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-rw-r--r--scene/main/node.cpp72
-rw-r--r--scene/main/node.h7
-rw-r--r--scene/main/scene_tree.cpp67
-rw-r--r--scene/main/scene_tree.h5
-rw-r--r--scene/main/window.cpp15
5 files changed, 114 insertions, 52 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 1cfe54155a..f1c0260dd5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -653,21 +653,10 @@ void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg
}
Ref<MultiplayerAPI> Node::get_multiplayer() const {
- if (multiplayer.is_valid()) {
- return multiplayer;
- }
if (!is_inside_tree()) {
return Ref<MultiplayerAPI>();
}
- return get_tree()->get_multiplayer();
-}
-
-Ref<MultiplayerAPI> Node::get_custom_multiplayer() const {
- return multiplayer;
-}
-
-void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
- multiplayer = p_multiplayer;
+ return get_tree()->get_multiplayer(get_path());
}
Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const {
@@ -1373,9 +1362,39 @@ bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != nullptr;
}
-TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bool p_recursive, bool p_owned) const {
+// Finds the first child node (in tree order) whose name matches the given pattern.
+// Can be recursive or not, and limited to owned nodes.
+Node *Node::find_child(const String &p_pattern, bool p_recursive, bool p_owned) const {
+ ERR_FAIL_COND_V(p_pattern.is_empty(), nullptr);
+
+ Node *const *cptr = data.children.ptr();
+ int ccount = data.children.size();
+ for (int i = 0; i < ccount; i++) {
+ if (p_owned && !cptr[i]->data.owner) {
+ continue;
+ }
+ if (cptr[i]->data.name.operator String().match(p_pattern)) {
+ return cptr[i];
+ }
+
+ if (!p_recursive) {
+ continue;
+ }
+
+ Node *ret = cptr[i]->find_child(p_pattern, true, p_owned);
+ if (ret) {
+ return ret;
+ }
+ }
+ return nullptr;
+}
+
+// Finds child nodes based on their name using pattern matching, or class name,
+// or both (either pattern or type can be left empty).
+// Can be recursive or not, and limited to owned nodes.
+TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_type, bool p_recursive, bool p_owned) const {
TypedArray<Node> ret;
- ERR_FAIL_COND_V(p_mask.is_empty() && p_type.is_empty(), ret);
+ ERR_FAIL_COND_V(p_pattern.is_empty() && p_type.is_empty(), ret);
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
@@ -1384,8 +1403,8 @@ TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bo
continue;
}
- if (!p_mask.is_empty()) {
- if (!cptr[i]->data.name.operator String().match(p_mask)) {
+ if (!p_pattern.is_empty()) {
+ if (!cptr[i]->data.name.operator String().match(p_pattern)) {
continue;
} else if (p_type.is_empty()) {
ret.append(cptr[i]);
@@ -1407,7 +1426,7 @@ TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bo
}
if (p_recursive) {
- ret.append_array(cptr[i]->find_nodes(p_mask, p_type, true, p_owned));
+ ret.append_array(cptr[i]->find_children(p_pattern, p_type, true, p_owned));
}
}
@@ -1418,10 +1437,10 @@ Node *Node::get_parent() const {
return data.parent;
}
-Node *Node::find_parent(const String &p_mask) const {
+Node *Node::find_parent(const String &p_pattern) const {
Node *p = data.parent;
while (p) {
- if (p->data.name.operator String().match(p_mask)) {
+ if (p->data.name.operator String().match(p_pattern)) {
return p;
}
p = p->data.parent;
@@ -1542,7 +1561,9 @@ void Node::_acquire_unique_name_in_owner() {
StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
Node **which = data.owner->data.owned_unique_nodes.getptr(key);
if (which != nullptr && *which != this) {
- WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'. This node is no longer set unique."), get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which)));
+ String which_path = is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which);
+ WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'.\n'%s' is no longer set as having a unique name."),
+ get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), which_path, which_path));
data.unique_name_in_owner = false;
return;
}
@@ -2780,8 +2801,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
- ClassDB::bind_method(D_METHOD("find_nodes", "mask", "type", "recursive", "owned"), &Node::find_nodes, DEFVAL(""), DEFVAL(true), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
+ ClassDB::bind_method(D_METHOD("find_child", "pattern", "recursive", "owned"), &Node::find_child, DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_children", "pattern", "type", "recursive", "owned"), &Node::find_children, DEFVAL(""), DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_parent", "pattern"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
@@ -2859,8 +2881,6 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
- ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "call_local", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(false), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
@@ -2872,8 +2892,6 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_unique_name_in_owner", "is_unique_name_in_owner");
-
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
#endif
@@ -2964,10 +2982,10 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer");
ADD_GROUP("Process", "process_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode");
diff --git a/scene/main/node.h b/scene/main/node.h
index 0973baf793..fb84aabb62 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -310,12 +310,13 @@ public:
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
- TypedArray<Node> find_nodes(const String &p_mask, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
+ Node *find_child(const String &p_pattern, bool p_recursive = true, bool p_owned = true) const;
