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-rw-r--r--scene/main/viewport.cpp1515
1 files changed, 650 insertions, 865 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index ef39dcde4b..23f8189167 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -27,24 +27,23 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "viewport.h"
+#include "os/input.h"
#include "os/os.h"
#include "scene/3d/spatial.h"
-#include "os/input.h"
#include "servers/physics_2d_server.h"
//#include "scene/3d/camera.h"
-
-#include "scene/gui/control.h"
#include "scene/3d/camera.h"
+#include "scene/3d/collision_object.h"
#include "scene/3d/listener.h"
-#include "scene/resources/mesh.h"
#include "scene/3d/spatial_indexer.h"
-#include "scene/3d/collision_object.h"
+#include "scene/gui/control.h"
+#include "scene/resources/mesh.h"
#include "scene/2d/collision_object_2d.h"
-#include "scene/gui/panel.h"
#include "scene/gui/label.h"
+#include "scene/gui/panel.h"
#include "scene/main/timer.h"
#include "scene/scene_string_names.h"
@@ -56,7 +55,7 @@ void ViewportTexture::setup_local_to_scene() {
vp->viewport_textures.erase(this);
}
- vp=NULL;
+ vp = NULL;
Node *local_scene = get_local_scene();
if (!local_scene) {
@@ -75,17 +74,16 @@ void ViewportTexture::setup_local_to_scene() {
vp->viewport_textures.insert(this);
}
-void ViewportTexture::set_viewport_path_in_scene(const NodePath& p_path) {
+void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
- if (path==p_path)
+ if (path == p_path)
return;
- path=p_path;
+ path = p_path;
if (get_local_scene()) {
setup_local_to_scene();
}
-
}
NodePath ViewportTexture::get_viewport_path_in_scene() const {
@@ -95,41 +93,40 @@ NodePath ViewportTexture::get_viewport_path_in_scene() const {
int ViewportTexture::get_width() const {
- ERR_FAIL_COND_V(!vp,0);
+ ERR_FAIL_COND_V(!vp, 0);
return vp->size.width;
}
-int ViewportTexture::get_height() const{
+int ViewportTexture::get_height() const {
- ERR_FAIL_COND_V(!vp,0);
+ ERR_FAIL_COND_V(!vp, 0);
return vp->size.height;
}
-Size2 ViewportTexture::get_size() const{
+Size2 ViewportTexture::get_size() const {
- ERR_FAIL_COND_V(!vp,Size2());
+ ERR_FAIL_COND_V(!vp, Size2());
return vp->size;
}
-RID ViewportTexture::get_rid() const{
+RID ViewportTexture::get_rid() const {
- ERR_FAIL_COND_V(!vp,RID());
+ ERR_FAIL_COND_V(!vp, RID());
return vp->texture_rid;
}
-bool ViewportTexture::has_alpha() const{
+bool ViewportTexture::has_alpha() const {
return false;
}
-void ViewportTexture::set_flags(uint32_t p_flags){
+void ViewportTexture::set_flags(uint32_t p_flags) {
if (!vp)
return;
- vp->texture_flags=p_flags;
- VS::get_singleton()->texture_set_flags(vp->texture_rid,p_flags);
-
+ vp->texture_flags = p_flags;
+ VS::get_singleton()->texture_set_flags(vp->texture_rid, p_flags);
}
-uint32_t ViewportTexture::get_flags() const{
+uint32_t ViewportTexture::get_flags() const {
if (!vp)
return 0;
@@ -139,21 +136,19 @@ uint32_t ViewportTexture::get_flags() const{
void ViewportTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene","path"),&ViewportTexture::set_viewport_path_in_scene);
- ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"),&ViewportTexture::get_viewport_path_in_scene);
-
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH,"viewport_path"),"set_viewport_path_in_scene","get_viewport_path_in_scene");
+ ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
+ ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
-ViewportTexture::ViewportTexture(){
+ViewportTexture::ViewportTexture() {
- vp=NULL;
+ vp = NULL;
set_local_to_scene(true);
-
}
-ViewportTexture::~ViewportTexture(){
+ViewportTexture::~ViewportTexture() {
if (vp) {
vp->viewport_textures.erase(this);
@@ -164,37 +159,32 @@ ViewportTexture::~ViewportTexture(){
class TooltipPanel : public Panel {
- GDCLASS(TooltipPanel,Panel)
+ GDCLASS(TooltipPanel, Panel)
public:
- TooltipPanel() {};
-
+ TooltipPanel(){};
};
class TooltipLabel : public Label {
- GDCLASS(TooltipLabel,Label)
+ GDCLASS(TooltipLabel, Label)
public:
- TooltipLabel() {};
-
+ TooltipLabel(){};
};
-
Viewport::GUI::GUI() {
+ mouse_focus = NULL;
+ mouse_focus_button = -1;
+ key_focus = NULL;
+ mouse_over = NULL;
- mouse_focus=NULL;
- mouse_focus_button=-1;
- key_focus=NULL;
- mouse_over=NULL;
-
- cancelled_input_ID=0;
- tooltip=NULL;
- tooltip_popup=NULL;
