summaryrefslogtreecommitdiff
path: root/scene/main
diff options
context:
space:
mode:
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/canvas_layer.cpp51
-rw-r--r--scene/main/canvas_layer.h10
-rw-r--r--scene/main/node.cpp18
-rw-r--r--scene/main/node.h16
-rw-r--r--scene/main/scene_tree.cpp4
-rw-r--r--scene/main/scene_tree.h2
-rw-r--r--scene/main/viewport.cpp225
-rw-r--r--scene/main/viewport.h5
8 files changed, 228 insertions, 103 deletions
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 2b1991ebb0..8cab1b1280 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -153,6 +153,7 @@ void CanvasLayer::_notification(int p_what) {
VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
+ _update_follow_viewport();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -160,6 +161,7 @@ void CanvasLayer::_notification(int p_what) {
vp->_canvas_layer_remove(this);
VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
+ _update_follow_viewport(false);
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
@@ -235,6 +237,41 @@ RID CanvasLayer::get_canvas() const {
return canvas;
}
+
+void CanvasLayer::set_follow_viewport(bool p_enable) {
+ if (follow_viewport == p_enable) {
+ return;
+ }
+
+ follow_viewport = p_enable;
+ _update_follow_viewport();
+}
+
+bool CanvasLayer::is_following_viewport() const {
+ return follow_viewport;
+}
+
+void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
+ follow_viewport_scale = p_ratio;
+ _update_follow_viewport();
+}
+
+float CanvasLayer::get_follow_viewport_scale() const {
+ return follow_viewport_scale;
+}
+
+void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (p_force_exit || !follow_viewport) {
+ VS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
+ } else {
+ VS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
+ }
+}
+
void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
@@ -255,18 +292,30 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
+ ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
+ ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
+
+ ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
+ ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
+
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
+ ADD_GROUP("Layer", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
+ ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
+ ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
+ ADD_GROUP("Follow Viewport", "follow_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
}
CanvasLayer::CanvasLayer() {
@@ -280,6 +329,8 @@ CanvasLayer::CanvasLayer() {
custom_viewport = NULL;
custom_viewport_id = 0;
sort_index = 0;
+ follow_viewport = false;
+ follow_viewport_scale = 1.0;
}
CanvasLayer::~CanvasLayer() {
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 5d67245102..fa2558556c 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -55,8 +55,12 @@ class CanvasLayer : public Node {
int sort_index;
+ bool follow_viewport;
+ float follow_viewport_scale;
+
void _update_xform();
void _update_locrotscale();
+ void _update_follow_viewport(bool p_force_exit = false);
protected:
void _notification(int p_what);
@@ -91,6 +95,12 @@ public:
void reset_sort_index();
int get_sort_index();
+ void set_follow_viewport(bool p_enable);
+ bool is_following_viewport() const;
+
+ void set_follow_viewport_scale(float p_ratio);
+ float get_follow_viewport_scale() const;
+
RID get_canvas() const;
CanvasLayer();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 04d7107fa4..128168ca72 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1313,6 +1313,10 @@ Node *Node::_get_child_by_name(const StringName &p_name) const {
Node *Node::get_node_or_null(const NodePath &p_path) const {
+ if (p_path.is_empty()) {
+ return NULL;
+ }
+
if (!data.inside_tree && p_path.is_absolute()) {
ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree.");
ERR_FAIL_V(NULL);
@@ -2830,10 +2834,22 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
- BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
+ BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
+ BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
+ BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
+ BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
+ BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
+ BIND_CONSTANT(NOTIFICATION_CRASH);
+ BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
+
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
diff --git a/scene/main/node.h b/scene/main/node.h
index e6189389cb..b490db37c5 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -216,6 +216,7 @@ protected:
public:
enum {
+
// you can make your own, but don't use the same numbers as other notifications in other nodes
NOTIFICATION_ENTER_TREE = 10,
NOTIFICATION_EXIT_TREE = 11,
@@ -231,10 +232,23 @@ public:
NOTIFICATION_DRAG_BEGIN = 21,
NOTIFICATION_DRAG_END = 22,
NOTIFICATION_PATH_CHANGED = 23,
- NOTIFICATION_TRANSLATION_CHANGED = 24,
+ //NOTIFICATION_TRANSLATION_CHANGED = 24, moved below
NOTIFICATION_INTERNAL_PROCESS = 25,
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
NOTIFICATION_POST_ENTER_TREE = 27,
+ //keep these linked to node
+ NOTIFICATION_WM_MOUSE_ENTER = MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
+ NOTIFICATION_WM_MOUSE_EXIT = MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
+ NOTIFICATION_WM_FOCUS_IN = MainLoop::NOTIFICATION_WM_FOCUS_IN,
+ NOTIFICATION_WM_FOCUS_OUT = MainLoop::NOTIFICATION_WM_FOCUS_OUT,
+ NOTIFICATION_WM_QUIT_REQUEST = MainLoop::NOTIFICATION_WM_QUIT_REQUEST,
+ NOTIFICATION_WM_GO_BACK_REQUEST = MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST,
+ NOTIFICATION_WM_UNFOCUS_REQUEST = MainLoop::NOTIFICATION_WM_UNFOCUS_REQUEST,
+ NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
+ NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
+ NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
+ NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
+ NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE
};
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 689f18a09d..81c38cec89 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -658,13 +658,15 @@ void SceneTree::_notification(int p_notification) {
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
if (!Engine::get_singleton()->is_editor_hint()) {
- get_root()->propagate_notification(Node::NOTIFICATION_TRANSLATION_CHANGED);
+ get_root()->propagate_notification(p_notification);
}
} break;
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
+ get_root()->propagate_notification(p_notification);
+
} break;
case NOTIFICATION_WM_ABOUT: {
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index e15a64604d..e098b3d53c 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -287,7 +287,7 @@ protected:
public:
enum {
- NOTIFICATION_TRANSFORM_CHANGED = 29
+ NOTIFICATION_TRANSFORM_CHANGED = 2000
};
enum GroupCallFlags {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f7df29fd19..2524af9cfb 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -232,16 +232,16 @@ void Viewport::update_worlds() {
find_world()->_update(get_tree()->get_frame());
}
-void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape, bool p_discard_empty_motion) {
+void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
Transform object_transform = p_object->get_global_transform();
Transform camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
- if (p_discard_empty_motion) {
- //avoid sending the event unnecessarily if nothing really changed in the context
+ //avoid sending the fake event unnecessarily if nothing really changed in the context
+ if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
Ref<InputEventMouseMotion> mm = p_input_event;
- if (mm.is_valid() && object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
+ if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
return; //discarded
}
}
@@ -251,31 +251,6 @@ void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *
physics_last_id = id;
}
-void Viewport::_test_new_mouseover(ObjectID new_collider) {
-#ifndef _3D_DISABLED
- if (new_collider != physics_object_over) {
-
- if (physics_object_over) {
-
- CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
- if (co) {
- co->_mouse_exit();
- }
- }
-
- if (new_collider) {
-
- CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
- if (co) {
- co->_mouse_enter();
- }
- }
-
- physics_object_over = new_collider;
- }
-#endif
-}
-
void Viewport::_notification(int p_what) {
switch (p_what) {
@@ -422,22 +397,22 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
- bool discard_empty_motion = false;
-
- { // if no motion event exists, create a new one. This is necessary because objects or camera may have moved.
