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-rw-r--r--scene/main/viewport.cpp64
1 files changed, 56 insertions, 8 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 563fcb9961..a56903636f 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "viewport.h"
+#include "core/core_string_names.h"
#include "core/os/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
@@ -251,6 +252,27 @@ void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *
physics_last_id = id;
}
+void Viewport::_own_world_changed() {
+ ERR_FAIL_COND(world.is_null());
+ ERR_FAIL_COND(own_world.is_null());
+
+ if (is_inside_tree()) {
+ _propagate_exit_world(this);
+ }
+
+ own_world = world->duplicate();
+
+ if (is_inside_tree()) {
+ _propagate_enter_world(this);
+ }
+
+ if (is_inside_tree()) {
+ VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ }
+
+ _update_listener();
+}
+
void Viewport::_notification(int p_what) {
switch (p_what) {
@@ -1105,8 +1127,21 @@ void Viewport::set_world(const Ref<World> &p_world) {
if (is_inside_tree())
_propagate_exit_world(this);
+ if (own_world.is_valid() && world.is_valid()) {
+ world->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_changed");
+ }
+
world = p_world;
+ if (own_world.is_valid()) {
+ if (world.is_valid()) {
+ own_world = world->duplicate();
+ world->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_changed");
+ } else {
+ own_world = Ref<World>(memnew(World));
+ }
+ }
+
if (is_inside_tree())
_propagate_enter_world(this);
@@ -2407,12 +2442,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Input *input = Input::get_singleton();
- if (!mods && p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
+ if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
next = from->find_next_valid_focus();
}
- if (!mods && p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
+ if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
@@ -2634,6 +2669,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
return;
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus");
gui.key_focus = p_control;
+ emit_signal("gui_focus_changed", p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
p_control->update();
}
@@ -2825,10 +2861,19 @@ void Viewport::set_use_own_world(bool p_world) {
if (is_inside_tree())
_propagate_exit_world(this);
- if (!p_world)
+ if (!p_world) {
own_world = Ref<World>();
- else
- own_world = Ref<World>(memnew(World));
+ if (world.is_valid()) {
+ world->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_changed");
+ }
+ } else {
+ if (world.is_valid()) {
+ own_world = world->duplicate();
+ world->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_changed");
+ } else {
+ own_world = Ref<World>(memnew(World));
+ }
+ }
if (is_inside_tree())
_propagate_enter_world(this);
@@ -3177,6 +3222,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed);
+ ClassDB::bind_method(D_METHOD("_own_world_changed"), &Viewport::_own_world_changed);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
@@ -3187,7 +3234,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,External 2x,External 4x"), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear");
@@ -3216,6 +3263,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_global_canvas_transform", "get_global_canvas_transform");
ADD_SIGNAL(MethodInfo("size_changed"));
+ ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);