- tooltip_label=NULL;
- subwindow_order_dirty=false;
+ cancelled_input_ID = 0;
+ tooltip = NULL;
+ tooltip_popup = NULL;
+ tooltip_label = NULL;
+ subwindow_order_dirty = false;
}
-
/////////////////////////////////////
void Viewport::_update_stretch_transform() {
@@ -202,20 +192,17 @@ void Viewport::_update_stretch_transform() {
//print_line("sive override size "+size_override_size);
//print_line("rect size "+size);
- stretch_transform=Transform2D();
- Size2 scale = size/(size_override_size+size_override_margin*2);
+ stretch_transform = Transform2D();
+ Size2 scale = size / (size_override_size + size_override_margin * 2);
stretch_transform.scale(scale);
- stretch_transform.elements[2]=size_override_margin*scale;
-
+ stretch_transform.elements[2] = size_override_margin * scale;
} else {
-
- stretch_transform=Transform2D();
+ stretch_transform = Transform2D();
}
_update_global_transform();
-
}
void Viewport::_update_rect() {
@@ -223,7 +210,6 @@ void Viewport::_update_rect() {
if (!is_inside_tree())
return;
-
/*if (!render_target && parent_control) {
Control *c = parent_control;
@@ -231,7 +217,7 @@ void Viewport::_update_rect() {
rect.pos=Point2();
rect.size=c->get_size();
}*/
-/*
+ /*
VisualServer::ViewportRect vr;
vr.x=rect.pos.x;
vr.y=rect.pos.y;
@@ -253,7 +239,6 @@ void Viewport::_update_rect() {
emit_signal("size_changed");
texture->emit_changed();
*/
-
}
void Viewport::_parent_resized() {
@@ -262,12 +247,11 @@ void Viewport::_parent_resized() {
}
void Viewport::_parent_draw() {
-
}
void Viewport::_parent_visibility_changed() {
-/*
+ /*
if (parent_control) {
Control *c = parent_control;
@@ -277,13 +261,11 @@ void Viewport::_parent_visibility_changed() {
_update_listener_2d();
}
*/
-
}
-
void Viewport::_vp_enter_tree() {
-/* if (parent_control) {
+ /* if (parent_control) {
Control *cparent=parent_control;
RID parent_ci = cparent->get_canvas_item();
@@ -301,7 +283,6 @@ void Viewport::_vp_enter_tree() {
}
*/
-
}
void Viewport::_vp_exit_tree() {
@@ -332,23 +313,21 @@ void Viewport::_vp_exit_tree() {
*/
}
-
void Viewport::update_worlds() {
if (!is_inside_tree())
return;
Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect());
- find_world_2d()->_update_viewport(this,xformed_rect);
+ find_world_2d()->_update_viewport(this, xformed_rect);
find_world_2d()->_update();
find_world()->_update(get_tree()->get_frame());
}
-
void Viewport::_test_new_mouseover(ObjectID new_collider) {
#ifndef _3D_DISABLED
- if (new_collider!=physics_object_over) {
+ if (new_collider != physics_object_over) {
if (physics_object_over) {
Object *obj = ObjectDB::get_instance(physics_object_over);
@@ -366,72 +345,66 @@ void Viewport::_test_new_mouseover(ObjectID new_collider) {
CollisionObject *co = obj->cast_to<CollisionObject>();
if (co) {
co->_mouse_enter();
-
}
}
-
}
- physics_object_over=new_collider;
-
+ physics_object_over = new_collider;
}
#endif
-
}
void Viewport::_notification(int p_what) {
-
- switch( p_what ) {
+ switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
parent = get_parent()->get_viewport();
- VisualServer::get_singleton()->viewport_set_parent_viewport(viewport,parent->get_viewport_rid());
+ VisualServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
} else {
- parent=NULL;
+ parent = NULL;
}
- current_canvas=find_world_2d()->get_canvas();
- VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
- VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
+ current_canvas = find_world_2d()->get_canvas();
+ VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
_update_listener();
_update_listener_2d();
_update_rect();
- find_world_2d()->_register_viewport(this,Rect2());
+ find_world_2d()->_register_viewport(this, Rect2());
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
//2D
- Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(),get_tree()->get_collision_debug_contact_count());
- contact_2d_debug=VisualServer::get_singleton()->canvas_item_create();
- VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug,find_world_2d()->get_canvas());
+ Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
+ contact_2d_debug = VisualServer::get_singleton()->canvas_item_create();
+ VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
//3D
- PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(),get_tree()->get_collision_debug_contact_count());
