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-rw-r--r--scene/main/canvas_item.cpp79
-rw-r--r--scene/main/canvas_item.h72
-rw-r--r--scene/main/node.cpp76
-rw-r--r--scene/main/node.h75
-rw-r--r--scene/main/scene_tree.cpp93
-rw-r--r--scene/main/scene_tree.h59
-rw-r--r--scene/main/shader_globals_override.cpp2
-rw-r--r--scene/main/viewport.cpp60
-rw-r--r--scene/main/viewport.h8
-rw-r--r--scene/main/window.cpp73
-rw-r--r--scene/main/window.h20
11 files changed, 308 insertions, 309 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index e6c35352f5..8babb1460f 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -292,15 +292,10 @@ void CanvasItemMaterial::_bind_methods() {
CanvasItemMaterial::CanvasItemMaterial() :
element(this) {
- blend_mode = BLEND_MODE_MIX;
- light_mode = LIGHT_MODE_NORMAL;
- particles_animation = false;
-
set_particles_anim_h_frames(1);
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
- current_key.key = 0;
current_key.invalid_key = 1;
_queue_shader_change();
}
@@ -364,7 +359,7 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible) {
if (p_visible) {
update(); //todo optimize
} else {
- emit_signal(SceneStringNames::get_singleton()->hide);
+ emit_signal(SceneStringNames::get_singleton()->hidden);
}
_block();
@@ -742,21 +737,21 @@ void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color
RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
}
-void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width) {
+void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
- RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width);
+ RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width, p_antialiased);
}
-void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
+void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width);
+ RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
-void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width) {
+void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) {
Vector<Point2> points;
points.resize(p_point_count);
const float delta_angle = p_end_angle - p_start_angle;
@@ -765,7 +760,7 @@ void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start
points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius);
}
- draw_polyline(points, p_color, p_width);
+ draw_polyline(points, p_color, p_width, p_antialiased);
}
void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width) {
@@ -914,23 +909,24 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex
RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid);
}
-void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
+void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
-
ERR_FAIL_COND(p_font.is_null());
- p_font->draw(canvas_item, p_pos, p_text, p_modulate, p_clip_w);
+ p_font->draw_string(canvas_item, p_pos, p_text, p_align, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
-float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, const Color &p_modulate) {
- ERR_FAIL_COND_V_MSG(!drawing, 0, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL_COND(p_font.is_null());
+ p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_align, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
+}
- ERR_FAIL_COND_V(p_char.length() != 1, 0);
- ERR_FAIL_COND_V(p_font.is_null(), 0);
+float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
+ ERR_FAIL_COND_V_MSG(!drawing, 0.f, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL_COND_V(p_font.is_null(), 0.f);
+ ERR_FAIL_COND_V(p_char.length() != 1, 0.f);
- if (p_font->has_outline()) {
- p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], Color(1, 1, 1), true);
- }
- return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], p_modulate);
+ return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], p_size, p_modulate, p_outline_size, p_outline_modulate);
}
void CanvasItem::_notify_transform(CanvasItem *p_node) {
@@ -1144,9 +1140,9 @@ void CanvasItem::_bind_methods() {
//ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width"), &CanvasItem::draw_line, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width"), &CanvasItem::draw_polyline, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width"), &CanvasItem::draw_arc, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width"), &CanvasItem::draw_multiline, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0));
@@ -1158,11 +1154,11 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
- ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &CanvasItem::draw_char, DEFVAL(""), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)));
ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh);
-
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0)));
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform);
@@ -1226,7 +1222,7 @@ void CanvasItem::_bind_methods() {
ADD_SIGNAL(MethodInfo("draw"));
ADD_SIGNAL(MethodInfo("visibility_changed"));
- ADD_SIGNAL(MethodInfo("hide"));
+ ADD_SIGNAL(MethodInfo("hidden"));
ADD_SIGNAL(MethodInfo("item_rect_changed"));
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
@@ -1410,30 +1406,7 @@ CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const {
CanvasItem::CanvasItem() :
xform_change(this) {
- window = nullptr;
canvas_item = RenderingServer::get_singleton()->canvas_item_create();
- visible = true;
- pending_update = false;
- modulate = Color(1, 1, 1, 1);
- self_modulate = Color(1, 1, 1, 1);
- top_level = false;
- first_draw = false;
- drawing = false;
- behind = false;
- clip_children = false;
- block_transform_notify = false;
- canvas_layer = nullptr;
- use_parent_material = false;
- global_invalid = true;
- notify_local_transform = false;
- notify_transform = false;
- light_mask = 1;
- texture_repeat = TEXTURE_REPEAT_PARENT_NODE;
- texture_filter = TEXTURE_FILTER_PARENT_NODE;
- texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
-
- C = nullptr;
}
CanvasItem::~CanvasItem() {
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 412ef8079b..34268c1a78 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -37,6 +37,7 @@
#include "scene/resources/multimesh.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
+#include "servers/text_server.h"
class CanvasLayer;
class Viewport;
@@ -72,7 +73,7 @@ private:
uint32_t invalid_key : 1;
};
- uint32_t key;
+ uint32_t key = 0;
bool operator<(const MaterialKey &p_key) const {
return key < p_key.key;
@@ -113,10 +114,11 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
- BlendMode blend_mode;
- LightMode light_mode;
- bool particles_animation;
+ BlendMode blend_mode = BLEND_MODE_MIX;
+ LightMode light_mode = LIGHT_MODE_NORMAL;
+ bool particles_animation = false;
+ // Initialized in the constructor.
