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-rw-r--r--scene/main/viewport.h150
1 files changed, 79 insertions, 71 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index ffbc3c782a..0f11e6fb19 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,7 +56,7 @@ class ViewportTexture : public Texture2D {
NodePath path;
friend class Viewport;
- Viewport *vp;
+ Viewport *vp = nullptr;
mutable RID proxy_ph;
mutable RID proxy;
@@ -143,6 +143,10 @@ public:
DEBUG_DRAW_SDFGI_PROBES,
DEBUG_DRAW_GI_BUFFER,
DEBUG_DRAW_DISABLE_LOD,
+ DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
+ DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
+ DEBUG_DRAW_CLUSTER_DECALS,
+ DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
};
enum DefaultCanvasItemTextureFilter {
@@ -182,9 +186,9 @@ public:
private:
friend class ViewportTexture;
- Viewport *parent;
+ Viewport *parent = nullptr;
- Listener3D *listener;
+ Listener3D *listener = nullptr;
Set<Listener3D *> listeners;
struct CameraOverrideData {
@@ -193,11 +197,11 @@ private:
PROJECTION_PERSPECTIVE,
PROJECTION_ORTHOGONAL
};
- Projection projection;
- float fov;
- float size;
- float z_near;
- float z_far;
+ Projection projection = Projection::PROJECTION_PERSPECTIVE;
+ float fov = 0.0;
+ float size = 0.0;
+ float z_near = 0.0;
+ float z_far = 0.0;
RID rid;
operator bool() const {
@@ -205,7 +209,7 @@ private:
}
} camera_override;
- Camera3D *camera;
+ Camera3D *camera = nullptr;
Set<Camera3D *> cameras;
Set<CanvasLayer *> canvas_layers;
@@ -213,13 +217,13 @@ private:
RID current_canvas;
RID subwindow_canvas;
- bool audio_listener;
+ bool audio_listener = false;
RID internal_listener;
- bool audio_listener_2d;
+ bool audio_listener_2d = false;
RID internal_listener_2d;
- bool override_canvas_transform;
+ bool override_canvas_transform = false;
Transform2D canvas_transform_override;
Transform2D canvas_transform;
@@ -228,7 +232,7 @@ private:
Size2i size;
Size2i size_2d_override;
- bool size_allocated;
+ bool size_allocated = false;
RID contact_2d_debug;
RID contact_3d_debug_multimesh;
@@ -236,36 +240,36 @@ private:
Rect2 last_vp_rect;
- bool transparent_bg;
+ bool transparent_bg = false;
bool filter;
- bool gen_mipmaps;
+ bool gen_mipmaps = false;
- bool snap_controls_to_pixels;
- bool snap_2d_transforms_to_pixel;
- bool snap_2d_vertices_to_pixel;
+ bool snap_controls_to_pixels = true;
+ bool snap_2d_transforms_to_pixel = false;
+ bool snap_2d_vertices_to_pixel = false;
- bool physics_object_picking;
+ bool physics_object_picking = false;
List<Ref<InputEvent>> physics_picking_events;
ObjectID physics_object_capture;
ObjectID physics_object_over;
Transform physics_last_object_transform;
Transform physics_last_camera_transform;
ObjectID physics_last_id;
- bool physics_has_last_mousepos;
- Vector2 physics_last_mousepos;
+ bool physics_has_last_mousepos = false;
+ Vector2 physics_last_mousepos = Vector2(Math_INF, Math_INF);
struct {
- bool alt;
- bool control;
- bool shift;
- bool meta;
- int mouse_mask;
+ bool alt = false;
+ bool control = false;
+ bool shift = false;
+ bool meta = false;
+ int mouse_mask = 0;
} physics_last_mouse_state;
void _collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
- bool handle_input_locally;
- bool local_input_handled;
+ bool handle_input_locally = true;
+ bool local_input_handled = false;
Map<ObjectID, uint64_t> physics_2d_mouseover;
@@ -290,21 +294,22 @@ private:
RID texture_rid;
- DebugDraw debug_draw;
+ DebugDraw debug_draw = DEBUG_DRAW_DISABLED;
- int shadow_atlas_size;
+ int shadow_atlas_size = 2048;
+ bool shadow_atlas_16_bits = true;
ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4];
- MSAA msaa;
- ScreenSpaceAA screen_space_aa;
+ MSAA msaa = MSAA_DISABLED;
+ ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
bool use_debanding = false;
float lod_threshold = 1.0;
Ref<ViewportTexture> default_texture;
Set<ViewportTexture *> viewport_textures;
- SDFOversize sdf_oversize;
- SDFScale sdf_scale;
+ SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