- contact_3d_debug_multimesh=VisualServer::get_singleton()->multimesh_create();
- VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count(),VS::MULTIMESH_TRANSFORM_3D,VS::MULTIMESH_COLOR_8BIT);
- VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,0);
- VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh,get_tree()->get_debug_contact_mesh()->get_rid());
- contact_3d_debug_instance=VisualServer::get_singleton()->instance_create();
- VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance,contact_3d_debug_multimesh);
- VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance,find_world()->get_scenario());
- VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance,VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,true);
-
+ PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count());
+ contact_3d_debug_multimesh = VisualServer::get_singleton()->multimesh_create();
+ VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_8BIT);
+ VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
+ VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
+ contact_3d_debug_instance = VisualServer::get_singleton()->instance_create();
+ VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
+ VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
+ VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
}
- VS::get_singleton()->viewport_set_active(viewport,true);
+ VS::get_singleton()->viewport_set_active(viewport, true);
} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
if (listeners.size() && !listener) {
- Listener *first=NULL;
- for(Set<Listener*>::Element *E=listeners.front();E;E=E->next()) {
+ Listener *first = NULL;
+ for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
- if (first==NULL || first->is_greater_than(E->get())) {
- first=E->get();
+ if (first == NULL || first->is_greater_than(E->get())) {
+ first = E->get();
}
}
@@ -441,11 +414,11 @@ void Viewport::_notification(int p_what) {
if (cameras.size() && !camera) {
//there are cameras but no current camera, pick first in tree and make it current
- Camera *first=NULL;
- for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
+ Camera *first = NULL;
+ for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
- if (first==NULL || first->is_greater_than(E->get())) {
- first=E->get();
+ if (first == NULL || first->is_greater_than(E->get())) {
+ first = E->get();
}
}
@@ -456,7 +429,6 @@ void Viewport::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
-
_gui_cancel_tooltip();
if (world_2d.is_valid())
world_2d->_remove_viewport(this);
@@ -466,33 +438,31 @@ void Viewport::_notification(int p_what) {
_vp_exit_tree();
*/
- VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
-// SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
- VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
+ VisualServer::get_singleton()->viewport_set_scenario(viewport, RID());
+ // SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
+ VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
if (contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->free(contact_2d_debug);
- contact_2d_debug=RID();
+ contact_2d_debug = RID();
}
if (contact_3d_debug_multimesh.is_valid()) {
VisualServer::get_singleton()->free(contact_3d_debug_multimesh);
VisualServer::get_singleton()->free(contact_3d_debug_instance);
- contact_3d_debug_instance=RID();
- contact_3d_debug_multimesh=RID();
+ contact_3d_debug_instance = RID();
+ contact_3d_debug_multimesh = RID();
}
remove_from_group("_viewports");
-
- VS::get_singleton()->viewport_set_active(viewport,false);
-
+ VS::get_singleton()->viewport_set_active(viewport, false);
} break;
case NOTIFICATION_FIXED_PROCESS: {
- if (gui.tooltip_timer>=0) {
- gui.tooltip_timer-=get_fixed_process_delta_time();
- if (gui.tooltip_timer<0) {
+ if (gui.tooltip_timer >= 0) {
+ gui.tooltip_timer -= get_fixed_process_delta_time();
+ if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
}
@@ -500,107 +470,99 @@ void Viewport::_notification(int p_what) {
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
- VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug,0xFFFFF); //very high index
+ VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index
Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