int particles_anim_h_frames;
int particles_anim_v_frames;
bool particles_anim_loop;
@@ -187,39 +189,38 @@ private:
RID canvas_item;
String group;
- CanvasLayer *canvas_layer;
+ CanvasLayer *canvas_layer = nullptr;
- Color modulate;
- Color self_modulate;
+ Color modulate = Color(1, 1, 1, 1);
+ Color self_modulate = Color(1, 1, 1, 1);
List<CanvasItem *> children_items;
- List<CanvasItem *>::Element *C;
-
- int light_mask;
-
- Window *window;
- bool first_draw;
- bool visible;
- bool clip_children;
- bool pending_update;
- bool top_level;
- bool drawing;
- bool block_transform_notify;
- bool behind;
- bool use_parent_material;
- bool notify_local_transform;
- bool notify_transform;
-
- RS::CanvasItemTextureFilter texture_filter_cache;
- RS::CanvasItemTextureRepeat texture_repeat_cache;
-
- TextureFilter texture_filter;
- TextureRepeat texture_repeat;
+ List<CanvasItem *>::Element *C = nullptr;
+
+ int light_mask = 1;
+
+ Window *window = nullptr;
+ bool first_draw = false;
+ bool visible = true;
+ bool clip_children = false;
+ bool pending_update = false;
+ bool top_level = false;
+ bool drawing = false;
+ bool block_transform_notify = false;
+ bool behind = false;
+ bool use_parent_material = false;
+ bool notify_local_transform = false;
+ bool notify_transform = false;
+
+ RS::CanvasItemTextureFilter texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
+ RS::CanvasItemTextureRepeat texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
+ TextureFilter texture_filter = TEXTURE_FILTER_PARENT_NODE;
+ TextureRepeat texture_repeat = TEXTURE_REPEAT_PARENT_NODE;
Ref<Material> material;
mutable Transform2D global_transform;
- mutable bool global_invalid;
+ mutable bool global_invalid = true;
void _top_level_raise_self();
@@ -331,9 +332,9 @@ public:
/* DRAWING API */
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0);
- void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0);
- void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
- void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0);
+ void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
+ void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0);
void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0);
@@ -349,8 +350,9 @@ public:
void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture);
- void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
- float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
+ void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
void draw_set_transform(const Point2 &p_offset, float p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
void draw_set_transform_matrix(const Transform2D &p_matrix);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 38baa6c97e..402d047ccd 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -797,9 +797,9 @@ bool Node::can_process_notification(int p_what) const {
case NOTIFICATION_PHYSICS_PROCESS:
return data.physics_process;
case NOTIFICATION_PROCESS:
- return data.idle_process;
+ return data.process;
case NOTIFICATION_INTERNAL_PROCESS:
- return data.idle_process_internal;
+ return data.process_internal;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
return data.physics_process_internal;
}
@@ -845,50 +845,50 @@ float Node::get_physics_process_delta_time() const {
float Node::get_process_delta_time() const {
if (data.tree) {
- return data.tree->get_idle_process_time();
+ return data.tree->get_process_time();
} else {
return 0;
}
}
-void Node::set_process(bool p_idle_process) {
- if (data.idle_process == p_idle_process) {
+void Node::set_process(bool p_process) {
+ if (data.process == p_process) {
return;
}
- data.idle_process = p_idle_process;
+ data.process = p_process;
- if (data.idle_process) {
- add_to_group("idle_process", false);
+ if (data.process) {
+ add_to_group("process", false);
} else {
- remove_from_group("idle_process");
+ remove_from_group("process");
}
- _change_notify("idle_process");
+ _change_notify("process");
}
bool Node::is_processing() const {
- return data.idle_process;
+ return data.process;
}
-void Node::set_process_internal(bool p_idle_process_internal) {
- if (data.idle_process_internal == p_idle_process_internal) {
+void Node::set_process_internal(bool p_process_internal) {
+ if (data.process_internal == p_process_internal) {
return;
}
- data.idle_process_internal = p_idle_process_internal;
+ data.process_internal = p_process_internal;
- if (data.idle_process_internal) {
- add_to_group("idle_process_internal", false);
+ if (data.process_internal) {
