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-rw-r--r--scene/main/viewport.cpp29
1 files changed, 4 insertions, 25 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 772bb2bbd1..0e00e51181 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -161,29 +161,6 @@ ViewportTexture::~ViewportTexture() {
}
}
-/////////////////////////////////////
-
-// Aliases used to provide custom styles to tooltips in the default
-// theme and editor theme.
-// TooltipPanel is also used for custom tooltips, while TooltipLabel
-// is only relevant for default tooltips.
-
-class TooltipPanel : public PopupPanel {
- GDCLASS(TooltipPanel, PopupPanel);
-
-public:
- TooltipPanel() {}
-};
-
-class TooltipLabel : public Label {
- GDCLASS(TooltipLabel, Label);
-
-public:
- TooltipLabel() {}
-};
-
-/////////////////////////////////////
-
void Viewport::_sub_window_update_order() {
for (int i = 0; i < gui.sub_windows.size(); i++) {
RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i);
@@ -1221,7 +1198,8 @@ void Viewport::_gui_show_tooltip() {
}
// Popup window which houses the tooltip content.
- TooltipPanel *panel = memnew(TooltipPanel);
+ PopupPanel *panel = memnew(PopupPanel);
+ panel->set_theme_type_variation(SNAME("TooltipPanel"));
// Controls can implement `make_custom_tooltip` to provide their own tooltip.
// This should be a Control node which will be added as child to a TooltipPanel.
@@ -1229,7 +1207,8 @@ void Viewport::_gui_show_tooltip() {
// If no custom tooltip is given, use a default implementation.
if (!base_tooltip) {
- gui.tooltip_label = memnew(TooltipLabel);
+ gui.tooltip_label = memnew(Label);
+ gui.tooltip_label->set_theme_type_variation(SNAME("TooltipLabel"));
gui.tooltip_label->set_auto_translate(gui.tooltip_control->is_auto_translating());
gui.tooltip_label->set_text(tooltip_text);
base_tooltip = gui.tooltip_label;