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-rw-r--r--scene/main/canvas_item.cpp2
-rw-r--r--scene/main/node.cpp4
-rw-r--r--scene/main/node.h3
-rw-r--r--scene/main/scene_tree.cpp12
-rw-r--r--scene/main/shader_globals_override.cpp257
-rw-r--r--scene/main/shader_globals_override.h37
-rw-r--r--scene/main/viewport.cpp64
-rw-r--r--scene/main/viewport.h16
8 files changed, 365 insertions, 30 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 2eacad68c3..b5d54b2199 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -30,7 +30,7 @@
#include "canvas_item.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/message_queue.h"
#include "core/method_bind_ext.gen.inc"
#include "scene/main/canvas_layer.h"
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 50f3bf834f..4c02a15531 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2693,9 +2693,9 @@ void Node::queue_delete() {
}
}
-Array Node::_get_children() const {
+TypedArray<Node> Node::_get_children() const {
- Array arr;
+ TypedArray<Node> arr;
int cc = get_child_count();
arr.resize(cc);
for (int i = 0; i < cc; i++)
diff --git a/scene/main/node.h b/scene/main/node.h
index 5de07d506e..1c1b7bbd7a 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -37,6 +37,7 @@
#include "core/object.h"
#include "core/project_settings.h"
#include "core/script_language.h"
+#include "core/typed_array.h"
#include "scene/main/scene_tree.h"
class Viewport;
@@ -182,7 +183,7 @@ private:
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
- Array _get_children() const;
+ TypedArray<Node> _get_children() const;
Array _get_groups() const;
Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 41f31617d2..22cd1c98ab 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -31,7 +31,7 @@
#include "scene_tree.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
@@ -576,7 +576,7 @@ void SceneTree::_main_window_go_back() {
}
void SceneTree::_main_window_focus_in() {
- InputFilter *id = InputFilter::get_singleton();
+ Input *id = Input::get_singleton();
if (id) {
id->ensure_touch_mouse_raised();
}
@@ -1421,10 +1421,14 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
- int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
+ int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
+ int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_aa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"));
+ root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
+
{ //load default fallback environment
//get possible extensions
List<String> exts;
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
new file mode 100644
index 0000000000..13582cf655
--- /dev/null
+++ b/scene/main/shader_globals_override.cpp
@@ -0,0 +1,257 @@
+#include "shader_globals_override.h"
+
+#include "core/core_string_names.h"
+#include "scene/main/window.h"
+#include "scene/scene_string_names.h"
+
+StringName *ShaderGlobalsOverride::_remap(const StringName &p_name) const {
+
+ StringName *r = param_remaps.getptr(p_name);
+ if (!r) {
+ //not cached, do caching
+ String p = p_name;
+ if (p.begins_with("params/")) {
+ String q = p.replace_first("params/", "");
+ param_remaps[p] = q;
+ r = param_remaps.getptr(q);
+ }
+ }
+
+ return r;
+}
+bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_value) {
+
+ StringName *r = _remap(p_name);
+
+ if (r) {
+ Override *o = overrides.getptr(*r);
+ if (!o) {
+ Override ov;
+ ov.in_use = false;
+ overrides[*r] = ov;
+ o = overrides.getptr(*r);
+ }
+ if (o) {
+ o->override = p_value;
+ if (active) {
+ RS::get_singleton()->global_variable_set_override(*r, p_value);
+ }
+ o->in_use = p_value.get_type() != Variant::NIL;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const {
+
+ StringName *r = _remap(p_name);
+
+ if (r) {
+ const Override *o = overrides.getptr(*r);
+ if (o) {
+ r_ret = o->override;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ Vector<StringName> variables;
+ variables = RS::get_singleton()->global_variable_get_list();
+ for (int i = 0; i < variables.size(); i++) {
+ PropertyInfo pinfo;
+ pinfo.name = "params/" + variables[i];
+ pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
+
+ switch (RS::get_singleton()->global_variable_get_type(variables[i])) {
+ case RS::GLOBAL_VAR_TYPE_BOOL: {
+ pinfo.type = Variant::BOOL;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC2: {
+ pinfo.type = Variant::INT;
+ pinfo.hint = PROPERTY_HINT_FLAGS;
+ pinfo.hint_string = "x,y";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC3: {
+ pinfo.type = Variant::INT;
+ pinfo.hint = PROPERTY_HINT_FLAGS;
+ pinfo.hint_string = "x,y,z";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC4: {
+ pinfo.type = Variant::INT;
+ pinfo.hint = PROPERTY_HINT_FLAGS;
+ pinfo.hint_string = "x,y,z,w";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_INT: {
+ pinfo.type = Variant::INT;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC2: {
+ pinfo.type = Variant::VECTOR2I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC3: {
+ pinfo.type = Variant::VECTOR3I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC4: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_RECT2I: {
+ pinfo.type = Variant::RECT2I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UINT: {
+ pinfo.type = Variant::INT;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC2: {