+ add_to_group("process_internal", false);
} else {
- remove_from_group("idle_process_internal");
+ remove_from_group("process_internal");
}
- _change_notify("idle_process_internal");
+ _change_notify("process_internal");
}
bool Node::is_processing_internal() const {
- return data.idle_process_internal;
+ return data.process_internal;
}
void Node::set_process_priority(int p_priority) {
@@ -900,11 +900,11 @@ void Node::set_process_priority(int p_priority) {
}
if (is_processing()) {
- data.tree->make_group_changed("idle_process");
+ data.tree->make_group_changed("process");
}
if (is_processing_internal()) {
- data.tree->make_group_changed("idle_process_internal");
+ data.tree->make_group_changed("process_internal");
}
if (is_physics_processing()) {
@@ -1887,7 +1887,7 @@ void Node::remove_and_skip() {
}
}
- while (!children.empty()) {
+ while (!children.is_empty()) {
Node *c_node = children.front()->get();
data.parent->add_child(c_node);
c_node->_propagate_replace_owner(nullptr, new_owner);
@@ -2245,7 +2245,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
List<const Node *> process_list;
process_list.push_back(this);
- while (!process_list.empty()) {
+ while (!process_list.is_empty()) {
const Node *n = process_list.front()->get();
process_list.pop_front();
@@ -2873,6 +2873,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED);
BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT);
+ BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED);
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
@@ -2924,35 +2925,6 @@ String Node::_get_name_num_separator() {
}
Node::Node() {
- data.pos = -1;
- data.depth = -1;
- data.blocked = 0;
- data.parent = nullptr;
- data.tree = nullptr;
- data.physics_process = false;
- data.idle_process = false;
- data.process_priority = 0;
- data.physics_process_internal = false;
- data.idle_process_internal = false;
- data.inside_tree = false;
- data.ready_notified = false;
-
- data.owner = nullptr;
- data.OW = nullptr;
- data.input = false;
- data.unhandled_input = false;
- data.unhandled_key_input = false;
- data.pause_mode = PAUSE_MODE_INHERIT;
- data.pause_owner = nullptr;
- data.network_master = 1; //server by default
- data.path_cache = nullptr;
- data.parent_owned = false;
- data.in_constructor = true;
- data.viewport = nullptr;
- data.use_placeholder = false;
- data.display_folded = false;
- data.ready_first = true;
-
orphan_node_count++;
}
diff --git a/scene/main/node.h b/scene/main/node.h
index 61740738b0..9df89fb51d 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -74,9 +74,8 @@ public:
private:
struct GroupData {
- bool persistent;
- SceneTree::Group *group;
- GroupData() { persistent = false; }
+ bool persistent = false;
+ SceneTree::Group *group = nullptr;
};
struct NetData {
@@ -91,54 +90,54 @@ private:
HashMap<NodePath, int> editable_instances;
- Node *parent;
- Node *owner;
- Vector<Node *> children; // list of children
- int pos;
- int depth;
- int blocked; // safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
+ Node *parent = nullptr;
+ Node *owner = nullptr;
+ Vector<Node *> children;
+ int pos = -1;
+ int depth = -1;
+ int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
StringName name;
- SceneTree *tree;
- bool inside_tree;
- bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification
- bool ready_first;
+ SceneTree *tree = nullptr;
+ bool inside_tree = false;
+ bool ready_notified = false; // This is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification.
+ bool ready_first = true;
#ifdef TOOLS_ENABLED
- NodePath import_path; //path used when imported, used by scene editors to keep tracking
+ NodePath import_path; // Path used when imported, used by scene editors to keep tracking.
#endif
- Viewport *viewport;
+ Viewport *viewport = nullptr;
Map<StringName, GroupData> grouped;
- List<Node *>::Element *OW; // owned element
+ List<Node *>::Element *OW = nullptr; // Owned element.
List<Node *> owned;
- PauseMode pause_mode;
- Node *pause_owner;
+ PauseMode pause_mode = PAUSE_MODE_INHERIT;
+ Node *pause_owner = nullptr;
- int network_master;
+ int network_master = 1; // Server by default.
Vector<NetData> rpc_methods;
Vector<NetData> rpc_properties;
- // variables used to properly sort the node when processing, ignored otherwise
- //should move all the stuff below to bits
- bool physics_process;
- bool idle_process;
- int process_priority;
+ // Variables used to properly sort the node when processing, ignored otherwise.
+ // TODO: Should move all the stuff below to bits.
