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-rw-r--r--scene/main/viewport.cpp61
1 files changed, 32 insertions, 29 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b94a818b06..5369792194 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -197,8 +197,8 @@ void Viewport::update_worlds() {
}
void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
- Transform object_transform = p_object->get_global_transform();
- Transform camera_transform = p_camera->get_global_transform();
+ Transform3D object_transform = p_object->get_global_transform();
+ Transform3D camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
//avoid sending the fake event unnecessarily if nothing really changed in the context
@@ -553,7 +553,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
for (int i = 0; i < point_count; i++) {
- Transform point_transform;
+ Transform3D point_transform;
point_transform.origin = points[i];
RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform);
}
@@ -617,10 +617,10 @@ void Viewport::_process_picking() {
mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
mm->set_global_position(physics_last_mousepos);
mm->set_position(physics_last_mousepos);
- mm->set_alt(physics_last_mouse_state.alt);
- mm->set_shift(physics_last_mouse_state.shift);
- mm->set_control(physics_last_mouse_state.control);
- mm->set_metakey(physics_last_mouse_state.meta);
+ mm->set_alt_pressed(physics_last_mouse_state.alt);
+ mm->set_shift_pressed(physics_last_mouse_state.shift);
+ mm->set_ctrl_pressed(physics_last_mouse_state.control);
+ mm->set_meta_pressed(physics_last_mouse_state.meta);
mm->set_button_mask(physics_last_mouse_state.mouse_mask);
physics_picking_events.push_back(mm);
}
@@ -641,10 +641,10 @@ void Viewport::_process_picking() {
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
- physics_last_mouse_state.alt = mm->get_alt();
- physics_last_mouse_state.shift = mm->get_shift();
- physics_last_mouse_state.control = mm->get_control();
- physics_last_mouse_state.meta = mm->get_metakey();
+ physics_last_mouse_state.alt = mm->is_alt_pressed();
+ physics_last_mouse_state.shift = mm->is_shift_pressed();
+ physics_last_mouse_state.control = mm->is_ctrl_pressed();
+ physics_last_mouse_state.meta = mm->is_meta_pressed();
physics_last_mouse_state.mouse_mask = mm->get_button_mask();
}
@@ -656,10 +656,10 @@ void Viewport::_process_picking() {
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
- physics_last_mouse_state.alt = mb->get_alt();
- physics_last_mouse_state.shift = mb->get_shift();
- physics_last_mouse_state.control = mb->get_control();
- physics_last_mouse_state.meta = mb->get_metakey();
+ physics_last_mouse_state.alt = mb->is_alt_pressed();
+ physics_last_mouse_state.shift = mb->is_shift_pressed();
+ physics_last_mouse_state.control = mb->is_ctrl_pressed();
+ physics_last_mouse_state.meta = mb->is_meta_pressed();
if (mb->is_pressed()) {
physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1));
@@ -676,10 +676,10 @@ void Viewport::_process_picking() {
Ref<InputEventKey> k = ev;
if (k.is_valid()) {
//only for mask
- physics_last_mouse_state.alt = k->get_alt();
- physics_last_mouse_state.shift = k->get_shift();
- physics_last_mouse_state.control = k->get_control();
- physics_last_mouse_state.meta = k->get_metakey();
+ physics_last_mouse_state.alt = k->is_alt_pressed();
+ physics_last_mouse_state.shift = k->is_shift_pressed();
+ physics_last_mouse_state.control = k->is_ctrl_pressed();
+ physics_last_mouse_state.meta = k->is_meta_pressed();
continue;
}
@@ -1341,19 +1341,19 @@ bool Viewport::is_camera_override_enabled() const {
return camera_override;
}
-void Viewport::set_camera_override_transform(const Transform &p_transform) {
+void Viewport::set_camera_override_transform(const Transform3D &p_transform) {
if (camera_override) {
camera_override.transform = p_transform;
RenderingServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform);
}
}
-Transform Viewport::get_camera_override_transform() const {
+Transform3D Viewport::get_camera_override_transform() const {
if (camera_override) {
return camera_override.transform;
}
- return Transform();
+ return Transform3D();
}
void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
@@ -2402,10 +2402,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *from = gui.key_focus ? gui.key_focus : nullptr; //hmm
//keyboard focus
- //if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) {
+ //if (from && p_event->is_pressed() && !p_event->is_alt_pressed() && !p_event->is_meta_pressed() && !p_event->key->is_command_pressed()) {
Ref<InputEventKey> k = p_event;
//need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be.
- bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey());
+ bool mods = k.is_valid() && (k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_shift_pressed() || k->is_meta_pressed());
if (from && p_event->is_pressed()) {
Control *next = nullptr;
@@ -2547,6 +2547,8 @@ void Viewport::_gui_remove_control(Control *p_control) {
}
Window *Viewport::get_base_window() const {
+ ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
+
Viewport *v = const_cast<Viewport *>(this);
Window *w = Object::cast_to<Window>(v);
while (!w) {
@@ -3336,6 +3338,7 @@ bool Viewport::is_input_handled() const {
return local_input_handled;
} else {
const Viewport *vp = this;
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
while (true) {
if (Object::cast_to<Window>(vp)) {
break;
@@ -3601,8 +3604,8 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)"), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
@@ -3669,9 +3672,9 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER);
- BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO);
- BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING);
- BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_ALBEDO);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_LIGHTING);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_EMISSION);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);