+ SDFScale sdf_scale = SDF_SCALE_50_PERCENT;
enum SubWindowDrag {
SUB_WINDOW_DRAG_DISABLED,
@@ -327,60 +332,58 @@ private:
};
struct SubWindow {
- Window *window;
+ Window *window = nullptr;
RID canvas_item;
};
struct GUI {
// info used when this is a window
- bool forced_mouse_focus; //used for menu buttons
- bool key_event_accepted;
- Control *mouse_focus;
- Control *last_mouse_focus;
- Control *mouse_click_grabber;
- int mouse_focus_mask;
- Control *key_focus;
- Control *mouse_over;
- Control *drag_mouse_over;
+ bool forced_mouse_focus = false; //used for menu buttons
+ bool key_event_accepted = false;
+ Control *mouse_focus = nullptr;
+ Control *last_mouse_focus = nullptr;
+ Control *mouse_click_grabber = nullptr;
+ int mouse_focus_mask = 0;
+ Control *key_focus = nullptr;
+ Control *mouse_over = nullptr;
+ Control *drag_mouse_over = nullptr;
Vector2 drag_mouse_over_pos;
- Control *tooltip_control;
- Window *tooltip_popup;
- Label *tooltip_label;
+ Control *tooltip_control = nullptr;
+ Window *tooltip_popup = nullptr;
+ Label *tooltip_label = nullptr;
Point2 tooltip_pos;
Point2 last_mouse_pos;
Point2 drag_accum;
- bool drag_attempted;
+ bool drag_attempted = false;
Variant drag_data;
- Control *drag_preview;
- float tooltip_timer;
- float tooltip_delay;
+ ObjectID drag_preview_id;
+ float tooltip_timer = -1.0;
+ float tooltip_delay = 0.0;
Transform2D focus_inv_xform;
- bool roots_order_dirty;
+ bool roots_order_dirty = false;
List<Control *> roots;
- int canvas_sort_index; //for sorting items with canvas as root
- bool dragging;
- bool embed_subwindows_hint;
- bool embedding_subwindows;
+ int canvas_sort_index = 0; //for sorting items with canvas as root
+ bool dragging = false;
+ bool embed_subwindows_hint = false;
+ bool embedding_subwindows = false;
- Window *subwindow_focused;
- SubWindowDrag subwindow_drag;
+ Window *subwindow_focused = nullptr;
+ SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
Vector2 subwindow_drag_from;
Vector2 subwindow_drag_pos;
Rect2i subwindow_drag_close_rect;
- bool subwindow_drag_close_inside;
+ bool subwindow_drag_close_inside = false;
SubWindowResize subwindow_resize_mode;
Rect2i subwindow_resize_from_rect;
Vector<SubWindow> sub_windows;
-
- GUI();
} gui;
- DefaultCanvasItemTextureFilter default_canvas_item_texture_filter;
- DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat;
+ DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
+ DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
- bool disable_input;
+ bool disable_input = false;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_call_notification(Control *p_control, int p_what);
@@ -412,6 +415,7 @@ private:
void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);
void _gui_set_drag_preview(Control *p_base, Control *p_control);
+ Control *_gui_get_drag_preview();
void _gui_remove_focus_for_window(Node *p_window);
void _gui_remove_focus();
@@ -445,7 +449,7 @@ private:
void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
void _drop_mouse_focus();
- void _drop_physics_mouseover();
+ void _drop_physics_mouseover(bool p_paused_only = false);
void _update_canvas_items(Node *p_node);
@@ -474,6 +478,7 @@ protected:
bool _is_size_allocated() const;
void _notification(int p_what);
+ void _process_picking();
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
@@ -533,6 +538,9 @@ public:
void set_shadow_atlas_size(int p_size);
int get_shadow_atlas_size() const;
+ void set_shadow_atlas_16_bits(bool p_16_bits);
+ bool get_shadow_atlas_16_bits() const;
+
void set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv);
ShadowAtlasQuadrantSubdiv get_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
@@ -642,10 +650,10 @@ public:
};
private:
- UpdateMode update_mode;
- ClearMode clear_mode;
- bool xr;
- bool size_2d_override_stretch;
+ UpdateMode update_mode = UPDATE_WHEN_VISIBLE;
+ ClearMode clear_mode = CLEAR_MODE_ALWAYS;
+ bool xr = false;
+ bool size_2d_override_stretch = false;
protected:
static void _bind_methods();