_line("could not duplicate: " + String(get_class())); - } + ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); ERR_FAIL_COND_V(!obj, NULL); node = Object::cast_to<Node>(obj); if (!node) @@ -2502,7 +2280,10 @@ void Node::replace_by(Node *p_node, bool p_keep_data) { Node *child = get_child(0); remove_child(child); - p_node->add_child(child); + if (!child->is_owned_by_parent()) { + // add the custom children to the p_node + p_node->add_child(child); + } } p_node->set_owner(owner); @@ -2687,7 +2468,7 @@ static void _Node_debug_sn(Object *p_obj) { path = n->get_name(); else path = String(p->get_name()) + "/" + p->get_path_to(n); - print_line(itos(p_obj->get_instance_id()) + "- Stray Node: " + path + " (Type: " + n->get_class() + ")"); + print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")"); } void Node::_print_stray_nodes() { @@ -2723,18 +2504,21 @@ Array Node::_get_children() const { return arr; } -#ifdef TOOLS_ENABLED void Node::set_import_path(const NodePath &p_import_path) { +#ifdef TOOLS_ENABLED data.import_path = p_import_path; +#endif } NodePath Node::get_import_path() const { +#ifdef TOOLS_ENABLED return data.import_path; -} - +#else + return NodePath(); #endif +} static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) { @@ -2767,6 +2551,9 @@ void Node::clear_internal_tree_resource_paths() { String Node::get_configuration_warning() const { + if (get_script_instance() && get_script_instance()->has_method("_get_configuration_warning")) { + return get_script_instance()->call("_get_configuration_warning"); + } return String(); } @@ -2837,6 +2624,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip); ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index); ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree); + ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty); ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename); ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename); ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification); @@ -2846,6 +2634,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing); ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time); ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process); + ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority); ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing); ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input); ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input); @@ -2886,16 +2675,16 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master); + ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); + ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); + ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config); ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config); -#ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path); ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path); ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path"); -#endif - { MethodInfo mi; @@ -2937,12 +2726,6 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); - BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); - BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); - BIND_ENUM_CONSTANT(RPC_MODE_SYNC); - BIND_ENUM_CONSTANT(RPC_MODE_MASTER); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); - BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS); @@ -2952,6 +2735,7 @@ void Node::_bind_methods() { BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS); BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING); + ADD_SIGNAL(MethodInfo("ready")); ADD_SIGNAL(MethodInfo("renamed")); ADD_SIGNAL(MethodInfo("tree_entered")); ADD_SIGNAL(MethodInfo("tree_exiting")); @@ -2967,6 +2751,8 @@ void Node::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta"))); @@ -2976,6 +2762,7 @@ void Node::_bind_methods() { BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning")); //ClassDB::bind_method(D_METHOD("get_child",&Node::get_child,PH("index"))); //ClassDB::bind_method(D_METHOD("get_node",&Node::get_node,PH("path"))); @@ -3000,6 +2787,7 @@ Node::Node() { data.tree = NULL; data.physics_process = false; data.idle_process = false; + data.process_priority = 0; data.physics_process_internal = false; data.idle_process_internal = false; data.inside_tree = false; diff --git a/scene/main/node.h b/scene/main/node.h index 341869f7ba..f3422618ce 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -65,18 +65,14 @@ public: #endif }; - enum RPCMode { + struct Comparator { - RPC_MODE_DISABLED, //no rpc for this method, calls to this will be blocked (default) - RPC_MODE_REMOTE, // using rpc() on it will call method / set property in all other peers - RPC_MODE_SYNC, // using rpc() on it will call method / set property in all other peers and locally - RPC_MODE_MASTER, // usinc rpc() on it will call method on wherever the master is, be it local or remote - RPC_MODE_SLAVE, // usinc rpc() on it will call method for all slaves, be it local or remote + bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } }; - struct Comparator { + struct ComparatorWithPriority { - bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } + bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; } }; private: @@ -120,13 +116,14 @@ private: Node *pause_owner; int network_master; - Map<StringName, RPCMode> rpc_methods; - Map<StringName, RPCMode> rpc_properties; + Map<StringName, MultiplayerAPI::RPCMode> rpc_methods; + Map<StringName, MultiplayerAPI::RPCMode> rpc_properties; // variables used to properly sort the node when processing, ignored otherwise //should move all the stuff below to bits bool physics_process; bool idle_process; + int process_priority; bool physics_process_internal; bool idle_process_internal; @@ -151,6 +148,9 @@ private: NAME_CASING_SNAKE_CASE }; + Ref<MultiplayerAPI> multiplayer; + + void _print_tree_pretty(const String prefix, const bool last); void _print_tree(const Node *p_node); Node *_get_node(const NodePath &p_path) const; @@ -187,6 +187,12 @@ private: void _set_tree(SceneTree *p_tree); +#ifdef TOOLS_ENABLED + friend class SceneTreeEditor; +#endif + static String invalid_character; + static bool _validate_node_name(String &p_name); + protected: void _block() { data.blocked++; } void _unblock() { data.blocked--; } @@ -228,6 +234,7 @@ public: NOTIFICATION_TRANSLATION_CHANGED = 24, NOTIFICATION_INTERNAL_PROCESS = 25, NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26, + NOTIFICATION_POST_ENTER_TREE = 27, }; @@ -287,6 +294,7 @@ public: int get_index() const; void print_tree(); + void print_tree_pretty(); void set_filename(const String &p_filename); String get_filename() const; @@ -317,6 +325,8 @@ public: void set_process_internal(bool p_idle_process_internal); bool is_processing_internal() const; + void set_process_priority(int p_priority); + void set_process_input(bool p_enable); bool is_processing_input() const; @@ -353,6 +363,7 @@ public: void set_pause_mode(PauseMode p_mode); PauseMode get_pause_mode() const; bool can_process() const; + bool can_process_notification(int p_what) const; void request_ready(); @@ -370,10 +381,8 @@ public: void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes -#ifdef TOOLS_ENABLED void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking NodePath get_import_path() const; -#endif bool is_owned_by_parent() const; @@ -395,25 +404,27 @@ public: int get_network_master() const; bool is_network_master() const; - void