diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/node.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 377620af64..5dd0911694 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2581,10 +2581,14 @@ void Node::print_orphan_nodes() { } void Node::queue_free() { + // There are users which instantiate multiple scene trees for their games. + // Use the node's own tree to handle its deletion when relevant. if (is_inside_tree()) { get_tree()->queue_delete(this); } else { - SceneTree::get_singleton()->queue_delete(this); + SceneTree *tree = SceneTree::get_singleton(); + ERR_FAIL_NULL_MSG(tree, "Can't queue free a node when no SceneTree is available."); + tree->queue_delete(this); } } |