+ if (physics_has_last_mousepos) {
+ // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
// while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
- bool has_mouse_motion = false;
+ bool has_mouse_event = false;
for (List<Ref<InputEvent> >::Element *E = physics_picking_events.front(); E; E = E->next()) {
- Ref<InputEventMouseMotion> mm = E->get();
- if (mm.is_valid()) {
- has_mouse_motion = true;
+ Ref<InputEventMouse> m = E->get();
+ if (m.is_valid()) {
+ has_mouse_event = true;
break;
}
}
- if (!has_mouse_motion && physics_has_last_mousepos) {
+ if (!has_mouse_event) {
Ref<InputEventMouseMotion> mm;
mm.instance();
+ mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
mm->set_global_position(physics_last_mousepos);
mm->set_position(physics_last_mousepos);
mm->set_alt(physics_last_mouse_state.alt);
@@ -446,25 +421,24 @@ void Viewport::_notification(int p_what) {
mm->set_metakey(physics_last_mouse_state.meta);
mm->set_button_mask(physics_last_mouse_state.mouse_mask);
physics_picking_events.push_back(mm);
- discard_empty_motion = true;
}
}
- bool motion_tested = false;
-
while (physics_picking_events.size()) {
Ref<InputEvent> ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
+ bool is_mouse = false;
Ref<InputEventMouseMotion> mm = ev;
if (mm.is_valid()) {
pos = mm->get_position();
- motion_tested = true;
+ is_mouse = true;
+
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
physics_last_mouse_state.alt = mm->get_alt();
@@ -477,7 +451,12 @@ void Viewport::_notification(int p_what) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
+
pos = mb->get_position();
+ is_mouse = true;
+
+ physics_has_last_mousepos = true;
+ physics_last_mousepos = pos;
physics_last_mouse_state.alt = mb->get_alt();
physics_last_mouse_state.shift = mb->get_shift();
physics_last_mouse_state.control = mb->get_control();
@@ -487,6 +466,11 @@ void Viewport::_notification(int p_what) {
physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1));
} else {
physics_last_mouse_state.mouse_mask &= ~(1 << (mb->get_button_index() - 1));
+
+ // If touch mouse raised, assume we don't know last mouse pos until new events come
+ if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
+ physics_has_last_mousepos = false;
+ }
}
}
@@ -539,40 +523,51 @@ void Viewport::_notification(int p_what) {
if (res[i].collider_id && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
if (co) {
-
- Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.find(res[i].collider_id);
- if (!E) {
- E = physics_2d_mouseover.insert(res[i].collider_id, frame);
- co->_mouse_enter();
- } else {
- E->get() = frame;
+ bool send_event = true;
+ if (is_mouse) {
+ Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
+
+ if (!F) {
+ F = physics_2d_mouseover.insert(res[i].collider_id, frame);
+ co->_mouse_enter();
+ } else {
+ F->get() = frame;
+ // It was already hovered, so don't send the event if it's faked
+ if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
+ send_event = false;
+ }
+ }
}
- co->_input_event(this, ev, res[i].shape);
+ if (send_event) {
+ co->_input_event(this, ev, res[i].shape);
+ }
}
}
}
}
- List<Map<ObjectID, uint64_t>::Element *> to_erase;
+ if (is_mouse) {
+ List<Map<ObjectID, uint64_t>::Element *> to_erase;
- for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
- if (E->get() != frame) {
- Object *o = ObjectDB::get_instance(E->key());
- if (o) {
+ for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
+ if (E->get() != frame) {
+ Object *o = ObjectDB::get_instance(E->key());
+ if (o) {
- CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
- if (co) {
- co->_mouse_exit();
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+ if (co) {
+ co->_mouse_exit();
+ }
}
+ to_erase.push_back(E);
}
- to_erase.push_back(E);
}
- }
- while (to_erase.size()) {
- physics_2d_mouseover.erase(to_erase.front()->get());
- to_erase.pop_front();
+ while (to_erase.size()) {
+ physics_2d_mouseover.erase(to_erase.front()->get());
+ to_erase.pop_front();
+ }
}
}
@@ -583,7 +578,7 @@ void Viewport::_notification(int p_what) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture));
if (co) {
- _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0, discard_empty_motion);
+ _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0);
captured = true;
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
physics_object_capture = 0;
@@ -601,7 +596,7 @@ void Viewport::_notification(int p_what) {
if (last_id) {
if (ObjectDB::get_instance(last_id) && last_object) {
//good, exists
- _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape, discard_empty_motion);
+ _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
@@ -624,7 +619,7 @@ void Viewport::_notification(int p_what) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
- _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape, discard_empty_motion);
+ _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
@@ -634,42 +629,41 @@ void Viewport::_notification(int p_what) {
}
}
- if (mm.is_valid()) {
- _test_new_mouseover(new_collider);
- }
- }
+ if (is_mouse && new_collider != physics_object_over) {
- last_pos = pos;
- }
- }
- }
+ if (physics_object_over) {
- if (!motion_tested && camera && physics_has_last_mousepos) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