rpc_config(const StringName &p_method, RPCMode p_mode); // config a local method for RPC - void rset_config(const StringName &p_property, RPCMode p_mode); // config a local property for RPC + void rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC + void rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode void rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode - void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); - void rset(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode void rset_unreliable(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode void rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode void rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode + void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); void rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value); - bool can_call_rpc(const StringName &p_method, int p_from) const; - bool can_call_rset(const StringName &p_property, int p_from) const; + Ref<MultiplayerAPI> get_multiplayer() const; + Ref<MultiplayerAPI> get_custom_multiplayer() const; + void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); + const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rpc_mode(const StringName &p_method); + const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rset_mode(const StringName &p_property); Node(); ~Node(); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 136fd4cfd1..1d23650a1e 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -33,6 +33,7 @@ #include "editor/editor_node.h" #include "io/marshalls.h" #include "io/resource_loader.h" +#include "main/input_default.h" #include "message_queue.h" #include "node.h" #include "os/keyboard.h" @@ -131,6 +132,12 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { group_map.erase(E); } +void SceneTree::make_group_changed(const StringName &p_group) { + Map<StringName, Group>::Element *E = group_map.find(p_group); + if (E) + E->get().changed = true; +} + void SceneTree::flush_transform_notifications() { SelfList<Node> *n = xform_change_list.first(); @@ -164,18 +171,23 @@ void SceneTree::_flush_ugc() { ugc_locked = false; } -void SceneTree::_update_group_order(Group &g) { +void SceneTree::_update_group_order(Group &g, bool p_use_priority) { if (!g.changed) return; if (g.nodes.empty()) return; - Node **nodes = &g.nodes[0]; + Node **nodes = g.nodes.ptrw(); int node_count = g.nodes.size(); - SortArray<Node *, Node::Comparator> node_sort; - node_sort.sort(nodes, node_count); + if (p_use_priority) { + SortArray<Node *, Node::ComparatorWithPriority> node_sort; + node_sort.sort(nodes, node_count); + } else { + SortArray<Node *, Node::Comparator> node_sort; + node_sort.sort(nodes, node_count); + } g.changed = false; } @@ -215,7 +227,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou _update_group_order(g); Vector<Node *> nodes_copy = g.nodes; - Node **nodes = &nodes_copy[0]; + Node **nodes = nodes_copy.ptrw(); int node_count = nodes_copy.size(); call_lock++; @@ -270,7 +282,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr _update_group_order(g); Vector<Node *> nodes_copy = g.nodes; - Node **nodes = &nodes_copy[0]; + Node **nodes = nodes_copy.ptrw(); int node_count = nodes_copy.size(); call_lock++; @@ -319,7 +331,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group _update_group_order(g); Vector<Node *> nodes_copy = g.nodes; - Node **nodes = &nodes_copy[0]; + Node **nodes = nodes_copy.ptrw(); int node_count = nodes_copy.size(); call_lock++; @@ -484,7 +496,9 @@ bool SceneTree::idle(float p_time) { idle_process_time = p_time; - _network_poll(); + if (multiplayer_poll) { + multiplayer->poll(); + } emit_signal("idle_frame"); @@ -495,17 +509,18 @@ bool SceneTree::idle(float p_time) { _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS); - Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); + Size2 win_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); + if (win_size != last_screen_size) { + last_screen_size = win_size; + _update_root_rect(); + if (use_font_oversampling) { DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width; DynamicFont::update_oversampling(); } - last_screen_size = win_size; - _update_root_rect(); - emit_signal("screen_resized"); } @@ -615,9 +630,18 @@ void SceneTree::_notification(int p_notification) { } } break; case NOTIFICATION_OS_MEMORY_WARNING: + case NOTIFICATION_WM_MOUSE_ENTER: + case NOTIFICATION_WM_MOUSE_EXIT: case NOTIFICATION_WM_FOCUS_IN: case NOTIFICATION_WM_FOCUS_OUT: { + if (p_notification == NOTIFICATION_WM_FOCUS_IN) { + InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); + if (id) { + id->ensure_touch_mouse_raised(); + } + } + get_root()->propagate_notification(p_notification); } break; case NOTIFICATION_TRANSLATION_CHANGED: { @@ -644,6 +668,11 @@ void SceneTree::_notification(int p_notification) { #endif } break; + case NOTIFICATION_CRASH: { + + get_root()->propagate_notification(p_notification); + } break; + default: break; }; @@ -866,7 +895,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p Vector<Node *> nodes_copy = g.nodes; int node_count = nodes_copy.size(); - Node **nodes = &nodes_copy[0]; + Node **nodes = nodes_copy.ptrw(); Variant arg = p_input; const Variant *v[1] = { &arg }; @@ -903,14 +932,14 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio if (g.nodes.empty()) return; - _update_group_order(g); + _update_group_order(g, p_notification == Node::NOTIFICATION_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PROCESS || p_notification == Node::NOTIFICATION_PHYSICS_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); //copy, so copy on write happens in case something is removed from process while being called //performance is not lost because only if something is added/removed the vector is copied. Vector<Node *> nodes_copy = g.nodes; int node_count = nodes_copy.size(); - Node **nodes = &nodes_copy[0]; + Node **nodes = nodes_copy.ptrw(); call_lock++; @@ -922,6 +951,8 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio if (!n->can_process()) continue; + if (!n->can_process_notification(p_notification)) + continue; n->notification(p_notification); //ERR_FAIL_COND(node_count != g.nodes.size()); @@ -1100,7 +1131,7 @@ void SceneTree::_update_root_rect() { } //actual screen video mode - Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); + Size2 video_mode = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); Size2 desired_res = stretch_min; Size2 viewport_size; @@ -1164,8 +1195,6 @@ void SceneTree::_update_root_rect() { VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0); } - //print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size)); - //print_line("SS: "+video_mode); switch (stretch_mode) { case STRETCH_MODE_2D: { @@ -1195,16 +1224,20 @@ void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, c _update_root_rect(); } -#ifdef TOOLS_ENABLED void SceneTree::set_edited_scene_root(Node *p_node) { +#ifdef TOOLS_ENABLED edited_scene_root = p_node; +#endif } Node *SceneTree::get_edited_scene_root() const { +#ifdef TOOLS_ENABLED return edited_scene_root; -} +#else + return NULL; #endif +} void SceneTree::set_current_scene(Node *p_scene) { @@ -1631,16 +1664,11 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pa void SceneTree::_network_peer_connected(int p_id) { - connected_peers.insert(p_id); - path_get_cache.insert(p_id, PathGetCache()); - emit_signal("network_peer_connected", p_id); } void SceneTree::_network_peer_disconnected(int