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-rw-r--r--scene/main/viewport.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 0f11e6fb19..7d6a2a10d0 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -32,6 +32,7 @@
#define VIEWPORT_H
#include "core/math/transform_2d.h"
+#include "core/templates/pair.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
#include "scene/resources/world_2d.h"
@@ -271,7 +272,12 @@ private:
bool handle_input_locally = true;
bool local_input_handled = false;
+ // Collider to frame
Map<ObjectID, uint64_t> physics_2d_mouseover;
+ // Collider & shape to frame
+ Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>> physics_2d_shape_mouseover;
+ // Cleans up colliders corresponding to old frames or all of them.
+ void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
Ref<World2D> world_2d;
Ref<World3D> world_3d;