+ TypedArray<Node> find_children(const String &p_pattern, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
Node *get_parent() const;
- Node *find_parent(const String &p_mask) const;
+ Node *find_parent(const String &p_pattern) const;
_FORCE_INLINE_ SceneTree *get_tree() const {
ERR_FAIL_COND_V(!data.tree, nullptr);
@@ -514,8 +515,6 @@ public:
void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
Ref<MultiplayerAPI> get_multiplayer() const;
- Ref<MultiplayerAPI> get_custom_multiplayer() const;
- void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
Node();
~Node();
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 151239c9e7..82f18d1a42 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -438,6 +438,10 @@ bool SceneTree::process(double p_time) {
if (multiplayer_poll) {
multiplayer->poll();
+ const NodePath *rpath = nullptr;
+ while ((rpath = custom_multiplayers.next(rpath))) {
+ custom_multiplayers[*rpath]->poll();
+ }
}
emit_signal(SNAME("process_frame"));
@@ -1113,9 +1117,7 @@ Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_a
}
Ref<Tween> SceneTree::create_tween() {
- Ref<Tween> tween;
- tween.instantiate();
- tween->set_valid(true);
+ Ref<Tween> tween = memnew(Tween(true));
tweens.push_back(tween);
return tween;
}
@@ -1133,8 +1135,51 @@ Array SceneTree::get_processed_tweens() {
return ret;
}
-Ref<MultiplayerAPI> SceneTree::get_multiplayer() const {
- return multiplayer;
+Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const {
+ Ref<MultiplayerAPI> out = multiplayer;
+ const NodePath *spath = nullptr;
+ while ((spath = custom_multiplayers.next(spath))) {
+ const Vector<StringName> snames = (*spath).get_names();
+ const Vector<StringName> tnames = p_for_path.get_names();
+ if (tnames.size() < snames.size()) {
+ continue;
+ }
+ const StringName *sptr = snames.ptr();
+ const StringName *nptr = tnames.ptr();
+ bool valid = true;
+ for (int i = 0; i < snames.size(); i++) {
+ if (sptr[i] != nptr[i]) {
+ valid = false;
+ break;
+ }
+ }
+ if (valid) {
+ out = custom_multiplayers[*spath];
+ break;
+ }
+ }
+ return out;
+}
+
+void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path) {
+ if (p_root_path.is_empty()) {
+ ERR_FAIL_COND(!p_multiplayer.is_valid());
+ if (multiplayer.is_valid()) {
+ multiplayer->set_root_path(NodePath());
+ }
+ multiplayer = p_multiplayer;
+ multiplayer->set_root_path("/" + root->get_name());
+ } else {
+ if (p_multiplayer.is_valid()) {
+ custom_multiplayers[p_root_path] = p_multiplayer;
+ p_multiplayer->set_root_path(p_root_path);
+ } else {
+ if (custom_multiplayers.has(p_root_path)) {
+ custom_multiplayers[p_root_path]->set_root_path(NodePath());
+ custom_multiplayers.erase(p_root_path);
+ }
+ }
+ }
}
void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) {
@@ -1145,13 +1190,6 @@ bool SceneTree::is_multiplayer_poll_enabled() const {
return multiplayer_poll;
}
-void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
- ERR_FAIL_COND(!p_multiplayer.is_valid());
-
- multiplayer = p_multiplayer;
- multiplayer->set_root_path("/" + root->get_name());
-}
-
void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
@@ -1214,8 +1252,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
- ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer);
- ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer);
+ ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer", "root_path"), &SceneTree::set_multiplayer, DEFVAL(NodePath()));
+ ClassDB::bind_method(D_METHOD("get_multiplayer", "for_path"), &SceneTree::get_multiplayer, DEFVAL(NodePath()));
ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled);
ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled);
@@ -1225,7 +1263,6 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_SIGNAL(MethodInfo("tree_changed"));
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 705ca6ebd3..9d7757e0a3 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -159,6 +159,7 @@ private:
///network///
Ref<MultiplayerAPI> multiplayer;
+ HashMap<NodePath, Ref<MultiplayerAPI>> custom_multiplayers;
bool multiplayer_poll = true;
static SceneTree *singleton;
@@ -351,10 +352,10 @@ public:
//network API
- Ref<MultiplayerAPI> get_multiplayer() const;
+ Ref<MultiplayerAPI> get_multiplayer(const NodePath &p_for_path = NodePath()) const;
+ void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path = NodePath());
void set_multiplayer_poll_enabled(bool p_enabled);
bool is_multiplayer_poll_enabled() const;
- void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
static void add_idle_callback(IdleCallback p_callback);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 8b1a4680d2..6feccb7eec 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1045,7 +1045,9 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio
Rect2i popup_rect;
popup_rect.size = Vector2i(MIN(size_ratio.x, p_size.x), MIN(size_ratio.y, p_size.y));
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ if (parent_rect != Rect2()) {
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ }
popup(popup_rect);
}
@@ -1069,7 +1071,10 @@ void Window::popup_centered(const Size2i &p_minsize) {
Size2 contents_minsize = _get_contents_minimum_size();
popup_rect.size.x = MAX(p_minsize.x, contents_minsize.x);
popup_rect.size.y = MAX(p_minsize.y, contents_minsize.y);
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+
+ if (parent_rect != Rect2()) {
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ }
popup(popup_rect);
}
@@ -1091,8 +1096,10 @@ void Window::popup_centered_ratio(float p_ratio) {
}
Rect2i popup_rect;
- popup_rect.size = parent_rect.size * p_ratio;
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ if (parent_rect != Rect2()) {
+ popup_rect.size = parent_rect.size * p_ratio;
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ }
popup(popup_rect);
}