p_id) { - connected_peers.erase(p_id); - path_get_cache.erase(p_id); //I no longer need your cache, sorry emit_signal("network_peer_disconnected", p_id); } @@ -1659,471 +1687,78 @@ void SceneTree::_server_disconnected() { emit_signal("server_disconnected"); } -void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { - if (network_peer.is_valid()) { - network_peer->disconnect("peer_connected", this, "_network_peer_connected"); - network_peer->disconnect("peer_disconnected", this, "_network_peer_disconnected"); - network_peer->disconnect("connection_succeeded", this, "_connected_to_server"); - network_peer->disconnect("connection_failed", this, "_connection_failed"); - network_peer->disconnect("server_disconnected", this, "_server_disconnected"); - connected_peers.clear(); - path_get_cache.clear(); - path_send_cache.clear(); - last_send_cache_id = 1; - } +Ref<MultiplayerAPI> SceneTree::get_multiplayer() const { + return multiplayer; +} - ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected."); - ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED); +void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) { + multiplayer_poll = p_enabled; +} - network_peer = p_network_peer; +bool SceneTree::is_multiplayer_poll_enabled() const { + return multiplayer_poll; +} + +void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { + ERR_FAIL_COND(!p_multiplayer.is_valid()); - if (network_peer.is_valid()) { - network_peer->connect("peer_connected", this, "_network_peer_connected"); - network_peer->connect("peer_disconnected", this, "_network_peer_disconnected"); - network_peer->connect("connection_succeeded", this, "_connected_to_server"); - network_peer->connect("connection_failed", this, "_connection_failed"); - network_peer->connect("server_disconnected", this, "_server_disconnected"); + if (multiplayer.is_valid()) { + multiplayer->disconnect("network_peer_connected", this, "_network_peer_connected"); + multiplayer->disconnect("network_peer_disconnected", this, "_network_peer_disconnected"); + multiplayer->disconnect("connected_to_server", this, "_connected_to_server"); + multiplayer->disconnect("connection_failed", this, "_connection_failed"); + multiplayer->disconnect("server_disconnected", this, "_server_disconnected"); } + + multiplayer = p_multiplayer; + multiplayer->set_root_node(root); + + multiplayer->connect("network_peer_connected", this, "_network_peer_connected"); + multiplayer->connect("network_peer_disconnected", this, "_network_peer_disconnected"); + multiplayer->connect("connected_to_server", this, "_connected_to_server"); + multiplayer->connect("connection_failed", this, "_connection_failed"); + multiplayer->connect("server_disconnected", this, "_server_disconnected"); +} + +void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { + + multiplayer->set_network_peer(p_network_peer); } Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const { - return network_peer; + return multiplayer->get_network_peer(); } bool SceneTree::is_network_server() const { - ERR_FAIL_COND_V(!network_peer.is_valid(), false); - return network_peer->is_server(); + return multiplayer->is_network_server(); } bool SceneTree::has_network_peer() const { - return network_peer.is_valid(); + return multiplayer->has_network_peer(); } int SceneTree::get_network_unique_id() const { - ERR_FAIL_COND_V(!network_peer.is_valid(), 0); - return network_peer->get_unique_id(); + return multiplayer->get_network_unique_id(); } Vector<int> SceneTree::get_network_connected_peers() const { - ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>()); - - Vector<int> ret; - for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { - ret.push_back(E->get()); - } - return ret; + return multiplayer->get_network_connected_peers(); } int SceneTree::get_rpc_sender_id() const { - return rpc_sender_id; + return multiplayer->get_rpc_sender_id(); } void SceneTree::set_refuse_new_network_connections(bool p_refuse) { - ERR_FAIL_COND(!network_peer.is_valid()); - network_peer->set_refuse_new_connections(p_refuse); + multiplayer->set_refuse_new_network_connections(p_refuse); } bool SceneTree::is_refusing_new_network_connections() const { - - ERR_FAIL_COND_V(!network_peer.is_valid(), false); - - return network_peer->is_refusing_new_connections(); -} - -void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) { - - if (network_peer.is_null()) { - ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree."); - ERR_FAIL(); - } - - if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) { - ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree."); - ERR_FAIL(); - } - - if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) { - ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected."); - ERR_FAIL(); - } - - if (p_argcount > 255) { - ERR_EXPLAIN("Too many arguments >255."); - ERR_FAIL(); - } - - if (p_to != 0 && !connected_peers.has(ABS(p_to))) { - if (p_to == get_network_unique_id()) { - ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(get_network_unique_id())); - } else { - ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to)); - } - - ERR_FAIL(); - } - - NodePath from_path = p_from->get_path(); - ERR_FAIL_COND(from_path.is_empty()); - - //see if the path is cached - PathSentCache *psc = path_send_cache.getptr(from_path); - if (!psc) { - //path is not cached, create - path_send_cache[from_path] = PathSentCache(); - psc = path_send_cache.getptr(from_path); - psc->id = last_send_cache_id++; - } - - //create base packet, lots of hardcode because it must be tight - - int ofs = 0; - -#define MAKE_ROOM(m_amount) \ - if (packet_cache.size() < m_amount) packet_cache.resize(m_amount); - - //encode type - MAKE_ROOM(1); - packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; - ofs += 1; - - //encode ID - MAKE_ROOM(ofs + 4); - encode_uint32(psc->id, &packet_cache[ofs]); - ofs += 4; - - //encode function name - CharString name = String(p_name).utf8(); - int len = encode_cstring(name.get_data(), NULL); - MAKE_ROOM(ofs + len); - encode_cstring(name.get_data(), &packet_cache[ofs]); - ofs += len; - - if (p_set) { - //set argument - Error err = encode_variant(*p_arg[0], NULL, len); - ERR_FAIL_COND(err != OK); - MAKE_ROOM(ofs + len); - encode_variant(*p_arg[0], &packet_cache[ofs], len); - ofs += len; - - } else { - //call arguments - MAKE_ROOM(ofs + 1); - packet_cache[ofs] = p_argcount; - ofs += 1; - for (int i = 0; i < p_argcount; i++) { - Error err = encode_variant(*p_arg[i], NULL, len); - ERR_FAIL_COND(err != OK); - MAKE_ROOM(ofs + len); - encode_variant(*p_arg[i], &packet_cache[ofs], len); - ofs += len; - } - } - - //see if all peers have cached path (is so, call can be fast) - bool has_all_peers = true; - - List<int> peers_to_add; //if one is missing, take note to add it - - for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { - - if (p_to < 0 && E->get() == -p_to) - continue; //continue, excluded - - if (p_to > 0 && E->get() != p_to) - continue; //continue, not for this peer - - Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - - if (!F || F->get() == false) { - //path was not cached, or was cached but is unconfirmed - if (!F) { - //not cached at all, take note - peers_to_add.push_back(E->get()); - } - - has_all_peers = false; - } - } - - //those that need to be added, send a message for this - - for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) { - - //encode function name - CharString pname = String(from_path).utf8(); - int len = encode_cstring(pname.get_data(), NULL); - - Vector<uint8_t> packet; - - packet.resize(1 + 4 + len); - packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH; - encode_uint32(psc->id, &packet[1]); - encode_cstring(pname.get_data(), &packet[5]); - - network_peer->set_target_peer(E->get()); //to all of you - network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); - network_peer->put_packet(packet.ptr(), packet.size()); - - psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed - } - - //take chance and set transfer mode, since all send methods will use it - network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); - - if (has_all_peers) { - - //they all have verified paths, so send fast - network_peer->set_target_peer(p_to); //to all of you - network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love - } else { - //not all verified path, so send one by one - - //apend path at the end, since we will need it for some packets - CharString pname = String(from_path).utf8(); - int path_len = encode_cstring(pname.get_data(), NULL); - MAKE_ROOM(ofs + path_len); - encode_cstring(pname.get_data(), &packet_cache[ofs]); - - for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { - - if (p_to < 0 && E->get() == -p_to) - continue; //continue, excluded - - if (p_to > 0 && E->get() != p_to) - continue; //continue, not for this peer - - Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - ERR_CONTINUE(!F); //should never happen - - network_peer->set_target_peer(E->get()); //to this one specifically - - if (F->get() == true) { - //this one confirmed path, so use id - encode_uint32(psc->id, &packet_cache[1]); - network_peer->put_packet(packet_cache.ptr(), ofs); - } else { - //this one did not confirm path yet, so use entire path (sorry!) - encode_uint32(0x80000000 | ofs, &packet_cache[1]); //offset to path and flag - network_peer->put_packet(packet_cache.ptr(), ofs + path_len); - } - } - } -} - -void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { - - ERR_FAIL_COND(p_packet_len < 5); - - uint8_t packet_type = p_packet[0]; - - switch (packet_type) { - - case NETWORK_COMMAND_REMOTE_CALL: - case NETWORK_COMMAND_REMOTE_SET: { - - ERR_FAIL_COND(p_packet_len < 5); - uint32_t target = decode_uint32(&p_packet[1]); - - Node *node = NULL; - - if (target & 0x80000000) { - //use full path (not cached yet) - - int ofs = target & 0x7FFFFFFF; - ERR_FAIL_COND(ofs >= p_packet_len); - - String paths; - paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs); - - NodePath np = paths; - - node = get_root()->get_node(np); - if (node == NULL) { - ERR_EXPLAIN("Failed to get path from RPC: " + String(np)); - ERR_FAIL_COND(node == NULL); - } - } else { - //use cached path - int id = target; - - Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); - ERR_FAIL_COND(!E); - - Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id); - ERR_FAIL_COND(!F); - - PathGetCache::NodeInfo *ni = &F->get(); - //do proper caching later - - node = get_root()->get_node(ni->path); - if (node == NULL) { - ERR_EXPLAIN("Failed to get cached path from RPC: " + String(ni->path)); - ERR_FAIL_COND(node == NULL); - } - } - - ERR_FAIL_COND(p_packet_len < 6); - - //detect cstring end - int len_end = 5; - for (; len_end < p_packet_len; len_end++) { - if (p_packet[len_end] == 0) { - break; - } - } - - ERR_FAIL_COND(len_end >= p_packet_len); - - StringName name = String::utf8((const char *)&p_packet[5]); - - if (packet_type == NETWORK_COMMAND_REMOTE_CALL) { - - if (!node->can_call_rpc(name, p_from)) - return; - - int ofs = len_end + 1; - - ERR_FAIL_COND(ofs >= p_packet_len); - - int argc = p_packet[ofs]; - Vector<Variant> args; - Vector<const Variant *> argp; - args.resize(argc); - argp.resize(argc); - - ofs++; - - for (int i = 0; i < argc; i++) { - - ERR_FAIL_COND(ofs >= p_packet_len); - int vlen; - Error err = decode_variant(args[i], &p_packet[ofs], p_packet_len - ofs, &vlen); - ERR_FAIL_COND(err != OK); - //args[i]=p_packet[3+i]; - argp[i] = &args[i]; - ofs += vlen; - } - - Variant::CallError ce; - - node->call(name, (const Variant **)argp.ptr(), argc, ce); - if (ce.error != Variant::CallError::CALL_OK) { - String error = Variant::get_call_error_text(node, name, (const Variant **)argp.ptr(), argc, ce); - error = "RPC - " + error; - ERR_PRINTS(error); - } - - } else { - - if (!node->can_call_rset(name, p_from)) - return; - - int ofs = len_end + 1; - - ERR_FAIL_COND(ofs >= p_packet_len); - - Variant value; - decode_variant(value, &p_packet[ofs], p_packet_len - ofs); - - bool valid; - - node->set(name, value, &valid); - if (!valid) { - String error = "Error setting remote property '" + String(name) + "', not found in object of type " + node->get_class(); - ERR_PRINTS(error); - } - } - - } break; - case NETWORK_COMMAND_SIMPLIFY_PATH: { - - ERR_FAIL_COND(p_packet_len < 5); - int id = decode_uint32(&p_packet[1]); - - String paths; - paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5); - - NodePath path = paths; - - if (!path_get_cache.has(p_from)) { - path_get_cache[p_from] = PathGetCache(); - } - - PathGetCache::NodeInfo ni; - ni.path = path; - ni.instance = 0; - - path_get_cache[p_from].nodes[id] = ni; - - { - //send ack - - //encode path - CharString pname = String(path).utf8(); - int len = encode_cstring(pname.get_data(), NULL); - - Vector<uint8_t> packet; - - packet.resize(1 + len); - packet[0] = NETWORK_COMMAND_CONFIRM_PATH; - encode_cstring(pname.get_data(), &packet[1]); - - network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); - network_peer->set_target_peer(p_from); - network_peer->put_packet(packet.ptr(), packet.size()); - } - } break; - case NETWORK_COMMAND_CONFIRM_PATH: { - - String paths; - paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1); - - NodePath path = paths; - - PathSentCache *psc = path_send_cache.getptr(path); - ERR_FAIL_COND(!psc); - - Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); - ERR_FAIL_COND(!E); - E->get() = true; - } break; - } -} - -void SceneTree::_network_poll() { - - if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) - return; - - network_peer->poll(); - - if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here - return; - - while (network_peer->get_available_packet_count()) { - - int sender = network_peer->get_packet_peer(); - const uint8_t *packet; - int len; - - Error err = network_peer->get_packet(&packet, len); - if (err != OK) { - ERR_PRINT("Error getting packet!"); - } - - rpc_sender_id = sender; - _network_process_packet(sender, packet, len); - rpc_sender_id = 0; - - if (!network_peer.is_valid()) { - break; //it's also possible that a packet or RPC caused a disconnection, so also check here - } - } + return multiplayer->is_refusing_new_network_connections(); } void SceneTree::_bind_methods() { @@ -2141,10 +1776,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint); ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint); -#ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root); ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root); -#endif ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); @@ -2194,6 +1827,10 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene); + ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer); + ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer); + ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled); + ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled); ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer); ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server); @@ -2217,12 +1854,12 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling"); -#ifdef TOOLS_ENABLED ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root"); -#endif ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer", "get_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); ADD_SIGNAL(MethodInfo("tree_changed")); ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node"))); @@ -2318,7 +1955,6 @@ SceneTree::SceneTree() { call_lock = 0; root_lock = 0; node_count = 0; - rpc_sender_id = 0; //create with mainloop @@ -2327,6 +1963,10 @@ SceneTree::SceneTree() { if (!root->get_world().is_valid()) root->set_world(Ref<World>(memnew(World))); + // Initialize network state + multiplayer_poll = true; + set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI))); + //root->set_world_2d( Ref<World2D>( memnew( World2D ))); root->set_as_audio_listener(true); root->set_as_audio_listener_2d(true); @@ -2381,7 +2021,7 @@ SceneTree::SceneTree() { stretch_aspect = STRETCH_ASPECT_IGNORE; stretch_shrink = 1; - last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); + last_screen_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); _update_root_rect(); if (ScriptDebugger::get_singleton()) { @@ -2421,8 +2061,6 @@ SceneTree::SceneTree() { live_edit_root = NodePath("/root"); - last_send_cache_id = 1; - #endif use_font_oversampling = false; diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index c5357762ec..11201097d4 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -31,7 +31,7 @@ #ifndef SCENE_MAIN_LOOP_H #define SCENE_MAIN_LOOP_H -#include "io/networked_multiplayer_peer.h" +#include "io/multiplayer_api.h" #include "os/main_loop.h" #include "os/thread_safe.h" #include "scene/resources/mesh.h" @@ -161,7 +161,7 @@ private: bool ugc_locked; void _flush_ugc(); - _FORCE_INLINE_ void _update_group_order(Group &g); + _FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false); void _update_listener(); Array _get_nodes_in_group(const StringName &p_group); @@ -185,16 +185,9 @@ private: ///network/// - enum NetworkCommands { - NETWORK_COMMAND_REMOTE_CALL, - NETWORK_COMMAND_REMOTE_SET, - NETWORK_COMMAND_SIMPLIFY_PATH, - NETWORK_COMMAND_CONFIRM_PATH, - }; - - Ref<NetworkedMultiplayerPeer> network_peer; + Ref<MultiplayerAPI> multiplayer; + bool multiplayer_poll; - Set<int> connected_peers; void _network_peer_connected(int p_id); void _network_peer_disconnected(int p_id); @@ -202,45 +195,16 @@ private: void _connection_failed(); void _server_disconnected(); - int rpc_sender_id; - - //path sent caches - struct PathSentCache { - Map<int, bool> confirmed_peers; - int id; - }; - - HashMap<NodePath, PathSentCache> path_send_cache; - int last_send_cache_id; - - //path get caches - struct PathGetCache { - struct NodeInfo { - NodePath path; - ObjectID instance; - }; - - Map<int, NodeInfo> nodes; - }; - - Map<int, PathGetCache> path_get_cache; - - Vector<uint8_t> packet_cache; - - void _network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); - void _network_poll(); - static SceneTree *singleton; friend class Node; - void _rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount); - void tree_changed(); void node_added(Node *p_node); void node_removed(Node *p_node); Group *add_to_group(const StringName &p_group, Node *p_node); void remove_from_group(const StringName &p_group, Node *p_node); + void make_group_changed(const StringName &p_group); void _notify_group_pause(const StringName &p_group, int p_notification); void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input); @@ -428,10 +392,8 @@ public: //void change_scene(const String& p_path); //Node *get_loaded_scene(); -#ifdef TOOLS_ENABLED void set_edited_scene_root(Node *p_node); Node *get_edited_scene_root() const; -#endif void set_current_scene(Node *p_scene); Node *get_current_scene() const; @@ -450,6 +412,10 @@ public: //network API + Ref<MultiplayerAPI> get_multiplayer() const; + void set_multiplayer_poll_enabled(bool p_enabled); + bool is_multiplayer_poll_enabled() const; + void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer); Ref<NetworkedMultiplayerPeer> get_network_peer() const; bool is_network_server() const; diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index ad2cdbfd0f..c285694dfa 100755 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -107,7 +107,10 @@ bool Timer::has_autostart() const { return autostart; } -void Timer::start() { +void Timer::start(float p_time) { + if (p_time > 0) { + set_wait_time(p_time); + } time_left = wait_time; _set_process(true); } @@ -185,7 +188,7 @@ void Timer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_autostart", "enable"), &Timer::set_autostart); ClassDB::bind_method(D_METHOD("has_autostart"), &Timer::has_autostart); - ClassDB::bind_method(D_METHOD("start"), &Timer::start); + ClassDB::bind_method(D_METHOD("start", "time_sec"), &Timer::start, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("stop"), &Timer::stop); ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused); diff --git a/scene/main/timer.h b/scene/main/timer.h index 410d985407..2f42252a7e 100755 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -64,7 +64,7 @@ public: void set_autostart(bool p_start); bool has_autostart() const; - void start(); + void start(float p_time = -1); void stop(); void set_paused(bool p_paused); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 1ff1f4b6d8..d1b3eb9d9a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -41,7 +41,10 @@ #include "scene/3d/spatial.h" #include "scene/gui/control.h" #include "scene/gui/label.h" +#include "scene/gui/menu_button.h" #include "scene/gui/panel.h" +#include "scene/gui/panel_container.h" +#include "scene/gui/popup_menu.h" #include "scene/main/timer.h" #include "scene/resources/mesh.h" #include "scene/scene_string_names.h" @@ -72,6 +75,9 @@ void ViewportTexture::setup_local_to_scene() { vp->viewport_textures.insert(this); VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid); + + vp->texture_flags = flags; + VS::get_singleton()->texture_set_flags(vp->texture_rid, flags); } void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) { @@ -122,20 +128,18 @@ Ref<Image> ViewportTexture::get_data() const { return VS::get_singleton()->texture_get_data(vp->texture_rid); } void ViewportTexture::set_flags(uint32_t p_flags) { + flags = p_flags; if (!vp) return; - vp->texture_flags = p_flags; - VS::get_singleton()->texture_set_flags(vp->texture_rid, p_flags); + vp->texture_flags = flags; + VS::get_singleton()->texture_set_flags(vp->texture_rid, flags); } uint32_t ViewportTexture::get_flags() const { - if (!vp) - return 0; - - return vp->texture_flags; + return flags; } void ViewportTexture::_bind_methods() { @@ -143,12 +147,13 @@ void ViewportTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene); ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path"), "set_viewport_path_in_scene", "get_viewport_path_in_scene"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport"), "set_viewport_path_in_scene", "get_viewport_path_in_scene"); } ViewportTexture::ViewportTexture() { vp = NULL; + flags = 0; set_local_to_scene(true); proxy = VS::get_singleton()->texture_create(); } @@ -164,9 +169,9 @@ ViewportTexture::~ViewportTexture() { ///////////////////////////////////// -class TooltipPanel : public Panel { +class TooltipPanel : public PanelContainer { - GDCLASS(TooltipPanel, Panel) + GDCLASS(TooltipPanel, PanelContainer) public: TooltipPanel(){}; }; @@ -180,7 +185,9 @@ public: Viewport::GUI::GUI() { + dragging = false; mouse_focus = NULL; + mouse_click_grabber = NULL; mouse_focus_button = -1; key_focus = NULL; mouse_over = NULL; @@ -188,10 +195,12 @@ Viewport::GUI::GUI() { tooltip = NULL; tooltip_popup = NULL; tooltip_label = NULL; + subwindow_visibility_dirty = false; subwindow_order_dirty = false; } ///////////////////////////////////// + void Viewport::_update_stretch_transform() { if (size_override_stretch && size_override) { @@ -318,6 +327,11 @@ void Viewport::_notification(int p_what) { first->make_current(); } #endif + + // Enable processing for tooltips, collision debugging, physics object picking, etc. + set_process_internal(true); + set_physics_process_internal(true); + } break; case NOTIFICATION_EXIT_TREE: { @@ -345,15 +359,18 @@ void Viewport::_notification(int p_what) { VS::get_singleton()->viewport_set_active(viewport, false); } break; - case NOTIFICATION_PHYSICS_PROCESS: { + case NOTIFICATION_INTERNAL_PROCESS: { if (gui.tooltip_timer >= 0) { - gui.tooltip_timer -= get_physics_process_delta_time(); + gui.tooltip_timer -= get_process_delta_time(); if (gui.tooltip_timer < 0) { _gui_show_tooltip(); } } + } break; + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug); @@ -428,7 +445,7 @@ void Viewport::_notification(int p_what) { Vector2 point = get_canvas_transform().affine_inverse().xform(pos); Physics2DDirectSpaceState::ShapeResult res[64]; - int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true); + int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true); for (int i = 0; i < rc; i++) { if (res[i].collider_id && res[i].collider) { @@ -511,7 +528,7 @@ void Viewport::_notification(int p_what) { PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { - bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true); + bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true); ObjectID new_collider = 0; if (col) { @@ -547,7 +564,7 @@ void Viewport::_notification(int p_what) { PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { - bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true); + bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true); ObjectID new_collider = 0; if (col) { CollisionObject *co = Object::cast_to<CollisionObject>(result.collider); @@ -613,7 +630,7 @@ Rect2 Viewport::get_visible_rect() const { if (size == Size2()) { - r = Rect2(Point2(), Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height)); + r = Rect2(Point2(), Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height)); } else { r = Rect2(Point2(), size); @@ -1241,6 +1258,24 @@ void Viewport::warp_mouse(const Vector2 &p_pos) { Input::get_singleton()->warp_mouse_position(gpos); } +void Viewport::_gui_prepare_subwindows() { + + if (gui.subwindow_visibility_dirty) { + + gui.subwindows.clear(); + for (List<Control *>::Element *E = gui.all_known_subwindows.front(); E; E = E->next()) { + if (E->get()->is_visible_in_tree()) { + gui.subwindows.push_back(E->get()); + } + } + + gui.subwindow_visibility_dirty = false; + gui.subwindow_order_dirty = true; + } + + _gui_sort_subwindows(); +} + void Viewport::_gui_sort_subwindows() { if (!gui.subwindow_order_dirty) @@ -1274,7 +1309,36 @@ void Viewport::_gui_cancel_tooltip() { if (gui.tooltip_popup) { gui.tooltip_popup->queue_delete(); gui.tooltip_popup = NULL; + gui.tooltip_label = NULL; + } +} + +String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which) { + + Vector2 pos = p_pos; + String tooltip; + + while (p_control) { + + tooltip = p_control->get_tooltip(pos); + + if (r_which) { + *r_which = p_control; + } + + if (tooltip != String()) + break; + pos = p_control->get_transform().xform(pos); + + if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) + break; + if (p_control->is_set_as_toplevel()) + break; + + p_control = p_control->get_parent_control(); } + + return tooltip; } void Viewport::_gui_show_tooltip() { @@ -1283,41 +1347,49 @@ void Viewport::_gui_show_tooltip() { return; } - String tooltip = gui.tooltip->get_tooltip(gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos)); + Control *which = NULL; + String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos), &which); if (tooltip.length() == 0) return; // bye if (gui.tooltip_popup) { memdelete(gui.tooltip_popup); gui.tooltip_popup = NULL; + gui.tooltip_label = NULL; } - if (!gui.tooltip) { + if (!which) { return; } - Control *rp = gui.tooltip->get_root_parent_control(); + Control *rp = which; //->get_root_parent_control(); if (!rp) return; - gui.tooltip_popup = memnew(TooltipPanel); + gui.tooltip_popup = which->make_custom_tooltip(tooltip); + + if (!gui.tooltip_popup) { + gui.tooltip_popup = memnew(TooltipPanel); + + gui.tooltip_label = memnew(TooltipLabel); + gui.tooltip_popup->add_child(gui.tooltip_label); + + Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel"); + + gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT)); + gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP)); + gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT)); + gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM)); + gui.tooltip_label->set_text(tooltip.strip_edges()); + } rp->add_child(gui.tooltip_popup); gui.tooltip_popup->force_parent_owned(); - gui.tooltip_label = memnew(TooltipLabel); - gui.tooltip_popup->add_child(gui.tooltip_label); gui.tooltip_popup->set_as_toplevel(true); - gui.tooltip_popup->hide(); + //gui.tooltip_popup->hide(); - Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel"); - - gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT)); - gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP)); - gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT)); - gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM)); - gui.tooltip_label->set_text(tooltip.strip_edges()); - Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size()); - Rect2 vr = gui.tooltip_label->get_viewport_rect(); + Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_popup->get_minimum_size()); + Rect2 vr = gui.tooltip_popup->get_viewport_rect(); if (r.size.x + r.position.x > vr.size.x) r.position.x = vr.size.x - r.size.x; else if (r.position.x < 0) @@ -1349,6 +1421,8 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_LEFT || mb->get_button_index() == BUTTON_WHEEL_RIGHT)); + Ref<InputEventPanGesture> pn = p_input; + cant_stop_me_now = pn.is_valid() || cant_stop_me_now; bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != NULL; @@ -1357,12 +1431,14 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Control *control = Object::cast_to<Control>(ci); if (control) { - control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev); + + control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it) if (gui.key_event_accepted) break; if (!control->is_inside_tree()) break; - control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); + control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev); + if (!control->is_inside_tree() || control->is_set_as_toplevel()) break; if (gui.key_event_accepted) @@ -1383,7 +1459,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Control *Viewport::_gui_find_control(const Point2 &p_global) { - _gui_sort_subwindows(); + _gui_prepare_subwindows(); for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) { @@ -1431,12 +1507,6 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ if (Object::cast_to<Viewport>(p_node)) return NULL; - Control *c = Object::cast_to<Control>(p_node); - - if (c) { - //print_line("at "+String(c->get_path())+" POS "+c->get_position()+" bt "+p_xform); - } - //subwindows first!! if (!p_node->is_visible()) { @@ -1449,6 +1519,8 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ if (matrix.basis_determinant() == 0.0f) return NULL; + Control *c = Object::cast_to<Control>(p_node); + if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) { for (int i = p_node->get_child_count() - 1; i >= 0; i--) { @@ -1531,7 +1603,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (mb->is_pressed()) { Size2 pos = mpos; - if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) { + if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) { //do not steal mouse focus and stuff @@ -1579,7 +1651,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { */ gui.mouse_focus = _gui_find_control(pos); - //print_line("has mf "+itos(gui.mouse_focus!