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-rw-r--r--scene/main/canvas_item.cpp262
-rw-r--r--scene/main/canvas_item.h32
-rw-r--r--scene/main/canvas_layer.cpp60
-rw-r--r--scene/main/canvas_layer.h10
-rw-r--r--scene/main/http_request.cpp141
-rw-r--r--scene/main/http_request.h24
-rw-r--r--scene/main/instance_placeholder.cpp4
-rw-r--r--scene/main/instance_placeholder.h4
-rw-r--r--scene/main/missing_node.cpp98
-rw-r--r--scene/main/missing_node.h63
-rw-r--r--scene/main/multiplayer_api.cpp416
-rw-r--r--scene/main/multiplayer_api.h115
-rw-r--r--scene/main/multiplayer_peer.cpp303
-rw-r--r--scene/main/multiplayer_peer.h157
-rw-r--r--scene/main/node.cpp629
-rw-r--r--scene/main/node.h91
-rw-r--r--scene/main/resource_preloader.cpp33
-rw-r--r--scene/main/resource_preloader.h10
-rw-r--r--scene/main/scene_tree.cpp403
-rw-r--r--scene/main/scene_tree.h86
-rw-r--r--scene/main/shader_globals_override.cpp70
-rw-r--r--scene/main/shader_globals_override.h4
-rw-r--r--scene/main/timer.cpp14
-rw-r--r--scene/main/timer.h4
-rw-r--r--scene/main/viewport.cpp737
-rw-r--r--scene/main/viewport.h106
-rw-r--r--scene/main/window.cpp250
-rw-r--r--scene/main/window.h14
28 files changed, 2996 insertions, 1144 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 2022a9a46e..ce204c6aeb 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,77 +56,64 @@ Transform2D CanvasItem::_edit_get_transform() const {
#endif
bool CanvasItem::is_visible_in_tree() const {
- if (!is_inside_tree()) {
- return false;
+ return visible && parent_visible_in_tree;
+}
+
+void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) {
+ parent_visible_in_tree = p_parent_visible_in_tree;
+ if (!visible) {
+ return;
}
- const CanvasItem *p = this;
+ _handle_visibility_change(p_parent_visible_in_tree);
+}
- while (p) {
- if (!p->visible) {
- return false;
- }
- if (p->window && !p->window->is_visible()) {
- return false;
- }
- p = p->get_parent_item();
+void CanvasItem::set_visible(bool p_visible) {
+ if (visible == p_visible) {
+ return;
}
- return true;
-}
+ visible = p_visible;
-void CanvasItem::_propagate_visibility_changed(bool p_visible) {
- if (p_visible && first_draw) { //avoid propagating it twice
- first_draw = false;
+ if (!parent_visible_in_tree) {
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
+ return;
}
+
+ _handle_visibility_change(p_visible);
+}
+
+void CanvasItem::_handle_visibility_change(bool p_visible) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible) {
- update(); //todo optimize
+ update();
} else {
emit_signal(SceneStringNames::get_singleton()->hidden);
}
- _block();
+ _block();
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
- if (c && c->visible) { //should the top_levels stop propagation? i think so but..
+ if (c) { // Should the top_levels stop propagation? I think so, but...
c->_propagate_visibility_changed(p_visible);
}
}
-
_unblock();
}
void CanvasItem::show() {
- if (visible) {
- return;
- }
-
- visible = true;
- RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, true);
-
- if (!is_inside_tree()) {
- return;
- }
-
- _propagate_visibility_changed(true);
+ set_visible(true);
}
void CanvasItem::hide() {
- if (!visible) {
- return;
- }
-
- visible = false;
- RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, false);
-
- if (!is_inside_tree()) {
- return;
- }
+ set_visible(false);
+}
- _propagate_visibility_changed(false);
+bool CanvasItem::is_visible() const {
+ return visible;
}
CanvasItem *CanvasItem::current_item_drawn = nullptr;
@@ -142,11 +129,7 @@ void CanvasItem::_update_callback() {
RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item());
//todo updating = true - only allow drawing here
- if (is_visible_in_tree()) { //todo optimize this!!
- if (first_draw) {
- notification(NOTIFICATION_VISIBILITY_CHANGED);
- first_draw = false;
- }
+ if (is_visible_in_tree()) {
drawing = true;
current_item_drawn = this;
notification(NOTIFICATION_DRAW);
@@ -240,16 +223,16 @@ void CanvasItem::_enter_canvas() {
RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
- group = "root_canvas" + itos(canvas.get_id());
+ canvas_group = "root_canvas" + itos(canvas.get_id());
- add_to_group(group);
+ add_to_group(canvas_group);
if (canvas_layer) {
canvas_layer->reset_sort_index();
} else {
get_viewport()->gui_reset_canvas_sort_index();
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, SNAME("_top_level_raise_self"));
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, SNAME("_top_level_raise_self"));
} else {
CanvasItem *parent = get_parent_item();
@@ -268,40 +251,58 @@ void CanvasItem::_exit_canvas() {
notification(NOTIFICATION_EXIT_CANVAS, true); //reverse the notification
RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, RID());
canvas_layer = nullptr;
- group = StringName();
+ if (canvas_group != StringName()) {
+ remove_from_group(canvas_group);
+ canvas_group = StringName();
+ }
}
void CanvasItem::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
- first_draw = true;
+
Node *parent = get_parent();
if (parent) {
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
+
if (ci) {
+ parent_visible_in_tree = ci->is_visible_in_tree();
C = ci->children_items.push_back(this);
- }
- if (!ci) {
- //look for a window
- Viewport *viewport = nullptr;
-
- while (parent) {
- viewport = Object::cast_to<Viewport>(parent);
- if (viewport) {
- break;
+ } else {
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
+
+ if (cl) {
+ parent_visible_in_tree = cl->is_visible();
+ } else {
+ // Look for a window.
+ Viewport *viewport = nullptr;
+
+ while (parent) {
+ viewport = Object::cast_to<Viewport>(parent);
+ if (viewport) {
+ break;
+ }
+ parent = parent->get_parent();
}
- parent = parent->get_parent();
- }
- ERR_FAIL_COND(!viewport);
+ ERR_FAIL_COND(!viewport);
- window = Object::cast_to<Window>(viewport);
- if (window) {
- window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ window = Object::cast_to<Window>(viewport);
+ if (window) {
+ window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ parent_visible_in_tree = window->is_visible();
+ } else {
+ parent_visible_in_tree = true;
+ }
}
}
}
+
+ RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, is_visible_in_tree()); // The visibility of the parent may change.
+ if (is_visible_in_tree()) {
+ notification(NOTIFICATION_VISIBILITY_CHANGED); // Considered invisible until entered.
+ }
_enter_canvas();
_update_texture_filter_changed(false);
@@ -311,20 +312,21 @@ void CanvasItem::_notification(int p_what) {
get_tree()->xform_change_list.add(&xform_change);
}
} break;
+
case NOTIFICATION_MOVED_IN_PARENT: {
if (!is_inside_tree()) {
break;
}
- if (group != StringName()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_top_level_raise_self");
+ if (canvas_group != StringName()) {
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, "_top_level_raise_self");
} else {
CanvasItem *p = get_parent_item();
ERR_FAIL_COND(!p);
RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (xform_change.in_list()) {
get_tree()->xform_change_list.remove(&xform_change);
@@ -338,34 +340,21 @@ void CanvasItem::_notification(int p_what) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
}
global_invalid = true;
+ parent_visible_in_tree = false;
} break;
- case NOTIFICATION_DRAW:
- case NOTIFICATION_TRANSFORM_CHANGED: {
- } break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
} break;
}
}
-void CanvasItem::set_visible(bool p_visible) {
- if (p_visible) {
- show();
- } else {
- hide();
- }
-}
-
void CanvasItem::_window_visibility_changed() {
if (visible) {
_propagate_visibility_changed(window->is_visible());
}
}
-bool CanvasItem::is_visible() const {
- return visible;
-}
-
void CanvasItem::update() {
if (!is_inside_tree()) {
return;
@@ -454,10 +443,29 @@ void CanvasItem::item_rect_changed(bool p_size_changed) {
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
-void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width) {
+void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, real_t p_dash) {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+
+ float length = (p_to - p_from).length();
+ if (length < p_dash) {
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
+ return;
+ }
+
+ Point2 off = p_from;
+ Vector2 step = p_dash * (p_to - p_from).normalized();
+ int steps = length / p_dash / 2;
+ for (int i = 0; i < steps; i++) {
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, (off + step), p_color, p_width);
+ off += 2 * step;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, p_to, p_color, p_width);
+}
+
+void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased);
}
void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width, bool p_antialiased) {
@@ -649,24 +657,48 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex
RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid);
}
-void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, const Color &p_modulate, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
- p_font->draw_string(canvas_item, p_pos, p_text, p_alignment, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
+
+ p_font->draw_string(canvas_item, p_pos, p_text, p_alignment, p_width, p_font_size, p_modulate, p_jst_flags, p_direction, p_orientation);
+}
+
+void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, const Color &p_modulate, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL_COND(p_font.is_null());
+
+ p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_alignment, p_width, p_font_size, p_max_lines, p_modulate, p_brk_flags, p_jst_flags, p_direction, p_orientation);
}
-void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void CanvasItem::draw_string_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_size, const Color &p_modulate, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
- p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_alignment, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
+
+ p_font->draw_string_outline(canvas_item, p_pos, p_text, p_alignment, p_width, p_font_size, p_size, p_modulate, p_jst_flags, p_direction, p_orientation);
}
-real_t CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
- ERR_FAIL_COND_V_MSG(!drawing, 0.f, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL_COND_V(p_font.is_null(), 0.f);
- ERR_FAIL_COND_V(p_char.length() != 1, 0.f);
+void CanvasItem::draw_multiline_string_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, int p_size, const Color &p_modulate, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL_COND(p_font.is_null());
- return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], p_size, p_modulate, p_outline_size, p_outline_modulate);
+ p_font->draw_multiline_string_outline(canvas_item, p_pos, p_text, p_alignment, p_width, p_font_size, p_max_lines, p_size, p_modulate, p_brk_flags, p_jst_flags, p_direction, p_orientation);
+}
+
+void CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, int p_font_size, const Color &p_modulate) const {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL_COND(p_char.length() != 1);
+ ERR_FAIL_COND(p_font.is_null());
+
+ p_font->draw_char(canvas_item, p_pos, p_char[0], p_font_size, p_modulate);
+}
+
+void CanvasItem::draw_char_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, int p_font_size, int p_size, const Color &p_modulate) const {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL_COND(p_char.length() != 1);
+ ERR_FAIL_COND(p_font.is_null());
+
+ p_font->draw_char_outline(canvas_item, p_pos, p_char[0], p_font_size, p_size, p_modulate);
}
void CanvasItem::_notify_transform(CanvasItem *p_node) {
@@ -874,11 +906,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent);
ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled);
- ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top);
- ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top);
- //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
-
- ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width"), &CanvasItem::draw_line, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_dashed_line", "from", "to", "color", "width", "dash"), &CanvasItem::draw_dashed_line, DEFVAL(1.0), DEFVAL(2.0));
ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(1.0), DEFVAL(false));
@@ -894,9 +923,12 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
- ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "alignment", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "alignment", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &CanvasItem::draw_char, DEFVAL(""), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)));
+ ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "alignment", "width", "font_size", "modulate", "jst_flags", "direction", "orientation"), &CanvasItem::draw_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND), DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(TextServer::ORIENTATION_HORIZONTAL));
+ ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "alignment", "width", "font_size", "max_lines", "modulate", "brk_flags", "jst_flags", "direction", "orientation"), &CanvasItem::draw_multiline_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(-1), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND), DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(TextServer::ORIENTATION_HORIZONTAL));
+ ClassDB::bind_method(D_METHOD("draw_string_outline", "font", "pos", "text", "alignment", "width", "font_size", "size", "modulate", "jst_flags", "direction", "orientation"), &CanvasItem::draw_string_outline, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(1), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND), DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(TextServer::ORIENTATION_HORIZONTAL));
+ ClassDB::bind_method(D_METHOD("draw_multiline_string_outline", "font", "pos", "text", "alignment", "width", "font_size", "max_lines", "size", "modulate", "brk_flags", "jst_flags", "direction", "orientation"), &CanvasItem::draw_multiline_string_outline, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(-1), DEFVAL(1), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND), DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(TextServer::ORIENTATION_HORIZONTAL));
+ ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "font_size", "modulate"), &CanvasItem::draw_char, DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1.0, 1.0, 1.0)));
+ ClassDB::bind_method(D_METHOD("draw_char_outline", "font", "pos", "char", "font_size", "size", "modulate"), &CanvasItem::draw_char_outline, DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(-1), DEFVAL(Color(1.0, 1.0, 1.0)));
ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh);
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0)));
@@ -909,6 +941,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform);
ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform);
+ ClassDB::bind_method(D_METHOD("get_screen_transform"), &CanvasItem::get_screen_transform);
ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position);
ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);
@@ -949,7 +982,6 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_on_top", "_is_on_top"); //compatibility
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_children"), "set_clip_children", "is_clipping_children");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
@@ -968,6 +1000,7 @@ void CanvasItem::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_rect_changed"));
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_DRAW);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS);
@@ -1005,12 +1038,7 @@ Transform2D CanvasItem::get_viewport_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
if (canvas_layer) {
- if (get_viewport()) {
- return get_viewport()->get_final_transform() * canvas_layer->get_transform();
- } else {
- return canvas_layer->get_transform();
- }
-
+ return get_viewport()->get_final_transform() * canvas_layer->get_transform();
} else {
return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
}
@@ -1032,8 +1060,8 @@ void CanvasItem::set_notify_transform(bool p_enable) {
notify_transform = p_enable;
if (notify_transform && is_inside_tree()) {
- //this ensures that invalid globals get resolved, so notifications can be received
- get_global_transform();
+ // This ensures that invalid globals get resolved, so notifications can be received.
+ _ALLOW_DISCARD_ get_global_transform();
}
}
@@ -1291,7 +1319,7 @@ void CanvasTexture::_bind_methods() {
ADD_GROUP("Diffuse", "diffuse_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "diffuse_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_diffuse_texture", "get_diffuse_texture");
- ADD_GROUP("Normalmap", "normal_");
+ ADD_GROUP("NormalMap", "normal_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture");
ADD_GROUP("Specular", "specular_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_texture", "get_specular_texture");
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 26a7068e68..38e0be1683 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,10 +32,8 @@
#define CANVAS_ITEM_H
#include "scene/main/node.h"
-#include "scene/main/scene_tree.h"
#include "scene/resources/canvas_item_material.h"
#include "scene/resources/font.h"
-#include "servers/text_server.h"
class CanvasLayer;
class MultiMesh;
@@ -46,6 +44,8 @@ class World2D;
class CanvasItem : public Node {
GDCLASS(CanvasItem, Node);
+ friend class CanvasLayer;
+
public:
enum TextureFilter {
TEXTURE_FILTER_PARENT_NODE,
@@ -70,7 +70,7 @@ private:
mutable SelfList<Node> xform_change;
RID canvas_item;
- StringName group;
+ StringName canvas_group;
CanvasLayer *canvas_layer = nullptr;
@@ -83,8 +83,8 @@ private:
int light_mask = 1;
Window *window = nullptr;
- bool first_draw = false;
bool visible = true;
+ bool parent_visible_in_tree = false;
bool clip_children = false;
bool pending_update = false;
bool top_level = false;
@@ -107,7 +107,8 @@ private:
void _top_level_raise_self();
- void _propagate_visibility_changed(bool p_visible);
+ void _propagate_visibility_changed(bool p_parent_visible_in_tree);
+ void _handle_visibility_change(bool p_visible);
void _update_callback();
@@ -118,9 +119,6 @@ private:
void _notify_transform(CanvasItem *p_node);
- void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
- bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
-
static CanvasItem *current_item_drawn;
friend class Viewport;
void _update_texture_repeat_changed(bool p_propagate);
@@ -215,7 +213,8 @@ public:
/* DRAWING API */
- void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0);
+ void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, real_t p_dash = 2.0);
+ void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false);
void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
@@ -235,9 +234,14 @@ public:
void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture);
- void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, real_t p_width = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
+ void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const;
+ void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_max_lines = -1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::LineBreakFlag> p_brk_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND, BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const;
+
+ void draw_string_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_size = 1, int p_font_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const;
+ void draw_multiline_string_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_max_lines = -1, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::LineBreakFlag> p_brk_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND, BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const;
+
+ void draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, int p_font_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1.0, 1.0, 1.0)) const;
+ void draw_char_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0)) const;
void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
void draw_set_transform_matrix(const Transform2D &p_matrix);
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index cd7534f73c..3a071ef542 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,10 @@
/*************************************************************************/
#include "canvas_layer.h"
-#include "viewport.h"
+
+#include "scene/main/canvas_item.h"
+#include "scene/main/viewport.h"
+#include "scene/resources/world_2d.h"
void CanvasLayer::set_layer(int p_xform) {
layer = p_xform;
@@ -42,6 +45,36 @@ int CanvasLayer::get_layer() const {
return layer;
}
+void CanvasLayer::set_visible(bool p_visible) {
+ if (p_visible == visible) {
+ return;
+ }
+
+ visible = p_visible;
+ emit_signal(SNAME("visibility_changed"));
+
+ for (int i = 0; i < get_child_count(); i++) {
+ CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
+ if (c) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
+
+ c->_propagate_visibility_changed(p_visible);
+ }
+ }
+}
+
+void CanvasLayer::show() {
+ set_visible(true);
+}
+
+void CanvasLayer::hide() {
+ set_visible(false);
+}
+
+bool CanvasLayer::is_visible() const {
+ return visible;
+}
+
void CanvasLayer::set_transform(const Transform2D &p_xform) {
transform = p_xform;
locrotscale_dirty = true;
@@ -63,7 +96,7 @@ void CanvasLayer::_update_xform() {
}
void CanvasLayer::_update_locrotscale() {
- ofs = transform.elements[2];
+ ofs = transform.columns[2];
rot = transform.get_rotation();
scale = transform.get_scale();
locrotscale_dirty = false;
@@ -137,8 +170,8 @@ void CanvasLayer::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
_update_follow_viewport();
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
@@ -146,13 +179,12 @@ void CanvasLayer::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
_update_follow_viewport(false);
-
} break;
+
case NOTIFICATION_MOVED_IN_PARENT: {
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
}
-
} break;
}
}
@@ -264,6 +296,11 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
+ ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
+ ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
+ ClassDB::bind_method(D_METHOD("show"), &CanvasLayer::show);
+ ClassDB::bind_method(D_METHOD("hide"), &CanvasLayer::hide);
+
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
@@ -289,16 +326,19 @@ void CanvasLayer::_bind_methods() {
ADD_GROUP("Layer", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px"), "set_transform", "get_transform");
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_GROUP("Follow Viewport", "follow_viewport");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
+
+ ADD_SIGNAL(MethodInfo("visibility_changed"));
}
CanvasLayer::CanvasLayer() {
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 9d8e0c203d..2493675b31 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,6 +52,7 @@ class CanvasLayer : public Node {
Viewport *vp = nullptr;
int sort_index = 0;
+ bool visible = true;
bool follow_viewport = false;
float follow_viewport_scale = 1.0;
@@ -69,6 +70,11 @@ public:
void set_layer(int p_xform);
int get_layer() const;
+ void set_visible(bool p_visible);
+ bool is_visible() const;
+ void show();
+ void hide();
+
void set_transform(const Transform2D &p_xform);
Transform2D get_transform() const;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 4797729871..9a23bc65bf 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,7 @@ Error HTTPRequest::_parse_url(const String &p_url) {
request_sent = false;
got_response = false;
body_len = -1;
- body.resize(0);
+ body.clear();
downloaded.set(0);
redirections = 0;
@@ -86,9 +86,9 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S
String lowwer_case_header_name = p_header_name.to_lower();
for (int i = 0; i < p_headers.size(); i++) {
- if (p_headers[i].find(":", 0) >= 0) {
+ if (p_headers[i].find(":") > 0) {
Vector<String> parts = p_headers[i].split(":", false, 1);
- if (parts[0].strip_edges().to_lower() == lowwer_case_header_name) {
+ if (parts.size() > 1 && parts[0].strip_edges().to_lower() == lowwer_case_header_name) {
value = parts[1].strip_edges();
break;
}
@@ -99,7 +99,7 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S
}
Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
- // Copy the string into a raw buffer
+ // Copy the string into a raw buffer.
Vector<uint8_t> raw_data;
CharString charstr = p_request_data.utf8();
@@ -134,7 +134,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust
headers = p_custom_headers;
if (accept_gzip) {
- // If the user has specified a different Accept-Encoding, don't overwrite it
+ // If the user has specified an Accept-Encoding header, don't overwrite it.
if (!has_header(headers, "Accept-Encoding")) {
headers.push_back("Accept-Encoding: gzip, deflate");
}
@@ -164,7 +164,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust
}
void HTTPRequest::_thread_func(void *p_userdata) {
- HTTPRequest *hr = (HTTPRequest *)p_userdata;
+ HTTPRequest *hr = static_cast<HTTPRequest *>(p_userdata);
Error err = hr->_request();
@@ -197,12 +197,9 @@ void HTTPRequest::cancel_request() {
thread.wait_to_finish();
}
- if (file) {
- memdelete(file);
- file = nullptr;
- }
+ file.unref();
client->close();
- body.resize(0);
+ body.clear();
got_response = false;
response_code = -1;
request_sent = false;
@@ -220,14 +217,14 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
response_code = client->get_response_code();
List<String> rheaders;
client->get_response_headers(&rheaders);
- response_headers.resize(0);
+ response_headers.clear();
downloaded.set(0);
for (const String &E : rheaders) {
response_headers.push_back(E);
}
if (response_code == 301 || response_code == 302) {
- // Handle redirect
+ // Handle redirect.
if (max_redirects >= 0 && redirections >= max_redirects) {
call_deferred(SNAME("_request_done"), RESULT_REDIRECT_LIMIT_REACHED, response_code, response_headers, PackedByteArray());
@@ -244,12 +241,12 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
}
if (!new_request.is_empty()) {
- // Process redirect
+ // Process redirect.
client->close();
- int new_redirs = redirections + 1; // Because _request() will clear it
+ int new_redirs = redirections + 1; // Because _request() will clear it.
Error err;
if (new_request.begins_with("http")) {
- // New url, request all again
+ // New url, new request.
_parse_url(new_request);
} else {
request_string = new_request;
@@ -260,7 +257,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
request_sent = false;
got_response = false;
body_len = -1;
- body.resize(0);
+ body.clear();
downloaded.set(0);
redirections = new_redirs;
*ret_value = false;
@@ -276,11 +273,11 @@ bool HTTPRequest::_update_connection() {
switch (client->get_status()) {
case HTTPClient::STATUS_DISCONNECTED: {
call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
- return true; // End it, since it's doing something
+ return true; // End it, since it's disconnected.
} break;
case HTTPClient::STATUS_RESOLVING: {
client->poll();
- // Must wait
+ // Must wait.
return false;
} break;
case HTTPClient::STATUS_CANT_RESOLVE: {
@@ -290,9 +287,9 @@ bool HTTPRequest::_update_connection() {
} break;
case HTTPClient::STATUS_CONNECTING: {
client->poll();
- // Must wait
+ // Must wait.
return false;
- } break; // Connecting to IP
+ } break; // Connecting to IP.
case HTTPClient::STATUS_CANT_CONNECT: {
call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
return true;
@@ -301,7 +298,7 @@ bool HTTPRequest::_update_connection() {
case HTTPClient::STATUS_CONNECTED: {
if (request_sent) {
if (!got_response) {
- // No body
+ // No body.
bool ret_value;
@@ -313,16 +310,16 @@ bool HTTPRequest::_update_connection() {
return true;
}
if (body_len < 0) {
- // Chunked transfer is done
+ // Chunked transfer is done.
call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body);
return true;
}
call_deferred(SNAME("_request_done"), RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray());
return true;
- // Request might have been done
+ // Request might have been done.
} else {
- // Did not request yet, do request
+ // Did not request yet, do request.
int size = request_data.size();
Error err = client->request(method, request_string, headers, size > 0 ? request_data.ptr() : nullptr, size);
@@ -334,13 +331,13 @@ bool HTTPRequest::_update_connection() {
request_sent = true;
return false;
}
- } break; // Connected: break requests only accepted here
+ } break; // Connected: break requests only accepted here.
case HTTPClient::STATUS_REQUESTING: {
- // Must wait, still requesting
+ // Must wait, still requesting.
client->poll();
return false;
- } break; // Request in progress
+ } break; // Request in progress.
case HTTPClient::STATUS_BODY: {
if (!got_response) {
bool ret_value;
@@ -365,7 +362,7 @@ bool HTTPRequest::_update_connection() {
if (!download_to_file.is_empty()) {
file = FileAccess::open(download_to_file, FileAccess::WRITE);
- if (!file) {
+ if (file.is_null()) {
call_deferred(SNAME("_request_done"), RESULT_DOWNLOAD_FILE_CANT_OPEN, response_code, response_headers, PackedByteArray());
return true;
}
@@ -381,7 +378,7 @@ bool HTTPRequest::_update_connection() {
if (chunk.size()) {
downloaded.add(chunk.size());
- if (file) {
+ if (file.is_valid()) {
const uint8_t *r = chunk.ptr();
file->store_buffer(r, chunk.size());
if (file->get_error() != OK) {
@@ -411,7 +408,7 @@ bool HTTPRequest::_update_connection() {
return false;
- } break; // Request resulted in body: break which must be read
+ } break; // Request resulted in body: break which must be read.
case HTTPClient::STATUS_CONNECTION_ERROR: {
call_deferred(SNAME("_request_done"), RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray());
return true;
@@ -428,7 +425,7 @@ bool HTTPRequest::_update_connection() {
void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) {
cancel_request();
- // Determine if the request body is compressed
+ // Determine if the request body is compressed.
bool is_compressed;
String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower();
Compression::Mode mode;
@@ -442,48 +439,44 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra
is_compressed = false;
}
- const PackedByteArray *data = nullptr;
-
if (accept_gzip && is_compressed && p_data.size() > 0) {
// Decompress request body
- PackedByteArray *decompressed = memnew(PackedByteArray);
- int result = Compression::decompress_dynamic(decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode);
+ PackedByteArray decompressed;
+ int result = Compression::decompress_dynamic(&decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode);
if (result == OK) {
- data = decompressed;
+ emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, decompressed);
+ return;
} else if (result == -5) {
WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit");
p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED;
- // Just return the raw data if we failed to decompress it
- data = &p_data;
+ // Just return the raw data if we failed to decompress it.