+ pinfo.type = Variant::VECTOR2I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC3: {
+ pinfo.type = Variant::VECTOR3I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC4: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_FLOAT: {
+ pinfo.type = Variant::FLOAT;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC2: {
+ pinfo.type = Variant::VECTOR2;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC3: {
+ pinfo.type = Variant::VECTOR3;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC4: {
+ pinfo.type = Variant::PLANE;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_RECT2: {
+ pinfo.type = Variant::RECT2;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_COLOR: {
+ pinfo.type = Variant::COLOR;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT2: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT3: {
+ pinfo.type = Variant::BASIS;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
+ pinfo.type = Variant::TRANSFORM2D;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
+ pinfo.type = Variant::TRANSFORM;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT4: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Texture2D";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Texture2DArray";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Texture3D";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Cubemap";
+ } break;
+ default: {
+
+ } break;
+ }
+
+ if (!overrides.has(variables[i])) {
+ Override o;
+ o.in_use = false;
+ Callable::CallError ce;
+ o.override = Variant::construct(pinfo.type, NULL, 0, ce);
+ overrides[variables[i]] = o;
+ }
+
+ Override *o = overrides.getptr(variables[i]);
+ if (o->in_use && o->override.get_type() != Variant::NIL) {
+ pinfo.usage |= PROPERTY_USAGE_CHECKED;
+ pinfo.usage |= PROPERTY_USAGE_STORAGE;
+ }
+
+ p_list->push_back(pinfo);
+ }
+}
+
+void ShaderGlobalsOverride::_activate() {
+
+ List<Node *> nodes;
+ get_tree()->get_nodes_in_group(SceneStringNames::get_singleton()->shader_overrides_group_active, &nodes);
+ if (nodes.size() == 0) {
+ //good we are the only override, enable all
+ active = true;
+ add_to_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
+
+ const StringName *K = nullptr;
+ while ((K = overrides.next(K))) {
+ Override *o = overrides.getptr(*K);
+ if (o->in_use && o->override.get_type() != Variant::NIL) {
+ RS::get_singleton()->global_variable_set_override(*K, o->override);
+ }
+ }
+
+ update_configuration_warning(); //may have activated
+ }
+}
+
+void ShaderGlobalsOverride::_notification(int p_what) {
+
+ if (p_what == Node3D::NOTIFICATION_ENTER_TREE) {
+
+ add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ _activate();
+
+ } else if (p_what == Node3D::NOTIFICATION_EXIT_TREE) {
+
+ if (active) {
+ //remove overrides
+ const StringName *K = nullptr;
+ while ((K = overrides.next(K))) {
+ Override *o = overrides.getptr(*K);
+ if (o->in_use) {
+ RS::get_singleton()->global_variable_set_override(*K, Variant());
+ }
+ }
+ }
+
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
+ active = false;
+ }
+}
+
+String ShaderGlobalsOverride::get_configuration_warning() const {
+
+ if (!active) {
+ return TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.");
+ }
+
+ return String();
+}
+
+void ShaderGlobalsOverride::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_activate"), &ShaderGlobalsOverride::_activate);
+}
+
+ShaderGlobalsOverride::ShaderGlobalsOverride() {
+ active = false;
+}
diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h
new file mode 100644
index 0000000000..33d0dc948f
--- /dev/null
+++ b/scene/main/shader_globals_override.h
@@ -0,0 +1,37 @@
+#ifndef SHADER_GLOBALS_OVERRIDE_H
+#define SHADER_GLOBALS_OVERRIDE_H
+
+#include "scene/3d/node_3d.h"
+
+class ShaderGlobalsOverride : public Node {
+
+ GDCLASS(ShaderGlobalsOverride, Node);
+
+ struct Override {
+ bool in_use = false;
+ Variant override;
+ };
+
+ StringName *_remap(const StringName &p_name) const;
+
+ bool active;
+ mutable HashMap<StringName, Override> overrides;
+ mutable HashMap<StringName, StringName> param_remaps;
+
+ void _activate();
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ String get_configuration_warning() const;
+
+ ShaderGlobalsOverride();
+};
+
+#endif // SHADER_GLOBALS_OVERRIDE_H
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1cfc3b0260..b0718eed79 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/2d/collision_object_2d.h"
@@ -582,7 +582,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
- if (physics_object_picking && (to_screen_rect == Rect2i() || InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED)) {
+ if (physics_object_picking && (to_screen_rect == Rect2i() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
#ifndef _3D_DISABLED
Vector2 last_pos(1e20, 1e20);
@@ -1517,7 +1517,7 @@ Vector2 Viewport::get_mouse_position() const {
void Viewport::warp_mouse(const Vector2 &p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
- InputFilter::get_singleton()->warp_mouse_position(gpos);
+ Input::get_singleton()->warp_mouse_position(gpos);
}
void Viewport::_gui_sort_roots() {
@@ -2091,7 +2091,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.mouse_over = over;
- DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)InputFilter::get_singleton()->get_default_cursor_shape();
+ DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
