diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/canvas_item.cpp | 2 | ||||
-rw-r--r-- | scene/main/canvas_item.h | 2 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 5 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 2 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 50 | ||||
-rw-r--r-- | scene/main/viewport.h | 7 | ||||
-rw-r--r-- | scene/main/window.cpp | 17 | ||||
-rw-r--r-- | scene/main/window.h | 6 |
8 files changed, 76 insertions, 15 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 721f573f39..d1bf038b8d 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -1174,7 +1174,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "specular_map", "specular_shininess", "transform", "modulate", "texture_filter", "texture_repeat"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); - ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform); + ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0))); ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix); ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 31edd424a1..918610ac1e 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -348,7 +348,7 @@ public: void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1); float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1)); - void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale); + void draw_set_transform(const Point2 &p_offset, float p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); void draw_set_transform_matrix(const Transform2D &p_matrix); static CanvasItem *get_current_item_drawn(); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index a418883506..d6159e089b 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -939,10 +939,6 @@ int64_t SceneTree::get_frame() const { return current_frame; } -int64_t SceneTree::get_event_count() const { - return current_event; -} - Array SceneTree::_get_nodes_in_group(const StringName &p_group) { Array ret; Map<StringName, Group>::Element *E = group_map.find(p_group); @@ -1362,7 +1358,6 @@ SceneTree::SceneTree() { root = nullptr; pause = false; current_frame = 0; - current_event = 0; tree_changed_name = "tree_changed"; node_added_name = "node_added"; node_removed_name = "node_removed"; diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 57b6b4dcfa..bea29c7605 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -110,7 +110,6 @@ private: StringName node_renamed_name; int64_t current_frame; - int64_t current_event; int node_count; #ifdef TOOLS_ENABLED @@ -300,7 +299,6 @@ public: int get_collision_debug_contact_count() { return collision_debug_contacts; } int64_t get_frame() const; - int64_t get_event_count() const; int get_node_count() const; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 8042f02fa6..65a72267b1 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2450,6 +2450,22 @@ void Viewport::_gui_remove_control(Control *p_control) { } } +Window *Viewport::get_base_window() const { + Viewport *v = const_cast<Viewport *>(this); + Window *w = Object::cast_to<Window>(v); + while (!w) { + v = v->get_parent_viewport(); + w = Object::cast_to<Window>(v); + } + + return w; +} +void Viewport::_gui_remove_focus_for_window(Node *p_window) { + if (get_base_window() == p_window) { + _gui_remove_focus(); + } +} + void Viewport::_gui_remove_focus() { if (gui.key_focus) { Node *f = gui.key_focus; @@ -2467,7 +2483,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) { if (gui.key_focus && gui.key_focus == p_control) { return; } - get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus"); + get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window()); gui.key_focus = p_control; emit_signal("gui_focus_changed", p_control); p_control->notification(Control::NOTIFICATION_FOCUS_ENTER); @@ -2685,6 +2701,27 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { if (gui.subwindow_drag == SUB_WINDOW_DRAG_MOVE) { Vector2 diff = mm->get_position() - gui.subwindow_drag_from; Rect2i new_rect(gui.subwindow_drag_pos + diff, gui.subwindow_focused->get_size()); + + if (gui.subwindow_focused->is_clamped_to_embedder()) { + Size2i limit = get_visible_rect().size; + if (new_rect.position.x + new_rect.size.x > limit.x) { + new_rect.position.x = limit.x - new_rect.size.x; + } + if (new_rect.position.y + new_rect.size.y > limit.y) { + new_rect.position.y = limit.y - new_rect.size.y; + } + + if (new_rect.position.x < 0) { + new_rect.position.x = 0; + } + + int title_height = gui.subwindow_focused->get_flag(Window::FLAG_BORDERLESS) ? 