} else {
WARN_PRINT("Failed to decompress HTTP response body");
p_status = RESULT_BODY_DECOMPRESS_FAILED;
- // Just return the raw data if we failed to decompress it
- data = &p_data;
+ // Just return the raw data if we failed to decompress it.
}
- } else {
- data = &p_data;
}
- emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, *data);
+ emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, p_data);
}
void HTTPRequest::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (use_threads.is_set()) {
- return;
- }
- bool done = _update_connection();
- if (done) {
- set_process_internal(false);
- // cancel_request(); called from _request done now
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (use_threads.is_set()) {
+ return;
+ }
+ bool done = _update_connection();
+ if (done) {
+ set_process_internal(false);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (requesting) {
- cancel_request();
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (requesting) {
+ cancel_request();
+ }
+ } break;
}
}
@@ -554,12 +547,20 @@ int HTTPRequest::get_body_size() const {
return body_len;
}
-void HTTPRequest::set_timeout(int p_timeout) {
+void HTTPRequest::set_http_proxy(const String &p_host, int p_port) {
+ client->set_http_proxy(p_host, p_port);
+}
+
+void HTTPRequest::set_https_proxy(const String &p_host, int p_port) {
+ client->set_https_proxy(p_host, p_port);
+}
+
+void HTTPRequest::set_timeout(double p_timeout) {
ERR_FAIL_COND(p_timeout < 0);
timeout = p_timeout;
}
-int HTTPRequest::get_timeout() {
+double HTTPRequest::get_timeout() {
return timeout;
}
@@ -602,18 +603,20 @@ void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_download_chunk_size", "chunk_size"), &HTTPRequest::set_download_chunk_size);
ClassDB::bind_method(D_METHOD("get_download_chunk_size"), &HTTPRequest::get_download_chunk_size);
+ ClassDB::bind_method(D_METHOD("set_http_proxy", "host", "port"), &HTTPRequest::set_http_proxy);
+ ClassDB::bind_method(D_METHOD("set_https_proxy", "host", "port"), &HTTPRequest::set_https_proxy);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "download_chunk_size", PROPERTY_HINT_RANGE, "256,16777216"), "set_download_chunk_size", "get_download_chunk_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "download_chunk_size", PROPERTY_HINT_RANGE, "256,16777216,suffix:B"), "set_download_chunk_size", "get_download_chunk_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "accept_gzip"), "set_accept_gzip", "is_accepting_gzip");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000,suffix:B"), "set_body_size_limit", "get_body_size_limit");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "timeout", PROPERTY_HINT_RANGE, "0,86400"), "set_timeout", "get_timeout");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "timeout", PROPERTY_HINT_RANGE, "0,3600,0.1,or_greater,suffix:s"), "set_timeout", "get_timeout");
ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "headers"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "body")));
BIND_ENUM_CONSTANT(RESULT_SUCCESS);
- //BIND_ENUM_CONSTANT( RESULT_NO_BODY );
BIND_ENUM_CONSTANT(RESULT_CHUNKED_BODY_SIZE_MISMATCH);
BIND_ENUM_CONSTANT(RESULT_CANT_CONNECT);
BIND_ENUM_CONSTANT(RESULT_CANT_RESOLVE);
@@ -636,9 +639,3 @@ HTTPRequest::HTTPRequest() {
timer->connect("timeout", callable_mp(this, &HTTPRequest::_timeout));
add_child(timer);
}
-
-HTTPRequest::~HTTPRequest() {
- if (file) {
- memdelete(file);
- }
-}
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 673cf3a740..4b32188377 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef HTTPREQUEST_H
-#define HTTPREQUEST_H
+#ifndef HTTP_REQUEST_H
+#define HTTP_REQUEST_H
#include "core/io/http_client.h"
#include "core/os/thread.h"
@@ -84,7 +84,7 @@ private:
String download_to_file;
- FileAccess *file = nullptr;
+ Ref<FileAccess> file;
int body_len = -1;
SafeNumeric<int> downloaded;
@@ -96,7 +96,7 @@ private:
int max_redirects = 8;
- int timeout = 0;
+ double timeout = 0;
void _redirect_request(const String &p_new_url);
@@ -144,20 +144,22 @@ public:
void set_max_redirects(int p_max);
int get_max_redirects() const;
- Timer *timer;
+ Timer *timer = nullptr;
- void set_timeout(int p_timeout);
- int get_timeout();
+ void set_timeout(double p_timeout);
+ double get_timeout();
void _timeout();
int get_downloaded_bytes() const;
int get_body_size() const;
+ void set_http_proxy(const String &p_host, int p_port);
+ void set_https_proxy(const String &p_host, int p_port);
+
HTTPRequest();
- ~HTTPRequest();
};
VARIANT_ENUM_CAST(HTTPRequest::Result);
-#endif // HTTPREQUEST_H
+#endif // HTTP_REQUEST_H
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index b5ba1899ec..6dd83e4636 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index fe20fc4760..8f2eb01773 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/missing_node.cpp b/scene/main/missing_node.cpp
new file mode 100644
index 0000000000..395fdad9e4
--- /dev/null
+++ b/scene/main/missing_node.cpp
@@ -0,0 +1,98 @@
+/*************************************************************************/
+/* missing_node.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "missing_node.h"
+
+bool MissingNode::_set(const StringName &p_name, const Variant &p_value) {
+ if (is_recording_properties()) {
+ properties.insert(p_name, p_value);
+ return true; //always valid to set (add)
+ } else {
+ if (!properties.has(p_name)) {
+ return false;
+ }
+
+ properties[p_name] = p_value;
+ return true;
+ }
+}
+
+bool MissingNode::_get(const StringName &p_name, Variant &r_ret) const {
+ if (!properties.has(p_name)) {
+ return false;
+ }
+ r_ret = properties[p_name];
+ return true;
+}
+
+void MissingNode::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (const KeyValue<StringName, Variant> &E : properties) {
+ p_list->push_back(PropertyInfo(E.value.get_type(), E.key));
+ }
+}
+
+void MissingNode::set_original_class(const String &p_class) {
+ original_class = p_class;
+}
+
+String MissingNode::get_original_class() const {
+ return original_class;
+}
+
+void MissingNode::set_recording_properties(bool p_enable) {
+ recording_properties = p_enable;
+}
+
+bool MissingNode::is_recording_properties() const {
+ return recording_properties;
+}
+
+TypedArray<String> MissingNode::get_configuration_warnings() const {
+ // The mere existence of this node is warning.
+ TypedArray<String> ret;
+ ret.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
+ ret.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
+ return ret;
+}
+
+void MissingNode::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingNode::set_original_class);
+ ClassDB::bind_method(D_METHOD("get_original_class"), &MissingNode::get_original_class);
+
+ ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingNode::set_recording_properties);
+ ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingNode::is_recording_properties);
+
+ // Expose, but not save.
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
+}
+
+MissingNode::MissingNode() {
+}
diff --git a/scene/main/missing_node.h b/scene/main/missing_node.h
new file mode 100644
index 0000000000..d200fbb47f
--- /dev/null
+++ b/scene/main/missing_node.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* missing_node.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MISSING_NODE_H
+#define MISSING_NODE_H
+
+#include "core/io/missing_resource.h"
+#include "scene/main/node.h"
+
+class MissingNode : public Node {
+ GDCLASS(MissingNode, Node)
+ HashMap<StringName, Variant> properties;
+
+ String original_class;
+ bool recording_properties = false;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ void set_original_class(const String &p_class);
+ String get_original_class() const;
+
+ void set_recording_properties(bool p_enable);
+ bool is_recording_properties() const;
+
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
+ MissingNode();
+};
+
+#endif // MISSING_NODE_H
diff --git a/scene/main/multiplayer_api.cpp b/scene/main/multiplayer_api.cpp
new file mode 100644
index 0000000000..95574042a8
--- /dev/null
+++ b/scene/main/multiplayer_api.cpp
@@ -0,0 +1,416 @@
+/*************************************************************************/
+/* multiplayer_api.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_api.h"
+
+#include "core/debugger/engine_debugger.h"
+#include "core/io/marshalls.h"
+
+#include <stdint.h>
+
+#ifdef DEBUG_ENABLED
+#include "core/os/os.h"
+#endif
+
+StringName MultiplayerAPI::default_interface = StringName();
+
+void MultiplayerAPI::set_default_interface(const StringName &p_interface) {
+ ERR_FAIL_COND_MSG(!ClassDB::is_parent_class(p_interface, MultiplayerAPI::get_class_static()), vformat("Can't make %s the default multiplayer interface since it does not extend MultiplayerAPI.", p_interface));
+ default_interface = p_interface;
+}
+
+StringName MultiplayerAPI::get_default_interface() {
+ return default_interface;
+}
+
+Ref<MultiplayerAPI> MultiplayerAPI::create_default_interface() {
+ if (default_interface != StringName()) {
+ return Ref<MultiplayerAPI>(Object::cast_to<MultiplayerAPI>(ClassDB::instantiate(default_interface)));
+ }
+ return Ref<MultiplayerAPI>(memnew(MultiplayerAPIExtension));
+}
+
+// The variant is compressed and encoded; The first byte contains all the meta
+// information and the format is:
+// - The first LSB 5 bits are used for the variant type.
+// - The next two bits are used to store the encoding mode.
+// - The most significant is used to store the boolean value.
+#define VARIANT_META_TYPE_MASK 0x1F
+#define VARIANT_META_EMODE_MASK 0x60
+#define VARIANT_META_BOOL_MASK 0x80
+#define ENCODE_8 0 << 5
+#define ENCODE_16 1 << 5
+#define ENCODE_32 2 << 5
+#define ENCODE_64 3 << 5
+Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) {
+ // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31
+ CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);
+
+ uint8_t *buf = r_buffer;
+ r_len = 0;
+ uint8_t encode_mode = 0;
+
+ switch (p_variant.get_type()) {
+ case Variant::BOOL: {
+ if (buf) {
+ // We still have 1 free bit in the meta, so let's use it.
+ buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0;
+ buf[0] |= encode_mode | p_variant.get_type();
+ }
+ r_len += 1;
+ } break;
+ case Variant::INT: {
+ if (buf) {
+ // Reserve the first byte for the meta.
+ buf += 1;
+ }
+ r_len += 1;
+ int64_t val = p_variant;
+ if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) {
+ // Use 8 bit
+ encode_mode = ENCODE_8;
+ if (buf) {
+ buf[0] = val;
+ }
+ r_len += 1;
+ } else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) {
+ // Use 16 bit
+ encode_mode = ENCODE_16;
+ if (buf) {
+ encode_uint16(val, buf);
+ }
+ r_len += 2;
+ } else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) {
+ // Use 32 bit
+ encode_mode = ENCODE_32;
+ if (buf) {
+ encode_uint32(val, buf);
+ }
+ r_len += 4;
+ } else {
+ // Use 64 bit
+ encode_mode = ENCODE_64;
+ if (buf) {
+ encode_uint64(val, buf);
+ }
+ r_len += 8;
+ }
+ // Store the meta
+ if (buf) {
+ buf -= 1;
+ buf[0] = encode_mode | p_variant.get_type();
+ }
+ } break;
+ default:
+ // Any other case is not yet compressed.
+ Error err = encode_variant(p_variant, r_buffer, r_len, p_allow_object_decoding);
+ if (err != OK) {
+ return err;
+ }
+ if (r_buffer) {
+ // The first byte is not used by the marshalling, so store the type
+ // so we know how to decompress and decode this variant.
+ r_buffer[0] = p_variant.get_type();
+ }
+ }
+
+ return OK;
+}
+
+Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding) {
+ const uint8_t *buf = p_buffer;
+ int len = p_len;
+
+ ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
+ uint8_t type = buf[0] & VARIANT_META_TYPE_MASK;
+ uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK;
+
+ ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA);
+
+ switch (type) {
+ case Variant::BOOL: {
+ bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0;
+ r_variant = val;
+ if (r_len) {
+ *r_len = 1;
+ }
+ } break;
+ case Variant::INT: {
+ buf += 1;
+ len -= 1;
+ if (r_len) {
+ *r_len = 1;
+ }
+ if (encode_mode == ENCODE_8) {
+ // 8 bits.
+ ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
+ int8_t val = buf[0];
+ r_variant = val;
+ if (r_len) {
+ (*r_len) += 1;
+ }
+ } else if (encode_mode == ENCODE_16) {
+ // 16 bits.
+ ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA);
+ int16_t val = decode_uint16(buf);
+ r_variant = val;
+ if (r_len) {
+ (*r_len) += 2;
+ }
+ } else if (encode_mode == ENCODE_32) {
+ // 32 bits.
+ ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA);
+ int32_t val = decode_uint32(buf);
+ r_variant = val;
+ if (r_len) {
+ (*r_len) += 4;
+ }
+ } else {
+ // 64 bits.
+ ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA);
+ int64_t val = decode_uint64(buf);
+ r_variant = val;
+ if (r_len) {
+ (*r_len) += 8;
+ }
+ }
+ } break;
+ default:
+ Error err = decode_variant(r_variant, p_buffer, p_len, r_len, p_allow_object_decoding);
+ if (err != OK) {
+ return err;
+ }
+ }
+
+ return OK;
+}
+
+Error MultiplayerAPI::encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw, bool p_allow_object_decoding) {
+ r_len = 0;
+ int size = 0;
+
+ if (p_count == 0) {
+ if (r_raw) {
+ *r_raw = true;
+ }
+ return OK;
+ }
+
+ // Try raw encoding optimization.
+ if (r_raw && p_count == 1) {
+ *r_raw = false;
+ const Variant &v = *(p_variants[0]);
+ if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
+ *r_raw = true;
+ const PackedByteArray pba = v;
+ if (p_buffer) {
+ memcpy(p_buffer, pba.ptr(), pba.size());
+ }
+ r_len += pba.size();
+ } else {
+ encode_and_compress_variant(v, p_buffer, size, p_allow_object_decoding);
+ r_len += size;
+ }
+ return OK;
+ }
+
+ // Regular encoding.
+ for (int i = 0; i < p_count; i++) {
+ const Variant &v = *(p_variants[i]);
+ encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size, p_allow_object_decoding);
+ r_len += size;
+ }
+ return OK;
+}
+
+Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw, bool p_allow_object_decoding) {
+ r_len = 0;
+ int argc = r_variants.size();
+ if (argc == 0 && p_raw) {
+ return OK;
+ }
+ ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA);
+ if (p_raw) {
+ r_len = p_len;
+ PackedByteArray pba;
+ pba.resize(p_len);
+ memcpy(pba.ptrw(), p_buffer, p_len);
+ r_variants.write[0] = pba;
+ return OK;
+ }
+
+ Vector<Variant> args;
+ Vector<const Variant *> argp;
+ args.resize(argc);
+
+ for (int i = 0; i < argc; i++) {
+ ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");
+
+ int vlen;
+ Error err = MultiplayerAPI::decode_and_decompress_variant(r_variants.write[i], &p_buffer[r_len], p_len - r_len, &vlen, p_allow_object_decoding);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable.");
+ r_len += vlen;
+ }
+ return OK;
+}
+
+Error MultiplayerAPI::_rpc_bind(int p_peer, Object *p_object, const StringName &p_method, Array p_args) {
+ Vector<Variant> args;
+ Vector<const Variant *> argsp;
+ args.resize(p_args.size());
+ argsp.resize(p_args.size());
+ Variant *ptr = args.ptrw();
+ const Variant **pptr = argsp.ptrw();
+ for (int i = 0; i < p_args.size(); i++) {
+ ptr[i] = p_args[i];
+ pptr[i] = &ptr[i];
+ }
+ return rpcp(p_object, p_peer, p_method, argsp.size() ? argsp.ptrw() : nullptr, argsp.size());
+}
+
+void MultiplayerAPI::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer);
+ ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer);
+ ClassDB::bind_method(D_METHOD("set_multiplayer_peer", "peer"), &MultiplayerAPI::set_multiplayer_peer);
+ ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerAPI::get_unique_id);
+ ClassDB::bind_method(D_METHOD("is_server"), &MultiplayerAPI::is_server);
+ ClassDB::bind_method(D_METHOD("get_remote_sender_id"), &MultiplayerAPI::get_remote_sender_id);
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
+ ClassDB::bind_method(D_METHOD("rpc", "peer", "object", "method", "arguments"), &MultiplayerAPI::_rpc_bind, DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("object_configuration_add", "object", "configuration"), &MultiplayerAPI::object_configuration_add);
+ ClassDB::bind_method(D_METHOD("object_configuration_remove", "object", "configuration"), &MultiplayerAPI::object_configuration_remove);
+
+ ClassDB::bind_method(D_METHOD("get_peers"), &MultiplayerAPI::get_peer_ids);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer");
+
+ ClassDB::bind_static_method("MultiplayerAPI", D_METHOD("set_default_interface", "interface_name"), &MultiplayerAPI::set_default_interface);
+ ClassDB::bind_static_method("MultiplayerAPI", D_METHOD("get_default_interface"), &MultiplayerAPI::get_default_interface);
+ ClassDB::bind_static_method("MultiplayerAPI", D_METHOD("create_default_interface"), &MultiplayerAPI::create_default_interface);
+
+ ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("connected_to_server"));
+ ADD_SIGNAL(MethodInfo("connection_failed"));
+ ADD_SIGNAL(MethodInfo("server_disconnected"));
+
+ BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(RPC_MODE_ANY_PEER);
+ BIND_ENUM_CONSTANT(RPC_MODE_AUTHORITY);
+}
+
+/// MultiplayerAPIExtension
+
+Error MultiplayerAPIExtension::poll() {
+ int err;
+ if (GDVIRTUAL_CALL(_poll, err)) {
+ return (Error)err;
+ }
+ return OK;
+}
+
+void MultiplayerAPIExtension::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
+ GDVIRTUAL_CALL(_set_multiplayer_peer, p_peer);
+}
+
+Ref<MultiplayerPeer> MultiplayerAPIExtension::get_multiplayer_peer() {
+ Ref<MultiplayerPeer> peer;
+ if (GDVIRTUAL_CALL(_get_multiplayer_peer, peer)) {
+ return peer;
+ }
+ return nullptr;
+}
+
+int MultiplayerAPIExtension::get_unique_id() {
+ int id;
+ if (GDVIRTUAL_CALL(_get_unique_id, id)) {
+ return id;
+ }
+ return 1;
+}
+
+Vector<int> MultiplayerAPIExtension::get_peer_ids() {
+ Vector<int> ids;
+ if (GDVIRTUAL_CALL(_get_peer_ids, ids)) {
+ return ids;
+ }
+ return Vector<int>();
+}
+
+Error MultiplayerAPIExtension::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+ if (!GDVIRTUAL_IS_OVERRIDDEN(_rpc)) {
+ return ERR_UNAVAILABLE;
+ }
+ Array args;
+ for (int i = 0; i < p_argcount; i++) {
+ args.push_back(*p_arg[i]);
+ }
+ int ret;
+ if (GDVIRTUAL_CALL(_rpc, p_peer_id, p_obj, p_method, args, ret)) {
+ return (Error)ret;
+ }
+ return FAILED;
+}
+
+int MultiplayerAPIExtension::get_remote_sender_id() {
+ int id;
+ if (GDVIRTUAL_CALL(_get_remote_sender_id, id)) {
+ return id;
+ }
+ return 0;
+}
+
+Error MultiplayerAPIExtension::object_configuration_add(Object *p_object, Variant p_config) {
+ int err;
+ if (GDVIRTUAL_CALL(_object_configuration_add, p_object, p_config, err)) {
+ return (Error)err;
+ }
+ return ERR_UNAVAILABLE;
+}
+
+Error MultiplayerAPIExtension::object_configuration_remove(Object *p_object, Variant p_config) {
+ int err;
+ if (GDVIRTUAL_CALL(_object_configuration_remove, p_object, p_config, err)) {
+ return (Error)err;
+ }
+ return ERR_UNAVAILABLE;
+}
+
+void MultiplayerAPIExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_poll);
+ GDVIRTUAL_BIND(_set_multiplayer_peer, "multiplayer_peer");
+ GDVIRTUAL_BIND(_get_multiplayer_peer);
+ GDVIRTUAL_BIND(_get_unique_id);
+ GDVIRTUAL_BIND(_get_peer_ids);
+ GDVIRTUAL_BIND(_rpc, "peer", "object", "method", "args");
+ GDVIRTUAL_BIND(_get_remote_sender_id);
+ GDVIRTUAL_BIND(_object_configuration_add, "object", "configuration");
+ GDVIRTUAL_BIND(_object_configuration_remove, "object", "configuration");
+}
diff --git a/scene/main/multiplayer_api.h b/scene/main/multiplayer_api.h
new file mode 100644
index 0000000000..c1d90d651e
--- /dev/null
+++ b/scene/main/multiplayer_api.h
@@ -0,0 +1,115 @@
+/*************************************************************************/
+/* multiplayer_api.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_API_H
+#define MULTIPLAYER_API_H
+
+#include "core/object/ref_counted.h"
+#include "scene/main/multiplayer_peer.h"
+
+class MultiplayerAPI : public RefCounted {
+ GDCLASS(MultiplayerAPI, RefCounted);
+
+private:
+ static StringName default_interface;
+
+protected:
+ static void _bind_methods();
+ Error _rpc_bind(int p_peer, Object *p_obj, const StringName &p_method, Array args = Array());
+
+public:
+ enum RPCMode {
+ RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
+ RPC_MODE_ANY_PEER, // Any peer can call this RPC
+ RPC_MODE_AUTHORITY, // Only the node's multiplayer authority (server by default) can call this RPC
+ };
+
+ static Ref<MultiplayerAPI> create_default_interface();
+ static void set_default_interface(const StringName &p_interface);
+ static StringName get_default_interface();
+
+ static Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len, bool p_allow_object_decoding);
+ static Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding);
+ static Error encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr, bool p_allow_object_decoding = false);
+ static Error decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false, bool p_allow_object_decoding = false);
+
+ virtual Error poll() = 0;
+ virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) = 0;
+ virtual Ref<MultiplayerPeer> get_multiplayer_peer() = 0;
+ virtual int get_unique_id() = 0;
+ virtual Vector<int> get_peer_ids() = 0;
+
+ virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) = 0;
+ virtual int get_remote_sender_id() = 0;
+
+ virtual Error object_configuration_add(Object *p_object, Variant p_config) = 0;
+ virtual Error object_configuration_remove(Object *p_object, Variant p_config) = 0;
+
+ bool has_multiplayer_peer() { return get_multiplayer_peer().is_valid(); }
+ bool is_server() { return get_unique_id() == MultiplayerPeer::TARGET_PEER_SERVER; }
+
+ MultiplayerAPI() {}
+ virtual ~MultiplayerAPI() {}
+};
+
+VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode);
+
+class MultiplayerAPIExtension : public MultiplayerAPI {
+ GDCLASS(MultiplayerAPIExtension, MultiplayerAPI);
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Error poll() override;
+ virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override;
+ virtual Ref<MultiplayerPeer> get_multiplayer_peer() override;
+ virtual int get_unique_id() override;
+ virtual Vector<int> get_peer_ids() override;
+
+ virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
+ virtual int get_remote_sender_id() override;
+
+ virtual Error object_configuration_add(Object *p_object, Variant p_config) override;
+ virtual Error object_configuration_remove(Object *p_object, Variant p_config) override;
+
+ // Extensions
+ GDVIRTUAL0R(int, _poll);
+ GDVIRTUAL1(_set_multiplayer_peer, Ref<MultiplayerPeer>);
+ GDVIRTUAL0R(Ref<MultiplayerPeer>, _get_multiplayer_peer);
+ GDVIRTUAL0RC(int, _get_unique_id);
+ GDVIRTUAL0RC(PackedInt32Array, _get_peer_ids);
+ GDVIRTUAL4R(int, _rpc, int, Object *, StringName, Array);
+ GDVIRTUAL0RC(int, _get_remote_sender_id);
+ GDVIRTUAL2R(int, _object_configuration_add, Object *, Variant);
+ GDVIRTUAL2R(int, _object_configuration_remove, Object *, Variant);
+};
+
+#endif // MULTIPLAYER_API_H
diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp
new file mode 100644
index 0000000000..aad5baccab
--- /dev/null
+++ b/scene/main/multiplayer_peer.cpp
@@ -0,0 +1,303 @@
+/*************************************************************************/
+/* multiplayer_peer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_peer.h"
+
+#include "core/os/os.h"
+
+uint32_t MultiplayerPeer::generate_unique_id() const {
+ uint32_t hash = 0;
+
+ while (hash == 0 || hash == 1) {
+ hash = hash_murmur3_one_32(
+ (uint32_t)OS::get_singleton()->get_ticks_usec());
+ hash = hash_murmur3_one_32(
+ (uint32_t)OS::get_singleton()->get_unix_time(), hash);
+ hash = hash_murmur3_one_32(
+ (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
+ hash = hash_murmur3_one_32(
+ (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap
+ hash = hash_murmur3_one_32(
+ (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack
+
+ hash = hash_fmix32(hash);
+ hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion
+ }
+
+ return hash;
+}
+
+void MultiplayerPeer::set_transfer_channel(int p_channel) {
+ transfer_channel = p_channel;
+}
+
+int MultiplayerPeer::get_transfer_channel() const {
+ return transfer_channel;
+}
+
+void MultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+ transfer_mode = p_mode;
+}
+
+MultiplayerPeer::TransferMode MultiplayerPeer::get_transfer_mode() const {
+ return transfer_mode;
+}
+
+void MultiplayerPeer::set_refuse_new_connections(bool p_enable) {
+ refuse_connections = p_enable;
+}
+
+bool MultiplayerPeer::is_refusing_new_connections() const {
+ return refuse_connections;
+}
+
+void MultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &MultiplayerPeer::set_transfer_channel);
+ ClassDB::bind_method(D_METHOD("get_transfer_channel"), &MultiplayerPeer::get_transfer_channel);
+ ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &MultiplayerPeer::set_transfer_mode);
+ ClassDB::bind_method(D_METHOD("get_transfer_mode"), &MultiplayerPeer::get_transfer_mode);
+ ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer);
+
+ ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer);
+
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll);
+
+ ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status);
+ ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id);
+ ClassDB::bind_method(D_METHOD("generate_unique_id"), &MultiplayerPeer::generate_unique_id);
+
+ ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel", PROPERTY_HINT_RANGE, "0,255,1"), "set_transfer_channel", "get_transfer_channel");
+
+ BIND_ENUM_CONSTANT(CONNECTION_DISCONNECTED);
+ BIND_ENUM_CONSTANT(CONNECTION_CONNECTING);
+ BIND_ENUM_CONSTANT(CONNECTION_CONNECTED);
+
+ BIND_CONSTANT(TARGET_PEER_BROADCAST);
