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-rw-r--r--scene/main/canvas_item.cpp13
-rw-r--r--scene/main/canvas_item.h2
-rw-r--r--scene/main/node.cpp300
-rw-r--r--scene/main/node.h57
-rw-r--r--scene/main/scene_tree.cpp37
-rw-r--r--scene/main/scene_tree.h10
-rw-r--r--scene/main/viewport.cpp457
-rw-r--r--scene/main/viewport.h58
-rw-r--r--scene/main/window.cpp12
9 files changed, 554 insertions, 392 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index f2415eaf71..64b169b1fb 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -151,9 +151,7 @@ void CanvasItem::_update_callback() {
current_item_drawn = this;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_draw);
- }
+ GDVIRTUAL_CALL(_draw);
current_item_drawn = nullptr;
drawing = false;
}
@@ -573,6 +571,12 @@ void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const
p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
+void CanvasItem::draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, double p_outline, double p_pixel_range) {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL_COND(p_texture.is_null());
+ RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(canvas_item, p_rect, p_texture->get_rid(), p_src_rect, p_modulate, p_outline, p_pixel_range);
+}
+
void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -883,6 +887,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("draw_msdf_texture_rect_region", "texture", "rect", "src_rect", "modulate", "outline", "pixel_range"), &CanvasItem::draw_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(0.0), DEFVAL(4.0));
ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box);
ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
@@ -934,7 +939,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clip_children", "enable"), &CanvasItem::set_clip_children);
ClassDB::bind_method(D_METHOD("is_clipping_children"), &CanvasItem::is_clipping_children);
- BIND_VMETHOD(MethodInfo("_draw"));
+ GDVIRTUAL_BIND(_draw);
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index dc7ad2bf5d..01ed47d4dc 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -142,6 +142,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL0(_draw)
public:
enum {
NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique
@@ -225,6 +226,7 @@ public:
void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1));
void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
+ void draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), double p_outline = 0.0, double p_pixel_range = 4.0);
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1);
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 155af30a6d..f5d2d2f2a2 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -48,22 +48,18 @@
#include <stdint.h>
VARIANT_ENUM_CAST(Node::ProcessMode);
+VARIANT_ENUM_CAST(Node::InternalMode);
int Node::orphan_node_count = 0;
void Node::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_PROCESS: {
- if (get_script_instance()) {
- Variant time = get_process_delta_time();
- get_script_instance()->call(SceneStringNames::get_singleton()->_process, time);
- }
+ GDVIRTUAL_CALL(_process, get_process_delta_time());
+
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
- if (get_script_instance()) {
- Variant time = get_physics_process_delta_time();
- get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time);
- }
+ GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time());
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -74,7 +70,9 @@ void Node::_notification(int p_notification) {
if (data.parent) {
data.process_owner = data.parent->data.process_owner;
} else {
- data.process_owner = nullptr;
+ ERR_PRINT("The root node can't be set to Inherit process mode, reverting to Pausable instead.");
+ data.process_mode = PROCESS_MODE_PAUSABLE;
+ data.process_owner = this;
}
} else {
data.process_owner = this;
@@ -127,29 +125,27 @@ void Node::_notification(int p_notification) {
}
} break;
case NOTIFICATION_READY: {
- if (get_script_instance()) {
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) {
- set_process_input(true);
- }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
+ set_process_input(true);
+ }
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) {
- set_process_unhandled_input(true);
- }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
+ set_process_unhandled_input(true);
+ }
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) {
- set_process_unhandled_key_input(true);
- }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
+ set_process_unhandled_key_input(true);
+ }
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) {
- set_process(true);
- }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
+ set_process(true);
+ }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
+ set_physics_process(true);
+ }
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) {
- set_physics_process(true);
- }
+ GDVIRTUAL_CALL(_ready);
- get_script_instance()->call(SceneStringNames::get_singleton()->_ready);
- }
if (data.filename.length()) {
ERR_FAIL_COND(!is_inside_tree());
get_multiplayer()->scene_enter_exit_notify(data.filename, this, true);
@@ -221,9 +217,7 @@ void Node::_propagate_enter_tree() {
notification(NOTIFICATION_ENTER_TREE);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_enter_tree);
- }
+ GDVIRTUAL_CALL(_enter_tree);
emit_signal(SceneStringNames::get_singleton()->tree_entered);
@@ -269,9 +263,8 @@ void Node::_propagate_exit_tree() {
data.blocked--;
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_exit_tree);
- }
+ GDVIRTUAL_CALL(_exit_tree);
+
emit_signal(SceneStringNames::get_singleton()->tree_exiting);
notification(NOTIFICATION_EXIT_TREE, true);
@@ -300,14 +293,40 @@ void Node::_propagate_exit_tree() {
void Node::move_child(Node *p_child, int p_pos) {
ERR_FAIL_NULL(p_child);
- ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos));
ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
+
+ // We need to check whether node is internal and move it only in the relevant node range.
+ if (p_child->_is_internal_front()) {
+ ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos));
+ _move_child(p_child, p_pos);
+ } else if (p_child->_is_internal_back()) {
+ ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos));
+ _move_child(p_child, data.children.size() - data.internal_children_back + p_pos);
+ } else {
+ ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos));
+ _move_child(p_child, p_pos + data.internal_children_front);
+ }
+}
+
+void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) {
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
// Specifying one place beyond the end
// means the same as moving to the last position
- if (p_pos == data.children.size()) {
- p_pos--;
+ if (!p_ignore_end) { // p_ignore_end is a little hack to make back internal children work properly.
+ if (p_child->_is_internal_front()) {
+ if (p_pos == data.internal_children_front) {
+ p_pos--;
+ }
+ } else if (p_child->_is_internal_back()) {
+ if (p_pos == data.children.size()) {
+ p_pos--;
+ }
+ } else {
+ if (p_pos == data.children.size() - data.internal_children_back) {
+ p_pos--;
+ }
+ }
}
if (p_child->data.pos == p_pos) {
@@ -348,7 +367,14 @@ void Node::raise() {
return;
}
- data.parent->move_child(this, data.parent->data.children.size() - 1);
+ // Internal children move within a different index range.
+ if (_is_internal_front()) {
+ data.parent->move_child(this, data.parent->data.internal_children_front - 1);
+ } else if (_is_internal_back()) {
+ data.parent->move_child(this, data.parent->data.internal_children_back - 1);
+ } else {
+ data.parent->move_child(this, data.parent->get_child_count(false) - 1);
+ }
}
void Node::add_child_notify(Node *p_child) {
@@ -412,18 +438,18 @@ void Node::set_process_mode(ProcessMode p_mode) {
bool prev_can_process = can_process();
bool prev_enabled = _is_enabled();
- data.process_mode = p_mode;
-
- if (data.process_mode == PROCESS_MODE_INHERIT) {
+ if (p_mode == PROCESS_MODE_INHERIT) {
if (data.parent) {
- data.process_owner = data.parent->data.owner;
+ data.process_owner = data.parent->data.process_owner;
} else {
- data.process_owner = nullptr;
+ ERR_FAIL_MSG("The root node can't be set to Inherit process mode.");
}
} else {
data.process_owner = this;
}
+ data.process_mode = p_mode;
+
bool next_can_process = can_process();
bool next_enabled = _is_enabled();
@@ -492,32 +518,32 @@ void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int
}
}
-void Node::set_network_master(int p_peer_id, bool p_recursive) {
- data.network_master = p_peer_id;
+void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
+ data.multiplayer_authority = p_peer_id;
if (p_recursive) {
for (int i = 0; i < data.children.size(); i++) {
- data.children[i]->set_network_master(p_peer_id, true);
+ data.children[i]->set_multiplayer_authority(p_peer_id, true);
}
}
}
-int Node::get_network_master() const {
- return data.network_master;
+int Node::get_multiplayer_authority() const {
+ return data.multiplayer_authority;
}
-bool Node::is_network_master() const {
+bool Node::is_multiplayer_authority() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return get_multiplayer()->get_network_unique_id() == data.network_master;
+ return get_multiplayer()->get_unique_id() == data.multiplayer_authority;
}
/***** RPC CONFIG ********/
-uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
+uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel) {
for (int i = 0; i < data.rpc_methods.size(); i++) {
if (data.rpc_methods[i].name == p_method) {
- MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i];
+ Multiplayer::RPCConfig &nd = data.rpc_methods.write[i];
nd.rpc_mode = p_rpc_mode;
nd.transfer_mode = p_transfer_mode;
nd.channel = p_channel;
@@ -525,7 +551,7 @@ uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_
}
}
// New method
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCConfig nd;
nd.name = p_method;
nd.rpc_mode = p_rpc_mode;
nd.transfer_mode = p_transfer_mode;
@@ -618,7 +644,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!is_inside_tree());
- get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount);
+ get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
}
Ref<MultiplayerAPI> Node::get_multiplayer() const {
@@ -639,7 +665,7 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
-Vector<MultiplayerAPI::RPCConfig> Node::get_node_rpc_methods() const {
+Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const {
return data.rpc_methods;
}
@@ -678,6 +704,9 @@ bool Node::_can_process(bool p_paused) const {
process_mode = data.process_mode;
}
+ // The owner can't be set to inherit, must be a bug.