0 : gui.subwindow_focused->get_theme_constant("title_height"); + + if (new_rect.position.y < title_height) { + new_rect.position.y = title_height; + } + } + gui.subwindow_focused->_rect_changed_callback(new_rect); } if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { @@ -2913,6 +2950,10 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { return; } + if (!_can_consume_input_events()) { + return; + } + if (!is_input_handled()) { get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input } @@ -2920,13 +2961,15 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { if (!is_input_handled()) { _gui_input_event(ev); } + + event_count++; //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",ev); //special one for GUI, as controls use their own process check } void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { ERR_FAIL_COND(!is_inside_tree()); - if (disable_input) { + if (disable_input || !_can_consume_input_events()) { return; } @@ -3301,8 +3344,7 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); - ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip); - ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus); + ClassDB::bind_method(D_METHOD("_gui_remove_focus_for_window"), &Viewport::_gui_remove_focus_for_window); ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus); ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 11fe4f00d2..09ef4354c5 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -392,6 +392,7 @@ private: void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control); void _gui_set_drag_preview(Control *p_base, Control *p_control); + void _gui_remove_focus_for_window(Node *p_window); void _gui_remove_focus(); void _gui_unfocus_control(Control *p_control); bool _gui_control_has_focus(const Control *p_control); @@ -441,6 +442,9 @@ private: bool _sub_windows_forward_input(const Ref<InputEvent> &p_event); SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point); + virtual bool _can_consume_input_events() const { return true; } + uint64_t event_count = 0; + protected: void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated); @@ -453,6 +457,8 @@ protected: virtual void _validate_property(PropertyInfo &property) const; public: + uint64_t get_processed_events_count() const { return event_count; } + Listener3D *get_listener() const; Camera3D *get_camera() const; @@ -570,6 +576,7 @@ public: bool is_embedding_subwindows() const; Viewport *get_parent_viewport() const; + Window *get_base_window() const; void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 7f2160c6a5..0463615d4d 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -874,6 +874,10 @@ void Window::child_controls_changed() { call_deferred("_update_child_controls"); } +bool Window::_can_consume_input_events() const { + return exclusive_child == nullptr; +} + void Window::_window_input(const Ref<InputEvent> &p_ev) { if (Engine::get_singleton()->is_editor_hint() && (Object::cast_to<InputEventJoypadButton>(p_ev.ptr()) || Object::cast_to<InputEventJoypadMotion>(*p_ev))) { return; //avoid joy input on editor @@ -890,10 +894,13 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) { if (exclusive_child != nullptr) { exclusive_child->grab_focus(); - return; //has an exclusive child, can't get events until child is closed + if (!is_embedding_subwindows()) { //not embedding, no need for event + return; + } } emit_signal(SceneStringNames::get_singleton()->window_input, p_ev); + input(p_ev); if (!is_input_handled()) { unhandled_input(p_ev); @@ -1244,6 +1251,14 @@ Rect2i Window::get_parent_rect() const { } } +void Window::set_clamp_to_embedder(bool p_enable) { + clamp_to_embedder = p_enable; +} + +bool Window::is_clamped_to_embedder() const { + return clamp_to_embedder; +} + void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title); ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title); diff --git a/scene/main/window.h b/scene/main/window.h index adaa5ca3be..5fd59e06f5 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -92,6 +92,7 @@ private: bool exclusive = false; bool wrap_controls = false; bool updating_child_controls = false; + bool clamp_to_embedder = false; void _update_child_controls(); @@ -130,10 +131,10 @@ private: void _window_drop_files(const Vector<String> &p_files); void _rect_changed_callback(const Rect2i &p_callback); void _event_callback(DisplayServer::WindowEvent p_event); + virtual bool _can_consume_input_events() const; protected: Viewport *_get_embedder() const; - virtual Rect2i _popup_adjust_rect() const { return Rect2i(); } virtual void _post_popup() {} @@ -195,6 +196,9 @@ public: void set_exclusive(bool p_exclusive); bool is_exclusive() const; + void set_clamp_to_embedder(bool p_enable); + bool is_clamped_to_embedder() const; + bool can_draw() const; void set_ime_active(bool p_active); |