+ bool physics_process = false;
+ bool process = false;
+ int process_priority = 0;
- bool physics_process_internal;
- bool idle_process_internal;
+ bool physics_process_internal = false;
+ bool process_internal = false;
- bool input;
- bool unhandled_input;
- bool unhandled_key_input;
+ bool input = false;
+ bool unhandled_input = false;
+ bool unhandled_key_input = false;
- bool parent_owned;
- bool in_constructor;
- bool use_placeholder;
+ bool parent_owned = false;
+ bool in_constructor = true;
+ bool use_placeholder = false;
- bool display_folded;
+ bool display_folded = false;
- mutable NodePath *path_cache;
+ mutable NodePath *path_cache = nullptr;
} data;
@@ -254,8 +253,8 @@ public:
NOTIFICATION_APPLICATION_RESUMED = MainLoop::NOTIFICATION_APPLICATION_RESUMED,
NOTIFICATION_APPLICATION_PAUSED = MainLoop::NOTIFICATION_APPLICATION_PAUSED,
NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN,
- NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT
-
+ NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT,
+ NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED,
};
/* NODE/TREE */
@@ -340,14 +339,14 @@ public:
float get_physics_process_delta_time() const;
bool is_physics_processing() const;
- void set_process(bool p_idle_process);
+ void set_process(bool p_process);
float get_process_delta_time() const;
bool is_processing() const;
void set_physics_process_internal(bool p_process_internal);
bool is_physics_processing_internal() const;
- void set_process_internal(bool p_idle_process_internal);
+ void set_process_internal(bool p_process_internal);
bool is_processing_internal() const;
void set_process_priority(int p_priority);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 304e8b9c6d..58bc6099f6 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -42,7 +42,7 @@
#include "core/string/print_string.h"
#include "node.h"
#include "scene/debugger/scene_debugger.h"
-#include "scene/resources/dynamic_font.h"
+#include "scene/resources/font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
@@ -136,7 +136,7 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
ERR_FAIL_COND(!E);
E->get().nodes.erase(p_node);
- if (E->get().nodes.empty()) {
+ if (E->get().nodes.is_empty()) {
group_map.erase(E);
}
}
@@ -183,7 +183,7 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
if (!g.changed) {
return;
}
- if (g.nodes.empty()) {
+ if (g.nodes.is_empty()) {
return;
}
@@ -206,7 +206,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
return;
}
Group &g = E->get();
- if (g.nodes.empty()) {
+ if (g.nodes.is_empty()) {
return;
}
@@ -282,7 +282,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
return;
}
Group &g = E->get();
- if (g.nodes.empty()) {
+ if (g.nodes.is_empty()) {
return;
}
@@ -333,7 +333,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
return;
}
Group &g = E->get();
- if (g.nodes.empty()) {
+ if (g.nodes.is_empty()) {
return;
}
@@ -390,20 +390,20 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const
set_group_flags(0, p_group, p_name, p_value);
}
-void SceneTree::init() {
+void SceneTree::initialize() {
initialized = true;
root->_set_tree(this);
- MainLoop::init();
+ MainLoop::initialize();
}
-bool SceneTree::iteration(float p_time) {
+bool SceneTree::physics_process(float p_time) {
root_lock++;
current_frame++;
flush_transform_notifications();
- MainLoop::iteration(p_time);
+ MainLoop::physics_process(p_time);
physics_process_time = p_time;
emit_signal("physics_frame");
@@ -422,29 +422,25 @@ bool SceneTree::iteration(float p_time) {
return _quit;
}
-bool SceneTree::idle(float p_time) {
- //print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
- //print_line("node count: "+itos(get_node_count()));
- //print_line("TEXTURE RAM: "+itos(RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED)));
-
+bool SceneTree::process(float p_time) {
root_lock++;
- MainLoop::idle(p_time);
+ MainLoop::process(p_time);
- idle_process_time = p_time;
+ process_time = p_time;
if (multiplayer_poll) {
multiplayer->poll();
}
- emit_signal("idle_frame");
+ emit_signal("process_frame");
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications();
- _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
- _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
+ _notify_group_pause("process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
+ _notify_group_pause("process", Node::NOTIFICATION_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
@@ -516,14 +512,14 @@ bool SceneTree::idle(float p_time) {
return _quit;
}
-void SceneTree::finish() {
+void SceneTree::finalize() {
_flush_delete_queue();
_flush_ugc();
initialized = false;
- MainLoop::finish();
+ MainLoop::finalize();
if (root) {
root->_set_tree(nullptr);
@@ -787,7 +783,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
return;
}
Group &g = E->get();
- if (g.nodes.empty()) {
+ if (g.nodes.is_empty()) {
return;
}
@@ -840,7 +836,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
return;
}
Group &g = E->get();
- if (g.nodes.empty()) {
+ if (g.nodes.is_empty()) {
return;
}
@@ -1265,7 +1261,7 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("idle_frame"));
+ ADD_SIGNAL(MethodInfo("process_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
@@ -1303,7 +1299,7 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
List<String> directories;
directories.push_back(dir_access->get_current_dir());
- while (!directories.empty()) {
+ while (!directories.is_empty()) {
dir_access->change_dir(directories.back()->get());
directories.pop_back();
@@ -1332,14 +1328,6 @@ SceneTree::SceneTree() {
if (singleton == nullptr) {
singleton = this;
}
- _quit = false;
- accept_quit = true;
- quit_on_go_back = true;
- initialized = false;
-#ifdef DEBUG_ENABLED
- debug_collisions_hint = false;
- debug_navigation_hint = false;
-#endif
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
@@ -1347,23 +1335,7 @@ SceneTree::SceneTree() {
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
- tree_version = 1;
- physics_process_time = 1;
- idle_process_time = 1;
-
- root = nullptr;
- pause = false;
- current_frame = 0;
- tree_changed_name = "tree_changed";
- node_added_name = "node_added";
- node_removed_name = "node_removed";
- node_renamed_name = "node_renamed";
- ugc_locked = false;
- call_lock = 0;
- root_lock = 0;
- node_count = 0;
-
- //create with mainloop
+ // Create with mainloop.
