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Diffstat (limited to 'scene/main/window.h')
-rw-r--r-- | scene/main/window.h | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/scene/main/window.h b/scene/main/window.h new file mode 100644 index 0000000000..adaa5ca3be --- /dev/null +++ b/scene/main/window.h @@ -0,0 +1,265 @@ +/*************************************************************************/ +/* window.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef WINDOW_H +#define WINDOW_H + +#include "scene/main/viewport.h" +#include "scene/resources/theme.h" +#include "servers/display_server.h" + +class Control; +class Window : public Viewport { + GDCLASS(Window, Viewport) +public: + enum Mode { + MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED, + MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED, + MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED, + MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN, + }; + + enum Flags { + FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED, + FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS, + FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, + FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT, + FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS, + FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX, + }; + + enum ContentScaleMode { + CONTENT_SCALE_MODE_DISABLED, + CONTENT_SCALE_MODE_OBJECTS, + CONTENT_SCALE_MODE_PIXELS, + }; + + enum ContentScaleAspect { + CONTENT_SCALE_ASPECT_IGNORE, + CONTENT_SCALE_ASPECT_KEEP, + CONTENT_SCALE_ASPECT_KEEP_WIDTH, + CONTENT_SCALE_ASPECT_KEEP_HEIGHT, + CONTENT_SCALE_ASPECT_EXPAND, + }; + + enum { + DEFAULT_WINDOW_SIZE = 100, + }; + +private: + DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID; + + String title; + mutable int current_screen = 0; + mutable Vector2i position; + mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE); + mutable Size2i min_size; + mutable Size2i max_size; + mutable Mode mode = MODE_WINDOWED; + mutable bool flags[FLAG_MAX]; + bool visible = true; + bool focused = false; + + bool use_font_oversampling = false; + bool transient = false; + bool exclusive = false; + bool wrap_controls = false; + bool updating_child_controls = false; + + void _update_child_controls(); + + Size2i content_scale_size; + ContentScaleMode content_scale_mode; + ContentScaleAspect content_scale_aspect; + + void _make_window(); + void _clear_window(); + void _update_from_window(); + + void _update_viewport_size(); + void _update_window_size(); + + void _propagate_window_notification(Node *p_node, int p_notification); + + void _update_window_callbacks(); + + void _clear_transient(); + void _make_transient(); + Window *transient_parent = nullptr; + Window *exclusive_child = nullptr; + Set<Window *> transient_children; + + friend class Control; + Ref<Theme> theme; + Control *theme_owner = nullptr; + Window *theme_owner_window = nullptr; + + Viewport *embedder = nullptr; + + friend class Viewport; //friend back, can call the methods below + + void _window_input(const Ref<InputEvent> &p_ev); + void _window_input_text(const String &p_text); + void _window_drop_files(const Vector<String> &p_files); + void _rect_changed_callback(const Rect2i &p_callback); + void _event_callback(DisplayServer::WindowEvent p_event); + +protected: + Viewport *_get_embedder() const; + + virtual Rect2i _popup_adjust_rect() const { return Rect2i(); } + + virtual void _post_popup() {} + virtual Size2 _get_contents_minimum_size() const; + static void _bind_methods(); + void _notification(int p_what); + + virtual void add_child_notify(Node *p_child); + virtual void remove_child_notify(Node *p_child); + +public: + enum { + + NOTIFICATION_VISIBILITY_CHANGED = 30, + NOTIFICATION_POST_POPUP = 31, + NOTIFICATION_THEME_CHANGED = 32, + }; + + void set_title(const String &p_title); + String get_title() const; + + void set_current_screen(int p_screen); + int get_current_screen() const; + + void set_position(const Point2i &p_position); + Point2i get_position() const; + + void set_size(const Size2i &p_size); + Size2i get_size() const; + + Size2i get_real_size() const; + + void set_max_size(const Size2i &p_max_size); + Size2i get_max_size() const; + + void set_min_size(const Size2i &p_min_size); + Size2i get_min_size() const; + + void set_mode(Mode p_mode); + Mode get_mode() const; + + void set_flag(Flags p_flag, bool p_enabled); + bool get_flag(Flags p_flag) const; + + bool is_maximize_allowed() const; + + void request_attention(); + void move_to_foreground(); + + void set_visible(bool p_visible); + bool is_visible() const; + + void show(); + void hide(); + + void set_transient(bool p_transient); + bool is_transient() const; + + void set_exclusive(bool p_exclusive); + bool is_exclusive() const; + + bool can_draw() const; + + void set_ime_active(bool p_active); + void set_ime_position(const Point2i &p_pos); + + bool is_embedded() const; + + void set_content_scale_size(const Size2i &p_size); + Size2i get_content_scale_size() const; + + void set_content_scale_mode(ContentScaleMode p_mode); + ContentScaleMode get_content_scale_mode() const; + + void set_content_scale_aspect(ContentScaleAspect p_aspect); + ContentScaleAspect get_content_scale_aspect() const; + + void set_use_font_oversampling(bool p_oversampling); + bool is_using_font_oversampling() const; + + void set_wrap_controls(bool p_enable); + bool is_wrapping_controls() const; + void child_controls_changed(); + + Window *get_parent_visible_window() const; + Viewport *get_parent_viewport() const; + void popup(const Rect2i &p_rect = Rect2i()); + void popup_on_parent(const Rect2i &p_parent_rect); + void popup_centered_ratio(float p_ratio = 0.8); + void popup_centered(const Size2i &p_minsize = Size2i()); + void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75); + + void set_theme(const Ref<Theme> &p_theme); + Ref<Theme> get_theme() const; + + Size2 get_contents_minimum_size() const; + + void grab_focus(); + bool has_focus() const; + + Rect2i get_usable_parent_rect() const; + + Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const; + Ref<Shader> get_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const; + Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const; + Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const; + Color get_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const; + int get_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const; + + bool has_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const; + bool has_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const; + bool has_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const; + bool has_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const; + bool has_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const; + bool has_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const; + + Rect2i get_parent_rect() const; + virtual DisplayServer::WindowID get_window_id() const; + + Window(); + ~Window(); +}; + +VARIANT_ENUM_CAST(Window::Mode); +VARIANT_ENUM_CAST(Window::Flags); +VARIANT_ENUM_CAST(Window::ContentScaleMode); +VARIANT_ENUM_CAST(Window::ContentScaleAspect); + +#endif // WINDOW_H |