+ ERR_FAIL_COND_V(process_mode == PROCESS_MODE_INHERIT, false);
+
if (process_mode == PROCESS_MODE_DISABLED) {
return false;
} else if (process_mode == PROCESS_MODE_ALWAYS) {
@@ -1067,6 +1096,10 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
p_child->data.pos = data.children.size();
data.children.push_back(p_child);
p_child->data.parent = this;
+
+ if (data.internal_children_back > 0) {
+ _move_child(p_child, data.children.size() - data.internal_children_back - 1);
+ }
p_child->notification(NOTIFICATION_PARENTED);
if (data.tree) {
@@ -1079,7 +1112,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
add_child_notify(p_child);
}
-void Node::add_child(Node *p_child, bool p_legible_unique_name) {
+void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
@@ -1088,19 +1121,35 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) {
#endif
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
- /* Validate name */
_validate_child_name(p_child, p_legible_unique_name);
-
_add_child_nocheck(p_child, p_child->data.name);
+
+ if (p_internal == INTERNAL_MODE_FRONT) {
+ _move_child(p_child, data.internal_children_front);
+ data.internal_children_front++;
+ } else if (p_internal == INTERNAL_MODE_BACK) {
+ if (data.internal_children_back > 0) {
+ _move_child(p_child, data.children.size() - 1, true);
+ }
+ data.internal_children_back++;
+ }
}
void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_sibling);
+ ERR_FAIL_NULL(data.parent);
ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead.");
- get_parent()->add_child(p_sibling, p_legible_unique_name);
- get_parent()->move_child(p_sibling, this->get_index() + 1);
+ InternalMode internal = INTERNAL_MODE_DISABLED;
+ if (_is_internal_front()) { // The sibling will have the same internal status.
+ internal = INTERNAL_MODE_FRONT;
+ } else if (_is_internal_back()) {
+ internal = INTERNAL_MODE_BACK;
+ }
+
+ data.parent->add_child(p_sibling, p_legible_unique_name, internal);
+ data.parent->_move_child(p_sibling, get_index() + 1);
}
void Node::_propagate_validate_owner() {
@@ -1154,7 +1203,12 @@ void Node::remove_child(Node *p_child) {
ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name()));
//ERR_FAIL_COND( p_child->data.blocked > 0 );
- //if (data.scene) { does not matter
+ // If internal child, update the counter.
+ if (p_child->_is_internal_front()) {
+ data.internal_children_front--;
+ } else if (p_child->_is_internal_back()) {
+ data.internal_children_back--;
+ }
p_child->_set_tree(nullptr);
//}
@@ -1184,17 +1238,29 @@ void Node::remove_child(Node *p_child) {
}
}
-int Node::get_child_count() const {
- return data.children.size();
+int Node::get_child_count(bool p_include_internal) const {
+ if (p_include_internal) {
+ return data.children.size();
+ } else {
+ return data.children.size() - data.internal_children_front - data.internal_children_back;
+ }
}
-Node *Node::get_child(int p_index) const {
- if (p_index < 0) {
- p_index += data.children.size();
+Node *Node::get_child(int p_index, bool p_include_internal) const {
+ if (p_include_internal) {
+ if (p_index < 0) {
+ p_index += data.children.size();
+ }
+ ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr);
+ return data.children[p_index];
+ } else {
+ if (p_index < 0) {
+ p_index += data.children.size() - data.internal_children_front - data.internal_children_back;
+ }
+ ERR_FAIL_INDEX_V(p_index, data.children.size() - data.internal_children_front - data.internal_children_back, nullptr);
+ p_index += data.internal_children_front;
+ return data.children[p_index];
}
- ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr);
-
- return data.children[p_index];
}
Node *Node::_get_child_by_name(const StringName &p_name) const {
@@ -1726,7 +1792,13 @@ void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
data.blocked--;
}
-int Node::get_index() const {
+int Node::get_index(bool p_include_internal) const {
+ // p_include_internal = false doesn't make sense if the node is internal.
+ ERR_FAIL_COND_V_MSG(!p_include_internal && (_is_internal_front() || _is_internal_back()), -1, "Node is internal. Can't get index with 'include_internal' being false.");
+
+ if (data.parent && !p_include_internal) {
+ return data.pos - data.parent->data.internal_children_front;
+ }
return data.pos;
}
@@ -2438,12 +2510,12 @@ void Node::queue_delete() {
}
}
-TypedArray<Node> Node::_get_children() const {
+TypedArray<Node> Node::_get_children(bool p_include_internal) const {
TypedArray<Node> arr;
- int cc = get_child_count();
+ int cc = get_child_count(p_include_internal);
arr.resize(cc);
for (int i = 0; i < cc; i++) {
- arr[i] = get_child(i);
+ arr[i] = get_child(i, p_include_internal);
}
return arr;
@@ -2496,9 +2568,14 @@ void Node::clear_internal_tree_resource_paths() {
}
TypedArray<String> Node::get_configuration_warnings() const {
- if (get_script_instance() && get_script_instance()->get_script().is_valid() &&
- get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warnings")) {
- return get_script_instance()->call("_get_configuration_warnings");
+ Vector<String> warnings;
+ if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
+ TypedArray<String> ret;
+ ret.resize(warnings.size());
+ for (int i = 0; i < warnings.size(); i++) {
+ ret[i] = warnings[i];
+ }
+ return ret;
}
return Array();
}
@@ -2544,6 +2621,37 @@ void Node::request_ready() {
data.ready_first = true;
}
+void Node::_call_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ input(p_event);
+}
+void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_unhandled_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ unhandled_input(p_event);
+}
+void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_unhandled_key_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ unhandled_key_input(p_event);
+}
+
+void Node::input(const Ref<InputEvent> &p_event) {
+}
+
+void Node::unhandled_input(const Ref<InputEvent> &p_event) {
+}
+
+void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
+}
+
void Node::_bind_methods() {
GLOBAL_DEF("editor/node_naming/name_num_separator", 0);
ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_num_separator", PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
@@ -2554,11 +2662,11 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
- ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name"), &Node::add_child, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
- ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count);
- ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children);
- ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
+ ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript.
+ ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false));
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
@@ -2582,7 +2690,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
- ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index);
+ ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false));
ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename);
@@ -2625,6 +2733,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
+ ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance);
+ ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance);
ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
@@ -2632,15 +2742,15 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
- ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master);
+ ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority);
- ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master);
+ ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
@@ -2718,6 +2828,10 @@ void Node::_bind_methods() {
BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING);
+ BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT);
+ BIND_ENUM_CONSTANT(INTERNAL_MODE_BACK);
+
ADD_SIGNAL(MethodInfo("ready"));
ADD_SIGNAL(MethodInfo("renamed"));
ADD_SIGNAL(MethodInfo("tree_entered"));
@@ -2737,15 +2851,15 @@ void Node::_bind_methods() {
ADD_GROUP("Editor Description", "editor_");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description");
- BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta")));
- BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta")));
- BIND_VMETHOD(MethodInfo("_enter_tree"));
- BIND_VMETHOD(MethodInfo("_exit_tree"));
- BIND_VMETHOD(MethodInfo("_ready"));
- BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
- BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, "String"), "_get_configuration_warnings"));
+ GDVIRTUAL_BIND(_process, "delta");
+ GDVIRTUAL_BIND(_physics_process, "delta");
+ GDVIRTUAL_BIND(_enter_tree);
+ GDVIRTUAL_BIND(_exit_tree);
+ GDVIRTUAL_BIND(_ready);
+ GDVIRTUAL_BIND(_get_configuration_warnings);
+ GDVIRTUAL_BIND(_input, "event");
+ GDVIRTUAL_BIND(_unhandled_input, "event");
+ GDVIRTUAL_BIND(_unhandled_key_input, "event");
}
String Node::_get_name_num_separator() {
diff --git a/scene/main/node.h b/scene/main/node.h
index 6616524866..198501eeac 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -73,6 +73,12 @@ public:
NAME_CASING_SNAKE_CASE
};
+ enum InternalMode {
+ INTERNAL_MODE_DISABLED,
+ INTERNAL_MODE_FRONT,
+ INTERNAL_MODE_BACK,
+ };
+
struct Comparator {
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
};
@@ -97,6 +103,8 @@ private:
Node *parent = nullptr;
Node *owner = nullptr;
Vector<Node *> children;
+ int internal_children_front = 0;
+ int internal_children_back = 0;
int pos = -1;
int depth = -1;
int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
@@ -119,8 +127,8 @@ private:
ProcessMode process_mode = PROCESS_MODE_INHERIT;
Node *process_owner = nullptr;
- int network_master = 1; // Server by default.
- Vector<MultiplayerAPI::RPCConfig> rpc_methods;
+ int multiplayer_authority = 1; // Server by default.
+ Vector<Multiplayer::RPCConfig> rpc_methods;
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
@@ -172,12 +180,15 @@ private:
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
- TypedArray<Node> _get_children() const;
+ TypedArray<Node> _get_children(bool p_include_internal = true) const;
Array _get_groups() const;
Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; }
+ _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; }
+
friend class SceneTree;
void _set_tree(SceneTree *p_tree);
@@ -208,6 +219,27 @@ protected:
void _set_owner_nocheck(Node *p_owner);
void _set_name_nocheck(const StringName &p_name);
+ //call from SceneTree
+ void _call_input(const Ref<InputEvent> &p_event);
+ void _call_unhandled_input(const Ref<InputEvent> &p_event);
+ void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
+
+protected:
+ virtual void input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
+
+ GDVIRTUAL1(_process, double)
+ GDVIRTUAL1(_physics_process, double)
+ GDVIRTUAL0(_enter_tree)
+ GDVIRTUAL0(_exit_tree)
+ GDVIRTUAL0(_ready)
+ GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
+
+ GDVIRTUAL1(_input, Ref<InputEvent>)
+ GDVIRTUAL1(_unhandled_input, Ref<InputEvent>)
+ GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>)
+
public:
enum {
// you can make your own, but don't use the same numbers as other notifications in other nodes
@@ -263,12 +295,12 @@ public:
StringName get_name() const;
void set_name(const String &p_name);
- void add_child(Node *p_child, bool p_legible_unique_name = false);
+ void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
void add_sibling(Node *p_sibling, bool p_legible_unique_name = false);
void remove_child(Node *p_child);
- int get_child_count() const;
- Node *get_child(int p_index) const;
+ int get_child_count(bool p_include_internal = true) const;
+ Node *get_child(int p_index, bool p_include_internal = true) const;
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
@@ -306,6 +338,7 @@ public:
int get_persistent_group_count() const;
void move_child(Node *p_child, int p_pos);
+ void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false);
void raise();
void set_owner(Node *p_owner);
@@ -313,7 +346,7 @@ public:
void get_owned_by(Node *p_by, List<Node *> *p_owned);
void remove_and_skip();
- int get_index() const;
+ int get_index(bool p_include_internal = true) const;
Ref<Tween> create_tween();
@@ -429,12 +462,12 @@ public:
bool is_displayed_folded() const;
/* NETWORK */
- void set_network_master(int p_peer_id, bool p_recursive = true);
- int get_network_master() const;
- bool is_network_master() const;
+ void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
+ int get_multiplayer_authority() const;
+ bool is_multiplayer_authority() const;
- uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
- Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const;
+ uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
+ Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const;
void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 5b707498a7..6e78193717 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -544,7 +544,7 @@ void SceneTree::process_tweens(float p_delta, bool p_physics) {
}
if (!E->get()->step(p_delta)) {
- E->get()->set_valid(false);
+ E->get()->clear();
tweens.erase(E);
}
if (E == L) {
@@ -858,16 +858,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
}
}
-/*
-void SceneMainLoop::_update_listener_2d() {
- if (listener_2d.is_valid()) {
- SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
- }
-}
-
-*/
-
-void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
+void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
return;
@@ -886,9 +877,6 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
int node_count = nodes_copy.size();
Node **nodes = nodes_copy.ptrw();
- Variant arg = p_input;
- const Variant *v[1] = { &arg };
-
call_lock++;
for (int i = node_count - 1; i >= 0; i--) {
@@ -905,14 +893,16 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
continue;
}
- Callable::CallError err;
- // Call both script and native method.
- if (n->get_script_instance()) {
- n->get_script_instance()->call(p_method, (const Variant **)v, 1, err);
- }
- MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method);
- if (method) {
- method->call(n, (const Variant **)v, 1, err);
+ switch (p_call_type) {
+ case CALL_INPUT_TYPE_INPUT:
+ n->_call_input(p_input);
+ break;
+ case CALL_INPUT_TYPE_UNHANDLED_INPUT:
+ n->_call_unhandled_input(p_input);
+ break;
+ case CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT:
+ n->_call_unhandled_key_input(p_input);
+ break;
}
}
@@ -1332,6 +1322,7 @@ SceneTree::SceneTree() {
// Create with mainloop.
root = memnew(Window);
+ root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
#ifndef _3D_DISABLED
if (!root->get_world_3d().is_valid()) {
@@ -1347,7 +1338,7 @@ SceneTree::SceneTree() {
current_scene = nullptr;
const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)")));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
root->set_msaa(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index cfb95bd6b5..19331c1906 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -31,7 +31,7 @@
#ifndef SCENE_TREE_H
#define SCENE_TREE_H
-#include "core/io/multiplayer_api.h"
+#include "core/multiplayer/multiplayer_api.h"
#include "core/os/main_loop.h"
#include "core/os/thread_safe.h"
#include "core/templates/self_list.h"
@@ -204,8 +204,14 @@ private:
void _main_window_close();
void _main_window_go_back();
+ enum CallInputType {
+ CALL_INPUT_TYPE_INPUT,
+ CALL_INPUT_TYPE_UNHANDLED_INPUT,
+ CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT,
+ };
+
//used by viewport
- void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport);
+ void _call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport);
protected:
void _notification(int p_notification);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 78fa0985a9..b3b743370b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -32,25 +32,29 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
+#include "core/object/message_queue.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
+#include "scene/2d/audio_listener_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_object_2d.h"
#ifndef _3D_DISABLED
+#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_object_3d.h"
-#include "scene/3d/listener_3d.h"
#include "scene/3d/world_environment.h"
#endif // _3D_DISABLED
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
+#include "scene/gui/popup_menu.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/mesh.h"
#include "scene/resources/text_line.h"
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
+#include "servers/audio_server.h"
void ViewportTexture::setup_local_to_scene() {
if (vp) {
@@ -77,7 +81,7 @@ void ViewportTexture::setup_local_to_scene() {
RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid);
RS::get_singleton()->free(proxy_ph);
} else {
- ERR_FAIL_COND(proxy.is_valid()); //should be invalid
+ ERR_FAIL_COND(proxy.is_valid()); // Should be invalid.
proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid);
}
}
@@ -114,7 +118,6 @@ Size2 ViewportTexture::get_size() const {
}
RID ViewportTexture::get_rid() const {
- //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it.");
if (proxy.is_null()) {
proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
@@ -259,7 +262,7 @@ void Viewport::_sub_window_update(Window *p_window) {
void Viewport::_sub_window_grab_focus(Window *p_window) {
if (p_window == nullptr) {
- //release current focus
+ // Release current focus.
if (gui.subwindow_focused) {
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
gui.subwindow_focused = nullptr;
@@ -285,18 +288,18 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
ERR_FAIL_COND(index == -1);
if (p_window->get_flag(Window::FLAG_NO_FOCUS)) {
- //can only move to foreground, but no focus granted
+ // Can only move to foreground, but no focus granted.
SubWindow sw = gui.sub_windows[index];
gui.sub_windows.remove(index);
gui.sub_windows.push_back(sw);
index = gui.sub_windows.size() - 1;
_sub_window_update_order();
- return; //i guess not...
+ return;
}
if (gui.subwindow_focused) {
if (gui.subwindow_focused == p_window) {
- return; //nothing to do
+ return; // Nothing to do.
}
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
@@ -313,7 +316,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
- { //move to foreground
+ { // Move to foreground.
SubWindow sw = gui.sub_windows[index];
gui.sub_windows.remove(index);
gui.sub_windows.push_back(sw);
@@ -378,10 +381,10 @@ void Viewport::_notification(int p_what) {
current_canvas = find_world_2d()->get_canvas();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
- _update_listener_2d();
+ _update_audio_listener_2d();
#ifndef _3D_DISABLED
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
- _update_listener_3d();
+ _update_audio_listener_3d();
#endif // _3D_DISABLED
add_to_group("_viewports");
@@ -405,9 +408,9 @@ void Viewport::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
- if (listener_3d_set.size() && !listener_3d) {
- Listener3D *first = nullptr;
- for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) {
+ if (audio_listener_3d_set.size() && !audio_listener_3d) {
+ AudioListener3D *first = nullptr;
+ for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
if (first == nullptr || first->is_greater_than(E->get())) {
first = E->get();
}
@@ -419,7 +422,7 @@ void Viewport::_notification(int p_what) {
}
if (camera_3d_set.size() && !camera_3d) {
- //there are cameras but no current camera, pick first in tree and make it current
+ // There are cameras but no current camera, pick first in tree and make it current.
Camera3D *first = nullptr;
for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
if (first == nullptr || first->is_greater_than(E->get())) {
@@ -518,8 +521,9 @@ void Viewport::_process_picking() {
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
if (physics_has_last_mousepos) {
- // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
- // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
+ // If no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
+ // While this extra event is sent, it is checked if both camera and last object and last ID did not move.
+ // If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame.
bool has_mouse_event = false;
for (const Ref<InputEvent> &m : physics_picking_events) {
if (m.is_valid()) {
@@ -593,7 +597,7 @@ void Viewport::_process_picking() {
Ref<InputEventKey> k = ev;
if (k.is_valid()) {
- //only for mask
+ // Only for mask.
physics_last_mouse_state.alt = k->is_alt_pressed();
physics_last_mouse_state.shift = k->is_shift_pressed();
physics_last_mouse_state.control = k->is_ctrl_pressed();
@@ -614,7 +618,7 @@ void Viewport::_process_picking() {
}
if (ss2d) {
- //send to 2D
+ // Send to 2D.
uint64_t frame = get_tree()->get_frame();
@@ -623,11 +627,11 @@ void Viewport::_process_picking() {
Transform2D canvas_transform;
ObjectID canvas_layer_id;
if (E->get()) {
- // A descendant CanvasLayer
+ // A descendant CanvasLayer.
canvas_transform = E->get()->get_transform();
canvas_layer_id = E->get()->get_instance_id();
} else {
- // This Viewport's builtin canvas
+ // This Viewport's builtin canvas.
canvas_transform = get_canvas_transform();
canvas_layer_id = ObjectID();
}
@@ -647,7 +651,7 @@ void Viewport::_process_picking() {
co->_mouse_enter();
} else {
F->get() = frame;
- // It was already hovered, so don't send the event if it's faked
+ // It was already hovered, so don't send the event if it's faked.
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
send_event = false;
}
@@ -662,7 +666,7 @@ void Viewport::_process_picking() {
}
if (send_event) {
- co->_input_event(this, ev, res[i].shape);
+ co->_input_event_call(this, ev, res[i].shape);
}
}
}
@@ -696,11 +700,11 @@ void Viewport::_process_picking() {
}
if (captured) {
- //none
+ // None.
} else if (pos == last_pos) {
if (last_id.is_valid()) {
if (ObjectDB::get_instance(last_id) && last_object) {
- //good, exists
+ // Good, exists.
_collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
@@ -818,26 +822,26 @@ Rect2 Viewport::get_visible_rect() const {
return r;
}
-void Viewport::_update_listener_2d() {
- /*
- if (is_inside_tree() && audio_listener_3d && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree())))
- SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space());
- else
- SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID());
-*/
+void Viewport::_update_audio_listener_2d() {
+ if (AudioServer::get_singleton()) {
+ AudioServer::get_singleton()->notify_listener_changed();
+ }
}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
- if (p_enable == audio_listener_2d) {
+ if (p_enable == is_audio_listener_2d_enabled) {
return;
}
- audio_listener_2d = p_enable;
-
- _update_listener_2d();
+ is_audio_listener_2d_enabled = p_enable;
+ _update_audio_listener_2d();
}
bool Viewport::is_audio_listener_2d() const {
+ return is_audio_listener_2d_enabled;
+}
+
+AudioListener2D *Viewport::get_audio_listener_2d() const {
return audio_listener_2d;
}
@@ -905,6 +909,21 @@ void Viewport::_camera_2d_set(Camera2D *p_camera_2d) {
camera_2d = p_camera_2d;
}
+void Viewport::_audio_listener_2d_set(AudioListener2D *p_listener) {
+ if (audio_listener_2d == p_listener) {
+ return;
+ } else if (audio_listener_2d) {
+ audio_listener_2d->clear_current();
+ }
+ audio_listener_2d = p_listener;
+}
+
+void Viewport::_audio_listener_2d_remove(AudioListener2D *p_listener) {
+ if (audio_listener_2d == p_listener) {
+ audio_listener_2d = nullptr;
+ }
+}
+
void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
canvas_layers.insert(p_canvas_layer);
}
@@ -943,7 +962,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
world_2d = Ref<World2D>(memnew(World2D));
}
- _update_listener_2d();
+ _update_audio_listener_2d();
if (is_inside_tree()) {
current_canvas = find_world_2d()->get_canvas();
@@ -1104,6 +1123,12 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont
while (p_control) {
tooltip = p_control->get_tooltip(pos);
+ // Temporary solution for PopupMenus.