root = memnew(Window);
root->set_name("root");
@@ -1371,8 +1343,7 @@ SceneTree::SceneTree() {
root->set_world_3d(Ref<World3D>(memnew(World3D)));
}
- // Initialize network state
- multiplayer_poll = true;
+ // Initialize network state.
set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI)));
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
@@ -1391,6 +1362,10 @@ SceneTree::SceneTree() {
const bool use_debanding = GLOBAL_DEF("rendering/quality/screen_filters/use_debanding", false);
root->set_use_debanding(use_debanding);
+ float lod_threshold = GLOBAL_DEF("rendering/quality/mesh_lod/threshold_pixels", 1.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/mesh_lod/threshold_pixels", PropertyInfo(Variant::FLOAT, "rendering/quality/mesh_lod/threshold_pixels", PROPERTY_HINT_RANGE, "0,1024,0.1"));
+ root->set_lod_threshold(lod_threshold);
+
bool snap_2d_transforms = GLOBAL_DEF("rendering/quality/2d/snap_2d_transforms_to_pixel", false);
root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
@@ -1405,8 +1380,8 @@ SceneTree::SceneTree() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/2d_sdf/oversize", PropertyInfo(Variant::INT, "rendering/quality/2d_sdf/oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/2d_sdf/scale", PropertyInfo(Variant::INT, "rendering/quality/2d_sdf/scale", PROPERTY_HINT_ENUM, "100%,50%,25%"));
- { //load default fallback environment
- //get possible extensions
+ { // Load default fallback environment.
+ // Get possible extensions.
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
String ext_hint;
@@ -1416,9 +1391,9 @@ SceneTree::SceneTree() {
}
ext_hint += "*." + E->get();
}
- //get path
+ // Get path.
String env_path = GLOBAL_DEF("rendering/environment/default_environment", "");
- //setup property
+ // Setup property.
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
env_path = env_path.strip_edges();
if (env_path != String()) {
@@ -1427,10 +1402,10 @@ SceneTree::SceneTree() {
root->get_world_3d()->set_fallback_environment(env);
} else {
if (Engine::get_singleton()->is_editor_hint()) {
- //file was erased, clear the field.
+ // File was erased, clear the field.
ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
} else {
- //file was erased, notify user.
+ // File was erased, notify user.
ERR_PRINT(RTR("Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded."));
}
}
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 3e5802ce2e..00d4b25e76 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -80,37 +80,36 @@ public:
private:
struct Group {
Vector<Node *> nodes;
- //uint64_t last_tree_version;
bool changed;
Group() { changed = false; };
};
- Window *root;
+ Window *root = nullptr;
- uint64_t tree_version;
- float physics_process_time;
- float idle_process_time;
- bool accept_quit;
- bool quit_on_go_back;
+ uint64_t tree_version = 1;
+ float physics_process_time = 1.0;
+ float process_time = 1.0;
+ bool accept_quit = true;
+ bool quit_on_go_back = true;
#ifdef DEBUG_ENABLED
- bool debug_collisions_hint;
- bool debug_navigation_hint;
+ bool debug_collisions_hint = false;
+ bool debug_navigation_hint = false;
#endif
- bool pause;
- int root_lock;
+ bool pause = false;
+ int root_lock = 0;
Map<StringName, Group> group_map;
- bool _quit;
- bool initialized;
+ bool _quit = false;
+ bool initialized = false;
- StringName tree_changed_name;
- StringName node_added_name;
- StringName node_removed_name;
- StringName node_renamed_name;
+ StringName tree_changed_name = "tree_changed";
+ StringName node_added_name = "node_added";
+ StringName node_removed_name = "node_removed";
+ StringName node_renamed_name = "node_renamed";
- int64_t current_frame;
- int node_count;
+ int64_t current_frame = 0;
+ int node_count = 0;
#ifdef TOOLS_ENABLED
Node *edited_scene_root;
@@ -122,14 +121,14 @@ private:
bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; }
};
- //safety for when a node is deleted while a group is being called
- int call_lock;
- Set<Node *> call_skip; //skip erased nodes
+ // Safety for when a node is deleted while a group is being called.
+ int call_lock = 0;
+ Set<Node *> call_skip; // Skip erased nodes.
List<ObjectID> delete_queue;
Map<UGCall, Vector<Variant>> unique_group_calls;
- bool ugc_locked;
+ bool ugc_locked = false;
void _flush_ugc();
_FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false);
@@ -157,7 +156,7 @@ private:
///network///
Ref<MultiplayerAPI> multiplayer;
- bool multiplayer_poll;
+ bool multiplayer_poll = true;
void _network_peer_connected(int p_id);
void _network_peer_disconnected(int p_id);
@@ -183,7 +182,7 @@ private:
Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
void _flush_delete_queue();
- //optimization
+ // Optimization.
