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-rw-r--r--scene/main/viewport.h124
1 files changed, 83 insertions, 41 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 2a54aec96a..c4b4948c30 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -48,9 +48,9 @@ class Label;
class Timer;
class Viewport;
-class RenderTargetTexture : public Texture {
+class ViewportTexture : public Texture {
- OBJ_TYPE( RenderTargetTexture, Texture );
+ OBJ_TYPE( ViewportTexture, Texture );
int flags;
friend class Viewport;
@@ -70,7 +70,7 @@ public:
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
- RenderTargetTexture(Viewport *p_vp=NULL);
+ ViewportTexture(Viewport *p_vp=NULL);
};
@@ -79,19 +79,39 @@ class Viewport : public Node {
OBJ_TYPE( Viewport, Node );
public:
- enum RenderTargetUpdateMode {
- RENDER_TARGET_UPDATE_DISABLED,
- RENDER_TARGET_UPDATE_ONCE, //then goes to disabled
- RENDER_TARGET_UPDATE_WHEN_VISIBLE, // default
- RENDER_TARGET_UPDATE_ALWAYS
+ enum UpdateMode {
+ UPDATE_DISABLED,
+ UPDATE_ONCE, //then goes to disabled
+ UPDATE_WHEN_VISIBLE, // default
+ UPDATE_ALWAYS
+ };
+
+ enum ShadowAtlasQuadrantSubdiv {
+ SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_1,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_4,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_16,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_64,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_256,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_1024,
+ SHADOW_ATLAS_QUADRANT_SUBDIV_MAX,
+
+ };
+
+ enum MSAA {
+ MSAA_DISABLED,
+ MSAA_2X,
+ MSAA_4X,
+ MSAA_8X,
+ MSAA_16X,
};
private:
-friend class RenderTargetTexture;
+friend class ViewportTexture;
+
- Control *parent_control;
Viewport *parent;
Listener *listener;
@@ -101,7 +121,6 @@ friend class RenderTargetTexture;
Set<Camera*> cameras;
RID viewport;
- RID canvas_item;
RID current_canvas;
bool audio_listener;
@@ -114,15 +133,13 @@ friend class RenderTargetTexture;
Matrix32 global_canvas_transform;
Matrix32 stretch_transform;
- Rect2 rect;
+ Size2 size;
Rect2 to_screen_rect;
RID contact_2d_debug;
RID contact_3d_debug_multimesh;
RID contact_3d_debug_instance;
-
-
bool size_override;
bool size_override_stretch;
Size2 size_override_size;
@@ -131,10 +148,10 @@ friend class RenderTargetTexture;
Rect2 last_vp_rect;
bool transparent_bg;
- bool render_target_vflip;
- bool render_target_clear_on_new_frame;
- bool render_target_filter;
- bool render_target_gen_mipmaps;
+ bool vflip;
+ bool clear_on_new_frame;
+ bool filter;
+ bool gen_mipmaps;
bool physics_object_picking;
List<InputEvent> physics_picking_events;
@@ -170,10 +187,17 @@ friend class RenderTargetTexture;
void _update_stretch_transform();
void _update_global_transform();
- bool render_target;
- RenderTargetUpdateMode render_target_update_mode;
- RID render_target_texture_rid;
- Ref<RenderTargetTexture> render_target_texture;
+
+ bool disable_3d;
+ UpdateMode update_mode;
+ RID texture_rid;
+ Ref<ViewportTexture> texture;
+
+ int shadow_atlas_size;
+ ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4];
+
+ MSAA msaa;
+ bool hdr;
struct GUI {
@@ -202,6 +226,7 @@ friend class RenderTargetTexture;
List<Control*> subwindows;
bool roots_order_dirty;
List<Control*> roots;
+ int canvas_sort_index; //for sorting items with canvas as root
GUI();
@@ -299,8 +324,10 @@ public:
void set_as_audio_listener_2d(bool p_enable);
bool is_audio_listener_2d() const;
- void set_rect(const Rect2& p_rect);
- Rect2 get_rect() const;
+ void set_size(const Size2& p_size);
+
+
+ Size2 get_size() const;
Rect2 get_visible_rect() const;
RID get_viewport() const;
@@ -327,30 +354,34 @@ public:
void set_size_override(bool p_enable,const Size2& p_size=Size2(-1,-1),const Vector2& p_margin=Vector2());
Size2 get_size_override() const;
+
bool is_size_override_enabled() const;
void set_size_override_stretch(bool p_enable);
bool is_size_override_stretch_enabled() const;
- void set_as_render_target(bool p_enable);
- bool is_set_as_render_target() const;
+ void set_vflip(bool p_enable);
+ bool get_vflip() const;
+
+ void set_clear_on_new_frame(bool p_enable);
+ bool get_clear_on_new_frame() const;
+ void clear();
- void set_render_target_vflip(bool p_enable);
- bool get_render_target_vflip() const;
- void set_render_target_clear_on_new_frame(bool p_enable);
- bool get_render_target_clear_on_new_frame() const;
- void render_target_clear();
+ void set_update_mode(UpdateMode p_mode);
+ UpdateMode get_update_mode() const;
+ Ref<ViewportTexture> get_texture() const;
- void set_render_target_filter(bool p_enable);
- bool get_render_target_filter() const;
+ void set_shadow_atlas_size(int p_size);
+ int get_shadow_atlas_size() const;
- void set_render_target_gen_mipmaps(bool p_enable);
- bool get_render_target_gen_mipmaps() const;
+ void set_shadow_atlas_quadrant_subdiv(int p_quadrant,ShadowAtlasQuadrantSubdiv p_subdiv);
+ ShadowAtlasQuadrantSubdiv get_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
- void set_render_target_update_mode(RenderTargetUpdateMode p_mode);
- RenderTargetUpdateMode get_render_target_update_mode() const;
- Ref<RenderTargetTexture> get_render_target_texture() const;
+ void set_msaa(MSAA p_msaa);
+ MSAA get_msaa() const;
+ void set_hdr(bool p_hdr);
+ bool get_hdr() const;
Vector2 get_camera_coords(const Vector2& p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
@@ -367,8 +398,11 @@ public:
void set_disable_input(bool p_disable);
bool is_input_disabled() const;
- void set_render_target_to_screen_rect(const Rect2& p_rect);
- Rect2 get_render_target_to_screen_rect() const;
+ void set_disable_3d(bool p_disable);
+ bool is_3d_disabled() const;
+
+ void set_attach_to_screen_rect(const Rect2& p_rect);
+ Rect2 get_attach_to_screen_rect() const;
Vector2 get_mouse_pos() const;
void warp_mouse(const Vector2& p_pos);
@@ -381,12 +415,20 @@ public:
Variant gui_get_drag_data() const;
Control *get_modal_stack_top() const;
+ void gui_reset_canvas_sort_index();
+ int gui_get_canvas_sort_index();
+
virtual String get_configuration_warning() const;
+
+
Viewport();
~Viewport();
};
-VARIANT_ENUM_CAST(Viewport::RenderTargetUpdateMode);
+VARIANT_ENUM_CAST( Viewport::UpdateMode );
+VARIANT_ENUM_CAST( Viewport::ShadowAtlasQuadrantSubdiv );
+VARIANT_ENUM_CAST( Viewport::MSAA );
+
#endif