+ PopupMenu *menu = Object::cast_to<PopupMenu>(this);
+ if (menu) {
+ tooltip = menu->get_tooltip(pos);
+ }
+
if (r_tooltip_owner) {
*r_tooltip_owner = p_control;
}
@@ -1212,11 +1237,9 @@ void Viewport::_gui_show_tooltip() {
}
void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
- //_block();
-
Ref<InputEvent> ev = p_input;
- //mouse wheel events can't be stopped
+ // Mouse wheel events can't be stopped.
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
@@ -1234,27 +1257,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
- control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
- }
- if (gui.key_event_accepted) {
- break;
- }
- if (!control->is_inside_tree()) {
- break;
- }
-
- if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
- // Call both script and native methods.
- Callable::CallError error;
- Variant event = ev;
- const Variant *args[1] = { &event };
- if (control->get_script_instance()) {
- control->get_script_instance()->call(SceneStringNames::get_singleton()->_gui_input, args, 1, error);
- }
- MethodBind *method = ClassDB::get_method(control->get_class_name(), SceneStringNames::get_singleton()->_gui_input);
- if (method) {
- method->call(control, args, 1, error);
- }
+ control->_call_gui_input(ev);
}
if (!control->is_inside_tree() || control->is_set_as_top_level()) {
@@ -1272,11 +1275,9 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
break;
}
- ev = ev->xformed_by(ci->get_transform()); //transform event upwards
+ ev = ev->xformed_by(ci->get_transform()); // Transform event upwards.
ci = ci->get_parent_item();
}
-
- //_unblock();
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
@@ -1306,12 +1307,10 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) {
ci = ci->get_parent_item();
}
-
- //_unblock();
}
Control *Viewport::gui_find_control(const Point2 &p_global) {
- //aca va subwindows
+ // Handle subwindows.
_gui_sort_roots();
for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
@@ -1343,8 +1342,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
}
if (!p_node->is_visible()) {
- //return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform);
- return nullptr; //canvas item hidden, discard
+ return nullptr; // Canvas item hidden, discard.
}
Transform2D matrix = p_xform * p_node->get_transform();
@@ -1388,32 +1386,31 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
- { //attempt grab, try parent controls too
- CanvasItem *ci = p_at_control;
- while (ci) {
- Control *control = Object::cast_to<Control>(ci);
- if (control) {
- if (control->can_drop_data(p_at_pos, gui.drag_data)) {
- if (!p_just_check) {
- control->drop_data(p_at_pos, gui.drag_data);
- }
-
- return true;
+ // Attempt grab, try parent controls too.
+ CanvasItem *ci = p_at_control;
+ while (ci) {
+ Control *control = Object::cast_to<Control>(ci);
+ if (control) {
+ if (control->can_drop_data(p_at_pos, gui.drag_data)) {
+ if (!p_just_check) {
+ control->drop_data(p_at_pos, gui.drag_data);
}
- if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
- break;
- }
+ return true;
}
- p_at_pos = ci->get_transform().xform(p_at_pos);
-
- if (ci->is_set_as_top_level()) {
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
+ }
- ci = ci->get_parent_item();
+ p_at_pos = ci->get_transform().xform(p_at_pos);
+
+ if (ci->is_set_as_top_level()) {
+ break;
}
+
+ ci = ci->get_parent_item();
}
return false;
@@ -1433,23 +1430,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Size2 pos = mpos;
if (gui.mouse_focus_mask) {
- //do not steal mouse focus and stuff while a focus mask exists
- gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); //add the button to the mask
+ // Do not steal mouse focus and stuff while a focus mask exists.
+ gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); // Add the button to the mask.
} else {
- bool is_handled = false;
-
- if (is_handled) {
- set_input_as_handled();
- return;
- }
-
- //Matrix32 parent_xform;
-
- /*
- if (data.parent_canvas_item)
- parent_xform=data.parent_canvas_item->get_global_transform();
- */
-
gui.mouse_focus = gui_find_control(pos);
gui.last_mouse_focus = gui.mouse_focus;
@@ -1466,7 +1449,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- mb = mb->xformed_by(Transform2D()); // make a copy of the event
+ mb = mb->xformed_by(Transform2D()); // Make a copy of the event.
mb->set_global_position(pos);
@@ -1483,7 +1466,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
#endif
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { //assign focus
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { // Assign focus.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1515,7 +1498,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
- //alternate drop use (when using force_drag(), as proposed by #5342
+ // Alternate drop use (when using force_drag(), as proposed by #5342).
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
}
@@ -1529,7 +1512,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- //change mouse accordingly
+ // Change mouse accordingly.
}
_gui_cancel_tooltip();
@@ -1549,26 +1532,28 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.dragging = false;
gui.drag_mouse_over = nullptr;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- //change mouse accordingly
+ // Change mouse accordingly.
}
- gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); //remove from mask
+ gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); // Remove from mask.
if (!gui.mouse_focus) {
- //release event is only sent if a mouse focus (previously pressed button) exists
+ // Release event is only sent if a mouse focus (previously pressed button) exists.
return;
}
Size2 pos = mpos;
- mb = mb->xformed_by(Transform2D()); //make a copy
+ mb = mb->xformed_by(Transform2D()); // Make a copy.
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
Control *mouse_focus = gui.mouse_focus;
- //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise
+ // Disable mouse focus if needed before calling input,
+ // this makes popups on mouse press event work better,
+ // as the release will never be received otherwise.
if (gui.mouse_focus_mask == 0) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
@@ -1578,11 +1563,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(mouse_focus, mb);
}
- /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==MOUSE_BUTTON_LEFT) {
- _propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
- gui.drag_data=Variant(); //always clear
- }*/
-
// In case the mouse was released after for example dragging a scrollbar,
// check whether the current control is different from the stored one. If
// it is different, rather than wait for it to be updated the next time the
@@ -1621,12 +1601,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
- // D&D
+ // Drag & drop.
if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
- { //attempt grab, try parent controls too
+ { // Attempt grab, try parent controls too.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1699,14 +1679,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Vector2 speed = localizer.basis_xform(mm->get_speed());
Vector2 rel = localizer.basis_xform(mm->get_relative());
- mm = mm->xformed_by(Transform2D()); //make a copy
+ mm = mm->xformed_by(Transform2D()); // Make a copy.
mm->set_global_position(mpos);
mm->set_speed(speed);
mm->set_relative(rel);
if (mm->get_button_mask() == 0) {
- //nothing pressed
+ // Nothing pressed.
bool can_tooltip = true;
@@ -1730,7 +1710,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
is_tooltip_shown = true;
}
} else {
- is_tooltip_shown = true; //well, nothing to compare against, likely using custom control, so if it changes there is nothing we can do
+ is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
}
}
} else {
@@ -1787,7 +1767,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (gui.drag_data.get_type() != Variant::NIL) {
- //handle dragandrop
+ // Handle drag & drop.
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
@@ -1797,9 +1777,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_mouse_over = over;
gui.drag_mouse_over_pos = Vector2();
- //find the window this is above of
-
- //see if there is an embedder
+ // Find the window this is above of.
+ // See if there is an embedder.
Viewport *embedder = nullptr;
Vector2 viewport_pos;
@@ -1807,7 +1786,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
embedder = this;
viewport_pos = mpos;
} else {
- //not an embedder, but may be a subwindow of an embedder
+ // Not an embedder, but may be a subwindow of an embedder.
Window *w = Object::cast_to<Window>(this);
if (w) {
if (w->is_embedded()) {
@@ -1815,7 +1794,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse();
- viewport_pos = ai.xform(mpos) + w->get_position(); //to parent coords
+ viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords.
}
}
}
@@ -1823,7 +1802,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Viewport *viewport_under = nullptr;
if (embedder) {
- //use embedder logic
+ // Use embedder logic.
for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) {
Window *sw = embedder->gui.sub_windows[i].window;
@@ -1841,11 +1820,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (!viewport_under) {
- //not in a subwindow, likely in embedder
+ // Not in a subwindow, likely in embedder.
viewport_under = embedder;
}
} else {
- //use displayserver logic
+ // Use DisplayServer logic.
Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos);
@@ -1853,7 +1832,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id);
- if (object_under != ObjectID()) { //fetch window
+ if (object_under != ObjectID()) { // Fetch window.
Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under));
if (w) {
viewport_under = w;
@@ -1866,7 +1845,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (viewport_under) {
Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
viewport_pos = ai.xform(viewport_pos);
- //find control under at pos
+ // Find control under at position.
gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos);
if (gui.drag_mouse_over) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
@@ -1898,7 +1877,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = gui_find_control(pos);
if (over) {
if (over->can_process()) {
- touch_event = touch_event->xformed_by(Transform2D()); //make a copy
+ touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
@@ -1912,7 +1891,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
if (gui.last_mouse_focus->can_process()) {
- touch_event = touch_event->xformed_by(Transform2D()); //make a copy
+ touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
touch_event->set_position(gui.focus_inv_xform.xform(pos));
_gui_call_input(gui.last_mouse_focus, touch_event);
@@ -1933,7 +1912,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = gui_find_control(pos);
if (over) {
if (over->can_process()) {
- gesture_event = gesture_event->xformed_by(Transform2D()); //make a copy
+ gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
@@ -1960,7 +1939,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Vector2 speed = localizer.basis_xform(drag_event->get_speed());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
- drag_event = drag_event->xformed_by(Transform2D()); //make a copy
+ drag_event = drag_event->xformed_by(Transform2D()); // Make a copy.
drag_event->set_speed(speed);
drag_event->set_relative(rel);
@@ -1982,10 +1961,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
- gui.key_focus->call(SceneStringNames::get_singleton()->_gui_input, p_event);
- if (gui.key_focus) { //maybe lost it
- gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event);
- }
+ gui.key_focus->_call_gui_input(p_event);
}
if (gui.key_event_accepted) {
@@ -1994,38 +1970,32 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- Control *from = gui.key_focus ? gui.key_focus : nullptr; //hmm
-
- //keyboard focus
- //if (from && p_event->is_pressed() && !p_event->is_alt_pressed() && !p_event->is_meta_pressed() && !p_event->key->is_command_pressed()) {
- Ref<InputEventKey> k = p_event;
- //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be.
- bool mods = k.is_valid() && (k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_shift_pressed() || k->is_meta_pressed());
+ Control *from = gui.key_focus ? gui.key_focus : nullptr;
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- if (p_event->is_action_pressed("ui_focus_next", true)) {
+ if (p_event->is_action_pressed("ui_focus_next", true, true)) {
next = from->find_next_valid_focus();
}
- if (p_event->is_action_pressed("ui_focus_prev", true)) {
+ if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
next = from->find_prev_valid_focus();
}
- if (!mods && p_event->is_action_pressed("ui_up", true)) {
+ if (p_event->is_action_pressed("ui_up", true, true)) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
- if (!mods && p_event->is_action_pressed("ui_left", true)) {
+ if (p_event->is_action_pressed("ui_left", true, true)) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
- if (!mods && p_event->is_action_pressed("ui_right", true)) {
+ if (p_event->is_action_pressed("ui_right", true, true)) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
- if (!mods && p_event->is_action_pressed("ui_down", true)) {
+ if (p_event->is_action_pressed("ui_down", true, true)) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
@@ -2070,7 +2040,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
}
p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
- p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
+ p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport.
p_control->raise();
gui.drag_preview_id = p_control->get_instance_id();
@@ -2172,8 +2142,8 @@ bool Viewport::_gui_control_has_focus(const Control *p_control) {
}
void Viewport::_gui_control_grab_focus(Control *p_control) {
- //no need for change
if (gui.key_focus && gui.key_focus == p_control) {
+ // No need for change.
return;
}
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
@@ -2205,7 +2175,7 @@ void Viewport::_drop_mouse_focus() {
mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
- c->call(SceneStringNames::get_singleton()->_gui_input, mb);
+ c->_call_gui_input(mb);
}
}
}
@@ -2255,7 +2225,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
to_erase.pop_front();
}
- // Per-shape
+ // Per-shape.
List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase;
for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) {
@@ -2294,7 +2264,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
void Viewport::_post_gui_grab_click_focus() {
Control *focus_grabber = gui.mouse_click_grabber;
if (!focus_grabber) {
- // Redundant grab requests were made
+ // Redundant grab requests were made.
return;
}
gui.mouse_click_grabber = nullptr;
@@ -2312,12 +2282,12 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instantiate();
- //send unclick
+ // Send unclick.
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
- gui.mouse_focus->call(SceneStringNames::get_singleton()->_gui_input, mb);
+ gui.mouse_focus->_call_gui_input(mb);
}
}
@@ -2330,12 +2300,12 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instantiate();
- //send click
+ // Send click.
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(true);
- gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
+ MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb);
}
}
}
@@ -2343,9 +2313,9 @@ void Viewport::_post_gui_grab_click_focus() {
///////////////////////////////
-void Viewport::input_text(const String &p_text) {
+void Viewport::push_text_input(const String &p_text) {
if (gui.subwindow_focused) {
- gui.subwindow_focused->input_text(p_text);
+ gui.subwindow_focused->push_text_input(p_text);
return;
}
@@ -2367,7 +2337,7 @@ Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subw
r.size.y += title_height;
if (r.has_point(p_point)) {
- return SUB_WINDOW_RESIZE_DISABLED; //it's inside, so no resize
+ return SUB_WINDOW_RESIZE_DISABLED; // It's inside, so no resize.
}
int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0);
@@ -2426,12 +2396,12 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
- //close window
+ // Close window.
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
}
}
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
- if (gui.subwindow_focused != nullptr) { //may have been erased
+ if (gui.subwindow_focused != nullptr) { // May have been erased.
_sub_window_update(gui.subwindow_focused);
}
}
@@ -2538,27 +2508,27 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
gui.subwindow_focused->_rect_changed_callback(r);
}
- if (gui.subwindow_focused) { //may have been erased
+ if (gui.subwindow_focused) { // May have been erased.
_sub_window_update(gui.subwindow_focused);
}
}
- return true; //handled
+ return true; // Handled.
}
Ref<InputEventMouseButton> mb = p_event;
- //if the event is a mouse button, we need to check whether another window was clicked
+ // If the event is a mouse button, we need to check whether another window was clicked.
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow &sw = gui.sub_windows.write[i];
- //clicked inside window?
+ // Clicked inside window?
Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size());
if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) {
- //check top bar
+ // Check top bar.
int title_height = sw.window->get_theme_constant(SNAME("title_height"));
Rect2i title_bar = r;
title_bar.position.y -= title_height;
@@ -2576,13 +2546,13 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
close_rect.size = close_icon->get_size();
if (gui.subwindow_focused != sw.window) {
- //refocus
+ // Refocus.
_sub_window_grab_focus(sw.window);
}
if (close_rect.has_point(mb->get_position())) {
gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE;
- gui.subwindow_drag_close_inside = true; //starts inside
+ gui.subwindow_drag_close_inside = true; // Starts inside.
gui.subwindow_drag_close_rect = close_rect;
} else {
gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE;
@@ -2603,9 +2573,9 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
}
}
if (!click_on_window && r.has_point(mb->get_position())) {
- //clicked, see if it needs to fetch focus
+ // Clicked, see if it needs to fetch focus.
if (gui.subwindow_focused != sw.window) {
- //refocus
+ // Refocus.
_sub_window_grab_focus(sw.window);
}
@@ -2618,7 +2588,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
}
if (!click_on_window && gui.subwindow_focused) {
- //no window found and clicked, remove focus
+ // No window found and clicked, remove focus.