+ BIND_CONSTANT(TARGET_PEER_SERVER);
+
+ BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE);
+ BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED);
+ BIND_ENUM_CONSTANT(TRANSFER_MODE_RELIABLE);
+
+ ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("server_disconnected"));
+ ADD_SIGNAL(MethodInfo("connection_succeeded"));
+ ADD_SIGNAL(MethodInfo("connection_failed"));
+}
+
+/*************/
+
+int MultiplayerPeerExtension::get_available_packet_count() const {
+ int count;
+ if (GDVIRTUAL_CALL(_get_available_packet_count, count)) {
+ return count;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!");
+ return -1;
+}
+
+Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ int err;
+ if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
+ return (Error)err;
+ }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_get_packet_script)) {
+ if (!GDVIRTUAL_CALL(_get_packet_script, script_buffer)) {
+ return FAILED;
+ }
+
+ if (script_buffer.size() == 0) {
+ return Error::ERR_UNAVAILABLE;
+ }
+
+ *r_buffer = script_buffer.ptr();
+ r_buffer_size = script_buffer.size();
+
+ return Error::OK;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_native is unimplemented!");
+ return FAILED;
+}
+
+Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ int err;
+ if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
+ return (Error)err;
+ }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_put_packet_script)) {
+ PackedByteArray a;
+ a.resize(p_buffer_size);
+ memcpy(a.ptrw(), p_buffer, p_buffer_size);
+
+ if (!GDVIRTUAL_CALL(_put_packet_script, a, err)) {
+ return FAILED;
+ }
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!");
+ return FAILED;
+}
+
+int MultiplayerPeerExtension::get_max_packet_size() const {
+ int size;
+ if (GDVIRTUAL_CALL(_get_max_packet_size, size)) {
+ return size;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!");
+ return 0;
+}
+
+void MultiplayerPeerExtension::set_transfer_channel(int p_channel) {
+ if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) {
+ return;
+ }
+ MultiplayerPeer::set_transfer_channel(p_channel);
+}
+
+int MultiplayerPeerExtension::get_transfer_channel() const {
+ int channel;
+ if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) {
+ return channel;
+ }
+ return MultiplayerPeer::get_transfer_channel();
+}
+
+void MultiplayerPeerExtension::set_transfer_mode(TransferMode p_mode) {
+ if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) {
+ return;
+ }
+ MultiplayerPeer::set_transfer_mode(p_mode);
+}
+
+MultiplayerPeer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const {
+ int mode;
+ if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) {
+ return (MultiplayerPeer::TransferMode)mode;
+ }
+ return MultiplayerPeer::get_transfer_mode();
+}
+
+void MultiplayerPeerExtension::set_target_peer(int p_peer_id) {
+ if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) {
+ return;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_packet_peer() const {
+ int peer;
+ if (GDVIRTUAL_CALL(_get_packet_peer, peer)) {
+ return peer;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!");
+ return 0;
+}
+
+bool MultiplayerPeerExtension::is_server() const {
+ bool server;
+ if (GDVIRTUAL_CALL(_is_server, server)) {
+ return server;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!");
+ return false;
+}
+
+void MultiplayerPeerExtension::poll() {
+ int err;
+ if (GDVIRTUAL_CALL(_poll, err)) {
+ return;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_unique_id() const {
+ int id;
+ if (GDVIRTUAL_CALL(_get_unique_id, id)) {
+ return id;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!");
+ return 0;
+}
+
+void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) {
+ if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) {
+ return;
+ }
+ MultiplayerPeer::set_refuse_new_connections(p_enable);
+}
+
+bool MultiplayerPeerExtension::is_refusing_new_connections() const {
+ bool refusing;
+ if (GDVIRTUAL_CALL(_is_refusing_new_connections, refusing)) {
+ return refusing;
+ }
+ return MultiplayerPeer::is_refusing_new_connections();
+}
+
+MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const {
+ int status;
+ if (GDVIRTUAL_CALL(_get_connection_status, status)) {
+ return (ConnectionStatus)status;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!");
+ return CONNECTION_DISCONNECTED;
+}
+
+void MultiplayerPeerExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
+ GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
+ GDVIRTUAL_BIND(_get_available_packet_count);
+ GDVIRTUAL_BIND(_get_max_packet_size);
+
+ GDVIRTUAL_BIND(_get_packet_script)
+ GDVIRTUAL_BIND(_put_packet_script, "p_buffer");
+
+ GDVIRTUAL_BIND(_set_transfer_channel, "p_channel");
+ GDVIRTUAL_BIND(_get_transfer_channel);
+
+ GDVIRTUAL_BIND(_set_transfer_mode, "p_mode");
+ GDVIRTUAL_BIND(_get_transfer_mode);
+
+ GDVIRTUAL_BIND(_set_target_peer, "p_peer");
+
+ GDVIRTUAL_BIND(_get_packet_peer);
+ GDVIRTUAL_BIND(_is_server);
+ GDVIRTUAL_BIND(_poll);
+ GDVIRTUAL_BIND(_get_unique_id);
+ GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
+ GDVIRTUAL_BIND(_is_refusing_new_connections);
+ GDVIRTUAL_BIND(_get_connection_status);
+}
diff --git a/scene/main/multiplayer_peer.h b/scene/main/multiplayer_peer.h
new file mode 100644
index 0000000000..8a012d7520
--- /dev/null
+++ b/scene/main/multiplayer_peer.h
@@ -0,0 +1,157 @@
+/*************************************************************************/
+/* multiplayer_peer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_PEER_H
+#define MULTIPLAYER_PEER_H
+
+#include "core/io/packet_peer.h"
+
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+
+class MultiplayerPeer : public PacketPeer {
+ GDCLASS(MultiplayerPeer, PacketPeer);
+
+public:
+ enum TransferMode {
+ TRANSFER_MODE_UNRELIABLE,
+ TRANSFER_MODE_UNRELIABLE_ORDERED,
+ TRANSFER_MODE_RELIABLE
+ };
+
+protected:
+ static void _bind_methods();
+
+private:
+ int transfer_channel = 0;
+ TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
+ bool refuse_connections = false;
+
+public:
+ enum {
+ TARGET_PEER_BROADCAST = 0,
+ TARGET_PEER_SERVER = 1
+ };
+
+ enum ConnectionStatus {
+ CONNECTION_DISCONNECTED,
+ CONNECTION_CONNECTING,
+ CONNECTION_CONNECTED,
+ };
+
+ virtual void set_transfer_channel(int p_channel);
+ virtual int get_transfer_channel() const;
+ virtual void set_transfer_mode(TransferMode p_mode);
+ virtual TransferMode get_transfer_mode() const;
+ virtual void set_refuse_new_connections(bool p_enable);
+ virtual bool is_refusing_new_connections() const;
+
+ virtual void set_target_peer(int p_peer_id) = 0;
+
+ virtual int get_packet_peer() const = 0;
+
+ virtual bool is_server() const = 0;
+
+ virtual void poll() = 0;
+
+ virtual int get_unique_id() const = 0;
+
+ virtual ConnectionStatus get_connection_status() const = 0;
+
+ uint32_t generate_unique_id() const;
+
+ MultiplayerPeer() {}
+};
+
+VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus);
+VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode);
+
+class MultiplayerPeerExtension : public MultiplayerPeer {
+ GDCLASS(MultiplayerPeerExtension, MultiplayerPeer);
+
+protected:
+ static void _bind_methods();
+
+ PackedByteArray script_buffer;
+
+public:
+ /* PacketPeer */
+ virtual int get_available_packet_count() const override;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+ virtual int get_max_packet_size() const override;
+
+ /* MultiplayerPeer */
+ virtual void set_transfer_channel(int p_channel) override;
+ virtual int get_transfer_channel() const override;
+ virtual void set_transfer_mode(TransferMode p_mode) override;
+ virtual TransferMode get_transfer_mode() const override;
+ virtual void set_target_peer(int p_peer_id) override;
+
+ virtual int get_packet_peer() const override;
+
+ virtual bool is_server() const override;
+
+ virtual void poll() override;
+
+ virtual int get_unique_id() const override;
+
+ virtual void set_refuse_new_connections(bool p_enable) override;
+ virtual bool is_refusing_new_connections() const override;
+
+ virtual ConnectionStatus get_connection_status() const override;
+
+ /* PacketPeer GDExtension */
+ GDVIRTUAL0RC(int, _get_available_packet_count);
+ GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
+ GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
+ GDVIRTUAL0RC(int, _get_max_packet_size);
+
+ /* PacketPeer GDScript */
+ GDVIRTUAL0R(PackedByteArray, _get_packet_script);
+ GDVIRTUAL1R(int, _put_packet_script, PackedByteArray);
+
+ /* MultiplayerPeer GDExtension */
+ GDVIRTUAL1(_set_transfer_channel, int);
+ GDVIRTUAL0RC(int, _get_transfer_channel);
+ GDVIRTUAL1(_set_transfer_mode, int);
+ GDVIRTUAL0RC(int, _get_transfer_mode);
+ GDVIRTUAL1(_set_target_peer, int);
+ GDVIRTUAL0RC(int, _get_packet_peer);
+ GDVIRTUAL0RC(bool, _is_server);
+ GDVIRTUAL0R(int, _poll);
+ GDVIRTUAL0RC(int, _get_unique_id);
+ GDVIRTUAL1(_set_refuse_new_connections, bool);
+ GDVIRTUAL0RC(bool, _is_refusing_new_connections);
+ GDVIRTUAL0RC(int, _get_connection_status);
+};
+
+#endif // MULTIPLAYER_PEER_H
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 87f77ed4bd..6617bd1726 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "node.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
@@ -37,6 +38,7 @@
#include "instance_placeholder.h"
#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
+#include "scene/main/multiplayer_api.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
@@ -52,12 +54,12 @@ void Node::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_PROCESS: {
GDVIRTUAL_CALL(_process, get_process_delta_time());
-
} break;
+
case NOTIFICATION_PHYSICS_PROCESS: {
GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time());
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
@@ -77,6 +79,9 @@ void Node::_notification(int p_notification) {
if (data.input) {
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
+ if (data.shortcut_input) {
+ add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
+ }
if (data.unhandled_input) {
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
@@ -86,8 +91,8 @@ void Node::_notification(int p_notification) {
get_tree()->node_count++;
orphan_node_count--;
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
@@ -98,6 +103,9 @@ void Node::_notification(int p_notification) {
if (data.input) {
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
+ if (data.shortcut_input) {
+ remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
+ }
if (data.unhandled_input) {
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
@@ -110,21 +118,24 @@ void Node::_notification(int p_notification) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
- if (data.scene_file_path.length()) {
- get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, false);
- }
} break;
+
case NOTIFICATION_PATH_RENAMED: {
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
} break;
+
case NOTIFICATION_READY: {
if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
set_process_input(true);
}
+ if (GDVIRTUAL_IS_OVERRIDDEN(_shortcut_input)) {
+ set_process_shortcut_input(true);
+ }
+
if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
set_process_unhandled_input(true);
}
@@ -141,23 +152,13 @@ void Node::_notification(int p_notification) {
}
GDVIRTUAL_CALL(_ready);
-
- if (data.scene_file_path.length()) {
- ERR_FAIL_COND(!is_inside_tree());
- get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, true);
- }
-
} break;
+
case NOTIFICATION_POSTINITIALIZE: {
data.in_constructor = false;
} break;
- case NOTIFICATION_PREDELETE: {
- set_owner(nullptr);
-
- while (data.owned.size()) {
- data.owned.front()->get()->set_owner(nullptr);
- }
+ case NOTIFICATION_PREDELETE: {
if (data.parent) {
data.parent->remove_child(this);
}
@@ -165,10 +166,8 @@ void Node::_notification(int p_notification) {
// kill children as cleanly as possible
while (data.children.size()) {
Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation
- remove_child(child);
memdelete(child);
}
-
} break;
}
}
@@ -219,6 +218,12 @@ void Node::_propagate_enter_tree() {
data.tree->node_added(this);
+ if (data.parent) {
+ Variant c = this;
+ const Variant *cptr = &c;
+ data.parent->emit_signalp(SNAME("child_entered_tree"), &cptr, 1);
+ }
+
data.blocked++;
//block while adding children
@@ -237,11 +242,35 @@ void Node::_propagate_enter_tree() {
}
void Node::_propagate_after_exit_tree() {
+ // Clear owner if it was not part of the pruned branch
+ if (data.owner) {
+ bool found = false;
+ Node *parent = data.parent;
+
+ while (parent) {
+ if (parent == data.owner) {
+ found = true;
+ break;
+ }
+
+ parent = parent->data.parent;
+ }
+
+ if (!found) {
+ if (data.unique_name_in_owner) {
+ _release_unique_name_in_owner();
+ }
+ data.owner->data.owned.erase(data.OW);
+ data.owner = nullptr;
+ }
+ }
+
data.blocked++;
- for (int i = 0; i < data.children.size(); i++) {
+ for (int i = data.children.size() - 1; i >= 0; i--) {
data.children[i]->_propagate_after_exit_tree();
}
data.blocked--;
+
emit_signal(SceneStringNames::get_singleton()->tree_exited);
}
@@ -268,6 +297,12 @@ void Node::_propagate_exit_tree() {
data.tree->node_removed(this);
}
+ if (data.parent) {
+ Variant c = this;
+ const Variant *cptr = &c;
+ data.parent->emit_signalp(SNAME("child_exiting_tree"), &cptr, 1);
+ }
+
// exit groups
for (KeyValue<StringName, GroupData> &E : data.grouped) {
@@ -349,11 +384,7 @@ void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) {
for (int i = motion_from; i <= motion_to; i++) {
data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
- for (const KeyValue<StringName, GroupData> &E : p_child->data.grouped) {
- if (E.value.group) {
- E.value.group->changed = true;
- }
- }
+ p_child->_propagate_groups_dirty();
data.blocked--;
}
@@ -373,6 +404,18 @@ void Node::raise() {
}
}
+void Node::_propagate_groups_dirty() {
+ for (const KeyValue<StringName, GroupData> &E : data.grouped) {
+ if (E.value.group) {
+ E.value.group->changed = true;
+ }
+ }
+
+ for (int i = 0; i < data.children.size(); i++) {
+ data.children[i]->_propagate_groups_dirty();
+ }
+}
+
void Node::add_child_notify(Node *p_child) {
// to be used when not wanted
}
@@ -385,6 +428,9 @@ void Node::move_child_notify(Node *p_child) {
// to be used when not wanted
}
+void Node::owner_changed_notify() {
+}
+
void Node::set_physics_process(bool p_process) {
if (data.physics_process == p_process) {
return;
@@ -393,9 +439,9 @@ void Node::set_physics_process(bool p_process) {
data.physics_process = p_process;
if (data.physics_process) {
- add_to_group("physics_process", false);
+ add_to_group(SNAME("_physics_process"), false);
} else {
- remove_from_group("physics_process");
+ remove_from_group(SNAME("_physics_process"));
}
}
@@ -411,9 +457,9 @@ void Node::set_physics_process_internal(bool p_process_internal) {
data.physics_process_internal = p_process_internal;
if (data.physics_process_internal) {
- add_to_group("physics_process_internal", false);
+ add_to_group(SNAME("_physics_process_internal"), false);
} else {
- remove_from_group("physics_process_internal");
+ remove_from_group(SNAME("_physics_process_internal"));
}
}
@@ -536,135 +582,102 @@ bool Node::is_multiplayer_authority() const {
/***** RPC CONFIG ********/
-uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local, Multiplayer::TransferMode p_transfer_mode, int p_channel) {
- for (int i = 0; i < data.rpc_methods.size(); i++) {
- if (data.rpc_methods[i].name == p_method) {
- Multiplayer::RPCConfig &nd = data.rpc_methods.write[i];
- nd.rpc_mode = p_rpc_mode;
- nd.transfer_mode = p_transfer_mode;
- nd.call_local = p_call_local;
- nd.channel = p_channel;
- return i | (1 << 15);
- }
+void Node::rpc_config(const StringName &p_method, const Variant &p_config) {
+ if (data.rpc_config.get_type() != Variant::DICTIONARY) {
+ data.rpc_config = Dictionary();
}
- // New method
- Multiplayer::RPCConfig nd;
- nd.name = p_method;
- nd.rpc_mode = p_rpc_mode;
- nd.transfer_mode = p_transfer_mode;
- nd.channel = p_channel;
- nd.call_local = p_call_local;
- data.rpc_methods.push_back(nd);
- return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15);
-}
-
-/***** RPC FUNCTIONS ********/
-
-void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
+ Dictionary node_config = data.rpc_config;
+ if (p_config.get_type() == Variant::NIL) {
+ node_config.erase(p_method);
+ } else {
+ ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY);
+ node_config[p_method] = p_config;
}
-
- rpcp(0, p_method, argptr, argc);
}
-void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(p_peer_id, p_method, argptr, argc);
+const Variant Node::get_node_rpc_config() const {
+ return data.rpc_config;
}
-Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+/***** RPC FUNCTIONS ********/
+
+Error Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
- return Variant();
+ return ERR_INVALID_PARAMETER;
}
- if (p_args[0]->get_type() != Variant::STRING_NAME) {
+ Variant::Type type = p_args[0]->get_type();
+ if (type != Variant::STRING_NAME && type != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
- return Variant();
+ return ERR_INVALID_PARAMETER;
}
- StringName method = *p_args[0];
-
- rpcp(0, method, &p_args[1], p_argcount - 1);
+ StringName method = (*p_args[0]).operator StringName();
+ Error err = rpcp(0, method, &p_args[1], p_argcount - 1);
r_error.error = Callable::CallError::CALL_OK;
- return Variant();
+ return err;
}
-Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+Error Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
- return Variant();
+ return ERR_INVALID_PARAMETER;
}
if (p_args[0]->get_type() != Variant::INT) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
- return Variant();
+ return ERR_INVALID_PARAMETER;
}
- if (p_args[1]->get_type() != Variant::STRING_NAME) {
+ Variant::Type type = p_args[1]->get_type();
+ if (type != Variant::STRING_NAME && type != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING_NAME;
- return Variant();
+ return ERR_INVALID_PARAMETER;
}
int peer_id = *p_args[0];
- StringName method = *p_args[1];
-
- rpcp(peer_id, method, &p_args[2], p_argcount - 2);
+ StringName method = (*p_args[1]).operator StringName();
+ Error err = rpcp(peer_id, method, &p_args[2], p_argcount - 2);
r_error.error = Callable::CallError::CALL_OK;
- return Variant();
+ return err;
}
-void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- ERR_FAIL_COND(!is_inside_tree());
- get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
+template <typename... VarArgs>
+Error Node::rpc(const StringName &p_method, VarArgs... p_args) {
+ return rpc_id(0, p_method, p_args...);
}
-Ref<MultiplayerAPI> Node::get_multiplayer() const {
- if (multiplayer.is_valid()) {
- return multiplayer;
+template <typename... VarArgs>
+Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
}
- if (!is_inside_tree()) {
- return Ref<MultiplayerAPI>();
- }
- return get_tree()->get_multiplayer();
-}
-
-Ref<MultiplayerAPI> Node::get_custom_multiplayer() const {
- return multiplayer;
+ return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
-void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
- multiplayer = p_multiplayer;
+Error Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+ ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
+ return get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
}
-Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const {
- return data.rpc_methods;
+Ref<MultiplayerAPI> Node::get_multiplayer() const {
+ if (!is_inside_tree()) {
+ return Ref<MultiplayerAPI>();
+ }
+ return get_tree()->get_multiplayer(get_path());
}
//////////// end of rpc
@@ -763,9 +776,9 @@ void Node::set_process(bool p_process) {
data.process = p_process;
if (data.process) {
- add_to_group("process", false);
+ add_to_group(SNAME("_process"), false);
} else {
- remove_from_group("process");
+ remove_from_group(SNAME("_process"));
}
}
@@ -781,9 +794,9 @@ void Node::set_process_internal(bool p_process_internal) {
data.process_internal = p_process_internal;
if (data.process_internal) {
- add_to_group("process_internal", false);
+ add_to_group(SNAME("_process_internal"), false);
} else {
- remove_from_group("process_internal");
+ remove_from_group(SNAME("_process_internal"));
}
}
@@ -800,19 +813,19 @@ void Node::set_process_priority(int p_priority) {
}
if (is_processing()) {
- data.tree->make_group_changed("process");
+ data.tree->make_group_changed(SNAME("_process"));
}
if (is_processing_internal()) {
- data.tree->make_group_changed("process_internal");
+ data.tree->make_group_changed(SNAME("_process_internal"));
}
if (is_physics_processing()) {
- data.tree->make_group_changed("physics_process");
+ data.tree->make_group_changed(SNAME("_physics_process"));
}
if (is_physics_processing_internal()) {
- data.tree->make_group_changed("physics_process_internal");
+ data.tree->make_group_changed(SNAME("_physics_process_internal"));
}
}
@@ -841,6 +854,26 @@ bool Node::is_processing_input() const {
return data.input;
}
+void Node::set_process_shortcut_input(bool p_enable) {
+ if (p_enable == data.shortcut_input) {
+ return;
+ }
+ data.shortcut_input = p_enable;
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (p_enable) {
+ add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
+ } else {
+ remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
+ }
+}
+
+bool Node::is_processing_shortcut_input() const {
+ return data.shortcut_input;
+}
+
void Node::set_process_unhandled_input(bool p_enable) {
if (p_enable == data.unhandled_input) {
return;
@@ -893,10 +926,18 @@ void Node::set_name(const String &p_name) {
String name = p_name.validate_node_name();
ERR_FAIL_COND(name.is_empty());
+
+ if (data.unique_name_in_owner && data.owner) {
+ _release_unique_name_in_owner();
+ }
data.name = name;
if (data.parent) {
- data.parent->_validate_child_name(this);
+ data.parent->_validate_child_name(this, true);
+ }
+
+ if (data.unique_name_in_owner && data.owner) {
+ _acquire_unique_name_in_owner();
}
propagate_notification(NOTIFICATION_PATH_RENAMED);
@@ -1036,7 +1077,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
String nums;
for (int i = name_string.length() - 1; i >= 0; i--) {
char32_t n = name_string[i];
- if (n >= '0' && n <= '9') {
+ if (is_digit(n)) {
nums = String::chr(name_string[i]) + nums;
} else {
break;
@@ -1144,31 +1185,6 @@ void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
data.parent->_move_child(p_sibling, get_index() + 1);
}
-void Node::_propagate_validate_owner() {
- if (data.owner) {
- bool found = false;
- Node *parent = data.parent;
-
- while (parent) {
- if (parent == data.owner) {
- found = true;
- break;
- }
-
- parent = parent->data.parent;
- }
-
- if (!found) {
- data.owner->data.owned.erase(data.OW);
- data.owner = nullptr;
- }
- }
-
- for (int i = 0; i < data.children.size(); i++) {
- data.children[i]->_propagate_validate_owner();
- }
-}
-
void Node::remove_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead.");
@@ -1222,9 +1238,6 @@ void Node::remove_child(Node *p_child) {
p_child->data.parent = nullptr;
p_child->data.pos = -1;
- // validate owner
- p_child->_propagate_validate_owner();
-
if (data.inside_tree) {
p_child->_propagate_after_exit_tree();
}
@@ -1307,6 +1320,24 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
next = root;
}
+ } else if (name.is_node_unique_name()) {
+ if (current->data.owned_unique_nodes.size()) {
+ // Has unique nodes in ownership
+ Node **unique = current->data.owned_unique_nodes.getptr(name);
+ if (!unique) {
+ return nullptr;
+ }
+ next = *unique;
+ } else if (current->data.owner) {
+ Node **unique = current->data.owner->data.owned_unique_nodes.getptr(name);
+ if (!unique) {
+ return nullptr;
+ }
+ next = *unique;
+ } else {
+ return nullptr;
+ }
+
} else {
next = nullptr;
@@ -1331,12 +1362,14 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
Node *Node::get_node(const NodePath &p_path) const {
Node *node = get_node_or_null(p_path);
- if (p_path.is_absolute()) {
- ERR_FAIL_COND_V_MSG(!node, nullptr,
- vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path()));
- } else {
- ERR_FAIL_COND_V_MSG(!node, nullptr,
- vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path()));
+ if (unlikely(!node)) {
+ if (p_path.is_absolute()) {
+ ERR_FAIL_V_MSG(nullptr,
+ vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path()));
+ } else {
+ ERR_FAIL_V_MSG(nullptr,
+ vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path()));
+ }
}
return node;
@@ -1346,14 +1379,18 @@ bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != nullptr;
}
-Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
+// Finds the first child node (in tree order) whose name matches the given pattern.
+// Can be recursive or not, and limited to owned nodes.
+Node *Node::find_child(const String &p_pattern, bool p_recursive, bool p_owned) const {
+ ERR_FAIL_COND_V(p_pattern.is_empty(), nullptr);
+
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner) {
continue;
}
- if (cptr[i]->data.name.operator String().match(p_mask)) {
+ if (cptr[i]->data.name.operator String().match(p_pattern)) {
return cptr[i];
}
@@ -1361,7 +1398,7 @@ Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) cons
continue;
}
- Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
+ Node *ret = cptr[i]->find_child(p_pattern, true, p_owned);
if (ret) {
return ret;
}
@@ -1369,14 +1406,58 @@ Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) cons
return nullptr;
}
+// Finds child nodes based on their name using pattern matching, or class name,
+// or both (either pattern or type can be left empty).
+// Can be recursive or not, and limited to owned nodes.
+TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_type, bool p_recursive, bool p_owned) const {
+ TypedArray<Node> ret;
+ ERR_FAIL_COND_V(p_pattern.is_empty() && p_type.is_empty(), ret);
+
+ Node *const *cptr = data.children.ptr();
+ int ccount = data.children.size();
+ for (int i = 0; i < ccount; i++) {
+ if (p_owned && !cptr[i]->data.owner) {
+ continue;
+ }
+
+ if (!p_pattern.is_empty()) {
+ if (!cptr[i]->data.name.operator String().match(p_pattern)) {
+ continue;
+ } else if (p_type.is_empty()) {
+ ret.append(cptr[i]);
+ }
+ }
+
+ if (cptr[i]->is_class(p_type)) {
+ ret.append(cptr[i]);
+ } else if (cptr[i]->get_script_instance()) {
+ Ref<Script> script = cptr[i]->get_script_instance()->get_script();
+ while (script.is_valid()) {
+ if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == script->get_path()) || p_type == script->get_path()) {
+ ret.append(cptr[i]);
+ break;
+ }
+
+ script = script->get_base_script();
+ }
+ }
+
+ if (p_recursive) {
+ ret.append_array(cptr[i]->find_children(p_pattern, p_type, true, p_owned));
+ }
+ }
+
+ return ret;
+}
+
Node *Node::get_parent() const {
return data.parent;
}
-Node *Node::find_parent(const String &p_mask) const {
+Node *Node::find_parent(const String &p_pattern) const {
Node *p = data.parent;
while (p) {
- if (p->data.name.operator String().match(p_mask)) {
+ if (p->data.name.operator String().match(p_pattern)) {
return p;
}
p = p->data.parent;
@@ -1480,10 +1561,60 @@ void Node::_set_owner_nocheck(Node *p_owner) {
data.owner = p_owner;
data.owner->data.owned.push_back(this);
data.OW = data.owner->data.owned.back();
+
+ owner_changed_notify();
+}
+
+void Node::_release_unique_name_in_owner() {
+ ERR_FAIL_NULL(data.owner); // Sanity check.
+ StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
+ Node **which = data.owner->data.owned_unique_nodes.getptr(key);
+ if (which == nullptr || *which != this) {
+ return; // Ignore.
+ }
+ data.owner->data.owned_unique_nodes.erase(key);
+}
+
+void Node::_acquire_unique_name_in_owner() {
+ ERR_FAIL_NULL(data.owner); // Sanity check.
+ StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
+ Node **which = data.owner->data.owned_unique_nodes.getptr(key);
+ if (which != nullptr && *which != this) {
+ String which_path = is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which);
+ WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'.\n'%s' is no longer set as having a unique name."),
+ get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), which_path, which_path));
+ data.unique_name_in_owner = false;
+ return;
+ }
+ data.owner->data.owned_unique_nodes[key] = this;
+}
+
+void Node::set_unique_name_in_owner(bool p_enabled) {
+ if (data.unique_name_in_owner == p_enabled) {
+ return;
+ }
+
+ if (data.unique_name_in_owner && data.owner != nullptr) {
+ _release_unique_name_in_owner();
+ }
+ data.unique_name_in_owner = p_enabled;
+
+ if (data.unique_name_in_owner && data.owner != nullptr) {
+ _acquire_unique_name_in_owner();
+ }
+
+ update_configuration_warnings();
+}
+
+bool Node::is_unique_name_in_owner() const {
+ return data.unique_name_in_owner;
}
void Node::set_owner(Node *p_owner) {
if (data.owner) {
+ if (data.unique_name_in_owner) {
+ _release_unique_name_in_owner();
+ }
data.owner->data.owned.erase(data.OW);
data.OW = nullptr;
data.owner = nullptr;
@@ -1510,6 +1641,10 @@ void Node::set_owner(Node *p_owner) {
ERR_FAIL_COND(!owner_valid);
_set_owner_nocheck(p_owner);
+
+ if (data.unique_name_in_owner) {
+ _acquire_unique_name_in_owner();
+ }
}
Node *Node::get_owner() const {
@@ -1521,7 +1656,7 @@ Node *Node::find_common_parent_with(const Node *p_node) const {
return const_cast<Node *>(p_node);
}
- Set<const Node *> visited;
+ HashSet<const Node *> visited;
const Node *n = this;
@@ -1553,7 +1688,7 @@ NodePath Node::get_path_to(const Node *p_node) const {
return NodePath(".");
}
- Set<const Node *> visited;
+ HashSet<const Node *> visited;
const Node *n = this;
@@ -1647,15 +1782,15 @@ void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
void Node::remove_from_group(const StringName &p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier));
- Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
+ HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier);
ERR_FAIL_COND(!E);
if (data.tree) {
- data.tree->remove_from_group(E->key(), this);
+ data.tree->remove_from_group(E->key, this);
}
- data.grouped.erase(E);
+ data.grouped.remove(E);
}
Array Node::_get_groups() const {
@@ -1896,35 +2031,28 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const {
#ifdef TOOLS_ENABLED
void Node::set_property_pinned(const String &p_property, bool p_pinned) {
bool current_pinned = false;
- bool has_pinned = has_meta("_edit_pinned_properties_");
- Array pinned;
- String psa = get_property_store_alias(p_property);
- if (has_pinned) {
- pinned = get_meta("_edit_pinned_properties_");
- current_pinned = pinned.has(psa);
- }
+ Array pinned = get_meta("_edit_pinned_properties_", Array());
+ StringName psa = get_property_store_alias(p_property);
+ current_pinned = pinned.has(psa);
if (current_pinned != p_pinned) {
if (p_pinned) {
pinned.append(psa);
- if (!has_pinned) {
- set_meta("_edit_pinned_properties_", pinned);
- }
} else {
pinned.erase(psa);
- if (pinned.is_empty()) {
- remove_meta("_edit_pinned_properties_");
- }
}
}
+
+ if (pinned.is_empty()) {
+ remove_meta("_edit_pinned_properties_");
+ } else {
+ set_meta("_edit_pinned_properties_", pinned);
+ }
}
bool Node::is_property_pinned(const StringName &p_property) const {
- if (!has_meta("_edit_pinned_properties_")) {
- return false;
- }
- Array pinned = get_meta("_edit_pinned_properties_");
- String psa = get_property_store_alias(p_property);
+ Array pinned = get_meta("_edit_pinned_properties_", Array());
+ StringName psa = get_property_store_alias(p_property);
return pinned.has(psa);
}
@@ -1933,7 +2061,7 @@ StringName Node::get_property_store_alias(const StringName &p_property) const {
}
#endif
-void Node::get_storable_properties(Set<StringName> &r_storable_properties) const {
+void Node::get_storable_properties(HashSet<StringName> &r_storable_properties) const {
List<PropertyInfo> pi;
get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
@@ -1979,7 +2107,7 @@ bool Node::get_scene_instance_load_placeholder() const {
return data.use_placeholder;
}
-Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
+Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const {
Node *node = nullptr;
bool instantiated = false;
@@ -2001,6 +2129,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
#endif
node = res->instantiate(ges);
ERR_FAIL_COND_V(!node, nullptr);
+ node->set_scene_instance_load_placeholder(get_scene_instance_load_placeholder());
instantiated = true;
@@ -2170,11 +2299,11 @@ Node *Node::duplicate(int p_flags) const {
}
#ifdef TOOLS_ENABLED
-Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
- return duplicate_from_editor(r_duplimap, Map<RES, RES>());
+Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const {
+ return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>());
}
-Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const {
+Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
@@ -2190,7 +2319,7 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const M
return dupe;
}
-void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const {
+void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_node->get_property_list(&props);
@@ -2200,8 +2329,8 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re
}
Variant v = p_node->get(E.name);
- if (v.is_ref()) {
- RES res = v;
+ if (v.is_ref_counted()) {
+ Ref<Resource> res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_node->set(E.name, p_resource_remap[res]);
@@ -2216,7 +2345,7 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re
}
}
-void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const {
+void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_resource->get_property_list(&props);
@@ -2226,8 +2355,8 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc
}
Variant v = p_resource->get(E.name);
- if (v.is_ref()) {
- RES res = v;
+ if (v.is_ref_counted()) {
+ Ref<Resource> res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_resource->set(E.name, p_resource_remap[res]);
@@ -2281,7 +2410,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if (copy && copytarget) {
const Callable copy_callable = Callable(copytarget, E.callable.get_method());
if (!copy->is_connected(E.signal.get_name(), copy_callable)) {
- copy->connect(E.signal.get_name(), copy_callable, E.binds, E.flags);
+ copy->connect(E.signal.get_name(), copy_callable, E.flags);
}
}
}
@@ -2367,52 +2496,16 @@ void Node::_replace_connections_target(Node *p_new_target) {
c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method()));
bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", c.signal.get_object()->get_class(), c.signal.get_name(), c.callable.get_object()->get_class(), c.callable.get_method()));
- c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.binds, c.flags);
+ c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.flags);
}
}
}
-Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
- Vector<Variant> ret;
-
- if (p_arg1.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg1);
- }
-
- if (p_arg2.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg2);
- }
-
- if (p_arg3.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg3);
- }
-
- if (p_arg4.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg4);
- }
-
- if (p_arg5.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg5);
- }
-
- return ret;
-}
-
bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path)) {
return false;
}
- RES res;
+ Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
@@ -2420,7 +2513,7 @@ bool Node::has_node_and_resource(const NodePath &p_path) const {
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
- RES res;
+ Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
Array result;
@@ -2442,9 +2535,9 @@ Array Node::_get_node_and_resource(const NodePath &p_path) {
return result;
}
-Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
+Node *Node::get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
Node *node = get_node(p_path);
- r_res = RES();
+ r_res = Ref<Resource>();
r_leftover_subpath = Vector<StringName>();
if (!node) {
return nullptr;
@@ -2454,13 +2547,14 @@ Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<Str
int j = 0;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
- Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
+ bool is_valid = false;
+ Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j), &is_valid) : r_res->get(p_path.get_subname(j), &is_valid);
- if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path
+ if (!is_valid) { // Found nothing on that path
return nullptr;
}
- RES new_res = new_res_v;
+ Ref<Resource> new_res = new_res_v;
if (new_res.is_null()) { // No longer a resource, assume property
break;
@@ -2534,11 +2628,11 @@ static void _Node_debug_sn(Object *p_obj) {
}
#endif // DEBUG_ENABLED
-void Node::_print_stray_nodes() {
- print_stray_nodes();
+void Node::_print_orphan_nodes() {
+ print_orphan_nodes();
}
-void Node::print_stray_nodes() {
+void Node::print_orphan_nodes() {
#ifdef DEBUG_ENABLED
ObjectDB::debug_objects(_Node_debug_sn);
#endif
@@ -2604,16 +2698,16 @@ void Node::clear_internal_tree_resource_paths() {
}
TypedArray<String> Node::get_configuration_warnings() const {
+ TypedArray<String> ret;
+
Vector<String> warnings;
if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
- TypedArray<String> ret;
- ret.resize(warnings.size());
for (int i = 0; i < warnings.size(); i++) {
- ret[i] = warnings[i];
+ ret.push_back(warnings[i]);
}
- return ret;
}
- return Array();
+
+ return ret;
}
String Node::get_configuration_warnings_as_string() const {
@@ -2664,6 +2758,15 @@ void Node::_call_input(const Ref<InputEvent> &p_event) {
}
input(p_event);
}
+
+void Node::_call_shortcut_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_shortcut_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ shortcut_input(p_event);
+}
+
void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_unhandled_input, p_event);
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
@@ -2671,6 +2774,7 @@ void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
}
unhandled_input(p_event);
}
+
void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_unhandled_key_input, p_event);
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
@@ -2682,6 +2786,9 @@ void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
void Node::input(const Ref<InputEvent> &p_event) {
}
+void Node::shortcut_input(const Ref<InputEvent> &p_key_event) {
+}
+
void Node::unhandled_input(const Ref<InputEvent> &p_event) {
}
@@ -2707,8 +2814,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
- ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
+ ClassDB::bind_method(D_METHOD("find_child", "pattern", "recursive", "owned"), &Node::find_child, DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_children", "pattern", "type", "recursive", "owned"), &Node::find_children, DEFVAL(""), DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_parent", "pattern"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
@@ -2743,6 +2851,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
+ ClassDB::bind_method(D_METHOD("set_process_shortcut_input", "enable"), &Node::set_process_shortcut_input);
+ ClassDB::bind_method(D_METHOD("is_processing_shortcut_input"), &Node::is_processing_shortcut_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
@@ -2750,7 +2860,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Node::set_process_mode);
ClassDB::bind_method(D_METHOD("get_process_mode"), &Node::get_process_mode);
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
- ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
+ ClassDB::bind_method(D_METHOD("print_orphan_nodes"), &Node::_print_orphan_nodes);
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
@@ -2784,9 +2894,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
- ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "call_local", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(false), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("rpc_config", "method", "config"), &Node::rpc_config);
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
@@ -2794,6 +2902,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
+ ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
+ ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
+
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
#endif
@@ -2846,6 +2957,9 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_WM_DPI_CHANGE);
+ BIND_CONSTANT(NOTIFICATION_VP_MOUSE_ENTER);
+ BIND_CONSTANT(NOTIFICATION_VP_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
@@ -2877,12 +2991,14 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_entered"));
ADD_SIGNAL(MethodInfo("tree_exiting"));
ADD_SIGNAL(MethodInfo("tree_exited"));
+ ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
+ ADD_SIGNAL(MethodInfo("child_exiting_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer");
ADD_GROUP("Process", "process_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode");
@@ -2898,6 +3014,7 @@ void Node::_bind_methods() {
GDVIRTUAL_BIND(_ready);
GDVIRTUAL_BIND(_get_configuration_warnings);
GDVIRTUAL_BIND(_input, "event");
+ GDVIRTUAL_BIND(_shortcut_input, "event");
GDVIRTUAL_BIND(_unhandled_input, "event");
GDVIRTUAL_BIND(_unhandled_key_input, "event");
}
diff --git a/scene/main/node.h b/scene/main/node.h
index dc74a33580..0645c68eb9 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,8 @@
#ifndef NODE_H
#define NODE_H
-#include "core/config/project_settings.h"
-#include "core/object/class_db.h"
-#include "core/object/script_language.h"
#include "core/string/node_path.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/typed_array.h"
#include "scene/main/scene_tree.h"
@@ -46,7 +43,6 @@ class PropertyTweener;
class Node : public Object {
GDCLASS(Node, Object);
- OBJ_CATEGORY("Nodes");
public:
enum ProcessMode {
@@ -103,6 +99,9 @@ private:
Node *parent = nullptr;
Node *owner = nullptr;
Vector<Node *> children;
+ HashMap<StringName, Node *> owned_unique_nodes;
+ bool unique_name_in_owner = false;
+
int internal_children_front = 0;
int internal_children_back = 0;
int pos = -1;
@@ -120,7 +119,7 @@ private:
Viewport *viewport = nullptr;
- Map<StringName, GroupData> grouped;
+ HashMap<StringName, GroupData> grouped;
List<Node *>::Element *OW = nullptr; // Owned element.
List<Node *> owned;
@@ -128,7 +127,7 @@ private:
Node *process_owner = nullptr;
int multiplayer_authority = 1; // Server by default.
- Vector<Multiplayer::RPCConfig> rpc_methods;
+ Variant rpc_config;
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
@@ -140,6 +139,7 @@ private:
bool process_internal = false;
bool input = false;
+ bool shortcut_input = false;
bool unhandled_input = false;
bool unhandled_key_input = false;
@@ -172,19 +172,19 @@ private:
void _propagate_ready();
void _propagate_exit_tree();
void _propagate_after_exit_tree();
- void _propagate_validate_owner();
- void _print_stray_nodes();
+ void _print_orphan_nodes();
void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
+ void _propagate_groups_dirty();
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
- Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
+ Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const;
TypedArray<Node> _get_children(bool p_include_internal = true) const;
Array _get_groups() const;
- Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ Error _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ Error _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
_FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; }
_FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; }
@@ -197,6 +197,9 @@ private:
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
_FORCE_INLINE_ bool _is_enabled() const;
+ void _release_unique_name_in_owner();
+ void _acquire_unique_name_in_owner();
+
protected:
void _block() { data.blocked++; }
void _unblock() { data.blocked--; }
@@ -206,6 +209,7 @@ protected:
virtual void add_child_notify(Node *p_child);
virtual void remove_child_notify(Node *p_child);
virtual void move_child_notify(Node *p_child);
+ virtual void owner_changed_notify();
void _propagate_replace_owner(Node *p_owner, Node *p_by_owner);
@@ -213,7 +217,6 @@ protected:
static String _get_name_num_separator();
friend class SceneState;
- friend class MultiplayerReplicator;
void _add_child_nocheck(Node *p_child, const StringName &p_name);
void _set_owner_nocheck(Node *p_owner);
@@ -221,11 +224,13 @@ protected:
//call from SceneTree
void _call_input(const Ref<InputEvent> &p_event);
+ void _call_shortcut_input(const Ref<InputEvent> &p_event);
void _call_unhandled_input(const Ref<InputEvent> &p_event);
void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
protected:
virtual void input(const Ref<InputEvent> &p_event);
+ virtual void shortcut_input(const Ref<InputEvent> &p_key_event);
virtual void unhandled_input(const Ref<InputEvent> &p_event);
virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
@@ -237,6 +242,7 @@ protected:
GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
GDVIRTUAL1(_input, Ref<InputEvent>)
+ GDVIRTUAL1(_shortcut_input, Ref<InputEvent>)
GDVIRTUAL1(_unhandled_input, Ref<InputEvent>)
GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>)
@@ -273,6 +279,8 @@ public:
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
NOTIFICATION_WM_SIZE_CHANGED = 1008,
NOTIFICATION_WM_DPI_CHANGE = 1009,
+ NOTIFICATION_VP_MOUSE_ENTER = 1010,
+ NOTIFICATION_VP_MOUSE_EXIT = 1011,
NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
@@ -304,12 +312,13 @@ public:
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
- Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
+ Node *find_child(const String &p_pattern, bool p_recursive = true, bool p_owned = true) const;
+ TypedArray<Node> find_children(const String &p_pattern, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
- Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
+ Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
Node *get_parent() const;
- Node *find_parent(const String &p_mask) const;
+ Node *find_parent(const String &p_pattern) const;
_FORCE_INLINE_ SceneTree *get_tree() const {
ERR_FAIL_COND_V(!data.tree, nullptr);
@@ -345,6 +354,9 @@ public:
Node *get_owner() const;
void get_owned_by(Node *p_by, List<Node *> *p_owned);
+ void set_unique_name_in_owner(bool p_enabled);
+ bool is_unique_name_in_owner() const;
+
void remove_and_skip();
int get_index(bool p_include_internal = true) const;
@@ -368,7 +380,7 @@ public:
bool is_property_pinned(const StringName &p_property) const;
virtual StringName get_property_store_alias(const StringName &p_property) const;
#endif
- void get_storable_properties(Set<StringName> &r_storable_properties) const;
+ void get_storable_properties(HashSet<StringName> &r_storable_properties) const;
virtual String to_string() override;
@@ -399,6 +411,9 @@ public:
void set_process_input(bool p_enable);
bool is_processing_input() const;
+ void set_process_shortcut_input(bool p_enable);
+ bool is_processing_shortcut_input() const;
+
void set_process_unhandled_input(bool p_enable);
bool is_processing_unhandled_input() const;
@@ -407,10 +422,10 @@ public:
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
#ifdef TOOLS_ENABLED
- Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
- Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const;
- void remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const;
- void remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const;
+ Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
+ Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
#endif
// used by editors, to save what has changed only
@@ -423,7 +438,11 @@ public:
void set_scene_instance_load_placeholder(bool p_enable);
bool get_scene_instance_load_placeholder() const;
- static Vector<Variant> make_binds(VARIANT_ARG_LIST);
+ template <typename... VarArgs>
+ Vector<Variant> make_binds(VarArgs... p_args) {
+ Vector<Variant> binds = { p_args... };
+ return binds;
+ }
void replace_by(Node *p_node, bool p_keep_data = false);
@@ -435,7 +454,7 @@ public:
void request_ready();
- static void print_stray_nodes();
+ static void print_orphan_nodes();
#ifdef TOOLS_ENABLED
String validate_child_name(Node *p_child);
@@ -468,20 +487,22 @@ public:
bool is_displayed_folded() const;
/* NETWORK */
- void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
+ virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
int get_multiplayer_authority() const;
bool is_multiplayer_authority() const;
- uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local = false, Multiplayer::TransferMode p_transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); // config a local method for RPC
- Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const;
+ void rpc_config(const StringName &p_method, const Variant &p_config); // config a local method for RPC
+ const Variant get_node_rpc_config() const;
+
+ template <typename... VarArgs>
+ Error rpc(const StringName &p_method, VarArgs... p_args);
- void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
- void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
- void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
+ template <typename... VarArgs>
+ Error rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args);
+
+ Error rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
Ref<MultiplayerAPI> get_multiplayer() const;
- Ref<MultiplayerAPI> get_custom_multiplayer() const;
- void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
Node();
~Node();
@@ -489,6 +510,6 @@ public:
VARIANT_ENUM_CAST(Node::DuplicateFlags);
-typedef Set<Node *, Node::Comparator> NodeSet;
+typedef HashSet<Node *, Node::Comparator> NodeSet;
-#endif
+#endif // NODE_H
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index c44b55284d..5512d0a84e 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "resource_preloader.h"
-
+#include "core/templates/rb_set.h"
void ResourcePreloader::_set_resources(const Array &p_data) {
resources.clear();
@@ -41,7 +41,7 @@ void ResourcePreloader::_set_resources(const Array &p_data) {
for (int i = 0; i < resdata.size(); i++) {
String name = names[i];
- RES resource = resdata[i];
+ Ref<Resource> resource = resdata[i];
ERR_CONTINUE(!resource.is_valid());
resources[name] = resource;
@@ -55,16 +55,16 @@ Array ResourcePreloader::_get_resources() const {
arr.resize(resources.size());
names.resize(resources.size());
- Set<String> sorted_names;
+ RBSet<String> sorted_names;
- for (const KeyValue<StringName, RES> &E : resources) {
+ for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
sorted_names.insert(E.key);
}
int i = 0;
- for (Set<String>::Element *E = sorted_names.front(); E; E = E->next()) {
- names.set(i, E->get());
- arr[i] = resources[E->get()];
+ for (const String &E : sorted_names) {
+ names.set(i, E);
+ arr[i] = resources[E];
i++;
}
@@ -74,7 +74,7 @@ Array ResourcePreloader::_get_resources() const {
return res;
}
-void ResourcePreloader::add_resource(const StringName &p_name, const RES &p_resource) {
+void ResourcePreloader::add_resource(const StringName &p_name, const Ref<Resource> &p_resource) {
ERR_FAIL_COND(p_resource.is_null());
if (resources.has(p_name)) {
StringName new_name;
@@ -104,7 +104,7 @@ void ResourcePreloader::remove_resource(const StringName &p_name) {
void ResourcePreloader::rename_resource(const StringName &p_from_name, const StringName &p_to_name) {
ERR_FAIL_COND(!resources.has(p_from_name));
- RES res = resources[p_from_name];
+ Ref<Resource> res = resources[p_from_name];
resources.erase(p_from_name);
add_resource(p_to_name, res);
@@ -114,8 +114,8 @@ bool ResourcePreloader::has_resource(const StringName &p_name) const {
return resources.has(p_name);
}
-RES ResourcePreloader::get_resource(const StringName &p_name) const {
- ERR_FAIL_COND_V(!resources.has(p_name), RES());
+Ref<Resource> ResourcePreloader::get_resource(const StringName &p_name) const {
+ ERR_FAIL_COND_V(!resources.has(p_name), Ref<Resource>());
return resources[p_name];
}
@@ -123,15 +123,16 @@ Vector<String> ResourcePreloader::_get_resource_list() const {
Vector<String> res;
res.resize(resources.size());
int i = 0;
- for (Map<StringName, RES>::Element *E = resources.front(); E; E = E->next(), i++) {
- res.set(i, E->key());
+ for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
+ res.set(i, E.key);
+ i++;
}
return res;
}
void ResourcePreloader::get_resource_list(List<StringName> *p_list) {
- for (const KeyValue<StringName, RES> &E : resources) {
+ for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
p_list->push_back(E.key);
}
}
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 1b7ea3fb9f..fe59bc8ae3 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
class ResourcePreloader : public Node {
GDCLASS(ResourcePreloader, Node);
- Map<StringName, RES> resources;
+ HashMap<StringName, Ref<Resource>> resources;
void _set_resources(const Array &p_data);
Array _get_resources() const;
@@ -46,11 +46,11 @@ protected:
static void _bind_methods();
public:
- void add_resource(const StringName &p_name, const RES &p_resource);
+ void add_resource(const StringName &p_name, const Ref<Resource> &p_resource);
void remove_resource(const StringName &p_name);
void rename_resource(const StringName &p_from_name, const StringName &p_to_name);
bool has_resource(const StringName &p_name) const;
- RES get_resource(const StringName &p_name) const;
+ Ref<Resource> get_resource(const StringName &p_name) const;
void get_resource_list(List<StringName> *p_list);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 2af8024fe4..644fb3e9cc 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@
#include "core/debugger/engine_debugger.h"
#include "core/input/input.h"
#include "core/io/dir_access.h"
+#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
@@ -43,10 +44,14 @@
#include "node.h"
#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
+#include "scene/main/multiplayer_api.h"
+#include "scene/main/viewport.h"
#include "scene/resources/font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
+#include "scene/resources/world_2d.h"
+#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
@@ -61,7 +66,7 @@ void SceneTreeTimer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
ClassDB::bind_method(D_METHOD("get_time_left"), &SceneTreeTimer::get_time_left);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left"), "set_time_left", "get_time_left");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "suffix:s"), "set_time_left", "get_time_left");
ADD_SIGNAL(MethodInfo("timeout"));
}
@@ -125,32 +130,32 @@ void SceneTree::node_renamed(Node *p_node) {
}
SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
E = group_map.insert(p_group, Group());
}
- ERR_FAIL_COND_V_MSG(E->get().nodes.find(p_node) != -1, &E->get(), "Already in group: " + p_group + ".");
- E->get().nodes.push_back(p_node);
- //E->get().last_tree_version=0;
- E->get().changed = true;
- return &E->get();
+ ERR_FAIL_COND_V_MSG(E->value.nodes.has(p_node), &E->value, "Already in group: " + p_group + ".");
+ E->value.nodes.push_back(p_node);
+ //E->value.last_tree_version=0;
+ E->value.changed = true;
+ return &E->value;
}
void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
ERR_FAIL_COND(!E);
- E->get().nodes.erase(p_node);
- if (E->get().nodes.is_empty()) {
- group_map.erase(E);
+ E->value.nodes.erase(p_node);
+ if (E->value.nodes.is_empty()) {
+ group_map.remove(E);
}
}
void SceneTree::make_group_changed(const StringName &p_group) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (E) {
- E->get().changed = true;
+ E->value.changed = true;
}
}
@@ -169,17 +174,17 @@ void SceneTree::_flush_ugc() {
ugc_locked = true;
while (unique_group_calls.size()) {
- Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
+ HashMap<UGCall, Vector<Variant>, UGCall>::Iterator E = unique_group_calls.begin();
- Variant v[VARIANT_ARG_MAX];
- for (int i = 0; i < E->get().size(); i++) {
- v[i] = E->get()[i];
+ const Variant **argptrs = (const Variant **)alloca(E->value.size() * sizeof(Variant *));
+
+ for (int i = 0; i < E->value.size(); i++) {
+ argptrs[i] = &E->value[i];
}
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
+ call_group_flagsp(GROUP_CALL_DEFAULT, E->key.group, E->key.call, argptrs, E->value.size());
- unique_group_calls.erase(E);
+ unique_group_calls.remove(E);
}
ugc_locked = false;
@@ -206,17 +211,17 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
g.changed = false;
}
-void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) {
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
- if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
+ if (p_call_flags & GROUP_CALL_UNIQUE && p_call_flags & GROUP_CALL_DEFERRED) {
ERR_FAIL_COND(ugc_locked);
UGCall ug;
@@ -227,14 +232,9 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
return;
}
- VARIANT_ARGPTRS;
-
Vector<Variant> args;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- args.push_back(*argptr[i]);
+ for (int i = 0; i < p_argcount; i++) {
+ args.push_back(*p_args[i]);
}
unique_group_calls[ug] = args;
@@ -255,10 +255,11 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
+ Callable::CallError ce;
+ nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
}
}
@@ -268,10 +269,11 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
+ Callable::CallError ce;
+ nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
}
}
}
@@ -283,11 +285,11 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
}
void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -306,7 +308,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -319,7 +321,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -334,11 +336,11 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
}
void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -357,7 +359,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -370,7 +372,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -384,16 +386,12 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
}
}
-void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
- call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
-}
-
void SceneTree::notify_group(const StringName &p_group, int p_notification) {
- notify_group_flags(0, p_group, p_notification);
+ notify_group_flags(GROUP_CALL_DEFAULT, p_group, p_notification);
}
void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) {
- set_group_flags(0, p_group, p_name, p_value);
+ set_group_flags(GROUP_CALL_DEFAULT, p_group, p_name, p_value);
}
void SceneTree::initialize() {
@@ -415,9 +413,9 @@ bool SceneTree::physics_process(double p_time) {
emit_signal(SNAME("physics_frame"));
- _notify_group_pause(SNAME("physics_process_internal"), Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
- call_group_flags(GROUP_CALL_REALTIME, SNAME("_picking_viewports"), SNAME("_process_picking"));
- _notify_group_pause(SNAME("physics_process"), Node::NOTIFICATION_PHYSICS_PROCESS);
+ _notify_group_pause(SNAME("_physics_process_internal"), Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ call_group(SNAME("_picking_viewports"), SNAME("_process_picking"));
+ _notify_group_pause(SNAME("_physics_process"), Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
@@ -441,6 +439,9 @@ bool SceneTree::process(double p_time) {
if (multiplayer_poll) {
multiplayer->poll();
+ for (KeyValue<NodePath, Ref<MultiplayerAPI>> &E : custom_multiplayers) {
+ E.value->poll();
+ }
}
emit_signal(SNAME("process_frame"));
@@ -449,8 +450,8 @@ bool SceneTree::process(double p_time) {
flush_transform_notifications();
- _notify_group_pause(SNAME("process_internal"), Node::NOTIFICATION_INTERNAL_PROCESS);
- _notify_group_pause(SNAME("process"), Node::NOTIFICATION_PROCESS);
+ _notify_group_pause(SNAME("_process_internal"), Node::NOTIFICATION_INTERNAL_PROCESS);
+ _notify_group_pause(SNAME("_process"), Node::NOTIFICATION_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
@@ -482,7 +483,7 @@ bool SceneTree::process(double p_time) {
}
E->get()->set_time_left(time_left);
- if (time_left < 0) {
+ if (time_left <= 0) {
E->get()->emit_signal(SNAME("timeout"));
timers.erase(E);
}
@@ -535,7 +536,7 @@ void SceneTree::process_tweens(float p_delta, bool p_physics) {
for (List<Ref<Tween>>::Element *E = tweens.front(); E;) {
List<Ref<Tween>>::Element *N = E->next();
// Don't process if paused or process mode doesn't match.