Color ccol = get_tree()->get_debug_collision_contact_color();
+ for (int i = 0; i < point_count; i++) {
- for(int i=0;i<point_count;i++) {
-
- VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug,Rect2(points[i]-Vector2(2,2),Vector2(5,5)),ccol);
+ VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
}
}
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
-
Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space());
int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space());
-
- VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,point_count);
-
+ VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
+ if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
-
- if (physics_object_picking && (to_screen_rect==Rect2() || Input::get_singleton()->get_mouse_mode()!=Input::MOUSE_MODE_CAPTURED)) {
-
- Vector2 last_pos(1e20,1e20);
+ Vector2 last_pos(1e20, 1e20);
CollisionObject *last_object;
- ObjectID last_id=0;
+ ObjectID last_id = 0;
PhysicsDirectSpaceState::RayResult result;
- Physics2DDirectSpaceState *ss2d=Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
+ Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
- bool motion_tested=false;
+ bool motion_tested = false;
- while(physics_picking_events.size()) {
+ while (physics_picking_events.size()) {
InputEvent ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
- switch(ev.type) {
+ switch (ev.type) {
case InputEvent::MOUSE_MOTION: {
- pos.x=ev.mouse_motion.x;
- pos.y=ev.mouse_motion.y;
- motion_tested=true;
- physics_last_mousepos=pos;
+ pos.x = ev.mouse_motion.x;
+ pos.y = ev.mouse_motion.y;
+ motion_tested = true;
+ physics_last_mousepos = pos;
} break;
case InputEvent::MOUSE_BUTTON: {
- pos.x=ev.mouse_button.x;
- pos.y=ev.mouse_button.y;
+ pos.x = ev.mouse_button.x;
+ pos.y = ev.mouse_button.y;
} break;
case InputEvent::SCREEN_DRAG: {
- pos.x=ev.screen_drag.x;
- pos.y=ev.screen_drag.y;
+ pos.x = ev.screen_drag.x;
+ pos.y = ev.screen_drag.y;
} break;
case InputEvent::SCREEN_TOUCH: {
- pos.x=ev.screen_touch.x;
- pos.y=ev.screen_touch.y;
+ pos.x = ev.screen_touch.x;
+ pos.y = ev.screen_touch.y;
} break;
-
}
if (ss2d) {
//send to 2D
-
uint64_t frame = get_tree()->get_frame();
Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
- int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF,true);
- for(int i=0;i<rc;i++) {
+ int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
+ for (int i = 0; i < rc; i++) {
if (res[i].collider_id && res[i].collider) {
- CollisionObject2D *co=res[i].collider->cast_to<CollisionObject2D>();
+ CollisionObject2D *co = res[i].collider->cast_to<CollisionObject2D>();
if (co) {
- Map<ObjectID,uint64_t>::Element *E=physics_2d_mouseover.find(res[i].collider_id);
+ Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.find(res[i].collider_id);
if (!E) {
- E=physics_2d_mouseover.insert(res[i].collider_id,frame);
+ E = physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
- E->get()=frame;
+ E->get() = frame;
}
- co->_input_event(this,ev,res[i].shape);
+ co->_input_event(this, ev, res[i].shape);
}
}
}
- List<Map<ObjectID,uint64_t>::Element*> to_erase;
+ List<Map<ObjectID, uint64_t>::Element *> to_erase;
- for (Map<ObjectID,uint64_t>::Element*E=physics_2d_mouseover.front();E;E=E->next()) {
- if (E->get()!=frame) {
- Object *o=ObjectDB::get_instance(E->key());
+ for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
+ if (E->get() != frame) {
+ Object *o = ObjectDB::get_instance(E->key());
if (o) {
- CollisionObject2D *co=o->cast_to<CollisionObject2D>();
+ CollisionObject2D *co = o->cast_to<CollisionObject2D>();
if (co) {
co->_mouse_exit();
}
@@ -609,60 +571,50 @@ void Viewport::_notification(int p_what) {
}
}
- while(to_erase.size()) {
+ while (to_erase.size()) {
physics_2d_mouseover.erase(to_erase.front()->get());
to_erase.pop_front();
}
-
}
-
-
#ifndef _3D_DISABLED
- bool captured=false;
-
- if (physics_object_capture!=0) {
+ bool captured = false;
+ if (physics_object_capture != 0) {
Object *obj = ObjectDB::get_instance(physics_object_capture);
if (obj) {
CollisionObject *co = obj->cast_to<CollisionObject>();
if (co) {
- co->_input_event(camera,ev,Vector3(),Vector3(),0);
- captured=true;
- if (ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && !ev.mouse_button.pressed) {
- physics_object_capture=0;
