diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/SCsub | 2 | ||||
-rw-r--r-- | scene/main/canvas_item.cpp | 1489 | ||||
-rw-r--r-- | scene/main/canvas_item.h | 426 | ||||
-rw-r--r-- | scene/main/canvas_layer.cpp | 36 | ||||
-rw-r--r-- | scene/main/http_request.cpp | 8 | ||||
-rw-r--r-- | scene/main/instance_placeholder.cpp | 10 | ||||
-rw-r--r-- | scene/main/node.cpp | 145 | ||||
-rw-r--r-- | scene/main/node.h | 26 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 433 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 60 | ||||
-rw-r--r-- | scene/main/shader_globals_override.cpp | 257 | ||||
-rw-r--r-- | scene/main/shader_globals_override.h | 37 | ||||
-rw-r--r--[-rwxr-xr-x] | scene/main/timer.cpp | 0 | ||||
-rw-r--r--[-rwxr-xr-x] | scene/main/timer.h | 0 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 2098 | ||||
-rw-r--r-- | scene/main/viewport.h | 293 | ||||
-rw-r--r-- | scene/main/window.cpp | 1406 | ||||
-rw-r--r-- | scene/main/window.h | 265 |
18 files changed, 5503 insertions, 1488 deletions
diff --git a/scene/main/SCsub b/scene/main/SCsub index b01e2fd54d..fc61250247 100644 --- a/scene/main/SCsub +++ b/scene/main/SCsub @@ -1,5 +1,5 @@ #!/usr/bin/env python -Import('env') +Import("env") env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp new file mode 100644 index 0000000000..2eacad68c3 --- /dev/null +++ b/scene/main/canvas_item.cpp @@ -0,0 +1,1489 @@ +/*************************************************************************/ +/* canvas_item.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "canvas_item.h" + +#include "core/input/input_filter.h" +#include "core/message_queue.h" +#include "core/method_bind_ext.gen.inc" +#include "scene/main/canvas_layer.h" +#include "scene/main/viewport.h" +#include "scene/main/window.h" +#include "scene/resources/font.h" +#include "scene/resources/style_box.h" +#include "scene/resources/texture.h" +#include "scene/scene_string_names.h" +#include "servers/rendering_server.h" + +Mutex CanvasItemMaterial::material_mutex; +SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr; +Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map; +CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr; + +void CanvasItemMaterial::init_shaders() { + + dirty_materials = memnew(SelfList<CanvasItemMaterial>::List); + + shader_names = memnew(ShaderNames); + + shader_names->particles_anim_h_frames = "particles_anim_h_frames"; + shader_names->particles_anim_v_frames = "particles_anim_v_frames"; + shader_names->particles_anim_loop = "particles_anim_loop"; +} + +void CanvasItemMaterial::finish_shaders() { + + memdelete(dirty_materials); + memdelete(shader_names); + dirty_materials = nullptr; +} + +void CanvasItemMaterial::_update_shader() { + + dirty_materials->remove(&element); + + MaterialKey mk = _compute_key(); + if (mk.key == current_key.key) + return; //no update required in the end + + if (shader_map.has(current_key)) { + shader_map[current_key].users--; + if (shader_map[current_key].users == 0) { + //deallocate shader, as it's no longer in use + RS::get_singleton()->free(shader_map[current_key].shader); + shader_map.erase(current_key); + } + } + + current_key = mk; + + if (shader_map.has(mk)) { + + RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); + shader_map[mk].users++; + return; + } + + //must create a shader! + + String code = "shader_type canvas_item;\nrender_mode "; + switch (blend_mode) { + case BLEND_MODE_MIX: code += "blend_mix"; break; + case BLEND_MODE_ADD: code += "blend_add"; break; + case BLEND_MODE_SUB: code += "blend_sub"; break; + case BLEND_MODE_MUL: code += "blend_mul"; break; + case BLEND_MODE_PREMULT_ALPHA: code += "blend_premul_alpha"; break; + case BLEND_MODE_DISABLED: code += "blend_disabled"; break; + } + + switch (light_mode) { + case LIGHT_MODE_NORMAL: break; + case LIGHT_MODE_UNSHADED: code += ",unshaded"; break; + case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break; + } + + code += ";\n"; + + if (particles_animation) { + + code += "uniform int particles_anim_h_frames;\n"; + code += "uniform int particles_anim_v_frames;\n"; + code += "uniform bool particles_anim_loop;\n"; + + code += "void vertex() {\n"; + + code += "\tfloat h_frames = float(particles_anim_h_frames);\n"; + code += "\tfloat v_frames = float(particles_anim_v_frames);\n"; + + code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n"; + + code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; + code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; + code += "\tif (!particles_anim_loop) {\n"; + code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; + code += "\t} else {\n"; + code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n"; + code += "\t}"; + code += "\tUV /= vec2(h_frames, v_frames);\n"; + code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; + code += "}\n"; + } + + ShaderData shader_data; + shader_data.shader = RS::get_singleton()->shader_create(); + shader_data.users = 1; + + RS::get_singleton()->shader_set_code(shader_data.shader, code); + + shader_map[mk] = shader_data; + + RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); +} + +void CanvasItemMaterial::flush_changes() { + + MutexLock lock(material_mutex); + + while (dirty_materials->first()) { + + dirty_materials->first()->self()->_update_shader(); + } +} + +void CanvasItemMaterial::_queue_shader_change() { + + MutexLock lock(material_mutex); + + if (!element.in_list()) { + dirty_materials->add(&element); + } +} + +bool CanvasItemMaterial::_is_shader_dirty() const { + + MutexLock lock(material_mutex); + + return element.in_list(); +} +void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) { + + blend_mode = p_blend_mode; + _queue_shader_change(); +} + +CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const { + return blend_mode; +} + +void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) { + + light_mode = p_light_mode; + _queue_shader_change(); +} + +CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const { + + return light_mode; +} + +void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) { + particles_animation = p_particles_anim; + _queue_shader_change(); + _change_notify(); +} + +bool CanvasItemMaterial::get_particles_animation() const { + return particles_animation; +} + +void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) { + + particles_anim_h_frames = p_frames; + RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); +} + +int CanvasItemMaterial::get_particles_anim_h_frames() const { + + return particles_anim_h_frames; +} +void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) { + + particles_anim_v_frames = p_frames; + RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); +} + +int CanvasItemMaterial::get_particles_anim_v_frames() const { + + return particles_anim_v_frames; +} + +void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) { + + particles_anim_loop = p_loop; + RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); +} + +bool CanvasItemMaterial::get_particles_anim_loop() const { + + return particles_anim_loop; +} + +void CanvasItemMaterial::_validate_property(PropertyInfo &property) const { + if (property.name.begins_with("particles_anim_") && !particles_animation) { + property.usage = 0; + } +} + +RID CanvasItemMaterial::get_shader_rid() const { + + ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); + return shader_map[current_key].shader; +} + +Shader::Mode CanvasItemMaterial::get_shader_mode() const { + + return Shader::MODE_CANVAS_ITEM; +} + +void CanvasItemMaterial::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); + ClassDB::bind_method(D_METHOD("get_blend_mode"), &CanvasItemMaterial::get_blend_mode); + + ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode); + ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode); + + ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation); + ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation); + + ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames); + ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames); + + ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames); + ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames); + + ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop); + ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop"); + + BIND_ENUM_CONSTANT(BLEND_MODE_MIX); + BIND_ENUM_CONSTANT(BLEND_MODE_ADD); + BIND_ENUM_CONSTANT(BLEND_MODE_SUB); + BIND_ENUM_CONSTANT(BLEND_MODE_MUL); + BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA); + + BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL); + BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED); + BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); +} + +CanvasItemMaterial::CanvasItemMaterial() : + element(this) { + + blend_mode = BLEND_MODE_MIX; + light_mode = LIGHT_MODE_NORMAL; + particles_animation = false; + + set_particles_anim_h_frames(1); + set_particles_anim_v_frames(1); + set_particles_anim_loop(false); + + current_key.key = 0; + current_key.invalid_key = 1; + _queue_shader_change(); +} + +CanvasItemMaterial::~CanvasItemMaterial() { + + MutexLock lock(material_mutex); + + if (shader_map.has(current_key)) { + shader_map[current_key].users--; + if (shader_map[current_key].users == 0) { + //deallocate shader, as it's no longer in use + RS::get_singleton()->free(shader_map[current_key].shader); + shader_map.erase(current_key); + } + + RS::get_singleton()->material_set_shader(_get_material(), RID()); + } +} + +/////////////////////////////////////////////////////////////////// +#ifdef TOOLS_ENABLED +bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + if (_edit_use_rect()) { + return _edit_get_rect().has_point(p_point); + } else { + return p_point.length() < p_tolerance; + } +} + +Transform2D CanvasItem::_edit_get_transform() const { + return Transform2D(_edit_get_rotation(), _edit_get_position() + _edit_get_pivot()); +} +#endif + +bool CanvasItem::is_visible_in_tree() const { + + if (!is_inside_tree()) + return false; + + const CanvasItem *p = this; + + while (p) { + if (!p->visible) + return false; + if (p->window && !p->window->is_visible()) { + return false; + } + p = p->get_parent_item(); + } + + return true; +} + +void CanvasItem::_propagate_visibility_changed(bool p_visible) { + + if (p_visible && first_draw) { //avoid propagating it twice + first_draw = false; + } + notification(NOTIFICATION_VISIBILITY_CHANGED); + + if (p_visible) + update(); //todo optimize + else + emit_signal(SceneStringNames::get_singleton()->hide); + _block(); + + for (int i = 0; i < get_child_count(); i++) { + + CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i)); + + if (c && c->visible) //should the toplevels stop propagation? i think so but.. + c->_propagate_visibility_changed(p_visible); + } + + _unblock(); +} + +void CanvasItem::show() { + + if (visible) + return; + + visible = true; + RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, true); + + if (!is_inside_tree()) + return; + + _propagate_visibility_changed(true); + _change_notify("visible"); +} + +void CanvasItem::hide() { + + if (!visible) + return; + + visible = false; + RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, false); + + if (!is_inside_tree()) + return; + + _propagate_visibility_changed(false); + _change_notify("visible"); +} + +CanvasItem *CanvasItem::current_item_drawn = nullptr; +CanvasItem *CanvasItem::get_current_item_drawn() { + return current_item_drawn; +} + +void CanvasItem::_update_callback() { + + if (!is_inside_tree()) { + pending_update = false; + return; + } + + RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item()); + //todo updating = true - only allow drawing here + if (is_visible_in_tree()) { //todo optimize this!! + if (first_draw) { + notification(NOTIFICATION_VISIBILITY_CHANGED); + first_draw = false; + } + drawing = true; + current_item_drawn = this; + notification(NOTIFICATION_DRAW); + emit_signal(SceneStringNames::get_singleton()->draw); + if (get_script_instance()) { + get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, nullptr, 0); + } + current_item_drawn = nullptr; + drawing = false; + } + //todo updating = false + pending_update = false; // don't change to false until finished drawing (avoid recursive update) +} + +Transform2D CanvasItem::get_global_transform_with_canvas() const { + + if (canvas_layer) + return canvas_layer->get_transform() * get_global_transform(); + else if (is_inside_tree()) + return get_viewport()->get_canvas_transform() * get_global_transform(); + else + return get_global_transform(); +} + +Transform2D CanvasItem::get_screen_transform() const { + ERR_FAIL_COND_V(!is_inside_tree(), Transform2D()); + Transform2D xform = get_global_transform_with_canvas(); + + Window *w = Object::cast_to<Window>(get_viewport()); + if (w && !w->is_embedding_subwindows()) { + Transform2D s; + s.set_origin(w->get_position()); + + xform = s * xform; + } + + return xform; +} + +Transform2D CanvasItem::get_global_transform() const { +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_V(!is_inside_tree(), get_transform()); +#endif + if (global_invalid) { + + const CanvasItem *pi = get_parent_item(); + if (pi) + global_transform = pi->get_global_transform() * get_transform(); + else + global_transform = get_transform(); + + global_invalid = false; + } + + return global_transform; +} + +void CanvasItem::_toplevel_raise_self() { + + if (!is_inside_tree()) + return; + + if (canvas_layer) + RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, canvas_layer->get_sort_index()); + else + RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_viewport()->gui_get_canvas_sort_index()); +} + +void CanvasItem::_enter_canvas() { + + if ((!Object::cast_to<CanvasItem>(get_parent())) || toplevel) { + + Node *n = this; + + canvas_layer = nullptr; + + while (n) { + + canvas_layer = Object::cast_to<CanvasLayer>(n); + if (canvas_layer) { + break; + } + if (Object::cast_to<Viewport>(n)) { + break; + } + n = n->get_parent(); + } + + RID canvas; + if (canvas_layer) + canvas = canvas_layer->get_canvas(); + else + canvas = get_viewport()->find_world_2d()->get_canvas(); + + RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas); + + group = "root_canvas" + itos(canvas.get_id()); + + add_to_group(group); + if (canvas_layer) + canvas_layer->reset_sort_index(); + else + get_viewport()->gui_reset_canvas_sort_index(); + + get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); + + } else { + + CanvasItem *parent = get_parent_item(); + canvas_layer = parent->canvas_layer; + RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item()); + RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); + } + + pending_update = false; + update(); + + notification(NOTIFICATION_ENTER_CANVAS); +} + +void CanvasItem::_exit_canvas() { + + notification(NOTIFICATION_EXIT_CANVAS, true); //reverse the notification + RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, RID()); + canvas_layer = nullptr; + group = ""; +} + +void CanvasItem::_notification(int p_what) { + + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + + _update_texture_filter_changed(false); + _update_texture_repeat_changed(false); + + first_draw = true; + Node *parent = get_parent(); + if (parent) { + CanvasItem *ci = Object::cast_to<CanvasItem>(parent); + if (ci) + C = ci->children_items.push_back(this); + if (!ci) { + //look for a window + Viewport *viewport = nullptr; + + while (parent) { + viewport = Object::cast_to<Viewport>(parent); + if (viewport) { + break; + } + parent = parent->get_parent(); + } + + ERR_FAIL_COND(!viewport); + + window = Object::cast_to<Window>(viewport); + if (window) { + window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); + } + } + } + _enter_canvas(); + if (!block_transform_notify && !xform_change.in_list()) { + get_tree()->xform_change_list.add(&xform_change); + } + } break; + case NOTIFICATION_MOVED_IN_PARENT: { + + if (!is_inside_tree()) + break; + + if (group != "") { + get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); + } else { + CanvasItem *p = get_parent_item(); + ERR_FAIL_COND(!p); + RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); + } + + } break; + case NOTIFICATION_EXIT_TREE: { + if (xform_change.in_list()) + get_tree()->xform_change_list.remove(&xform_change); + _exit_canvas(); + if (C) { + Object::cast_to<CanvasItem>(get_parent())->children_items.erase(C); + C = nullptr; + } + if (window) { + window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); + } + global_invalid = true; + } break; + case NOTIFICATION_DRAW: + case NOTIFICATION_TRANSFORM_CHANGED: { + + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + + emit_signal(SceneStringNames::get_singleton()->visibility_changed); + } break; + } +} + +void CanvasItem::set_visible(bool p_visible) { + + if (p_visible) + show(); + else + hide(); +} + +void CanvasItem::_window_visibility_changed() { + + if (visible) { + _propagate_visibility_changed(window->is_visible()); + } +} + +bool CanvasItem::is_visible() const { + + return visible; +} + +void CanvasItem::update() { + + if (!is_inside_tree()) + return; + if (pending_update) + return; + + pending_update = true; + + MessageQueue::get_singleton()->push_call(this, "_update_callback"); +} + +void CanvasItem::set_modulate(const Color &p_modulate) { + + if (modulate == p_modulate) + return; + + modulate = p_modulate; + RenderingServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate); +} +Color CanvasItem::get_modulate() const { + + return modulate; +} + +void CanvasItem::set_as_toplevel(bool p_toplevel) { + + if (toplevel == p_toplevel) + return; + + if (!is_inside_tree()) { + toplevel = p_toplevel; + return; + } + + _exit_canvas(); + toplevel = p_toplevel; + _enter_canvas(); +} + +bool CanvasItem::is_set_as_toplevel() const { + + return toplevel; +} + +CanvasItem *CanvasItem::get_parent_item() const { + + if (toplevel) + return nullptr; + + return Object::cast_to<CanvasItem>(get_parent()); +} + +void CanvasItem::set_self_modulate(const Color &p_self_modulate) { + + if (self_modulate == p_self_modulate) + return; + + self_modulate = p_self_modulate; + RenderingServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate); +} +Color CanvasItem::get_self_modulate() const { + + return self_modulate; +} + +void CanvasItem::set_light_mask(int p_light_mask) { + + if (light_mask == p_light_mask) + return; + + light_mask = p_light_mask; + RS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask); +} + +int CanvasItem::get_light_mask() const { + + return light_mask; +} + +void CanvasItem::item_rect_changed(bool p_size_changed) { + + if (p_size_changed) + update(); + emit_signal(SceneStringNames::get_singleton()->item_rect_changed); +} + +void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width); +} + +void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + Vector<Color> colors; + colors.push_back(p_color); + RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width); +} + +void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width); +} + +void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width) { + + Vector<Point2> points; + points.resize(p_point_count); + const float delta_angle = p_end_angle - p_start_angle; + for (int i = 0; i < p_point_count; i++) { + float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle; + points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius); + } + + draw_polyline(points, p_color, p_width); +} + +void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + Vector<Color> colors; + colors.push_back(p_color); + RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width); +} + +void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width); +} + +void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + if (p_filled) { + if (p_width != 1.0) { + WARN_PRINT("The draw_rect() \"width\" argument has no effect when \"filled\" is \"true\"."); + } + + RenderingServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color); + } else { + // Thick lines are offset depending on their width to avoid partial overlapping. + // Thin lines don't require an offset, so don't apply one in this case + float offset; + if (p_width >= 2) { + offset = p_width / 2.0; + } else { + offset = 0.0; + } + + RenderingServer::get_singleton()->canvas_item_add_line( + canvas_item, + p_rect.position + Size2(-offset, 0), + p_rect.position + Size2(p_rect.size.width + offset, 0), + p_color, + p_width); + RenderingServer::get_singleton()->canvas_item_add_line( + canvas_item, + p_rect.position + Size2(p_rect.size.width, offset), + p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset), + p_color, + p_width); + RenderingServer::get_singleton()->canvas_item_add_line( + canvas_item, + p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height), + p_rect.position + Size2(-offset, p_rect.size.height), + p_color, + p_width); + RenderingServer::get_singleton()->canvas_item_add_line( + canvas_item, + p_rect.position + Size2(0, p_rect.size.height - offset), + p_rect.position + Size2(0, offset), + p_color, + p_width); + } +} + +void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); +} + +void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + ERR_FAIL_COND(p_texture.is_null()); + + p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); +} + +void CanvasItem::draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + ERR_FAIL_COND(p_texture.is_null()); + p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); +} +void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL_COND(p_texture.is_null()); + p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat), p_clip_uv); +} + +void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) { + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + ERR_FAIL_COND(p_style_box.is_null()); + + p_style_box->draw(canvas_item, p_rect); +} +void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + + RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); +} +void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + Transform2D xform(p_rot, p_offset); + xform.scale_basis(p_scale); + RenderingServer::get_singleton()->canvas_item_add_set_transform(canvas_item, xform); +} + +void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + RenderingServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix); +} + +void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + + RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); +} + +void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + Vector<Color> colors; + colors.push_back(p_color); + RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + + RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); +} + +void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, const Transform2D &p_transform, const Color &p_modulate, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { + + ERR_FAIL_COND(p_mesh.is_null()); + RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + + RenderingServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); +} +void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { + + ERR_FAIL_COND(p_multimesh.is_null()); + RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + + RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); +} + +void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + ERR_FAIL_COND(p_font.is_null()); + p_font->draw(canvas_item, p_pos, p_text, p_modulate, p_clip_w); +} + +float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, const Color &p_modulate) { + + ERR_FAIL_COND_V_MSG(!drawing, 0, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + ERR_FAIL_COND_V(p_char.length() != 1, 0); + ERR_FAIL_COND_V(p_font.is_null(), 0); + + if (p_font->has_outline()) { + p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true); + } + return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate); +} + +void CanvasItem::_notify_transform(CanvasItem *p_node) { + + /* This check exists to avoid re-propagating the transform + * notification down the tree on dirty nodes. It provides + * optimization by avoiding redundancy (nodes are dirty, will get the + * notification anyway). + */ + + if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid) { + return; //nothing to do + } + + p_node->global_invalid = true; + + if (p_node->notify_transform && !p_node->xform_change.in_list()) { + if (!p_node->block_transform_notify) { + if (p_node->is_inside_tree()) + get_tree()->xform_change_list.add(&p_node->xform_change); + } + } + + for (List<CanvasItem *>::Element *E = p_node->children_items.front(); E; E = E->next()) { + + CanvasItem *ci = E->get(); + if (ci->toplevel) + continue; + _notify_transform(ci); + } +} + +Rect2 CanvasItem::get_viewport_rect() const { + + ERR_FAIL_COND_V(!is_inside_tree(), Rect2()); + return get_viewport()->get_visible_rect(); +} + +RID CanvasItem::get_canvas() const { + + ERR_FAIL_COND_V(!is_inside_tree(), RID()); + + if (canvas_layer) + return canvas_layer->get_canvas(); + else + return get_viewport()->find_world_2d()->get_canvas(); +} + +ObjectID CanvasItem::get_canvas_layer_instance_id() const { + + if (canvas_layer) { + return canvas_layer->get_instance_id(); + } else { + return ObjectID(); + } +} + +CanvasItem *CanvasItem::get_toplevel() const { + + CanvasItem *ci = const_cast<CanvasItem *>(this); + while (!ci->toplevel && Object::cast_to<CanvasItem>(ci->get_parent())) { + ci = Object::cast_to<CanvasItem>(ci->get_parent()); + } + + return ci; +} + +Ref<World2D> CanvasItem::get_world_2d() const { + + ERR_FAIL_COND_V(!is_inside_tree(), Ref<World2D>()); + + CanvasItem *tl = get_toplevel(); + + if (tl->get_viewport()) { + return tl->get_viewport()->find_world_2d(); + } else { + return Ref<World2D>(); + } +} + +RID CanvasItem::get_viewport_rid() const { + + ERR_FAIL_COND_V(!is_inside_tree(), RID()); + return get_viewport()->get_viewport_rid(); +} + +void CanvasItem::set_block_transform_notify(bool p_enable) { + block_transform_notify = p_enable; +} + +bool CanvasItem::is_block_transform_notify_enabled() const { + + return block_transform_notify; +} + +void CanvasItem::set_draw_behind_parent(bool p_enable) { + + if (behind == p_enable) + return; + behind = p_enable; + RenderingServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item, behind); +} + +bool CanvasItem::is_draw_behind_parent_enabled() const { + + return behind; +} + +void CanvasItem::set_material(const Ref<Material> &p_material) { + + material = p_material; + RID rid; + if (material.is_valid()) + rid = material->get_rid(); + RS::get_singleton()->canvas_item_set_material(canvas_item, rid); + _change_notify(); //properties for material exposed +} + +void CanvasItem::set_use_parent_material(bool p_use_parent_material) { + + use_parent_material = p_use_parent_material; + RS::get_singleton()->canvas_item_set_use_parent_material(canvas_item, p_use_parent_material); +} + +bool CanvasItem::get_use_parent_material() const { + + return use_parent_material; +} + +Ref<Material> CanvasItem::get_material() const { + + return material; +} + +Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) const { + + ERR_FAIL_COND_V(!is_inside_tree(), screen_point); + + Transform2D local_matrix = (get_canvas_transform() * get_global_transform()).affine_inverse(); + + return local_matrix.xform(screen_point); +} + +Ref<InputEvent> CanvasItem::make_input_local(const Ref<InputEvent> &p_event) const { + + ERR_FAIL_COND_V(p_event.is_null(), p_event); + ERR_FAIL_COND_V(!is_inside_tree(), p_event); + + return p_event->xformed_by((get_canvas_transform() * get_global_transform()).affine_inverse()); +} + +Vector2 CanvasItem::get_global_mouse_position() const { + + ERR_FAIL_COND_V(!get_viewport(), Vector2()); + return get_canvas_transform().affine_inverse().xform(get_viewport()->get_mouse_position()); +} + +Vector2 CanvasItem::get_local_mouse_position() const { + + ERR_FAIL_COND_V(!get_viewport(), Vector2()); + + return get_global_transform().affine_inverse().xform(get_global_mouse_position()); +} + +void CanvasItem::force_update_transform() { + ERR_FAIL_COND(!is_inside_tree()); + if (!xform_change.in_list()) { + return; + } + + get_tree()->xform_change_list.remove(&xform_change); + + notification(NOTIFICATION_TRANSFORM_CHANGED); +} + +void CanvasItem::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self); + ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback); + +#ifdef TOOLS_ENABLED + ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state); + ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state); + ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position); + ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position); + ClassDB::bind_method(D_METHOD("_edit_set_scale", "scale"), &CanvasItem::_edit_set_scale); + ClassDB::bind_method(D_METHOD("_edit_get_scale"), &CanvasItem::_edit_get_scale); + ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect); + ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect); + ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect); + ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation); + ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation); + ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation); + ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot); + ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot); + ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot); + ClassDB::bind_method(D_METHOD("_edit_get_transform"), &CanvasItem::_edit_get_transform); +#endif + + ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item); + + ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasItem::set_visible); + ClassDB::bind_method(D_METHOD("is_visible"), &CanvasItem::is_visible); + ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &CanvasItem::is_visible_in_tree); + ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show); + ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide); + + ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update); + + ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &CanvasItem::set_as_toplevel); + ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &CanvasItem::is_set_as_toplevel); + + ClassDB::bind_method(D_METHOD("set_light_mask", "light_mask"), &CanvasItem::set_light_mask); + ClassDB::bind_method(D_METHOD("get_light_mask"), &CanvasItem::get_light_mask); + + ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &CanvasItem::set_modulate); + ClassDB::bind_method(D_METHOD("get_modulate"), &CanvasItem::get_modulate); + ClassDB::bind_method(D_METHOD("set_self_modulate", "self_modulate"), &CanvasItem::set_self_modulate); + ClassDB::bind_method(D_METHOD("get_self_modulate"), &CanvasItem::get_self_modulate); + + ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent); + ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled); + + ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top); + ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top); + //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform); + + ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width"), &CanvasItem::draw_line, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width"), &CanvasItem::draw_polyline, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width"), &CanvasItem::draw_arc, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width"), &CanvasItem::draw_multiline, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); + ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "clip_uv", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box); + ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1, 1))); + ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "specular_map", "specular_shininess", "transform", "modulate", "texture_filter", "texture_repeat"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE)); + + ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform); + ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix); + ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform); + ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform); + ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"), &CanvasItem::get_global_transform_with_canvas); + ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform); + ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect); + ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform); + ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position); + ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position); + ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas); + ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d); + //ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport); + + ClassDB::bind_method(D_METHOD("set_material", "material"), &CanvasItem::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &CanvasItem::get_material); + + ClassDB::bind_method(D_METHOD("set_use_parent_material", "enable"), &CanvasItem::set_use_parent_material); + ClassDB::bind_method(D_METHOD("get_use_parent_material"), &CanvasItem::get_use_parent_material); + + ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &CanvasItem::set_notify_local_transform); + ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &CanvasItem::is_local_transform_notification_enabled); + + ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform); + ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled); + + ClassDB::bind_method(D_METHOD("force_update_transform"), &CanvasItem::force_update_transform); + + ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local); + ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local); + + ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &CanvasItem::set_texture_filter); + ClassDB::bind_method(D_METHOD("get_texture_filter"), &CanvasItem::get_texture_filter); + + ClassDB::bind_method(D_METHOD("set_texture_repeat", "mode"), &CanvasItem::set_texture_repeat); + ClassDB::bind_method(D_METHOD("get_texture_repeat"), &CanvasItem::get_texture_repeat); + + BIND_VMETHOD(MethodInfo("_draw")); + + ADD_GROUP("Visibility", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility + ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); + + ADD_GROUP("Texture", "texture_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "ParentNode,Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "ParentNode,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat"); + + ADD_GROUP("Material", ""); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material"); + //exporting these things doesn't really make much sense i think + // ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel"); + // ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled"); + + ADD_SIGNAL(MethodInfo("draw")); + ADD_SIGNAL(MethodInfo("visibility_changed")); + ADD_SIGNAL(MethodInfo("hide")); + ADD_SIGNAL(MethodInfo("item_rect_changed")); + + BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); + BIND_CONSTANT(NOTIFICATION_DRAW); + BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); + BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS); + BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS); + + BIND_ENUM_CONSTANT(TEXTURE_FILTER_PARENT_NODE); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_MAX); + + BIND_ENUM_CONSTANT(TEXTURE_REPEAT_PARENT_NODE); + BIND_ENUM_CONSTANT(TEXTURE_REPEAT_DISABLED); + BIND_ENUM_CONSTANT(TEXTURE_REPEAT_ENABLED); + BIND_ENUM_CONSTANT(TEXTURE_REPEAT_MIRROR); + BIND_ENUM_CONSTANT(TEXTURE_REPEAT_MAX); +} + +Transform2D CanvasItem::get_canvas_transform() const { + + ERR_FAIL_COND_V(!is_inside_tree(), Transform2D()); + + if (canvas_layer) + return canvas_layer->get_transform(); + else if (Object::cast_to<CanvasItem>(get_parent())) + return Object::cast_to<CanvasItem>(get_parent())->get_canvas_transform(); + else + return get_viewport()->get_canvas_transform(); +} + +Transform2D CanvasItem::get_viewport_transform() const { + + ERR_FAIL_COND_V(!is_inside_tree(), Transform2D()); + + if (canvas_layer) { + + if (get_viewport()) { + return get_viewport()->get_final_transform() * canvas_layer->get_transform(); + } else { + return canvas_layer->get_transform(); + } + + } else { + return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform(); + } +} + +void CanvasItem::set_notify_local_transform(bool p_enable) { + notify_local_transform = p_enable; +} + +bool CanvasItem::is_local_transform_notification_enabled() const { + return notify_local_transform; +} + +void CanvasItem::set_notify_transform(bool p_enable) { + if (notify_transform == p_enable) + return; + + notify_transform = p_enable; + + if (notify_transform && is_inside_tree()) { + //this ensures that invalid globals get resolved, so notifications can be received + get_global_transform(); + } +} + +bool CanvasItem::is_transform_notification_enabled() const { + return notify_transform; +} + +int CanvasItem::get_canvas_layer() const { + + if (canvas_layer) + return canvas_layer->get_layer(); + else + return 0; +} + +void CanvasItem::_update_texture_filter_changed(bool p_propagate) { + + if (!is_inside_tree()) { + return; + } + + if (texture_filter == TEXTURE_FILTER_PARENT_NODE) { + CanvasItem *parent_item = get_parent_item(); + if (parent_item) { + texture_filter_cache = parent_item->texture_filter_cache; + } else { + //from viewport + switch (get_viewport()->get_default_canvas_item_texture_filter()) { + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST: texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR: texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; break; + default: { + } + } + } + } else { + texture_filter_cache = RS::CanvasItemTextureFilter(texture_filter); + } + RS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache); + update(); + + if (p_propagate) { + for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) { + if (!E->get()->toplevel && E->get()->texture_filter == TEXTURE_FILTER_PARENT_NODE) { + E->get()->_update_texture_filter_changed(true); + } + } + } +} + +void CanvasItem::set_texture_filter(TextureFilter p_texture_filter) { + ERR_FAIL_INDEX(p_texture_filter, TEXTURE_FILTER_MAX); + if (texture_filter == p_texture_filter) { + return; + } + texture_filter = p_texture_filter; + _update_texture_filter_changed(true); +} + +CanvasItem::TextureFilter CanvasItem::get_texture_filter() const { + return texture_filter; +} + +void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { + + if (!is_inside_tree()) { + return; + } + + if (texture_repeat == TEXTURE_REPEAT_PARENT_NODE) { + CanvasItem *parent_item = get_parent_item(); + if (parent_item) { + texture_repeat_cache = parent_item->texture_repeat_cache; + } else { + //from viewport + switch (get_viewport()->get_default_canvas_item_texture_repeat()) { + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR; break; + default: { + } + } + } + } else { + texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat); + } + RS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache); + update(); + if (p_propagate) { + for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) { + if (!E->get()->toplevel && E->get()->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) { + E->get()->_update_texture_repeat_changed(true); + } + } + } +} + +void CanvasItem::set_texture_repeat(TextureRepeat p_texture_repeat) { + ERR_FAIL_INDEX(p_texture_repeat, TEXTURE_REPEAT_MAX); + if (texture_repeat == p_texture_repeat) { + return; + } + texture_repeat = p_texture_repeat; + _update_texture_repeat_changed(true); +} + +CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const { + return texture_repeat; +} + +CanvasItem::CanvasItem() : + xform_change(this) { + + window = nullptr; + canvas_item = RenderingServer::get_singleton()->canvas_item_create(); + visible = true; + pending_update = false; + modulate = Color(1, 1, 1, 1); + self_modulate = Color(1, 1, 1, 1); + toplevel = false; + first_draw = false; + drawing = false; + behind = false; + block_transform_notify = false; + canvas_layer = nullptr; + use_parent_material = false; + global_invalid = true; + notify_local_transform = false; + notify_transform = false; + light_mask = 1; + texture_repeat = TEXTURE_REPEAT_PARENT_NODE; + texture_filter = TEXTURE_FILTER_PARENT_NODE; + texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; + texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; + + C = nullptr; +} + +CanvasItem::~CanvasItem() { + + RenderingServer::get_singleton()->free(canvas_item); +} diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h new file mode 100644 index 0000000000..dc17c5283b --- /dev/null +++ b/scene/main/canvas_item.h @@ -0,0 +1,426 @@ +/*************************************************************************/ +/* canvas_item.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CANVAS_ITEM_H +#define CANVAS_ITEM_H + +#include "scene/main/node.h" +#include "scene/main/scene_tree.h" +#include "scene/resources/material.h" +#include "scene/resources/multimesh.h" +#include "scene/resources/shader.h" +#include "scene/resources/texture.h" + +class CanvasLayer; +class Viewport; +class Font; + +class StyleBox; + +class CanvasItemMaterial : public Material { + + GDCLASS(CanvasItemMaterial, Material); + +public: + enum BlendMode { + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + BLEND_MODE_PREMULT_ALPHA, + BLEND_MODE_DISABLED + }; + + enum LightMode { + LIGHT_MODE_NORMAL, + LIGHT_MODE_UNSHADED, + LIGHT_MODE_LIGHT_ONLY + }; + +private: + union MaterialKey { + + struct { + uint32_t blend_mode : 4; + uint32_t light_mode : 4; + uint32_t particles_animation : 1; + uint32_t invalid_key : 1; + }; + + uint32_t key; + + bool operator<(const MaterialKey &p_key) const { + return key < p_key.key; + } + }; + + struct ShaderNames { + StringName particles_anim_h_frames; + StringName particles_anim_v_frames; + StringName particles_anim_loop; + }; + + static ShaderNames *shader_names; + + struct ShaderData { + RID shader; + int users; + }; + + static Map<MaterialKey, ShaderData> shader_map; + + MaterialKey current_key; + + _FORCE_INLINE_ MaterialKey _compute_key() const { + + MaterialKey mk; + mk.key = 0; + mk.blend_mode = blend_mode; + mk.light_mode = light_mode; + mk.particles_animation = particles_animation; + return mk; + } + + static Mutex material_mutex; + static SelfList<CanvasItemMaterial>::List *dirty_materials; + SelfList<CanvasItemMaterial> element; + + void _update_shader(); + _FORCE_INLINE_ void _queue_shader_change(); + _FORCE_INLINE_ bool _is_shader_dirty() const; + + BlendMode blend_mode; + LightMode light_mode; + bool particles_animation; + + int particles_anim_h_frames; + int particles_anim_v_frames; + bool particles_anim_loop; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; + +public: + void set_blend_mode(BlendMode p_blend_mode); + BlendMode get_blend_mode() const; + + void set_light_mode(LightMode p_light_mode); + LightMode get_light_mode() const; + + void set_particles_animation(bool p_particles_anim); + bool get_particles_animation() const; + + void set_particles_anim_h_frames(int p_frames); + int get_particles_anim_h_frames() const; + void set_particles_anim_v_frames(int p_frames); + int get_particles_anim_v_frames() const; + + void set_particles_anim_loop(bool p_loop); + bool get_particles_anim_loop() const; + + static void init_shaders(); + static void finish_shaders(); + static void flush_changes(); + + RID get_shader_rid() const; + + virtual Shader::Mode get_shader_mode() const; + + CanvasItemMaterial(); + virtual ~CanvasItemMaterial(); +}; + +VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode) +VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode) + +class CanvasItem : public Node { + + GDCLASS(CanvasItem, Node); + +public: + enum TextureFilter { + TEXTURE_FILTER_PARENT_NODE, + TEXTURE_FILTER_NEAREST, + TEXTURE_FILTER_LINEAR, + TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, + TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, + TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, + TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, + TEXTURE_FILTER_MAX + }; + + enum TextureRepeat { + TEXTURE_REPEAT_PARENT_NODE, + TEXTURE_REPEAT_DISABLED, + TEXTURE_REPEAT_ENABLED, + TEXTURE_REPEAT_MIRROR, + TEXTURE_REPEAT_MAX, + }; + +private: + mutable SelfList<Node> xform_change; + + RID canvas_item; + String group; + + CanvasLayer *canvas_layer; + + Color modulate; + Color self_modulate; + + List<CanvasItem *> children_items; + List<CanvasItem *>::Element *C; + + int light_mask; + + Window *window; + bool first_draw; + bool visible; + bool pending_update; + bool toplevel; + bool drawing; + bool block_transform_notify; + bool behind; + bool use_parent_material; + bool notify_local_transform; + bool notify_transform; + + RS::CanvasItemTextureFilter texture_filter_cache; + RS::CanvasItemTextureRepeat texture_repeat_cache; + + TextureFilter texture_filter; + TextureRepeat texture_repeat; + + Ref<Material> material; + + mutable Transform2D global_transform; + mutable bool global_invalid; + + void _toplevel_raise_self(); + + void _propagate_visibility_changed(bool p_visible); + + void _update_callback(); + + void _enter_canvas(); + void _exit_canvas(); + + void _window_visibility_changed(); + + void _notify_transform(CanvasItem *p_node); + + void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); } + bool _is_on_top() const { return !is_draw_behind_parent_enabled(); } + + static CanvasItem *current_item_drawn; + friend class Viewport; + void _update_texture_repeat_changed(bool p_propagate); + void _update_texture_filter_changed(bool p_propagate); + +protected: + _FORCE_INLINE_ void _notify_transform() { + if (!is_inside_tree()) return; + _notify_transform(this); + if (!block_transform_notify && notify_local_transform) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } + + void item_rect_changed(bool p_size_changed = true); + + void _notification(int p_what); + static void _bind_methods(); + +public: + enum { + NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique + NOTIFICATION_DRAW = 30, + NOTIFICATION_VISIBILITY_CHANGED = 31, + NOTIFICATION_ENTER_CANVAS = 32, + NOTIFICATION_EXIT_CANVAS = 33, + NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 35, + NOTIFICATION_WORLD_2D_CHANGED = 36, + + }; + + /* EDITOR */ +#ifdef TOOLS_ENABLED + // Select the node + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + + // Save and restore a CanvasItem state + virtual void _edit_set_state(const Dictionary &p_state){}; + virtual Dictionary _edit_get_state() const { return Dictionary(); }; + + // Used to move the node + virtual void _edit_set_position(const Point2 &p_position) = 0; + virtual Point2 _edit_get_position() const = 0; + + // Used to scale the node + virtual void _edit_set_scale(const Size2 &p_scale) = 0; + virtual Size2 _edit_get_scale() const = 0; + + // Used to rotate the node + virtual bool _edit_use_rotation() const { return false; }; + virtual void _edit_set_rotation(float p_rotation){}; + virtual float _edit_get_rotation() const { return 0.0; }; + + // Used to resize/move the node + virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode() + virtual void _edit_set_rect(const Rect2 &p_rect){}; + virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }; + virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD + + // Used to set a pivot + virtual bool _edit_use_pivot() const { return false; }; + virtual void _edit_set_pivot(const Point2 &p_pivot){}; + virtual Point2 _edit_get_pivot() const { return Point2(); }; + + virtual Transform2D _edit_get_transform() const; +#endif + + /* VISIBILITY */ + + void set_visible(bool p_visible); + bool is_visible() const; + bool is_visible_in_tree() const; + void show(); + void hide(); + + void update(); + + virtual void set_light_mask(int p_light_mask); + int get_light_mask() const; + + void set_modulate(const Color &p_modulate); + Color get_modulate() const; + + void set_self_modulate(const Color &p_self_modulate); + Color get_self_modulate() const; + + /* DRAWING API */ + + void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0); + void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0); + void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); + void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0); + void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0); + void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); + void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0); + void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); + void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), bool p_clip_uv = false, TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); + void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + + void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); + + void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1); + float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1)); + + void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale); + void draw_set_transform_matrix(const Transform2D &p_matrix); + + static CanvasItem *get_current_item_drawn(); + + /* RECT / TRANSFORM */ + + void set_as_toplevel(bool p_toplevel); + bool is_set_as_toplevel() const; + + void set_draw_behind_parent(bool p_enable); + bool is_draw_behind_parent_enabled() const; + + CanvasItem *get_parent_item() const; + + virtual Transform2D get_transform() const = 0; + + virtual Transform2D get_global_transform() const; + virtual Transform2D get_global_transform_with_canvas() const; + virtual Transform2D get_screen_transform() const; + + CanvasItem *get_toplevel() const; + _FORCE_INLINE_ RID get_canvas_item() const { + return canvas_item; + } + + void set_block_transform_notify(bool p_enable); + bool is_block_transform_notify_enabled() const; + + Transform2D get_canvas_transform() const; + Transform2D get_viewport_transform() const; + Rect2 get_viewport_rect() const; + RID get_viewport_rid() const; + RID get_canvas() const; + ObjectID get_canvas_layer_instance_id() const; + Ref<World2D> get_world_2d() const; + + virtual void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + virtual void set_use_parent_material(bool p_use_parent_material); + bool get_use_parent_material() const; + + Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const; + Vector2 make_canvas_position_local(const Vector2 &screen_point) const; + + Vector2 get_global_mouse_position() const; + Vector2 get_local_mouse_position() const; + + void set_notify_local_transform(bool p_enable); + bool is_local_transform_notification_enabled() const; + + void set_notify_transform(bool p_enable); + bool is_transform_notification_enabled() const; + + void force_update_transform(); + + void set_texture_filter(TextureFilter p_texture_filter); + TextureFilter get_texture_filter() const; + + void set_texture_repeat(TextureRepeat p_texture_repeat); + TextureRepeat get_texture_repeat() const; + + // Used by control nodes to retrieve the parent's anchorable area + virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; + + int get_canvas_layer() const; + + CanvasItem(); + ~CanvasItem(); +}; + +VARIANT_ENUM_CAST(CanvasItem::TextureFilter) +VARIANT_ENUM_CAST(CanvasItem::TextureRepeat) + +#endif // CANVAS_ITEM_H diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 2085fa3a60..c1caa943e3 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -35,7 +35,7 @@ void CanvasLayer::set_layer(int p_xform) { layer = p_xform; if (viewport.is_valid()) - VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); + RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); } int CanvasLayer::get_layer() const { @@ -48,7 +48,7 @@ void CanvasLayer::set_transform(const Transform2D &p_xform) { transform = p_xform; locrotscale_dirty = true; if (viewport.is_valid()) - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); } Transform2D CanvasLayer::get_transform() const { @@ -61,7 +61,7 @@ void CanvasLayer::_update_xform() { transform.set_rotation_and_scale(rot, scale); transform.set_origin(ofs); if (viewport.is_valid()) - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); } void CanvasLayer::_update_locrotscale() { @@ -150,16 +150,16 @@ void CanvasLayer::_notification(int p_what) { vp->_canvas_layer_add(this); viewport = vp->get_viewport_rid(); - VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas); - VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); + RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas); + RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); _update_follow_viewport(); } break; case NOTIFICATION_EXIT_TREE: { vp->_canvas_layer_remove(this); - VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas); + RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas); viewport = RID(); _update_follow_viewport(false); @@ -167,7 +167,7 @@ void CanvasLayer::_notification(int p_what) { case NOTIFICATION_MOVED_IN_PARENT: { if (is_inside_tree()) - VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); + RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); } break; } @@ -191,7 +191,7 @@ void CanvasLayer::set_custom_viewport(Node *p_viewport) { ERR_FAIL_NULL(p_viewport); if (is_inside_tree()) { vp->_canvas_layer_remove(this); - VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas); + RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas); viewport = RID(); } @@ -213,9 +213,9 @@ void CanvasLayer::set_custom_viewport(Node *p_viewport) { vp->_canvas_layer_add(this); viewport = vp->get_viewport_rid(); - VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas); - VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); + RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas); + RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); } } @@ -266,9 +266,9 @@ void CanvasLayer::_update_follow_viewport(bool p_force_exit) { return; } if (p_force_exit || !follow_viewport) { - VS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0); + RS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0); } else { - VS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale); + RS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale); } } @@ -320,13 +320,13 @@ void CanvasLayer::_bind_methods() { CanvasLayer::CanvasLayer() { - vp = NULL; + vp = nullptr; scale = Vector2(1, 1); rot = 0; locrotscale_dirty = false; layer = 1; - canvas = VS::get_singleton()->canvas_create(); - custom_viewport = NULL; + canvas = RS::get_singleton()->canvas_create(); + custom_viewport = nullptr; sort_index = 0; follow_viewport = false; @@ -335,5 +335,5 @@ CanvasLayer::CanvasLayer() { CanvasLayer::~CanvasLayer() { - VS::get_singleton()->free(canvas); + RS::get_singleton()->free(canvas); } diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index fee2ada76d..dc0da015ac 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -162,12 +162,12 @@ void HTTPRequest::cancel_request() { thread_request_quit = true; Thread::wait_to_finish(thread); memdelete(thread); - thread = NULL; + thread = nullptr; } if (file) { memdelete(file); - file = NULL; + file = nullptr; } client->close(); body.resize(0); @@ -566,7 +566,7 @@ void HTTPRequest::_bind_methods() { HTTPRequest::HTTPRequest() { - thread = NULL; + thread = nullptr; port = 80; redirections = 0; @@ -583,7 +583,7 @@ HTTPRequest::HTTPRequest() { thread_done = false; downloaded = 0; body_size_limit = -1; - file = NULL; + file = nullptr; timer = memnew(Timer); timer->set_one_shot(true); diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index fe238af1c4..062b221c84 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -77,11 +77,11 @@ String InstancePlaceholder::get_instance_path() const { Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene> &p_custom_scene) { - ERR_FAIL_COND_V(!is_inside_tree(), NULL); + ERR_FAIL_COND_V(!is_inside_tree(), nullptr); Node *base = get_parent(); if (!base) - return NULL; + return nullptr; Ref<PackedScene> ps; if (p_custom_scene.is_valid()) @@ -90,12 +90,12 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene ps = ResourceLoader::load(path, "PackedScene"); if (!ps.is_valid()) - return NULL; + return nullptr; Node *scene = ps->instance(); if (!scene) - return NULL; + return nullptr; scene->set_name(get_name()); - int pos = get_position_in_parent(); + int pos = get_index(); for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) { scene->set(E->get().name, E->get().value); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 973dff07d2..4c02a15531 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -82,7 +82,7 @@ void Node::_notification(int p_notification) { if (data.parent) data.pause_owner = data.parent->data.pause_owner; else - data.pause_owner = NULL; + data.pause_owner = nullptr; } else { data.pause_owner = this; } @@ -112,17 +112,17 @@ void Node::_notification(int p_notification) { if (data.unhandled_key_input) remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); - data.pause_owner = NULL; + data.pause_owner = nullptr; if (data.path_cache) { memdelete(data.path_cache); - data.path_cache = NULL; + data.path_cache = nullptr; } } break; case NOTIFICATION_PATH_CHANGED: { if (data.path_cache) { memdelete(data.path_cache); - data.path_cache = NULL; + data.path_cache = nullptr; } } break; case NOTIFICATION_READY: { @@ -149,7 +149,7 @@ void Node::_notification(int p_notification) { set_physics_process(true); } - get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0); + get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, nullptr, 0); } } break; @@ -158,11 +158,11 @@ void Node::_notification(int p_notification) { } break; case NOTIFICATION_PREDELETE: { - set_owner(NULL); + set_owner(nullptr); while (data.owned.size()) { - data.owned.front()->get()->set_owner(NULL); + data.owned.front()->get()->set_owner(nullptr); } if (data.parent) { @@ -226,7 +226,7 @@ void Node::_propagate_enter_tree() { if (get_script_instance()) { - get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, NULL, 0); + get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, nullptr, 0); } emit_signal(SceneStringNames::get_singleton()->tree_entered); @@ -278,7 +278,7 @@ void Node::_propagate_exit_tree() { if (get_script_instance()) { - get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, NULL, 0); + get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, nullptr, 0); } emit_signal(SceneStringNames::get_singleton()->tree_exiting); @@ -290,17 +290,17 @@ void Node::_propagate_exit_tree() { for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { data.tree->remove_from_group(E->key(), this); - E->get().group = NULL; + E->get().group = nullptr; } - data.viewport = NULL; + data.viewport = nullptr; if (data.tree) data.tree->tree_changed(); data.inside_tree = false; data.ready_notified = false; - data.tree = NULL; + data.tree = nullptr; data.depth = -1; } @@ -423,7 +423,7 @@ void Node::set_pause_mode(PauseMode p_mode) { if ((data.pause_mode == PAUSE_MODE_INHERIT) == prev_inherits) return; ///nothing changed - Node *owner = NULL; + Node *owner = nullptr; if (data.pause_mode == PAUSE_MODE_INHERIT) { @@ -914,7 +914,7 @@ void Node::set_process_priority(int p_priority) { data.process_priority = p_priority; // Make sure we are in SceneTree. - if (data.tree == NULL) { + if (data.tree == nullptr) { return; } @@ -1268,7 +1268,7 @@ void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_uniq add_child(p_child, p_legible_unique_name); if (is_a_parent_of(p_node)) { - move_child(p_child, p_node->get_position_in_parent() + 1); + move_child(p_child, p_node->get_index() + 1); } else { WARN_PRINT("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent."); } @@ -1295,7 +1295,7 @@ void Node::_propagate_validate_owner() { if (!found) { data.owner->data.owned.erase(data.OW); - data.owner = NULL; + data.owner = nullptr; } } @@ -1336,7 +1336,7 @@ void Node::remove_child(Node *p_child) { //if (data.scene) { does not matter - p_child->_set_tree(NULL); + p_child->_set_tree(nullptr); //} remove_child_notify(p_child); @@ -1354,7 +1354,7 @@ void Node::remove_child(Node *p_child) { children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } - p_child->data.parent = NULL; + p_child->data.parent = nullptr; p_child->data.pos = -1; // validate owner @@ -1371,7 +1371,7 @@ int Node::get_child_count() const { } Node *Node::get_child(int p_index) const { - ERR_FAIL_INDEX_V(p_index, data.children.size(), NULL); + ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); return data.children[p_index]; } @@ -1386,19 +1386,19 @@ Node *Node::_get_child_by_name(const StringName &p_name) const { return cd[i]; } - return NULL; + return nullptr; } Node *Node::get_node_or_null(const NodePath &p_path) const { if (p_path.is_empty()) { - return NULL; + return nullptr; } - ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), NULL, "Can't use get_node() with absolute paths from outside the active scene tree."); + ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), nullptr, "Can't use get_node() with absolute paths from outside the active scene tree."); - Node *current = NULL; - Node *root = NULL; + Node *current = nullptr; + Node *root = nullptr; if (!p_path.is_absolute()) { current = const_cast<Node *>(this); //start from this @@ -1412,7 +1412,7 @@ Node *Node::get_node_or_null(const NodePath &p_path) const { for (int i = 0; i < p_path.get_name_count(); i++) { StringName name = p_path.get_name(i); - Node *next = NULL; + Node *next = nullptr; if (name == SceneStringNames::get_singleton()->dot) { // . @@ -1420,18 +1420,18 @@ Node *Node::get_node_or_null(const NodePath &p_path) const { } else if (name == SceneStringNames::get_singleton()->doubledot) { // .. - if (current == NULL || !current->data.parent) - return NULL; + if (current == nullptr || !current->data.parent) + return nullptr; next = current->data.parent; - } else if (current == NULL) { + } else if (current == nullptr) { if (name == root->get_name()) next = root; } else { - next = NULL; + next = nullptr; for (int j = 0; j < current->data.children.size(); j++) { @@ -1443,8 +1443,8 @@ Node *Node::get_node_or_null(const NodePath &p_path) const { break; } } - if (next == NULL) { - return NULL; + if (next == nullptr) { + return nullptr; }; } current = next; @@ -1456,13 +1456,13 @@ Node *Node::get_node_or_null(const NodePath &p_path) const { Node *Node::get_node(const NodePath &p_path) const { Node *node = get_node_or_null(p_path); - ERR_FAIL_COND_V_MSG(!node, NULL, "Node not found: " + p_path + "."); + ERR_FAIL_COND_V_MSG(!node, nullptr, "Node not found: " + p_path + "."); return node; } bool Node::has_node(const NodePath &p_path) const { - return get_node_or_null(p_path) != NULL; + return get_node_or_null(p_path) != nullptr; } Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const { @@ -1482,7 +1482,7 @@ Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) cons if (ret) return ret; } - return NULL; + return nullptr; } Node *Node::get_parent() const { @@ -1500,7 +1500,7 @@ Node *Node::find_parent(const String &p_mask) const { p = p->data.parent; } - return NULL; + return nullptr; } bool Node::is_a_parent_of(const Node *p_node) const { @@ -1607,8 +1607,8 @@ void Node::set_owner(Node *p_owner) { if (data.owner) { data.owner->data.owned.erase(data.OW); - data.OW = NULL; - data.owner = NULL; + data.OW = nullptr; + data.owner = nullptr; } ERR_FAIL_COND(p_owner == this); @@ -1663,7 +1663,7 @@ Node *Node::find_common_parent_with(const Node *p_node) const { } if (!common_parent) - return NULL; + return nullptr; return const_cast<Node *>(common_parent); } @@ -1762,7 +1762,7 @@ void Node::add_to_group(const StringName &p_identifier, bool p_persistent) { if (data.tree) { gd.group = data.tree->add_to_group(p_identifier, this); } else { - gd.group = NULL; + gd.group = nullptr; } gd.persistent = p_persistent; @@ -1918,6 +1918,7 @@ int Node::get_index() const { return data.pos; } + void Node::remove_and_skip() { ERR_FAIL_COND(!data.parent); @@ -1935,7 +1936,7 @@ void Node::remove_and_skip() { continue; remove_child(c_node); - c_node->_propagate_replace_owner(this, NULL); + c_node->_propagate_replace_owner(this, nullptr); children.push_back(c_node); clear = false; break; @@ -1949,7 +1950,7 @@ void Node::remove_and_skip() { Node *c_node = children.front()->get(); data.parent->add_child(c_node); - c_node->_propagate_replace_owner(NULL, new_owner); + c_node->_propagate_replace_owner(nullptr, new_owner); children.pop_front(); } @@ -2042,14 +2043,9 @@ bool Node::get_scene_instance_load_placeholder() const { return data.use_placeholder; } -int Node::get_position_in_parent() const { - - return data.pos; -} - Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const { - Node *node = NULL; + Node *node = nullptr; bool instanced = false; @@ -2063,25 +2059,25 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const } else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_filename() != String()) { Ref<PackedScene> res = ResourceLoader::load(get_filename()); - ERR_FAIL_COND_V(res.is_null(), NULL); + ERR_FAIL_COND_V(res.is_null(), nullptr); PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED; #ifdef TOOLS_ENABLED if (p_flags & DUPLICATE_FROM_EDITOR) ges = PackedScene::GEN_EDIT_STATE_INSTANCE; #endif node = res->instance(ges); - ERR_FAIL_COND_V(!node, NULL); + ERR_FAIL_COND_V(!node, nullptr); instanced = true; } else { Object *obj = ClassDB::instance(get_class()); - ERR_FAIL_COND_V(!obj, NULL); + ERR_FAIL_COND_V(!obj, nullptr); node = Object::cast_to<Node>(obj); if (!node) memdelete(obj); - ERR_FAIL_COND_V(!node, NULL); + ERR_FAIL_COND_V(!node, nullptr); } if (get_filename() != "") { //an instance @@ -2189,7 +2185,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (!dup) { memdelete(node); - return NULL; + return nullptr; } node->add_child(dup); @@ -2204,18 +2200,18 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (!parent) { memdelete(node); - return NULL; + return nullptr; } Node *dup = E->get()->_duplicate(p_flags, r_duplimap); if (!dup) { memdelete(node); - return NULL; + return nullptr; } parent->add_child(dup); - int pos = E->get()->get_position_in_parent(); + int pos = E->get()->get_index(); if (pos < parent->get_child_count() - 1) { @@ -2256,7 +2252,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p if (get_owner() != get_parent()->get_owner()) return; - Node *node = NULL; + Node *node = nullptr; if (get_filename() != "") { @@ -2369,15 +2365,15 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const { - ERR_FAIL_COND_V(get_filename() != "", NULL); + ERR_FAIL_COND_V(get_filename() != "", nullptr); Object *obj = ClassDB::instance(get_class()); - ERR_FAIL_COND_V_MSG(!obj, NULL, "Node: Could not duplicate: " + String(get_class()) + "."); + ERR_FAIL_COND_V_MSG(!obj, nullptr, "Node: Could not duplicate: " + String(get_class()) + "."); Node *node = Object::cast_to<Node>(obj); if (!node) { memdelete(obj); - ERR_FAIL_V_MSG(NULL, "Node: Could not duplicate: " + String(get_class()) + "."); + ERR_FAIL_V_MSG(nullptr, "Node: Could not duplicate: " + String(get_class()) + "."); } node->set_name(get_name()); @@ -2591,7 +2587,7 @@ Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<Str r_res = RES(); r_leftover_subpath = Vector<StringName>(); if (!node) - return NULL; + return nullptr; if (p_path.get_subname_count()) { @@ -2601,7 +2597,7 @@ Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<Str Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j)); if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path - return NULL; + return nullptr; } RES new_res = new_res_v; @@ -2623,8 +2619,8 @@ Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<Str void Node::_set_tree(SceneTree *p_tree) { - SceneTree *tree_changed_a = NULL; - SceneTree *tree_changed_b = NULL; + SceneTree *tree_changed_a = nullptr; + SceneTree *tree_changed_b = nullptr; //ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null @@ -2697,9 +2693,9 @@ void Node::queue_delete() { } } -Array Node::_get_children() const { +TypedArray<Node> Node::_get_children() const { - Array arr; + TypedArray<Node> arr; int cc = get_child_count(); arr.resize(cc); for (int i = 0; i < cc; i++) @@ -2860,7 +2856,6 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_pause_mode"), &Node::get_pause_mode); ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process); ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes); - ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent); ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded); ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded); @@ -2950,9 +2945,9 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT); BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN); BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT); - BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST); + BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST); BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST); - BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST); + BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED); BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING); BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED); BIND_CONSTANT(NOTIFICATION_WM_ABOUT); @@ -3012,8 +3007,8 @@ Node::Node() { data.pos = -1; data.depth = -1; data.blocked = 0; - data.parent = NULL; - data.tree = NULL; + data.parent = nullptr; + data.tree = nullptr; data.physics_process = false; data.idle_process = false; data.process_priority = 0; @@ -3022,18 +3017,18 @@ Node::Node() { data.inside_tree = false; data.ready_notified = false; - data.owner = NULL; - data.OW = NULL; + data.owner = nullptr; + data.OW = nullptr; data.input = false; data.unhandled_input = false; data.unhandled_key_input = false; data.pause_mode = PAUSE_MODE_INHERIT; - data.pause_owner = NULL; + data.pause_owner = nullptr; data.network_master = 1; //server by default - data.path_cache = NULL; + data.path_cache = nullptr; data.parent_owned = false; data.in_constructor = true; - data.viewport = NULL; + data.viewport = nullptr; data.use_placeholder = false; data.display_folded = false; data.ready_first = true; diff --git a/scene/main/node.h b/scene/main/node.h index d1f75b71ec..1c1b7bbd7a 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -37,6 +37,7 @@ #include "core/object.h" #include "core/project_settings.h" #include "core/script_language.h" +#include "core/typed_array.h" #include "scene/main/scene_tree.h" class Viewport; @@ -180,9 +181,9 @@ private: void _duplicate_signals(const Node *p_original, Node *p_copy) const; void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const; - Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = NULL) const; + Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const; - Array _get_children() const; + TypedArray<Node> _get_children() const; Array _get_groups() const; Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); @@ -244,13 +245,16 @@ public: NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26, NOTIFICATION_POST_ENTER_TREE = 27, //keep these linked to node - NOTIFICATION_WM_MOUSE_ENTER = MainLoop::NOTIFICATION_WM_MOUSE_ENTER, - NOTIFICATION_WM_MOUSE_EXIT = MainLoop::NOTIFICATION_WM_MOUSE_EXIT, - NOTIFICATION_WM_FOCUS_IN = MainLoop::NOTIFICATION_WM_FOCUS_IN, - NOTIFICATION_WM_FOCUS_OUT = MainLoop::NOTIFICATION_WM_FOCUS_OUT, - NOTIFICATION_WM_QUIT_REQUEST = MainLoop::NOTIFICATION_WM_QUIT_REQUEST, - NOTIFICATION_WM_GO_BACK_REQUEST = MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST, - NOTIFICATION_WM_UNFOCUS_REQUEST = MainLoop::NOTIFICATION_WM_UNFOCUS_REQUEST, + + NOTIFICATION_WM_MOUSE_ENTER = 1002, + NOTIFICATION_WM_MOUSE_EXIT = 1003, + NOTIFICATION_WM_FOCUS_IN = 1004, + NOTIFICATION_WM_FOCUS_OUT = 1005, + NOTIFICATION_WM_CLOSE_REQUEST = 1006, + NOTIFICATION_WM_GO_BACK_REQUEST = 1007, + NOTIFICATION_WM_SIZE_CHANGED = 1008, + NOTIFICATION_WM_DPI_CHANGE = 1009, + NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING, NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED, NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT, @@ -283,7 +287,7 @@ public: Node *find_parent(const String &p_mask) const; _FORCE_INLINE_ SceneTree *get_tree() const { - ERR_FAIL_COND_V(!data.tree, NULL); + ERR_FAIL_COND_V(!data.tree, nullptr); return data.tree; } @@ -366,8 +370,6 @@ public: void set_process_unhandled_key_input(bool p_enable); bool is_processing_unhandled_key_input() const; - int get_position_in_parent() const; - Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const; Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const; #ifdef TOOLS_ENABLED diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index f472de220b..f30a899d69 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -31,6 +31,7 @@ #include "scene_tree.h" #include "core/debugger/engine_debugger.h" +#include "core/input/input_filter.h" #include "core/io/marshalls.h" #include "core/io/resource_loader.h" #include "core/message_queue.h" @@ -39,7 +40,6 @@ #include "core/os/os.h" #include "core/print_string.h" #include "core/project_settings.h" -#include "main/input_default.h" #include "node.h" #include "scene/debugger/scene_debugger.h" #include "scene/resources/dynamic_font.h" @@ -47,10 +47,11 @@ #include "scene/resources/mesh.h" #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" -#include "servers/navigation_server.h" -#include "servers/physics_2d_server.h" -#include "servers/physics_server.h" -#include "viewport.h" +#include "servers/display_server.h" +#include "servers/navigation_server_3d.h" +#include "servers/physics_server_2d.h" +#include "servers/physics_server_3d.h" +#include "window.h" #include <stdio.h> @@ -111,7 +112,7 @@ void SceneTree::node_added(Node *p_node) { void SceneTree::node_removed(Node *p_node) { if (current_scene == p_node) { - current_scene = NULL; + current_scene = nullptr; } emit_signal(node_removed_name, p_node); if (call_lock > 0) @@ -397,69 +398,6 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const set_group_flags(0, p_group, p_name, p_value); } -void SceneTree::set_input_as_handled() { - - input_handled = true; -} - -void SceneTree::input_text(const String &p_text) { - - root_lock++; - - call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for GUI, as controls use their own process check - - root_lock--; -} - -bool SceneTree::is_input_handled() { - return input_handled; -} - -void SceneTree::input_event(const Ref<InputEvent> &p_event) { - - if (Engine::get_singleton()->is_editor_hint() && (Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventJoypadMotion>(*p_event))) - return; //avoid joy input on editor - - current_event++; - root_lock++; - - input_handled = false; - - // Don't make const ref unless you can find and fix what caused GH-34691. - Ref<InputEvent> ev = p_event; - - MainLoop::input_event(ev); - - call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as controls use their own process check - - if (EngineDebugger::is_active()) { - //quit from game window using F8 - Ref<InputEventKey> k = ev; - if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) { - EngineDebugger::get_singleton()->send_message("request_quit", Array()); - } - } - - _flush_ugc(); - root_lock--; - //MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness - - root_lock++; - - if (!input_handled) { - call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check - _flush_ugc(); - // input_handled = true; - no reason to set this as handled - root_lock--; - //MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness - } else { - // input_handled = true; - no reason to set this as handled - root_lock--; - } - - _call_idle_callbacks(); -} - void SceneTree::init() { initialized = true; root->_set_tree(this); @@ -493,19 +431,11 @@ bool SceneTree::iteration(float p_time) { return _quit; } -void SceneTree::_update_font_oversampling(float p_ratio) { - - if (use_font_oversampling) { - DynamicFontAtSize::font_oversampling = p_ratio; - DynamicFont::update_oversampling(); - } -} - bool SceneTree::idle(float p_time) { //print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage())); //print_line("node count: "+itos(get_node_count())); - //print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED))); + //print_line("TEXTURE RAM: "+itos(RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED))); root_lock++; @@ -526,15 +456,6 @@ bool SceneTree::idle(float p_time) { _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS); - Size2 win_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); - - if (win_size != last_screen_size) { - - last_screen_size = win_size; - _update_root_rect(); - emit_signal("screen_resized"); - } - _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications @@ -618,10 +539,10 @@ void SceneTree::finish() { MainLoop::finish(); if (root) { - root->_set_tree(NULL); + root->_set_tree(nullptr); root->_propagate_after_exit_tree(); memdelete(root); //delete root - root = NULL; + root = nullptr; } // cleanup timers @@ -642,59 +563,36 @@ void SceneTree::quit(int p_exit_code) { _quit = true; } -void SceneTree::_notification(int p_notification) { - - switch (p_notification) { - - case NOTIFICATION_WM_QUIT_REQUEST: { - - get_root()->propagate_notification(p_notification); - - if (accept_quit) { - _quit = true; - break; - } - } break; - - case NOTIFICATION_WM_GO_BACK_REQUEST: { - - get_root()->propagate_notification(p_notification); +void SceneTree::_main_window_close() { - if (quit_on_go_back) { - _quit = true; - break; - } - } break; + if (accept_quit) { + _quit = true; + } +} +void SceneTree::_main_window_go_back() { + if (quit_on_go_back) { + _quit = true; + } +} - case NOTIFICATION_WM_FOCUS_IN: { +void SceneTree::_main_window_focus_in() { + InputFilter *id = InputFilter::get_singleton(); + if (id) { + id->ensure_touch_mouse_raised(); + } +} - InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); - if (id) { - id->ensure_touch_mouse_raised(); - } +void SceneTree::_notification(int p_notification) { - get_root()->propagate_notification(p_notification); - } break; + switch (p_notification) { case NOTIFICATION_TRANSLATION_CHANGED: { if (!Engine::get_singleton()->is_editor_hint()) { get_root()->propagate_notification(p_notification); } } break; - - case NOTIFICATION_WM_UNFOCUS_REQUEST: { - - notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST); - - get_root()->propagate_notification(p_notification); - - } break; - case NOTIFICATION_OS_MEMORY_WARNING: case NOTIFICATION_OS_IME_UPDATE: - case NOTIFICATION_WM_MOUSE_ENTER: - case NOTIFICATION_WM_MOUSE_EXIT: - case NOTIFICATION_WM_FOCUS_OUT: case NOTIFICATION_WM_ABOUT: case NOTIFICATION_CRASH: case NOTIFICATION_APP_RESUMED: @@ -898,9 +796,9 @@ void SceneTree::set_pause(bool p_enabled) { if (p_enabled == pause) return; pause = p_enabled; - NavigationServer::get_singleton()->set_active(!p_enabled); - PhysicsServer::get_singleton()->set_active(!p_enabled); - Physics2DServer::get_singleton()->set_active(!p_enabled); + NavigationServer3D::get_singleton()->set_active(!p_enabled); + PhysicsServer3D::get_singleton()->set_active(!p_enabled); + PhysicsServer2D::get_singleton()->set_active(!p_enabled); if (get_root()) get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED); } @@ -910,7 +808,7 @@ bool SceneTree::is_paused() const { return pause; } -void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input) { +void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) { Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) @@ -919,7 +817,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p if (g.nodes.empty()) return; - _update_group_order(g); + _update_group_order(g, p_notification == Node::NOTIFICATION_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PROCESS || p_notification == Node::NOTIFICATION_PHYSICS_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); //copy, so copy on write happens in case something is removed from process while being called //performance is not lost because only if something is added/removed the vector is copied. @@ -928,15 +826,9 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p int node_count = nodes_copy.size(); Node **nodes = nodes_copy.ptrw(); - Variant arg = p_input; - const Variant *v[1] = { &arg }; - call_lock++; - for (int i = node_count - 1; i >= 0; i--) { - - if (input_handled) - break; + for (int i = 0; i < node_count; i++) { Node *n = nodes[i]; if (call_lock && call_skip.has(n)) @@ -944,8 +836,10 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p if (!n->can_process()) continue; + if (!n->can_process_notification(p_notification)) + continue; - n->call_multilevel(p_method, (const Variant **)v, 1); + n->notification(p_notification); //ERR_FAIL_COND(node_count != g.nodes.size()); } @@ -954,7 +848,18 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p call_skip.clear(); } -void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) { +/* +void SceneMainLoop::_update_listener_2d() { + + if (listener_2d.is_valid()) { + + SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() ); + } + +} +*/ + +void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport) { Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) @@ -963,7 +868,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio if (g.nodes.empty()) return; - _update_group_order(g, p_notification == Node::NOTIFICATION_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PROCESS || p_notification == Node::NOTIFICATION_PHYSICS_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); + _update_group_order(g); //copy, so copy on write happens in case something is removed from process while being called //performance is not lost because only if something is added/removed the vector is copied. @@ -972,9 +877,15 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio int node_count = nodes_copy.size(); Node **nodes = nodes_copy.ptrw(); + Variant arg = p_input; + const Variant *v[1] = { &arg }; + call_lock++; - for (int i = 0; i < node_count; i++) { + for (int i = node_count - 1; i >= 0; i--) { + + if (p_viewport->is_input_handled()) + break; Node *n = nodes[i]; if (call_lock && call_skip.has(n)) @@ -982,10 +893,8 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio if (!n->can_process()) continue; - if (!n->can_process_notification(p_notification)) - continue; - n->notification(p_notification); + n->call_multilevel(p_method, (const Variant **)v, 1); //ERR_FAIL_COND(node_count != g.nodes.size()); } @@ -993,18 +902,6 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio if (call_lock == 0) call_skip.clear(); } - -/* -void SceneMainLoop::_update_listener_2d() { - - if (listener_2d.is_valid()) { - - SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() ); - } - -} -*/ - Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { r_error.error = Callable::CallError::CALL_OK; @@ -1129,129 +1026,6 @@ int SceneTree::get_node_count() const { return node_count; } -void SceneTree::_update_root_rect() { - - if (stretch_mode == STRETCH_MODE_DISABLED) { - - _update_font_oversampling(1.0); - root->set_size((last_screen_size / stretch_shrink).floor()); - root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size)); - root->set_size_override_stretch(false); - root->set_size_override(false, Size2()); - root->update_canvas_items(); - return; //user will take care - } - - //actual screen video mode - Size2 video_mode = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); - Size2 desired_res = stretch_min; - - Size2 viewport_size; - Size2 screen_size; - - float viewport_aspect = desired_res.aspect(); - float video_mode_aspect = video_mode.aspect(); - - if (use_font_oversampling && stretch_aspect == STRETCH_ASPECT_IGNORE) { - WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'."); - } - - if (stretch_aspect == STRETCH_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) { - //same aspect or ignore aspect - viewport_size = desired_res; - screen_size = video_mode; - } else if (viewport_aspect < video_mode_aspect) { - // screen ratio is smaller vertically - - if (stretch_aspect == STRETCH_ASPECT_KEEP_HEIGHT || stretch_aspect == STRETCH_ASPECT_EXPAND) { - - //will stretch horizontally - viewport_size.x = desired_res.y * video_mode_aspect; - viewport_size.y = desired_res.y; - screen_size = video_mode; - - } else { - //will need black bars - viewport_size = desired_res; - screen_size.x = video_mode.y * viewport_aspect; - screen_size.y = video_mode.y; - } - } else { - //screen ratio is smaller horizontally - if (stretch_aspect == STRETCH_ASPECT_KEEP_WIDTH || stretch_aspect == STRETCH_ASPECT_EXPAND) { - - //will stretch horizontally - viewport_size.x = desired_res.x; - viewport_size.y = desired_res.x / video_mode_aspect; - screen_size = video_mode; - - } else { - //will need black bars - viewport_size = desired_res; - screen_size.x = video_mode.x; - screen_size.y = video_mode.x / viewport_aspect; - } - } - - screen_size = screen_size.floor(); - viewport_size = viewport_size.floor(); - - Size2 margin; - Size2 offset; - //black bars and margin - if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.x < video_mode.x) { - margin.x = Math::round((video_mode.x - screen_size.x) / 2.0); - VisualServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0); - offset.x = Math::round(margin.x * viewport_size.y / screen_size.y); - } else if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.y < video_mode.y) { - margin.y = Math::round((video_mode.y - screen_size.y) / 2.0); - VisualServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y); - offset.y = Math::round(margin.y * viewport_size.x / screen_size.x); - } else { - VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0); - } - - switch (stretch_mode) { - case STRETCH_MODE_DISABLED: { - // Already handled above - _update_font_oversampling(1.0); - } break; - case STRETCH_MODE_2D: { - - _update_font_oversampling(screen_size.x / viewport_size.x); //screen / viewport radio drives oversampling - root->set_size((screen_size / stretch_shrink).floor()); - root->set_attach_to_screen_rect(Rect2(margin, screen_size)); - root->set_size_override_stretch(true); - root->set_size_override(true, (viewport_size / stretch_shrink).floor()); - root->update_canvas_items(); //force them to update just in case - - } break; - case STRETCH_MODE_VIEWPORT: { - - _update_font_oversampling(1.0); - root->set_size((viewport_size / stretch_shrink).floor()); - root->set_attach_to_screen_rect(Rect2(margin, screen_size)); - root->set_size_override_stretch(false); - root->set_size_override(false, Size2()); - root->update_canvas_items(); //force them to update just in case - - if (use_font_oversampling) { - WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'."); - } - - } break; - } -} - -void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink) { - - stretch_mode = p_mode; - stretch_aspect = p_aspect; - stretch_min = p_minsize; - stretch_shrink = p_shrink; - _update_root_rect(); -} - void SceneTree::set_edited_scene_root(Node *p_node) { #ifdef TOOLS_ENABLED edited_scene_root = p_node; @@ -1263,7 +1037,7 @@ Node *SceneTree::get_edited_scene_root() const { #ifdef TOOLS_ENABLED return edited_scene_root; #else - return NULL; + return nullptr; #endif } @@ -1282,7 +1056,7 @@ void SceneTree::_change_scene(Node *p_to) { if (current_scene) { memdelete(current_scene); - current_scene = NULL; + current_scene = nullptr; } // If we're quitting, abort. @@ -1308,7 +1082,7 @@ Error SceneTree::change_scene(const String &p_path) { } Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) { - Node *new_scene = NULL; + Node *new_scene = nullptr; if (p_scene.is_valid()) { new_scene = p_scene->instance(); ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE); @@ -1330,18 +1104,6 @@ void SceneTree::add_current_scene(Node *p_current) { root->add_child(p_current); } -void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) { - - emit_signal("files_dropped", p_files, p_from_screen); - MainLoop::drop_files(p_files, p_from_screen); -} - -void SceneTree::global_menu_action(const Variant &p_id, const Variant &p_meta) { - - emit_signal("global_menu_action", p_id, p_meta); - MainLoop::global_menu_action(p_id, p_meta); -} - Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pause) { Ref<SceneTreeTimer> stt; @@ -1469,8 +1231,6 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); - ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled); - ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled); ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true)); @@ -1478,8 +1238,6 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame); ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize", "shrink"), &SceneTree::set_screen_stretch, DEFVAL(1)); - ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete); MethodInfo mi; @@ -1529,15 +1287,11 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections); - ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &SceneTree::set_use_font_oversampling); - ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &SceneTree::is_using_font_oversampling); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer"); @@ -1549,14 +1303,12 @@ void SceneTree::_bind_methods() { ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("screen_resized")); ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("idle_frame")); ADD_SIGNAL(MethodInfo("physics_frame")); ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen"))); - ADD_SIGNAL(MethodInfo("global_menu_action", PropertyInfo(Variant::NIL, "id"), PropertyInfo(Variant::NIL, "meta"))); ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("connected_to_server")); @@ -1567,19 +1319,9 @@ void SceneTree::_bind_methods() { BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE); BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME); BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE); - - BIND_ENUM_CONSTANT(STRETCH_MODE_DISABLED); - BIND_ENUM_CONSTANT(STRETCH_MODE_2D); - BIND_ENUM_CONSTANT(STRETCH_MODE_VIEWPORT); - - BIND_ENUM_CONSTANT(STRETCH_ASPECT_IGNORE); - BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP); - BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH); - BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT); - BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND); } -SceneTree *SceneTree::singleton = NULL; +SceneTree *SceneTree::singleton = nullptr; SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS]; int SceneTree::idle_callback_count = 0; @@ -1596,19 +1338,6 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) { idle_callbacks[idle_callback_count++] = p_callback; } -void SceneTree::set_use_font_oversampling(bool p_oversampling) { - - if (use_font_oversampling == p_oversampling) - return; - - use_font_oversampling = p_oversampling; - _update_root_rect(); -} - -bool SceneTree::is_using_font_oversampling() const { - return use_font_oversampling; -} - void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { if (p_function == "change_scene") { @@ -1643,12 +1372,11 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li SceneTree::SceneTree() { - if (singleton == NULL) singleton = this; + if (singleton == nullptr) singleton = this; _quit = false; accept_quit = true; quit_on_go_back = true; initialized = false; - use_font_oversampling = false; #ifdef DEBUG_ENABLED debug_collisions_hint = false; debug_navigation_hint = false; @@ -1664,8 +1392,7 @@ SceneTree::SceneTree() { physics_process_time = 1; idle_process_time = 1; - root = NULL; - input_handled = false; + root = nullptr; pause = false; current_frame = 0; current_event = 0; @@ -1680,11 +1407,10 @@ SceneTree::SceneTree() { //create with mainloop - root = memnew(Viewport); + root = memnew(Window); root->set_name("root"); - root->set_handle_input_locally(false); if (!root->get_world().is_valid()) - root->set_world(Ref<World>(memnew(World))); + root->set_world(Ref<World3D>(memnew(World3D))); // Initialize network state multiplayer_poll = true; @@ -1693,12 +1419,16 @@ SceneTree::SceneTree() { //root->set_world_2d( Ref<World2D>( memnew( World2D ))); root->set_as_audio_listener(true); root->set_as_audio_listener_2d(true); - current_scene = NULL; + current_scene = nullptr; - int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x")); + int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x")); root->set_msaa(Viewport::MSAA(msaa_mode)); + int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_aa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA")); + root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); + { //load default fallback environment //get possible extensions List<String> exts; @@ -1730,26 +1460,23 @@ SceneTree::SceneTree() { } } - stretch_mode = STRETCH_MODE_DISABLED; - stretch_aspect = STRETCH_ASPECT_IGNORE; - stretch_shrink = 1; - - last_screen_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); - _update_root_rect(); - root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true)); + root->connect("close_requested", callable_mp(this, &SceneTree::_main_window_close)); + root->connect("go_back_requested", callable_mp(this, &SceneTree::_main_window_go_back)); + root->connect("focus_entered", callable_mp(this, &SceneTree::_main_window_focus_in)); + #ifdef TOOLS_ENABLED - edited_scene_root = NULL; + edited_scene_root = nullptr; #endif } SceneTree::~SceneTree() { if (root) { - root->_set_tree(NULL); + root->_set_tree(nullptr); root->_propagate_after_exit_tree(); memdelete(root); } - if (singleton == this) singleton = NULL; + if (singleton == this) singleton = nullptr; } diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 2f805d074f..319b5a7e74 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -36,12 +36,14 @@ #include "core/os/thread_safe.h" #include "core/self_list.h" #include "scene/resources/mesh.h" -#include "scene/resources/world.h" #include "scene/resources/world_2d.h" +#include "scene/resources/world_3d.h" + +#undef Window class PackedScene; class Node; -class Viewport; +class Window; class Material; class Mesh; class SceneDebugger; @@ -76,22 +78,6 @@ class SceneTree : public MainLoop { public: typedef void (*IdleCallback)(); - enum StretchMode { - - STRETCH_MODE_DISABLED, - STRETCH_MODE_2D, - STRETCH_MODE_VIEWPORT, - }; - - enum StretchAspect { - - STRETCH_ASPECT_IGNORE, - STRETCH_ASPECT_KEEP, - STRETCH_ASPECT_KEEP_WIDTH, - STRETCH_ASPECT_KEEP_HEIGHT, - STRETCH_ASPECT_EXPAND, - }; - private: struct Group { @@ -101,7 +87,7 @@ private: Group() { changed = false; }; }; - Viewport *root; + Window *root; uint64_t tree_version; float physics_process_time; @@ -119,15 +105,12 @@ private: Map<StringName, Group> group_map; bool _quit; bool initialized; - bool input_handled; - Size2 last_screen_size; StringName tree_changed_name; StringName node_added_name; StringName node_removed_name; StringName node_renamed_name; - bool use_font_oversampling; int64_t current_frame; int64_t current_event; int node_count; @@ -147,14 +130,6 @@ private: int call_lock; Set<Node *> call_skip; //skip erased nodes - StretchMode stretch_mode; - StretchAspect stretch_aspect; - Size2i stretch_min; - real_t stretch_shrink; - - void _update_font_oversampling(float p_ratio); - void _update_root_rect(); - List<ObjectID> delete_queue; Map<UGCall, Vector<Variant>> unique_group_calls; @@ -208,14 +183,13 @@ private: void make_group_changed(const StringName &p_group); void _notify_group_pause(const StringName &p_group, int p_notification); - void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input); Variant _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error); void _flush_delete_queue(); //optimization friend class CanvasItem; - friend class Spatial; + friend class Node3D; friend class Viewport; SelfList<Node>::List xform_change_list; @@ -232,6 +206,13 @@ private: static int idle_callback_count; void _call_idle_callbacks(); + void _main_window_focus_in(); + void _main_window_close(); + void _main_window_go_back(); + + //used by viewport + void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport); + protected: void _notification(int p_notification); static void _bind_methods(); @@ -249,7 +230,7 @@ public: GROUP_CALL_MULTILEVEL = 8, }; - _FORCE_INLINE_ Viewport *get_root() const { return root; } + _FORCE_INLINE_ Window *get_root() const { return root; } void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST); void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification); @@ -261,8 +242,6 @@ public: void flush_transform_notifications(); - virtual void input_text(const String &p_text); - virtual void input_event(const Ref<InputEvent> &p_event); virtual void init(); virtual bool iteration(float p_time); @@ -275,8 +254,6 @@ public: void quit(int p_exit_code = -1); - void set_input_as_handled(); - bool is_input_handled(); _FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; } _FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; } @@ -335,11 +312,6 @@ public: void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list); bool has_group(const StringName &p_identifier) const; - void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink = 1); - - void set_use_font_oversampling(bool p_oversampling); - bool is_using_font_oversampling() const; - //void change_scene(const String& p_path); //Node *get_loaded_scene(); @@ -359,8 +331,6 @@ public: static SceneTree *get_singleton() { return singleton; } - void drop_files(const Vector<String> &p_files, int p_from_screen = 0); - void global_menu_action(const Variant &p_id, const Variant &p_meta); void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; //network API @@ -388,8 +358,6 @@ public: ~SceneTree(); }; -VARIANT_ENUM_CAST(SceneTree::StretchMode); -VARIANT_ENUM_CAST(SceneTree::StretchAspect); VARIANT_ENUM_CAST(SceneTree::GroupCallFlags); #endif diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp new file mode 100644 index 0000000000..13582cf655 --- /dev/null +++ b/scene/main/shader_globals_override.cpp @@ -0,0 +1,257 @@ +#include "shader_globals_override.h" + +#include "core/core_string_names.h" +#include "scene/main/window.h" +#include "scene/scene_string_names.h" + +StringName *ShaderGlobalsOverride::_remap(const StringName &p_name) const { + + StringName *r = param_remaps.getptr(p_name); + if (!r) { + //not cached, do caching + String p = p_name; + if (p.begins_with("params/")) { + String q = p.replace_first("params/", ""); + param_remaps[p] = q; + r = param_remaps.getptr(q); + } + } + + return r; +} +bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_value) { + + StringName *r = _remap(p_name); + + if (r) { + Override *o = overrides.getptr(*r); + if (!o) { + Override ov; + ov.in_use = false; + overrides[*r] = ov; + o = overrides.getptr(*r); + } + if (o) { + o->override = p_value; + if (active) { + RS::get_singleton()->global_variable_set_override(*r, p_value); + } + o->in_use = p_value.get_type() != Variant::NIL; + return true; + } + } + + return false; +} + +bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const { + + StringName *r = _remap(p_name); + + if (r) { + const Override *o = overrides.getptr(*r); + if (o) { + r_ret = o->override; + return true; + } + } + + return false; +} + +void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const { + + Vector<StringName> variables; + variables = RS::get_singleton()->global_variable_get_list(); + for (int i = 0; i < variables.size(); i++) { + PropertyInfo pinfo; + pinfo.name = "params/" + variables[i]; + pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE; + + switch (RS::get_singleton()->global_variable_get_type(variables[i])) { + case RS::GLOBAL_VAR_TYPE_BOOL: { + pinfo.type = Variant::BOOL; + } break; + case RS::GLOBAL_VAR_TYPE_BVEC2: { + pinfo.type = Variant::INT; + pinfo.hint = PROPERTY_HINT_FLAGS; + pinfo.hint_string = "x,y"; + } break; + case RS::GLOBAL_VAR_TYPE_BVEC3: { + pinfo.type = Variant::INT; + pinfo.hint = PROPERTY_HINT_FLAGS; + pinfo.hint_string = "x,y,z"; + } break; + case RS::GLOBAL_VAR_TYPE_BVEC4: { + pinfo.type = Variant::INT; + pinfo.hint = PROPERTY_HINT_FLAGS; + pinfo.hint_string = "x,y,z,w"; + } break; + case RS::GLOBAL_VAR_TYPE_INT: { + pinfo.type = Variant::INT; + } break; + case RS::GLOBAL_VAR_TYPE_IVEC2: { + pinfo.type = Variant::VECTOR2I; + } break; + case RS::GLOBAL_VAR_TYPE_IVEC3: { + pinfo.type = Variant::VECTOR3I; + } break; + case RS::GLOBAL_VAR_TYPE_IVEC4: { + pinfo.type = Variant::PACKED_INT32_ARRAY; + } break; + case RS::GLOBAL_VAR_TYPE_RECT2I: { + pinfo.type = Variant::RECT2I; + } break; + case RS::GLOBAL_VAR_TYPE_UINT: { + pinfo.type = Variant::INT; + } break; + case RS::GLOBAL_VAR_TYPE_UVEC2: { + pinfo.type = Variant::VECTOR2I; + } break; + case RS::GLOBAL_VAR_TYPE_UVEC3: { + pinfo.type = Variant::VECTOR3I; + } break; + case RS::GLOBAL_VAR_TYPE_UVEC4: { + pinfo.type = Variant::PACKED_INT32_ARRAY; + } break; + case RS::GLOBAL_VAR_TYPE_FLOAT: { + pinfo.type = Variant::FLOAT; + } break; + case RS::GLOBAL_VAR_TYPE_VEC2: { + pinfo.type = Variant::VECTOR2; + } break; + case RS::GLOBAL_VAR_TYPE_VEC3: { + pinfo.type = Variant::VECTOR3; + } break; + case RS::GLOBAL_VAR_TYPE_VEC4: { + pinfo.type = Variant::PLANE; + } break; + case RS::GLOBAL_VAR_TYPE_RECT2: { + pinfo.type = Variant::RECT2; + } break; + case RS::GLOBAL_VAR_TYPE_COLOR: { + pinfo.type = Variant::COLOR; + } break; + case RS::GLOBAL_VAR_TYPE_MAT2: { + pinfo.type = Variant::PACKED_INT32_ARRAY; + } break; + case RS::GLOBAL_VAR_TYPE_MAT3: { + pinfo.type = Variant::BASIS; + } break; + case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: { + pinfo.type = Variant::TRANSFORM2D; + } break; + case RS::GLOBAL_VAR_TYPE_TRANSFORM: { + pinfo.type = Variant::TRANSFORM; + } break; + case RS::GLOBAL_VAR_TYPE_MAT4: { + pinfo.type = Variant::PACKED_INT32_ARRAY; + } break; + case RS::GLOBAL_VAR_TYPE_SAMPLER2D: { + pinfo.type = Variant::OBJECT; + pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; + pinfo.hint_string = "Texture2D"; + } break; + case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: { + pinfo.type = Variant::OBJECT; + pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; + pinfo.hint_string = "Texture2DArray"; + } break; + case RS::GLOBAL_VAR_TYPE_SAMPLER3D: { + pinfo.type = Variant::OBJECT; + pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; + pinfo.hint_string = "Texture3D"; + } break; + case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: { + pinfo.type = Variant::OBJECT; + pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; + pinfo.hint_string = "Cubemap"; + } break; + default: { + + } break; + } + + if (!overrides.has(variables[i])) { + Override o; + o.in_use = false; + Callable::CallError ce; + o.override = Variant::construct(pinfo.type, NULL, 0, ce); + overrides[variables[i]] = o; + } + + Override *o = overrides.getptr(variables[i]); + if (o->in_use && o->override.get_type() != Variant::NIL) { + pinfo.usage |= PROPERTY_USAGE_CHECKED; + pinfo.usage |= PROPERTY_USAGE_STORAGE; + } + + p_list->push_back(pinfo); + } +} + +void ShaderGlobalsOverride::_activate() { + + List<Node *> nodes; + get_tree()->get_nodes_in_group(SceneStringNames::get_singleton()->shader_overrides_group_active, &nodes); + if (nodes.size() == 0) { + //good we are the only override, enable all + active = true; + add_to_group(SceneStringNames::get_singleton()->shader_overrides_group_active); + + const StringName *K = nullptr; + while ((K = overrides.next(K))) { + Override *o = overrides.getptr(*K); + if (o->in_use && o->override.get_type() != Variant::NIL) { + RS::get_singleton()->global_variable_set_override(*K, o->override); + } + } + + update_configuration_warning(); //may have activated + } +} + +void ShaderGlobalsOverride::_notification(int p_what) { + + if (p_what == Node3D::NOTIFICATION_ENTER_TREE) { + + add_to_group(SceneStringNames::get_singleton()->shader_overrides_group); + _activate(); + + } else if (p_what == Node3D::NOTIFICATION_EXIT_TREE) { + + if (active) { + //remove overrides + const StringName *K = nullptr; + while ((K = overrides.next(K))) { + Override *o = overrides.getptr(*K); + if (o->in_use) { + RS::get_singleton()->global_variable_set_override(*K, Variant()); + } + } + } + + remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active); + remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group); + get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed + active = false; + } +} + +String ShaderGlobalsOverride::get_configuration_warning() const { + + if (!active) { + return TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene."); + } + + return String(); +} + +void ShaderGlobalsOverride::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_activate"), &ShaderGlobalsOverride::_activate); +} + +ShaderGlobalsOverride::ShaderGlobalsOverride() { + active = false; +} diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h new file mode 100644 index 0000000000..33d0dc948f --- /dev/null +++ b/scene/main/shader_globals_override.h @@ -0,0 +1,37 @@ +#ifndef SHADER_GLOBALS_OVERRIDE_H +#define SHADER_GLOBALS_OVERRIDE_H + +#include "scene/3d/node_3d.h" + +class ShaderGlobalsOverride : public Node { + + GDCLASS(ShaderGlobalsOverride, Node); + + struct Override { + bool in_use = false; + Variant override; + }; + + StringName *_remap(const StringName &p_name) const; + + bool active; + mutable HashMap<StringName, Override> overrides; + mutable HashMap<StringName, StringName> param_remaps; + + void _activate(); + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + void _notification(int p_what); + static void _bind_methods(); + +public: + String get_configuration_warning() const; + + ShaderGlobalsOverride(); +}; + +#endif // SHADER_GLOBALS_OVERRIDE_H diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 7c847095e1..7c847095e1 100755..100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp diff --git a/scene/main/timer.h b/scene/main/timer.h index 044566738e..044566738e 100755..100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 8ef3bdd04e..51dd22db81 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -32,14 +32,14 @@ #include "core/core_string_names.h" #include "core/debugger/engine_debugger.h" -#include "core/os/input.h" +#include "core/input/input_filter.h" #include "core/os/os.h" #include "core/project_settings.h" #include "scene/2d/collision_object_2d.h" -#include "scene/3d/camera.h" -#include "scene/3d/collision_object.h" -#include "scene/3d/listener.h" -#include "scene/3d/spatial.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/collision_object_3d.h" +#include "scene/3d/listener_3d.h" +#include "scene/3d/node_3d.h" #include "scene/3d/world_environment.h" #include "scene/gui/control.h" #include "scene/gui/label.h" @@ -49,9 +49,11 @@ #include "scene/gui/popup_menu.h" #include "scene/main/canvas_layer.h" #include "scene/main/timer.h" +#include "scene/main/window.h" #include "scene/resources/mesh.h" #include "scene/scene_string_names.h" -#include "servers/physics_2d_server.h" +#include "servers/display_server.h" +#include "servers/physics_server_2d.h" void ViewportTexture::setup_local_to_scene() { @@ -59,7 +61,7 @@ void ViewportTexture::setup_local_to_scene() { vp->viewport_textures.erase(this); } - vp = NULL; + vp = nullptr; Node *local_scene = get_local_scene(); if (!local_scene) { @@ -76,11 +78,11 @@ void ViewportTexture::setup_local_to_scene() { vp->viewport_textures.insert(this); if (proxy_ph.is_valid()) { - VS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid); - VS::get_singleton()->free(proxy_ph); + RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid); + RS::get_singleton()->free(proxy_ph); } else { ERR_FAIL_COND(proxy.is_valid()); //should be invalid - proxy = VS::get_singleton()->texture_proxy_create(vp->texture_rid); + proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid); } } @@ -120,8 +122,8 @@ RID ViewportTexture::get_rid() const { //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it."); if (proxy.is_null()) { - proxy_ph = VS::get_singleton()->texture_2d_placeholder_create(); - proxy = VS::get_singleton()->texture_proxy_create(proxy_ph); + proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); + proxy = RS::get_singleton()->texture_proxy_create(proxy_ph); } return proxy; } @@ -133,7 +135,7 @@ bool ViewportTexture::has_alpha() const { Ref<Image> ViewportTexture::get_data() const { ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it."); - return VS::get_singleton()->texture_2d_get(vp->texture_rid); + return RS::get_singleton()->texture_2d_get(vp->texture_rid); } void ViewportTexture::_bind_methods() { @@ -141,12 +143,12 @@ void ViewportTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene); ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "SubViewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene"); } ViewportTexture::ViewportTexture() { - vp = NULL; + vp = nullptr; set_local_to_scene(true); } @@ -157,18 +159,18 @@ ViewportTexture::~ViewportTexture() { } if (proxy_ph.is_valid()) { - VS::get_singleton()->free(proxy_ph); + RS::get_singleton()->free(proxy_ph); } if (proxy.is_valid()) { - VS::get_singleton()->free(proxy); + RS::get_singleton()->free(proxy); } } ///////////////////////////////////// -class TooltipPanel : public PanelContainer { +class TooltipPanel : public PopupPanel { - GDCLASS(TooltipPanel, PanelContainer); + GDCLASS(TooltipPanel, PopupPanel); public: TooltipPanel(){}; @@ -184,39 +186,25 @@ public: Viewport::GUI::GUI() { + embed_subwindows_hint = false; + embedding_subwindows = false; + dragging = false; - mouse_focus = NULL; - mouse_click_grabber = NULL; + mouse_focus = nullptr; + forced_mouse_focus = false; + mouse_click_grabber = nullptr; mouse_focus_mask = 0; - key_focus = NULL; - mouse_over = NULL; + key_focus = nullptr; + mouse_over = nullptr; + drag_mouse_over = nullptr; - tooltip = NULL; - tooltip_popup = NULL; - tooltip_label = NULL; - subwindow_visibility_dirty = false; - subwindow_order_dirty = false; + tooltip = nullptr; + tooltip_popup = nullptr; + tooltip_label = nullptr; } ///////////////////////////////////// -void Viewport::_update_stretch_transform() { - - if (size_override_stretch && size_override) { - - stretch_transform = Transform2D(); - Size2 scale = size / (size_override_size + size_override_margin * 2); - stretch_transform.scale(scale); - stretch_transform.elements[2] = size_override_margin * scale; - - } else { - - stretch_transform = Transform2D(); - } - - _update_global_transform(); -} - void Viewport::update_worlds() { if (!is_inside_tree()) @@ -230,7 +218,7 @@ void Viewport::update_worlds() { find_world()->_update(get_tree()->get_frame()); } -void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { +void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { Transform object_transform = p_object->get_global_transform(); Transform camera_transform = p_camera->get_global_transform(); @@ -249,6 +237,191 @@ void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera * physics_last_id = id; } +void Viewport::_sub_window_update_order() { + + for (int i = 0; i < gui.sub_windows.size(); i++) { + RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i); + } +} + +void Viewport::_sub_window_register(Window *p_window) { + + ERR_FAIL_COND(!is_inside_tree()); + for (int i = 0; i < gui.sub_windows.size(); i++) { + ERR_FAIL_COND(gui.sub_windows[i].window == p_window); + } + + if (gui.sub_windows.size() == 0) { + subwindow_canvas = RS::get_singleton()->canvas_create(); + RS::get_singleton()->viewport_attach_canvas(viewport, subwindow_canvas); + RS::get_singleton()->viewport_set_canvas_stacking(viewport, subwindow_canvas, SUBWINDOW_CANVAS_LAYER, 0); + } + SubWindow sw; + sw.canvas_item = RS::get_singleton()->canvas_item_create(); + RS::get_singleton()->canvas_item_set_parent(sw.canvas_item, subwindow_canvas); + sw.window = p_window; + gui.sub_windows.push_back(sw); + + _sub_window_grab_focus(p_window); + + RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, viewport); +} + +void Viewport::_sub_window_update(Window *p_window) { + + int index = -1; + for (int i = 0; i < gui.sub_windows.size(); i++) { + if (gui.sub_windows[i].window == p_window) { + index = i; + break; + } + } + + ERR_FAIL_COND(index == -1); + + const SubWindow &sw = gui.sub_windows[index]; + + Transform2D pos; + pos.set_origin(p_window->get_position()); + RS::get_singleton()->canvas_item_clear(sw.canvas_item); + Rect2i r = Rect2i(p_window->get_position(), sw.window->get_size()); + + if (!p_window->get_flag(Window::FLAG_BORDERLESS)) { + Ref<StyleBox> panel = p_window->get_theme_stylebox("panel_window"); + panel->draw(sw.canvas_item, r); + + // Draw the title bar text. + Ref<Font> title_font = p_window->get_theme_font("title_font"); + Color title_color = p_window->get_theme_color("title_color"); + int title_height = p_window->get_theme_constant("title_height"); + int font_height = title_font->get_height() - title_font->get_descent() * 2; + int x = (r.size.width - title_font->get_string_size(p_window->get_title()).x) / 2; + int y = (-title_height + font_height) / 2; + + int close_h_ofs = p_window->get_theme_constant("close_h_ofs"); + int close_v_ofs = p_window->get_theme_constant("close_v_ofs"); + + title_font->draw(sw.canvas_item, r.position + Point2(x, y), p_window->get_title(), title_color, r.size.width - panel->get_minimum_size().x - close_h_ofs); + + bool hl = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside; + + Ref<Texture2D> close_icon = p_window->get_theme_icon(hl ? "close_highlight" : "close"); + close_icon->draw(sw.canvas_item, r.position + Vector2(r.size.width - close_h_ofs, -close_v_ofs)); + } + + RS::get_singleton()->canvas_item_add_texture_rect(sw.canvas_item, r, sw.window->get_texture()->get_rid()); +} + +void Viewport::_sub_window_grab_focus(Window *p_window) { + + if (p_window == nullptr) { + //release current focus + if (gui.subwindow_focused) { + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); + gui.subwindow_focused = nullptr; + gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; + } + + Window *this_window = Object::cast_to<Window>(this); + if (this_window) { + this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + } + + return; + } + + int index = -1; + for (int i = 0; i < gui.sub_windows.size(); i++) { + if (gui.sub_windows[i].window == p_window) { + index = i; + break; + } + } + + ERR_FAIL_COND(index == -1); + + if (p_window->get_flag(Window::FLAG_NO_FOCUS)) { + //can only move to foreground, but no focus granted + SubWindow sw = gui.sub_windows[index]; + gui.sub_windows.remove(index); + gui.sub_windows.push_back(sw); + index = gui.sub_windows.size() - 1; + _sub_window_update_order(); + return; //i guess not... + } + + if (gui.subwindow_focused) { + if (gui.subwindow_focused == p_window) { + return; //nothing to do + } + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); + gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; + } else { + Window *this_window = Object::cast_to<Window>(this); + if (this_window) { + this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); + } + } + + Window *old_focus = gui.subwindow_focused; + + gui.subwindow_focused = p_window; + + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + + { //move to foreground + SubWindow sw = gui.sub_windows[index]; + gui.sub_windows.remove(index); + gui.sub_windows.push_back(sw); + index = gui.sub_windows.size() - 1; + _sub_window_update_order(); + } + + if (old_focus) { + _sub_window_update(old_focus); + } + + _sub_window_update(p_window); +} + +void Viewport::_sub_window_remove(Window *p_window) { + + for (int i = 0; i < gui.sub_windows.size(); i++) { + if (gui.sub_windows[i].window == p_window) { + RS::get_singleton()->free(gui.sub_windows[i].canvas_item); + gui.sub_windows.remove(i); + break; + } + } + + if (gui.sub_windows.size() == 0) { + RS::get_singleton()->free(subwindow_canvas); + subwindow_canvas = RID(); + } + + if (gui.subwindow_focused == p_window) { + Window *parent_visible = p_window->get_parent_visible_window(); + + gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; + + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); + + if (parent_visible && parent_visible != this) { + + gui.subwindow_focused = parent_visible; + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + } else { + gui.subwindow_focused = nullptr; + Window *this_window = Object::cast_to<Window>(this); + if (this_window) { + this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); + } + } + } + + RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID()); +} + void Viewport::_own_world_changed() { ERR_FAIL_COND(world.is_null()); ERR_FAIL_COND(own_world.is_null()); @@ -264,7 +437,7 @@ void Viewport::_own_world_changed() { } if (is_inside_tree()) { - VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); } _update_listener(); @@ -276,16 +449,18 @@ void Viewport::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { + gui.embedding_subwindows = gui.embed_subwindows_hint; + if (get_parent()) { parent = get_parent()->get_viewport(); - VisualServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid()); + RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid()); } else { - parent = NULL; + parent = nullptr; } current_canvas = find_world_2d()->get_canvas(); - VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); - VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); _update_listener(); _update_listener_2d(); @@ -295,30 +470,29 @@ void Viewport::_notification(int p_what) { add_to_group("_viewports"); if (get_tree()->is_debugging_collisions_hint()) { //2D - Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count()); - contact_2d_debug = VisualServer::get_singleton()->canvas_item_create(); - VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas()); + PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count()); + contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create(); + RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas()); //3D - PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count()); - contact_3d_debug_multimesh = VisualServer::get_singleton()->multimesh_create(); - VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), VS::MULTIMESH_TRANSFORM_3D, true); - VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0); - VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid()); - contact_3d_debug_instance = VisualServer::get_singleton()->instance_create(); - VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); - VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario()); - //VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); - } - - VS::get_singleton()->viewport_set_active(viewport, true); + PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count()); + contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create(); + RenderingServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true); + RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0); + RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid()); + contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create(); + RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); + RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario()); + //RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); + } + } break; case NOTIFICATION_READY: { #ifndef _3D_DISABLED if (listeners.size() && !listener) { - Listener *first = NULL; - for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) { + Listener3D *first = nullptr; + for (Set<Listener3D *>::Element *E = listeners.front(); E; E = E->next()) { - if (first == NULL || first->is_greater_than(E->get())) { + if (first == nullptr || first->is_greater_than(E->get())) { first = E->get(); } } @@ -329,10 +503,10 @@ void Viewport::_notification(int p_what) { if (cameras.size() && !camera) { //there are cameras but no current camera, pick first in tree and make it current - Camera *first = NULL; - for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) { + Camera3D *first = nullptr; + for (Set<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { - if (first == NULL || first->is_greater_than(E->get())) { + if (first == nullptr || first->is_greater_than(E->get())) { first = E->get(); } } @@ -353,24 +527,24 @@ void Viewport::_notification(int p_what) { if (world_2d.is_valid()) world_2d->_remove_viewport(this); - VisualServer::get_singleton()->viewport_set_scenario(viewport, RID()); - // SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID()); - VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, RID()); + RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); if (contact_2d_debug.is_valid()) { - VisualServer::get_singleton()->free(contact_2d_debug); + RenderingServer::get_singleton()->free(contact_2d_debug); contact_2d_debug = RID(); } if (contact_3d_debug_multimesh.is_valid()) { - VisualServer::get_singleton()->free(contact_3d_debug_multimesh); - VisualServer::get_singleton()->free(contact_3d_debug_instance); + RenderingServer::get_singleton()->free(contact_3d_debug_multimesh); + RenderingServer::get_singleton()->free(contact_3d_debug_instance); contact_3d_debug_instance = RID(); contact_3d_debug_multimesh = RID(); } remove_from_group("_viewports"); - VS::get_singleton()->viewport_set_active(viewport, false); + RS::get_singleton()->viewport_set_active(viewport, false); + RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID()); } break; case NOTIFICATION_INTERNAL_PROCESS: { @@ -387,36 +561,36 @@ void Viewport::_notification(int p_what) { if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { - VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug); - VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index + RenderingServer::get_singleton()->canvas_item_clear(contact_2d_debug); + RenderingServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index - Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space()); - int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space()); + Vector<Vector2> points = PhysicsServer2D::get_singleton()->space_get_contacts(find_world_2d()->get_space()); + int point_count = PhysicsServer2D::get_singleton()->space_get_contact_count(find_world_2d()->get_space()); Color ccol = get_tree()->get_debug_collision_contact_color(); for (int i = 0; i < point_count; i++) { - VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol); + RenderingServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol); } } if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) { - Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space()); - int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space()); + Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world()->get_space()); + int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world()->get_space()); - VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); + RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); } - if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) { + if (physics_object_picking && (to_screen_rect == Rect2i() || InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED)) { #ifndef _3D_DISABLED Vector2 last_pos(1e20, 1e20); - CollisionObject *last_object = NULL; + CollisionObject3D *last_object = nullptr; ObjectID last_id; #endif - PhysicsDirectSpaceState::RayResult result; - Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); + PhysicsDirectSpaceState3D::RayResult result; + PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); if (physics_has_last_mousepos) { // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved. @@ -433,6 +607,7 @@ void Viewport::_notification(int p_what) { if (!has_mouse_event) { Ref<InputEventMouseMotion> mm; mm.instance(); + mm->set_device(InputEvent::DEVICE_ID_INTERNAL); mm->set_global_position(physics_last_mousepos); mm->set_position(physics_last_mousepos); @@ -522,7 +697,7 @@ void Viewport::_notification(int p_what) { uint64_t frame = get_tree()->get_frame(); - Physics2DDirectSpaceState::ShapeResult res[64]; + PhysicsDirectSpaceState2D::ShapeResult res[64]; for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) { Transform2D canvas_transform; ObjectID canvas_layer_id; @@ -597,7 +772,7 @@ void Viewport::_notification(int p_what) { if (physics_object_capture.is_valid()) { - CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture)); + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture)); if (co && camera) { _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0); captured = true; @@ -630,14 +805,14 @@ void Viewport::_notification(int p_what) { Vector3 from = camera->project_ray_origin(pos); Vector3 dir = camera->project_ray_normal(pos); - PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); + PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true); ObjectID new_collider; if (col) { - CollisionObject *co = Object::cast_to<CollisionObject>(result.collider); + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider); if (co) { _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape); @@ -654,7 +829,7 @@ void Viewport::_notification(int p_what) { if (physics_object_over.is_valid()) { - CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over)); + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over)); if (co) { co->_mouse_exit(); } @@ -662,7 +837,7 @@ void Viewport::_notification(int p_what) { if (new_collider.is_valid()) { - CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider)); + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider)); if (co) { co->_mouse_enter(); } @@ -680,13 +855,12 @@ void Viewport::_notification(int p_what) { } } break; - case SceneTree::NOTIFICATION_WM_MOUSE_EXIT: - case SceneTree::NOTIFICATION_WM_FOCUS_OUT: { + case NOTIFICATION_WM_MOUSE_EXIT: + case NOTIFICATION_WM_FOCUS_OUT: { _drop_physics_mouseover(); - if (gui.mouse_focus) { - //if mouse is being pressed, send a release event + if (gui.mouse_focus && !gui.forced_mouse_focus) { _drop_mouse_focus(); } } break; @@ -698,16 +872,6 @@ RID Viewport::get_viewport_rid() const { return viewport; } -void Viewport::set_use_arvr(bool p_use_arvr) { - arvr = p_use_arvr; - - VS::get_singleton()->viewport_set_use_arvr(viewport, arvr); -} - -bool Viewport::use_arvr() { - return arvr; -} - void Viewport::update_canvas_items() { if (!is_inside_tree()) return; @@ -715,48 +879,57 @@ void Viewport::update_canvas_items() { _update_canvas_items(this); } -void Viewport::set_size(const Size2 &p_size) { +void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) { - if (size == p_size.floor()) + if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect != p_to_screen_rect) return; - size = p_size.floor(); - VS::get_singleton()->viewport_set_size(viewport, size.width, size.height); - _update_stretch_transform(); + size = p_size; + size_allocated = p_allocated; + size_2d_override = p_size_2d_override; + stretch_transform = p_stretch_transform; + to_screen_rect = p_to_screen_rect; + + if (p_allocated) { + RS::get_singleton()->viewport_set_size(viewport, size.width, size.height); + } else { + RS::get_singleton()->viewport_set_size(viewport, 0, 0); + } + _update_global_transform(); + + update_canvas_items(); emit_signal("size_changed"); } +Size2i Viewport::_get_size() const { + return size; +} +Size2i Viewport::_get_size_2d_override() const { + return size_2d_override; +} +bool Viewport::_is_size_allocated() const { + return size_allocated; +} + Rect2 Viewport::get_visible_rect() const { Rect2 r; if (size == Size2()) { - r = Rect2(Point2(), OS::get_singleton()->get_window_size()); + r = Rect2(Point2(), DisplayServer::get_singleton()->window_get_size()); } else { r = Rect2(Point2(), size); } - if (size_override) { - r.size = size_override_size; + if (size_2d_override != Size2i()) { + r.size = size_2d_override; } return r; } -Size2 Viewport::get_size() const { - - return size; -} - void Viewport::_update_listener() { - /* - if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree()))) { - SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space()); - } else { - SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID()); - } -*/ } void Viewport::_update_listener_2d() { @@ -805,9 +978,9 @@ void Viewport::enable_canvas_transform_override(bool p_enable) { override_canvas_transform = p_enable; if (p_enable) { - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); } else { - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); } } @@ -822,7 +995,7 @@ void Viewport::set_canvas_transform_override(const Transform2D &p_transform) { canvas_transform_override = p_transform; if (override_canvas_transform) { - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); } } @@ -835,7 +1008,7 @@ void Viewport::set_canvas_transform(const Transform2D &p_transform) { canvas_transform = p_transform; if (!override_canvas_transform) { - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); } } @@ -848,7 +1021,7 @@ void Viewport::_update_global_transform() { Transform2D sxform = stretch_transform * global_canvas_transform; - VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform); + RenderingServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform); } void Viewport::set_global_canvas_transform(const Transform2D &p_transform) { @@ -864,14 +1037,9 @@ Transform2D Viewport::get_global_canvas_transform() const { } void Viewport::_listener_transform_changed_notify() { - -#ifndef _3D_DISABLED -//if (listener) -// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform()); -#endif } -void Viewport::_listener_set(Listener *p_listener) { +void Viewport::_listener_set(Listener3D *p_listener) { #ifndef _3D_DISABLED @@ -885,38 +1053,38 @@ void Viewport::_listener_set(Listener *p_listener) { #endif } -bool Viewport::_listener_add(Listener *p_listener) { +bool Viewport::_listener_add(Listener3D *p_listener) { listeners.insert(p_listener); return listeners.size() == 1; } -void Viewport::_listener_remove(Listener *p_listener) { +void Viewport::_listener_remove(Listener3D *p_listener) { listeners.erase(p_listener); if (listener == p_listener) { - listener = NULL; + listener = nullptr; } } #ifndef _3D_DISABLED -void Viewport::_listener_make_next_current(Listener *p_exclude) { +void Viewport::_listener_make_next_current(Listener3D *p_exclude) { if (listeners.size() > 0) { - for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) { + for (Set<Listener3D *>::Element *E = listeners.front(); E; E = E->next()) { if (p_exclude == E->get()) continue; if (!E->get()->is_inside_tree()) continue; - if (listener != NULL) + if (listener != nullptr) return; E->get()->make_current(); } } else { // Attempt to reset listener to the camera position - if (camera != NULL) { + if (camera != nullptr) { _update_listener(); _camera_transform_changed_notify(); } @@ -927,13 +1095,10 @@ void Viewport::_listener_make_next_current(Listener *p_exclude) { void Viewport::_camera_transform_changed_notify() { #ifndef _3D_DISABLED -// If there is an active listener in the scene, it takes priority over the camera -// if (camera && !listener) -// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform()); #endif } -void Viewport::_camera_set(Camera *p_camera) { +void Viewport::_camera_set(Camera3D *p_camera) { #ifndef _3D_DISABLED @@ -941,18 +1106,20 @@ void Viewport::_camera_set(Camera *p_camera) { return; if (camera) { - camera->notification(Camera::NOTIFICATION_LOST_CURRENT); + camera->notification(Camera3D::NOTIFICATION_LOST_CURRENT); } + camera = p_camera; + if (!camera_override) { if (camera) - VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); else - VisualServer::get_singleton()->viewport_attach_camera(viewport, RID()); + RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); } if (camera) { - camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); + camera->notification(Camera3D::NOTIFICATION_BECAME_CURRENT); } _update_listener(); @@ -960,31 +1127,31 @@ void Viewport::_camera_set(Camera *p_camera) { #endif } -bool Viewport::_camera_add(Camera *p_camera) { +bool Viewport::_camera_add(Camera3D *p_camera) { cameras.insert(p_camera); return cameras.size() == 1; } -void Viewport::_camera_remove(Camera *p_camera) { +void Viewport::_camera_remove(Camera3D *p_camera) { cameras.erase(p_camera); if (camera == p_camera) { - camera->notification(Camera::NOTIFICATION_LOST_CURRENT); - camera = NULL; + camera->notification(Camera3D::NOTIFICATION_LOST_CURRENT); + camera = nullptr; } } #ifndef _3D_DISABLED -void Viewport::_camera_make_next_current(Camera *p_exclude) { +void Viewport::_camera_make_next_current(Camera3D *p_exclude) { - for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) { + for (Set<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { if (p_exclude == E->get()) continue; if (!E->get()->is_inside_tree()) continue; - if (camera != NULL) + if (camera != nullptr) return; E->get()->make_current(); @@ -1005,7 +1172,7 @@ void Viewport::_canvas_layer_remove(CanvasLayer *p_canvas_layer) { void Viewport::set_transparent_background(bool p_enable) { transparent_bg = p_enable; - VS::get_singleton()->viewport_set_transparent_background(viewport, p_enable); + RS::get_singleton()->viewport_set_transparent_background(viewport, p_enable); } bool Viewport::has_transparent_background() const { @@ -1024,7 +1191,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { if (is_inside_tree()) { find_world_2d()->_remove_viewport(this); - VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); + RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); } if (p_world_2d.is_valid()) @@ -1038,7 +1205,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { if (is_inside_tree()) { current_canvas = find_world_2d()->get_canvas(); - VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); + RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); find_world_2d()->_register_viewport(this, Rect2()); } } @@ -1060,17 +1227,20 @@ void Viewport::_propagate_enter_world(Node *p_node) { if (!p_node->is_inside_tree()) //may not have entered scene yet return; - if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { - - p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD); +#ifndef _3D_DISABLED + if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { + p_node->notification(Node3D::NOTIFICATION_ENTER_WORLD); } else { +#endif Viewport *v = Object::cast_to<Viewport>(p_node); if (v) { if (v->world.is_valid() || v->own_world.is_valid()) return; } +#ifndef _3D_DISABLED } +#endif } for (int i = 0; i < p_node->get_child_count(); i++) { @@ -1097,17 +1267,20 @@ void Viewport::_propagate_exit_world(Node *p_node) { if (!p_node->is_inside_tree()) //may have exited scene already return; - if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { - - p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD); +#ifndef _3D_DISABLED + if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) { + p_node->notification(Node3D::NOTIFICATION_EXIT_WORLD); } else { +#endif Viewport *v = Object::cast_to<Viewport>(p_node); if (v) { if (v->world.is_valid() || v->own_world.is_valid()) return; } +#ifndef _3D_DISABLED } +#endif } for (int i = 0; i < p_node->get_child_count(); i++) { @@ -1116,7 +1289,7 @@ void Viewport::_propagate_exit_world(Node *p_node) { } } -void Viewport::set_world(const Ref<World> &p_world) { +void Viewport::set_world(const Ref<World3D> &p_world) { if (world == p_world) return; @@ -1135,7 +1308,7 @@ void Viewport::set_world(const Ref<World> &p_world) { own_world = world->duplicate(); world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } else { - own_world = Ref<World>(memnew(World)); + own_world = Ref<World3D>(memnew(World3D)); } } @@ -1143,13 +1316,13 @@ void Viewport::set_world(const Ref<World> &p_world) { _propagate_enter_world(this); if (is_inside_tree()) { - VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); } _update_listener(); } -Ref<World> Viewport::get_world() const { +Ref<World3D> Viewport::get_world() const { return world; } @@ -1159,7 +1332,7 @@ Ref<World2D> Viewport::get_world_2d() const { return world_2d; } -Ref<World> Viewport::find_world() const { +Ref<World3D> Viewport::find_world() const { if (own_world.is_valid()) return own_world; @@ -1168,15 +1341,15 @@ Ref<World> Viewport::find_world() const { else if (parent) return parent->find_world(); else - return Ref<World>(); + return Ref<World3D>(); } -Listener *Viewport::get_listener() const { +Listener3D *Viewport::get_listener() const { return listener; } -Camera *Viewport::get_camera() const { +Camera3D *Viewport::get_camera() const { return camera; } @@ -1188,18 +1361,18 @@ void Viewport::enable_camera_override(bool p_enable) { } if (p_enable) { - camera_override.rid = VisualServer::get_singleton()->camera_create(); + camera_override.rid = RenderingServer::get_singleton()->camera_create(); } else { - VisualServer::get_singleton()->free(camera_override.rid); + RenderingServer::get_singleton()->free(camera_override.rid); camera_override.rid = RID(); } if (p_enable) { - VisualServer::get_singleton()->viewport_attach_camera(viewport, camera_override.rid); + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_override.rid); } else if (camera) { - VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); } else { - VisualServer::get_singleton()->viewport_attach_camera(viewport, RID()); + RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); } #endif } @@ -1211,7 +1384,7 @@ bool Viewport::is_camera_override_enabled() const { void Viewport::set_camera_override_transform(const Transform &p_transform) { if (camera_override) { camera_override.transform = p_transform; - VisualServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform); + RenderingServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform); } } @@ -1234,7 +1407,7 @@ void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_n camera_override.z_far = p_z_far; camera_override.projection = CameraOverrideData::PROJECTION_PERSPECTIVE; - VisualServer::get_singleton()->camera_set_perspective(camera_override.rid, camera_override.fov, camera_override.z_near, camera_override.z_far); + RenderingServer::get_singleton()->camera_set_perspective(camera_override.rid, camera_override.fov, camera_override.z_near, camera_override.z_far); } } @@ -1249,7 +1422,7 @@ void Viewport::set_camera_override_orthogonal(float p_size, float p_z_near, floa camera_override.z_far = p_z_far; camera_override.projection = CameraOverrideData::PROJECTION_ORTHOGONAL; - VisualServer::get_singleton()->camera_set_orthogonal(camera_override.rid, camera_override.size, camera_override.z_near, camera_override.z_far); + RenderingServer::get_singleton()->camera_set_orthogonal(camera_override.rid, camera_override.size, camera_override.z_near, camera_override.z_far); } } @@ -1278,77 +1451,18 @@ void Viewport::_update_canvas_items(Node *p_node) { } } -void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) { - - if (size_override == p_enable && p_size == size_override_size) - return; - - size_override = p_enable; - if (p_size.x >= 0 || p_size.y >= 0) { - size_override_size = p_size; - } - size_override_margin = p_margin; - - _update_stretch_transform(); - emit_signal("size_changed"); -} - -Size2 Viewport::get_size_override() const { - - return size_override_size; -} -bool Viewport::is_size_override_enabled() const { - - return size_override; -} -void Viewport::set_size_override_stretch(bool p_enable) { - - if (p_enable == size_override_stretch) - return; - - size_override_stretch = p_enable; - - _update_stretch_transform(); -} - -bool Viewport::is_size_override_stretch_enabled() const { - - return size_override_stretch; -} - -void Viewport::set_update_mode(UpdateMode p_mode) { - - update_mode = p_mode; - VS::get_singleton()->viewport_set_update_mode(viewport, VS::ViewportUpdateMode(p_mode)); -} -Viewport::UpdateMode Viewport::get_update_mode() const { - - return update_mode; -} - Ref<ViewportTexture> Viewport::get_texture() const { return default_texture; } -void Viewport::set_clear_mode(ClearMode p_mode) { - - clear_mode = p_mode; - VS::get_singleton()->viewport_set_clear_mode(viewport, VS::ViewportClearMode(p_mode)); -} - -Viewport::ClearMode Viewport::get_clear_mode() const { - - return clear_mode; -} - void Viewport::set_shadow_atlas_size(int p_size) { if (shadow_atlas_size == p_size) return; shadow_atlas_size = p_size; - VS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size); + RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size); } int Viewport::get_shadow_atlas_size() const { @@ -1367,7 +1481,7 @@ void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadr shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv; static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 }; - VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]); + RS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]); } Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const { @@ -1379,7 +1493,7 @@ Transform2D Viewport::_get_input_pre_xform() const { Transform2D pre_xf; - if (to_screen_rect != Rect2()) { + if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) { pre_xf.elements[2] = -to_screen_rect.position; pre_xf.scale(size / to_screen_rect.size); @@ -1388,118 +1502,22 @@ Transform2D Viewport::_get_input_pre_xform() const { return pre_xf; } -Vector2 Viewport::_get_window_offset() const { - - if (get_parent() && get_parent()->has_method("get_global_position")) { - return get_parent()->call("get_global_position"); - } - return Vector2(); -} - Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) { - Vector2 vp_ofs = _get_window_offset(); Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); - return ev->xformed_by(ai, -vp_ofs); -} - -void Viewport::_vp_input_text(const String &p_text) { - - if (gui.key_focus) { - gui.key_focus->call("set_text", p_text); - } -} - -void Viewport::_vp_input(const Ref<InputEvent> &p_ev) { - - if (disable_input) - return; - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { - return; - } -#endif - - if (to_screen_rect == Rect2()) - return; //if render target, can't get input events - - //this one handles system input, p_ev are in system coordinates - //they are converted to viewport coordinates - - Ref<InputEvent> ev = _make_input_local(p_ev); - input(ev); -} - -void Viewport::_vp_unhandled_input(const Ref<InputEvent> &p_ev) { - - if (disable_input) - return; -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { - return; - } -#endif - - /* - if (parent_control && !parent_control->is_visible_in_tree()) - return; - */ - - if (to_screen_rect == Rect2()) - return; //if render target, can't get input events - - //this one handles system input, p_ev are in system coordinates - //they are converted to viewport coordinates - - Ref<InputEvent> ev = _make_input_local(p_ev); - unhandled_input(ev); + return ev->xformed_by(ai); } Vector2 Viewport::get_mouse_position() const { - return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_position() - _get_window_offset()); + return gui.last_mouse_pos; } void Viewport::warp_mouse(const Vector2 &p_pos) { Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos); - Input::get_singleton()->warp_mouse_position(gpos); -} - -void Viewport::_gui_prepare_subwindows() { - - if (gui.subwindow_visibility_dirty) { - - gui.subwindows.clear(); - for (List<Control *>::Element *E = gui.all_known_subwindows.front(); E; E = E->next()) { - if (E->get()->is_visible_in_tree()) { - gui.subwindows.push_back(E->get()); - } - } - - gui.subwindow_visibility_dirty = false; - gui.subwindow_order_dirty = true; - } - - _gui_sort_subwindows(); -} - -void Viewport::_gui_sort_subwindows() { - - if (!gui.subwindow_order_dirty) - return; - - gui.modal_stack.sort_custom<Control::CComparator>(); - gui.subwindows.sort_custom<Control::CComparator>(); - - gui.subwindow_order_dirty = false; -} - -void Viewport::_gui_sort_modal_stack() { - - gui.modal_stack.sort_custom<Control::CComparator>(); + InputFilter::get_singleton()->warp_mouse_position(gpos); } void Viewport::_gui_sort_roots() { @@ -1514,12 +1532,12 @@ void Viewport::_gui_sort_roots() { void Viewport::_gui_cancel_tooltip() { - gui.tooltip = NULL; + gui.tooltip = nullptr; gui.tooltip_timer = -1; if (gui.tooltip_popup) { gui.tooltip_popup->queue_delete(); - gui.tooltip_popup = NULL; - gui.tooltip_label = NULL; + gui.tooltip_popup = nullptr; + gui.tooltip_label = nullptr; } } @@ -1557,7 +1575,7 @@ void Viewport::_gui_show_tooltip() { return; } - Control *which = NULL; + Control *which = nullptr; String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos), &which); tooltip = tooltip.strip_edges(); if (tooltip.length() == 0) @@ -1565,8 +1583,8 @@ void Viewport::_gui_show_tooltip() { if (gui.tooltip_popup) { memdelete(gui.tooltip_popup); - gui.tooltip_popup = NULL; - gui.tooltip_label = NULL; + gui.tooltip_popup = nullptr; + gui.tooltip_label = nullptr; } if (!which) { @@ -1575,47 +1593,49 @@ void Viewport::_gui_show_tooltip() { Control *rp = which; - gui.tooltip_popup = which->make_custom_tooltip(tooltip); - - if (!gui.tooltip_popup) { - gui.tooltip_popup = memnew(TooltipPanel); + Control *base_tooltip = which->make_custom_tooltip(tooltip); + if (!base_tooltip) { gui.tooltip_label = memnew(TooltipLabel); - gui.tooltip_popup->add_child(gui.tooltip_label); - - Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel"); - - gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT)); - gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP)); - gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT)); - gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM)); gui.tooltip_label->set_text(tooltip); + base_tooltip = gui.tooltip_label; } + base_tooltip->set_anchors_and_margins_preset(Control::PRESET_WIDE); + + TooltipPanel *panel = memnew(TooltipPanel); + panel->set_transient(false); + panel->set_flag(Window::FLAG_NO_FOCUS, true); + panel->set_wrap_controls(true); + panel->add_child(base_tooltip); + + gui.tooltip_popup = panel; + rp->add_child(gui.tooltip_popup); - gui.tooltip_popup->force_parent_owned(); - gui.tooltip_popup->set_as_toplevel(true); - if (gui.tooltip) // Avoids crash when rapidly switching controls. - gui.tooltip_popup->set_scale(gui.tooltip->get_global_transform().get_scale()); + + //if (gui.tooltip) // Avoids crash when rapidly switching controls. + // gui.tooltip_popup->set_scale(gui.tooltip->get_global_transform().get_scale()); Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset"); - Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_minimum_size()); - Rect2 vr = gui.tooltip_popup->get_viewport_rect(); - if (r.size.x * gui.tooltip_popup->get_scale().x + r.position.x > vr.size.x) - r.position.x = vr.size.x - r.size.x * gui.tooltip_popup->get_scale().x; - else if (r.position.x < 0) - r.position.x = 0; - - if (r.size.y * gui.tooltip_popup->get_scale().y + r.position.y > vr.size.y) - r.position.y = vr.size.y - r.size.y * gui.tooltip_popup->get_scale().y; - else if (r.position.y < 0) - r.position.y = 0; - - gui.tooltip_popup->set_global_position(r.position); + Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_contents_minimum_size()); + + Rect2i vr = gui.tooltip_popup->get_parent_visible_window()->get_usable_parent_rect(); + + if (r.size.x + r.position.x > vr.size.x + vr.position.x) + r.position.x = vr.position.x + vr.size.x - r.size.x; + else if (r.position.x < vr.position.x) + r.position.x = vr.position.x; + + if (r.size.y + r.position.y > vr.size.y + vr.position.y) + r.position.y = vr.position.y + vr.size.y - r.size.y; + else if (r.position.y < vr.position.y) + r.position.y = vr.position.y; + + gui.tooltip_popup->set_position(r.position); gui.tooltip_popup->set_size(r.size); - gui.tooltip_popup->raise(); gui.tooltip_popup->show(); + gui.tooltip_popup->child_controls_changed(); } void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) { @@ -1635,7 +1655,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Ref<InputEventPanGesture> pn = p_input; cant_stop_me_now = pn.is_valid() || cant_stop_me_now; - bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != NULL; + bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != nullptr; CanvasItem *ci = p_control; while (ci) { @@ -1704,26 +1724,7 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) { } Control *Viewport::_gui_find_control(const Point2 &p_global) { - _gui_prepare_subwindows(); - - for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) { - - Control *sw = E->get(); - if (!sw->is_visible_in_tree()) - continue; - - Transform2D xform; - CanvasItem *pci = sw->get_parent_item(); - if (pci) - xform = pci->get_global_transform_with_canvas(); - else - xform = sw->get_canvas_transform(); - - Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform); - if (ret) - return ret; - } - + //aca va subwindows _gui_sort_roots(); for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) { @@ -1744,25 +1745,23 @@ Control *Viewport::_gui_find_control(const Point2 &p_global) { return ret; } - return NULL; + return nullptr; } Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) { if (Object::cast_to<Viewport>(p_node)) - return NULL; - - //subwindows first!! + return nullptr; if (!p_node->is_visible()) { //return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform); - return NULL; //canvas item hidden, discard + return nullptr; //canvas item hidden, discard } Transform2D matrix = p_xform * p_node->get_transform(); // matrix.basis_determinant() == 0.0f implies that node does not exist on scene if (matrix.basis_determinant() == 0.0f) - return NULL; + return nullptr; Control *c = Object::cast_to<Control>(p_node); @@ -1770,9 +1769,6 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ for (int i = p_node->get_child_count() - 1; i >= 0; i--) { - if (p_node == gui.tooltip_popup) - continue; - CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i)); if (!ci || ci->is_set_as_toplevel()) continue; @@ -1784,7 +1780,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ } if (!c) - return NULL; + return nullptr; matrix.affine_invert(); @@ -1793,7 +1789,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ r_inv_xform = matrix; return c; } else - return NULL; + return nullptr; } bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) { @@ -1858,39 +1854,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { bool is_handled = false; - _gui_sort_modal_stack(); - while (!gui.modal_stack.empty()) { - - Control *top = gui.modal_stack.back()->get(); - Vector2 pos2 = top->get_global_transform_with_canvas().affine_inverse().xform(mpos); - if (!top->has_point(pos2)) { - - if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) { - //cancel event, sorry, modal exclusive EATS UP ALL - //alternative, you can't pop out a window the same frame it was made modal (fixes many issues) - set_input_as_handled(); - - return; // no one gets the event if exclusive NO ONE - } - - if (mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_DOWN || mb->get_button_index() == BUTTON_WHEEL_LEFT || mb->get_button_index() == BUTTON_WHEEL_RIGHT) { - //cancel scroll wheel events, only clicks should trigger focus changes. - set_input_as_handled(); - return; - } - - top->notification(Control::NOTIFICATION_MODAL_CLOSE); - top->_modal_stack_remove(); - top->hide(); - - if (!top->pass_on_modal_close_click()) { - is_handled = true; - } - } else { - break; - } - } - if (is_handled) { set_input_as_handled(); return; @@ -1979,7 +1942,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.drag_preview) { memdelete(gui.drag_preview); - gui.drag_preview = NULL; + gui.drag_preview = nullptr; } _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); //change mouse accordingly @@ -1992,20 +1955,18 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) { - if (gui.mouse_over) { - Size2 pos = mpos; - pos = gui.focus_inv_xform.xform(pos); - - _gui_drop(gui.mouse_over, pos, false); + if (gui.drag_mouse_over) { + _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false); } if (gui.drag_preview && mb->get_button_index() == BUTTON_LEFT) { memdelete(gui.drag_preview); - gui.drag_preview = NULL; + gui.drag_preview = nullptr; } gui.drag_data = Variant(); gui.dragging = false; + gui.drag_mouse_over = nullptr; _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); //change mouse accordingly } @@ -2028,7 +1989,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise if (gui.mouse_focus_mask == 0) { - gui.mouse_focus = NULL; + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; } if (mouse_focus && mouse_focus->can_process()) { @@ -2053,7 +2015,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.last_mouse_pos = mpos; - Control *over = NULL; + Control *over = nullptr; // D&D if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) { @@ -2073,14 +2035,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum); if (gui.drag_data.get_type() != Variant::NIL) { - gui.mouse_focus = NULL; + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; gui.mouse_focus_mask = 0; break; } else { - if (gui.drag_preview != NULL) { + if (gui.drag_preview != nullptr) { ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored."); memdelete(gui.drag_preview); - gui.drag_preview = NULL; + gui.drag_preview = nullptr; } gui.dragging = false; } @@ -2113,45 +2076,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { over = _gui_find_control(mpos); } - if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) { - - Control *top = gui.modal_stack.back()->get(); - - if (over != top && !top->is_a_parent_of(over)) { - - PopupMenu *popup_menu = Object::cast_to<PopupMenu>(top); - MenuButton *popup_menu_parent = NULL; - MenuButton *menu_button = Object::cast_to<MenuButton>(over); - - if (popup_menu) { - popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent()); - if (!popup_menu_parent) { - // Go through the parents to see if there's a MenuButton at the end. - while (Object::cast_to<PopupMenu>(popup_menu->get_parent())) { - popup_menu = Object::cast_to<PopupMenu>(popup_menu->get_parent()); - } - popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent()); - } - } - - // If the mouse is over a menu button, this menu will open automatically - // if there is already a pop-up menu open at the same hierarchical level. - if (popup_menu_parent && menu_button && popup_menu_parent->is_switch_on_hover() && - !menu_button->is_disabled() && menu_button->is_switch_on_hover() && - (popup_menu_parent->get_parent()->is_a_parent_of(menu_button) || - menu_button->get_parent()->is_a_parent_of(popup_menu))) { - - popup_menu->notification(Control::NOTIFICATION_MODAL_CLOSE); - popup_menu->_modal_stack_remove(); - popup_menu->hide(); - - menu_button->pressed(); - } else { - over = NULL; //nothing can be found outside the modal stack - } - } - } - if (over != gui.mouse_over) { if (gui.mouse_over) { @@ -2167,103 +2091,195 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.mouse_over = over; - if (gui.drag_preview) { - gui.drag_preview->set_position(mpos); - } + DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)InputFilter::get_singleton()->get_default_cursor_shape(); - if (!over) { - OS::get_singleton()->set_cursor_shape((OS::CursorShape)Input::get_singleton()->get_default_cursor_shape()); - return; - } + if (over) { - Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); - Size2 pos = localizer.xform(mpos); - Vector2 speed = localizer.basis_xform(mm->get_speed()); - Vector2 rel = localizer.basis_xform(mm->get_relative()); + Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); + Size2 pos = localizer.xform(mpos); + Vector2 speed = localizer.basis_xform(mm->get_speed()); + Vector2 rel = localizer.basis_xform(mm->get_relative()); - mm = mm->xformed_by(Transform2D()); //make a copy + mm = mm->xformed_by(Transform2D()); //make a copy - mm->set_global_position(mpos); - mm->set_speed(speed); - mm->set_relative(rel); + mm->set_global_position(mpos); + mm->set_speed(speed); + mm->set_relative(rel); - if (mm->get_button_mask() == 0) { - //nothing pressed + if (mm->get_button_mask() == 0) { + //nothing pressed - bool can_tooltip = true; + bool can_tooltip = true; - if (!gui.modal_stack.empty()) { - if (gui.modal_stack.back()->get() != over && !gui.modal_stack.back()->get()->is_a_parent_of(over)) - can_tooltip = false; - } + bool is_tooltip_shown = false; - bool is_tooltip_shown = false; + if (gui.tooltip_popup) { + if (can_tooltip && gui.tooltip) { + String tooltip = _gui_get_tooltip(over, gui.tooltip->get_global_transform().xform_inv(mpos)); - if (gui.tooltip_popup) { - if (can_tooltip && gui.tooltip) { - String tooltip = _gui_get_tooltip(over, gui.tooltip->get_global_transform().xform_inv(mpos)); + if (tooltip.length() == 0) + _gui_cancel_tooltip(); + else if (gui.tooltip_label) { + if (tooltip == gui.tooltip_label->get_text()) { + is_tooltip_shown = true; + } + } else { - if (tooltip.length() == 0) - _gui_cancel_tooltip(); - else if (gui.tooltip_label) { - if (tooltip == gui.tooltip_label->get_text()) { - is_tooltip_shown = true; + Variant t = gui.tooltip_popup->call("get_tooltip_text"); + + if (t.get_type() == Variant::STRING) { + if (tooltip == String(t)) { + is_tooltip_shown = true; + } + } else { + is_tooltip_shown = true; //well, nothing to compare against, likely using custom control, so if it changes there is nothing we can do + } } - } else if (tooltip == String(gui.tooltip_popup->call("get_tooltip_text"))) { - is_tooltip_shown = true; - } - } else - _gui_cancel_tooltip(); + } else + _gui_cancel_tooltip(); + } + + if (can_tooltip && !is_tooltip_shown) { + + gui.tooltip = over; + gui.tooltip_pos = over->get_screen_transform().xform(pos); //(parent_xform * get_transform()).affine_inverse().xform(pos); + gui.tooltip_timer = gui.tooltip_delay; + } } - if (can_tooltip && !is_tooltip_shown) { + //pos = gui.focus_inv_xform.xform(pos); + + mm->set_position(pos); - gui.tooltip = over; - gui.tooltip_pos = mpos; //(parent_xform * get_transform()).affine_inverse().xform(pos); - gui.tooltip_timer = gui.tooltip_delay; + Control::CursorShape cursor_shape = Control::CURSOR_ARROW; + { + Control *c = over; + Vector2 cpos = pos; + while (c) { + cursor_shape = c->get_cursor_shape(cpos); + cpos = c->get_transform().xform(cpos); + if (cursor_shape != Control::CURSOR_ARROW) + break; + if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) + break; + if (c->is_set_as_toplevel()) + break; + c = c->get_parent_control(); + } + } + + ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape; + + if (over && over->can_process()) { + _gui_call_input(over, mm); } + + set_input_as_handled(); } - //pos = gui.focus_inv_xform.xform(pos); + if (gui.drag_data.get_type() != Variant::NIL) { + //handle dragandrop - mm->set_position(pos); + if (gui.drag_preview) { + gui.drag_preview->set_position(mpos); + } - Control::CursorShape cursor_shape = Control::CURSOR_ARROW; - { - Control *c = over; - Vector2 cpos = pos; - while (c) { - cursor_shape = c->get_cursor_shape(cpos); - cpos = c->get_transform().xform(cpos); - if (cursor_shape != Control::CURSOR_ARROW) - break; - if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) - break; - if (c->is_set_as_toplevel()) - break; - c = c->get_parent_control(); + gui.drag_mouse_over = over; + gui.drag_mouse_over_pos = Vector2(); + + //find the window this is above of + + //see if there is an embedder + Viewport *embedder = nullptr; + Vector2 viewport_pos; + + if (is_embedding_subwindows()) { + embedder = this; + viewport_pos = mpos; + } else { + //not an embeder, but may be a subwindow of an embedder + Window *w = Object::cast_to<Window>(this); + if (w) { + if (w->is_embedded()) { + embedder = w->_get_embedder(); + + Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse(); + + viewport_pos = ai.xform(mpos) + w->get_position(); //to parent coords + } + } } - } - OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape); + Viewport *viewport_under = nullptr; - if (over && over->can_process()) { - _gui_call_input(over, mm); - } + if (embedder) { + //use embedder logic - set_input_as_handled(); + for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) { + Window *sw = embedder->gui.sub_windows[i].window; + Rect2 swrect = Rect2i(sw->get_position(), sw->get_size()); + if (!sw->get_flag(Window::FLAG_BORDERLESS)) { + int title_height = sw->get_theme_constant("title_height"); + swrect.position.y -= title_height; + swrect.size.y += title_height; + } - if (gui.drag_data.get_type() != Variant::NIL && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (swrect.has_point(viewport_pos)) { + viewport_under = sw; + viewport_pos -= sw->get_position(); + } + } + + if (!viewport_under) { + //not in a subwindow, likely in embedder + viewport_under = embedder; + } + } else { + //use displayserver logic + Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position(); + + DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos); + + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id); + + if (object_under != ObjectID()) { //fetch window + Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under)); + if (w) { + viewport_under = w; + viewport_pos = screen_mouse_pos - w->get_position(); + } + } + } + } - bool can_drop = _gui_drop(over, pos, true); + if (viewport_under) { + Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform()); + viewport_pos = ai.xform(viewport_pos); + //find control under at pos + gui.drag_mouse_over = viewport_under->_gui_find_control(viewport_pos); + if (gui.drag_mouse_over) { + Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); + gui.drag_mouse_over_pos = localizer.xform(viewport_pos); + + if (mm->get_button_mask() & BUTTON_MASK_LEFT) { + + bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true); + + if (!can_drop) { + ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN; + } else { + ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP; + } + } + } - if (!can_drop) { - OS::get_singleton()->set_cursor_shape(OS::CURSOR_FORBIDDEN); } else { - OS::get_singleton()->set_cursor_shape(OS::CURSOR_CAN_DROP); + gui.drag_mouse_over = nullptr; } - //change mouse accordingly i guess } + + DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape); } Ref<InputEventScreenTouch> touch_event = p_event; @@ -2275,14 +2291,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = _gui_find_control(pos); if (over) { - if (!gui.modal_stack.empty()) { - - Control *top = gui.modal_stack.back()->get(); - if (over != top && !top->is_a_parent_of(over)) { - - return; - } - } if (over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); //make a copy @@ -2348,14 +2356,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (over) { - if (!gui.modal_stack.empty()) { - - Control *top = gui.modal_stack.back()->get(); - if (over != top && !top->is_a_parent_of(over)) { - - return; - } - } if (over->can_process()) { Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); @@ -2399,22 +2399,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - if (p_event->is_pressed() && p_event->is_action("ui_cancel") && !gui.modal_stack.empty()) { - - _gui_sort_modal_stack(); - Control *top = gui.modal_stack.back()->get(); - if (!top->data.modal_exclusive) { - - top->notification(Control::NOTIFICATION_MODAL_CLOSE); - top->_modal_stack_remove(); - top->hide(); - // Close modal, set input as handled - set_input_as_handled(); - return; - } - } - - Control *from = gui.key_focus ? gui.key_focus : NULL; //hmm + Control *from = gui.key_focus ? gui.key_focus : nullptr; //hmm //keyboard focus //if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) { @@ -2424,9 +2409,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey()); if (from && p_event->is_pressed()) { - Control *next = NULL; + Control *next = nullptr; - Input *input = Input::get_singleton(); + InputFilter *input = InputFilter::get_singleton(); if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { @@ -2472,68 +2457,17 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) { return gui.roots.push_back(p_control); } -List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) { - - p_control->connect("visibility_changed", callable_mp(this, &Viewport::_subwindow_visibility_changed)); - - if (p_control->is_visible_in_tree()) { - gui.subwindow_order_dirty = true; - gui.subwindows.push_back(p_control); - } - - return gui.all_known_subwindows.push_back(p_control); -} - -void Viewport::_gui_set_subwindow_order_dirty() { - gui.subwindow_order_dirty = true; -} - void Viewport::_gui_set_root_order_dirty() { gui.roots_order_dirty = true; } -void Viewport::_gui_remove_modal_control(List<Control *>::Element *MI) { - - gui.modal_stack.erase(MI); -} - -void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner) { - - //transfer the focus stack to the next - - List<Control *>::Element *next = MI->next(); - - gui.modal_stack.erase(MI); - - if (p_prev_focus_owner.is_valid()) { - - // for previous window in stack, pass the focus so it feels more - // natural - - if (!next) { //top of stack - - Object *pfo = ObjectDB::get_instance(p_prev_focus_owner); - Control *pfoc = Object::cast_to<Control>(pfo); - if (!pfoc) - return; - - if (!pfoc->is_inside_tree() || !pfoc->is_visible_in_tree()) - return; - pfoc->grab_focus(); - } else { - - next->get()->_modal_set_prev_focus_owner(p_prev_focus_owner); - } - } -} - void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) { ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value."); gui.dragging = true; gui.drag_data = p_data; - gui.mouse_focus = NULL; + gui.mouse_focus = nullptr; if (p_control) { _gui_set_drag_preview(p_base, p_control); @@ -2545,7 +2479,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { ERR_FAIL_NULL(p_control); ERR_FAIL_COND(!Object::cast_to<Control>((Object *)p_control)); ERR_FAIL_COND(p_control->is_inside_tree()); - ERR_FAIL_COND(p_control->get_parent() != NULL); + ERR_FAIL_COND(p_control->get_parent() != nullptr); if (gui.drag_preview) { memdelete(gui.drag_preview); @@ -2563,21 +2497,6 @@ void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) { gui.roots.erase(RI); } -void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) { - - ERR_FAIL_COND(!SI); - - Control *control = SI->get(); - - control->disconnect("visibility_changed", callable_mp(this, &Viewport::_subwindow_visibility_changed)); - - List<Control *>::Element *E = gui.subwindows.find(control); - if (E) - gui.subwindows.erase(E); - - gui.all_known_subwindows.erase(SI); -} - void Viewport::_gui_unfocus_control(Control *p_control) { if (gui.key_focus == p_control) { @@ -2591,20 +2510,12 @@ void Viewport::_gui_hid_control(Control *p_control) { _drop_mouse_focus(); } - /* ??? - if (data.window==p_control) { - window->drag_data=Variant(); - if (window->drag_preview) { - memdelete( window->drag_preview); - window->drag_preview=NULL; - } - } - */ - if (gui.key_focus == p_control) _gui_remove_focus(); if (gui.mouse_over == p_control) - gui.mouse_over = NULL; + gui.mouse_over = nullptr; + if (gui.drag_mouse_over == p_control) + gui.drag_mouse_over = nullptr; if (gui.tooltip == p_control) _gui_cancel_tooltip(); } @@ -2612,37 +2523,32 @@ void Viewport::_gui_hid_control(Control *p_control) { void Viewport::_gui_remove_control(Control *p_control) { if (gui.mouse_focus == p_control) { - gui.mouse_focus = NULL; + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; gui.mouse_focus_mask = 0; } if (gui.last_mouse_focus == p_control) { - gui.last_mouse_focus = NULL; + gui.last_mouse_focus = nullptr; } if (gui.key_focus == p_control) - gui.key_focus = NULL; + gui.key_focus = nullptr; if (gui.mouse_over == p_control) - gui.mouse_over = NULL; + gui.mouse_over = nullptr; + if (gui.drag_mouse_over == p_control) + gui.drag_mouse_over = nullptr; if (gui.tooltip == p_control) - gui.tooltip = NULL; - if (gui.tooltip_popup == p_control) { - _gui_cancel_tooltip(); - } + gui.tooltip = nullptr; } void Viewport::_gui_remove_focus() { if (gui.key_focus) { Node *f = gui.key_focus; - gui.key_focus = NULL; + gui.key_focus = nullptr; f->notification(Control::NOTIFICATION_FOCUS_EXIT, true); } } -bool Viewport::_gui_is_modal_on_top(const Control *p_control) { - - return (gui.modal_stack.size() && gui.modal_stack.back()->get() == p_control); -} - bool Viewport::_gui_control_has_focus(const Control *p_control) { return gui.key_focus == p_control; @@ -2671,7 +2577,8 @@ void Viewport::_drop_mouse_focus() { Control *c = gui.mouse_focus; int mask = gui.mouse_focus_mask; - gui.mouse_focus = NULL; + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; gui.mouse_focus_mask = 0; for (int i = 0; i < 3; i++) { @@ -2703,7 +2610,7 @@ void Viewport::_drop_physics_mouseover() { #ifndef _3D_DISABLED if (physics_object_over.is_valid()) { - CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over)); + CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over)); if (co) { co->_mouse_exit(); } @@ -2714,22 +2621,6 @@ void Viewport::_drop_physics_mouseover() { #endif } -List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) { - - List<Control *>::Element *node = gui.modal_stack.push_back(p_control); - if (gui.key_focus) - p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_id()); - else - p_control->_modal_set_prev_focus_owner(ObjectID()); - - if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus) && !gui.mouse_click_grabber) { - - _drop_mouse_focus(); - } - - return node; -} - Control *Viewport::_gui_get_focus_owner() { return gui.key_focus; @@ -2748,7 +2639,7 @@ void Viewport::_post_gui_grab_click_focus() { // Redundant grab requests were made return; } - gui.mouse_click_grabber = NULL; + gui.mouse_click_grabber = nullptr; if (gui.mouse_focus) { @@ -2798,44 +2689,390 @@ void Viewport::_post_gui_grab_click_focus() { /////////////////////////////// -void Viewport::input(const Ref<InputEvent> &p_event) { +void Viewport::input_text(const String &p_text) { + + if (gui.subwindow_focused) { + gui.subwindow_focused->input_text(p_text); + return; + } + + if (gui.key_focus) { + gui.key_focus->call("set_text", p_text); + } +} +Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) { + + if (p_subwindow->get_flag(Window::FLAG_BORDERLESS)) { + return SUB_WINDOW_RESIZE_DISABLED; + } + + Rect2i r = Rect2i(p_subwindow->get_position(), p_subwindow->get_size()); + + int title_height = p_subwindow->get_theme_constant("title_height"); + + r.position.y -= title_height; + r.size.y += title_height; + + if (r.has_point(p_point)) { + return SUB_WINDOW_RESIZE_DISABLED; //it's inside, so no resize + } + + int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0); + int dist_y = p_point.y < r.position.y ? (p_point.y - r.position.y) : (p_point.y > (r.position.y + r.size.y) ? (p_point.y - (r.position.y + r.size.y)) : 0); + + int limit = p_subwindow->get_theme_constant("resize_margin"); + + if (ABS(dist_x) > limit) { + return SUB_WINDOW_RESIZE_DISABLED; + } + + if (ABS(dist_y) > limit) { + return SUB_WINDOW_RESIZE_DISABLED; + } + + if (dist_x < 0 && dist_y < 0) { + return SUB_WINDOW_RESIZE_TOP_LEFT; + } + + if (dist_x == 0 && dist_y < 0) { + return SUB_WINDOW_RESIZE_TOP; + } + + if (dist_x > 0 && dist_y < 0) { + return SUB_WINDOW_RESIZE_TOP_RIGHT; + } + + if (dist_x < 0 && dist_y == 0) { + return SUB_WINDOW_RESIZE_LEFT; + } + + if (dist_x > 0 && dist_y == 0) { + return SUB_WINDOW_RESIZE_RIGHT; + } + + if (dist_x < 0 && dist_y > 0) { + return SUB_WINDOW_RESIZE_BOTTOM_LEFT; + } + + if (dist_x == 0 && dist_y > 0) { + return SUB_WINDOW_RESIZE_BOTTOM; + } + + if (dist_x > 0 && dist_y > 0) { + return SUB_WINDOW_RESIZE_BOTTOM_RIGHT; + } + + return SUB_WINDOW_RESIZE_DISABLED; +} +bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { + + if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) { + + ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false); + + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + + if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { + if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) { + //close window + gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST); + } + } + gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; + if (gui.subwindow_focused != nullptr) { //may have been erased + _sub_window_update(gui.subwindow_focused); + } + } + + Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + + if (gui.subwindow_drag == SUB_WINDOW_DRAG_MOVE) { + Vector2 diff = mm->get_position() - gui.subwindow_drag_from; + Rect2i new_rect(gui.subwindow_drag_pos + diff, gui.subwindow_focused->get_size()); + gui.subwindow_focused->_rect_changed_callback(new_rect); + } + if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { + gui.subwindow_drag_close_inside = gui.subwindow_drag_close_rect.has_point(mm->get_position()); + } + if (gui.subwindow_drag == SUB_WINDOW_DRAG_RESIZE) { + Vector2i diff = mm->get_position() - gui.subwindow_drag_from; + Size2i min_size = gui.subwindow_focused->get_min_size(); + if (gui.subwindow_focused->is_wrapping_controls()) { + Size2i cms = gui.subwindow_focused->get_contents_minimum_size(); + min_size.x = MAX(cms.x, min_size.x); + min_size.y = MAX(cms.y, min_size.y); + } + min_size.x = MAX(min_size.x, 1); + min_size.y = MAX(min_size.y, 1); + + Rect2i r = gui.subwindow_resize_from_rect; + + Size2i limit = r.size - min_size; + + switch (gui.subwindow_resize_mode) { + case SUB_WINDOW_RESIZE_TOP_LEFT: { + + diff.x = MIN(diff.x, limit.x); + diff.y = MIN(diff.y, limit.y); + r.position += diff; + r.size -= diff; + } break; + case SUB_WINDOW_RESIZE_TOP: { + diff.x = 0; + diff.y = MIN(diff.y, limit.y); + r.position += diff; + r.size -= diff; + } break; + case SUB_WINDOW_RESIZE_TOP_RIGHT: { + diff.x = MAX(diff.x, -limit.x); + diff.y = MIN(diff.y, limit.y); + r.position.y += diff.y; + r.size.y -= diff.y; + r.size.x += diff.x; + } break; + case SUB_WINDOW_RESIZE_LEFT: { + diff.x = MIN(diff.x, limit.x); + diff.y = 0; + r.position += diff; + r.size -= diff; + + } break; + case SUB_WINDOW_RESIZE_RIGHT: { + diff.x = MAX(diff.x, -limit.x); + r.size.x += diff.x; + } break; + case SUB_WINDOW_RESIZE_BOTTOM_LEFT: { + diff.x = MIN(diff.x, limit.x); + diff.y = MAX(diff.y, -limit.y); + r.position.x += diff.x; + r.size.x -= diff.x; + r.size.y += diff.y; + + } break; + case SUB_WINDOW_RESIZE_BOTTOM: { + diff.y = MAX(diff.y, -limit.y); + r.size.y += diff.y; + } break; + case SUB_WINDOW_RESIZE_BOTTOM_RIGHT: { + diff.x = MAX(diff.x, -limit.x); + diff.y = MAX(diff.y, -limit.y); + r.size += diff; + + } break; + default: { + } + } + + gui.subwindow_focused->_rect_changed_callback(r); + } + + if (gui.subwindow_focused) { //may have been erased + _sub_window_update(gui.subwindow_focused); + } + } + + return true; //handled + } + Ref<InputEventMouseButton> mb = p_event; + //if the event is a mouse button, we need to check whether another window was clicked + + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + + bool click_on_window = false; + for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { + SubWindow &sw = gui.sub_windows.write[i]; + + //clicked inside window? + + Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size()); + + if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) { + //check top bar + int title_height = sw.window->get_theme_constant("title_height"); + Rect2i title_bar = r; + title_bar.position.y -= title_height; + title_bar.size.y = title_height; + + if (title_bar.has_point(mb->get_position())) { + + click_on_window = true; + + int close_h_ofs = sw.window->get_theme_constant("close_h_ofs"); + int close_v_ofs = sw.window->get_theme_constant("close_v_ofs"); + Ref<Texture2D> close_icon = sw.window->get_theme_icon("close"); + + Rect2 close_rect; + close_rect.position = Vector2(r.position.x + r.size.x - close_v_ofs, r.position.y - close_h_ofs); + close_rect.size = close_icon->get_size(); + + if (gui.subwindow_focused != sw.window) { + //refocus + _sub_window_grab_focus(sw.window); + } + + if (close_rect.has_point(mb->get_position())) { + + gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE; + gui.subwindow_drag_close_inside = true; //starts inside + gui.subwindow_drag_close_rect = close_rect; + } else { + + gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE; + } + + gui.subwindow_drag_from = mb->get_position(); + gui.subwindow_drag_pos = sw.window->get_position(); + + _sub_window_update(sw.window); + } else { + gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position()); + if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) { + gui.subwindow_resize_from_rect = r; + gui.subwindow_drag_from = mb->get_position(); + gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE; + click_on_window = true; + } + } + } + if (!click_on_window && r.has_point(mb->get_position())) { + //clicked, see if it needs to fetch focus + if (gui.subwindow_focused != sw.window) { + //refocus + _sub_window_grab_focus(sw.window); + } + + click_on_window = true; + } + + if (click_on_window) { + break; + } + } + + if (!click_on_window && gui.subwindow_focused) { + //no window found and clicked, remove focus + _sub_window_grab_focus(nullptr); + } + } + + if (gui.subwindow_focused) { + + Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + + SubWindowResize resize = _sub_window_get_resize_margin(gui.subwindow_focused, mm->get_position()); + if (resize != SUB_WINDOW_RESIZE_DISABLED) { + + DisplayServer::CursorShape shapes[SUB_WINDOW_RESIZE_MAX] = { + DisplayServer::CURSOR_ARROW, + DisplayServer::CURSOR_FDIAGSIZE, + DisplayServer::CURSOR_VSIZE, + DisplayServer::CURSOR_BDIAGSIZE, + DisplayServer::CURSOR_HSIZE, + DisplayServer::CURSOR_HSIZE, + DisplayServer::CURSOR_BDIAGSIZE, + DisplayServer::CURSOR_VSIZE, + DisplayServer::CURSOR_FDIAGSIZE + }; + + DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]); + + return true; //reserved for showing the resize cursor + } + } + } + + if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) { + return true; // dragging, don't pass the event + } + + if (!gui.subwindow_focused) { + return false; + } + + Transform2D window_ofs; + window_ofs.set_origin(-gui.subwindow_focused->get_position()); + + Ref<InputEvent> ev = p_event->xformed_by(window_ofs); + + gui.subwindow_focused->_window_input(ev); + + return true; +} + +void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { ERR_FAIL_COND(!is_inside_tree()); + if (disable_input) + return; + + if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { + return; + } + local_input_handled = false; + Ref<InputEvent> ev; + if (!p_local_coords) { + ev = _make_input_local(p_event); + } else { + ev = p_event; + } + + if (is_embedding_subwindows() && _sub_windows_forward_input(p_event)) { + set_input_as_handled(); + return; + } + if (!is_input_handled()) { - get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input + get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input } if (!is_input_handled()) { - _gui_input_event(p_event); + _gui_input_event(ev); } - //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check + //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",ev); //special one for GUI, as controls use their own process check } -void Viewport::unhandled_input(const Ref<InputEvent> &p_event) { +void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { ERR_FAIL_COND(!is_inside_tree()); - get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event); + if (disable_input) + return; + + if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { + return; + } + + Ref<InputEvent> ev; + if (!p_local_coords) { + ev = _make_input_local(p_event); + } else { + ev = p_event; + } + + get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev); - if (!get_tree()->input_handled && Object::cast_to<InputEventKey>(*p_event) != NULL) { - get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event); + if (!is_input_handled() && Object::cast_to<InputEventKey>(*ev) != nullptr) { + get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev); } - if (physics_object_picking && !get_tree()->input_handled) { + if (physics_object_picking && !is_input_handled()) { - if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED && - (Object::cast_to<InputEventMouseButton>(*p_event) || - Object::cast_to<InputEventMouseMotion>(*p_event) || - Object::cast_to<InputEventScreenDrag>(*p_event) || - Object::cast_to<InputEventScreenTouch>(*p_event) || - Object::cast_to<InputEventKey>(*p_event) //to remember state + if (InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED && + (Object::cast_to<InputEventMouseButton>(*ev) || + Object::cast_to<InputEventMouseMotion>(*ev) || + Object::cast_to<InputEventScreenDrag>(*ev) || + Object::cast_to<InputEventScreenTouch>(*ev) || + Object::cast_to<InputEventKey>(*ev) //to remember state )) { - physics_picking_events.push_back(p_event); + physics_picking_events.push_back(ev); } } } @@ -2849,7 +3086,7 @@ void Viewport::set_use_own_world(bool p_world) { _propagate_exit_world(this); if (!p_world) { - own_world = Ref<World>(); + own_world = Ref<World3D>(); if (world.is_valid()) { world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } @@ -2858,7 +3095,7 @@ void Viewport::set_use_own_world(bool p_world) { own_world = world->duplicate(); world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); } else { - own_world = Ref<World>(memnew(World)); + own_world = Ref<World3D>(memnew(World3D)); } } @@ -2866,7 +3103,7 @@ void Viewport::set_use_own_world(bool p_world) { _propagate_enter_world(this); if (is_inside_tree()) { - VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); } _update_listener(); @@ -2877,30 +3114,6 @@ bool Viewport::is_using_own_world() const { return own_world.is_valid(); } -void Viewport::set_attach_to_screen_rect(const Rect2 &p_rect) { - - VS::get_singleton()->viewport_attach_to_screen(viewport, p_rect); - to_screen_rect = p_rect; -} - -Rect2 Viewport::get_attach_to_screen_rect() const { - - return to_screen_rect; -} - -void Viewport::set_use_render_direct_to_screen(bool p_render_direct_to_screen) { - - if (p_render_direct_to_screen == render_direct_to_screen) - return; - - render_direct_to_screen = p_render_direct_to_screen; - VS::get_singleton()->viewport_set_render_direct_to_screen(viewport, p_render_direct_to_screen); -} - -bool Viewport::is_using_render_direct_to_screen() const { - return render_direct_to_screen; -} - void Viewport::set_physics_object_picking(bool p_enable) { physics_object_picking = p_enable; @@ -2925,11 +3138,6 @@ Vector2 Viewport::get_camera_rect_size() const { return size; } -bool Viewport::gui_has_modal_stack() const { - - return gui.modal_stack.size(); -} - void Viewport::set_disable_input(bool p_disable) { disable_input = p_disable; } @@ -2943,10 +3151,6 @@ Variant Viewport::gui_get_drag_data() const { return gui.drag_data; } -Control *Viewport::get_modal_stack_top() const { - return gui.modal_stack.size() ? gui.modal_stack.back()->get() : NULL; -} - String Viewport::get_configuration_warning() const { /*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) { @@ -2969,11 +3173,11 @@ int Viewport::gui_get_canvas_sort_index() { void Viewport::set_msaa(MSAA p_msaa) { - ERR_FAIL_INDEX(p_msaa, 7); + ERR_FAIL_INDEX(p_msaa, MSAA_MAX); if (msaa == p_msaa) return; msaa = p_msaa; - VS::get_singleton()->viewport_set_msaa(viewport, VS::ViewportMSAA(p_msaa)); + RS::get_singleton()->viewport_set_msaa(viewport, RS::ViewportMSAA(p_msaa)); } Viewport::MSAA Viewport::get_msaa() const { @@ -2981,10 +3185,23 @@ Viewport::MSAA Viewport::get_msaa() const { return msaa; } +void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) { + + ERR_FAIL_INDEX(p_screen_space_aa, SCREEN_SPACE_AA_MAX); + if (screen_space_aa == p_screen_space_aa) + return; + screen_space_aa = p_screen_space_aa; + RS::get_singleton()->viewport_set_screen_space_aa(viewport, RS::ViewportScreenSpaceAA(p_screen_space_aa)); +} + +Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const { + + return screen_space_aa; +} void Viewport::set_debug_draw(DebugDraw p_debug_draw) { debug_draw = p_debug_draw; - VS::get_singleton()->viewport_set_debug_draw(viewport, VS::ViewportDebugDraw(p_debug_draw)); + RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw)); } Viewport::DebugDraw Viewport::get_debug_draw() const { @@ -2994,7 +3211,7 @@ Viewport::DebugDraw Viewport::get_debug_draw() const { int Viewport::get_render_info(RenderInfo p_info) { - return VS::get_singleton()->viewport_get_render_info(viewport, VS::ViewportRenderInfo(p_info)); + return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfo(p_info)); } void Viewport::set_snap_controls_to_pixels(bool p_enable) { @@ -3017,7 +3234,17 @@ void Viewport::set_input_as_handled() { local_input_handled = true; } else { ERR_FAIL_COND(!is_inside_tree()); - get_tree()->set_input_as_handled(); + Viewport *vp = this; + while (true) { + if (Object::cast_to<Window>(vp)) { + break; + } + if (!vp->get_parent()) { + break; + } + vp = vp->get_parent()->get_viewport(); + } + vp->set_input_as_handled(); } } @@ -3025,8 +3252,17 @@ bool Viewport::is_input_handled() const { if (handle_input_locally) { return local_input_handled; } else { - ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_tree()->is_input_handled(); + const Viewport *vp = this; + while (true) { + if (Object::cast_to<Window>(vp)) { + break; + } + if (!vp->get_parent()) { + break; + } + vp = vp->get_parent()->get_viewport(); + } + return vp->is_input_handled(); } } @@ -3086,13 +3322,47 @@ void Viewport::_propagate_update_default_repeat(Node *p_node) { } } -void Viewport::_bind_methods() { +DisplayServer::WindowID Viewport::get_window_id() const { + return DisplayServer::MAIN_WINDOW_ID; +} - ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr); - ClassDB::bind_method(D_METHOD("use_arvr"), &Viewport::use_arvr); +Viewport *Viewport::get_parent_viewport() const { + ERR_FAIL_COND_V(!is_inside_tree(), nullptr); + if (!get_parent()) { + return nullptr; //root viewport + } + + return get_parent()->get_viewport(); +} + +void Viewport::set_embed_subwindows_hint(bool p_embed) { + gui.embed_subwindows_hint = p_embed; +} +bool Viewport::get_embed_subwindows_hint() const { + return gui.embed_subwindows_hint; +} +bool Viewport::is_embedding_subwindows() const { + return gui.embed_subwindows_hint; +} + +void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) { + ERR_FAIL_NULL(p_viewport); + ERR_FAIL_NULL(p_control); + + if (gui.mouse_focus) { + p_viewport->gui.mouse_focus = p_control; + p_viewport->gui.mouse_focus_mask = gui.mouse_focus_mask; + p_viewport->gui.key_focus = p_control; + p_viewport->gui.forced_mouse_focus = true; + + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; + gui.mouse_focus_mask = 0; + } +} + +void Viewport::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_size", "size"), &Viewport::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &Viewport::get_size); ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d); ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d); ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d); @@ -3111,25 +3381,12 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background); ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background); - ClassDB::bind_method(D_METHOD("_vp_input"), &Viewport::_vp_input); - ClassDB::bind_method(D_METHOD("_vp_input_text", "text"), &Viewport::_vp_input_text); - ClassDB::bind_method(D_METHOD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input); - - ClassDB::bind_method(D_METHOD("set_size_override", "enable", "size", "margin"), &Viewport::set_size_override, DEFVAL(Size2(-1, -1)), DEFVAL(Size2(0, 0))); - ClassDB::bind_method(D_METHOD("get_size_override"), &Viewport::get_size_override); - ClassDB::bind_method(D_METHOD("is_size_override_enabled"), &Viewport::is_size_override_enabled); - ClassDB::bind_method(D_METHOD("set_size_override_stretch", "enabled"), &Viewport::set_size_override_stretch); - ClassDB::bind_method(D_METHOD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled); - - ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &Viewport::set_clear_mode); - ClassDB::bind_method(D_METHOD("get_clear_mode"), &Viewport::get_clear_mode); - - ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &Viewport::set_update_mode); - ClassDB::bind_method(D_METHOD("get_update_mode"), &Viewport::get_update_mode); - ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa); ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa); + ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa); + ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa); + ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw); ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw); @@ -3141,8 +3398,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking); ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid); - ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input); - ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input); + ClassDB::bind_method(D_METHOD("input_text", "text"), &Viewport::input_text); + ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds); @@ -3156,19 +3414,13 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d); ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d); - ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect); - ClassDB::bind_method(D_METHOD("set_use_render_direct_to_screen", "enable"), &Viewport::set_use_render_direct_to_screen); - ClassDB::bind_method(D_METHOD("is_using_render_direct_to_screen"), &Viewport::is_using_render_direct_to_screen); ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position); ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse); - ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack); ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data); ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging); - ClassDB::bind_method(D_METHOD("get_modal_stack_top"), &Viewport::get_modal_stack_top); - ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); @@ -3194,13 +3446,13 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter); + ClassDB::bind_method(D_METHOD("set_embed_subwindows_hint", "enable"), &Viewport::set_embed_subwindows_hint); + ClassDB::bind_method(D_METHOD("get_embed_subwindows_hint"), &Viewport::get_embed_subwindows_hint); + ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows); + ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr"); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_override_stretch"), "set_size_override_stretch", "is_size_override_stretch_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d"); @@ -3208,11 +3460,8 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally"); ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_direct_to_screen"), "set_use_render_direct_to_screen", "is_using_render_direct_to_screen"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa"); ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw"); - ADD_GROUP("Render Target", "render_target_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode"); ADD_GROUP("Canvas Items", "canvas_item_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat"); @@ -3224,6 +3473,7 @@ void Viewport::_bind_methods() { ADD_GROUP("GUI", "gui_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embed_subwindows_hint", "get_embed_subwindows_hint"); ADD_GROUP("Shadow Atlas", "shadow_atlas_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0); @@ -3236,11 +3486,6 @@ void Viewport::_bind_methods() { ADD_SIGNAL(MethodInfo("size_changed")); ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); - BIND_ENUM_CONSTANT(UPDATE_DISABLED); - BIND_ENUM_CONSTANT(UPDATE_ONCE); - BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE); - BIND_ENUM_CONSTANT(UPDATE_ALWAYS); - BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4); @@ -3250,6 +3495,17 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX); + BIND_ENUM_CONSTANT(MSAA_DISABLED); + BIND_ENUM_CONSTANT(MSAA_2X); + BIND_ENUM_CONSTANT(MSAA_4X); + BIND_ENUM_CONSTANT(MSAA_8X); + BIND_ENUM_CONSTANT(MSAA_16X); + BIND_ENUM_CONSTANT(MSAA_MAX); + + BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED); + BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_FXAA); + BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX); + BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); @@ -3260,9 +3516,10 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED); BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED); + BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING); BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW); BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME); - + BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING); BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION); @@ -3270,68 +3527,47 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE); BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO); - - BIND_ENUM_CONSTANT(MSAA_DISABLED); - BIND_ENUM_CONSTANT(MSAA_2X); - BIND_ENUM_CONSTANT(MSAA_4X); - BIND_ENUM_CONSTANT(MSAA_8X); - BIND_ENUM_CONSTANT(MSAA_16X); - - BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS); - BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER); - BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME); + BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER); + BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS); + BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); - BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX); + BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX); } -void Viewport::_subwindow_visibility_changed() { - - // unfortunately, we don't know the sender, i.e. which subwindow changed; - // so we have to check them all. - gui.subwindow_visibility_dirty = true; -} - Viewport::Viewport() { world_2d = Ref<World2D>(memnew(World2D)); - viewport = VisualServer::get_singleton()->viewport_create(); - texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport); - - render_direct_to_screen = false; + viewport = RenderingServer::get_singleton()->viewport_create(); + texture_rid = RenderingServer::get_singleton()->viewport_get_texture(viewport); default_texture.instance(); default_texture->vp = const_cast<Viewport *>(this); viewport_textures.insert(default_texture.ptr()); - default_texture->proxy = VS::get_singleton()->texture_proxy_create(texture_rid); + default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid); - //internal_listener = SpatialSoundServer::get_singleton()->listener_create(); audio_listener = false; //internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create(); audio_listener_2d = false; transparent_bg = false; - parent = NULL; - listener = NULL; - camera = NULL; + parent = nullptr; + listener = nullptr; + camera = nullptr; override_canvas_transform = false; - canvas_layers.insert(NULL); // This eases picking code (interpreted as the canvas of the Viewport) - arvr = false; - size_override = false; - size_override_stretch = false; - size_override_size = Size2(1, 1); + canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport) + gen_mipmaps = false; //clear=true; - update_mode = UPDATE_WHEN_VISIBLE; physics_object_picking = false; physics_has_last_mousepos = false; @@ -3361,19 +3597,21 @@ Viewport::Viewport() { gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers - gui.tooltip = NULL; - gui.tooltip_label = NULL; - gui.drag_preview = NULL; + gui.tooltip = nullptr; + gui.tooltip_label = nullptr; + gui.drag_preview = nullptr; gui.drag_attempted = false; gui.canvas_sort_index = 0; gui.roots_order_dirty = false; - gui.mouse_focus = NULL; - gui.last_mouse_focus = NULL; + gui.mouse_focus = nullptr; + gui.forced_mouse_focus = false; + gui.last_mouse_focus = nullptr; + gui.subwindow_focused = nullptr; + gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; msaa = MSAA_DISABLED; - + screen_space_aa = SCREEN_SPACE_AA_DISABLED; debug_draw = DEBUG_DRAW_DISABLED; - clear_mode = CLEAR_MODE_ALWAYS; snap_controls_to_pixels = true; physics_last_mouse_state.alt = false; @@ -3384,6 +3622,8 @@ Viewport::Viewport() { local_input_handled = false; handle_input_locally = true; + size_allocated = false; + default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR; default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; } @@ -3392,9 +3632,143 @@ Viewport::~Viewport() { //erase itself from viewport textures for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) { - E->get()->vp = NULL; + E->get()->vp = nullptr; + } + RenderingServer::get_singleton()->free(viewport); +} + +///////////////////////////////// + +void SubViewport::set_use_xr(bool p_use_xr) { + xr = p_use_xr; + + RS::get_singleton()->viewport_set_use_xr(get_viewport_rid(), xr); +} + +bool SubViewport::is_using_xr() { + return xr; +} + +void SubViewport::set_size(const Size2i &p_size) { + _set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true); +} +Size2i SubViewport::get_size() const { + return _get_size(); +} + +void SubViewport::set_size_2d_override(const Size2i &p_size) { + + _set_size(_get_size(), p_size, Rect2i(), _stretch_transform(), true); +} +Size2i SubViewport::get_size_2d_override() const { + + return _get_size_2d_override(); +} + +void SubViewport::set_size_2d_override_stretch(bool p_enable) { + + if (p_enable == size_2d_override_stretch) { + return; } - VisualServer::get_singleton()->free(viewport); - //SpatialSoundServer::get_singleton()->free(internal_listener); - //SpatialSound2DServer::get_singleton()->free(internal_listener_2d); + + size_2d_override_stretch = p_enable; + _set_size(_get_size(), _get_size_2d_override(), Rect2i(), _stretch_transform(), true); +} +bool SubViewport::is_size_2d_override_stretch_enabled() const { + + return size_2d_override_stretch; +} + +void SubViewport::set_update_mode(UpdateMode p_mode) { + + update_mode = p_mode; + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::ViewportUpdateMode(p_mode)); +} +SubViewport::UpdateMode SubViewport::get_update_mode() const { + + return update_mode; +} + +void SubViewport::set_clear_mode(ClearMode p_mode) { + + clear_mode = p_mode; + RS::get_singleton()->viewport_set_clear_mode(get_viewport_rid(), RS::ViewportClearMode(p_mode)); +} +SubViewport::ClearMode SubViewport::get_clear_mode() const { + + return clear_mode; +} + +DisplayServer::WindowID SubViewport::get_window_id() const { + return DisplayServer::INVALID_WINDOW_ID; +} + +Transform2D SubViewport::_stretch_transform() { + + Transform2D transform = Transform2D(); + Size2i view_size_2d_override = _get_size_2d_override(); + if (size_2d_override_stretch && view_size_2d_override.width > 0 && view_size_2d_override.height > 0) { + Size2 scale = _get_size() / view_size_2d_override; + transform.scale(scale); + } + + return transform; +} + +void SubViewport::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + RS::get_singleton()->viewport_set_active(get_viewport_rid(), true); + } + if (p_what == NOTIFICATION_EXIT_TREE) { + RS::get_singleton()->viewport_set_active(get_viewport_rid(), false); + } +} + +void SubViewport::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &SubViewport::set_use_xr); + ClassDB::bind_method(D_METHOD("is_using_xr"), &SubViewport::is_using_xr); + + ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size); + + ClassDB::bind_method(D_METHOD("set_size_2d_override", "size"), &SubViewport::set_size_2d_override); + ClassDB::bind_method(D_METHOD("get_size_2d_override"), &SubViewport::get_size_2d_override); + + ClassDB::bind_method(D_METHOD("set_size_2d_override_stretch", "enable"), &SubViewport::set_size_2d_override_stretch); + ClassDB::bind_method(D_METHOD("is_size_2d_override_stretch_enabled"), &SubViewport::is_size_2d_override_stretch_enabled); + + ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &SubViewport::set_update_mode); + ClassDB::bind_method(D_METHOD("get_update_mode"), &SubViewport::get_update_mode); + + ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode); + ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "xr"), "set_use_xr", "is_using_xr"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled"); + ADD_GROUP("Render Target", "render_target_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode"); + + BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS); + BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER); + BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME); + + BIND_ENUM_CONSTANT(UPDATE_DISABLED); + BIND_ENUM_CONSTANT(UPDATE_ONCE); + BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE); + BIND_ENUM_CONSTANT(UPDATE_WHEN_PARENT_VISIBLE); + BIND_ENUM_CONSTANT(UPDATE_ALWAYS); +} + +SubViewport::SubViewport() { + xr = false; + size_2d_override_stretch = false; + update_mode = UPDATE_WHEN_VISIBLE; + clear_mode = CLEAR_MODE_ALWAYS; +} + +SubViewport::~SubViewport() { } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index e511ce1b17..7e2df9fe42 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -35,11 +35,12 @@ #include "scene/main/node.h" #include "scene/resources/texture.h" #include "scene/resources/world_2d.h" -#include "servers/visual_server.h" +#include "servers/display_server.h" +#include "servers/rendering_server.h" -class Camera; +class Camera3D; class Camera2D; -class Listener; +class Listener3D; class Control; class CanvasItem; class CanvasLayer; @@ -47,7 +48,7 @@ class Panel; class Label; class Timer; class Viewport; -class CollisionObject; +class CollisionObject3D; class ViewportTexture : public Texture2D { @@ -88,13 +89,6 @@ class Viewport : public Node { GDCLASS(Viewport, Node); public: - enum UpdateMode { - UPDATE_DISABLED, - UPDATE_ONCE, //then goes to disabled - UPDATE_WHEN_VISIBLE, // default - UPDATE_ALWAYS - }; - enum ShadowAtlasQuadrantSubdiv { SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED, SHADOW_ATLAS_QUADRANT_SUBDIV_1, @@ -112,10 +106,16 @@ public: MSAA_4X, MSAA_8X, MSAA_16X, + MSAA_MAX }; - enum RenderInfo { + enum ScreenSpaceAA { + SCREEN_SPACE_AA_DISABLED, + SCREEN_SPACE_AA_FXAA, + SCREEN_SPACE_AA_MAX + }; + enum RenderInfo { RENDER_INFO_OBJECTS_IN_FRAME, RENDER_INFO_VERTICES_IN_FRAME, RENDER_INFO_MATERIAL_CHANGES_IN_FRAME, @@ -139,14 +139,9 @@ public: DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, DEBUG_DRAW_SCENE_LUMINANCE, DEBUG_DRAW_SSAO, - DEBUG_DRAW_ROUGHNESS_LIMITER - }; - - enum ClearMode { - - CLEAR_MODE_ALWAYS, - CLEAR_MODE_NEVER, - CLEAR_MODE_ONLY_NEXT_FRAME + DEBUG_DRAW_ROUGHNESS_LIMITER, + DEBUG_DRAW_PSSM_SPLITS, + DEBUG_DRAW_DECAL_ATLAS }; enum DefaultCanvasItemTextureFilter { @@ -164,15 +159,17 @@ public: DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX, }; + enum { + SUBWINDOW_CANVAS_LAYER = 1024 + }; + private: friend class ViewportTexture; Viewport *parent; - Listener *listener; - Set<Listener *> listeners; - - bool arvr; + Listener3D *listener; + Set<Listener3D *> listeners; struct CameraOverrideData { Transform transform; @@ -192,12 +189,13 @@ private: } } camera_override; - Camera *camera; - Set<Camera *> cameras; + Camera3D *camera; + Set<Camera3D *> cameras; Set<CanvasLayer *> canvas_layers; RID viewport; RID current_canvas; + RID subwindow_canvas; bool audio_listener; RID internal_listener; @@ -212,23 +210,17 @@ private: Transform2D global_canvas_transform; Transform2D stretch_transform; - Size2 size; - Rect2 to_screen_rect; - bool render_direct_to_screen; + Size2i size; + Size2i size_2d_override; + bool size_allocated; RID contact_2d_debug; RID contact_3d_debug_multimesh; RID contact_3d_debug_instance; - bool size_override; - bool size_override_stretch; - Size2 size_override_size; - Size2 size_override_margin; - Rect2 last_vp_rect; bool transparent_bg; - ClearMode clear_mode; bool filter; bool gen_mipmaps; @@ -253,7 +245,7 @@ private: } physics_last_mouse_state; - void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); + void _collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); bool handle_input_locally; bool local_input_handled; @@ -261,9 +253,10 @@ private: Map<ObjectID, uint64_t> physics_2d_mouseover; Ref<World2D> world_2d; - Ref<World> world; - Ref<World> own_world; + Ref<World3D> world; + Ref<World3D> own_world; + Rect2i to_screen_rect; StringName input_group; StringName gui_input_group; StringName unhandled_input_group; @@ -276,10 +269,8 @@ private: void _propagate_exit_world(Node *p_node); void _propagate_viewport_notification(Node *p_node, int p_what); - void _update_stretch_transform(); void _update_global_transform(); - UpdateMode update_mode; RID texture_rid; DebugDraw debug_draw; @@ -288,12 +279,39 @@ private: ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4]; MSAA msaa; + ScreenSpaceAA screen_space_aa; Ref<ViewportTexture> default_texture; Set<ViewportTexture *> viewport_textures; + enum SubWindowDrag { + SUB_WINDOW_DRAG_DISABLED, + SUB_WINDOW_DRAG_MOVE, + SUB_WINDOW_DRAG_CLOSE, + SUB_WINDOW_DRAG_RESIZE, + }; + + enum SubWindowResize { + SUB_WINDOW_RESIZE_DISABLED, + SUB_WINDOW_RESIZE_TOP_LEFT, + SUB_WINDOW_RESIZE_TOP, + SUB_WINDOW_RESIZE_TOP_RIGHT, + SUB_WINDOW_RESIZE_LEFT, + SUB_WINDOW_RESIZE_RIGHT, + SUB_WINDOW_RESIZE_BOTTOM_LEFT, + SUB_WINDOW_RESIZE_BOTTOM, + SUB_WINDOW_RESIZE_BOTTOM_RIGHT, + SUB_WINDOW_RESIZE_MAX + }; + + struct SubWindow { + Window *window; + RID canvas_item; + }; + struct GUI { // info used when this is a window + bool forced_mouse_focus; //used for menu buttons bool key_event_accepted; Control *mouse_focus; Control *last_mouse_focus; @@ -301,8 +319,10 @@ private: int mouse_focus_mask; Control *key_focus; Control *mouse_over; + Control *drag_mouse_over; + Vector2 drag_mouse_over_pos; Control *tooltip; - Control *tooltip_popup; + Window *tooltip_popup; Label *tooltip_label; Point2 tooltip_pos; Point2 last_mouse_pos; @@ -312,16 +332,24 @@ private: Control *drag_preview; float tooltip_timer; float tooltip_delay; - List<Control *> modal_stack; Transform2D focus_inv_xform; - bool subwindow_order_dirty; - bool subwindow_visibility_dirty; - List<Control *> subwindows; // visible subwindows - List<Control *> all_known_subwindows; bool roots_order_dirty; List<Control *> roots; int canvas_sort_index; //for sorting items with canvas as root bool dragging; + bool embed_subwindows_hint; + bool embedding_subwindows; + + Window *subwindow_focused; + SubWindowDrag subwindow_drag; + Vector2 subwindow_drag_from; + Vector2 subwindow_drag_pos; + Rect2i subwindow_drag_close_rect; + bool subwindow_drag_close_inside; + SubWindowResize subwindow_resize_mode; + Rect2i subwindow_resize_from_rect; + + Vector<SubWindow> sub_windows; GUI(); } gui; @@ -337,10 +365,7 @@ private: void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input); void _gui_call_notification(Control *p_control, int p_what); - void _gui_prepare_subwindows(); - void _gui_sort_subwindows(); void _gui_sort_roots(); - void _gui_sort_modal_stack(); Control *_gui_find_control(const Point2 &p_global); Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform); @@ -350,25 +375,15 @@ private: _FORCE_INLINE_ Transform2D _get_input_pre_xform() const; - void _vp_input(const Ref<InputEvent> &p_ev); - void _vp_input_text(const String &p_text); - void _vp_unhandled_input(const Ref<InputEvent> &p_ev); Ref<InputEvent> _make_input_local(const Ref<InputEvent> &ev); friend class Control; List<Control *>::Element *_gui_add_root_control(Control *p_control); - List<Control *>::Element *_gui_add_subwindow_control(Control *p_control); - - void _gui_set_subwindow_order_dirty(); - void _gui_set_root_order_dirty(); - void _gui_remove_modal_control(List<Control *>::Element *MI); - void _gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner); void _gui_remove_root_control(List<Control *>::Element *RI); - void _gui_remove_subwindow_control(List<Control *>::Element *SI); - String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which = NULL); + String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which = nullptr); void _gui_cancel_tooltip(); void _gui_show_tooltip(); @@ -378,9 +393,6 @@ private: void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control); void _gui_set_drag_preview(Control *p_base, Control *p_control); - bool _gui_is_modal_on_top(const Control *p_control); - List<Control *>::Element *_gui_show_modal(Control *p_control); - void _gui_remove_focus(); void _gui_unfocus_control(Control *p_control); bool _gui_control_has_focus(const Control *p_control); @@ -391,23 +403,21 @@ private: Control *_gui_get_focus_owner(); - Vector2 _get_window_offset() const; - bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); - friend class Listener; + friend class Listener3D; void _listener_transform_changed_notify(); - void _listener_set(Listener *p_listener); - bool _listener_add(Listener *p_listener); //true if first - void _listener_remove(Listener *p_listener); - void _listener_make_next_current(Listener *p_exclude); + void _listener_set(Listener3D *p_listener); + bool _listener_add(Listener3D *p_listener); //true if first + void _listener_remove(Listener3D *p_listener); + void _listener_make_next_current(Listener3D *p_exclude); - friend class Camera; + friend class Camera3D; void _camera_transform_changed_notify(); - void _camera_set(Camera *p_camera); - bool _camera_add(Camera *p_camera); //true if first - void _camera_remove(Camera *p_camera); - void _camera_make_next_current(Camera *p_exclude); + void _camera_set(Camera3D *p_camera); + bool _camera_add(Camera3D *p_camera); //true if first + void _camera_remove(Camera3D *p_camera); + void _camera_make_next_current(Camera3D *p_exclude); friend class CanvasLayer; void _canvas_layer_add(CanvasLayer *p_canvas_layer); @@ -418,16 +428,34 @@ private: void _update_canvas_items(Node *p_node); + void _gui_set_root_order_dirty(); + void _own_world_changed(); + friend class Window; + + void _sub_window_update_order(); + void _sub_window_register(Window *p_window); + void _sub_window_update(Window *p_window); + void _sub_window_grab_focus(Window *p_window); + void _sub_window_remove(Window *p_window); + bool _sub_windows_forward_input(const Ref<InputEvent> &p_event); + SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point); + protected: + void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated); + + Size2i _get_size() const; + Size2i _get_size_2d_override() const; + bool _is_size_allocated() const; + void _notification(int p_what); static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const; public: - Listener *get_listener() const; - Camera *get_camera() const; + Listener3D *get_listener() const; + Camera3D *get_camera() const; void enable_camera_override(bool p_enable); bool is_camera_override_enabled() const; @@ -438,26 +466,21 @@ public: void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far); - void set_use_arvr(bool p_use_arvr); - bool use_arvr(); - void set_as_audio_listener(bool p_enable); bool is_audio_listener() const; void set_as_audio_listener_2d(bool p_enable); bool is_audio_listener_2d() const; - void set_size(const Size2 &p_size); void update_canvas_items(); - Size2 get_size() const; Rect2 get_visible_rect() const; RID get_viewport_rid() const; - void set_world(const Ref<World> &p_world); + void set_world(const Ref<World3D> &p_world); void set_world_2d(const Ref<World2D> &p_world_2d); - Ref<World> get_world() const; - Ref<World> find_world() const; + Ref<World3D> get_world() const; + Ref<World3D> find_world() const; Ref<World2D> get_world_2d() const; Ref<World2D> find_world_2d() const; @@ -479,18 +502,6 @@ public: void set_transparent_background(bool p_enable); bool has_transparent_background() const; - void set_size_override(bool p_enable, const Size2 &p_size = Size2(-1, -1), const Vector2 &p_margin = Vector2()); - Size2 get_size_override() const; - - bool is_size_override_enabled() const; - void set_size_override_stretch(bool p_enable); - bool is_size_override_stretch_enabled() const; - - void set_clear_mode(ClearMode p_mode); - ClearMode get_clear_mode() const; - - void set_update_mode(UpdateMode p_mode); - UpdateMode get_update_mode() const; Ref<ViewportTexture> get_texture() const; void set_shadow_atlas_size(int p_size); @@ -502,34 +513,29 @@ public: void set_msaa(MSAA p_msaa); MSAA get_msaa() const; + void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa); + ScreenSpaceAA get_screen_space_aa() const; + Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const; Vector2 get_camera_rect_size() const; void set_use_own_world(bool p_world); bool is_using_own_world() const; - void input(const Ref<InputEvent> &p_event); - void unhandled_input(const Ref<InputEvent> &p_event); + void input_text(const String &p_text); + void input(const Ref<InputEvent> &p_event, bool p_local_coords = false); + void unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); void set_disable_input(bool p_disable); bool is_input_disabled() const; - void set_attach_to_screen_rect(const Rect2 &p_rect); - Rect2 get_attach_to_screen_rect() const; - - void set_use_render_direct_to_screen(bool p_render_direct_to_screen); - bool is_using_render_direct_to_screen() const; - Vector2 get_mouse_position() const; void warp_mouse(const Vector2 &p_pos); void set_physics_object_picking(bool p_enable); bool get_physics_object_picking(); - bool gui_has_modal_stack() const; - Variant gui_get_drag_data() const; - Control *get_modal_stack_top() const; void gui_reset_canvas_sort_index(); int gui_get_canvas_sort_index(); @@ -544,8 +550,6 @@ public: void set_snap_controls_to_pixels(bool p_enable); bool is_snap_controls_to_pixels_enabled() const; - void _subwindow_visibility_changed(); - void set_input_as_handled(); bool is_input_handled() const; @@ -560,15 +564,80 @@ public: void set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat); DefaultCanvasItemTextureRepeat get_default_canvas_item_texture_repeat() const; + virtual DisplayServer::WindowID get_window_id() const = 0; + + void set_embed_subwindows_hint(bool p_embed); + bool get_embed_subwindows_hint() const; + bool is_embedding_subwindows() const; + + Viewport *get_parent_viewport() const; + + void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control); + Viewport(); ~Viewport(); }; -VARIANT_ENUM_CAST(Viewport::UpdateMode); +class SubViewport : public Viewport { + + GDCLASS(SubViewport, Viewport); + +public: + enum ClearMode { + + CLEAR_MODE_ALWAYS, + CLEAR_MODE_NEVER, + CLEAR_MODE_ONLY_NEXT_FRAME + }; + + enum UpdateMode { + UPDATE_DISABLED, + UPDATE_ONCE, //then goes to disabled + UPDATE_WHEN_VISIBLE, // default + UPDATE_WHEN_PARENT_VISIBLE, + UPDATE_ALWAYS + }; + +private: + UpdateMode update_mode; + ClearMode clear_mode; + bool xr; + bool size_2d_override_stretch; + +protected: + static void _bind_methods(); + virtual DisplayServer::WindowID get_window_id() const; + Transform2D _stretch_transform(); + void _notification(int p_what); + +public: + void set_size(const Size2i &p_size); + Size2i get_size() const; + + void set_size_2d_override(const Size2i &p_size); + Size2i get_size_2d_override() const; + + void set_use_xr(bool p_use_xr); + bool is_using_xr(); + + void set_size_2d_override_stretch(bool p_enable); + bool is_size_2d_override_stretch_enabled() const; + + void set_update_mode(UpdateMode p_mode); + UpdateMode get_update_mode() const; + + void set_clear_mode(ClearMode p_mode); + ClearMode get_clear_mode() const; + + SubViewport(); + ~SubViewport(); +}; +VARIANT_ENUM_CAST(SubViewport::UpdateMode); VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv); VARIANT_ENUM_CAST(Viewport::MSAA); +VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA); VARIANT_ENUM_CAST(Viewport::DebugDraw); -VARIANT_ENUM_CAST(Viewport::ClearMode); +VARIANT_ENUM_CAST(SubViewport::ClearMode); VARIANT_ENUM_CAST(Viewport::RenderInfo); VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter); VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat); diff --git a/scene/main/window.cpp b/scene/main/window.cpp new file mode 100644 index 0000000000..19954299de --- /dev/null +++ b/scene/main/window.cpp @@ -0,0 +1,1406 @@ +/*************************************************************************/ +/* window.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "window.h" + +#include "core/debugger/engine_debugger.h" +#include "core/os/keyboard.h" +#include "scene/gui/control.h" +#include "scene/resources/dynamic_font.h" +#include "scene/scene_string_names.h" + +void Window::set_title(const String &p_title) { + title = p_title; + + if (embedder) { + embedder->_sub_window_update(this); + + } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { + + DisplayServer::get_singleton()->window_set_title(p_title, window_id); + } +} +String Window::get_title() const { + return title; +} + +void Window::set_current_screen(int p_screen) { + current_screen = p_screen; + if (window_id == DisplayServer::INVALID_WINDOW_ID) + return; + DisplayServer::get_singleton()->window_set_current_screen(p_screen, window_id); +} +int Window::get_current_screen() const { + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + current_screen = DisplayServer::get_singleton()->window_get_current_screen(window_id); + } + return current_screen; +} + +void Window::set_position(const Point2i &p_position) { + + position = p_position; + + if (embedder) { + embedder->_sub_window_update(this); + + } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { + + DisplayServer::get_singleton()->window_set_position(p_position, window_id); + } +} +Point2i Window::get_position() const { + return position; +} + +void Window::set_size(const Size2i &p_size) { + size = p_size; + _update_window_size(); +} +Size2i Window::get_size() const { + + return size; +} + +Size2i Window::get_real_size() const { + + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + return DisplayServer::get_singleton()->window_get_real_size(window_id); + } + return size; +} + +void Window::set_max_size(const Size2i &p_max_size) { + max_size = p_max_size; + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_max_size(max_size, window_id); + } + _update_window_size(); +} + +Size2i Window::get_max_size() const { + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + max_size = DisplayServer::get_singleton()->window_get_max_size(window_id); + } + return max_size; +} + +void Window::set_min_size(const Size2i &p_min_size) { + min_size = p_min_size; + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_min_size(min_size, window_id); + } + _update_window_size(); +} + +Size2i Window::get_min_size() const { + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + min_size = DisplayServer::get_singleton()->window_get_min_size(window_id); + } + return min_size; +} + +void Window::set_mode(Mode p_mode) { + + mode = p_mode; + + if (embedder) { + embedder->_sub_window_update(this); + + } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { + + DisplayServer::get_singleton()->window_set_mode(DisplayServer::WindowMode(p_mode), window_id); + } +} + +Window::Mode Window::get_mode() const { + + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + mode = (Mode)DisplayServer::get_singleton()->window_get_mode(window_id); + } + return mode; +} + +void Window::set_flag(Flags p_flag, bool p_enabled) { + ERR_FAIL_INDEX(p_flag, FLAG_MAX); + flags[p_flag] = p_enabled; + + if (embedder) { + embedder->_sub_window_update(this); + + } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { + + DisplayServer::get_singleton()->window_set_flag(DisplayServer::WindowFlags(p_flag), p_enabled, window_id); + } +} + +bool Window::get_flag(Flags p_flag) const { + ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + flags[p_flag] = DisplayServer::get_singleton()->window_get_flag(DisplayServer::WindowFlags(p_flag), window_id); + } + return flags[p_flag]; +} + +bool Window::is_maximize_allowed() const { + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + return DisplayServer::get_singleton()->window_is_maximize_allowed(window_id); + } + return true; +} + +void Window::request_attention() { + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_request_attention(window_id); + } +} +void Window::move_to_foreground() { + + if (embedder) { + embedder->_sub_window_grab_focus(this); + + } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_move_to_foreground(window_id); + } +} + +bool Window::can_draw() const { + if (!is_inside_tree()) { + return false; + } + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + return DisplayServer::get_singleton()->window_can_draw(window_id); + } + + return visible; +} + +void Window::set_ime_active(bool p_active) { + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_ime_active(p_active, window_id); + } +} +void Window::set_ime_position(const Point2i &p_pos) { + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_ime_position(p_pos, window_id); + } +} + +bool Window::is_embedded() const { + ERR_FAIL_COND_V(!is_inside_tree(), false); + + return _get_embedder() != nullptr; +} + +void Window::_make_window() { + ERR_FAIL_COND(window_id != DisplayServer::INVALID_WINDOW_ID); + + uint32_t f = 0; + for (int i = 0; i < FLAG_MAX; i++) { + if (flags[i]) { + f |= (1 << i); + } + } + + window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), f, Rect2i(position, size)); + ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID); + DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id); + DisplayServer::get_singleton()->window_set_max_size(max_size, window_id); + DisplayServer::get_singleton()->window_set_min_size(min_size, window_id); + DisplayServer::get_singleton()->window_set_title(title, window_id); + DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id); + + _update_window_size(); + + if (transient_parent && transient_parent->window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id); + } + + for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) { + if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, transient_parent->window_id); + } + } + + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE); +} +void Window::_update_from_window() { + + ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID); + mode = (Mode)DisplayServer::get_singleton()->window_get_mode(window_id); + for (int i = 0; i < FLAG_MAX; i++) { + flags[i] = DisplayServer::get_singleton()->window_get_flag(DisplayServer::WindowFlags(i), window_id); + } +} + +void Window::_clear_window() { + ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID); + + if (transient_parent && transient_parent->window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_transient(window_id, DisplayServer::INVALID_WINDOW_ID); + } + + for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) { + if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, DisplayServer::INVALID_WINDOW_ID); + } + } + + _update_from_window(); + + DisplayServer::get_singleton()->delete_sub_window(window_id); + window_id = DisplayServer::INVALID_WINDOW_ID; + + _update_viewport_size(); + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED); +} + +void Window::_rect_changed_callback(const Rect2i &p_callback) { + + //we must always accept this as the truth + if (size == p_callback.size && position == p_callback.position) { + return; + } + position = p_callback.position; + + if (size != p_callback.size) { + size = p_callback.size; + _update_viewport_size(); + } +} + +void Window::_propagate_window_notification(Node *p_node, int p_notification) { + p_node->notification(p_notification); + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *child = p_node->get_child(i); + Window *window = Object::cast_to<Window>(child); + if (window) { + break; + } + _propagate_window_notification(child, p_notification); + } +} + +void Window::_event_callback(DisplayServer::WindowEvent p_event) { + + switch (p_event) { + case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: { + _propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER); + emit_signal("mouse_entered"); + } break; + case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: { + _propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT); + emit_signal("mouse_exited"); + } break; + case DisplayServer::WINDOW_EVENT_FOCUS_IN: { + focused = true; + _propagate_window_notification(this, NOTIFICATION_WM_FOCUS_IN); + emit_signal("focus_entered"); + + } break; + case DisplayServer::WINDOW_EVENT_FOCUS_OUT: { + focused = false; + _propagate_window_notification(this, NOTIFICATION_WM_FOCUS_OUT); + emit_signal("focus_exited"); + } break; + case DisplayServer::WINDOW_EVENT_CLOSE_REQUEST: { + if (exclusive_child != nullptr) { + break; //has an exclusive child, can't get events until child is closed + } + _propagate_window_notification(this, NOTIFICATION_WM_CLOSE_REQUEST); + emit_signal("close_requested"); + } break; + case DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST: { + _propagate_window_notification(this, NOTIFICATION_WM_GO_BACK_REQUEST); + emit_signal("go_back_requested"); + } break; + case DisplayServer::WINDOW_EVENT_DPI_CHANGE: { + _propagate_window_notification(this, NOTIFICATION_WM_DPI_CHANGE); + emit_signal("dpi_changed"); + } break; + } +} + +void Window::show() { + set_visible(true); +} +void Window::hide() { + set_visible(false); +} + +void Window::set_visible(bool p_visible) { + + if (visible == p_visible) { + return; + } + + visible = p_visible; + + if (!is_inside_tree()) { + return; + } + + if (updating_child_controls) { + _update_child_controls(); + } + + ERR_FAIL_COND_MSG(get_parent() == nullptr, "Can't change visibility of main window."); + + Viewport *embedder_vp = _get_embedder(); + + if (!embedder_vp) { + if (!p_visible && window_id != DisplayServer::INVALID_WINDOW_ID) { + _clear_window(); + } + if (p_visible && window_id == DisplayServer::INVALID_WINDOW_ID) { + _make_window(); + _update_window_callbacks(); + } + } else { + if (visible) { + embedder = embedder_vp; + embedder->_sub_window_register(this); + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); + } else { + embedder->_sub_window_remove(this); + embedder = nullptr; + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED); + } + _update_window_size(); + } + + if (!visible) { + focused = false; + } + notification(NOTIFICATION_VISIBILITY_CHANGED); + emit_signal(SceneStringNames::get_singleton()->visibility_changed); + + RS::get_singleton()->viewport_set_active(get_viewport_rid(), visible); +} + +void Window::_clear_transient() { + if (transient_parent) { + if (transient_parent->window_id != DisplayServer::INVALID_WINDOW_ID && window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_transient(window_id, DisplayServer::INVALID_WINDOW_ID); + } + transient_parent->transient_children.erase(this); + if (transient_parent->exclusive_child == this) { + transient_parent->exclusive_child = nullptr; + } + transient_parent = nullptr; + } +} + +void Window::_make_transient() { + if (!get_parent()) { + //main window, can't be transient + return; + } + //find transient parent + Viewport *vp = get_parent()->get_viewport(); + Window *window = nullptr; + while (vp) { + window = Object::cast_to<Window>(vp); + if (window) { + break; + } + if (!vp->get_parent()) { + break; + } + + vp = vp->get_parent()->get_viewport(); + } + + if (window) { + transient_parent = window; + window->transient_children.insert(this); + if (is_inside_tree() && is_visible() && exclusive) { + if (transient_parent->exclusive_child == nullptr) { + transient_parent->exclusive_child = this; + } else if (transient_parent->exclusive_child != this) { + ERR_PRINT("Making child transient exclusive, but parent has another exclusive child"); + } + } + } + + //see if we can make transient + if (transient_parent->window_id != DisplayServer::INVALID_WINDOW_ID && window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id); + } +} + +void Window::set_transient(bool p_transient) { + if (transient == p_transient) { + return; + } + + transient = p_transient; + + if (!is_inside_tree()) { + return; + } + + if (transient) { + _make_transient(); + } else { + _clear_transient(); + } +} +bool Window::is_transient() const { + return transient; +} + +void Window::set_exclusive(bool p_exclusive) { + + if (exclusive == p_exclusive) { + return; + } + + exclusive = p_exclusive; + + if (transient_parent) { + if (p_exclusive && is_inside_tree() && is_visible()) { + ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child."); + transient_parent->exclusive_child = this; + } else { + if (transient_parent->exclusive_child == this) { + transient_parent->exclusive_child = nullptr; + } + } + } +} + +bool Window::is_exclusive() const { + return exclusive; +} + +bool Window::is_visible() const { + return visible; +} + +void Window::_update_window_size() { + + Size2i size_limit; + if (wrap_controls) { + size_limit = get_contents_minimum_size(); + } + + size_limit.x = MAX(size_limit.x, min_size.x); + size_limit.y = MAX(size_limit.y, min_size.y); + + size.x = MAX(size_limit.x, size.x); + size.y = MAX(size_limit.y, size.y); + + if (max_size.x > 0 && max_size.x > min_size.x && max_size.x > size.x) { + size.x = max_size.x; + } + + if (max_size.y > 0 && max_size.y > min_size.y && max_size.y > size.y) { + size.y = max_size.y; + } + + if (embedder) { + embedder->_sub_window_update(this); + } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_size(size, window_id); + } + + //update the viewport + _update_viewport_size(); +} +void Window::_update_viewport_size() { + //update the viewport part + + Size2i final_size; + Size2i final_size_override; + Rect2i attach_to_screen_rect(Point2i(), size); + Transform2D stretch_transform; + float font_oversampling = 1.0; + + if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) { + + stretch_transform = Transform2D(); + final_size = size; + + } else { + + //actual screen video mode + Size2 video_mode = size; + Size2 desired_res = content_scale_size; + + Size2 viewport_size; + Size2 screen_size; + + float viewport_aspect = desired_res.aspect(); + float video_mode_aspect = video_mode.aspect(); + + if (content_scale_aspect == CONTENT_SCALE_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) { + //same aspect or ignore aspect + viewport_size = desired_res; + screen_size = video_mode; + } else if (viewport_aspect < video_mode_aspect) { + // screen ratio is smaller vertically + + if (content_scale_aspect == CONTENT_SCALE_ASPECT_KEEP_HEIGHT || content_scale_aspect == CONTENT_SCALE_ASPECT_EXPAND) { + + //will stretch horizontally + viewport_size.x = desired_res.y * video_mode_aspect; + viewport_size.y = desired_res.y; + screen_size = video_mode; + + } else { + //will need black bars + viewport_size = desired_res; + screen_size.x = video_mode.y * viewport_aspect; + screen_size.y = video_mode.y; + } + } else { + //screen ratio is smaller horizontally + if (content_scale_aspect == CONTENT_SCALE_ASPECT_KEEP_WIDTH || content_scale_aspect == CONTENT_SCALE_ASPECT_EXPAND) { + + //will stretch horizontally + viewport_size.x = desired_res.x; + viewport_size.y = desired_res.x / video_mode_aspect; + screen_size = video_mode; + + } else { + //will need black bars + viewport_size = desired_res; + screen_size.x = video_mode.x; + screen_size.y = video_mode.x / viewport_aspect; + } + } + + screen_size = screen_size.floor(); + viewport_size = viewport_size.floor(); + + Size2 margin; + Size2 offset; + //black bars and margin + if (content_scale_aspect != CONTENT_SCALE_ASPECT_EXPAND && screen_size.x < video_mode.x) { + margin.x = Math::round((video_mode.x - screen_size.x) / 2.0); + //RenderingServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0); + offset.x = Math::round(margin.x * viewport_size.y / screen_size.y); + } else if (content_scale_aspect != CONTENT_SCALE_ASPECT_EXPAND && screen_size.y < video_mode.y) { + margin.y = Math::round((video_mode.y - screen_size.y) / 2.0); + //RenderingServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y); + offset.y = Math::round(margin.y * viewport_size.x / screen_size.x); + } else { + //RenderingServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0); + } + + switch (content_scale_mode) { + case CONTENT_SCALE_MODE_DISABLED: { + // Already handled above + //_update_font_oversampling(1.0); + } break; + case CONTENT_SCALE_MODE_OBJECTS: { + + final_size = screen_size; + final_size_override = viewport_size; + attach_to_screen_rect = Rect2(margin, screen_size); + font_oversampling = screen_size.x / viewport_size.x; + } break; + case CONTENT_SCALE_MODE_PIXELS: { + + final_size = viewport_size; + attach_to_screen_rect = Rect2(margin, screen_size); + + } break; + } + + Size2 scale = size / (Vector2(final_size) + margin * 2); + stretch_transform.scale(scale); + stretch_transform.elements[2] = margin * scale; + } + + bool allocate = is_inside_tree() && visible && (window_id != DisplayServer::INVALID_WINDOW_ID || embedder != nullptr); + + _set_size(final_size, final_size_override, attach_to_screen_rect, stretch_transform, allocate); + + if (window_id != DisplayServer::INVALID_WINDOW_ID) { + RenderingServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), attach_to_screen_rect, window_id); + } else { + RenderingServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), Rect2i(), DisplayServer::INVALID_WINDOW_ID); + } + + if (window_id == DisplayServer::MAIN_WINDOW_ID) { + + if (!use_font_oversampling) { + font_oversampling = 1.0; + } + if (DynamicFontAtSize::font_oversampling != font_oversampling) { + + DynamicFontAtSize::font_oversampling = font_oversampling; + DynamicFont::update_oversampling(); + } + } + + notification(NOTIFICATION_WM_SIZE_CHANGED); + + if (embedder) { + embedder->_sub_window_update(this); + } +} + +void Window::_update_window_callbacks() { + DisplayServer::get_singleton()->window_set_rect_changed_callback(callable_mp(this, &Window::_rect_changed_callback), window_id); + DisplayServer::get_singleton()->window_set_window_event_callback(callable_mp(this, &Window::_event_callback), window_id); + DisplayServer::get_singleton()->window_set_input_event_callback(callable_mp(this, &Window::_window_input), window_id); + DisplayServer::get_singleton()->window_set_input_text_callback(callable_mp(this, &Window::_window_input_text), window_id); + DisplayServer::get_singleton()->window_set_drop_files_callback(callable_mp(this, &Window::_window_drop_files), window_id); +} + +Viewport *Window::_get_embedder() const { + + Viewport *vp = get_parent_viewport(); + + while (vp) { + + if (vp->is_embedding_subwindows()) { + return vp; + } + + if (vp->get_parent()) { + vp = vp->get_parent()->get_viewport(); + } else { + vp = nullptr; + } + } + return nullptr; +} + +void Window::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + + bool embedded = false; + { + + embedder = _get_embedder(); + + if (embedder) { + embedded = true; + + if (!visible) { + embedder = nullptr; //not yet since not visible + } + } + } + + if (embedded) { + //create as embedded + if (embedder) { + embedder->_sub_window_register(this); + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); + _update_window_size(); + } + + } else { + if (get_parent() == nullptr) { + //it's the root window! + visible = true; //always visible + window_id = DisplayServer::MAIN_WINDOW_ID; + DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id); + _update_from_window(); + //since this window already exists (created on start), we must update pos and size from it + { + position = DisplayServer::get_singleton()->window_get_position(window_id); + size = DisplayServer::get_singleton()->window_get_size(window_id); + } + _update_viewport_size(); //then feed back to the viewport + _update_window_callbacks(); + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE); + } else { + //create + if (visible) { + _make_window(); + _update_window_callbacks(); + } + } + } + + if (transient) { + _make_transient(); + } + if (visible) { + notification(NOTIFICATION_VISIBILITY_CHANGED); + emit_signal(SceneStringNames::get_singleton()->visibility_changed); + RS::get_singleton()->viewport_set_active(get_viewport_rid(), true); + } + } + + if (p_what == NOTIFICATION_READY) { + + if (wrap_controls) { + _update_child_controls(); + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + + if (transient) { + _clear_transient(); + } + + if (!is_embedded() && window_id != DisplayServer::INVALID_WINDOW_ID) { + + if (window_id == DisplayServer::MAIN_WINDOW_ID) { + + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED); + _update_window_callbacks(); + } else { + _clear_window(); + } + } else { + + if (embedder) { + embedder->_sub_window_remove(this); + embedder = nullptr; + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED); + } + _update_viewport_size(); //called by clear and make, which does not happen here + } + + RS::get_singleton()->viewport_set_active(get_viewport_rid(), false); + } +} + +void Window::set_content_scale_size(const Size2i &p_size) { + ERR_FAIL_COND(p_size.x < 0); + ERR_FAIL_COND(p_size.y < 0); + content_scale_size = p_size; + _update_viewport_size(); +} + +Size2i Window::get_content_scale_size() const { + return content_scale_size; +} + +void Window::set_content_scale_mode(ContentScaleMode p_mode) { + content_scale_mode = p_mode; + _update_viewport_size(); +} +Window::ContentScaleMode Window::get_content_scale_mode() const { + return content_scale_mode; +} + +void Window::set_content_scale_aspect(ContentScaleAspect p_aspect) { + content_scale_aspect = p_aspect; + _update_viewport_size(); +} +Window::ContentScaleAspect Window::get_content_scale_aspect() const { + return content_scale_aspect; +} + +void Window::set_use_font_oversampling(bool p_oversampling) { + if (is_inside_tree() && window_id != DisplayServer::MAIN_WINDOW_ID) { + ERR_FAIL_MSG("Only the root window can set and use font oversampling."); + } + use_font_oversampling = p_oversampling; + _update_viewport_size(); +} +bool Window::is_using_font_oversampling() const { + return use_font_oversampling; +} + +DisplayServer::WindowID Window::get_window_id() const { + return window_id; +} + +void Window::set_wrap_controls(bool p_enable) { + wrap_controls = p_enable; + if (wrap_controls) { + child_controls_changed(); + } +} + +bool Window::is_wrapping_controls() const { + return wrap_controls; +} + +Size2 Window::_get_contents_minimum_size() const { + Size2 max; + + for (int i = 0; i < get_child_count(); i++) { + Control *c = Object::cast_to<Control>(get_child(i)); + if (c) { + Point2i pos = c->get_position(); + Size2i min = c->get_combined_minimum_size(); + + max.x = MAX(pos.x + min.x, max.x); + max.y = MAX(pos.y + min.y, max.y); + } + } + + return max; +} +void Window::_update_child_controls() { + + if (!updating_child_controls) { + return; + } + + _update_window_size(); + + updating_child_controls = false; +} +void Window::child_controls_changed() { + + if (!is_inside_tree() || !visible || updating_child_controls) { + return; + } + + updating_child_controls = true; + call_deferred("_update_child_controls"); +} + +void Window::_window_input(const Ref<InputEvent> &p_ev) { + if (Engine::get_singleton()->is_editor_hint() && (Object::cast_to<InputEventJoypadButton>(p_ev.ptr()) || Object::cast_to<InputEventJoypadMotion>(*p_ev))) + return; //avoid joy input on editor + + if (EngineDebugger::is_active()) { + //quit from game window using F8 + Ref<InputEventKey> k = p_ev; + if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) { + EngineDebugger::get_singleton()->send_message("request_quit", Array()); + } + } + + if (exclusive_child != nullptr) { + exclusive_child->grab_focus(); + + return; //has an exclusive child, can't get events until child is closed + } + + emit_signal(SceneStringNames::get_singleton()->window_input, p_ev); + input(p_ev); + if (!is_input_handled()) { + unhandled_input(p_ev); + } +} +void Window::_window_input_text(const String &p_text) { + input_text(p_text); +} +void Window::_window_drop_files(const Vector<String> &p_files) { + emit_signal("files_dropped", p_files, current_screen); +} + +Viewport *Window::get_parent_viewport() const { + + if (get_parent()) { + return get_parent()->get_viewport(); + } else { + return nullptr; + } +} + +Window *Window::get_parent_visible_window() const { + + Viewport *vp = get_parent_viewport(); + Window *window = nullptr; + while (vp) { + window = Object::cast_to<Window>(vp); + if (window && window->visible) { + break; + } + if (!vp->get_parent()) { + break; + } + + vp = vp->get_parent()->get_viewport(); + } + return window; +} + +void Window::popup_on_parent(const Rect2i &p_parent_rect) { + + ERR_FAIL_COND(!is_inside_tree()); + ERR_FAIL_COND_MSG(window_id == DisplayServer::MAIN_WINDOW_ID, "Can't popup the main window."); + + if (!is_embedded()) { + Window *window = get_parent_visible_window(); + + if (!window) { + popup(p_parent_rect); + } else { + popup(Rect2i(window->get_position() + p_parent_rect.position, p_parent_rect.size)); + } + } else { + popup(p_parent_rect); + } +} + +void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio) { + + ERR_FAIL_COND(!is_inside_tree()); + ERR_FAIL_COND_MSG(window_id == DisplayServer::MAIN_WINDOW_ID, "Can't popup the main window."); + + Rect2 parent_rect; + + if (is_embedded()) { + parent_rect = get_parent_viewport()->get_visible_rect(); + } else { + DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id(); + int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id); + parent_rect.position = DisplayServer::get_singleton()->screen_get_position(parent_screen); + parent_rect.size = DisplayServer::get_singleton()->screen_get_size(parent_screen); + } + + Vector2i size_ratio = parent_rect.size * p_fallback_ratio; + + Rect2i popup_rect; + popup_rect.size = Vector2i(MIN(size_ratio.x, p_size.x), MIN(size_ratio.y, p_size.y)); + popup_rect.position = (parent_rect.size - popup_rect.size) / 2; + + popup(popup_rect); +} + +void Window::popup_centered(const Size2i &p_minsize) { + ERR_FAIL_COND(!is_inside_tree()); + ERR_FAIL_COND_MSG(window_id == DisplayServer::MAIN_WINDOW_ID, "Can't popup the main window."); + + Rect2 parent_rect; + + if (is_embedded()) { + parent_rect = get_parent_viewport()->get_visible_rect(); + } else { + DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id(); + int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id); + parent_rect.position = DisplayServer::get_singleton()->screen_get_position(parent_screen); + parent_rect.size = DisplayServer::get_singleton()->screen_get_size(parent_screen); + } + + Rect2i popup_rect; + if (p_minsize == Size2i()) { + popup_rect.size = _get_contents_minimum_size(); + } else { + popup_rect.size = p_minsize; + } + popup_rect.position = (parent_rect.size - popup_rect.size) / 2; + + popup(popup_rect); +} + +void Window::popup_centered_ratio(float p_ratio) { + + ERR_FAIL_COND(!is_inside_tree()); + ERR_FAIL_COND_MSG(window_id == DisplayServer::MAIN_WINDOW_ID, "Can't popup the main window."); + + Rect2i parent_rect; + + if (is_embedded()) { + parent_rect = get_parent_viewport()->get_visible_rect(); + } else { + DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id(); + int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id); + parent_rect.position = DisplayServer::get_singleton()->screen_get_position(parent_screen); + parent_rect.size = DisplayServer::get_singleton()->screen_get_size(parent_screen); + } + + Rect2i popup_rect; + popup_rect.size = parent_rect.size * p_ratio; + popup_rect.position = (parent_rect.size - popup_rect.size) / 2; + + popup(popup_rect); +} + +void Window::popup(const Rect2i &p_screen_rect) { + + emit_signal("about_to_popup"); + + if (p_screen_rect != Rect2i()) { + set_position(p_screen_rect.position); + set_size(p_screen_rect.size); + } + + Rect2i adjust = _popup_adjust_rect(); + if (adjust != Rect2i()) { + set_position(adjust.position); + set_size(adjust.size); + } + + set_transient(true); + set_visible(true); + _post_popup(); + notification(NOTIFICATION_POST_POPUP); +} + +Size2 Window::get_contents_minimum_size() const { + return _get_contents_minimum_size(); +} + +void Window::grab_focus() { + if (embedder) { + embedder->_sub_window_grab_focus(this); + } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_move_to_foreground(window_id); + } +} + +bool Window::has_focus() const { + return focused; +} + +Rect2i Window::get_usable_parent_rect() const { + ERR_FAIL_COND_V(!is_inside_tree(), Rect2()); + Rect2i parent; + if (is_embedded()) { + parent = _get_embedder()->get_visible_rect(); + } else { + + const Window *w = is_visible() ? this : get_parent_visible_window(); + //find a parent that can contain us + ERR_FAIL_COND_V(!w, Rect2()); + + parent = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen(w->get_window_id())); + } + return parent; +} + +void Window::add_child_notify(Node *p_child) { + + Control *child_c = Object::cast_to<Control>(p_child); + + if (child_c && child_c->data.theme.is_null() && (theme_owner || theme_owner_window)) { + Control::_propagate_theme_changed(child_c, theme_owner, theme_owner_window); //need to propagate here, since many controls may require setting up stuff + } + + Window *child_w = Object::cast_to<Window>(p_child); + + if (child_w && child_w->theme.is_null() && (theme_owner || theme_owner_window)) { + Control::_propagate_theme_changed(child_w, theme_owner, theme_owner_window); //need to propagate here, since many controls may require setting up stuff + } + + if (is_inside_tree() && wrap_controls) { + child_controls_changed(); + } +} + +void Window::remove_child_notify(Node *p_child) { + + Control *child_c = Object::cast_to<Control>(p_child); + + if (child_c && (child_c->data.theme_owner || child_c->data.theme_owner_window) && child_c->data.theme.is_null()) { + Control::_propagate_theme_changed(child_c, nullptr, nullptr); + } + + Window *child_w = Object::cast_to<Window>(p_child); + + if (child_w && (child_w->theme_owner || child_w->theme_owner_window) && child_w->theme.is_null()) { + Control::_propagate_theme_changed(child_w, nullptr, nullptr); + } + + if (is_inside_tree() && wrap_controls) { + child_controls_changed(); + } +} + +void Window::set_theme(const Ref<Theme> &p_theme) { + + if (theme == p_theme) + return; + + theme = p_theme; + + if (!p_theme.is_null()) { + + theme_owner = nullptr; + theme_owner_window = this; + Control::_propagate_theme_changed(this, nullptr, this); + } else { + + Control *parent_c = cast_to<Control>(get_parent()); + if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) { + Control::_propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window); + } else { + Window *parent_w = cast_to<Window>(get_parent()); + if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) { + Control::_propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window); + } else { + Control::_propagate_theme_changed(this, nullptr, nullptr); + } + } + } +} +Ref<Theme> Window::get_theme() const { + return theme; +} + +Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::get_icons(theme_owner, theme_owner_window, p_name, type); +} +Ref<Shader> Window::get_theme_shader(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::get_shaders(theme_owner, theme_owner_window, p_name, type); +} +Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::get_styleboxs(theme_owner, theme_owner_window, p_name, type); +} +Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::get_fonts(theme_owner, theme_owner_window, p_name, type); +} +Color Window::get_theme_color(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::get_colors(theme_owner, theme_owner_window, p_name, type); +} +int Window::get_theme_constant(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::get_constants(theme_owner, theme_owner_window, p_name, type); +} + +bool Window::has_theme_icon(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::has_icons(theme_owner, theme_owner_window, p_name, type); +} +bool Window::has_theme_shader(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::has_shaders(theme_owner, theme_owner_window, p_name, type); +} +bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::has_styleboxs(theme_owner, theme_owner_window, p_name, type); +} +bool Window::has_theme_font(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::has_fonts(theme_owner, theme_owner_window, p_name, type); +} +bool Window::has_theme_color(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::has_colors(theme_owner, theme_owner_window, p_name, type); +} +bool Window::has_theme_constant(const StringName &p_name, const StringName &p_type) const { + StringName type = p_type ? p_type : get_class_name(); + return Control::has_constants(theme_owner, theme_owner_window, p_name, type); +} + +Rect2i Window::get_parent_rect() const { + ERR_FAIL_COND_V(!is_inside_tree(), Rect2i()); + if (is_embedded()) { + //viewport + Node *n = get_parent(); + ERR_FAIL_COND_V(!n, Rect2i()); + Viewport *p = n->get_viewport(); + ERR_FAIL_COND_V(!p, Rect2i()); + + return p->get_visible_rect(); + } else { + int x = get_position().x; + int closest_dist = 0x7FFFFFFF; + Rect2i closest_rect; + for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) { + Rect2i s(DisplayServer::get_singleton()->screen_get_position(i), DisplayServer::get_singleton()->screen_get_size(i)); + int d; + if (x >= s.position.x && x < s.size.x) { + //contained + closest_rect = s; + break; + } else if (x < s.position.x) { + d = s.position.x - x; + } else { + d = x - (s.position.x + s.size.x); + } + + if (d < closest_dist) { + closest_dist = d; + closest_rect = s; + } + } + return closest_rect; + } +} + +void Window::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title); + ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title); + + ClassDB::bind_method(D_METHOD("set_current_screen", "index"), &Window::set_current_screen); + ClassDB::bind_method(D_METHOD("get_current_screen"), &Window::get_current_screen); + + ClassDB::bind_method(D_METHOD("set_position", "position"), &Window::set_position); + ClassDB::bind_method(D_METHOD("get_position"), &Window::get_position); + + ClassDB::bind_method(D_METHOD("set_size", "size"), &Window::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &Window::get_size); + + ClassDB::bind_method(D_METHOD("get_real_size"), &Window::get_real_size); + + ClassDB::bind_method(D_METHOD("set_max_size", "max_size"), &Window::set_max_size); + ClassDB::bind_method(D_METHOD("get_max_size"), &Window::get_max_size); + + ClassDB::bind_method(D_METHOD("set_min_size", "min_size"), &Window::set_min_size); + ClassDB::bind_method(D_METHOD("get_min_size"), &Window::get_min_size); + + ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Window::set_mode); + ClassDB::bind_method(D_METHOD("get_mode"), &Window::get_mode); + + ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &Window::set_flag); + ClassDB::bind_method(D_METHOD("get_flag", "flag"), &Window::get_flag); + + ClassDB::bind_method(D_METHOD("is_maximize_allowed"), &Window::is_maximize_allowed); + + ClassDB::bind_method(D_METHOD("request_attention"), &Window::request_attention); + + ClassDB::bind_method(D_METHOD("move_to_foreground"), &Window::move_to_foreground); + + ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Window::set_visible); + ClassDB::bind_method(D_METHOD("is_visible"), &Window::is_visible); + + ClassDB::bind_method(D_METHOD("hide"), &Window::hide); + ClassDB::bind_method(D_METHOD("show"), &Window::show); + + ClassDB::bind_method(D_METHOD("set_transient", "transient"), &Window::set_transient); + ClassDB::bind_method(D_METHOD("is_transient"), &Window::is_transient); + + ClassDB::bind_method(D_METHOD("set_exclusive", "exclusive"), &Window::set_exclusive); + ClassDB::bind_method(D_METHOD("is_exclusive"), &Window::is_exclusive); + + ClassDB::bind_method(D_METHOD("can_draw"), &Window::can_draw); + ClassDB::bind_method(D_METHOD("has_focus"), &Window::has_focus); + ClassDB::bind_method(D_METHOD("grab_focus"), &Window::grab_focus); + + ClassDB::bind_method(D_METHOD("set_ime_active"), &Window::set_ime_active); + ClassDB::bind_method(D_METHOD("set_ime_position"), &Window::set_ime_position); + + ClassDB::bind_method(D_METHOD("is_embedded"), &Window::is_embedded); + + ClassDB::bind_method(D_METHOD("set_content_scale_size", "size"), &Window::set_content_scale_size); + ClassDB::bind_method(D_METHOD("get_content_scale_size"), &Window::get_content_scale_size); + + ClassDB::bind_method(D_METHOD("set_content_scale_mode", "mode"), &Window::set_content_scale_mode); + ClassDB::bind_method(D_METHOD("get_content_scale_mode"), &Window::get_content_scale_mode); + + ClassDB::bind_method(D_METHOD("set_content_scale_aspect", "aspect"), &Window::set_content_scale_aspect); + ClassDB::bind_method(D_METHOD("get_content_scale_aspect"), &Window::get_content_scale_aspect); + + ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &Window::set_use_font_oversampling); + ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &Window::is_using_font_oversampling); + + ClassDB::bind_method(D_METHOD("set_wrap_controls", "enable"), &Window::set_wrap_controls); + ClassDB::bind_method(D_METHOD("is_wrapping_controls"), &Window::is_wrapping_controls); + ClassDB::bind_method(D_METHOD("child_controls_changed"), &Window::child_controls_changed); + + ClassDB::bind_method(D_METHOD("_update_child_controls"), &Window::_update_child_controls); + + ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Window::set_theme); + ClassDB::bind_method(D_METHOD("get_theme"), &Window::get_theme); + + ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "type"), &Window::get_theme_icon, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "type"), &Window::get_theme_stylebox, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_font", "name", "type"), &Window::get_theme_font, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_color", "name", "type"), &Window::get_theme_color, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "type"), &Window::get_theme_constant, DEFVAL("")); + + ClassDB::bind_method(D_METHOD("has_theme_icon", "name", "type"), &Window::has_theme_icon, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_stylebox", "name", "type"), &Window::has_theme_stylebox, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_font", "name", "type"), &Window::has_theme_font, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_color", "name", "type"), &Window::has_theme_color, DEFVAL("")); + ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "type"), &Window::has_theme_constant, DEFVAL("")); + + ClassDB::bind_method(D_METHOD("popup", "rect"), &Window::popup, DEFVAL(Rect2i())); + ClassDB::bind_method(D_METHOD("popup_on_parent", "parent_rect"), &Window::popup_on_parent); + ClassDB::bind_method(D_METHOD("popup_centered_ratio", "ratio"), &Window::popup_centered_ratio, DEFVAL(0.8)); + ClassDB::bind_method(D_METHOD("popup_centered", "minsize"), &Window::popup_centered, DEFVAL(Size2i())); + ClassDB::bind_method(D_METHOD("popup_centered_clamped", "minsize", "fallback_ratio"), &Window::popup_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75)); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "position"), "set_position", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,FullScreen"), "set_mode", "get_mode"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_screen"), "set_current_screen", "get_current_screen"); + ADD_GROUP("Flags", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_controls"), "set_wrap_controls", "is_wrapping_controls"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transient"), "set_transient", "is_transient"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclusive"), "set_exclusive", "is_exclusive"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unresizable"), "set_flag", "get_flag", FLAG_RESIZE_DISABLED); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "borderless"), "set_flag", "get_flag", FLAG_BORDERLESS); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "always_on_top"), "set_flag", "get_flag", FLAG_ALWAYS_ON_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_flag", "get_flag", FLAG_TRANSPARENT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unfocusable"), "set_flag", "get_flag", FLAG_NO_FOCUS); + ADD_GROUP("Limits", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size"), "set_min_size", "get_min_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "max_size"), "set_max_size", "get_max_size"); + ADD_GROUP("Content Scale", "content_scale_"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "content_scale_size"), "set_content_scale_size", "get_content_scale_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_mode", PROPERTY_HINT_ENUM, "Disabled,Object,Pixels"), "set_content_scale_mode", "get_content_scale_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_aspect", PROPERTY_HINT_ENUM, "Ignore,Keep,KeepWidth,KeepHeight,Expand"), "set_content_scale_aspect", "get_content_scale_aspect"); + ADD_GROUP("Theme", ""); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme"); + + ADD_SIGNAL(MethodInfo("window_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); + ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"))); + ADD_SIGNAL(MethodInfo("mouse_entered")); + ADD_SIGNAL(MethodInfo("mouse_exited")); + ADD_SIGNAL(MethodInfo("focus_entered")); + ADD_SIGNAL(MethodInfo("focus_exited")); + ADD_SIGNAL(MethodInfo("close_requested")); + ADD_SIGNAL(MethodInfo("go_back_requested")); + ADD_SIGNAL(MethodInfo("visibility_changed")); + ADD_SIGNAL(MethodInfo("about_to_popup")); + + BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); + + BIND_ENUM_CONSTANT(MODE_WINDOWED); + BIND_ENUM_CONSTANT(MODE_MINIMIZED); + BIND_ENUM_CONSTANT(MODE_MAXIMIZED); + BIND_ENUM_CONSTANT(MODE_FULLSCREEN); + + BIND_ENUM_CONSTANT(FLAG_RESIZE_DISABLED); + BIND_ENUM_CONSTANT(FLAG_BORDERLESS); + BIND_ENUM_CONSTANT(FLAG_ALWAYS_ON_TOP); + BIND_ENUM_CONSTANT(FLAG_TRANSPARENT); + BIND_ENUM_CONSTANT(FLAG_NO_FOCUS); + BIND_ENUM_CONSTANT(FLAG_MAX); + + BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED); + BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_OBJECTS); + BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_PIXELS); + + BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_IGNORE); + BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP); + BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP_WIDTH); + BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP_HEIGHT); + BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_EXPAND); +} + +Window::Window() { + for (int i = 0; i < FLAG_MAX; i++) { + flags[i] = false; + } + content_scale_mode = CONTENT_SCALE_MODE_DISABLED; + content_scale_aspect = CONTENT_SCALE_ASPECT_IGNORE; + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED); +} +Window::~Window() { +} diff --git a/scene/main/window.h b/scene/main/window.h new file mode 100644 index 0000000000..adaa5ca3be --- /dev/null +++ b/scene/main/window.h @@ -0,0 +1,265 @@ +/*************************************************************************/ +/* window.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef WINDOW_H +#define WINDOW_H + +#include "scene/main/viewport.h" +#include "scene/resources/theme.h" +#include "servers/display_server.h" + +class Control; +class Window : public Viewport { + GDCLASS(Window, Viewport) +public: + enum Mode { + MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED, + MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED, + MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED, + MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN, + }; + + enum Flags { + FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED, + FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS, + FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, + FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT, + FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS, + FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX, + }; + + enum ContentScaleMode { + CONTENT_SCALE_MODE_DISABLED, + CONTENT_SCALE_MODE_OBJECTS, + CONTENT_SCALE_MODE_PIXELS, + }; + + enum ContentScaleAspect { + CONTENT_SCALE_ASPECT_IGNORE, + CONTENT_SCALE_ASPECT_KEEP, + CONTENT_SCALE_ASPECT_KEEP_WIDTH, + CONTENT_SCALE_ASPECT_KEEP_HEIGHT, + CONTENT_SCALE_ASPECT_EXPAND, + }; + + enum { + DEFAULT_WINDOW_SIZE = 100, + }; + +private: + DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID; + + String title; + mutable int current_screen = 0; + mutable Vector2i position; + mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE); + mutable Size2i min_size; + mutable Size2i max_size; + mutable Mode mode = MODE_WINDOWED; + mutable bool flags[FLAG_MAX]; + bool visible = true; + bool focused = false; + + bool use_font_oversampling = false; + bool transient = false; + bool exclusive = false; + bool wrap_controls = false; + bool updating_child_controls = false; + + void _update_child_controls(); + + Size2i content_scale_size; + ContentScaleMode content_scale_mode; + ContentScaleAspect content_scale_aspect; + + void _make_window(); + void _clear_window(); + void _update_from_window(); + + void _update_viewport_size(); + void _update_window_size(); + + void _propagate_window_notification(Node *p_node, int p_notification); + + void _update_window_callbacks(); + + void _clear_transient(); + void _make_transient(); + Window *transient_parent = nullptr; + Window *exclusive_child = nullptr; + Set<Window *> transient_children; + + friend class Control; + Ref<Theme> theme; + Control *theme_owner = nullptr; + Window *theme_owner_window = nullptr; + + Viewport *embedder = nullptr; + + friend class Viewport; //friend back, can call the methods below + + void _window_input(const Ref<InputEvent> &p_ev); + void _window_input_text(const String &p_text); + void _window_drop_files(const Vector<String> &p_files); + void _rect_changed_callback(const Rect2i &p_callback); + void _event_callback(DisplayServer::WindowEvent p_event); + +protected: + Viewport *_get_embedder() const; + + virtual Rect2i _popup_adjust_rect() const { return Rect2i(); } + + virtual void _post_popup() {} + virtual Size2 _get_contents_minimum_size() const; + static void _bind_methods(); + void _notification(int p_what); + + virtual void add_child_notify(Node *p_child); + virtual void remove_child_notify(Node *p_child); + +public: + enum { + + NOTIFICATION_VISIBILITY_CHANGED = 30, + NOTIFICATION_POST_POPUP = 31, + NOTIFICATION_THEME_CHANGED = 32, + }; + + void set_title(const String &p_title); + String get_title() const; + + void set_current_screen(int p_screen); + int get_current_screen() const; + + void set_position(const Point2i &p_position); + Point2i get_position() const; + + void set_size(const Size2i &p_size); + Size2i get_size() const; + + Size2i get_real_size() const; + + void set_max_size(const Size2i &p_max_size); + Size2i get_max_size() const; + + void set_min_size(const Size2i &p_min_size); + Size2i get_min_size() const; + + void set_mode(Mode p_mode); + Mode get_mode() const; + + void set_flag(Flags p_flag, bool p_enabled); + bool get_flag(Flags p_flag) const; + + bool is_maximize_allowed() const; + + void request_attention(); + void move_to_foreground(); + + void set_visible(bool p_visible); + bool is_visible() const; + + void show(); + void hide(); + + void set_transient(bool p_transient); + bool is_transient() const; + + void set_exclusive(bool p_exclusive); + bool is_exclusive() const; + + bool can_draw() const; + + void set_ime_active(bool p_active); + void set_ime_position(const Point2i &p_pos); + + bool is_embedded() const; + + void set_content_scale_size(const Size2i &p_size); + Size2i get_content_scale_size() const; + + void set_content_scale_mode(ContentScaleMode p_mode); + ContentScaleMode get_content_scale_mode() const; + + void set_content_scale_aspect(ContentScaleAspect p_aspect); + ContentScaleAspect get_content_scale_aspect() const; + + void set_use_font_oversampling(bool p_oversampling); + bool is_using_font_oversampling() const; + + void set_wrap_controls(bool p_enable); + bool is_wrapping_controls() const; + void child_controls_changed(); + + Window *get_parent_visible_window() const; + Viewport *get_parent_viewport() const; + void popup(const Rect2i &p_rect = Rect2i()); + void popup_on_parent(const Rect2i &p_parent_rect); + void popup_centered_ratio(float p_ratio = 0.8); + void popup_centered(const Size2i &p_minsize = Size2i()); + void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75); + + void set_theme(const Ref<Theme> &p_theme); + Ref<Theme> get_theme() const; + + Size2 get_contents_minimum_size() const; + + void grab_focus(); + bool has_focus() const; + + Rect2i get_usable_parent_rect() const; + + Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const; + Ref<Shader> get_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const; + Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const; + Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const; + Color get_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const; + int get_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const; + + bool has_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const; + bool has_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const; + bool has_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const; + bool has_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const; + bool has_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const; + bool has_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const; + + Rect2i get_parent_rect() const; + virtual DisplayServer::WindowID get_window_id() const; + + Window(); + ~Window(); +}; + +VARIANT_ENUM_CAST(Window::Mode); +VARIANT_ENUM_CAST(Window::Flags); +VARIANT_ENUM_CAST(Window::ContentScaleMode); +VARIANT_ENUM_CAST(Window::ContentScaleAspect); + +#endif // WINDOW_H |