- if ((paused && E->get()->should_pause()) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
+ if (!E->get()->can_process(paused) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
if (E == L) {
break;
}
@@ -612,6 +613,7 @@ void SceneTree::_notification(int p_notification) {
get_root()->propagate_notification(p_notification);
}
} break;
+
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_OS_IME_UPDATE:
case NOTIFICATION_WM_ABOUT:
@@ -620,18 +622,24 @@ void SceneTree::_notification(int p_notification) {
case NOTIFICATION_APPLICATION_PAUSED:
case NOTIFICATION_APPLICATION_FOCUS_IN:
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- get_root()->propagate_notification(p_notification); //pass these to nodes, since they are mirrored
+ // Pass these to nodes, since they are mirrored.
+ get_root()->propagate_notification(p_notification);
} break;
+ }
+}
- default:
- break;
- };
-};
+bool SceneTree::is_auto_accept_quit() const {
+ return accept_quit;
+}
void SceneTree::set_auto_accept_quit(bool p_enable) {
accept_quit = p_enable;
}
+bool SceneTree::is_quit_on_go_back() const {
+ return quit_on_go_back;
+}
+
void SceneTree::set_quit_on_go_back(bool p_enable) {
quit_on_go_back = p_enable;
}
@@ -652,6 +660,14 @@ bool SceneTree::is_debugging_collisions_hint() const {
return debug_collisions_hint;
}
+void SceneTree::set_debug_paths_hint(bool p_enabled) {
+ debug_paths_hint = p_enabled;
+}
+
+bool SceneTree::is_debugging_paths_hint() const {
+ return debug_paths_hint;
+}
+
void SceneTree::set_debug_navigation_hint(bool p_enabled) {
debug_navigation_hint = p_enabled;
}
@@ -677,6 +693,22 @@ Color SceneTree::get_debug_collision_contact_color() const {
return debug_collision_contact_color;
}
+void SceneTree::set_debug_paths_color(const Color &p_color) {
+ debug_paths_color = p_color;
+}
+
+Color SceneTree::get_debug_paths_color() const {
+ return debug_paths_color;
+}
+
+void SceneTree::set_debug_paths_width(float p_width) {
+ debug_paths_width = p_width;
+}
+
+float SceneTree::get_debug_paths_width() const {
+ return debug_paths_width;
+}
+
void SceneTree::set_debug_navigation_color(const Color &p_color) {
debug_navigation_color = p_color;
}
@@ -693,6 +725,23 @@ Color SceneTree::get_debug_navigation_disabled_color() const {
return debug_navigation_disabled_color;
}
+Ref<Material> SceneTree::get_debug_paths_material() {
+ if (debug_paths_material.is_valid()) {
+ return debug_paths_material;
+ }
+
+ Ref<StandardMaterial3D> _debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ _debug_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ _debug_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ _debug_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ _debug_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ _debug_material->set_albedo(get_debug_paths_color());
+
+ debug_paths_material = _debug_material;
+
+ return debug_paths_material;
+}
+
Ref<Material> SceneTree::get_debug_navigation_material() {
if (navigation_material.is_valid()) {
return navigation_material;
@@ -819,11 +868,11 @@ bool SceneTree::is_paused() const {
}
void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -863,11 +912,11 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
}
void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -901,6 +950,9 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
case CALL_INPUT_TYPE_INPUT:
n->_call_input(p_input);
break;
+ case CALL_INPUT_TYPE_SHORTCUT_INPUT:
+ n->_call_shortcut_input(p_input);
+ break;
case CALL_INPUT_TYPE_UNHANDLED_INPUT:
n->_call_unhandled_input(p_input);
break;
@@ -916,46 +968,32 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
}
}
-Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+void SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
- ERR_FAIL_COND_V(p_argcount < 3, Variant());
- ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant());
- ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant());
- ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND(p_argcount < 3);
+ ERR_FAIL_COND(!p_args[0]->is_num());
+ ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING);
+ ERR_FAIL_COND(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING);
int flags = *p_args[0];
StringName group = *p_args[1];
StringName method = *p_args[2];
- Variant v[VARIANT_ARG_MAX];
-
- for (int i = 0; i < MIN(p_argcount - 3, 5); i++) {
- v[i] = *p_args[i + 3];
- }
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
- return Variant();
+ call_group_flagsp(flags, group, method, p_args + 3, p_argcount - 3);
}
-Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+void SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
- ERR_FAIL_COND_V(p_argcount < 2, Variant());
- ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING, Variant());
- ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND(p_argcount < 2);
+ ERR_FAIL_COND(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING);
+ ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING);
StringName group = *p_args[0];
StringName method = *p_args[1];
- Variant v[VARIANT_ARG_MAX];
- for (int i = 0; i < MIN(p_argcount - 2, 5); i++) {
- v[i] = *p_args[i + 2];
- }
-
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
- return Variant();
+ call_group_flagsp(GROUP_CALL_DEFAULT, group, method, p_args + 2, p_argcount - 2);
}
int64_t SceneTree::get_frame() const {
@@ -964,20 +1002,20 @@ int64_t SceneTree::get_frame() const {
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
Array ret;
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return ret;
}
- _update_group_order(E->get()); //update order just in case
- int nc = E->get().nodes.size();
+ _update_group_order(E->value); //update order just in case
+ int nc = E->value.nodes.size();
if (nc == 0) {
return ret;
}
ret.resize(nc);
- Node **ptr = E->get().nodes.ptrw();
+ Node **ptr = E->value.nodes.ptrw();
for (int i = 0; i < nc; i++) {
ret[i] = ptr[i];
}
@@ -990,32 +1028,32 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
}
Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
- return nullptr; //no group
+ return nullptr; // No group.
}
- _update_group_order(E->get()); //update order just in case
+ _update_group_order(E->value); // Update order just in case.
- if (E->get().nodes.size() == 0) {
+ if (E->value.nodes.is_empty()) {
return nullptr;
}
- return E->get().nodes[0];
+ return E->value.nodes[0];
}
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- _update_group_order(E->get()); //update order just in case
- int nc = E->get().nodes.size();
+ _update_group_order(E->value); //update order just in case
+ int nc = E->value.nodes.size();
if (nc == 0) {
return;
}
- Node **ptr = E->get().nodes.ptrw();
+ Node **ptr = E->value.nodes.ptrw();
for (int i = 0; i < nc; i++) {
p_list->push_back(ptr[i]);
}
@@ -1128,9 +1166,7 @@ Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_a
}
Ref<Tween> SceneTree::create_tween() {
- Ref<Tween> tween;
- tween.instantiate();
- tween->set_valid(true);
+ Ref<Tween> tween = memnew(Tween(true));
tweens.push_back(tween);
return tween;
}
@@ -1148,8 +1184,48 @@ Array SceneTree::get_processed_tweens() {
return ret;
}
-Ref<MultiplayerAPI> SceneTree::get_multiplayer() const {
- return multiplayer;
+Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const {
+ Ref<MultiplayerAPI> out = multiplayer;
+ for (const KeyValue<NodePath, Ref<MultiplayerAPI>> &E : custom_multiplayers) {
+ const Vector<StringName> snames = E.key.get_names();
+ const Vector<StringName> tnames = p_for_path.get_names();
+ if (tnames.size() < snames.size()) {
+ continue;
+ }
+ const StringName *sptr = snames.ptr();
+ const StringName *nptr = tnames.ptr();
+ bool valid = true;
+ for (int i = 0; i < snames.size(); i++) {
+ if (sptr[i] != nptr[i]) {
+ valid = false;
+ break;
+ }
+ }
+ if (valid) {
+ out = E.value;
+ break;
+ }
+ }
+ return out;
+}
+
+void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path) {
+ if (p_root_path.is_empty()) {
+ ERR_FAIL_COND(!p_multiplayer.is_valid());
+ if (multiplayer.is_valid()) {
+ multiplayer->object_configuration_remove(nullptr, NodePath("/" + root->get_name()));
+ }
+ multiplayer = p_multiplayer;
+ multiplayer->object_configuration_add(nullptr, NodePath("/" + root->get_name()));
+ } else {
+ if (custom_multiplayers.has(p_root_path)) {
+ custom_multiplayers[p_root_path]->object_configuration_remove(nullptr, p_root_path);
+ }
+ if (p_multiplayer.is_valid()) {
+ custom_multiplayers[p_root_path] = p_multiplayer;
+ p_multiplayer->object_configuration_add(nullptr, p_root_path);
+ }
+ }
}
void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) {
@@ -1160,22 +1236,19 @@ bool SceneTree::is_multiplayer_poll_enabled() const {
return multiplayer_poll;
}
-void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
- ERR_FAIL_COND(!p_multiplayer.is_valid());
-
- multiplayer = p_multiplayer;
- multiplayer->set_root_node(root);
-}
-
void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
+ ClassDB::bind_method(D_METHOD("is_auto_accept_quit"), &SceneTree::is_auto_accept_quit);
ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
+ ClassDB::bind_method(D_METHOD("is_quit_on_go_back"), &SceneTree::is_quit_on_go_back);
ClassDB::bind_method(D_METHOD("set_quit_on_go_back", "enabled"), &SceneTree::set_quit_on_go_back);
ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
+ ClassDB::bind_method(D_METHOD("set_debug_paths_hint", "enable"), &SceneTree::set_debug_paths_hint);
+ ClassDB::bind_method(D_METHOD("is_debugging_paths_hint"), &SceneTree::is_debugging_paths_hint);
ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
@@ -1229,18 +1302,20 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
- ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer);
- ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer);
+ ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer", "root_path"), &SceneTree::set_multiplayer, DEFVAL(NodePath()));
+ ClassDB::bind_method(D_METHOD("get_multiplayer", "for_path"), &SceneTree::get_multiplayer, DEFVAL(NodePath()));
ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled);
ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit"), "set_auto_accept_quit", "is_auto_accept_quit");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back"), "set_quit_on_go_back", "is_quit_on_go_back");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_paths_hint"), "set_debug_paths_hint", "is_debugging_paths_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_SIGNAL(MethodInfo("tree_changed"));
@@ -1253,11 +1328,9 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("process_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
-
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
- BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
+ BIND_ENUM_CONSTANT(GROUP_CALL_DEFERRED);
BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE);
}
@@ -1279,7 +1352,7 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
if (p_function == "change_scene") {
- DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
List<String> directories;
directories.push_back(dir_access->get_current_dir());
@@ -1314,6 +1387,8 @@ SceneTree::SceneTree() {
}
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
+ debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
+ debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
@@ -1328,6 +1403,8 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
+ root->set_title(ProjectSettings::get_singleton()->get("application/config/name"));
+
#ifndef _3D_DISABLED
if (!root->get_world_3d().is_valid()) {
root->set_world_3d(Ref<World3D>(memnew(World3D)));
@@ -1336,28 +1413,31 @@ SceneTree::SceneTree() {
#endif // _3D_DISABLED
// Initialize network state.
- set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI)));
+ set_multiplayer(MultiplayerAPI::create_default_interface());
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
- const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0);
+ const int msaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
root->set_msaa(Viewport::MSAA(msaa_mode));
- const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0);
+ const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
+ const bool use_taa = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/use_taa", false);
+ root->set_use_taa(use_taa);
+
const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false);
root->set_use_debanding(use_debanding);
const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling", false);
root->set_use_occlusion_culling(use_occlusion_culling);
- float lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
+ float mesh_lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/mesh_lod/lod_change/threshold_pixels", PropertyInfo(Variant::FLOAT, "rendering/mesh_lod/lod_change/threshold_pixels", PROPERTY_HINT_RANGE, "0,1024,0.1"));
- root->set_lod_threshold(lod_threshold);
+ root->set_mesh_lod_threshold(mesh_lod_threshold);
bool snap_2d_transforms = GLOBAL_DEF("rendering/2d/snap/snap_2d_transforms_to_pixel", false);
root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
@@ -1365,25 +1445,48 @@ SceneTree::SceneTree() {
bool snap_2d_vertices = GLOBAL_DEF("rendering/2d/snap/snap_2d_vertices_to_pixel", false);
root->set_snap_2d_vertices_to_pixel(snap_2d_vertices);
- int shadowmap_size = GLOBAL_DEF("rendering/shadows/shadow_atlas/size", 4096);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/shadows/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
- GLOBAL_DEF("rendering/shadows/shadow_atlas/size.mobile", 2048);
- bool shadowmap_16_bits = GLOBAL_DEF("rendering/shadows/shadow_atlas/16_bits", true);
- int atlas_q0 = GLOBAL_DEF("rendering/shadows/shadow_atlas/quadrant_0_subdiv", 2);
- int atlas_q1 = GLOBAL_DEF("rendering/shadows/shadow_atlas/quadrant_1_subdiv", 2);
- int atlas_q2 = GLOBAL_DEF("rendering/shadows/shadow_atlas/quadrant_2_subdiv", 3);
- int atlas_q3 = GLOBAL_DEF("rendering/shadows/shadow_atlas/quadrant_3_subdiv", 4);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
-
- root->set_shadow_atlas_size(shadowmap_size);
- root->set_shadow_atlas_16_bits(shadowmap_16_bits);
- root->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
- root->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
- root->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
- root->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
+ // We setup VRS for the main viewport here, in the editor this will have little effect.
+ const int vrs_mode = GLOBAL_DEF("rendering/vrs/mode", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/vrs/mode", PropertyInfo(Variant::INT, "rendering/vrs/mode", PROPERTY_HINT_ENUM, String::utf8("Disabled,Texture,XR")));
+ root->set_vrs_mode(Viewport::VRSMode(vrs_mode));
+ const String vrs_texture_path = String(GLOBAL_DEF("rendering/vrs/texture", String())).strip_edges();
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/vrs/texture",
+ PropertyInfo(Variant::STRING,
+ "rendering/vrs/texture",
+ PROPERTY_HINT_FILE, "*.png"));
+ if (vrs_mode == 1 && !vrs_texture_path.is_empty()) {
+ Ref<Image> vrs_image;
+ vrs_image.instantiate();
+ Error load_err = ImageLoader::load_image(vrs_texture_path, vrs_image);
+ if (load_err) {
+ ERR_PRINT("Non-existing or invalid VRS texture at '" + vrs_texture_path + "'.");
+ } else {
+ Ref<ImageTexture> vrs_texture;
+ vrs_texture.instantiate();
+ vrs_texture->create_from_image(vrs_image);
+ root->set_vrs_texture(vrs_texture);
+ }
+ }
+
+ int shadowmap_size = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size", 4096);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384"));
+ GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size.mobile", 2048);
+ bool shadowmap_16_bits = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_16_bits", true);
+ int atlas_q0 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", 2);
+ int atlas_q1 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", 2);
+ int atlas_q2 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", 3);
+ int atlas_q3 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", 4);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+
+ root->set_positional_shadow_atlas_size(shadowmap_size);
+ root->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);
+ root->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0));
+ root->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1));
+ root->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2));
+ root->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3));
Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_DEF("rendering/2d/sdf/oversize", 1)));
root->set_sdf_oversize(sdf_oversize);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 7a4f9f9c52..a512feacc8 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,13 +31,10 @@
#ifndef SCENE_TREE_H
#define SCENE_TREE_H
-#include "core/multiplayer/multiplayer_api.h"
#include "core/os/main_loop.h"
#include "core/os/thread_safe.h"
#include "core/templates/self_list.h"
#include "scene/resources/mesh.h"
-#include "scene/resources/world_2d.h"
-#include "scene/resources/world_3d.h"
#undef Window
@@ -46,8 +43,10 @@ class Node;
class Window;
class Material;
class Mesh;
+class MultiplayerAPI;
class SceneDebugger;
class Tween;
+class Viewport;
class SceneTreeTimer : public RefCounted {
GDCLASS(SceneTreeTimer, RefCounted);
@@ -91,19 +90,20 @@ private:
Window *root = nullptr;
uint64_t tree_version = 1;
- double physics_process_time = 1.0;
- double process_time = 1.0;
+ double physics_process_time = 0.0;
+ double process_time = 0.0;
bool accept_quit = true;
bool quit_on_go_back = true;
#ifdef DEBUG_ENABLED
bool debug_collisions_hint = false;
+ bool debug_paths_hint = false;
bool debug_navigation_hint = false;
#endif
bool paused = false;
int root_lock = 0;
- Map<StringName, Group> group_map;
+ HashMap<StringName, Group> group_map;
bool _quit = false;
bool initialized = false;
@@ -116,22 +116,26 @@ private:
int node_count = 0;
#ifdef TOOLS_ENABLED
- Node *edited_scene_root;
+ Node *edited_scene_root = nullptr;
#endif
struct UGCall {
StringName group;
StringName call;
+ static uint32_t hash(const UGCall &p_val) {
+ return p_val.group.hash() ^ p_val.call.hash();
+ }
+ bool operator==(const UGCall &p_with) const { return group == p_with.group && call == p_with.call; }
bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; }
};
// Safety for when a node is deleted while a group is being called.
int call_lock = 0;
- Set<Node *> call_skip; // Skip erased nodes.
+ HashSet<Node *> call_skip; // Skip erased nodes.
List<ObjectID> delete_queue;
- Map<UGCall, Vector<Variant>> unique_group_calls;
+ HashMap<UGCall, Vector<Variant>, UGCall> unique_group_calls;
bool ugc_locked = false;
void _flush_ugc();
@@ -139,20 +143,22 @@ private:
Array _get_nodes_in_group(const StringName &p_group);
- Node *current_scene;
+ Node *current_scene = nullptr;
Color debug_collisions_color;
Color debug_collision_contact_color;
+ Color debug_paths_color;
+ float debug_paths_width = 1.0f;
Color debug_navigation_color;
Color debug_navigation_disabled_color;
Ref<ArrayMesh> debug_contact_mesh;
+ Ref<Material> debug_paths_material;
Ref<Material> navigation_material;
Ref<Material> navigation_disabled_material;
Ref<Material> collision_material;
int collision_debug_contacts;
void _change_scene(Node *p_to);
- //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
List<Ref<SceneTreeTimer>> timers;
List<Ref<Tween>> tweens;
@@ -160,6 +166,7 @@ private:
///network///
Ref<MultiplayerAPI> multiplayer;
+ HashMap<NodePath, Ref<MultiplayerAPI>> custom_multiplayers;
bool multiplayer_poll = true;
static SceneTree *singleton;
@@ -176,8 +183,8 @@ private:
void make_group_changed(const StringName &p_group);
void _notify_group_pause(const StringName &p_group, int p_notification);
- Variant _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
void _flush_delete_queue();
// Optimization.
@@ -205,6 +212,7 @@ private:
enum CallInputType {
CALL_INPUT_TYPE_INPUT,
+ CALL_INPUT_TYPE_SHORTCUT_INPUT,
CALL_INPUT_TYPE_UNHANDLED_INPUT,
CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT,
};
@@ -224,20 +232,42 @@ public:
enum GroupCallFlags {
GROUP_CALL_DEFAULT = 0,
GROUP_CALL_REVERSE = 1,
- GROUP_CALL_REALTIME = 2,
+ GROUP_CALL_DEFERRED = 2,
GROUP_CALL_UNIQUE = 4,
};
_FORCE_INLINE_ Window *get_root() const { return root; }
- void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
+ void call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount);
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
- void call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
+ // `notify_group()` is immediate by default since Godot 4.0.
void notify_group(const StringName &p_group, int p_notification);
+ // `set_group()` is immediate by default since Godot 4.0.
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
+ template <typename... VarArgs>
+ // `call_group()` is immediate by default since Godot 4.0.
