summaryrefslogtreecommitdiff
path: root/scene/main/viewport.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r--scene/main/viewport.cpp23
1 files changed, 18 insertions, 5 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 144768ac05..76af70f32f 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1640,7 +1640,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) {
+ if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) {
//do not steal mouse focus and stuff
@@ -1808,15 +1808,18 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
- if (gui.mouse_focus->can_process()) {
- _gui_call_input(gui.mouse_focus, mb);
- }
+ Control *mouse_focus = gui.mouse_focus;
+ //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise
if (mb->get_button_index() == gui.mouse_focus_button) {
gui.mouse_focus = NULL;
gui.mouse_focus_button = -1;
}
+ if (mouse_focus->can_process()) {
+ _gui_call_input(mouse_focus, mb);
+ }
+
/*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
@@ -2371,7 +2374,17 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
p_control->_modal_set_prev_focus_owner(0);
if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus)) {
- gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT);
+ Ref<InputEventMouseButton> mb;
+ mb.instance();
+ mb->set_position(gui.mouse_focus->get_local_mouse_position());
+ mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
+ mb->set_button_index(gui.mouse_focus_button);
+ mb->set_pressed(false);
+ gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+
+ //if (gui.mouse_over == gui.mouse_focus) {
+ // gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT);
+ //}
gui.mouse_focus = NULL;
}