friend class CanvasItem;
friend class Node3D;
friend class Viewport;
@@ -237,12 +236,12 @@ public:
void flush_transform_notifications();
- virtual void init() override;
+ virtual void initialize() override;
- virtual bool iteration(float p_time) override;
- virtual bool idle(float p_time) override;
+ virtual bool physics_process(float p_time) override;
+ virtual bool process(float p_time) override;
- virtual void finish() override;
+ virtual void finalize() override;
void set_auto_accept_quit(bool p_enable);
void set_quit_on_go_back(bool p_enable);
@@ -250,7 +249,7 @@ public:
void quit(int p_exit_code = -1);
_FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
- _FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
+ _FORCE_INLINE_ float get_process_time() const { return process_time; }
#ifdef TOOLS_ENABLED
bool is_node_being_edited(const Node *p_node) const;
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 432fb5b4fb..d072abe546 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -264,7 +264,7 @@ String ShaderGlobalsOverride::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
if (!active) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.");
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 5be5c1b266..0185a5f865 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -35,6 +35,8 @@
#include "core/debugger/engine_debugger.h"
#include "core/input/input.h"
#include "core/os/os.h"
+#include "core/string/translation.h"
+
#include "scene/2d/collision_object_2d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_object_3d.h"
@@ -285,16 +287,19 @@ void Viewport::_sub_window_update(Window *p_window) {
// Draw the title bar text.
Ref<Font> title_font = p_window->get_theme_font("title_font");
+ int font_size = p_window->get_theme_font_size("title_font_size");
Color title_color = p_window->get_theme_color("title_color");
int title_height = p_window->get_theme_constant("title_height");
- int font_height = title_font->get_height() - title_font->get_descent() * 2;
- int x = (r.size.width - title_font->get_string_size(p_window->get_title()).x) / 2;
- int y = (-title_height + font_height) / 2;
-
int close_h_ofs = p_window->get_theme_constant("close_h_ofs");
int close_v_ofs = p_window->get_theme_constant("close_v_ofs");
- title_font->draw(sw.canvas_item, r.position + Point2(x, y), p_window->get_title(), title_color, r.size.width - panel->get_minimum_size().x - close_h_ofs);
+ TextLine title_text = TextLine(p_window->get_title(), title_font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
+ title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs);
+ title_text.set_direction(p_window->is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
+ int x = (r.size.width - title_text.get_size().x) / 2;
+ int y = (-title_height - title_text.get_size().y) / 2;
+
+ title_text.draw(sw.canvas_item, r.position + Point2(x, y), title_color);
bool hl = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside;
@@ -1500,7 +1505,7 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont
}
// If we found a tooltip, we stop here.
- if (!tooltip.empty()) {
+ if (!tooltip.is_empty()) {
break;
}
@@ -1534,7 +1539,7 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos),
&tooltip_owner);
tooltip_text.strip_edges();
- if (tooltip_text.empty()) {
+ if (tooltip_text.is_empty()) {
return; // Nothing to show.
}
@@ -1560,7 +1565,7 @@ void Viewport::_gui_show_tooltip() {
base_tooltip = gui.tooltip_label;
}
- base_tooltip->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
TooltipPanel *panel = memnew(TooltipPanel);
panel->set_transient(false);
@@ -1804,15 +1809,7 @@ bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_che
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
ERR_FAIL_COND(p_event.is_null());
- //?
- /*
- if (!is_visible()) {
- return; //simple and plain
- }
- */
-
Ref<InputEventMouseButton> mb = p_event;
-
if (mb.is_valid()) {
gui.key_event_accepted = false;
@@ -2000,7 +1997,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
-
if (mm.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mm->get_position();
@@ -2396,19 +2392,19 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
- next = from->_get_focus_neighbour(MARGIN_TOP);
+ next = from->_get_focus_neighbor(SIDE_TOP);
}
if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
- next = from->_get_focus_neighbour(MARGIN_LEFT);
+ next = from->_get_focus_neighbor(SIDE_LEFT);
}
if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
- next = from->_get_focus_neighbour(MARGIN_RIGHT);
+ next = from->_get_focus_neighbor(SIDE_RIGHT);
}
if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
- next = from->_get_focus_neighbour(MARGIN_BOTTOM);
+ next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
if (next) {
@@ -3043,7 +3039,10 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
ev = p_event;
}
+ // Unhandled Input
get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this);
+
+ // Unhandled key Input - used for performance reasons - This is called a lot less then _unhandled_input since it ignores MouseMotion, etc
if (!is_input_handled() && Object::cast_to<InputEventKey>(*ev) != nullptr) {
get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this);
}
@@ -3140,7 +3139,7 @@ String Viewport::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
if (size.x == 0 || size.y == 0) {
- if (!warning.empty()) {
+ if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Viewport size must be greater than 0 to render anything.");
@@ -3193,6 +3192,14 @@ bool Viewport::is_using_debanding() const {