_sub_window_grab_focus(nullptr);
}
}
@@ -2642,13 +2612,13 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
- return true; //reserved for showing the resize cursor
+ return true; // Reserved for showing the resize cursor.
}
}
}
if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
- return true; // dragging, don't pass the event
+ return true; // Dragging, don't pass the event.
}
if (!gui.subwindow_focused) {
@@ -2665,7 +2635,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
return true;
}
-void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
+void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
if (disable_input) {
@@ -2695,7 +2665,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
}
if (!is_input_handled()) {
- get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
+ get_tree()->_call_input_pause(input_group, SceneTree::CALL_INPUT_TYPE_INPUT, ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
if (!is_input_handled()) {
@@ -2703,10 +2673,9 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
}
event_count++;
- //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",ev); //special one for GUI, as controls use their own process check
}
-void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
+void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!is_inside_tree());
local_input_handled = false;
@@ -2726,12 +2695,12 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
ev = p_event;
}
- // Unhandled Input
- get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this);
+ // Unhandled Input.
+ get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
- // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc
+ // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc.
if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) {
- get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this);
+ get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
}
if (physics_object_picking && !is_input_handled()) {
@@ -2740,7 +2709,7 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
Object::cast_to<InputEventMouseMotion>(*ev) ||
Object::cast_to<InputEventScreenDrag>(*ev) ||
Object::cast_to<InputEventScreenTouch>(*ev) ||
- Object::cast_to<InputEventKey>(*ev) //to remember state
+ Object::cast_to<InputEventKey>(*ev) // To remember state.
)) {
physics_picking_events.push_back(ev);
@@ -2786,10 +2755,6 @@ Variant Viewport::gui_get_drag_data() const {
}
TypedArray<String> Viewport::get_configuration_warnings() const {
- /*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) {
- return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
- }*/
-
TypedArray<String> warnings = Node::get_configuration_warnings();
if (size.x == 0 || size.y == 0) {
@@ -3077,71 +3042,74 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
}
#ifndef _3D_DISABLED
-Listener3D *Viewport::get_listener_3d() const {
- return listener_3d;
+AudioListener3D *Viewport::get_audio_listener_3d() const {
+ return audio_listener_3d;
}
void Viewport::set_as_audio_listener_3d(bool p_enable) {
- if (p_enable == audio_listener_3d) {
+ if (p_enable == is_audio_listener_3d_enabled) {
return;
}
- audio_listener_3d = p_enable;
- _update_listener_3d();
+ is_audio_listener_3d_enabled = p_enable;
+ _update_audio_listener_3d();
}
bool Viewport::is_audio_listener_3d() const {
- return audio_listener_3d;
+ return is_audio_listener_3d_enabled;
}
-void Viewport::_update_listener_3d() {
+void Viewport::_update_audio_listener_3d() {
+ if (AudioServer::get_singleton()) {
+ AudioServer::get_singleton()->notify_listener_changed();
+ }
}
void Viewport::_listener_transform_3d_changed_notify() {
}
-void Viewport::_listener_3d_set(Listener3D *p_listener) {
- if (listener_3d == p_listener) {
+void Viewport::_audio_listener_3d_set(AudioListener3D *p_listener) {
+ if (audio_listener_3d == p_listener) {
return;
}
- listener_3d = p_listener;
+ audio_listener_3d = p_listener;
- _update_listener_3d();
+ _update_audio_listener_3d();
_listener_transform_3d_changed_notify();
}
-bool Viewport::_listener_3d_add(Listener3D *p_listener) {
- listener_3d_set.insert(p_listener);
- return listener_3d_set.size() == 1;
+bool Viewport::_audio_listener_3d_add(AudioListener3D *p_listener) {
+ audio_listener_3d_set.insert(p_listener);
+ return audio_listener_3d_set.size() == 1;
}
-void Viewport::_listener_3d_remove(Listener3D *p_listener) {
- listener_3d_set.erase(p_listener);
- if (listener_3d == p_listener) {
- listener_3d = nullptr;
+void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) {
+ audio_listener_3d_set.erase(p_listener);
+ if (audio_listener_3d == p_listener) {
+ audio_listener_3d = nullptr;
}
}
-void Viewport::_listener_3d_make_next_current(Listener3D *p_exclude) {
- if (listener_3d_set.size() > 0) {
- for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) {
+void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) {
+ if (audio_listener_3d_set.size() > 0) {
+ for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
if (p_exclude == E->get()) {
continue;
}
if (!E->get()->is_inside_tree()) {
continue;
}
- if (listener_3d != nullptr) {
+ if (audio_listener_3d != nullptr) {
return;
}
E->get()->make_current();
}
} else {
- // Attempt to reset listener to the camera position
+ // Attempt to reset listener to the camera position.
if (camera_3d != nullptr) {
- _update_listener_3d();
+ _update_audio_listener_3d();
_camera_3d_transform_changed_notify();
}
}
@@ -3152,14 +3120,14 @@ void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Cam
Transform3D camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
- //avoid sending the fake event unnecessarily if nothing really changed in the context
+ // Avoid sending the fake event unnecessarily if nothing really changed in the context.
if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
Ref<InputEventMouseMotion> mm = p_input_event;
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
- return; //discarded
+ return; // Discarded.
}
}
- p_object->_input_event(camera_3d, p_input_event, p_pos, p_normal, p_shape);
+ p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape);
physics_last_object_transform = object_transform;
physics_last_camera_transform = camera_transform;
physics_last_id = id;
@@ -3195,7 +3163,7 @@ void Viewport::_camera_3d_set(Camera3D *p_camera) {
camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT);
}
- _update_listener_3d();
+ _update_audio_listener_3d();
_camera_3d_transform_changed_notify();
}
@@ -3357,7 +3325,7 @@ void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
- _update_listener_3d();
+ _update_audio_listener_3d();
}
void Viewport::_own_world_3d_changed() {
@@ -3378,7 +3346,7 @@ void Viewport::_own_world_3d_changed() {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
- _update_listener_3d();
+ _update_audio_listener_3d();
}
void Viewport::set_use_own_world_3d(bool p_world_3d) {
@@ -3412,7 +3380,7 @@ void Viewport::set_use_own_world_3d(bool p_world_3d) {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
- _update_listener_3d();
+ _update_audio_listener_3d();
}
bool Viewport::is_using_own_world_3d() const {
@@ -3474,6 +3442,17 @@ void Viewport::set_use_xr(bool p_use_xr) {
bool Viewport::is_using_xr() {
return use_xr;
}
+
+void Viewport::set_scale_3d(const Scale3D p_scale_3d) {
+ scale_3d = p_scale_3d;
+
+ RS::get_singleton()->viewport_set_scale_3d(viewport, RS::ViewportScale3D(scale_3d));
+}
+
+Viewport::Scale3D Viewport::get_scale_3d() const {
+ return scale_3d;
+}
+
#endif // _3D_DISABLED
void Viewport::_bind_methods() {
@@ -3515,9 +3494,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
- ClassDB::bind_method(D_METHOD("input_text", "text"), &Viewport::input_text);
- ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input);
+ ClassDB::bind_method(D_METHOD("push_input", "event", "in_local_coords"), &Viewport::push_input, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("push_unhandled_input", "event", "in_local_coords"), &Viewport::push_unhandled_input, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
@@ -3598,8 +3577,12 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
+ ClassDB::bind_method(D_METHOD("set_scale_3d", "scale"), &Viewport::set_scale_3d);
+ ClassDB::bind_method(D_METHOD("get_scale_3d"), &Viewport::get_scale_3d);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "scale_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled,75%,50%,33%,25%")), "set_scale_3d", "get_scale_3d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
@@ -3610,7 +3593,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)")), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
@@ -3643,6 +3626,12 @@ void Viewport::_bind_methods() {
ADD_SIGNAL(MethodInfo("size_changed"));
ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ BIND_ENUM_CONSTANT(SCALE_3D_DISABLED);
+ BIND_ENUM_CONSTANT(SCALE_3D_75_PERCENT);
+ BIND_ENUM_CONSTANT(SCALE_3D_50_PERCENT);
+ BIND_ENUM_CONSTANT(SCALE_3D_33_PERCENT);
+ BIND_ENUM_CONSTANT(SCALE_3D_25_PERCENT);
+
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
@@ -3656,7 +3645,6 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(MSAA_2X);
BIND_ENUM_CONSTANT(MSAA_4X);
BIND_ENUM_CONSTANT(MSAA_8X);
- BIND_ENUM_CONSTANT(MSAA_16X);
BIND_ENUM_CONSTANT(MSAA_MAX);
BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED);
@@ -3731,10 +3719,8 @@ Viewport::Viewport() {
viewport_textures.insert(default_texture.ptr());
default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid);
- //internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
- canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport)
+ canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport).
