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-rw-r--r--scene/main/viewport.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 77667cf188..2f8311d977 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -197,8 +197,8 @@ void Viewport::update_worlds() {
}
void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
- Transform object_transform = p_object->get_global_transform();
- Transform camera_transform = p_camera->get_global_transform();
+ Transform3D object_transform = p_object->get_global_transform();
+ Transform3D camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
//avoid sending the fake event unnecessarily if nothing really changed in the context
@@ -553,7 +553,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
for (int i = 0; i < point_count; i++) {
- Transform point_transform;
+ Transform3D point_transform;
point_transform.origin = points[i];
RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform);
}
@@ -1341,19 +1341,19 @@ bool Viewport::is_camera_override_enabled() const {
return camera_override;
}
-void Viewport::set_camera_override_transform(const Transform &p_transform) {
+void Viewport::set_camera_override_transform(const Transform3D &p_transform) {
if (camera_override) {
camera_override.transform = p_transform;
RenderingServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform);
}
}
-Transform Viewport::get_camera_override_transform() const {
+Transform3D Viewport::get_camera_override_transform() const {
if (camera_override) {
return camera_override.transform;
}
- return Transform();
+ return Transform3D();
}
void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {