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-rw-r--r--scene/main/canvas_layer.h2
-rw-r--r--scene/main/node.h8
2 files changed, 5 insertions, 5 deletions
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 1be6f8be24..b14a915fe8 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -55,7 +55,7 @@ class CanvasLayer : public Node {
int sort_index;
// Deprecated, should be removed in a future version.
- void _set_rotationd(real_t p_rotation);
+ void _set_rotationd(real_t p_degrees);
real_t _get_rotationd() const;
void _update_xform();
diff --git a/scene/main/node.h b/scene/main/node.h
index 0447deccc1..bb8d80a0c8 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -32,8 +32,8 @@
#include "class_db.h"
#include "map.h"
-#include "object.h"
#include "node_path.h"
+#include "object.h"
#include "project_settings.h"
#include "scene/main/scene_tree.h"
#include "script_language.h"
@@ -303,14 +303,14 @@ public:
float get_fixed_process_delta_time() const;
bool is_fixed_processing() const;
- void set_process(bool p_process);
+ void set_process(bool p_idle_process);
float get_process_delta_time() const;
bool is_processing() const;
- void set_fixed_process_internal(bool p_process);
+ void set_fixed_process_internal(bool p_process_internal);
bool is_fixed_processing_internal() const;
- void set_process_internal(bool p_process);
+ void set_process_internal(bool p_idle_process_internal);
bool is_processing_internal() const;
void set_process_input(bool p_enable);