@@ -2411,7 +2411,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- InputFilter *input = InputFilter::get_singleton();
+ Input *input = Input::get_singleton();
if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
@@ -3064,7 +3064,7 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
if (physics_object_picking && !is_input_handled()) {
- if (InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED &&
+ if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
(Object::cast_to<InputEventMouseButton>(*ev) ||
Object::cast_to<InputEventMouseMotion>(*ev) ||
Object::cast_to<InputEventScreenDrag>(*ev) ||
@@ -3173,7 +3173,7 @@ int Viewport::gui_get_canvas_sort_index() {
void Viewport::set_msaa(MSAA p_msaa) {
- ERR_FAIL_INDEX(p_msaa, 7);
+ ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
if (msaa == p_msaa)
return;
msaa = p_msaa;
@@ -3185,6 +3185,19 @@ Viewport::MSAA Viewport::get_msaa() const {
return msaa;
}
+void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) {
+
+ ERR_FAIL_INDEX(p_screen_space_aa, SCREEN_SPACE_AA_MAX);
+ if (screen_space_aa == p_screen_space_aa)
+ return;
+ screen_space_aa = p_screen_space_aa;
+ RS::get_singleton()->viewport_set_screen_space_aa(viewport, RS::ViewportScreenSpaceAA(p_screen_space_aa));
+}
+
+Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
+
+ return screen_space_aa;
+}
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
@@ -3371,6 +3384,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
+ ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
+ ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
+
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
@@ -3444,6 +3460,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
@@ -3478,6 +3495,17 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
+ BIND_ENUM_CONSTANT(MSAA_DISABLED);
+ BIND_ENUM_CONSTANT(MSAA_2X);
+ BIND_ENUM_CONSTANT(MSAA_4X);
+ BIND_ENUM_CONSTANT(MSAA_8X);
+ BIND_ENUM_CONSTANT(MSAA_16X);
+ BIND_ENUM_CONSTANT(MSAA_MAX);
+
+ BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED);
+ BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_FXAA);
+ BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX);
+
BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
@@ -3488,9 +3516,10 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
-
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER);
BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO);
BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING);
BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION);
@@ -3500,19 +3529,14 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO);
BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER);
BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS);
-
- BIND_ENUM_CONSTANT(MSAA_DISABLED);
- BIND_ENUM_CONSTANT(MSAA_2X);
- BIND_ENUM_CONSTANT(MSAA_4X);
- BIND_ENUM_CONSTANT(MSAA_8X);
- BIND_ENUM_CONSTANT(MSAA_16X);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
-
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX);
+
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
@@ -3586,7 +3610,7 @@ Viewport::Viewport() {
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
msaa = MSAA_DISABLED;
-
+ screen_space_aa = SCREEN_SPACE_AA_DISABLED;
debug_draw = DEBUG_DRAW_DISABLED;
snap_controls_to_pixels = true;
@@ -3728,15 +3752,15 @@ void SubViewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
+ BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
+ BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
+
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_PARENT_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
-
- BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
- BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
- BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
}
SubViewport::SubViewport() {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index ab3987d16d..7e2df9fe42 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -106,10 +106,16 @@ public:
MSAA_4X,
MSAA_8X,
MSAA_16X,
+ MSAA_MAX
};
- enum RenderInfo {
+ enum ScreenSpaceAA {
+ SCREEN_SPACE_AA_DISABLED,
+ SCREEN_SPACE_AA_FXAA,
+ SCREEN_SPACE_AA_MAX
+ };
+ enum RenderInfo {
RENDER_INFO_OBJECTS_IN_FRAME,
RENDER_INFO_VERTICES_IN_FRAME,
RENDER_INFO_MATERIAL_CHANGES_IN_FRAME,
@@ -134,7 +140,8 @@ public:
DEBUG_DRAW_SCENE_LUMINANCE,
DEBUG_DRAW_SSAO,
DEBUG_DRAW_ROUGHNESS_LIMITER,
- DEBUG_DRAW_PSSM_SPLITS
+ DEBUG_DRAW_PSSM_SPLITS,
+ DEBUG_DRAW_DECAL_ATLAS
};
enum DefaultCanvasItemTextureFilter {
@@ -272,6 +279,7 @@ private:
ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4];
MSAA msaa;
+ ScreenSpaceAA screen_space_aa;
Ref<ViewportTexture> default_texture;
Set<ViewportTexture *> viewport_textures;
@@ -505,6 +513,9 @@ public:
void set_msaa(MSAA p_msaa);
MSAA get_msaa() const;
+ void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
+ ScreenSpaceAA get_screen_space_aa() const;
+
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
@@ -624,6 +635,7 @@ public:
VARIANT_ENUM_CAST(SubViewport::UpdateMode);
VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv);
VARIANT_ENUM_CAST(Viewport::MSAA);
+VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA);
VARIANT_ENUM_CAST(Viewport::DebugDraw);
VARIANT_ENUM_CAST(SubViewport::ClearMode);
VARIANT_ENUM_CAST(Viewport::RenderInfo);