+ void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ call_group_flagsp(GROUP_CALL_DEFAULT, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ template <typename... VarArgs>
+ void call_group_flags(uint32_t p_flags, const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ call_group_flagsp(p_flags, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
void flush_transform_notifications();
virtual void initialize() override;
@@ -247,7 +277,10 @@ public:
virtual void finalize() override;
+ bool is_auto_accept_quit() const;
void set_auto_accept_quit(bool p_enable);
+
+ bool is_quit_on_go_back() const;
void set_quit_on_go_back(bool p_enable);
void quit(int p_exit_code = EXIT_SUCCESS);
@@ -268,12 +301,18 @@ public:
void set_debug_collisions_hint(bool p_enabled);
bool is_debugging_collisions_hint() const;
+ void set_debug_paths_hint(bool p_enabled);
+ bool is_debugging_paths_hint() const;
+
void set_debug_navigation_hint(bool p_enabled);
bool is_debugging_navigation_hint() const;
#else
void set_debug_collisions_hint(bool p_enabled) {}
bool is_debugging_collisions_hint() const { return false; }
+ void set_debug_paths_hint(bool p_enabled) {}
+ bool is_debugging_paths_hint() const { return false; }
+
void set_debug_navigation_hint(bool p_enabled) {}
bool is_debugging_navigation_hint() const { return false; }
#endif
@@ -284,12 +323,19 @@ public:
void set_debug_collision_contact_color(const Color &p_color);
Color get_debug_collision_contact_color() const;
+ void set_debug_paths_color(const Color &p_color);
+ Color get_debug_paths_color() const;
+
+ void set_debug_paths_width(float p_width);
+ float get_debug_paths_width() const;
+
void set_debug_navigation_color(const Color &p_color);
Color get_debug_navigation_color() const;
void set_debug_navigation_disabled_color(const Color &p_color);
Color get_debug_navigation_disabled_color() const;
+ Ref<Material> get_debug_paths_material();
Ref<Material> get_debug_navigation_material();
Ref<Material> get_debug_navigation_disabled_material();
Ref<Material> get_debug_collision_material();
@@ -332,10 +378,10 @@ public:
//network API
- Ref<MultiplayerAPI> get_multiplayer() const;
+ Ref<MultiplayerAPI> get_multiplayer(const NodePath &p_for_path = NodePath()) const;
+ void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path = NodePath());
void set_multiplayer_poll_enabled(bool p_enabled);
bool is_multiplayer_poll_enabled() const;
- void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
static void add_idle_callback(IdleCallback p_callback);
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 9477e300d1..a621aea9c8 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,9 +64,9 @@ bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_valu
if (active) {
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = p_value;
- RS::get_singleton()->global_variable_set_override(*r, tex_rid);
+ RS::get_singleton()->global_shader_uniform_set_override(*r, tex_rid);
} else {
- RS::get_singleton()->global_variable_set_override(*r, p_value);
+ RS::get_singleton()->global_shader_uniform_set_override(*r, p_value);
}
}
o->in_use = p_value.get_type() != Variant::NIL;
@@ -93,13 +93,13 @@ bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const
void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const {
Vector<StringName> variables;
- variables = RS::get_singleton()->global_variable_get_list();
+ variables = RS::get_singleton()->global_shader_uniform_get_list();
for (int i = 0; i < variables.size(); i++) {
PropertyInfo pinfo;
pinfo.name = "params/" + variables[i];
pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
- switch (RS::get_singleton()->global_variable_get_type(variables[i])) {
+ switch (RS::get_singleton()->global_shader_uniform_get_type(variables[i])) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
pinfo.type = Variant::BOOL;
} break;
@@ -155,7 +155,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
pinfo.type = Variant::VECTOR3;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- pinfo.type = Variant::PLANE;
+ pinfo.type = Variant::VECTOR4;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
pinfo.type = Variant::RECT2;
@@ -169,15 +169,15 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
case RS::GLOBAL_VAR_TYPE_MAT3: {
pinfo.type = Variant::BASIS;
} break;
+ case RS::GLOBAL_VAR_TYPE_MAT4: {
+ pinfo.type = Variant::PROJECTION;
+ } break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
pinfo.type = Variant::TRANSFORM2D;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
pinfo.type = Variant::TRANSFORM3D;
} break;
- case RS::GLOBAL_VAR_TYPE_MAT4: {
- pinfo.type = Variant::PACKED_INT32_ARRAY;
- } break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
@@ -221,6 +221,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
}
void ShaderGlobalsOverride::_activate() {
+ ERR_FAIL_NULL(get_tree());
List<Node *> nodes;
get_tree()->get_nodes_in_group(SceneStringNames::get_singleton()->shader_overrides_group_active, &nodes);
if (nodes.size() == 0) {
@@ -228,44 +229,45 @@ void ShaderGlobalsOverride::_activate() {
active = true;
add_to_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
- const StringName *K = nullptr;
- while ((K = overrides.next(K))) {
- Override *o = overrides.getptr(*K);
+ for (const KeyValue<StringName, Override> &E : overrides) {
+ const Override *o = &E.value;
if (o->in_use && o->override.get_type() != Variant::NIL) {
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = o->override;
- RS::get_singleton()->global_variable_set_override(*K, tex_rid);
+ RS::get_singleton()->global_shader_uniform_set_override(E.key, tex_rid);
} else {
- RS::get_singleton()->global_variable_set_override(*K, o->override);
+ RS::get_singleton()->global_shader_uniform_set_override(E.key, o->override);
}
}
- }
- update_configuration_warnings(); //may have activated
+ update_configuration_warnings(); //may have activated
+ }
}
}
void ShaderGlobalsOverride::_notification(int p_what) {
- if (p_what == Node3D::NOTIFICATION_ENTER_TREE) {
- add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
- _activate();
+ switch (p_what) {
+ case Node3D::NOTIFICATION_ENTER_TREE: {
+ add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ _activate();
+ } break;
- } else if (p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (active) {
- //remove overrides
- const StringName *K = nullptr;
- while ((K = overrides.next(K))) {
- Override *o = overrides.getptr(*K);
- if (o->in_use) {
- RS::get_singleton()->global_variable_set_override(*K, Variant());
+ case Node3D::NOTIFICATION_EXIT_TREE: {
+ if (active) {
+ //remove overrides
+ for (const KeyValue<StringName, Override> &E : overrides) {
+ const Override *o = &E.value;
+ if (o->in_use) {
+ RS::get_singleton()->global_shader_uniform_set_override(E.key, Variant());
+ }
}
}
- }
- remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
- remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
- get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
- active = false;
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
+ active = false;
+ } break;
}
}
@@ -273,7 +275,7 @@ TypedArray<String> ShaderGlobalsOverride::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!active) {
- warnings.push_back(TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene."));
+ warnings.push_back(RTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene."));
}
return warnings;
diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h
index ab4b9de727..af99bf9aa7 100644
--- a/scene/main/shader_globals_override.h
+++ b/scene/main/shader_globals_override.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 154e4cf683..bb9359ef59 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,6 +43,7 @@ void Timer::_notification(int p_what) {
autostart = false;
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (!processing || timer_process_callback == TIMER_PROCESS_PHYSICS || !is_processing_internal()) {
return;
@@ -58,8 +59,8 @@ void Timer::_notification(int p_what) {
emit_signal(SNAME("timeout"));
}
-
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!processing || timer_process_callback == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) {
return;
@@ -74,7 +75,6 @@ void Timer::_notification(int p_what) {
}
emit_signal(SNAME("timeout"));
}
-
} break;
}
}
@@ -184,7 +184,7 @@ TypedArray<String> Timer::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (wait_time < 0.05 - CMP_EPSILON) {
- warnings.push_back(TTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times."));
+ warnings.push_back(RTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times."));
}
return warnings;
@@ -216,11 +216,11 @@ void Timer::_bind_methods() {
ADD_SIGNAL(MethodInfo("timeout"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_callback", "get_timer_process_callback");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_RANGE, "0.001,4096,0.001,or_greater,exp"), "set_wait_time", "get_wait_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_RANGE, "0.001,4096,0.001,or_greater,exp,suffix:s"), "set_wait_time", "get_wait_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_paused", "is_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_time_left");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "suffix:s", PROPERTY_USAGE_NONE), "", "get_time_left");
BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
diff --git a/scene/main/timer.h b/scene/main/timer.h
index e2f34042dd..8785d31a8a 100644
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 34845d5875..4dd4c8419c 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "viewport.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
#include "core/object/message_queue.h"
@@ -48,6 +49,7 @@
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
+#include "scene/gui/subviewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/mesh.h"
@@ -159,29 +161,6 @@ ViewportTexture::~ViewportTexture() {
}
}
-/////////////////////////////////////
-
-// Aliases used to provide custom styles to tooltips in the default
-// theme and editor theme.
-// TooltipPanel is also used for custom tooltips, while TooltipLabel
-// is only relevant for default tooltips.
-
-class TooltipPanel : public PopupPanel {
- GDCLASS(TooltipPanel, PopupPanel);
-
-public:
- TooltipPanel() {}
-};
-
-class TooltipLabel : public Label {
- GDCLASS(TooltipLabel, Label);
-
-public:
- TooltipLabel() {}
-};
-
-/////////////////////////////////////
-
void Viewport::_sub_window_update_order() {
for (int i = 0; i < gui.sub_windows.size(); i++) {
RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i);
@@ -237,10 +216,10 @@ void Viewport::_sub_window_update(Window *p_window) {
int font_size = p_window->get_theme_font_size(SNAME("title_font_size"));
Color title_color = p_window->get_theme_color(SNAME("title_color"));
int title_height = p_window->get_theme_constant(SNAME("title_height"));
- int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_ofs"));
- int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_ofs"));
+ int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_offset"));
+ int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_offset"));
- TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
+ TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size);
title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs);
title_text.set_direction(p_window->is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
int x = (r.size.width - title_text.get_size().x) / 2;
@@ -371,8 +350,6 @@ void Viewport::_sub_window_remove(Window *p_window) {
void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- gui.embedding_subwindows = gui.embed_subwindows_hint;
-
if (get_parent()) {
parent = get_parent()->get_viewport();
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
@@ -406,15 +383,15 @@ void Viewport::_notification(int p_what) {
#endif // _3D_DISABLED
set_physics_process_internal(true);
}
-
} break;
+
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
if (audio_listener_3d_set.size() && !audio_listener_3d) {
AudioListener3D *first = nullptr;
- for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
- if (first == nullptr || first->is_greater_than(E->get())) {
- first = E->get();
+ for (AudioListener3D *E : audio_listener_3d_set) {
+ if (first == nullptr || first->is_greater_than(E)) {
+ first = E;
}
}
@@ -426,9 +403,9 @@ void Viewport::_notification(int p_what) {
if (camera_3d_set.size() && !camera_3d) {
// There are cameras but no current camera, pick first in tree and make it current.
Camera3D *first = nullptr;
- for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
- if (first == nullptr || first->is_greater_than(E->get())) {
- first = E->get();
+ for (Camera3D *E : camera_3d_set) {
+ if (first == nullptr || first->is_greater_than(E)) {
+ first = E;
}
}
@@ -438,6 +415,7 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
+
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
@@ -461,6 +439,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(viewport, false);
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!get_tree()) {
return;
@@ -493,20 +472,29 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
- case NOTIFICATION_WM_MOUSE_EXIT: {
- _drop_physics_mouseover();
- // Unlike on loss of focus (NOTIFICATION_WM_WINDOW_FOCUS_OUT), do not
- // drop the gui mouseover here, as a scrollbar may be dragged while the
- // mouse is outside the window (without the window having lost focus).
- // See bug #39634
+ case NOTIFICATION_VP_MOUSE_ENTER: {
+ gui.mouse_in_viewport = true;
} break;
- case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
+
+ case NOTIFICATION_VP_MOUSE_EXIT: {
+ gui.mouse_in_viewport = false;
_drop_physics_mouseover();
+ _drop_mouse_over();
+ // When the mouse exits the viewport, we want to end mouse_over, but
+ // not mouse_focus, because, for example, we want to continue
+ // dragging a scrollbar even if the mouse has left the viewport.
+ } break;
+ case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
+ _drop_physics_mouseover();
if (gui.mouse_focus && !gui.forced_mouse_focus) {
_drop_mouse_focus();
}
+ // When the window focus changes, we want to end mouse_focus, but
+ // not the mouse_over. Note: The OS will trigger a separate mouse
+ // exit event if the change in focus results in the mouse exiting
+ // the window.
} break;
}
}
@@ -524,6 +512,13 @@ void Viewport::_process_picking() {
_drop_physics_mouseover(true);
+#ifndef _3D_DISABLED
+ Vector2 last_pos(1e20, 1e20);
+ CollisionObject3D *last_object = nullptr;
+ ObjectID last_id;
+ PhysicsDirectSpaceState3D::RayResult result;
+#endif // _3D_DISABLED
+
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
if (physics_has_last_mousepos) {
@@ -629,13 +624,13 @@ void Viewport::_process_picking() {
uint64_t frame = get_tree()->get_frame();
PhysicsDirectSpaceState2D::ShapeResult res[64];
- for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) {
+ for (const CanvasLayer *E : canvas_layers) {
Transform2D canvas_transform;
ObjectID canvas_layer_id;
- if (E->get()) {
+ if (E) {
// A descendant CanvasLayer.
- canvas_transform = E->get()->get_transform();
- canvas_layer_id = E->get()->get_instance_id();
+ canvas_transform = E->get_transform();
+ canvas_layer_id = E->get_instance_id();
} else {
// This Viewport's builtin canvas.
canvas_transform = get_canvas_transform();
@@ -657,23 +652,23 @@ void Viewport::_process_picking() {
if (co && co->can_process()) {
bool send_event = true;
if (is_mouse) {
- Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
+ HashMap<ObjectID, uint64_t>::Iterator F = physics_2d_mouseover.find(res[i].collider_id);
if (!F) {
physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
- F->get() = frame;
+ F->value = frame;
// It was already hovered, so don't send the event if it's faked.
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
send_event = false;
}
}
- Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>>::Iterator SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
if (!SF) {
physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame);
co->_mouse_shape_enter(res[i].shape);
} else {
- SF->get() = frame;
+ SF->value = frame;
}
}
@@ -691,10 +686,6 @@ void Viewport::_process_picking() {
}
#ifndef _3D_DISABLED
- Vector2 last_pos(1e20, 1e20);
- CollisionObject3D *last_object = nullptr;
- ObjectID last_id;
- PhysicsDirectSpaceState3D::RayResult result;
bool captured = false;
if (physics_object_capture.is_valid()) {
@@ -791,7 +782,7 @@ void Viewport::update_canvas_items() {
}
void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) {
- if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect != p_to_screen_rect) {
+ if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect == p_to_screen_rect) {
return;
}
@@ -1024,8 +1015,8 @@ Transform2D Viewport::get_final_transform() const {
void Viewport::_update_canvas_items(Node *p_node) {
if (p_node != this) {
- Viewport *vp = Object::cast_to<Viewport>(p_node);
- if (vp) {
+ Window *w = Object::cast_to<Window>(p_node);
+ if (w && (!w->is_inside_tree() || !w->is_embedded())) {
return;
}
@@ -1046,52 +1037,52 @@ Ref<ViewportTexture> Viewport::get_texture() const {
return default_texture;
}
-void Viewport::set_shadow_atlas_size(int p_size) {
- shadow_atlas_size = p_size;
- RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size, shadow_atlas_16_bits);
+void Viewport::set_positional_shadow_atlas_size(int p_size) {
+ positional_shadow_atlas_size = p_size;
+ RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, p_size, positional_shadow_atlas_16_bits);
}
-int Viewport::get_shadow_atlas_size() const {
- return shadow_atlas_size;
+int Viewport::get_positional_shadow_atlas_size() const {
+ return positional_shadow_atlas_size;
}
-void Viewport::set_shadow_atlas_16_bits(bool p_16_bits) {
- if (shadow_atlas_16_bits == p_16_bits) {
+void Viewport::set_positional_shadow_atlas_16_bits(bool p_16_bits) {
+ if (positional_shadow_atlas_16_bits == p_16_bits) {
return;
}
- shadow_atlas_16_bits = p_16_bits;
- RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, shadow_atlas_size, shadow_atlas_16_bits);
+ positional_shadow_atlas_16_bits = p_16_bits;
+ RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, positional_shadow_atlas_size, positional_shadow_atlas_16_bits);
}
-bool Viewport::get_shadow_atlas_16_bits() const {
- return shadow_atlas_16_bits;
+bool Viewport::get_positional_shadow_atlas_16_bits() const {
+ return positional_shadow_atlas_16_bits;
}
-void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv) {
+void Viewport::set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv) {
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
- if (shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv) {
+ if (positional_shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv) {
return;
}
- shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
+ positional_shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 };
- RS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
+ RS::get_singleton()->viewport_set_positional_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
}
-Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
+Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
- return shadow_atlas_quadrant_subdiv[p_quadrant];
+ return positional_shadow_atlas_quadrant_subdiv[p_quadrant];
}
Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
- pre_xf.elements[2] = -to_screen_rect.position;
- pre_xf.scale(size / to_screen_rect.size);
+ pre_xf.columns[2] = -to_screen_rect.position;
+ pre_xf.scale(Vector2(size) / to_screen_rect.size);
}
return pre_xf;
@@ -1110,9 +1101,10 @@ Vector2 Viewport::get_mouse_position() const {
return gui.last_mouse_pos;
}
-void Viewport::warp_mouse(const Vector2 &p_pos) {
- Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
- Input::get_singleton()->warp_mouse_position(gpos);
+void Viewport::warp_mouse(const Vector2 &p_position) {
+ Transform2D xform = get_screen_transform();
+ Vector2 gpos = xform.xform(p_position).round();
+ Input::get_singleton()->warp_mouse(gpos);
}
void Viewport::_gui_sort_roots() {
@@ -1206,7 +1198,8 @@ void Viewport::_gui_show_tooltip() {
}
// Popup window which houses the tooltip content.
- TooltipPanel *panel = memnew(TooltipPanel);
+ PopupPanel *panel = memnew(PopupPanel);
+ panel->set_theme_type_variation(SNAME("TooltipPanel"));
// Controls can implement `make_custom_tooltip` to provide their own tooltip.
// This should be a Control node which will be added as child to a TooltipPanel.
@@ -1214,17 +1207,19 @@ void Viewport::_gui_show_tooltip() {
// If no custom tooltip is given, use a default implementation.
if (!base_tooltip) {
- gui.tooltip_label = memnew(TooltipLabel);
+ gui.tooltip_label = memnew(Label);
+ gui.tooltip_label->set_theme_type_variation(SNAME("TooltipLabel"));
gui.tooltip_label->set_auto_translate(gui.tooltip_control->is_auto_translating());
gui.tooltip_label->set_text(tooltip_text);
base_tooltip = gui.tooltip_label;
panel->connect("mouse_entered", callable_mp(this, &Viewport::_gui_cancel_tooltip));
}
- base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- panel->set_transient(false);
+ panel->set_transient(true);
panel->set_flag(Window::FLAG_NO_FOCUS, true);
+ panel->set_flag(Window::FLAG_POPUP, false);
panel->set_wrap_controls(true);
panel->add_child(base_tooltip);
@@ -1239,13 +1234,23 @@ void Viewport::_gui_show_tooltip() {
Rect2i vr = window->get_usable_parent_rect();
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
- r.position.x = vr.position.x + vr.size.x - r.size.x;
+ // Place it in the opposite direction. If it fails, just hug the border.
+ r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
+
+ if (r.position.x < vr.position.x) {
+ r.position.x = vr.position.x + vr.size.x - r.size.x;
+ }
} else if (r.position.x < vr.position.x) {
r.position.x = vr.position.x;
}
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
- r.position.y = vr.position.y + vr.size.y - r.size.y;
+ // Same as above.
+ r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
+
+ if (r.position.y < vr.position.y) {
+ r.position.y = vr.position.y + vr.size.y - r.size.y;
+ }
} else if (r.position.y < vr.position.y) {
r.position.y = vr.position.y;
}
@@ -1254,25 +1259,26 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->set_position(r.position);
gui.tooltip_popup->set_size(r.size);
- gui.tooltip_popup->show();
+ DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
+ if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) {
+ gui.tooltip_popup->show();
+ }
gui.tooltip_popup->child_controls_changed();
}
-void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
+bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
+ bool stopped = false;
Ref<InputEvent> ev = p_input;
- // Mouse wheel events can't be stopped.
- Ref<InputEventMouseButton> mb = p_input;
+ // Returns true if an event should be impacted by a control's mouse filter.
+ bool is_mouse_event = Ref<InputEventMouse>(p_input).is_valid();
- bool cant_stop_me_now = (mb.is_valid() &&
+ Ref<InputEventMouseButton> mb = p_input;
+ bool is_scroll_event = mb.is_valid() &&
(mb->get_button_index() == MouseButton::WHEEL_DOWN ||
mb->get_button_index() == MouseButton::WHEEL_UP ||
mb->get_button_index() == MouseButton::WHEEL_LEFT ||
- mb->get_button_index() == MouseButton::WHEEL_RIGHT));
- Ref<InputEventPanGesture> pn = p_input;
- cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
-
- bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != nullptr;
+ mb->get_button_index() == MouseButton::WHEEL_RIGHT);
CanvasItem *ci = p_control;
while (ci) {
@@ -1286,9 +1292,12 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
break;
}
if (gui.key_event_accepted) {
+ stopped = true;
break;
}
- if (!cant_stop_me_now && control->data.mouse_filter == Control::MOUSE_FILTER_STOP && ismouse) {
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_mouse_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
+ // Mouse events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
+ stopped = true;
break;
}
}
@@ -1300,6 +1309,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
ev = ev->xformed_by(ci->get_transform()); // Transform event upwards.
ci = ci->get_parent_item();
}
+ return stopped;
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
@@ -1445,8 +1455,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb.is_valid()) {
gui.key_event_accepted = false;
- Control *over = nullptr;
-
Point2 mpos = mb->get_position();
gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
@@ -1513,11 +1521,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+ bool stopped = false;
if (gui.mouse_focus && gui.mouse_focus->can_process()) {
- _gui_call_input(gui.mouse_focus, mb);
+ stopped = _gui_call_input(gui.mouse_focus, mb);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
@@ -1583,36 +1594,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.forced_mouse_focus = false;
}
+ bool stopped = false;
if (mouse_focus && mouse_focus->can_process()) {
- _gui_call_input(mouse_focus, mb);
- }
-
- // In case the mouse was released after for example dragging a scrollbar,
- // check whether the current control is different from the stored one. If
- // it is different, rather than wait for it to be updated the next time the
- // mouse is moved, notify the control so that it can e.g. drop the highlight.
- // This code is duplicated from the mm.is_valid()-case further below.
- if (gui.mouse_focus) {
- over = gui.mouse_focus;
- } else {
- over = gui_find_control(mpos);
+ stopped = _gui_call_input(mouse_focus, mb);
}
- if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
- if (gui.mouse_over) {
- _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
- }
-
- _gui_cancel_tooltip();
-
- if (over) {
- _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
- }
+ if (stopped) {
+ set_input_as_handled();
}
-
- gui.mouse_over = over;
-
- set_input_as_handled();
}
}
@@ -1623,8 +1612,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.last_mouse_pos = mpos;
- Control *over = nullptr;
-
// Drag & drop.
if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
gui.drag_accum += mm->get_relative();
@@ -1672,41 +1659,37 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- // These sections of code are reused in the mb.is_valid() case further up
- // for the purpose of notifying controls about potential changes in focus
- // when the mousebutton is released.
- if (gui.mouse_focus) {
- over = gui.mouse_focus;
- } else {
+ Control *over = nullptr;
+ if (gui.mouse_in_viewport) {
over = gui_find_control(mpos);
}
if (over != gui.mouse_over) {
- if (gui.mouse_over) {
- _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
- }
-
+ _drop_mouse_over();
_gui_cancel_tooltip();
if (over) {
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
+ gui.mouse_over = over;
}
}
- gui.mouse_over = over;
+ if (gui.mouse_focus) {
+ over = gui.mouse_focus;
+ }
DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
- Vector2 speed = localizer.basis_xform(mm->get_speed());
+ Vector2 velocity = localizer.basis_xform(mm->get_velocity());
Vector2 rel = localizer.basis_xform(mm->get_relative());
mm = mm->xformed_by(Transform2D()); // Make a copy.
mm->set_global_position(mpos);
- mm->set_speed(speed);
+ mm->set_velocity(velocity);
mm->set_relative(rel);
if (mm->get_button_mask() == MouseButton::NONE) {
@@ -1717,7 +1700,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.tooltip_popup) {
if (gui.tooltip_control) {
String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
-
+ tooltip = tooltip.strip_edges();
if (tooltip.length() == 0) {
_gui_cancel_tooltip();
} else if (gui.tooltip_label) {
@@ -1781,11 +1764,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape;
+ bool stopped = false;
if (over && over->can_process()) {
- _gui_call_input(over, mm);
+ stopped = _gui_call_input(over, mm);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
}
if (gui.drag_data.get_type() != Variant::NIL) {
@@ -1865,8 +1851,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (viewport_under) {
- Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
- viewport_pos = ai.xform(viewport_pos);
+ if (viewport_under != this) {
+ Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
+ viewport_pos = ai.xform(viewport_pos);
+ }
// Find control under at position.
gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos);
if (gui.drag_mouse_over) {
@@ -1896,6 +1884,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (touch_event->is_pressed()) {
Control *over = gui_find_control(pos);
if (over) {
+ bool stopped = false;
if (over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
@@ -1904,19 +1893,24 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
touch_event->set_position(pos);
- _gui_call_input(over, touch_event);
+ stopped = _gui_call_input(over, touch_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
+ bool stopped = false;
if (gui.last_mouse_focus->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
touch_event->set_position(gui.focus_inv_xform.xform(pos));
- _gui_call_input(gui.last_mouse_focus, touch_event);
+ stopped = _gui_call_input(gui.last_mouse_focus, touch_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
}
@@ -1931,6 +1925,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = gui_find_control(pos);
if (over) {
+ bool stopped = false;
if (over->can_process()) {
gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
@@ -1939,9 +1934,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
gesture_event->set_position(pos);
- _gui_call_input(over, gesture_event);
+ stopped = _gui_call_input(over, gesture_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
}
@@ -1953,22 +1950,25 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
over = gui_find_control(drag_event->get_position());
}
if (over) {
+ bool stopped = false;
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
- Vector2 speed = localizer.basis_xform(drag_event->get_speed());
+ Vector2 velocity = localizer.basis_xform(drag_event->get_velocity());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
drag_event = drag_event->xformed_by(Transform2D()); // Make a copy.
