diff options
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r-- | scene/main/viewport.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 295f131db3..f631fd6f3a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -72,6 +72,9 @@ void ViewportTexture::setup_local_to_scene() { vp->viewport_textures.insert(this); VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid); + + vp->texture_flags = flags; + VS::get_singleton()->texture_set_flags(vp->texture_rid, flags); } void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) { @@ -122,20 +125,18 @@ Ref<Image> ViewportTexture::get_data() const { return VS::get_singleton()->texture_get_data(vp->texture_rid); } void ViewportTexture::set_flags(uint32_t p_flags) { + flags = p_flags; if (!vp) return; - vp->texture_flags = p_flags; - VS::get_singleton()->texture_set_flags(vp->texture_rid, p_flags); + vp->texture_flags = flags; + VS::get_singleton()->texture_set_flags(vp->texture_rid, flags); } uint32_t ViewportTexture::get_flags() const { - if (!vp) - return 0; - - return vp->texture_flags; + return flags; } void ViewportTexture::_bind_methods() { @@ -149,6 +150,7 @@ void ViewportTexture::_bind_methods() { ViewportTexture::ViewportTexture() { vp = NULL; + flags = 0; set_local_to_scene(true); proxy = VS::get_singleton()->texture_create(); } @@ -1345,7 +1347,7 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT)); gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM)); gui.tooltip_label->set_text(tooltip.strip_edges()); - Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size()); + Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_minimum_size() + ttp->get_minimum_size()); Rect2 vr = gui.tooltip_label->get_viewport_rect(); if (r.size.x + r.position.x > vr.size.x) r.position.x = vr.size.x - r.size.x; |