- //clear=true;
set_shadow_atlas_size(shadow_atlas_size);
for (int i = 0; i < 4; i++) {
@@ -3757,11 +3743,16 @@ Viewport::Viewport() {
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
- set_sdf_oversize(sdf_oversize); //set to server
+#ifndef _3D_DISABLED
+ int scale = GLOBAL_GET("rendering/3d/viewport/scale");
+ set_scale_3d((Scale3D)scale);
+#endif // _3D_DISABLED
+
+ set_sdf_oversize(sdf_oversize); // Set to server.
}
Viewport::~Viewport() {
- //erase itself from viewport textures
+ // Erase itself from viewport textures.
for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
E->get()->vp = nullptr;
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 9c51f404d7..3732f9cfd1 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -37,10 +37,11 @@
#ifndef _3D_DISABLED
class Camera3D;
class CollisionObject3D;
-class Listener3D;
+class AudioListener3D;
class World3D;
#endif // _3D_DISABLED
+class AudioListener2D;
class Camera2D;
class CanvasItem;
class CanvasLayer;
@@ -88,6 +89,14 @@ class Viewport : public Node {
GDCLASS(Viewport, Node);
public:
+ enum Scale3D {
+ SCALE_3D_DISABLED,
+ SCALE_3D_75_PERCENT,
+ SCALE_3D_50_PERCENT,
+ SCALE_3D_33_PERCENT,
+ SCALE_3D_25_PERCENT
+ };
+
enum ShadowAtlasQuadrantSubdiv {
SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED,
SHADOW_ATLAS_QUADRANT_SUBDIV_1,
@@ -104,7 +113,7 @@ public:
MSAA_2X,
MSAA_4X,
MSAA_8X,
- MSAA_16X,
+ // 16x MSAA is not supported due to its high cost and driver bugs.
MSAA_MAX
};
@@ -193,6 +202,7 @@ private:
Viewport *parent = nullptr;
+ AudioListener2D *audio_listener_2d = nullptr;
Camera2D *camera_2d = nullptr;
Set<CanvasLayer *> canvas_layers;
@@ -200,8 +210,8 @@ private:
RID current_canvas;
RID subwindow_canvas;
- bool audio_listener_2d = false;
- RID internal_listener_2d;
+ bool is_audio_listener_2d_enabled = false;
+ RID internal_audio_listener_2d;
bool override_canvas_transform = false;
@@ -264,7 +274,7 @@ private:
StringName unhandled_input_group;
StringName unhandled_key_input_group;
- void _update_listener_2d();
+ void _update_audio_listener_2d();
bool disable_3d = false;
@@ -408,6 +418,10 @@ private:
bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check);
+ friend class AudioListener2D;
+ void _audio_listener_2d_set(AudioListener2D *p_listener);
+ void _audio_listener_2d_remove(AudioListener2D *p_listener);
+
friend class Camera2D;
void _camera_2d_set(Camera2D *p_camera_2d);
@@ -449,6 +463,7 @@ protected:
public:
uint64_t get_processed_events_count() const { return event_count; }
+ AudioListener2D *get_audio_listener_2d() const;
Camera2D *get_camera_2d() const;
void set_as_audio_listener_2d(bool p_enable);
bool is_audio_listener_2d() const;
@@ -508,9 +523,9 @@ public:
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
- void input_text(const String &p_text);
- void input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
- void unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
+ void push_text_input(const String &p_text);
+ void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
+ void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
void set_disable_input(bool p_disable);
bool is_input_disabled() const;
@@ -577,20 +592,21 @@ public:
#ifndef _3D_DISABLED
bool use_xr = false;
- friend class Listener3D;
- Listener3D *listener_3d = nullptr;
- Set<Listener3D *> listener_3d_set;
- bool audio_listener_3d = false;
- RID internal_listener_3d;
- Listener3D *get_listener_3d() const;
+ Scale3D scale_3d = SCALE_3D_DISABLED;
+ friend class AudioListener3D;
+ AudioListener3D *audio_listener_3d = nullptr;
+ Set<AudioListener3D *> audio_listener_3d_set;
+ bool is_audio_listener_3d_enabled = false;
+ RID internal_audio_listener_3d;
+ AudioListener3D *get_audio_listener_3d() const;
void set_as_audio_listener_3d(bool p_enable);
bool is_audio_listener_3d() const;
- void _update_listener_3d();
+ void _update_audio_listener_3d();
void _listener_transform_3d_changed_notify();
- void _listener_3d_set(Listener3D *p_listener);
- bool _listener_3d_add(Listener3D *p_listener); //true if first
- void _listener_3d_remove(Listener3D *p_listener);
- void _listener_3d_make_next_current(Listener3D *p_exclude);
+ void _audio_listener_3d_set(AudioListener3D *p_listener);
+ bool _audio_listener_3d_add(AudioListener3D *p_listener); //true if first
+ void _audio_listener_3d_remove(AudioListener3D *p_listener);
+ void _audio_listener_3d_make_next_current(AudioListener3D *p_exclude);
void _collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
@@ -647,6 +663,9 @@ public:
void set_use_xr(bool p_use_xr);
bool is_using_xr();
+
+ void set_scale_3d(const Scale3D p_scale_3d);
+ Scale3D get_scale_3d() const;
#endif // _3D_DISABLED
Viewport();
@@ -705,6 +724,7 @@ VARIANT_ENUM_CAST(SubViewport::UpdateMode);
VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv);
VARIANT_ENUM_CAST(Viewport::MSAA);
VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA);
+VARIANT_ENUM_CAST(Viewport::Scale3D);
VARIANT_ENUM_CAST(Viewport::DebugDraw);
VARIANT_ENUM_CAST(Viewport::SDFScale);
VARIANT_ENUM_CAST(Viewport::SDFOversize);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 73eec73d75..ca5a3915d0 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -659,8 +659,8 @@ void Window::_update_viewport_size() {
if (!use_font_oversampling) {
font_oversampling = 1.0;
}
- if (TS->font_get_oversampling() != font_oversampling) {
- TS->font_set_oversampling(font_oversampling);
+ if (TS->font_get_global_oversampling() != font_oversampling) {
+ TS->font_set_global_oversampling(font_oversampling);
}
}
@@ -916,14 +916,14 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
- input(p_ev);
+ push_input(p_ev);
if (!is_input_handled()) {
- unhandled_input(p_ev);
+ push_unhandled_input(p_ev);
}
}
void Window::_window_input_text(const String &p_text) {
- input_text(p_text);
+ push_text_input(p_text);
}
void Window::_window_drop_files(const Vector<String> &p_files) {
@@ -1497,7 +1497,7 @@ void Window::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_screen"), "set_current_screen", "get_current_screen");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen"), "set_current_screen", "get_current_screen");
ADD_GROUP("Flags", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");