diff options
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r-- | scene/main/viewport.cpp | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 31e8c20991..1ecc3c762a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -584,9 +584,9 @@ void Viewport::_process_picking() { physics_last_mouse_state.meta = mb->is_meta_pressed(); if (mb->is_pressed()) { - physics_last_mouse_state.mouse_mask |= (MouseButton)(1 << (mb->get_button_index() - 1)); + physics_last_mouse_state.mouse_mask |= mouse_button_to_mask(mb->get_button_index()); } else { - physics_last_mouse_state.mouse_mask &= (MouseButton) ~(1 << (mb->get_button_index() - 1)); + physics_last_mouse_state.mouse_mask &= ~mouse_button_to_mask(mb->get_button_index()); // If touch mouse raised, assume we don't know last mouse pos until new events come if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) { @@ -696,7 +696,7 @@ void Viewport::_process_picking() { if (co && camera_3d) { _collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0); captured = true; - if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { physics_object_capture = ObjectID(); } @@ -712,7 +712,7 @@ void Viewport::_process_picking() { if (ObjectDB::get_instance(last_id) && last_object) { // Good, exists. _collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape); - if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { + if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { physics_object_capture = last_id; } } @@ -740,7 +740,7 @@ void Viewport::_process_picking() { last_object = co; last_id = result.collider_id; new_collider = last_id; - if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { + if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { physics_object_capture = last_id; } } @@ -1259,10 +1259,10 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Ref<InputEventMouseButton> mb = p_input; bool cant_stop_me_now = (mb.is_valid() && - (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN || - mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP || - mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || - mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT)); + (mb->get_button_index() == MouseButton::WHEEL_DOWN || + mb->get_button_index() == MouseButton::WHEEL_UP || + mb->get_button_index() == MouseButton::WHEEL_LEFT || + mb->get_button_index() == MouseButton::WHEEL_RIGHT)); Ref<InputEventPanGesture> pn = p_input; cant_stop_me_now = pn.is_valid() || cant_stop_me_now; @@ -1445,21 +1445,21 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.last_mouse_pos = mpos; if (mb->is_pressed()) { Size2 pos = mpos; - if (gui.mouse_focus_mask) { + if (gui.mouse_focus_mask != MouseButton::NONE) { // Do not steal mouse focus and stuff while a focus mask exists. - gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); // Add the button to the mask. + gui.mouse_focus_mask |= mouse_button_to_mask(mb->get_button_index()); } else { gui.mouse_focus = gui_find_control(pos); gui.last_mouse_focus = gui.mouse_focus; if (!gui.mouse_focus) { - gui.mouse_focus_mask = 0; + gui.mouse_focus_mask = MouseButton::NONE; return; } - gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1); + gui.mouse_focus_mask = mouse_button_to_mask(mb->get_button_index()); - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb->get_button_index() == MouseButton::LEFT) { gui.drag_accum = Vector2(); gui.drag_attempted = false; } @@ -1482,7 +1482,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } #endif - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { // Assign focus. + if (mb->get_button_index() == MouseButton::LEFT) { // Assign focus. CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to<Control>(ci); @@ -1513,7 +1513,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { set_input_as_handled(); - if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) { // Alternate drop use (when using force_drag(), as proposed by #5342). if (gui.mouse_focus) { _gui_drop(gui.mouse_focus, pos, false); @@ -1533,7 +1533,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_cancel_tooltip(); } else { - if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) { if (gui.drag_mouse_over) { _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false); } @@ -1551,7 +1551,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { // Change mouse accordingly. } - gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); // Remove from mask. + gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask. if (!gui.mouse_focus) { // Release event is only sent if a mouse focus (previously pressed button) exists. @@ -1570,7 +1570,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { // Disable mouse focus if needed before calling input, // this makes popups on mouse press event work better, // as the release will never be received otherwise. - if (gui.mouse_focus_mask == 0) { + if (gui.mouse_focus_mask == MouseButton::NONE) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; } @@ -1590,7 +1590,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { over = gui_find_control(mpos); } - if (gui.mouse_focus_mask == 0 && over != gui.mouse_over) { + if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) { if (gui.mouse_over) { _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT); } @@ -1618,7 +1618,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = nullptr; // Drag & drop. - if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { + if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { gui.drag_accum += mm->get_relative(); float len = gui.drag_accum.length(); if (len > 10) { @@ -1632,7 +1632,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.drag_data.get_type() != Variant::NIL) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = 0; + gui.mouse_focus_mask = MouseButton::NONE; break; } else { Control *drag_preview = _gui_get_drag_preview(); @@ -1701,7 +1701,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { mm->set_speed(speed); mm->set_relative(rel); - if (mm->get_button_mask() == 0) { + if (mm->get_button_mask() == MouseButton::NONE) { // Nothing pressed. bool can_tooltip = true; @@ -1754,7 +1754,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *c = over; Vector2 cpos = pos; while (c) { - if (gui.mouse_focus_mask != 0 || c->has_point(cpos)) { + if (gui.mouse_focus_mask != MouseButton::NONE || c->has_point(cpos)) { cursor_shape = c->get_cursor_shape(cpos); } else { cursor_shape = Control::CURSOR_ARROW; @@ -1867,7 +1867,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); gui.drag_mouse_over_pos = localizer.xform(viewport_pos); - if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { + if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true); if (!can_drop) { @@ -2108,7 +2108,7 @@ void Viewport::_gui_remove_control(Control *p_control) { if (gui.mouse_focus == p_control) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = 0; + gui.mouse_focus_mask = MouseButton::NONE; } if (gui.last_mouse_focus == p_control) { gui.last_mouse_focus = nullptr; @@ -2178,13 +2178,13 @@ void Viewport::_gui_accept_event() { void Viewport::_drop_mouse_focus() { Control *c = gui.mouse_focus; - int mask = gui.mouse_focus_mask; + MouseButton mask = gui.mouse_focus_mask; gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = 0; + gui.mouse_focus_mask = MouseButton::NONE; for (int i = 0; i < 3; i++) { - if (mask & (1 << i)) { + if ((int)mask & (1 << i)) { Ref<InputEventMouseButton> mb; mb.instantiate(); mb->set_position(c->get_local_mouse_position()); @@ -2293,11 +2293,11 @@ void Viewport::_post_gui_grab_click_focus() { return; } - int mask = gui.mouse_focus_mask; + MouseButton mask = gui.mouse_focus_mask; Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); for (int i = 0; i < 3; i++) { - if (mask & (1 << i)) { + if ((int)mask & (1 << i)) { Ref<InputEventMouseButton> mb; mb.instantiate(); @@ -2315,7 +2315,7 @@ void Viewport::_post_gui_grab_click_focus() { click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); for (int i = 0; i < 3; i++) { - if (mask & (1 << i)) { + if ((int)mask & (1 << i)) { Ref<InputEventMouseButton> mb; mb.instantiate(); @@ -2412,7 +2412,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false); Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) { // Close window. @@ -2537,7 +2537,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; // If the event is a mouse button, we need to check whether another window was clicked. - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { bool click_on_window = false; for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { SubWindow &sw = gui.sub_windows.write[i]; @@ -3041,7 +3041,7 @@ void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = 0; + gui.mouse_focus_mask = MouseButton::NONE; } } |