diff options
Diffstat (limited to 'scene/main/viewport.h')
-rw-r--r-- | scene/main/viewport.h | 293 |
1 files changed, 181 insertions, 112 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h index e511ce1b17..7e2df9fe42 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -35,11 +35,12 @@ #include "scene/main/node.h" #include "scene/resources/texture.h" #include "scene/resources/world_2d.h" -#include "servers/visual_server.h" +#include "servers/display_server.h" +#include "servers/rendering_server.h" -class Camera; +class Camera3D; class Camera2D; -class Listener; +class Listener3D; class Control; class CanvasItem; class CanvasLayer; @@ -47,7 +48,7 @@ class Panel; class Label; class Timer; class Viewport; -class CollisionObject; +class CollisionObject3D; class ViewportTexture : public Texture2D { @@ -88,13 +89,6 @@ class Viewport : public Node { GDCLASS(Viewport, Node); public: - enum UpdateMode { - UPDATE_DISABLED, - UPDATE_ONCE, //then goes to disabled - UPDATE_WHEN_VISIBLE, // default - UPDATE_ALWAYS - }; - enum ShadowAtlasQuadrantSubdiv { SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED, SHADOW_ATLAS_QUADRANT_SUBDIV_1, @@ -112,10 +106,16 @@ public: MSAA_4X, MSAA_8X, MSAA_16X, + MSAA_MAX }; - enum RenderInfo { + enum ScreenSpaceAA { + SCREEN_SPACE_AA_DISABLED, + SCREEN_SPACE_AA_FXAA, + SCREEN_SPACE_AA_MAX + }; + enum RenderInfo { RENDER_INFO_OBJECTS_IN_FRAME, RENDER_INFO_VERTICES_IN_FRAME, RENDER_INFO_MATERIAL_CHANGES_IN_FRAME, @@ -139,14 +139,9 @@ public: DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, DEBUG_DRAW_SCENE_LUMINANCE, DEBUG_DRAW_SSAO, - DEBUG_DRAW_ROUGHNESS_LIMITER - }; - - enum ClearMode { - - CLEAR_MODE_ALWAYS, - CLEAR_MODE_NEVER, - CLEAR_MODE_ONLY_NEXT_FRAME + DEBUG_DRAW_ROUGHNESS_LIMITER, + DEBUG_DRAW_PSSM_SPLITS, + DEBUG_DRAW_DECAL_ATLAS }; enum DefaultCanvasItemTextureFilter { @@ -164,15 +159,17 @@ public: DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX, }; + enum { + SUBWINDOW_CANVAS_LAYER = 1024 + }; + private: friend class ViewportTexture; Viewport *parent; - Listener *listener; - Set<Listener *> listeners; - - bool arvr; + Listener3D *listener; + Set<Listener3D *> listeners; struct CameraOverrideData { Transform transform; @@ -192,12 +189,13 @@ private: } } camera_override; - Camera *camera; - Set<Camera *> cameras; + Camera3D *camera; + Set<Camera3D *> cameras; Set<CanvasLayer *> canvas_layers; RID viewport; RID current_canvas; + RID subwindow_canvas; bool audio_listener; RID internal_listener; @@ -212,23 +210,17 @@ private: Transform2D global_canvas_transform; Transform2D stretch_transform; - Size2 size; - Rect2 to_screen_rect; - bool render_direct_to_screen; + Size2i size; + Size2i size_2d_override; + bool size_allocated; RID contact_2d_debug; RID contact_3d_debug_multimesh; RID contact_3d_debug_instance; - bool size_override; - bool size_override_stretch; - Size2 size_override_size; - Size2 size_override_margin; - Rect2 last_vp_rect; bool transparent_bg; - ClearMode clear_mode; bool filter; bool gen_mipmaps; @@ -253,7 +245,7 @@ private: } physics_last_mouse_state; - void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); + void _collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); bool handle_input_locally; bool local_input_handled; @@ -261,9 +253,10 @@ private: Map<ObjectID, uint64_t> physics_2d_mouseover; Ref<World2D> world_2d; - Ref<World> world; - Ref<World> own_world; + Ref<World3D> world; + Ref<World3D> own_world; + Rect2i to_screen_rect; StringName input_group; StringName gui_input_group; StringName unhandled_input_group; @@ -276,10 +269,8 @@ private: void _propagate_exit_world(Node *p_node); void _propagate_viewport_notification(Node *p_node, int p_what); - void _update_stretch_transform(); void _update_global_transform(); - UpdateMode