+ if (co) {
+ co->_mouse_exit();
+ }
+ }
- //test anyway for mouseenter/exit because objects might move
- Vector3 from = camera->project_ray_origin(physics_last_mousepos);
- Vector3 dir = camera->project_ray_normal(physics_last_mousepos);
+ if (new_collider) {
- PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
- if (space) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
+ if (co) {
+ co->_mouse_enter();
+ }
+ }
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
- ObjectID new_collider = 0;
- if (col) {
- CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
- if (co) {
- new_collider = result.collider_id;
+ physics_object_over = new_collider;
+ }
}
- }
- _test_new_mouseover(new_collider);
+ last_pos = pos;
+ }
}
#endif
}
}
} break;
+ case SceneTree::NOTIFICATION_WM_MOUSE_EXIT:
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
+
+ _drop_physics_mouseover();
+
if (gui.mouse_focus) {
//if mouse is being pressed, send a release event
_drop_mouse_focus();
@@ -1486,7 +1480,8 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->set_as_toplevel(true);
//gui.tooltip_popup->hide();
- Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_popup->get_minimum_size());
+ Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset");
+ Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_minimum_size());
Rect2 vr = gui.tooltip_popup->get_viewport_rect();
if (r.size.x + r.position.x > vr.size.x)
r.position.x = vr.size.x - r.size.x;
@@ -1747,8 +1742,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
while (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
- Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
- if (!top->has_point(pos)) {
+ Vector2 pos2 = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
+ if (!top->has_point(pos2)) {
if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
@@ -1783,13 +1778,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
*/
gui.mouse_focus = _gui_find_control(pos);
- gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
+ gui.mouse_focus_mask = 0;
return;
}
+ gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
+
if (mb->get_button_index() == BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
@@ -2303,32 +2300,32 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = NULL;
- if (p_event->is_action("ui_focus_next")) {
+ if (p_event->is_action_pressed("ui_focus_next")) {
next = from->find_next_valid_focus();
}
- if (p_event->is_action("ui_focus_prev")) {
+ if (p_event->is_action_pressed("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
- if (!mods && p_event->is_action("ui_up")) {
+ if (!mods && p_event->is_action_pressed("ui_up")) {
next = from->_get_focus_neighbour(MARGIN_TOP);
}
- if (!mods && p_event->is_action("ui_left")) {
+ if (!mods && p_event->is_action_pressed("ui_left")) {
next = from->_get_focus_neighbour(MARGIN_LEFT);
}
- if (!mods && p_event->is_action("ui_right")) {
+ if (!mods && p_event->is_action_pressed("ui_right")) {
next = from->_get_focus_neighbour(MARGIN_RIGHT);
}
- if (!mods && p_event->is_action("ui_down")) {
+ if (!mods && p_event->is_action_pressed("ui_down")) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}
@@ -2568,6 +2565,31 @@ void Viewport::_drop_mouse_focus() {
}
}
+void Viewport::_drop_physics_mouseover() {
+
+ physics_has_last_mousepos = false;
+
+ while (physics_2d_mouseover.size()) {
+ Object *o = ObjectDB::get_instance(physics_2d_mouseover.front()->key());
+ if (o) {
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+ co->_mouse_exit();
+ }
+ physics_2d_mouseover.erase(physics_2d_mouseover.front());
+ }
+
+#ifndef _3D_DISABLED
+ if (physics_object_over) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
+ if (co) {
+ co->_mouse_exit();
+ }
+ }
+
+ physics_object_over = physics_object_capture = 0;
+#endif
+}
+
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
gui.modal_stack.push_back(p_control);
@@ -2923,6 +2945,13 @@ bool Viewport::is_handling_input_locally() const {
return handle_input_locally;
}
+void Viewport::_validate_property(PropertyInfo &property) const {
+
+ if (VisualServer::get_singleton()->is_low_end() && property.name == "hdr") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
@@ -3202,6 +3231,8 @@ Viewport::Viewport() {
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
gui.roots_order_dirty = false;
+ gui.mouse_focus = NULL;
+ gui.last_mouse_focus = NULL;
msaa = MSAA_DISABLED;
hdr = true;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4d0a4e8c87..d67b4ac348 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -221,12 +221,11 @@ private:
} physics_last_mouse_state;
- void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape, bool p_discard_empty_motion);
+ void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
bool handle_input_locally;
bool local_input_handled;
- void _test_new_mouseover(ObjectID new_collider);
Map<ObjectID, uint64_t> physics_2d_mouseover;
Ref<World2D> world_2d;
@@ -384,12 +383,14 @@ private:
void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
void _drop_mouse_focus();
+ void _drop_physics_mouseover();
void _update_canvas_items(Node *p_node);
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
public:
Listener *get_listener() const;