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-rw-r--r--scene/main/window.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index a1124274d8..6837fcae21 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -378,18 +378,6 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
}
}
-void Window::update_mouse_cursor_shape() {
- // The default shape is set in Viewport::_gui_input_event. To instantly
- // see the shape in the viewport we need to trigger a mouse motion event.
- Ref<InputEventMouseMotion> mm;
- Vector2 pos = get_mouse_position();
- Transform2D xform = get_global_canvas_transform().affine_inverse();
- mm.instantiate();
- mm->set_position(pos);
- mm->set_global_position(xform.xform(pos));
- push_input(mm);
-}
-
void Window::show() {
set_visible(true);
}