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+/*************************************************************************/
+/* window.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WINDOW_H
+#define WINDOW_H
+
+#include "scene/main/viewport.h"
+#include "scene/resources/theme.h"
+#include "servers/display_server.h"
+
+class Control;
+class Window : public Viewport {
+ GDCLASS(Window, Viewport)
+public:
+ enum Mode {
+ MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED,
+ MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
+ MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED,
+ MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN,
+ };
+
+ enum Flags {
+ FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED,
+ FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS,
+ FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
+ FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
+ FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS,
+ FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
+ };
+
+ enum ContentScaleMode {
+ CONTENT_SCALE_MODE_DISABLED,
+ CONTENT_SCALE_MODE_CANVAS_ITEMS,
+ CONTENT_SCALE_MODE_VIEWPORT,
+ };
+
+ enum ContentScaleAspect {
+ CONTENT_SCALE_ASPECT_IGNORE,
+ CONTENT_SCALE_ASPECT_KEEP,
+ CONTENT_SCALE_ASPECT_KEEP_WIDTH,
+ CONTENT_SCALE_ASPECT_KEEP_HEIGHT,
+ CONTENT_SCALE_ASPECT_EXPAND,
+ };
+
+ enum {
+ DEFAULT_WINDOW_SIZE = 100,
+ };
+
+private:
+ DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
+
+ String title;
+ mutable int current_screen = 0;
+ mutable Vector2i position;
+ mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE);
+ mutable Size2i min_size;
+ mutable Size2i max_size;
+ mutable Mode mode = MODE_WINDOWED;
+ mutable bool flags[FLAG_MAX];
+ bool visible = true;
+ bool focused = false;
+
+ bool use_font_oversampling = false;
+ bool transient = false;
+ bool exclusive = false;
+ bool wrap_controls = false;
+ bool updating_child_controls = false;
+ bool clamp_to_embedder = false;
+
+ void _update_child_controls();
+
+ Size2i content_scale_size;
+ ContentScaleMode content_scale_mode;
+ ContentScaleAspect content_scale_aspect;
+
+ void _make_window();
+ void _clear_window();
+ void _update_from_window();
+
+ void _update_viewport_size();
+ void _update_window_size();
+
+ void _propagate_window_notification(Node *p_node, int p_notification);
+
+ void _update_window_callbacks();
+
+ void _clear_transient();
+ void _make_transient();
+ Window *transient_parent = nullptr;
+ Window *exclusive_child = nullptr;
+ Set<Window *> transient_children;
+
+ friend class Control;
+ Ref<Theme> theme;
+ Control *theme_owner = nullptr;
+ Window *theme_owner_window = nullptr;
+
+ Viewport *embedder = nullptr;
+
+ friend class Viewport; //friend back, can call the methods below
+
+ void _window_input(const Ref<InputEvent> &p_ev);
+ void _window_input_text(const String &p_text);
+ void _window_drop_files(const Vector<String> &p_files);
+ void _rect_changed_callback(const Rect2i &p_callback);
+ void _event_callback(DisplayServer::WindowEvent p_event);
+ virtual bool _can_consume_input_events() const override;
+
+protected:
+ Viewport *_get_embedder() const;
+ virtual Rect2i _popup_adjust_rect() const { return Rect2i(); }
+
+ virtual void _post_popup() {}
+ virtual Size2 _get_contents_minimum_size() const;
+ static void _bind_methods();
+ void _notification(int p_what);
+
+ virtual void add_child_notify(Node *p_child) override;
+ virtual void remove_child_notify(Node *p_child) override;
+
+public:
+ enum {
+
+ NOTIFICATION_VISIBILITY_CHANGED = 30,
+ NOTIFICATION_POST_POPUP = 31,
+ NOTIFICATION_THEME_CHANGED = 32,
+ };
+
+ void set_title(const String &p_title);
+ String get_title() const;
+
+ void set_current_screen(int p_screen);
+ int get_current_screen() const;
+
+ void set_position(const Point2i &p_position);
+ Point2i get_position() const;
+
+ void set_size(const Size2i &p_size);
+ Size2i get_size() const;
+
+ Size2i get_real_size() const;
+
+ void set_max_size(const Size2i &p_max_size);
+ Size2i get_max_size() const;
+
+ void set_min_size(const Size2i &p_min_size);
+ Size2i get_min_size() const;
+
+ void set_mode(Mode p_mode);
+ Mode get_mode() const;
+
+ void set_flag(Flags p_flag, bool p_enabled);
+ bool get_flag(Flags p_flag) const;
+
+ bool is_maximize_allowed() const;
+
+ void request_attention();
+ void move_to_foreground();
+
+ void set_visible(bool p_visible);
+ bool is_visible() const;
+
+ void show();
+ void hide();
+
+ void set_transient(bool p_transient);
+ bool is_transient() const;
+
+ void set_exclusive(bool p_exclusive);
+ bool is_exclusive() const;
+
+ void set_clamp_to_embedder(bool p_enable);
+ bool is_clamped_to_embedder() const;
+
+ bool can_draw() const;
+
+ void set_ime_active(bool p_active);
+ void set_ime_position(const Point2i &p_pos);
+
+ bool is_embedded() const;
+
+ void set_content_scale_size(const Size2i &p_size);
+ Size2i get_content_scale_size() const;
+
+ void set_content_scale_mode(ContentScaleMode p_mode);
+ ContentScaleMode get_content_scale_mode() const;
+
+ void set_content_scale_aspect(ContentScaleAspect p_aspect);
+ ContentScaleAspect get_content_scale_aspect() const;
+
+ void set_use_font_oversampling(bool p_oversampling);
+ bool is_using_font_oversampling() const;
+
+ void set_wrap_controls(bool p_enable);
+ bool is_wrapping_controls() const;
+ void child_controls_changed();
+
+ Window *get_parent_visible_window() const;
+ Viewport *get_parent_viewport() const;
+ void popup(const Rect2i &p_rect = Rect2i());
+ void popup_on_parent(const Rect2i &p_parent_rect);
+ void popup_centered_ratio(float p_ratio = 0.8);
+ void popup_centered(const Size2i &p_minsize = Size2i());
+ void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
+
+ void set_theme(const Ref<Theme> &p_theme);
+ Ref<Theme> get_theme() const;
+
+ Size2 get_contents_minimum_size() const;
+
+ void grab_focus();
+ bool has_focus() const;
+
+ Rect2i get_usable_parent_rect() const;
+
+ Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
+ Ref<Shader> get_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
+ Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
+ Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
+ Color get_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const;
+ int get_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
+
+ bool has_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
+ bool has_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
+ bool has_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
+ bool has_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
+ bool has_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const;
+ bool has_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
+
+ Rect2i get_parent_rect() const;
+ virtual DisplayServer::WindowID get_window_id() const override;
+
+ Window();
+ ~Window();
+};
+
+VARIANT_ENUM_CAST(Window::Mode);
+VARIANT_ENUM_CAST(Window::Flags);
+VARIANT_ENUM_CAST(Window::ContentScaleMode);
+VARIANT_ENUM_CAST(Window::ContentScaleAspect);
+
+#endif // WINDOW_H