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-rw-r--r--scene/main/viewport.h25
1 files changed, 20 insertions, 5 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4221baff06..dc69ec24d8 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -208,6 +208,7 @@ private:
friend class ViewportTexture;
Viewport *parent = nullptr;
+ Viewport *gui_parent = nullptr; // Whose gui.tooltip_popup it is.
AudioListener2D *audio_listener_2d = nullptr;
Camera2D *camera_2d = nullptr;
@@ -297,7 +298,8 @@ private:
bool positional_shadow_atlas_16_bits = true;
PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4];
- MSAA msaa = MSAA_DISABLED;
+ MSAA msaa_2d = MSAA_DISABLED;
+ MSAA msaa_3d = MSAA_DISABLED;
ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
bool use_taa = false;
@@ -315,6 +317,8 @@ private:
SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
SDFScale sdf_scale = SDF_SCALE_50_PERCENT;
+ uint32_t canvas_cull_mask = 0xffffffff; // by default show everything
+
enum SubWindowDrag {
SUB_WINDOW_DRAG_DISABLED,
SUB_WINDOW_DRAG_MOVE,
@@ -401,6 +405,7 @@ private:
Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform);
void _gui_input_event(Ref<InputEvent> p_event);
+ void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2());
void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
_FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
@@ -460,6 +465,7 @@ private:
void _sub_window_update(Window *p_window);
void _sub_window_grab_focus(Window *p_window);
void _sub_window_remove(Window *p_window);
+ int _sub_window_find(Window *p_window);
bool _sub_windows_forward_input(const Ref<InputEvent> &p_event);
SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
@@ -522,8 +528,11 @@ public:
void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv);
PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
- void set_msaa(MSAA p_msaa);
- MSAA get_msaa() const;
+ void set_msaa_2d(MSAA p_msaa);
+ MSAA get_msaa_2d() const;
+
+ void set_msaa_3d(MSAA p_msaa);
+ MSAA get_msaa_3d() const;
void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
ScreenSpaceAA get_screen_space_aa() const;
@@ -576,7 +585,7 @@ public:
void gui_release_focus();
Control *gui_get_focus_owner();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_debug_draw(DebugDraw p_debug_draw);
DebugDraw get_debug_draw() const;
@@ -633,6 +642,12 @@ public:
void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control);
+ void set_canvas_cull_mask(uint32_t p_layers);
+ uint32_t get_canvas_cull_mask() const;
+
+ void set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable);
+ bool get_canvas_cull_mask_bit(uint32_t p_layer) const;
+
virtual Transform2D get_screen_transform() const;
#ifndef _3D_DISABLED
@@ -709,7 +724,7 @@ public:
bool is_using_xr();
#endif // _3D_DISABLED
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
Viewport();
~Viewport();
};