+ co->_input_event(camera, ev, Vector3(), Vector3(), 0);
+ captured = true;
+ if (ev.type == InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index == 1 && !ev.mouse_button.pressed) {
+ physics_object_capture = 0;
}
} else {
- physics_object_capture=0;
+ physics_object_capture = 0;
}
} else {
- physics_object_capture=0;
+ physics_object_capture = 0;
}
}
-
if (captured) {
//none
- } else if (pos==last_pos) {
+ } else if (pos == last_pos) {
if (last_id) {
if (ObjectDB::get_instance(last_id)) {
//good, exists
- last_object->_input_event(camera,ev,result.position,result.normal,result.shape);
- if (last_object->get_capture_input_on_drag() && ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && ev.mouse_button.pressed) {
- physics_object_capture=last_id;
+ last_object->_input_event(camera, ev, result.position, result.normal, result.shape);
+ if (last_object->get_capture_input_on_drag() && ev.type == InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index == 1 && ev.mouse_button.pressed) {
+ physics_object_capture = last_id;
}
-
-
}
}
} else {
-
-
-
if (camera) {
Vector3 from = camera->project_ray_origin(pos);
@@ -671,8 +623,8 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
- bool col = space->intersect_ray(from,from+dir*10000,result,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF,true);
- ObjectID new_collider=0;
+ bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
+ ObjectID new_collider = 0;
if (col) {
if (result.collider) {
@@ -680,29 +632,28 @@ void Viewport::_notification(int p_what) {
CollisionObject *co = result.collider->cast_to<CollisionObject>();
if (co) {
- co->_input_event(camera,ev,result.position,result.normal,result.shape);
- last_object=co;
- last_id=result.collider_id;
- new_collider=last_id;
- if (co->get_capture_input_on_drag() && ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && ev.mouse_button.pressed) {
- physics_object_capture=last_id;
+ co->_input_event(camera, ev, result.position, result.normal, result.shape);
+ last_object = co;
+ last_id = result.collider_id;
+ new_collider = last_id;
+ if (co->get_capture_input_on_drag() && ev.type == InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index == 1 && ev.mouse_button.pressed) {
+ physics_object_capture = last_id;
}
-
}
}
}
- if (ev.type==InputEvent::MOUSE_MOTION) {
+ if (ev.type == InputEvent::MOUSE_MOTION) {
_test_new_mouseover(new_collider);
}
}
- last_pos=pos;
+ last_pos = pos;
}
}
}
- if (!motion_tested && camera && physics_last_mousepos!=Vector2(1e20,1e20)) {
+ if (!motion_tested && camera && physics_last_mousepos != Vector2(1e20, 1e20)) {
//test anyway for mouseenter/exit because objects might move
Vector3 from = camera->project_ray_origin(physics_last_mousepos);
@@ -711,24 +662,21 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
- bool col = space->intersect_ray(from,from+dir*10000,result,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF,true);
- ObjectID new_collider=0;
+ bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
+ ObjectID new_collider = 0;
if (col) {
if (result.collider) {
CollisionObject *co = result.collider->cast_to<CollisionObject>();
if (co) {
- new_collider=result.collider_id;
-
+ new_collider = result.collider_id;
}
}
}
_test_new_mouseover(new_collider);
-
}
#endif
}
-
}
} break;
@@ -742,36 +690,33 @@ RID Viewport::get_viewport_rid() const {
void Viewport::set_size(const Size2 &p_size) {
- if (size==p_size.floor())
+ if (size == p_size.floor())
return;
- size=p_size.floor();
- VS::get_singleton()->viewport_set_size(viewport,size.width,size.height);
+ size = p_size.floor();
+ VS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
_update_rect();
_update_stretch_transform();
emit_signal("size_changed");
-
}
Rect2 Viewport::get_visible_rect() const {
-
Rect2 r;
- if (size==Size2()) {
+ if (size == Size2()) {
- r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) );
+ r = Rect2(Point2(), Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height));
} else {
- r=Rect2( Point2() , size );
+ r = Rect2(Point2(), size);
}
if (size_override) {
- r.size=size_override_size;
+ r.size = size_override_size;
}
-
return r;
}
@@ -780,16 +725,14 @@ Size2 Viewport::get_size() const {
return size;
}
-
void Viewport::_update_listener() {
-/*
+ /*
if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible_in_tree()))) {