update_mode; RID texture_rid; DebugDraw debug_draw; @@ -288,12 +279,39 @@ private: ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4]; MSAA msaa; + ScreenSpaceAA screen_space_aa; Ref<ViewportTexture> default_texture; Set<ViewportTexture *> viewport_textures; + enum SubWindowDrag { + SUB_WINDOW_DRAG_DISABLED, + SUB_WINDOW_DRAG_MOVE, + SUB_WINDOW_DRAG_CLOSE, + SUB_WINDOW_DRAG_RESIZE, + }; + + enum SubWindowResize { + SUB_WINDOW_RESIZE_DISABLED, + SUB_WINDOW_RESIZE_TOP_LEFT, + SUB_WINDOW_RESIZE_TOP, + SUB_WINDOW_RESIZE_TOP_RIGHT, + SUB_WINDOW_RESIZE_LEFT, + SUB_WINDOW_RESIZE_RIGHT, + SUB_WINDOW_RESIZE_BOTTOM_LEFT, + SUB_WINDOW_RESIZE_BOTTOM, + SUB_WINDOW_RESIZE_BOTTOM_RIGHT, + SUB_WINDOW_RESIZE_MAX + }; + + struct SubWindow { + Window *window; + RID canvas_item; + }; + struct GUI { // info used when this is a window + bool forced_mouse_focus; //used for menu buttons bool key_event_accepted; Control *mouse_focus; Control *last_mouse_focus; @@ -301,8 +319,10 @@ private: int mouse_focus_mask; Control *key_focus; Control *mouse_over; + Control *drag_mouse_over; + Vector2 drag_mouse_over_pos; Control *tooltip; - Control *tooltip_popup; + Window *tooltip_popup; Label *tooltip_label; Point2 tooltip_pos; Point2 last_mouse_pos; @@ -312,16 +332,24 @@ private: Control *drag_preview; float tooltip_timer; float tooltip_delay; - List<Control *> modal_stack; Transform2D focus_inv_xform; - bool subwindow_order_dirty; - bool subwindow_visibility_dirty; - List<Control *> subwindows; // visible subwindows - List<Control *> all_known_subwindows; bool roots_order_dirty; List<Control *> roots; int canvas_sort_index; //for sorting items with canvas as root bool dragging; + bool embed_subwindows_hint; + bool embedding_subwindows; + + Window *subwindow_focused; + SubWindowDrag subwindow_drag; + Vector2 subwindow_drag_from; + Vector2 subwindow_drag_pos; + Rect2i subwindow_drag_close_rect; + bool subwindow_drag_close_inside; + SubWindowResize subwindow_resize_mode; + Rect2i subwindow_resize_from_rect; + + Vector<SubWindow> sub_windows; GUI(); } gui; @@ -337,10 +365,7 @@ private: void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input); void _gui_call_notification(Control *p_control, int p_what); - void _gui_prepare_subwindows(); - void _gui_sort_subwindows(); void _gui_sort_roots(); - void _gui_sort_modal_stack(); Control *_gui_find_control(const Point2 &p_global); Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform); @@ -350,25 +375,15 @@ private: _FORCE_INLINE_ Transform2D _get_input_pre_xform() const; - void _vp_input(const Ref<InputEvent> &p_ev); - void _vp_input_text(const String &p_text); - void _vp_unhandled_input(const Ref<InputEvent> &p_ev); Ref<InputEvent> _make_input_local(const Ref<InputEvent> &ev); friend class Control; List<Control *>::Element *_gui_add_root_control(Control *p_control); - List<Control *>::Element *_gui_add_subwindow_control(Control *p_control); - - void _gui_set_subwindow_order_dirty(); - void _gui_set_root_order_dirty(); - void _gui_remove_modal_control(List<Control *>::Element *MI); - void _gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner); void _gui_remove_root_control(List<Control *>::Element *RI); - void _gui_remove_subwindow_control(List<Control *>::Element *SI); - String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which = NULL); + String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which = nullptr); void _gui_cancel_tooltip(); void _gui_show_tooltip(); @@ -378,9 +393,6 @@ private: void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control); void _gui_set_drag_preview(Control *p_base, Control *p_control); - bool _gui_is_modal_on_top(const Control *p_control); - List<Control *>::Element *_gui_show_modal(Control *p_control); - void _gui_remove_focus(); void _gui_unfocus_control(Control *p_control); bool _gui_control_has_focus(const Control *p_control); @@ -391,23 +403,21 @@ private: Control *_gui_get_focus_owner(); - Vector2 _get_window_offset() const; - bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); - friend class Listener; + friend class Listener3D; void _listener_transform_changed_notify(); - void _listener_set(Listener *p_listener); - bool _listener_add(Listener *p_listener); //true if first - void _listener_remove(Listener *p_listener); - void _listener_make_next_current(Listener *p_exclude); + void _listener_set(Listener3D *p_listener); + bool _listener_add(Listener3D *p_listener); //true if first + void _listener_remove(Listener3D *p_listener); + void _listener_make_next_current(Listener3D *p_exclude); - friend class Camera; + friend class Camera3D; void _camera_transform_changed_notify(); - void _camera_set(Camera *p_camera); - bool _camera_add(Camera *p_camera); //true if first - void _camera_remove(Camera *p_camera); - void _camera_make_next_current(Camera *p_exclude); + void _camera_set(Camera3D *p_camera); + bool _camera_add(Camera3D *p_camera); //true if first + void _camera_remove(Camera3D *p_camera); + void _camera_make_next_current(Camera3D *p_exclude); friend class CanvasLayer; void _canvas_layer_add(CanvasLayer *p_canvas_layer); @@ -418,16 +428,34 @@ private: void _update_canvas_items(Node *p_node); + void _gui_set_root_order_dirty(); + void _own_world_changed(); + friend class Window; + + void _sub_window_update_order(); + void _sub_window_register(Window *p_window); + void _sub_window_update(Window *p_window); + void _sub_window_grab_focus(Window *p_window); + void _sub_window_remove(Window *p_window); + bool _sub_windows_forward_input(const Ref<InputEvent> &p_event); + SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point); + protected: + void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated); + + Size2i _get_size() const; + Size2i _get_size_2d_override() const; + bool _is_size_allocated() const; + void _notification(int p_what); static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const; public: - Listener *get_listener() const; - Camera *get_camera() const; + Listener3D *get_listener() const; + Camera3D *get_camera() const; void enable_camera_override(bool p_enable); bool is_camera_override_enabled() const; @@ -438,26 +466,21 @@ public: void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far); - void set_use_arvr(bool p_use_arvr); - bool use_arvr(); - void set_as_audio_listener(bool p_enable); bool is_audio_listener() const; void set_as_audio_listener_2d(bool p_enable); bool is_audio_listener_2d() const; - void set_size(const Size2 &p_size); void update_canvas_items(); - Size2 get_size() const; Rect2 get_visible_rect() const; RID get_viewport_rid() const; - void set_world(const Ref<World> &p_world); + void set_world(const Ref<World3D> &p_world); void set_world_2d(const Ref<World2D> &p_world_2d); - Ref<World> get_world() const; - Ref<World> find_world() const; + Ref<World3D> get_world() const; + Ref<World3D> find_world() const; Ref<World2D> get_world_2d() const; Ref<World2D> find_world_2d() const; @@ -479,18 +502,6 @@ public: void set_transparent_background(bool p_enable); bool has_transparent_background() const; - void set_size_override(bool p_enable, const Size2 &p_size = Size2(-1, -1), const Vector2 &p_margin = Vector2()); - Size2 get_size_override() const; - - bool is_size_override_enabled() const; - void set_size_override_stretch(bool p_enable); - bool is_size_override_stretch_enabled() const; - - void set_clear_mode(ClearMode p_mode); - ClearMode get_clear_mode() const; - - void set_update_mode(UpdateMode p_mode); - UpdateMode get_update_mode() const; Ref<ViewportTexture> get_texture() const; void