- drag_event->set_speed(speed);
+ drag_event->set_velocity(velocity);
drag_event->set_relative(rel);
drag_event->set_position(pos);
- _gui_call_input(over, drag_event);
+ stopped = _gui_call_input(over, drag_event);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
return;
}
}
@@ -1995,30 +1995,58 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- if (p_event->is_action_pressed("ui_focus_next", true, true)) {
- next = from->find_next_valid_focus();
- }
+ Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
+ if (joypadmotion_event.is_valid()) {
+ Input *input = Input::get_singleton();
- if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
- next = from->find_prev_valid_focus();
- }
+ if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
+ next = from->find_next_valid_focus();
+ }
- if (p_event->is_action_pressed("ui_up", true, true)) {
- next = from->_get_focus_neighbor(SIDE_TOP);
- }
+ if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
+ next = from->find_prev_valid_focus();
+ }
- if (p_event->is_action_pressed("ui_left", true, true)) {
- next = from->_get_focus_neighbor(SIDE_LEFT);
- }
+ if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
+ next = from->_get_focus_neighbor(SIDE_TOP);
+ }
- if (p_event->is_action_pressed("ui_right", true, true)) {
- next = from->_get_focus_neighbor(SIDE_RIGHT);
- }
+ if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
+ next = from->_get_focus_neighbor(SIDE_LEFT);
+ }
- if (p_event->is_action_pressed("ui_down", true, true)) {
- next = from->_get_focus_neighbor(SIDE_BOTTOM);
- }
+ if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
+ next = from->_get_focus_neighbor(SIDE_RIGHT);
+ }
+
+ if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
+ next = from->_get_focus_neighbor(SIDE_BOTTOM);
+ }
+ } else {
+ if (p_event->is_action_pressed("ui_focus_next", true, true)) {
+ next = from->find_next_valid_focus();
+ }
+
+ if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
+ next = from->find_prev_valid_focus();
+ }
+
+ if (p_event->is_action_pressed("ui_up", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_TOP);
+ }
+
+ if (p_event->is_action_pressed("ui_left", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_LEFT);
+ }
+
+ if (p_event->is_action_pressed("ui_right", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_RIGHT);
+ }
+ if (p_event->is_action_pressed("ui_down", true, true)) {
+ next = from->_get_focus_neighbor(SIDE_BOTTOM);
+ }
+ }
if (next) {
next->grab_focus();
set_input_as_handled();
@@ -2027,6 +2055,17 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ if (!mb->is_pressed()) {
+ gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
+ }
+ }
+}
+
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
@@ -2096,7 +2135,7 @@ void Viewport::_gui_hide_control(Control *p_control) {
}
if (gui.key_focus == p_control) {
- _gui_remove_focus();
+ gui_release_focus();
}
if (gui.mouse_over == p_control) {
gui.mouse_over = nullptr;
@@ -2146,15 +2185,7 @@ Window *Viewport::get_base_window() const {
}
void Viewport::_gui_remove_focus_for_window(Node *p_window) {
if (get_base_window() == p_window) {
- _gui_remove_focus();
- }
-}
-
-void Viewport::_gui_remove_focus() {
- if (gui.key_focus) {
- Node *f = gui.key_focus;
- gui.key_focus = nullptr;
- f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
+ gui_release_focus();
}
}
@@ -2167,7 +2198,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
// No need for change.
return;
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
+ get_tree()->call_group("_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
gui.key_focus = p_control;
emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
@@ -2181,6 +2212,13 @@ void Viewport::_gui_accept_event() {
}
}
+void Viewport::_drop_mouse_over() {
+ if (gui.mouse_over) {
+ _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
+ gui.mouse_over = nullptr;
+ }
+}
+
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
MouseButton mask = gui.mouse_focus_mask;
@@ -2224,14 +2262,14 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
}
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
- List<Map<ObjectID, uint64_t>::Element *> to_erase;
+ List<ObjectID> to_erase;
- for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
- if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
+ if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
- Object *o = ObjectDB::get_instance(E->key());
+ Object *o = ObjectDB::get_instance(E.key);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
@@ -2241,7 +2279,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
co->_mouse_exit();
}
}
- to_erase.push_back(E);
+ to_erase.push_back(E.key);
}
while (to_erase.size()) {
@@ -2250,24 +2288,24 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
}
// Per-shape.
- List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase;
+ List<Pair<ObjectID, int>> shapes_to_erase;
- for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) {
- if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
+ if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
- Object *o = ObjectDB::get_instance(E->key().first);
+ Object *o = ObjectDB::get_instance(E.key.first);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
if (p_clean_all_frames && p_paused_only && co->can_process()) {
continue;
}
- co->_mouse_shape_exit(E->key().second);
+ co->_mouse_shape_exit(E.key.second);
}
}
- shapes_to_erase.push_back(E);
+ shapes_to_erase.push_back(E.key);
}
while (shapes_to_erase.size()) {
@@ -2276,10 +2314,6 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
}
}
-Control *Viewport::_gui_get_focus_owner() {
- return gui.key_focus;
-}
-
void Viewport::_gui_grab_click_focus(Control *p_control) {
gui.mouse_click_grabber = p_control;
call_deferred(SNAME("_post_gui_grab_click_focus"));
@@ -2349,7 +2383,7 @@ void Viewport::push_text_input(const String &p_text) {
}
Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) {
- if (p_subwindow->get_flag(Window::FLAG_BORDERLESS)) {
+ if (p_subwindow->get_flag(Window::FLAG_BORDERLESS) || p_subwindow->get_flag(Window::FLAG_RESIZE_DISABLED)) {
return SUB_WINDOW_RESIZE_DISABLED;
}
@@ -2545,7 +2579,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
- SubWindow &sw = gui.sub_windows.write[i];
+ SubWindow sw = gui.sub_windows.write[i];
// Clicked inside window?
@@ -2561,8 +2595,8 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (title_bar.has_point(mb->get_position())) {
click_on_window = true;
- int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_ofs"));
- int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_ofs"));
+ int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_offset"));
+ int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_offset"));
Ref<Texture2D> close_icon = sw.window->get_theme_icon(SNAME("close"));
Rect2 close_rect;
@@ -2679,7 +2713,7 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ev = p_event;
}
- if (is_embedding_subwindows() && _sub_windows_forward_input(p_event)) {
+ if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) {
set_input_as_handled();
return;
}
@@ -2694,6 +2728,9 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
if (!is_input_handled()) {
_gui_input_event(ev);
+ } else {
+ // Cleanup internal GUI state after accepting event during _input().
+ _gui_cleanup_internal_state(ev);
}
event_count++;
@@ -2719,11 +2756,18 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
ev = p_event;
}
+ // Shortcut Input.
+ if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr) {
+ get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this);
+ }
+
// Unhandled Input.
- get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
+ if (!is_input_handled()) {
+ get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
+ }
- // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc.
- if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) {
+ // Unhandled key Input - Used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, and to handle Unicode input with Alt / Ctrl modifiers after handling shortcuts.
+ if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr)) {
get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
}
@@ -2767,6 +2811,14 @@ Vector2 Viewport::get_camera_rect_size() const {
}
void Viewport::set_disable_input(bool p_disable) {
+ if (p_disable == disable_input) {
+ return;
+ }
+ if (p_disable) {
+ _drop_mouse_focus();
+ _drop_mouse_over();
+ _gui_cancel_tooltip();
+ }
disable_input = p_disable;
}
@@ -2782,7 +2834,7 @@ TypedArray<String> Viewport::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (size.x == 0 || size.y == 0) {
- warnings.push_back(TTR("Viewport size must be greater than 0 to render anything."));
+ warnings.push_back(RTR("Viewport size must be greater than 0 to render anything."));
}
return warnings;
}
@@ -2795,6 +2847,19 @@ int Viewport::gui_get_canvas_sort_index() {
return gui.canvas_sort_index++;
}
+void Viewport::gui_release_focus() {
+ if (gui.key_focus) {
+ Control *f = gui.key_focus;
+ gui.key_focus = nullptr;
+ f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
+ f->update();
+ }
+}
+
+Control *Viewport::gui_get_focus_owner() {
+ return gui.key_focus;
+}
+
void Viewport::set_msaa(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
if (msaa == p_msaa) {
@@ -2821,6 +2886,18 @@ Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
return screen_space_aa;
}
+void Viewport::set_use_taa(bool p_use_taa) {
+ if (use_taa == p_use_taa) {
+ return;
+ }
+ use_taa = p_use_taa;
+ RS::get_singleton()->viewport_set_use_taa(viewport, p_use_taa);
+}
+
+bool Viewport::is_using_taa() const {
+ return use_taa;
+}
+
void Viewport::set_use_debanding(bool p_use_debanding) {
if (use_debanding == p_use_debanding) {
return;
@@ -2833,13 +2910,13 @@ bool Viewport::is_using_debanding() const {
return use_debanding;
}
-void Viewport::set_lod_threshold(float p_pixels) {
- lod_threshold = p_pixels;
- RS::get_singleton()->viewport_set_lod_threshold(viewport, lod_threshold);
+void Viewport::set_mesh_lod_threshold(float p_pixels) {
+ mesh_lod_threshold = p_pixels;
+ RS::get_singleton()->viewport_set_mesh_lod_threshold(viewport, mesh_lod_threshold);
}
-float Viewport::get_lod_threshold() const {
- return lod_threshold;
+float Viewport::get_mesh_lod_threshold() const {
+ return mesh_lod_threshold;
}
void Viewport::set_use_occlusion_culling(bool p_use_occlusion_culling) {
@@ -3013,6 +3090,41 @@ Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_textu
return default_canvas_item_texture_repeat;
}
+void Viewport::set_vrs_mode(Viewport::VRSMode p_vrs_mode) {
+ // Note, set this even if not supported on this hardware, it will only be used if it is but we want to save the value as set by the user.
+ vrs_mode = p_vrs_mode;
+
+ switch (p_vrs_mode) {
+ case VRS_TEXTURE: {
+ RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_TEXTURE);
+ } break;
+ case VRS_XR: {
+ RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_XR);
+ } break;
+ default: {
+ RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_DISABLED);
+ } break;
+ }
+
+ notify_property_list_changed();
+}
+
+Viewport::VRSMode Viewport::get_vrs_mode() const {
+ return vrs_mode;
+}
+
+void Viewport::set_vrs_texture(Ref<Texture2D> p_texture) {
+ vrs_texture = p_texture;
+
+ // TODO need to add something here in case the RID changes
+ RID tex = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RS::get_singleton()->viewport_set_vrs_texture(viewport, tex);
+}
+
+Ref<Texture2D> Viewport::get_vrs_texture() const {
+ return vrs_texture;
+}
+
DisplayServer::WindowID Viewport::get_window_id() const {
return DisplayServer::MAIN_WINDOW_ID;
}
@@ -3026,14 +3138,10 @@ Viewport *Viewport::get_parent_viewport() const {
return get_parent()->get_viewport();
}
-void Viewport::set_embed_subwindows_hint(bool p_embed) {
+void Viewport::set_embedding_subwindows(bool p_embed) {
gui.embed_subwindows_hint = p_embed;
}
-bool Viewport::get_embed_subwindows_hint() const {
- return gui.embed_subwindows_hint;
-}
-
bool Viewport::is_embedding_subwindows() const {
return gui.embed_subwindows_hint;
}
@@ -3074,6 +3182,10 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
return sdf_scale;
}
+Transform2D Viewport::get_screen_transform() const {
+ return _get_input_pre_xform().affine_inverse() * get_final_transform();
+}
+
#ifndef _3D_DISABLED
AudioListener3D *Viewport::get_audio_listener_3d() const {
return audio_listener_3d;
@@ -3126,18 +3238,18 @@ void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) {
void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) {
if (audio_listener_3d_set.size() > 0) {
- for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
- if (p_exclude == E->get()) {
+ for (AudioListener3D *E : audio_listener_3d_set) {
+ if (p_exclude == E) {
continue;
}
- if (!E->get()->is_inside_tree()) {
+ if (!E->is_inside_tree()) {
continue;
}
if (audio_listener_3d != nullptr) {
return;
}
- E->get()->make_current();
+ E->make_current();
}
} else {
// Attempt to reset listener to the camera position.
@@ -3214,18 +3326,18 @@ void Viewport::_camera_3d_remove(Camera3D *p_camera) {
}
void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) {
- for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
- if (p_exclude == E->get()) {
+ for (Camera3D *E : camera_3d_set) {
+ if (p_exclude == E) {
continue;
}
- if (!E->get()->is_inside_tree()) {
+ if (!E->is_inside_tree()) {
continue;
}
if (camera_3d != nullptr) {
return;
}
- E->get()->make_current();
+ E->make_current();
}
}
@@ -3382,8 +3494,8 @@ void Viewport::_own_world_3d_changed() {
_update_audio_listener_3d();
}
-void Viewport::set_use_own_world_3d(bool p_world_3d) {
- if (p_world_3d == own_world_3d.is_valid()) {
+void Viewport::set_use_own_world_3d(bool p_use_own_world_3d) {
+ if (p_use_own_world_3d == own_world_3d.is_valid()) {
return;
}
@@ -3391,18 +3503,18 @@ void Viewport::set_use_own_world_3d(bool p_world_3d) {
_propagate_exit_world_3d(this);
}
- if (!p_world_3d) {
- own_world_3d = Ref<World3D>();
- if (world_3d.is_valid()) {
- world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
- }
- } else {
+ if (p_use_own_world_3d) {
if (world_3d.is_valid()) {
own_world_3d = world_3d->duplicate();
world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
own_world_3d = Ref<World3D>(memnew(World3D));
}
+ } else {
+ own_world_3d = Ref<World3D>();
+ if (world_3d.is_valid()) {
+ world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
+ }
}
if (is_inside_tree()) {
@@ -3519,17 +3631,17 @@ float Viewport::get_fsr_sharpness() const {
return fsr_sharpness;
}
-void Viewport::set_fsr_mipmap_bias(float p_fsr_mipmap_bias) {
- if (fsr_mipmap_bias == p_fsr_mipmap_bias) {
+void Viewport::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
+ if (texture_mipmap_bias == p_texture_mipmap_bias) {
return;
}
- fsr_mipmap_bias = p_fsr_mipmap_bias;
- RS::get_singleton()->viewport_set_fsr_mipmap_bias(viewport, p_fsr_mipmap_bias);
+ texture_mipmap_bias = p_texture_mipmap_bias;
+ RS::get_singleton()->viewport_set_texture_mipmap_bias(viewport, p_texture_mipmap_bias);
}
-float Viewport::get_fsr_mipmap_bias() const {
- return fsr_mipmap_bias;
+float Viewport::get_texture_mipmap_bias() const {
+ return texture_mipmap_bias;
}
#endif // _3D_DISABLED
@@ -3556,6 +3668,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
+ ClassDB::bind_method(D_METHOD("set_use_taa", "enable"), &Viewport::set_use_taa);
+ ClassDB::bind_method(D_METHOD("is_using_taa"), &Viewport::is_using_taa);
+
ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding);
ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding);
@@ -3582,23 +3697,26 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
- ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse);
+ ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
ClassDB::bind_method(D_METHOD("gui_is_drag_successful"), &Viewport::gui_is_drag_successful);
+ ClassDB::bind_method(D_METHOD("gui_release_focus"), &Viewport::gui_release_focus);
+ ClassDB::bind_method(D_METHOD("gui_get_focus_owner"), &Viewport::gui_get_focus_owner);
+
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
ClassDB::bind_method(D_METHOD("_gui_remove_focus_for_window"), &Viewport::_gui_remove_focus_for_window);
ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus);
- ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
- ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
+ ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_size", "size"), &Viewport::set_positional_shadow_atlas_size);
+ ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_size"), &Viewport::get_positional_shadow_atlas_size);
- ClassDB::bind_method(D_METHOD("set_shadow_atlas_16_bits", "enable"), &Viewport::set_shadow_atlas_16_bits);
- ClassDB::bind_method(D_METHOD("get_shadow_atlas_16_bits"), &Viewport::get_shadow_atlas_16_bits);
+ ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_16_bits", "enable"), &Viewport::set_positional_shadow_atlas_16_bits);
+ ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_16_bits"), &Viewport::get_positional_shadow_atlas_16_bits);
ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels);
ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled);
@@ -3609,8 +3727,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_snap_2d_vertices_to_pixel", "enabled"), &Viewport::set_snap_2d_vertices_to_pixel);
ClassDB::bind_method(D_METHOD("is_snap_2d_vertices_to_pixel_enabled"), &Viewport::is_snap_2d_vertices_to_pixel_enabled);
- ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
- ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
+ ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_positional_shadow_atlas_quadrant_subdiv);
+ ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_positional_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("set_input_as_handled"), &Viewport::set_input_as_handled);
ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled);
@@ -3621,8 +3739,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter);
- ClassDB::bind_method(D_METHOD("set_embed_subwindows_hint", "enable"), &Viewport::set_embed_subwindows_hint);
- ClassDB::bind_method(D_METHOD("get_embed_subwindows_hint"), &Viewport::get_embed_subwindows_hint);
+ ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows);
ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows);
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
@@ -3634,8 +3751,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sdf_scale", "scale"), &Viewport::set_sdf_scale);
ClassDB::bind_method(D_METHOD("get_sdf_scale"), &Viewport::get_sdf_scale);
- ClassDB::bind_method(D_METHOD("set_lod_threshold", "pixels"), &Viewport::set_lod_threshold);
- ClassDB::bind_method(D_METHOD("get_lod_threshold"), &Viewport::get_lod_threshold);
+ ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "pixels"), &Viewport::set_mesh_lod_threshold);
+ ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &Viewport::get_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);
@@ -3666,12 +3783,17 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &Viewport::set_fsr_sharpness);
ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &Viewport::get_fsr_sharpness);
- ClassDB::bind_method(D_METHOD("set_fsr_mipmap_bias", "fsr_mipmap_bias"), &Viewport::set_fsr_mipmap_bias);
- ClassDB::bind_method(D_METHOD("get_fsr_mipmap_bias"), &Viewport::get_fsr_mipmap_bias);
+ ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias", "texture_mipmap_bias"), &Viewport::set_texture_mipmap_bias);
+ ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias"), &Viewport::get_texture_mipmap_bias);
+
+ ClassDB::bind_method(D_METHOD("set_vrs_mode", "mode"), &Viewport::set_vrs_mode);
+ ClassDB::bind_method(D_METHOD("get_vrs_mode"), &Viewport::get_vrs_mode);
+
+ ClassDB::bind_method(D_METHOD("set_vrs_texture", "texture"), &Viewport::set_vrs_texture);
+ ClassDB::bind_method(D_METHOD("get_vrs_texture"), &Viewport::get_vrs_texture);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
#endif // _3D_DISABLED
@@ -3683,38 +3805,45 @@ void Viewport::_bind_methods() {
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
#ifndef _3D_DISABLED
ADD_GROUP("Scaling 3D", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Disabled (Slowest),Bilinear (Fastest),FSR (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.1"), "set_fsr_mipmap_bias", "get_fsr_mipmap_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), "set_texture_mipmap_bias", "get_texture_mipmap_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness");
#endif
+ ADD_GROUP("Variable Rate Shading", "vrs_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vrs_mode", PROPERTY_HINT_ENUM, "Disabled,Texture,Depth buffer,XR"), "set_vrs_mode", "get_vrs_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "vrs_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_vrs_texture", "get_vrs_texture");
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
+#ifndef _3D_DISABLED
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
+#endif
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embed_subwindows_hint", "get_embed_subwindows_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embedding_subwindows", "is_embedding_subwindows");
ADD_GROUP("SDF", "sdf_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale");
- ADD_GROUP("Shadow Atlas", "shadow_atlas_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_atlas_16_bits"), "set_shadow_atlas_16_bits", "get_shadow_atlas_16_bits");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 3);
+ ADD_GROUP("Positional Shadow Atlas", "positional_shadow_atlas_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "positional_shadow_atlas_size"), "set_positional_shadow_atlas_size", "get_positional_shadow_atlas_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "positional_shadow_atlas_16_bits"), "set_positional_shadow_atlas_16_bits", "get_positional_shadow_atlas_16_bits");
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 3);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_canvas_transform", "get_canvas_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_canvas_transform", "get_global_canvas_transform");
@@ -3766,6 +3895,7 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_SSIL);
BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI);
@@ -3777,6 +3907,7 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_DECALS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OCCLUDERS)
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_MOTION_VECTORS)
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
@@ -3799,6 +3930,17 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(SDF_SCALE_50_PERCENT);
BIND_ENUM_CONSTANT(SDF_SCALE_25_PERCENT);
BIND_ENUM_CONSTANT(SDF_SCALE_MAX);
+
+ BIND_ENUM_CONSTANT(VRS_DISABLED);
+ BIND_ENUM_CONSTANT(VRS_TEXTURE);
+ BIND_ENUM_CONSTANT(VRS_XR);
+ BIND_ENUM_CONSTANT(VRS_MAX);
+}
+
+void Viewport::_validate_property(PropertyInfo &property) const {
+ if (vrs_mode != VRS_TEXTURE && (property.name == "vrs_texture")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
}
Viewport::Viewport() {
@@ -3814,22 +3956,23 @@ Viewport::Viewport() {
canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport).
- set_shadow_atlas_size(shadow_atlas_size);
+ set_positional_shadow_atlas_size(positional_shadow_atlas_size);
for (int i = 0; i < 4; i++) {
- shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
+ positional_shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
}
- set_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
- set_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
- set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
- set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
+ set_positional_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
+ set_positional_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
+ set_positional_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
+ set_positional_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
- set_lod_threshold(lod_threshold);
+ set_mesh_lod_threshold(mesh_lod_threshold);
String id = itos(get_instance_id());
input_group = "_vp_input" + id;
gui_input_group = "_vp_gui_input" + id;
unhandled_input_group = "_vp_unhandled_input" + id;
+ shortcut_input_group = "_vp_shortcut_input" + id;
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
// Window tooltip.
@@ -3845,8 +3988,8 @@ Viewport::Viewport() {
float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
set_fsr_sharpness(fsr_sharpness);
- float fsr_mipmap_bias = GLOBAL_GET("rendering/scaling_3d/fsr_mipmap_bias");
- set_fsr_mipmap_bias(fsr_mipmap_bias);
+ float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
+ set_texture_mipmap_bias(texture_mipmap_bias);
#endif // _3D_DISABLED
set_sdf_oversize(sdf_oversize); // Set to server.
@@ -3854,8 +3997,8 @@ Viewport::Viewport() {
Viewport::~Viewport() {
// Erase itself from viewport textures.
- for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
- E->get()->vp = nullptr;
+ for (ViewportTexture *E : viewport_textures) {
+ E->vp = nullptr;
}
RenderingServer::get_singleton()->free(viewport);
}
@@ -3864,6 +4007,11 @@ Viewport::~Viewport() {
void SubViewport::set_size(const Size2i &p_size) {
_set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
+
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (c) {
+ c->update_minimum_size();
+ }
}
Size2i SubViewport::get_size() const {
@@ -3924,12 +4072,29 @@ Transform2D SubViewport::_stretch_transform() {
return transform;
}
-void SubViewport::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
+Transform2D SubViewport::get_screen_transform() const {
+ Transform2D container_transform = Transform2D();
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (c) {
+ if (c->is_stretch_enabled()) {
+ container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
+ }
+ container_transform = c->get_viewport()->get_screen_transform() * c->get_global_transform_with_canvas() * container_transform;
+ } else {
+ WARN_PRINT_ONCE("SubViewport is not a child of a SubViewportContainer. get_screen_transform doesn't return the actual screen position.");
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
+ return container_transform * Viewport::get_screen_transform();
+}
+
+void SubViewport::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
+ } break;
}
}
@@ -3949,8 +4114,8 @@ void SubViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size_2d_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_2d_override", "get_size_2d_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 38d43e1e59..4221baff06 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,7 +95,7 @@ public:
SCALING_3D_MODE_MAX
};
- enum ShadowAtlasQuadrantSubdiv {
+ enum PositionalShadowAtlasQuadrantSubdiv {
SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED,
SHADOW_ATLAS_QUADRANT_SUBDIV_1,
SHADOW_ATLAS_QUADRANT_SUBDIV_4,
@@ -148,6 +148,7 @@ public:
DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
DEBUG_DRAW_SCENE_LUMINANCE,
DEBUG_DRAW_SSAO,
+ DEBUG_DRAW_SSIL,
DEBUG_DRAW_PSSM_SPLITS,
DEBUG_DRAW_DECAL_ATLAS,
DEBUG_DRAW_SDFGI,
@@ -159,6 +160,7 @@ public:
DEBUG_DRAW_CLUSTER_DECALS,
DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
DEBUG_DRAW_OCCLUDERS,
+ DEBUG_DRAW_MOTION_VECTORS,
};
enum DefaultCanvasItemTextureFilter {
@@ -195,6 +197,13 @@ public:
SUBWINDOW_CANVAS_LAYER = 1024
};
+ enum VRSMode {
+ VRS_DISABLED,
+ VRS_TEXTURE,
+ VRS_XR,
+ VRS_MAX
+ };
+
private:
friend class ViewportTexture;
@@ -202,7 +211,7 @@ private:
AudioListener2D *audio_listener_2d = nullptr;
Camera2D *camera_2d = nullptr;
- Set<CanvasLayer *> canvas_layers;
+ HashSet<CanvasLayer *> canvas_layers;
RID viewport;
RID current_canvas;
@@ -229,7 +238,6 @@ private:
Rect2 last_vp_rect;
bool transparent_bg = false;
- bool filter;
bool gen_mipmaps = false;
bool snap_controls_to_pixels = true;
@@ -258,9 +266,9 @@ private:
bool local_input_handled = false;
// Collider to frame
- Map<ObjectID, uint64_t> physics_2d_mouseover;
+ HashMap<ObjectID, uint64_t> physics_2d_mouseover;
// Collider & shape to frame
- Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>> physics_2d_shape_mouseover;
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
// Cleans up colliders corresponding to old frames or all of them.
void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
@@ -269,6 +277,7 @@ private:
Rect2i to_screen_rect;
StringName input_group;
StringName gui_input_group;
+ StringName shortcut_input_group;
StringName unhandled_input_group;
StringName unhandled_key_input_group;
@@ -284,23 +293,24 @@ private:
DebugDraw debug_draw = DEBUG_DRAW_DISABLED;
- int shadow_atlas_size = 2048;
- bool shadow_atlas_16_bits = true;
- ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4];
+ int positional_shadow_atlas_size = 2048;
+ bool positional_shadow_atlas_16_bits = true;
+ PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4];
MSAA msaa = MSAA_DISABLED;
ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
+ bool use_taa = false;
Scaling3DMode scaling_3d_mode = SCALING_3D_MODE_BILINEAR;
float scaling_3d_scale = 1.0;
float fsr_sharpness = 0.2f;
- float fsr_mipmap_bias = 0.0f;
+ float texture_mipmap_bias = 0.0f;
bool use_debanding = false;
- float lod_threshold = 1.0;
+ float mesh_lod_threshold = 1.0;
bool use_occlusion_culling = false;
Ref<ViewportTexture> default_texture;
- Set<ViewportTexture *> viewport_textures;
+ HashSet<ViewportTexture *> viewport_textures;
SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
SDFScale sdf_scale = SDF_SCALE_50_PERCENT;
@@ -330,10 +340,15 @@ private:
RID canvas_item;
};
+ // VRS
+ VRSMode vrs_mode = VRS_DISABLED;
+ Ref<Texture2D> vrs_texture;
+
struct GUI {
// info used when this is a window
bool forced_mouse_focus = false; //used for menu buttons
+ bool mouse_in_viewport = true;
bool key_event_accepted = false;
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
@@ -361,7 +376,6 @@ private:
bool dragging = false;
bool drag_successful = false;
bool embed_subwindows_hint = false;
- bool embedding_subwindows = false;
Window *subwindow_focused = nullptr;
SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
@@ -372,7 +386,7 @@ private:
SubWindowResize subwindow_resize_mode;
Rect2i subwindow_resize_from_rect;
- Vector<SubWindow> sub_windows;
+ Vector<SubWindow> sub_windows; // Don't obtain references or pointers to the elements, as their location can change.