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space());
} else {
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
}
*/
-
}
void Viewport::_update_listener_2d() {
@@ -802,43 +745,39 @@ void Viewport::_update_listener_2d() {
*/
}
-
void Viewport::set_as_audio_listener(bool p_enable) {
- if (p_enable==audio_listener)
+ if (p_enable == audio_listener)
return;
- audio_listener=p_enable;
+ audio_listener = p_enable;
_update_listener();
-
}
bool Viewport::is_audio_listener() const {
- return audio_listener;
+ return audio_listener;
}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
- if (p_enable==audio_listener_2d)
+ if (p_enable == audio_listener_2d)
return;
- audio_listener_2d=p_enable;
+ audio_listener_2d = p_enable;
_update_listener_2d();
-
-
}
bool Viewport::is_audio_listener_2d() const {
- return audio_listener_2d;
+ return audio_listener_2d;
}
-void Viewport::set_canvas_transform(const Transform2D& p_transform) {
+void Viewport::set_canvas_transform(const Transform2D &p_transform) {
- canvas_transform=p_transform;
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,find_world_2d()->get_canvas(),canvas_transform);
+ canvas_transform = p_transform;
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
Transform2D xform = (global_canvas_transform * canvas_transform).affine_inverse();
Size2 ss = get_visible_rect().size;
@@ -848,22 +787,18 @@ void Viewport::set_canvas_transform(const Transform2D& p_transform) {
SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
*/
-
}
-Transform2D Viewport::get_canvas_transform() const{
+Transform2D Viewport::get_canvas_transform() const {
return canvas_transform;
}
-
-
void Viewport::_update_global_transform() {
-
Transform2D sxform = stretch_transform * global_canvas_transform;
- VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,sxform);
+ VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
Transform2D xform = (sxform * canvas_transform).affine_inverse();
Size2 ss = get_visible_rect().size;
@@ -875,17 +810,14 @@ void Viewport::_update_global_transform() {
*/
}
+void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
-void Viewport::set_global_canvas_transform(const Transform2D& p_transform) {
-
- global_canvas_transform=p_transform;
+ global_canvas_transform = p_transform;
_update_global_transform();
-
-
}
-Transform2D Viewport::get_global_canvas_transform() const{
+Transform2D Viewport::get_global_canvas_transform() const {
return global_canvas_transform;
}
@@ -893,12 +825,12 @@ Transform2D Viewport::get_global_canvas_transform() const{
void Viewport::_listener_transform_changed_notify() {
#ifndef _3D_DISABLED
- //if (listener)
+//if (listener)
// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform());
#endif
}
-void Viewport::_listener_set(Listener* p_listener) {
+void Viewport::_listener_set(Listener *p_listener) {
#ifndef _3D_DISABLED
@@ -912,13 +844,13 @@ void Viewport::_listener_set(Listener* p_listener) {
#endif
}
-bool Viewport::_listener_add(Listener* p_listener) {
+bool Viewport::_listener_add(Listener *p_listener) {
listeners.insert(p_listener);
return listeners.size() == 1;
}
-void Viewport::_listener_remove(Listener* p_listener) {
+void Viewport::_listener_remove(Listener *p_listener) {
listeners.erase(p_listener);
if (listener == p_listener) {
@@ -927,10 +859,10 @@ void Viewport::_listener_remove(Listener* p_listener) {
}
#ifndef _3D_DISABLED
-void Viewport::_listener_make_next_current(Listener* p_exclude) {
+void Viewport::_listener_make_next_current(Listener *p_exclude) {
if (listeners.size() > 0) {
- for (Set<Listener*>::Element *E = listeners.front(); E; E = E->next()) {
+ for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
if (p_exclude == E->get())
continue;
@@ -940,10 +872,8 @@ void Viewport::_listener_make_next_current(Listener* p_exclude) {
return;
E->get()->make_current();
-
}
- }
- else {
+ } else {
// Attempt to reset listener to the camera position
if (camera != NULL) {
_update_listener();
@@ -956,27 +886,27 @@ void Viewport::_listener_make_next_current(Listener* p_exclude) {
void Viewport::_camera_transform_changed_notify() {
#ifndef _3D_DISABLED
- // If there is an active listener in the scene, it takes priority over the camera
+// If there is an active listener in the scene, it takes priority over the camera