set_shadow_atlas_size(int p_size); @@ -502,34 +513,29 @@ public: void set_msaa(MSAA p_msaa); MSAA get_msaa() const; + void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa); + ScreenSpaceAA get_screen_space_aa() const; + Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const; Vector2 get_camera_rect_size() const; void set_use_own_world(bool p_world); bool is_using_own_world() const; - void input(const Ref<InputEvent> &p_event); - void unhandled_input(const Ref<InputEvent> &p_event); + void input_text(const String &p_text); + void input(const Ref<InputEvent> &p_event, bool p_local_coords = false); + void unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); void set_disable_input(bool p_disable); bool is_input_disabled() const; - void set_attach_to_screen_rect(const Rect2 &p_rect); - Rect2 get_attach_to_screen_rect() const; - - void set_use_render_direct_to_screen(bool p_render_direct_to_screen); - bool is_using_render_direct_to_screen() const; - Vector2 get_mouse_position() const; void warp_mouse(const Vector2 &p_pos); void set_physics_object_picking(bool p_enable); bool get_physics_object_picking(); - bool gui_has_modal_stack() const; - Variant gui_get_drag_data() const; - Control *get_modal_stack_top() const; void gui_reset_canvas_sort_index(); int gui_get_canvas_sort_index(); @@ -544,8 +550,6 @@ public: void set_snap_controls_to_pixels(bool p_enable); bool is_snap_controls_to_pixels_enabled() const; - void _subwindow_visibility_changed(); - void set_input_as_handled(); bool is_input_handled() const; @@ -560,15 +564,80 @@ public: void set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat); DefaultCanvasItemTextureRepeat get_default_canvas_item_texture_repeat() const; + virtual DisplayServer::WindowID get_window_id() const = 0; + + void set_embed_subwindows_hint(bool p_embed); + bool get_embed_subwindows_hint() const; + bool is_embedding_subwindows() const; + + Viewport *get_parent_viewport() const; + + void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control); + Viewport(); ~Viewport(); }; -VARIANT_ENUM_CAST(Viewport::UpdateMode); +class SubViewport : public Viewport { + + GDCLASS(SubViewport, Viewport); + +public: + enum ClearMode { + + CLEAR_MODE_ALWAYS, + CLEAR_MODE_NEVER, + CLEAR_MODE_ONLY_NEXT_FRAME + }; + + enum UpdateMode { + UPDATE_DISABLED, + UPDATE_ONCE, //then goes to disabled + UPDATE_WHEN_VISIBLE, // default + UPDATE_WHEN_PARENT_VISIBLE, + UPDATE_ALWAYS + }; + +private: + UpdateMode update_mode; + ClearMode clear_mode; + bool xr; + bool size_2d_override_stretch; + +protected: + static void _bind_methods(); + virtual DisplayServer::WindowID get_window_id() const; + Transform2D _stretch_transform(); + void _notification(int p_what); + +public: + void set_size(const Size2i &p_size); + Size2i get_size() const; + + void set_size_2d_override(const Size2i &p_size); + Size2i get_size_2d_override() const; + + void set_use_xr(bool p_use_xr); + bool is_using_xr(); + + void set_size_2d_override_stretch(bool p_enable); + bool is_size_2d_override_stretch_enabled() const; + + void set_update_mode(UpdateMode p_mode); + UpdateMode get_update_mode() const; + + void set_clear_mode(ClearMode p_mode); + ClearMode get_clear_mode() const; + + SubViewport(); + ~SubViewport(); +}; +VARIANT_ENUM_CAST(SubViewport::UpdateMode); VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv); VARIANT_ENUM_CAST(Viewport::MSAA); +VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA); VARIANT_ENUM_CAST(Viewport::DebugDraw); -VARIANT_ENUM_CAST(Viewport::ClearMode); +VARIANT_ENUM_CAST(SubViewport::ClearMode); VARIANT_ENUM_CAST(Viewport::RenderInfo); VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter); VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat); |