diff options
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r-- | scene/main/viewport.cpp | 37 |
1 files changed, 23 insertions, 14 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index ae855e803c..78706ee14a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -184,7 +184,6 @@ Viewport::GUI::GUI() { key_focus = NULL; mouse_over = NULL; - cancelled_input_ID = 0; tooltip = NULL; tooltip_popup = NULL; tooltip_label = NULL; @@ -1620,9 +1619,6 @@ bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_che void Viewport::_gui_input_event(Ref<InputEvent> p_event) { - if (p_event->get_id() == gui.cancelled_input_ID) { - return; - } //? /* if (!is_visible()) { @@ -1640,7 +1636,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (mb->is_pressed()) { Size2 pos = mpos; - if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) { + if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) { //do not steal mouse focus and stuff @@ -1752,7 +1748,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_call_input(gui.mouse_focus, mb); } - get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", mb->get_id()); get_tree()->set_input_as_handled(); if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) { @@ -1808,21 +1803,23 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { pos = gui.focus_inv_xform.xform(pos); mb->set_position(pos); - if (gui.mouse_focus->can_process()) { - _gui_call_input(gui.mouse_focus, mb); - } + Control *mouse_focus = gui.mouse_focus; + //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise if (mb->get_button_index() == gui.mouse_focus_button) { gui.mouse_focus = NULL; gui.mouse_focus_button = -1; } + if (mouse_focus->can_process()) { + _gui_call_input(mouse_focus, mb); + } + /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) { _propagate_viewport_notification(this,NOTIFICATION_DRAG_END); gui.drag_data=Variant(); //always clear }*/ - get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", mb->get_id()); get_tree()->set_input_as_handled(); } } @@ -2033,6 +2030,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Ref<InputEventGesture> gesture_event = p_event; if (gesture_event.is_valid()) { + _gui_cancel_tooltip(); + Size2 pos = gesture_event->get_position(); Control *over = _gui_find_control(pos); @@ -2371,7 +2370,17 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) { p_control->_modal_set_prev_focus_owner(0); if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus)) { - gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT); + Ref<InputEventMouseButton> mb; + mb.instance(); + mb->set_position(gui.mouse_focus->get_local_mouse_position()); + mb->set_global_position(gui.mouse_focus->get_local_mouse_position()); + mb->set_button_index(gui.mouse_focus_button); + mb->set_pressed(false); + gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb); + + //if (gui.mouse_over == gui.mouse_focus) { + // gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT); + //} gui.mouse_focus = NULL; } @@ -2891,7 +2900,7 @@ Viewport::Viewport() { gui.canvas_sort_index = 0; msaa = MSAA_DISABLED; - hdr = false; + hdr = true; usage = USAGE_3D; debug_draw = DEBUG_DRAW_DISABLED; |