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-rw-r--r--scene/main/viewport.cpp37
1 files changed, 23 insertions, 14 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index ae855e803c..78706ee14a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -184,7 +184,6 @@ Viewport::GUI::GUI() {
key_focus = NULL;
mouse_over = NULL;
- cancelled_input_ID = 0;
tooltip = NULL;
tooltip_popup = NULL;
tooltip_label = NULL;
@@ -1620,9 +1619,6 @@ bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_che
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
- if (p_event->get_id() == gui.cancelled_input_ID) {
- return;
- }
//?
/*
if (!is_visible()) {
@@ -1640,7 +1636,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) {
+ if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) {
//do not steal mouse focus and stuff
@@ -1752,7 +1748,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(gui.mouse_focus, mb);
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", mb->get_id());
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
@@ -1808,21 +1803,23 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
- if (gui.mouse_focus->can_process()) {
- _gui_call_input(gui.mouse_focus, mb);
- }
+ Control *mouse_focus = gui.mouse_focus;
+ //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise
if (mb->get_button_index() == gui.mouse_focus_button) {
gui.mouse_focus = NULL;
gui.mouse_focus_button = -1;
}
+ if (mouse_focus->can_process()) {
+ _gui_call_input(mouse_focus, mb);
+ }
+
/*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
}*/
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", mb->get_id());
get_tree()->set_input_as_handled();
}
}
@@ -2033,6 +2030,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Ref<InputEventGesture> gesture_event = p_event;
if (gesture_event.is_valid()) {
+ _gui_cancel_tooltip();
+
Size2 pos = gesture_event->get_position();
Control *over = _gui_find_control(pos);
@@ -2371,7 +2370,17 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
p_control->_modal_set_prev_focus_owner(0);
if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus)) {
- gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT);
+ Ref<InputEventMouseButton> mb;
+ mb.instance();
+ mb->set_position(gui.mouse_focus->get_local_mouse_position());
+ mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
+ mb->set_button_index(gui.mouse_focus_button);
+ mb->set_pressed(false);
+ gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+
+ //if (gui.mouse_over == gui.mouse_focus) {
+ // gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT);
+ //}
gui.mouse_focus = NULL;
}
@@ -2891,7 +2900,7 @@ Viewport::Viewport() {
gui.canvas_sort_index = 0;
msaa = MSAA_DISABLED;
- hdr = false;
+ hdr = true;
usage = USAGE_3D;
debug_draw = DEBUG_DRAW_DISABLED;