=NULL)); gui.mouse_focus_button = mb->get_button_index(); if (!gui.mouse_focus) { @@ -1608,11 +1679,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { arr.push_back(gui.mouse_focus->get_class()); ScriptDebugger::get_singleton()->send_message("click_ctrl", arr); } - -/*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) { - - print_line(String(gui.mouse_focus->get_path())+" - "+pos); - }*/ #endif if (mb->get_button_index() == BUTTON_LEFT) { //assign focus @@ -1653,6 +1719,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } gui.drag_data = Variant(); + gui.dragging = false; if (gui.drag_preview) { memdelete(gui.drag_preview); @@ -1682,6 +1749,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } gui.drag_data = Variant(); + gui.dragging = false; _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); //change mouse accordingly } @@ -1744,10 +1812,13 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *control = Object::cast_to<Control>(ci); if (control) { + gui.dragging = true; gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum); if (gui.drag_data.get_type() != Variant::NIL) { gui.mouse_focus = NULL; + } else { + gui.dragging = false; } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) @@ -1781,8 +1852,32 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) { Control *top = gui.modal_stack.back()->get(); + if (over != top && !top->is_a_parent_of(over)) { - over = NULL; //nothing can be found outside the modal stack + + PopupMenu *popup_menu = Object::cast_to<PopupMenu>(top); + MenuButton *popup_menu_parent = NULL; + MenuButton *menu_button = Object::cast_to<MenuButton>(over); + + if (popup_menu) + popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent()); + + // If the mouse is over a menu button, this menu will open automatically + // if there is already a pop-up menu open at the same hierarchical level. + if (popup_menu_parent && menu_button && + popup_menu_parent->get_icon().is_null() && + menu_button->get_icon().is_null() && + (popup_menu->get_parent()->get_parent()->is_a_parent_of(menu_button) || + menu_button->get_parent()->is_a_parent_of(popup_menu))) { + + popup_menu->notification(Control::NOTIFICATION_MODAL_CLOSE); + popup_menu->_modal_stack_remove(); + popup_menu->hide(); + + menu_button->pressed(); + } else { + over = NULL; //nothing can be found outside the modal stack + } } } @@ -1804,7 +1899,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (!over) { - OS::get_singleton()->set_cursor_shape(OS::CURSOR_ARROW); + OS::get_singleton()->set_cursor_shape((OS::CursorShape)Input::get_singleton()->get_default_cursor_shape()); return; } @@ -1832,13 +1927,18 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { bool is_tooltip_shown = false; if (gui.tooltip_popup) { - if (can_tooltip) { - String tooltip = over->get_tooltip(gui.tooltip->get_global_transform().xform_inv(mpos)); + if (can_tooltip && gui.tooltip) { + String tooltip = _gui_get_tooltip(over, gui.tooltip->get_global_transform().xform_inv(mpos)); if (tooltip.length() == 0) _gui_cancel_tooltip(); - else if (tooltip == gui.tooltip_label->get_text()) + else if (gui.tooltip_label) { + if (tooltip == gui.tooltip_label->get_text()) { + is_tooltip_shown = true; + } + } else if (tooltip == String(gui.tooltip_popup->call("get_tooltip_text"))) { is_tooltip_shown = true; + } } else _gui_cancel_tooltip(); } @@ -1855,7 +1955,23 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { mm->set_position(pos); - Control::CursorShape cursor_shape = over->get_cursor_shape(pos); + Control::CursorShape cursor_shape = Control::CURSOR_ARROW; + { + Control *c = over; + Vector2 cpos = pos; + while (c) { + cursor_shape = c->get_cursor_shape(cpos); + cpos = c->get_transform().xform(cpos); + if (cursor_shape != Control::CURSOR_ARROW) + break; + if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) + break; + if (c->is_set_as_toplevel()) + break; + c = c->get_parent_control(); + } + } + OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape); if (over->can_process()) { @@ -1925,6 +2041,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Ref<InputEventGesture> gesture_event = p_event; if (gesture_event.is_valid()) { + gui.key_event_accepted = false; + _gui_cancel_tooltip(); Size2 pos = gesture_event->get_position(); @@ -2017,6 +2135,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { top->notification(Control::NOTIFICATION_MODAL_CLOSE); top->_modal_stack_remove(); top->hide(); + // Close modal, set input as handled + get_tree()->set_input_as_handled(); + return; } } @@ -2078,8 +2199,14 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) { List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) { - gui.subwindow_order_dirty = true; - return gui.subwindows.push_back(p_control); + p_control->connect("visibility_changed", this, "_subwindow_visibility_changed"); + + if (p_control->is_visible_in_tree()) { + gui.subwindow_order_dirty = true; + gui.subwindows.push_back(p_control); + } + + return gui.all_known_subwindows.push_back(p_control); } void Viewport::_gui_set_subwindow_order_dirty() { @@ -2131,6 +2258,7 @@ void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control * ERR_EXPLAIN("Drag data must be a value"); ERR_FAIL_COND(p_data.get_type() == Variant::NIL); + gui.dragging = true; gui.drag_data = p_data; gui.mouse_focus = NULL; @@ -2153,9 +2281,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { p_control->set_position(gui.last_mouse_pos); p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport p_control->raise(); - if (gui.drag_preview) { - memdelete(gui.drag_preview); - } + gui.drag_preview = p_control; } @@ -2166,7 +2292,17 @@ void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) { void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) { - gui.subwindows.erase(SI); + ERR_FAIL_COND(!SI); + + Control *control = SI->get(); + + control->disconnect("visibility_changed", this, "_subwindow_visibility_changed"); + + List<Control *>::Element *E = gui.subwindows.find(control); + if (E) + gui.subwindows.erase(E); + + gui.all_known_subwindows.erase(SI); } void Viewport::_gui_unfocus_control(Control *p_control) { @@ -2193,7 +2329,7 @@ void Viewport::_gui_hid_control(Control *p_control) { */ if (gui.key_focus == p_control) - gui.key_focus = NULL; + _gui_remove_focus(); if (gui.mouse_over == p_control) gui.mouse_over = NULL; if (gui.tooltip == p_control) @@ -2264,7 +2400,7 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) { else