} gui;
DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
@@ -380,13 +394,14 @@ private:
bool disable_input = false;
- void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
+ bool _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_call_notification(Control *p_control, int p_what);
void _gui_sort_roots();
Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform);
void _gui_input_event(Ref<InputEvent> p_event);
+ void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
_FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
@@ -410,7 +425,6 @@ private:
Control *_gui_get_drag_preview();
void _gui_remove_focus_for_window(Node *p_window);
- void _gui_remove_focus();
void _gui_unfocus_control(Control *p_control);
bool _gui_control_has_focus(const Control *p_control);
void _gui_control_grab_focus(Control *p_control);
@@ -418,8 +432,6 @@ private:
void _post_gui_grab_click_focus();
void _gui_accept_event();
- Control *_gui_get_focus_owner();
-
bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check);
friend class AudioListener2D;
@@ -433,6 +445,7 @@ private:
void _canvas_layer_add(CanvasLayer *p_canvas_layer);
void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
+ void _drop_mouse_over();
void _drop_mouse_focus();
void _drop_physics_mouseover(bool p_paused_only = false);
@@ -500,14 +513,14 @@ public:
Ref<ViewportTexture> get_texture() const;
- void set_shadow_atlas_size(int p_size);
- int get_shadow_atlas_size() const;
+ void set_positional_shadow_atlas_size(int p_size);
+ int get_positional_shadow_atlas_size() const;
- void set_shadow_atlas_16_bits(bool p_16_bits);
- bool get_shadow_atlas_16_bits() const;
+ void set_positional_shadow_atlas_16_bits(bool p_16_bits);
+ bool get_positional_shadow_atlas_16_bits() const;
- void set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv);
- ShadowAtlasQuadrantSubdiv get_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
+ void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv);
+ PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
void set_msaa(MSAA p_msaa);
MSAA get_msaa() const;
@@ -515,6 +528,9 @@ public:
void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
ScreenSpaceAA get_screen_space_aa() const;
+ void set_use_taa(bool p_use_taa);
+ bool is_using_taa() const;
+
void set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode);
Scaling3DMode get_scaling_3d_mode() const;
@@ -524,14 +540,14 @@ public:
void set_fsr_sharpness(float p_fsr_sharpness);
float get_fsr_sharpness() const;
- void set_fsr_mipmap_bias(float p_fsr_mipmap_bias);
- float get_fsr_mipmap_bias() const;
+ void set_texture_mipmap_bias(float p_texture_mipmap_bias);
+ float get_texture_mipmap_bias() const;
void set_use_debanding(bool p_use_debanding);
bool is_using_debanding() const;
- void set_lod_threshold(float p_pixels);
- float get_lod_threshold() const;
+ void set_mesh_lod_threshold(float p_pixels);
+ float get_mesh_lod_threshold() const;
void set_use_occlusion_culling(bool p_us_occlusion_culling);
bool is_using_occlusion_culling() const;
@@ -547,7 +563,7 @@ public:
bool is_input_disabled() const;
Vector2 get_mouse_position() const;
- void warp_mouse(const Vector2 &p_pos);
+ void warp_mouse(const Vector2 &p_position);
void set_physics_object_picking(bool p_enable);
bool get_physics_object_picking();
@@ -557,6 +573,9 @@ public:
void gui_reset_canvas_sort_index();
int gui_get_canvas_sort_index();
+ void gui_release_focus();
+ Control *gui_get_focus_owner();
+
TypedArray<String> get_configuration_warnings() const override;
void set_debug_draw(DebugDraw p_debug_draw);
@@ -596,10 +615,17 @@ public:
void set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat);
DefaultCanvasItemTextureRepeat get_default_canvas_item_texture_repeat() const;
+ // VRS
+
+ void set_vrs_mode(VRSMode p_vrs_mode);
+ VRSMode get_vrs_mode() const;
+
+ void set_vrs_texture(Ref<Texture2D> p_texture);
+ Ref<Texture2D> get_vrs_texture() const;
+
virtual DisplayServer::WindowID get_window_id() const = 0;
- void set_embed_subwindows_hint(bool p_embed);
- bool get_embed_subwindows_hint() const;
+ void set_embedding_subwindows(bool p_embed);
bool is_embedding_subwindows() const;
Viewport *get_parent_viewport() const;
@@ -607,11 +633,13 @@ public:
void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control);
+ virtual Transform2D get_screen_transform() const;
+
#ifndef _3D_DISABLED
bool use_xr = false;
friend class AudioListener3D;
AudioListener3D *audio_listener_3d = nullptr;
- Set<AudioListener3D *> audio_listener_3d_set;
+ HashSet<AudioListener3D *> audio_listener_3d_set;
bool is_audio_listener_3d_enabled = false;
RID internal_audio_listener_3d;
AudioListener3D *get_audio_listener_3d() const;
@@ -646,7 +674,7 @@ public:
friend class Camera3D;
Camera3D *camera_3d = nullptr;
- Set<Camera3D *> camera_3d_set;
+ HashSet<Camera3D *> camera_3d_set;
Camera3D *get_camera_3d() const;
void _camera_3d_transform_changed_notify();
void _camera_3d_set(Camera3D *p_camera);
@@ -672,7 +700,7 @@ public:
Ref<World3D> get_world_3d() const;
Ref<World3D> find_world_3d() const;
void _own_world_3d_changed();
- void set_use_own_world_3d(bool p_world_3d);
+ void set_use_own_world_3d(bool p_use_own_world_3d);
bool is_using_own_world_3d() const;
void _propagate_enter_world_3d(Node *p_node);
void _propagate_exit_world_3d(Node *p_node);
@@ -681,6 +709,7 @@ public:
bool is_using_xr();
#endif // _3D_DISABLED
+ virtual void _validate_property(PropertyInfo &property) const override;
Viewport();
~Viewport();
};
@@ -730,21 +759,24 @@ public:
void set_clear_mode(ClearMode p_mode);
ClearMode get_clear_mode() const;
+ virtual Transform2D get_screen_transform() const override;
+
SubViewport();
~SubViewport();
};
VARIANT_ENUM_CAST(Viewport::Scaling3DMode);
VARIANT_ENUM_CAST(SubViewport::UpdateMode);
-VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv);
+VARIANT_ENUM_CAST(Viewport::PositionalShadowAtlasQuadrantSubdiv);
VARIANT_ENUM_CAST(Viewport::MSAA);
VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA);
VARIANT_ENUM_CAST(Viewport::DebugDraw);
VARIANT_ENUM_CAST(Viewport::SDFScale);
VARIANT_ENUM_CAST(Viewport::SDFOversize);
+VARIANT_ENUM_CAST(Viewport::VRSMode);
VARIANT_ENUM_CAST(SubViewport::ClearMode);
VARIANT_ENUM_CAST(Viewport::RenderInfo);
VARIANT_ENUM_CAST(Viewport::RenderInfoType);
VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter);
VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat);
-#endif
+#endif // VIEWPORT_H
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 20f8b30dc6..bd72858ae6 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "window.h"
+#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/string/translation.h"
#include "scene/gui/control.h"
@@ -41,7 +42,16 @@ void Window::set_title(const String &p_title) {
if (embedder) {
embedder->_sub_window_update(this);
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_set_title(atr(p_title), window_id);
+ String tr_title = atr(p_title);
+#ifdef DEBUG_ENABLED
+ if (window_id == DisplayServer::MAIN_WINDOW_ID) {
+ // Append a suffix to the window title to denote that the project is running
+ // from a debug build (including the editor). Since this results in lower performance,
+ // this should be clearly presented to the user.
+ tr_title = vformat("%s (DEBUG)", tr_title);
+ }
+#endif
+ DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
}
}
@@ -101,31 +111,19 @@ Size2i Window::get_real_size() const {
void Window::set_max_size(const Size2i &p_max_size) {
max_size = p_max_size;
- if (window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
- }
_update_window_size();
}
Size2i Window::get_max_size() const {
- if (window_id != DisplayServer::INVALID_WINDOW_ID) {
- max_size = DisplayServer::get_singleton()->window_get_max_size(window_id);
- }
return max_size;
}
void Window::set_min_size(const Size2i &p_min_size) {
min_size = p_min_size;
- if (!wrap_controls && window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_set_min_size(min_size, window_id);
- }
_update_window_size();
}
Size2i Window::get_min_size() const {
- if (window_id != DisplayServer::INVALID_WINDOW_ID) {
- min_size = DisplayServer::get_singleton()->window_get_min_size(window_id);
- }
return min_size;
}
@@ -155,14 +153,26 @@ void Window::set_flag(Flags p_flag, bool p_enabled) {
embedder->_sub_window_update(this);
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
+#ifdef TOOLS_ENABLED
+ if ((p_flag != FLAG_POPUP) || !(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) {
+ DisplayServer::get_singleton()->window_set_flag(DisplayServer::WindowFlags(p_flag), p_enabled, window_id);
+ }
+#else
DisplayServer::get_singleton()->window_set_flag(DisplayServer::WindowFlags(p_flag), p_enabled, window_id);
+#endif
}
}
bool Window::get_flag(Flags p_flag) const {
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
+#ifdef TOOLS_ENABLED
+ if ((p_flag != FLAG_POPUP) || !(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) {
+ flags[p_flag] = DisplayServer::get_singleton()->window_get_flag(DisplayServer::WindowFlags(p_flag), window_id);
+ }
+#else
flags[p_flag] = DisplayServer::get_singleton()->window_get_flag(DisplayServer::WindowFlags(p_flag), window_id);
+#endif
}
return flags[p_flag];
}
@@ -234,8 +244,26 @@ void Window::_make_window() {
DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id);
DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
DisplayServer::get_singleton()->window_set_min_size(min_size, window_id);
- DisplayServer::get_singleton()->window_set_title(atr(title), window_id);
+ String tr_title = atr(title);
+#ifdef DEBUG_ENABLED
+ if (window_id == DisplayServer::MAIN_WINDOW_ID) {
+ // Append a suffix to the window title to denote that the project is running
+ // from a debug build (including the editor). Since this results in lower performance,
+ // this should be clearly presented to the user.
+ tr_title = vformat("%s (DEBUG)", tr_title);
+ }
+#endif
+ DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
+#ifdef TOOLS_ENABLED
+ if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) {
+ DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive);
+ } else {
+ DisplayServer::get_singleton()->window_set_exclusive(window_id, false);
+ }
+#else
+ DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive);
+#endif
_update_window_size();
@@ -243,9 +271,9 @@ void Window::_make_window() {
DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id);
}
- for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
- if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, transient_parent->window_id);
+ for (const Window *E : transient_children) {
+ if (E->window_id != DisplayServer::INVALID_WINDOW_ID) {
+ DisplayServer::get_singleton()->window_set_transient(E->window_id, transient_parent->window_id);
}
}
@@ -270,9 +298,9 @@ void Window::_clear_window() {
DisplayServer::get_singleton()->window_set_transient(window_id, DisplayServer::INVALID_WINDOW_ID);
}
- for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
- if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, DisplayServer::INVALID_WINDOW_ID);
+ for (const Window *E : transient_children) {
+ if (E->window_id != DisplayServer::INVALID_WINDOW_ID) {
+ DisplayServer::get_singleton()->window_set_transient(E->window_id, DisplayServer::INVALID_WINDOW_ID);
}
}
@@ -281,6 +309,11 @@ void Window::_clear_window() {
DisplayServer::get_singleton()->delete_sub_window(window_id);
window_id = DisplayServer::INVALID_WINDOW_ID;
+ // If closing window was focused and has a parent, return focus.
+ if (focused && transient_parent) {
+ transient_parent->grab_focus();
+ }
+
_update_viewport_size();
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
}
@@ -315,9 +348,11 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: {
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
emit_signal(SNAME("mouse_entered"));
+ notification(NOTIFICATION_VP_MOUSE_ENTER);
DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
} break;
case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: {
+ notification(NOTIFICATION_VP_MOUSE_EXIT);
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
emit_signal(SNAME("mouse_exited"));
} break;
@@ -409,8 +444,14 @@ void Window::set_visible(bool p_visible) {
//update transient exclusive
if (transient_parent) {
if (exclusive && visible) {
- ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
+#ifdef TOOLS_ENABLED
+ if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) {
+ ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
+ transient_parent->exclusive_child = this;
+ }
+#else
transient_parent->exclusive_child = this;
+#endif
} else {
if (transient_parent->exclusive_child == this) {
transient_parent->exclusive_child = nullptr;
@@ -457,7 +498,13 @@ void Window::_make_transient() {
window->transient_children.insert(this);
if (is_inside_tree() && is_visible() && exclusive) {
if (transient_parent->exclusive_child == nullptr) {
+#ifdef TOOLS_ENABLED
+ if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) {
+ transient_parent->exclusive_child = this;
+ }
+#else
transient_parent->exclusive_child = this;
+#endif
} else if (transient_parent->exclusive_child != this) {
ERR_PRINT("Making child transient exclusive, but parent has another exclusive child");
}
@@ -499,10 +546,28 @@ void Window::set_exclusive(bool p_exclusive) {
exclusive = p_exclusive;
+ if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) {
+#ifdef TOOLS_ENABLED
+ if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) {
+ DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive);
+ } else {
+ DisplayServer::get_singleton()->window_set_exclusive(window_id, false);
+ }
+#else
+ DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive);
+#endif
+ }
+
if (transient_parent) {
if (p_exclusive && is_inside_tree() && is_visible()) {
ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
+#ifdef TOOLS_ENABLED
+ if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this))) {
+ transient_parent->exclusive_child = this;
+ }
+#else
transient_parent->exclusive_child = this;
+#endif
} else {
if (transient_parent->exclusive_child == this) {
transient_parent->exclusive_child = nullptr;
@@ -544,6 +609,7 @@ void Window::_update_window_size() {
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_size(size, window_id);
DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
+ DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
}
//update the viewport
@@ -560,9 +626,12 @@ void Window::_update_viewport_size() {
float font_oversampling = 1.0;
if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) {
- stretch_transform = Transform2D();
+ font_oversampling = content_scale_factor;
final_size = size;
+ final_size_override = Size2(size) / content_scale_factor;
+ stretch_transform = Transform2D();
+ stretch_transform.scale(Size2(content_scale_factor, content_scale_factor));
} else {
//actual screen video mode
Size2 video_mode = size;
@@ -634,16 +703,16 @@ void Window::_update_viewport_size() {
} break;
case CONTENT_SCALE_MODE_CANVAS_ITEMS: {
final_size = screen_size;
- final_size_override = viewport_size;
+ final_size_override = viewport_size / content_scale_factor;
attach_to_screen_rect = Rect2(margin, screen_size);
- font_oversampling = screen_size.x / viewport_size.x;
+ font_oversampling = (screen_size.x / viewport_size.x) * content_scale_factor;
Size2 scale = Vector2(screen_size) / Vector2(final_size_override);
stretch_transform.scale(scale);
} break;
case CONTENT_SCALE_MODE_VIEWPORT: {
- final_size = viewport_size;
+ final_size = (viewport_size / content_scale_factor).floor();
attach_to_screen_rect = Rect2(margin, screen_size);
} break;
@@ -706,18 +775,16 @@ void Window::_notification(int p_what) {
bool embedded = false;
{
embedder = _get_embedder();
-
if (embedder) {
embedded = true;
-
if (!visible) {
- embedder = nullptr; //not yet since not visible
+ embedder = nullptr; // Not yet since not visible.
}
}
}
if (embedded) {
- //create as embedded
+ // Create as embedded.
if (embedder) {
embedder->_sub_window_register(this);
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
@@ -725,22 +792,22 @@ void Window::_notification(int p_what) {
}
} else {
- if (get_parent() == nullptr) {
- //it's the root window!
- visible = true; //always visible
+ if (!get_parent()) {
+ // It's the root window!
+ visible = true; // Always visible.
window_id = DisplayServer::MAIN_WINDOW_ID;
DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
_update_from_window();
- //since this window already exists (created on start), we must update pos and size from it
+ // Since this window already exists (created on start), we must update pos and size from it.
{
position = DisplayServer::get_singleton()->window_get_position(window_id);
size = DisplayServer::get_singleton()->window_get_size(window_id);
}
- _update_viewport_size(); //then feed back to the viewport
+ _update_viewport_size(); // Then feed back to the viewport.
_update_window_callbacks();
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
} else {
- //create
+ // Create.
if (visible) {
_make_window();
}
@@ -755,21 +822,49 @@ void Window::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
}
+
+ if (theme.is_null()) {
+ Control *parent_c = cast_to<Control>(get_parent());
+ if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) {
+ theme_owner = parent_c->data.theme_owner;
+ theme_owner_window = parent_c->data.theme_owner_window;
+ notification(NOTIFICATION_THEME_CHANGED);
+ } else {
+ Window *parent_w = cast_to<Window>(get_parent());
+ if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) {
+ theme_owner = parent_w->theme_owner;
+ theme_owner_window = parent_w->theme_owner_window;
+ notification(NOTIFICATION_THEME_CHANGED);
+ }
+ }
+ }
} break;
+
case NOTIFICATION_READY: {
if (wrap_controls) {
_update_child_controls();
}
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED: {
if (embedder) {
embedder->_sub_window_update(this);
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_set_title(atr(title), window_id);
+ String tr_title = atr(title);
+#ifdef DEBUG_ENABLED
+ if (window_id == DisplayServer::MAIN_WINDOW_ID) {
+ // Append a suffix to the window title to denote that the project is running
+ // from a debug build (including the editor). Since this results in lower performance,
+ // this should be clearly presented to the user.
+ tr_title = vformat("%s (DEBUG)", tr_title);
+ }
+#endif
+ DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
}
child_controls_changed();
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (transient) {
_clear_transient();
@@ -825,6 +920,16 @@ Window::ContentScaleAspect Window::get_content_scale_aspect() const {
return content_scale_aspect;
}
+void Window::set_content_scale_factor(real_t p_factor) {
+ ERR_FAIL_COND(p_factor <= 0);
+ content_scale_factor = p_factor;
+ _update_viewport_size();
+}
+
+real_t Window::get_content_scale_factor() const {
+ return content_scale_factor;
+}
+
void Window::set_use_font_oversampling(bool p_oversampling) {
if (is_inside_tree() && window_id != DisplayServer::MAIN_WINDOW_ID) {
ERR_FAIL_MSG("Only the root window can set and use font oversampling.");
@@ -897,7 +1002,7 @@ bool Window::_can_consume_input_events() const {
void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
- //quit from game window using F8
+ // Quit from game window using F8.
Ref<InputEventKey> k = p_ev;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
@@ -905,15 +1010,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
if (exclusive_child != nullptr) {
- /*
- Window *focus_target = exclusive_child;
- focus_target->grab_focus();
- while (focus_target->exclusive_child != nullptr) {
- focus_target = focus_target->exclusive_child;
- focus_target->grab_focus();
- }*/
-
- if (!is_embedding_subwindows()) { //not embedding, no need for event
+ if (!is_embedding_subwindows()) { // Not embedding, no need for event.
return;
}
}
@@ -931,7 +1028,7 @@ void Window::_window_input_text(const String &p_text) {
}
void Window::_window_drop_files(const Vector<String> &p_files) {
- emit_signal(SNAME("files_dropped"), p_files, current_screen);
+ emit_signal(SNAME("files_dropped"), p_files);
}
Viewport *Window::get_parent_viewport() const {
@@ -995,7 +1092,9 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio
Rect2i popup_rect;
popup_rect.size = Vector2i(MIN(size_ratio.x, p_size.x), MIN(size_ratio.y, p_size.y));
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ if (parent_rect != Rect2()) {
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ }
popup(popup_rect);
}
@@ -1016,12 +1115,13 @@ void Window::popup_centered(const Size2i &p_minsize) {
}
Rect2i popup_rect;
- if (p_minsize == Size2i()) {
- popup_rect.size = _get_contents_minimum_size();
- } else {
- popup_rect.size = p_minsize;
+ Size2 contents_minsize = _get_contents_minimum_size();
+ popup_rect.size.x = MAX(p_minsize.x, contents_minsize.x);
+ popup_rect.size.y = MAX(p_minsize.y, contents_minsize.y);
+
+ if (parent_rect != Rect2()) {
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
}
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
popup(popup_rect);
}
@@ -1029,6 +1129,7 @@ void Window::popup_centered(const Size2i &p_minsize) {
void Window::popup_centered_ratio(float p_ratio) {
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND_MSG(window_id == DisplayServer::MAIN_WINDOW_ID, "Can't popup the main window.");
+ ERR_FAIL_COND_MSG(p_ratio <= 0.0 || p_ratio > 1.0, "Ratio must be between 0.0 and 1.0!");
Rect2 parent_rect;
@@ -1042,8 +1143,10 @@ void Window::popup_centered_ratio(float p_ratio) {
}
Rect2i popup_rect;
- popup_rect.size = parent_rect.size * p_ratio;
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ if (parent_rect != Rect2()) {
+ popup_rect.size = parent_rect.size * p_ratio;
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ }
popup(popup_rect);
}
@@ -1051,6 +1154,14 @@ void Window::popup_centered_ratio(float p_ratio) {
void Window::popup(const Rect2i &p_screen_rect) {
emit_signal(SNAME("about_to_popup"));
+ if (!_get_embedder() && get_flag(FLAG_POPUP)) {
+ // Send a focus-out notification when opening a Window Manager Popup.
+ SceneTree *scene_tree = get_tree();
+ if (scene_tree) {
+ scene_tree->notify_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_viewports", NOTIFICATION_WM_WINDOW_FOCUS_OUT);
+ }
+ }
+
// Update window size to calculate the actual window size based on contents minimum size and minimum size.
_update_window_size();
@@ -1402,6 +1513,15 @@ void Window::_validate_property(PropertyInfo &property) const {
}
}
+Transform2D Window::get_screen_transform() const {
+ Transform2D embedder_transform = Transform2D();
+ if (_get_embedder()) {
+ embedder_transform.translate_local(get_position());
+ embedder_transform = _get_embedder()->get_screen_transform() * embedder_transform;
+ }
+ return embedder_transform * Viewport::get_screen_transform();
+}
+
void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
@@ -1468,6 +1588,9 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_content_scale_aspect", "aspect"), &Window::set_content_scale_aspect);
ClassDB::bind_method(D_METHOD("get_content_scale_aspect"), &Window::get_content_scale_aspect);
+ ClassDB::bind_method(D_METHOD("set_content_scale_factor", "factor"), &Window::set_content_scale_factor);
+ ClassDB::bind_method(D_METHOD("get_content_scale_factor"), &Window::get_content_scale_factor);
+
ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &Window::set_use_font_oversampling);
ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &Window::is_using_font_oversampling);
@@ -1515,8 +1638,8 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("popup_centered_clamped", "minsize", "fallback_ratio"), &Window::popup_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "position"), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen"), "set_current_screen", "get_current_screen");
@@ -1530,15 +1653,17 @@ void Window::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "always_on_top"), "set_flag", "get_flag", FLAG_ALWAYS_ON_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_flag", "get_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unfocusable"), "set_flag", "get_flag", FLAG_NO_FOCUS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP);
ADD_GROUP("Limits", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size"), "set_min_size", "get_min_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "max_size"), "set_max_size", "get_max_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size", PROPERTY_HINT_NONE, "suffix:px"), "set_min_size", "get_min_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "max_size", PROPERTY_HINT_NONE, "suffix:px"), "set_max_size", "get_max_size");
ADD_GROUP("Content Scale", "content_scale_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "content_scale_size"), "set_content_scale_size", "get_content_scale_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_mode", PROPERTY_HINT_ENUM, "Disabled,Canvas Items,Viewport"), "set_content_scale_mode", "get_content_scale_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_aspect", PROPERTY_HINT_ENUM, "Ignore,Keep,Keep Width,Keep Height,Expand"), "set_content_scale_aspect", "get_content_scale_aspect");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "content_scale_factor"), "set_content_scale_factor", "get_content_scale_factor");
ADD_GROUP("Theme", "theme_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
@@ -1557,6 +1682,7 @@ void Window::_bind_methods() {
ADD_SIGNAL(MethodInfo("go_back_requested"));
ADD_SIGNAL(MethodInfo("visibility_changed"));
ADD_SIGNAL(MethodInfo("about_to_popup"));
+ ADD_SIGNAL(MethodInfo("theme_changed"));
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
@@ -1564,12 +1690,14 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_MINIMIZED);
BIND_ENUM_CONSTANT(MODE_MAXIMIZED);
BIND_ENUM_CONSTANT(MODE_FULLSCREEN);
+ BIND_ENUM_CONSTANT(MODE_EXCLUSIVE_FULLSCREEN);
BIND_ENUM_CONSTANT(FLAG_RESIZE_DISABLED);
BIND_ENUM_CONSTANT(FLAG_BORDERLESS);
BIND_ENUM_CONSTANT(FLAG_ALWAYS_ON_TOP);
BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(FLAG_NO_FOCUS);
+ BIND_ENUM_CONSTANT(FLAG_POPUP);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
diff --git a/scene/main/window.h b/scene/main/window.h
index 0b1075ff76..c060f1d79d 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,6 +46,7 @@ public:
MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED,
MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN,
+ MODE_EXCLUSIVE_FULLSCREEN = DisplayServer::WINDOW_MODE_EXCLUSIVE_FULLSCREEN,
};
enum Flags {
@@ -54,6 +55,7 @@ public:
FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS,
+ FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP,
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
};
@@ -112,6 +114,7 @@ private:
Size2i content_scale_size;
ContentScaleMode content_scale_mode = CONTENT_SCALE_MODE_DISABLED;
ContentScaleAspect content_scale_aspect = CONTENT_SCALE_ASPECT_IGNORE;
+ real_t content_scale_factor = 1.0;
void _make_window();
void _clear_window();
@@ -128,7 +131,7 @@ private:
void _make_transient();
Window *transient_parent = nullptr;
Window *exclusive_child = nullptr;
- Set<Window *> transient_children;
+ HashSet<Window *> transient_children;
friend class Control;
Ref<Theme> theme;
@@ -230,6 +233,9 @@ public:
void set_content_scale_aspect(ContentScaleAspect p_aspect);
ContentScaleAspect get_content_scale_aspect() const;
+ void set_content_scale_factor(real_t p_factor);
+ real_t get_content_scale_factor() const;
+
void set_use_font_oversampling(bool p_oversampling);
bool is_using_font_oversampling() const;
@@ -285,6 +291,8 @@ public:
Ref<Font> get_theme_default_font() const;
int get_theme_default_font_size() const;
+ virtual Transform2D get_screen_transform() const override;
+
Rect2i get_parent_rect() const;
virtual DisplayServer::WindowID get_window_id() const override;