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Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r--scene/main/viewport.cpp110
1 files changed, 55 insertions, 55 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b0718eed79..8270bc7759 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -215,7 +215,7 @@ void Viewport::update_worlds() {
find_world_2d()->_update_viewport(this, xformed_rect);
find_world_2d()->_update();
- find_world()->_update(get_tree()->get_frame());
+ find_world_3d()->_update(get_tree()->get_frame());
}
void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
@@ -422,22 +422,22 @@ void Viewport::_sub_window_remove(Window *p_window) {
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID());
}
-void Viewport::_own_world_changed() {
- ERR_FAIL_COND(world.is_null());
- ERR_FAIL_COND(own_world.is_null());
+void Viewport::_own_world_3d_changed() {
+ ERR_FAIL_COND(world_3d.is_null());
+ ERR_FAIL_COND(own_world_3d.is_null());
if (is_inside_tree()) {
_propagate_exit_world(this);
}
- own_world = world->duplicate();
+ own_world_3d = world_3d->duplicate();
if (is_inside_tree()) {
_propagate_enter_world(this);
}
if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_listener();
@@ -459,7 +459,7 @@ void Viewport::_notification(int p_what) {
}
current_canvas = find_world_2d()->get_canvas();
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
_update_listener();
@@ -474,14 +474,14 @@ void Viewport::_notification(int p_what) {
contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create();
RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
//3D
- PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count());
+ PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
RenderingServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true);
RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create();
RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
- RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
+ RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
//RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
}
@@ -576,8 +576,8 @@ void Viewport::_notification(int p_what) {
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
- Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world()->get_space());
- int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world()->get_space());
+ Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space());
+ int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space());
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
@@ -805,7 +805,7 @@ void Viewport::_notification(int p_what) {
Vector3 from = camera->project_ray_origin(pos);
Vector3 dir = camera->project_ray_normal(pos);
- PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world()->get_space());
+ PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
@@ -1185,7 +1185,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
return;
if (parent && parent->find_world_2d() == p_world_2d) {
- WARN_PRINT("Unable to use parent world as world_2d");
+ WARN_PRINT("Unable to use parent world_3d as world_2d");
return;
}
@@ -1197,7 +1197,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (p_world_2d.is_valid())
world_2d = p_world_2d;
else {
- WARN_PRINT("Invalid world");
+ WARN_PRINT("Invalid world_3d");
world_2d = Ref<World2D>(memnew(World2D));
}
@@ -1235,7 +1235,7 @@ void Viewport::_propagate_enter_world(Node *p_node) {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
- if (v->world.is_valid() || v->own_world.is_valid())
+ if (v->world_3d.is_valid() || v->own_world_3d.is_valid())
return;
}
#ifndef _3D_DISABLED
@@ -1275,7 +1275,7 @@ void Viewport::_propagate_exit_world(Node *p_node) {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
- if (v->world.is_valid() || v->own_world.is_valid())
+ if (v->world_3d.is_valid() || v->own_world_3d.is_valid())
return;
}
#ifndef _3D_DISABLED
@@ -1289,26 +1289,26 @@ void Viewport::_propagate_exit_world(Node *p_node) {
}
}
-void Viewport::set_world(const Ref<World3D> &p_world) {
+void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {
- if (world == p_world)
+ if (world_3d == p_world_3d)
return;
if (is_inside_tree())
_propagate_exit_world(this);
- if (own_world.is_valid() && world.is_valid()) {
- world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (own_world_3d.is_valid() && world_3d.is_valid()) {
+ world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
}
- world = p_world;
+ world_3d = p_world_3d;
- if (own_world.is_valid()) {
- if (world.is_valid()) {
- own_world = world->duplicate();
- world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (own_world_3d.is_valid()) {
+ if (world_3d.is_valid()) {
+ own_world_3d = world_3d->duplicate();
+ world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
- own_world = Ref<World3D>(memnew(World3D));
+ own_world_3d = Ref<World3D>(memnew(World3D));
}
}
@@ -1316,15 +1316,15 @@ void Viewport::set_world(const Ref<World3D> &p_world) {
_propagate_enter_world(this);
if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_listener();
}
-Ref<World3D> Viewport::get_world() const {
+Ref<World3D> Viewport::get_world_3d() const {
- return world;
+ return world_3d;
}
Ref<World2D> Viewport::get_world_2d() const {
@@ -1332,14 +1332,14 @@ Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
-Ref<World3D> Viewport::find_world() const {
+Ref<World3D> Viewport::find_world_3d() const {
- if (own_world.is_valid())
- return own_world;
- else if (world.is_valid())
- return world;
+ if (own_world_3d.is_valid())
+ return own_world_3d;
+ else if (world_3d.is_valid())
+ return world_3d;
else if (parent)
- return parent->find_world();
+ return parent->find_world_3d();
else
return Ref<World3D>();
}
@@ -3077,25 +3077,25 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
}
}
-void Viewport::set_use_own_world(bool p_world) {
+void Viewport::set_use_own_world_3d(bool p_world_3d) {
- if (p_world == own_world.is_valid())
+ if (p_world_3d == own_world_3d.is_valid())
return;
if (is_inside_tree())
_propagate_exit_world(this);
- if (!p_world) {
- own_world = Ref<World3D>();
- if (world.is_valid()) {
- world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (!p_world_3d) {
+ own_world_3d = Ref<World3D>();
+ if (world_3d.is_valid()) {
+ world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
}
} else {
- if (world.is_valid()) {
- own_world = world->duplicate();
- world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (world_3d.is_valid()) {
+ own_world_3d = world_3d->duplicate();
+ world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
- own_world = Ref<World3D>(memnew(World3D));
+ own_world_3d = Ref<World3D>(memnew(World3D));
}
}
@@ -3103,15 +3103,15 @@ void Viewport::set_use_own_world(bool p_world) {
_propagate_enter_world(this);
if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_listener();
}
-bool Viewport::is_using_own_world() const {
+bool Viewport::is_using_own_world_3d() const {
- return own_world.is_valid();
+ return own_world_3d.is_valid();
}
void Viewport::set_physics_object_picking(bool p_enable) {
@@ -3366,9 +3366,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
- ClassDB::bind_method(D_METHOD("set_world", "world"), &Viewport::set_world);
- ClassDB::bind_method(D_METHOD("get_world"), &Viewport::get_world);
- ClassDB::bind_method(D_METHOD("find_world"), &Viewport::find_world);
+ ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d);
+ ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d);
+ ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d);
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
@@ -3404,8 +3404,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
- ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world);
- ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world);
+ ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
+ ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera);
@@ -3453,8 +3453,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world", "get_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");