diff options
Diffstat (limited to 'scene/main/viewport.h')
-rw-r--r-- | scene/main/viewport.h | 171 |
1 files changed, 81 insertions, 90 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h index b5c49a8a97..87cfef2e05 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -31,26 +31,23 @@ #ifndef VIEWPORT_H #define VIEWPORT_H -#include "core/math/transform_2d.h" -#include "core/templates/pair.h" #include "scene/main/node.h" #include "scene/resources/texture.h" -#include "scene/resources/world_2d.h" -#include "servers/display_server.h" -#include "servers/rendering_server.h" class Camera3D; -class Camera2D; +class CollisionObject3D; class Listener3D; -class Control; +class World3D; + +class Camera2D; class CanvasItem; class CanvasLayer; -class Panel; +class Control; class Label; -class Timer; -class Viewport; -class CollisionObject3D; class SceneTreeTimer; +class Viewport; +class Window; +class World2D; class ViewportTexture : public Texture2D { GDCLASS(ViewportTexture, Texture2D); @@ -194,39 +191,13 @@ private: Viewport *parent = nullptr; - Listener3D *listener = nullptr; - Set<Listener3D *> listeners; - - struct CameraOverrideData { - Transform3D transform; - enum Projection { - PROJECTION_PERSPECTIVE, - PROJECTION_ORTHOGONAL - }; - Projection projection = Projection::PROJECTION_PERSPECTIVE; - float fov = 0.0; - float size = 0.0; - float z_near = 0.0; - float z_far = 0.0; - RID rid; - - operator bool() const { - return rid != RID(); - } - } camera_override; - - Camera3D *camera_3d = nullptr; Camera2D *camera_2d = nullptr; - Set<Camera3D *> cameras; Set<CanvasLayer *> canvas_layers; RID viewport; RID current_canvas; RID subwindow_canvas; - bool audio_listener = false; - RID internal_listener; - bool audio_listener_2d = false; RID internal_listener_2d; @@ -240,7 +211,6 @@ private: Size2i size = Size2i(512, 512); Size2i size_2d_override; bool size_allocated = false; - bool use_xr = false; RID contact_2d_debug; RID contact_3d_debug_multimesh; @@ -274,8 +244,6 @@ private: } physics_last_mouse_state; - void _collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); - bool handle_input_locally = true; bool local_input_handled = false; @@ -287,8 +255,6 @@ private: void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0); Ref<World2D> world_2d; - Ref<World3D> world_3d; - Ref<World3D> own_world_3d; Rect2i to_screen_rect; StringName input_group; @@ -296,13 +262,10 @@ private: StringName unhandled_input_group; StringName unhandled_key_input_group; - void _update_listener(); void _update_listener_2d(); bool disable_3d = false; - void _propagate_enter_world(Node *p_node); - void _propagate_exit_world(Node *p_node); void _propagate_viewport_notification(Node *p_node, int p_what); void _update_global_transform(); @@ -375,7 +338,7 @@ private: Variant drag_data; ObjectID drag_preview_id; Ref<SceneTreeTimer> tooltip_timer; - float tooltip_delay = 0.0; + double tooltip_delay = 0.0; Transform2D focus_inv_xform; bool roots_order_dirty = false; List<Control *> roots; @@ -443,20 +406,6 @@ private: bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); - friend class Listener3D; - void _listener_transform_changed_notify(); - void _listener_set(Listener3D *p_listener); - bool _listener_add(Listener3D *p_listener); //true if first - void _listener_remove(Listener3D *p_listener); - void _listener_make_next_current(Listener3D *p_exclude); - - friend class Camera3D; - void _camera_3d_transform_changed_notify(); - void _camera_3d_set(Camera3D *p_camera); - bool _camera_3d_add(Camera3D *p_camera); //true if first - void _camera_3d_remove(Camera3D *p_camera); - void _camera_3d_make_next_current(Camera3D *p_exclude); - friend class Camera2D; void _camera_2d_set(Camera2D *p_camera_2d); @@ -471,8 +420,6 @@ private: void _gui_set_root_order_dirty(); - void _own_world_3d_changed(); - friend class Window; void _sub_window_update_order(); @@ -500,38 +447,16 @@ protected: public: uint64_t get_processed_events_count() const { return event_count; } - Listener3D *get_listener() const; - Camera3D *get_camera_3d() const; Camera2D *get_camera_2d() const; - - void enable_camera_override(bool p_enable); - bool is_camera_override_enabled() const; - - void set_camera_override_transform(const Transform3D &p_transform); - Transform3D get_camera_override_transform() const; - - void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); - void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far); - - void set_as_audio_listener(bool p_enable); - bool is_audio_listener() const; - void set_as_audio_listener_2d(bool p_enable); bool is_audio_listener_2d() const; - void set_disable_3d(bool p_disable); - bool is_3d_disabled() const; - void update_canvas_items(); Rect2 get_visible_rect() const; RID get_viewport_rid() const; - void set_world_3d(const Ref<World3D> &p_world_3d); void set_world_2d(const Ref<World2D> &p_world_2d); - Ref<World3D> get_world_3d() const; - Ref<World3D> find_world_3d() const; - Ref<World2D> get_world_2d() const; Ref<World2D> find_world_2d() const; @@ -552,9 +477,6 @@ public: void set_transparent_background(bool p_enable); bool has_transparent_background() const; - void set_use_xr(bool p_use_xr); - bool is_using_xr(); - Ref<ViewportTexture> get_texture() const; void set_shadow_atlas_size(int p_size); @@ -584,9 +506,6 @@ public: Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const; Vector2 get_camera_rect_size() const; - void set_use_own_world_3d(bool p_world_3d); - bool is_using_own_world_3d() const; - void input_text(const String &p_text); void input(const Ref<InputEvent> &p_event, bool p_local_coords = false); void unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); @@ -654,6 +573,78 @@ public: void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control); + bool use_xr = false; + friend class Listener3D; + Listener3D *listener_3d = nullptr; + Set<Listener3D *> listener_3d_set; + bool audio_listener_3d = false; + RID internal_listener_3d; + Listener3D *get_listener_3d() const; + void set_as_audio_listener_3d(bool p_enable); + bool is_audio_listener_3d() const; + void _update_listener_3d(); + void _listener_transform_3d_changed_notify(); + void _listener_3d_set(Listener3D *p_listener); + bool _listener_3d_add(Listener3D *p_listener); //true if first + void _listener_3d_remove(Listener3D *p_listener); + void _listener_3d_make_next_current(Listener3D *p_exclude); + + void _collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); + + struct Camera3DOverrideData { + Transform3D transform; + enum Projection { + PROJECTION_PERSPECTIVE, + PROJECTION_ORTHOGONAL + }; + Projection projection = Projection::PROJECTION_PERSPECTIVE; + real_t fov = 0.0; + real_t size = 0.0; + real_t z_near = 0.0; + real_t z_far = 0.0; + RID rid; + + operator bool() const { + return rid != RID(); + } + } camera_3d_override; + + friend class Camera3D; + Camera3D *camera_3d = nullptr; + Set<Camera3D *> camera_3d_set; + Camera3D *get_camera_3d() const; + void _camera_3d_transform_changed_notify(); + void _camera_3d_set(Camera3D *p_camera); + bool _camera_3d_add(Camera3D *p_camera); //true if first + void _camera_3d_remove(Camera3D *p_camera); + void _camera_3d_make_next_current(Camera3D *p_exclude); + + void enable_camera_3d_override(bool p_enable); + bool is_camera_3d_override_enabled() const; + + void set_camera_3d_override_transform(const Transform3D &p_transform); + Transform3D get_camera_3d_override_transform() const; + + void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far); + void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far); + + void set_disable_3d(bool p_disable); + bool is_3d_disabled() const; + + Ref<World3D> world_3d; + Ref<World3D> own_world_3d; + void set_world_3d(const Ref<World3D> &p_world_3d); + Ref<World3D> get_world_3d() const; + Ref<World3D> find_world_3d() const; + void _own_world_3d_changed(); + void set_use_own_world_3d(bool p_world_3d); + bool is_using_own_world_3d() const; + void _propagate_enter_world_3d(Node *p_node); + void _propagate_exit_world_3d(Node *p_node); + + void set_use_xr(bool p_use_xr); + bool is_using_xr(); + Viewport(); ~Viewport(); }; |