return use_debanding;
}
+void Viewport::set_lod_threshold(float p_pixels) {
+ lod_threshold = p_pixels;
+ RS::get_singleton()->viewport_set_lod_threshold(viewport, lod_threshold);
+}
+float Viewport::get_lod_threshold() const {
+ return lod_threshold;
+}
+
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw));
@@ -3506,6 +3513,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sdf_scale", "scale"), &Viewport::set_sdf_scale);
ClassDB::bind_method(D_METHOD("get_sdf_scale"), &Viewport::get_sdf_scale);
+ ClassDB::bind_method(D_METHOD("set_lod_threshold", "pixels"), &Viewport::set_lod_threshold);
+ ClassDB::bind_method(D_METHOD("get_lod_threshold"), &Viewport::get_lod_threshold);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
@@ -3517,6 +3527,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
@@ -3591,6 +3602,7 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI_PROBES);
BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_BUFFER);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLE_LOD);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
@@ -3653,6 +3665,8 @@ Viewport::Viewport() {
set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
+ set_lod_threshold(lod_threshold);
+
String id = itos(get_instance_id());
input_group = "_vp_input" + id;
gui_input_group = "_vp_gui_input" + id;
@@ -3825,7 +3839,7 @@ void SubViewport::_bind_methods() {
BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
- BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
+ BIND_ENUM_CONSTANT(CLEAR_MODE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 7ce202d27c..ffbc3c782a 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -142,6 +142,7 @@ public:
DEBUG_DRAW_SDFGI,
DEBUG_DRAW_SDFGI_PROBES,
DEBUG_DRAW_GI_BUFFER,
+ DEBUG_DRAW_DISABLE_LOD,
};
enum DefaultCanvasItemTextureFilter {
@@ -297,6 +298,8 @@ private:
MSAA msaa;
ScreenSpaceAA screen_space_aa;
bool use_debanding = false;
+ float lod_threshold = 1.0;
+
Ref<ViewportTexture> default_texture;
Set<ViewportTexture *> viewport_textures;
@@ -542,6 +545,9 @@ public:
void set_use_debanding(bool p_use_debanding);
bool is_using_debanding() const;
+ void set_lod_threshold(float p_pixels);
+ float get_lod_threshold() const;
+
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
@@ -624,7 +630,7 @@ public:
enum ClearMode {
CLEAR_MODE_ALWAYS,
CLEAR_MODE_NEVER,
- CLEAR_MODE_ONLY_NEXT_FRAME
+ CLEAR_MODE_ONCE
};
enum UpdateMode {
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 4116d5ce10..ad87139332 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -32,8 +32,9 @@
#include "core/debugger/engine_debugger.h"
#include "core/os/keyboard.h"
+#include "core/string/translation.h"
#include "scene/gui/control.h"
-#include "scene/resources/dynamic_font.h"
+#include "scene/resources/font.h"
#include "scene/scene_string_names.h"
void Window::set_title(const String &p_title) {
@@ -659,9 +660,8 @@ void Window::_update_viewport_size() {
if (!use_font_oversampling) {
font_oversampling = 1.0;
}
- if (DynamicFontAtSize::font_oversampling != font_oversampling) {
- DynamicFontAtSize::font_oversampling = font_oversampling;
- DynamicFont::update_oversampling();
+ if (TS->font_get_oversampling() != font_oversampling) {
+ TS->font_set_oversampling(font_oversampling);
}
}
@@ -1167,11 +1167,6 @@ Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName
return Control::get_icons(theme_owner, theme_owner_window, p_name, type);
}
-Ref<Shader> Window::get_theme_shader(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::get_shaders(theme_owner, theme_owner_window, p_name, type);
-}
-
Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_type) const {
StringName type = p_type ? p_type : get_class_name();
return Control::get_styleboxs(theme_owner, theme_owner_window, p_name, type);
@@ -1182,6 +1177,11 @@ Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_t
return Control::get_fonts(theme_owner, theme_owner_window, p_name, type);
}
+int Window::get_theme_font_size(const StringName &p_name, const StringName &p_type) const {
+ StringName type = p_type ? p_type : get_class_name();
+ return Control::get_font_sizes(theme_owner, theme_owner_window, p_name, type);
+}
+
Color Window::get_theme_color(const StringName &p_name, const StringName &p_type) const {
StringName type = p_type ? p_type : get_class_name();
return Control::get_colors(theme_owner, theme_owner_window, p_name, type);
@@ -1197,11 +1197,6 @@ bool Window::has_theme_icon(const StringName &p_name, const StringName &p_type)
return Control::has_icons(theme_owner, theme_owner_window, p_name, type);
}
-bool Window::has_theme_shader(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::has_shaders(theme_owner, theme_owner_window, p_name, type);
-}
-
bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_type) const {
StringName type = p_type ? p_type : get_class_name();
return Control::has_styleboxs(theme_owner, theme_owner_window, p_name, type);
@@ -1212,6 +1207,11 @@ bool Window::has_theme_font(const StringName &p_name, const StringName &p_type)
return Control::has_fonts(theme_owner, theme_owner_window, p_name, type);
}
+bool Window::has_theme_font_size(const StringName &p_name, const StringName &p_type) const {
+ StringName type = p_type ? p_type : get_class_name();
+ return Control::has_font_sizes(theme_owner, theme_owner_window, p_name, type);
+}
+
bool Window::has_theme_color(const StringName &p_name, const StringName &p_type) const {
StringName type = p_type ? p_type : get_class_name();
return Control::has_colors(theme_owner, theme_owner_window, p_name, type);
