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-rw-r--r--scene/main/viewport.cpp36
1 files changed, 23 insertions, 13 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index c2fa1ace8d..4dd4c8419c 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1234,13 +1234,23 @@ void Viewport::_gui_show_tooltip() {
Rect2i vr = window->get_usable_parent_rect();
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
- r.position.x = vr.position.x + vr.size.x - r.size.x;
+ // Place it in the opposite direction. If it fails, just hug the border.
+ r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
+
+ if (r.position.x < vr.position.x) {
+ r.position.x = vr.position.x + vr.size.x - r.size.x;
+ }
} else if (r.position.x < vr.position.x) {
r.position.x = vr.position.x;
}
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
- r.position.y = vr.position.y + vr.size.y - r.size.y;
+ // Same as above.
+ r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
+
+ if (r.position.y < vr.position.y) {
+ r.position.y = vr.position.y + vr.size.y - r.size.y;
+ }
} else if (r.position.y < vr.position.y) {
r.position.y = vr.position.y;
}
@@ -3621,17 +3631,17 @@ float Viewport::get_fsr_sharpness() const {
return fsr_sharpness;
}
-void Viewport::set_fsr_mipmap_bias(float p_fsr_mipmap_bias) {
- if (fsr_mipmap_bias == p_fsr_mipmap_bias) {
+void Viewport::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
+ if (texture_mipmap_bias == p_texture_mipmap_bias) {
return;
}
- fsr_mipmap_bias = p_fsr_mipmap_bias;
- RS::get_singleton()->viewport_set_fsr_mipmap_bias(viewport, p_fsr_mipmap_bias);
+ texture_mipmap_bias = p_texture_mipmap_bias;
+ RS::get_singleton()->viewport_set_texture_mipmap_bias(viewport, p_texture_mipmap_bias);
}
-float Viewport::get_fsr_mipmap_bias() const {
- return fsr_mipmap_bias;
+float Viewport::get_texture_mipmap_bias() const {
+ return texture_mipmap_bias;
}
#endif // _3D_DISABLED
@@ -3773,8 +3783,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &Viewport::set_fsr_sharpness);
ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &Viewport::get_fsr_sharpness);
- ClassDB::bind_method(D_METHOD("set_fsr_mipmap_bias", "fsr_mipmap_bias"), &Viewport::set_fsr_mipmap_bias);
- ClassDB::bind_method(D_METHOD("get_fsr_mipmap_bias"), &Viewport::get_fsr_mipmap_bias);
+ ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias", "texture_mipmap_bias"), &Viewport::set_texture_mipmap_bias);
+ ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias"), &Viewport::get_texture_mipmap_bias);
ClassDB::bind_method(D_METHOD("set_vrs_mode", "mode"), &Viewport::set_vrs_mode);
ClassDB::bind_method(D_METHOD("get_vrs_mode"), &Viewport::get_vrs_mode);
@@ -3804,7 +3814,7 @@ void Viewport::_bind_methods() {
ADD_GROUP("Scaling 3D", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.1"), "set_fsr_mipmap_bias", "get_fsr_mipmap_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), "set_texture_mipmap_bias", "get_texture_mipmap_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness");
#endif
ADD_GROUP("Variable Rate Shading", "vrs_");
@@ -3978,8 +3988,8 @@ Viewport::Viewport() {
float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
set_fsr_sharpness(fsr_sharpness);
- float fsr_mipmap_bias = GLOBAL_GET("rendering/scaling_3d/fsr_mipmap_bias");
- set_fsr_mipmap_bias(fsr_mipmap_bias);
+ float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
+ set_texture_mipmap_bias(texture_mipmap_bias);
#endif // _3D_DISABLED
set_sdf_oversize(sdf_oversize); // Set to server.