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-rw-r--r--scene/main/canvas_item.cpp2
-rw-r--r--scene/main/node.cpp9
2 files changed, 10 insertions, 1 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 093e4a8cd3..05d86f77f2 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -373,7 +373,7 @@ void CanvasItem::move_to_front() {
if (!get_parent()) {
return;
}
- get_parent()->move_child(this, get_parent()->get_child_count() - 1);
+ get_parent()->move_child(this, -1);
}
void CanvasItem::set_modulate(const Color &p_modulate) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index f01ec99205..4de483a074 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -328,12 +328,21 @@ void Node::move_child(Node *p_child, int p_pos) {
// We need to check whether node is internal and move it only in the relevant node range.
if (p_child->_is_internal_front()) {
+ if (p_pos < 0) {
+ p_pos += data.internal_children_front;
+ }
ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos));
_move_child(p_child, p_pos);
} else if (p_child->_is_internal_back()) {
+ if (p_pos < 0) {
+ p_pos += data.internal_children_back;
+ }
ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos));
_move_child(p_child, data.children.size() - data.internal_children_back + p_pos);
} else {
+ if (p_pos < 0) {
+ p_pos += get_child_count(false);
+ }
ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos));
_move_child(p_child, p_pos + data.internal_children_front);
}