@@ -1266,6 +1266,40 @@ bool Window::is_clamped_to_embedder() const {
return clamp_to_embedder;
}
+void Window::set_layout_direction(Window::LayoutDirection p_direction) {
+ ERR_FAIL_INDEX((int)p_direction, 4);
+
+ layout_dir = p_direction;
+ propagate_notification(Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
+}
+
+Window::LayoutDirection Window::get_layout_direction() const {
+ return layout_dir;
+}
+
+bool Window::is_layout_rtl() const {
+ if (layout_dir == LAYOUT_DIRECTION_INHERITED) {
+ Window *parent = Object::cast_to<Window>(get_parent());
+ if (parent) {
+ return parent->is_layout_rtl();
+ } else {
+ if (GLOBAL_GET("display/window/force_right_to_left_layout_direction")) {
+ return true;
+ }
+ String locale = TranslationServer::get_singleton()->get_tool_locale();
+ return TS->is_locale_right_to_left(locale);
+ }
+ } else if (layout_dir == LAYOUT_DIRECTION_LOCALE) {
+ if (GLOBAL_GET("display/window/force_right_to_left_layout_direction")) {
+ return true;
+ }
+ String locale = TranslationServer::get_singleton()->get_tool_locale();
+ return TS->is_locale_right_to_left(locale);
+ } else {
+ return (layout_dir == LAYOUT_DIRECTION_RTL);
+ }
+}
+
void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
@@ -1344,15 +1378,21 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "type"), &Window::get_theme_icon, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "type"), &Window::get_theme_stylebox, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_theme_font", "name", "type"), &Window::get_theme_font, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_font_size", "name", "type"), &Window::get_theme_font_size, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_theme_color", "name", "type"), &Window::get_theme_color, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "type"), &Window::get_theme_constant, DEFVAL(""));
ClassDB::bind_method(D_METHOD("has_theme_icon", "name", "type"), &Window::has_theme_icon, DEFVAL(""));
ClassDB::bind_method(D_METHOD("has_theme_stylebox", "name", "type"), &Window::has_theme_stylebox, DEFVAL(""));
ClassDB::bind_method(D_METHOD("has_theme_font", "name", "type"), &Window::has_theme_font, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_font_size", "name", "type"), &Window::has_theme_font_size, DEFVAL(""));
ClassDB::bind_method(D_METHOD("has_theme_color", "name", "type"), &Window::has_theme_color, DEFVAL(""));
ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "type"), &Window::has_theme_constant, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Window::set_layout_direction);
+ ClassDB::bind_method(D_METHOD("get_layout_direction"), &Window::get_layout_direction);
+ ClassDB::bind_method(D_METHOD("is_layout_rtl"), &Window::is_layout_rtl);
+
ClassDB::bind_method(D_METHOD("popup", "rect"), &Window::popup, DEFVAL(Rect2i()));
ClassDB::bind_method(D_METHOD("popup_on_parent", "parent_rect"), &Window::popup_on_parent);
ClassDB::bind_method(D_METHOD("popup_centered_ratio", "ratio"), &Window::popup_centered_ratio, DEFVAL(0.8));
@@ -1418,6 +1458,11 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP_WIDTH);
BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP_HEIGHT);
BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_EXPAND);
+
+ BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_INHERITED);
+ BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
+ BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR);
+ BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
}
Window::Window() {
diff --git a/scene/main/window.h b/scene/main/window.h
index e11cbd8a72..20f8309952 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -69,6 +69,13 @@ public:
CONTENT_SCALE_ASPECT_EXPAND,
};
+ enum LayoutDirection {
+ LAYOUT_DIRECTION_INHERITED,
+ LAYOUT_DIRECTION_LOCALE,
+ LAYOUT_DIRECTION_LTR,
+ LAYOUT_DIRECTION_RTL
+ };
+
enum {
DEFAULT_WINDOW_SIZE = 100,
};
@@ -94,6 +101,8 @@ private:
bool updating_child_controls = false;
bool clamp_to_embedder = false;
+ LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
+
void _update_child_controls();
Size2i content_scale_size;
@@ -149,7 +158,7 @@ public:
enum {
NOTIFICATION_VISIBILITY_CHANGED = 30,
NOTIFICATION_POST_POPUP = 31,
- NOTIFICATION_THEME_CHANGED = 32,
+ NOTIFICATION_THEME_CHANGED = 32
};
void set_title(const String &p_title);
@@ -237,19 +246,23 @@ public:
void grab_focus();
bool has_focus() const;
+ void set_layout_direction(LayoutDirection p_direction);
+ LayoutDirection get_layout_direction() const;
+ bool is_layout_rtl() const;
+
Rect2i get_usable_parent_rect() const;
Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
- Ref<Shader> get_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
+ int get_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const;
Color get_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const;
int get_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
bool has_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
- bool has_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
bool has_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
bool has_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
+ bool has_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const;
bool has_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const;
bool has_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
@@ -264,5 +277,6 @@ VARIANT_ENUM_CAST(Window::Mode);
VARIANT_ENUM_CAST(Window::Flags);
VARIANT_ENUM_CAST(Window::ContentScaleMode);
VARIANT_ENUM_CAST(Window::ContentScaleAspect);
+VARIANT_ENUM_CAST(Window::LayoutDirection);
#endif // WINDOW_H