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-rw-r--r--scene/main/viewport.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index ee9323ca1d..717e76c5fd 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2641,12 +2641,12 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &Viewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &Viewport::get_size);
- ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d:World2D"), &Viewport::set_world_2d);
- ClassDB::bind_method(D_METHOD("get_world_2d:World2D"), &Viewport::get_world_2d);
- ClassDB::bind_method(D_METHOD("find_world_2d:World2D"), &Viewport::find_world_2d);
- ClassDB::bind_method(D_METHOD("set_world", "world:World"), &Viewport::set_world);
- ClassDB::bind_method(D_METHOD("get_world:World"), &Viewport::get_world);
- ClassDB::bind_method(D_METHOD("find_world:World"), &Viewport::find_world);
+ ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
+ ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
+ ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
+ ClassDB::bind_method(D_METHOD("set_world", "world"), &Viewport::set_world);
+ ClassDB::bind_method(D_METHOD("get_world"), &Viewport::get_world);
+ ClassDB::bind_method(D_METHOD("find_world"), &Viewport::find_world);
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
@@ -2696,34 +2696,34 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info);
- ClassDB::bind_method(D_METHOD("get_texture:ViewportTexture"), &Viewport::get_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture);
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
- ClassDB::bind_method(D_METHOD("input", "local_event:InputEvent"), &Viewport::input);
- ClassDB::bind_method(D_METHOD("unhandled_input", "local_event:InputEvent"), &Viewport::unhandled_input);
+ ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input);
+ ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input);
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world);
ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world);
- ClassDB::bind_method(D_METHOD("get_camera:Camera"), &Viewport::get_camera);
+ ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera);
ClassDB::bind_method(D_METHOD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener);
- ClassDB::bind_method(D_METHOD("is_audio_listener", "enable"), &Viewport::is_audio_listener);
+ ClassDB::bind_method(D_METHOD("is_audio_listener"), &Viewport::is_audio_listener);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
- ClassDB::bind_method(D_METHOD("is_audio_listener_2d", "enable"), &Viewport::is_audio_listener_2d);
+ ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
ClassDB::bind_method(D_METHOD("warp_mouse", "to_pos"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack);
- ClassDB::bind_method(D_METHOD("gui_get_drag_data:Variant"), &Viewport::gui_get_drag_data);
+ ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);