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Diffstat (limited to 'scene/main/viewport.h')
-rw-r--r--scene/main/viewport.h75
1 files changed, 44 insertions, 31 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 7e2df9fe42..4be66ae79f 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -51,7 +51,6 @@ class Viewport;
class CollisionObject3D;
class ViewportTexture : public Texture2D {
-
GDCLASS(ViewportTexture, Texture2D);
NodePath path;
@@ -69,23 +68,22 @@ public:
void set_viewport_path_in_scene(const NodePath &p_path);
NodePath get_viewport_path_in_scene() const;
- virtual void setup_local_to_scene();
+ virtual void setup_local_to_scene() override;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual Size2 get_size() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual Size2 get_size() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
ViewportTexture();
~ViewportTexture();
};
class Viewport : public Node {
-
GDCLASS(Viewport, Node);
public:
@@ -139,9 +137,11 @@ public:
DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
DEBUG_DRAW_SCENE_LUMINANCE,
DEBUG_DRAW_SSAO,
- DEBUG_DRAW_ROUGHNESS_LIMITER,
DEBUG_DRAW_PSSM_SPLITS,
- DEBUG_DRAW_DECAL_ATLAS
+ DEBUG_DRAW_DECAL_ATLAS,
+ DEBUG_DRAW_SDFGI,
+ DEBUG_DRAW_SDFGI_PROBES,
+ DEBUG_DRAW_GI_BUFFER,
};
enum DefaultCanvasItemTextureFilter {
@@ -225,6 +225,8 @@ private:
bool gen_mipmaps;
bool snap_controls_to_pixels;
+ bool snap_2d_transforms_to_pixel;
+ bool snap_2d_vertices_to_pixel;
bool physics_object_picking;
List<Ref<InputEvent>> physics_picking_events;
@@ -236,7 +238,6 @@ private:
bool physics_has_last_mousepos;
Vector2 physics_last_mousepos;
struct {
-
bool alt;
bool control;
bool shift;
@@ -253,8 +254,8 @@ private:
Map<ObjectID, uint64_t> physics_2d_mouseover;
Ref<World2D> world_2d;
- Ref<World3D> world;
- Ref<World3D> own_world;
+ Ref<World3D> world_3d;
+ Ref<World3D> own_world_3d;
Rect2i to_screen_rect;
StringName input_group;
@@ -280,6 +281,7 @@ private:
MSAA msaa;
ScreenSpaceAA screen_space_aa;
+ bool use_debanding = false;
Ref<ViewportTexture> default_texture;
Set<ViewportTexture *> viewport_textures;
@@ -321,7 +323,7 @@ private:
Control *mouse_over;
Control *drag_mouse_over;
Vector2 drag_mouse_over_pos;
- Control *tooltip;
+ Control *tooltip_control;
Window *tooltip_popup;
Label *tooltip_label;
Point2 tooltip_pos;
@@ -357,9 +359,6 @@ private:
DefaultCanvasItemTextureFilter default_canvas_item_texture_filter;
DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat;
- void _propagate_update_default_filter(Node *p_node);
- void _propagate_update_default_repeat(Node *p_node);
-
bool disable_input;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
@@ -383,16 +382,17 @@ private:
void _gui_remove_root_control(List<Control *>::Element *RI);
- String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which = nullptr);
+ String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner = nullptr);
void _gui_cancel_tooltip();
void _gui_show_tooltip();
void _gui_remove_control(Control *p_control);
- void _gui_hid_control(Control *p_control);
+ void _gui_hide_control(Control *p_control);
void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);
void _gui_set_drag_preview(Control *p_base, Control *p_control);
+ void _gui_remove_focus_for_window(Node *p_window);
void _gui_remove_focus();
void _gui_unfocus_control(Control *p_control);
bool _gui_control_has_focus(const Control *p_control);
@@ -430,7 +430,7 @@ private:
void _gui_set_root_order_dirty();
- void _own_world_changed();
+ void _own_world_3d_changed();
friend class Window;
@@ -442,6 +442,9 @@ private:
bool _sub_windows_forward_input(const Ref<InputEvent> &p_event);
SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
+ virtual bool _can_consume_input_events() const { return true; }
+ uint64_t event_count = 0;
+
protected:
void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated);
@@ -451,9 +454,11 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
+ uint64_t get_processed_events_count() const { return event_count; }
+
Listener3D *get_listener() const;
Camera3D *get_camera() const;
@@ -477,10 +482,10 @@ public:
Rect2 get_visible_rect() const;
RID get_viewport_rid() const;
- void set_world(const Ref<World3D> &p_world);
+ void set_world_3d(const Ref<World3D> &p_world_3d);
void set_world_2d(const Ref<World2D> &p_world_2d);
- Ref<World3D> get_world() const;
- Ref<World3D> find_world() const;
+ Ref<World3D> get_world_3d() const;
+ Ref<World3D> find_world_3d() const;
Ref<World2D> get_world_2d() const;
Ref<World2D> find_world_2d() const;
@@ -516,11 +521,14 @@ public:
void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
ScreenSpaceAA get_screen_space_aa() const;
+ void set_use_debanding(bool p_use_debanding);
+ bool is_using_debanding() const;
+
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
- void set_use_own_world(bool p_world);
- bool is_using_own_world() const;
+ void set_use_own_world_3d(bool p_world_3d);
+ bool is_using_own_world_3d() const;
void input_text(const String &p_text);
void input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
@@ -540,7 +548,7 @@ public:
void gui_reset_canvas_sort_index();
int gui_get_canvas_sort_index();
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
void set_debug_draw(DebugDraw p_debug_draw);
DebugDraw get_debug_draw() const;
@@ -550,6 +558,12 @@ public:
void set_snap_controls_to_pixels(bool p_enable);
bool is_snap_controls_to_pixels_enabled() const;
+ void set_snap_2d_transforms_to_pixel(bool p_enable);
+ bool is_snap_2d_transforms_to_pixel_enabled() const;
+
+ void set_snap_2d_vertices_to_pixel(bool p_enable);
+ bool is_snap_2d_vertices_to_pixel_enabled() const;
+
void set_input_as_handled();
bool is_input_handled() const;
@@ -571,6 +585,7 @@ public:
bool is_embedding_subwindows() const;
Viewport *get_parent_viewport() const;
+ Window *get_base_window() const;
void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control);
@@ -579,12 +594,10 @@ public:
};
class SubViewport : public Viewport {
-
GDCLASS(SubViewport, Viewport);
public:
enum ClearMode {
-
CLEAR_MODE_ALWAYS,
CLEAR_MODE_NEVER,
CLEAR_MODE_ONLY_NEXT_FRAME
@@ -606,7 +619,7 @@ private:
protected:
static void _bind_methods();
- virtual DisplayServer::WindowID get_window_id() const;
+ virtual DisplayServer::WindowID get_window_id() const override;
Transform2D _stretch_transform();
void _notification(int p_what);