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-rw-r--r--scene/main/viewport.h65
1 files changed, 45 insertions, 20 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 32882fbb68..a43e3f3ee2 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -95,7 +95,7 @@ public:
SCALING_3D_MODE_MAX
};
- enum ShadowAtlasQuadrantSubdiv {
+ enum PositionalShadowAtlasQuadrantSubdiv {
SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED,
SHADOW_ATLAS_QUADRANT_SUBDIV_1,
SHADOW_ATLAS_QUADRANT_SUBDIV_4,
@@ -160,6 +160,7 @@ public:
DEBUG_DRAW_CLUSTER_DECALS,
DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
DEBUG_DRAW_OCCLUDERS,
+ DEBUG_DRAW_MOTION_VECTORS,
};
enum DefaultCanvasItemTextureFilter {
@@ -196,6 +197,13 @@ public:
SUBWINDOW_CANVAS_LAYER = 1024
};
+ enum VRSMode {
+ VRS_DISABLED,
+ VRS_TEXTURE,
+ VRS_XR,
+ VRS_MAX
+ };
+
private:
friend class ViewportTexture;
@@ -203,7 +211,7 @@ private:
AudioListener2D *audio_listener_2d = nullptr;
Camera2D *camera_2d = nullptr;
- Set<CanvasLayer *> canvas_layers;
+ HashSet<CanvasLayer *> canvas_layers;
RID viewport;
RID current_canvas;
@@ -230,7 +238,6 @@ private:
Rect2 last_vp_rect;
bool transparent_bg = false;
- bool filter;
bool gen_mipmaps = false;
bool snap_controls_to_pixels = true;
@@ -259,9 +266,9 @@ private:
bool local_input_handled = false;
// Collider to frame
- Map<ObjectID, uint64_t> physics_2d_mouseover;
+ HashMap<ObjectID, uint64_t> physics_2d_mouseover;
// Collider & shape to frame
- Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>> physics_2d_shape_mouseover;
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
// Cleans up colliders corresponding to old frames or all of them.
void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
@@ -286,12 +293,13 @@ private:
DebugDraw debug_draw = DEBUG_DRAW_DISABLED;
- int shadow_atlas_size = 2048;
- bool shadow_atlas_16_bits = true;
- ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4];
+ int positional_shadow_atlas_size = 2048;
+ bool positional_shadow_atlas_16_bits = true;
+ PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4];
MSAA msaa = MSAA_DISABLED;
ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
+ bool use_taa = false;
Scaling3DMode scaling_3d_mode = SCALING_3D_MODE_BILINEAR;
float scaling_3d_scale = 1.0;
@@ -302,7 +310,7 @@ private:
bool use_occlusion_culling = false;
Ref<ViewportTexture> default_texture;
- Set<ViewportTexture *> viewport_textures;
+ HashSet<ViewportTexture *> viewport_textures;
SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
SDFScale sdf_scale = SDF_SCALE_50_PERCENT;
@@ -332,6 +340,10 @@ private:
RID canvas_item;
};
+ // VRS
+ VRSMode vrs_mode = VRS_DISABLED;
+ Ref<Texture2D> vrs_texture;
+
struct GUI {
// info used when this is a window
@@ -382,7 +394,7 @@ private:
bool disable_input = false;
- void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
+ bool _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_call_notification(Control *p_control, int p_what);
void _gui_sort_roots();
@@ -501,14 +513,14 @@ public:
Ref<ViewportTexture> get_texture() const;
- void set_shadow_atlas_size(int p_size);
- int get_shadow_atlas_size() const;
+ void set_positional_shadow_atlas_size(int p_size);
+ int get_positional_shadow_atlas_size() const;
- void set_shadow_atlas_16_bits(bool p_16_bits);
- bool get_shadow_atlas_16_bits() const;
+ void set_positional_shadow_atlas_16_bits(bool p_16_bits);
+ bool get_positional_shadow_atlas_16_bits() const;
- void set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv);
- ShadowAtlasQuadrantSubdiv get_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
+ void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv);
+ PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
void set_msaa(MSAA p_msaa);
MSAA get_msaa() const;
@@ -516,6 +528,9 @@ public:
void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
ScreenSpaceAA get_screen_space_aa() const;
+ void set_use_taa(bool p_use_taa);
+ bool is_using_taa() const;
+
void set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode);
Scaling3DMode get_scaling_3d_mode() const;
@@ -600,6 +615,14 @@ public:
void set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat);
DefaultCanvasItemTextureRepeat get_default_canvas_item_texture_repeat() const;
+ // VRS
+
+ void set_vrs_mode(VRSMode p_vrs_mode);
+ VRSMode get_vrs_mode() const;
+
+ void set_vrs_texture(Ref<Texture2D> p_texture);
+ Ref<Texture2D> get_vrs_texture() const;
+
virtual DisplayServer::WindowID get_window_id() const = 0;
void set_embedding_subwindows(bool p_embed);
@@ -616,7 +639,7 @@ public:
bool use_xr = false;
friend class AudioListener3D;
AudioListener3D *audio_listener_3d = nullptr;
- Set<AudioListener3D *> audio_listener_3d_set;
+ HashSet<AudioListener3D *> audio_listener_3d_set;
bool is_audio_listener_3d_enabled = false;
RID internal_audio_listener_3d;
AudioListener3D *get_audio_listener_3d() const;
@@ -651,7 +674,7 @@ public:
friend class Camera3D;
Camera3D *camera_3d = nullptr;
- Set<Camera3D *> camera_3d_set;
+ HashSet<Camera3D *> camera_3d_set;
Camera3D *get_camera_3d() const;
void _camera_3d_transform_changed_notify();
void _camera_3d_set(Camera3D *p_camera);
@@ -677,7 +700,7 @@ public:
Ref<World3D> get_world_3d() const;
Ref<World3D> find_world_3d() const;
void _own_world_3d_changed();
- void set_use_own_world_3d(bool p_world_3d);
+ void set_use_own_world_3d(bool p_use_own_world_3d);
bool is_using_own_world_3d() const;
void _propagate_enter_world_3d(Node *p_node);
void _propagate_exit_world_3d(Node *p_node);
@@ -686,6 +709,7 @@ public:
bool is_using_xr();
#endif // _3D_DISABLED
+ virtual void _validate_property(PropertyInfo &property) const override;
Viewport();
~Viewport();
};
@@ -742,12 +766,13 @@ public:
};
VARIANT_ENUM_CAST(Viewport::Scaling3DMode);
VARIANT_ENUM_CAST(SubViewport::UpdateMode);
-VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv);
+VARIANT_ENUM_CAST(Viewport::PositionalShadowAtlasQuadrantSubdiv);
VARIANT_ENUM_CAST(Viewport::MSAA);
VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA);
VARIANT_ENUM_CAST(Viewport::DebugDraw);
VARIANT_ENUM_CAST(Viewport::SDFScale);
VARIANT_ENUM_CAST(Viewport::SDFOversize);
+VARIANT_ENUM_CAST(Viewport::VRSMode);
VARIANT_ENUM_CAST(SubViewport::ClearMode);
VARIANT_ENUM_CAST(Viewport::RenderInfo);
VARIANT_ENUM_CAST(Viewport::RenderInfoType);