p_control->_modal_set_prev_focus_owner(0); - if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus)) { + if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus) && !gui.mouse_click_grabber) { Ref<InputEventMouseButton> mb; mb.instance(); mb->set_position(gui.mouse_focus->get_local_mouse_position()); @@ -2286,9 +2422,22 @@ Control *Viewport::_gui_get_focus_owner() { void Viewport::_gui_grab_click_focus(Control *p_control) { + gui.mouse_click_grabber = p_control; + call_deferred("_post_gui_grab_click_focus"); +} + +void Viewport::_post_gui_grab_click_focus() { + + Control *focus_grabber = gui.mouse_click_grabber; + if (!focus_grabber) { + // Redundant grab requests were made + return; + } + gui.mouse_click_grabber = NULL; + if (gui.mouse_focus) { - if (gui.mouse_focus == p_control) + if (gui.mouse_focus == focus_grabber) return; Ref<InputEventMouseButton> mb; mb.instance(); @@ -2299,9 +2448,9 @@ void Viewport::_gui_grab_click_focus(Control *p_control) { mb->set_position(click); mb->set_button_index(gui.mouse_focus_button); mb->set_pressed(false); - gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb); + gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb); - gui.mouse_focus = p_control; + gui.mouse_focus = focus_grabber; gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse(); click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); mb->set_position(click); @@ -2404,9 +2553,14 @@ Rect2 Viewport::get_attach_to_screen_rect() const { void Viewport::set_physics_object_picking(bool p_enable) { physics_object_picking = p_enable; - set_physics_process(physics_object_picking); - if (!physics_object_picking) + if (!physics_object_picking) { physics_picking_events.clear(); + } +} + +bool Viewport::get_physics_object_picking() { + + return physics_object_picking; } Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const { @@ -2420,11 +2574,6 @@ Vector2 Viewport::get_camera_rect_size() const { return size; } -bool Viewport::get_physics_object_picking() { - - return physics_object_picking; -} - bool Viewport::gui_has_modal_stack() const { return gui.modal_stack.size(); @@ -2449,6 +2598,16 @@ bool Viewport::is_3d_disabled() const { return disable_3d; } +void Viewport::set_keep_3d_linear(bool p_keep_3d_linear) { + keep_3d_linear = p_keep_3d_linear; + VS::get_singleton()->viewport_set_keep_3d_linear(viewport, keep_3d_linear); +} + +bool Viewport::get_keep_3d_linear() const { + + return keep_3d_linear; +} + Variant Viewport::gui_get_drag_data() const { return gui.drag_data; } @@ -2539,6 +2698,9 @@ bool Viewport::is_snap_controls_to_pixels_enabled() const { return snap_controls_to_pixels; } +bool Viewport::gui_is_dragging() const { + return gui.dragging; +} void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr); @@ -2625,6 +2787,7 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack); ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data); + ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging); ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); @@ -2632,8 +2795,12 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d); ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled); + ClassDB::bind_method(D_METHOD("set_keep_3d_linear", "keep_3d_linear"), &Viewport::set_keep_3d_linear); + ClassDB::bind_method(D_METHOD("get_keep_3d_linear"), &Viewport::get_keep_3d_linear); + ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip); ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus); + ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus); ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size); ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size); @@ -2644,6 +2811,8 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv); ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv); + ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); @@ -2655,6 +2824,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear"); ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage"); ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw"); ADD_GROUP("Render Target", "render_target_"); @@ -2723,6 +2893,13 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME); } +void Viewport::_subwindow_visibility_changed() { + + // unfortunately, we don't know the sender, i.e. which subwindow changed; + // so we have to check them all. + gui.subwindow_visibility_dirty = true; +} + Viewport::Viewport() { world_2d = Ref<World2D>(memnew(World2D)); @@ -2777,6 +2954,7 @@ Viewport::Viewport() { disable_input = false; disable_3d = false; + keep_3d_linear = false; //window tooltip gui.tooltip_timer = -1; @@ -2789,6 +2967,7 @@ Viewport::Viewport() { gui.drag_preview = NULL; gui.drag_attempted = false; gui.canvas_sort_index = 0; + gui.roots_order_dirty = false; msaa = MSAA_DISABLED; hdr = true; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 07bbd3f1fa..450f235b79 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -31,11 +31,11 @@ #ifndef VIEWPORT_H #define VIEWPORT_H -#include "math_2d.h" #include "scene/main/node.h" #include "scene/resources/texture.h" #include "scene/resources/world_2d.h" #include "servers/visual_server.h" +#include "transform_2d.h" /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -58,6 +58,7 @@ class ViewportTexture : public Texture { friend class Viewport; Viewport *vp; + uint32_t flags; RID proxy; @@ -226,6 +227,7 @@ private: void _update_global_transform(); bool disable_3d; + bool keep_3d_linear; UpdateMode update_mode; RID texture_rid; uint32_t texture_flags; @@ -248,11 +250,12 @@ private: bool key_event_accepted; Control *mouse_focus; + Control *mouse_click_grabber; int mouse_focus_button; Control *key_focus; Control *mouse_over; Control *tooltip; - Panel *tooltip_popup; + Control *tooltip_popup; Label *tooltip_label; Point2 tooltip_pos; Point2 last_mouse_pos; @@ -265,10 +268,13 @@ private: List<Control *> modal_stack; Transform2D focus_inv_xform; bool subwindow_order_dirty; - List<Control *> subwindows; + bool subwindow_visibility_dirty; + List<Control *> subwindows; // visible subwindows + List<Control *> all_known_subwindows; bool roots_order_dirty; List<Control *> roots; int canvas_sort_index; //for sorting items with canvas as root + bool dragging; GUI(); } gui; @@ -276,6 +282,7 @@ private: bool disable_input; void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input); + void _gui_prepare_subwindows(); void _gui_sort_subwindows(); void _gui_sort_roots(); void _gui_sort_modal_stack(); @@ -306,6 +313,7 @@ private: void _gui_remove_root_control(List<Control *>::Element *RI); void _gui_remove_subwindow_control(List<Control *>::Element *SI); + String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which = NULL); void _gui_cancel_tooltip(); void _gui_show_tooltip(); @@ -323,6 +331,7 @@ private: bool _gui_control_has_focus(const Control *p_control); void _gui_control_grab_focus(Control *p_control); void _gui_grab_click_focus(Control *p_control); + void _post_gui_grab_click_focus(); void _gui_accept_event(); Control *_gui_get_focus_owner(); @@ -431,6 +440,9 @@ public: void set_disable_3d(bool p_disable); bool is_3d_disabled() const; + void set_keep_3d_linear(bool p_keep_3d_linear); + bool get_keep_3d_linear() const; + void set_attach_to_screen_rect(const Rect2 &p_rect); Rect2 get_attach_to_screen_rect() const; @@ -461,6 +473,10 @@ public: void set_snap_controls_to_pixels(bool p_enable); bool is_snap_controls_to_pixels_enabled() const; + void _subwindow_visibility_changed(); + + bool gui_is_dragging() const; + Viewport(); ~Viewport(); }; |