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-rw-r--r--scene/main/scene_tree.cpp4
-rw-r--r--scene/main/scene_tree.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index c18aa5aaa2..0d2186ba08 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -510,7 +510,7 @@ bool SceneTree::process(double p_time) {
return _quit;
}
-void SceneTree::process_timers(float p_delta, bool p_physics_frame) {
+void SceneTree::process_timers(double p_delta, bool p_physics_frame) {
List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
@@ -542,7 +542,7 @@ void SceneTree::process_timers(float p_delta, bool p_physics_frame) {
}
}
-void SceneTree::process_tweens(float p_delta, bool p_physics) {
+void SceneTree::process_tweens(double p_delta, bool p_physics) {
// This methods works similarly to how SceneTreeTimers are handled.
List<Ref<Tween>>::Element *L = tweens.back();
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 031a331a99..a460e40597 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -180,8 +180,8 @@ private:
void node_added(Node *p_node);
void node_removed(Node *p_node);
void node_renamed(Node *p_node);
- void process_timers(float p_delta, bool p_physics_frame);
- void process_tweens(float p_delta, bool p_physics_frame);
+ void process_timers(double p_delta, bool p_physics_frame);
+ void process_tweens(double p_delta, bool p_physics_frame);
Group *add_to_group(const StringName &p_group, Node *p_node);
void remove_from_group(const StringName &p_group, Node *p_node);