// if (camera && !listener)
// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform());
#endif
}
-void Viewport::_camera_set(Camera* p_camera) {
+void Viewport::_camera_set(Camera *p_camera) {
#ifndef _3D_DISABLED
- if (camera==p_camera)
+ if (camera == p_camera)
return;
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
- camera=p_camera;
+ camera = p_camera;
if (camera)
- VisualServer::get_singleton()->viewport_attach_camera(viewport,camera->get_camera());
+ VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
else
- VisualServer::get_singleton()->viewport_attach_camera(viewport,RID());
+ VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
@@ -987,43 +917,41 @@ void Viewport::_camera_set(Camera* p_camera) {
#endif
}
-bool Viewport::_camera_add(Camera* p_camera) {
+bool Viewport::_camera_add(Camera *p_camera) {
cameras.insert(p_camera);
- return cameras.size()==1;
+ return cameras.size() == 1;
}
-void Viewport::_camera_remove(Camera* p_camera) {
+void Viewport::_camera_remove(Camera *p_camera) {
cameras.erase(p_camera);
- if (camera==p_camera) {
- camera=NULL;
+ if (camera == p_camera) {
+ camera = NULL;
}
}
#ifndef _3D_DISABLED
-void Viewport::_camera_make_next_current(Camera* p_exclude) {
+void Viewport::_camera_make_next_current(Camera *p_exclude) {
- for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
+ for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
- if (p_exclude==E->get())
+ if (p_exclude == E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
- if (camera!=NULL)
+ if (camera != NULL)
return;
E->get()->make_current();
-
}
}
#endif
void Viewport::set_transparent_background(bool p_enable) {
- transparent_bg=p_enable;
- VS::get_singleton()->viewport_set_transparent_background(viewport,p_enable);
-
+ transparent_bg = p_enable;
+ VS::get_singleton()->viewport_set_transparent_background(viewport, p_enable);
}
bool Viewport::has_transparent_background() const {
@@ -1031,37 +959,37 @@ bool Viewport::has_transparent_background() const {
return transparent_bg;
}
-void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) {
- if (world_2d==p_world_2d)
+void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
+ if (world_2d == p_world_2d)
return;
- if (parent && parent->find_world_2d()==p_world_2d) {
+ if (parent && parent->find_world_2d() == p_world_2d) {
WARN_PRINT("Unable to use parent world as world_2d");
return;
}
if (is_inside_tree()) {
find_world_2d()->_remove_viewport(this);
- VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
+ VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
}
if (p_world_2d.is_valid())
- world_2d=p_world_2d;
+ world_2d = p_world_2d;
else {
WARN_PRINT("Invalid world");
- world_2d=Ref<World2D>( memnew( World2D ));
+ world_2d = Ref<World2D>(memnew(World2D));
}
_update_listener_2d();
if (is_inside_tree()) {
- current_canvas=find_world_2d()->get_canvas();
- VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
- find_world_2d()->_register_viewport(this,Rect2());
+ current_canvas = find_world_2d()->get_canvas();
+ VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
+ find_world_2d()->_register_viewport(this, Rect2());
}
}
-Ref<World2D> Viewport::find_world_2d() const{
+Ref<World2D> Viewport::find_world_2d() const {
if (world_2d.is_valid())
return world_2d;
@@ -1073,8 +1001,7 @@ Ref<World2D> Viewport::find_world_2d() const{
void Viewport::_propagate_enter_world(Node *p_node) {
-
- if (p_node!=this) {
+ if (p_node != this) {
if (!p_node->is_inside_tree()) //may not have entered scene yet
return;
@@ -1093,27 +1020,26 @@ void Viewport::_propagate_enter_world(Node *p_node) {
}
}
-
- for(int i=0;i<p_node->get_child_count();i++) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_enter_world(p_node->get_child(i));
}
}
-void Viewport::_propagate_viewport_notification(Node* p_node,int p_what) {
+void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
p_node->notification(p_what);
- for(int i=0;i<p_node->get_child_count();i++) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
Node *c = p_node->get_child(i);
if (c->cast_to<Viewport>())
continue;
- _propagate_viewport_notification(c,p_what);
+ _propagate_viewport_notification(c, p_what);
}
}
void Viewport::_propagate_exit_world(Node *p_node) {
- if (p_node!=this) {
+ if (p_node != this) {
if (!p_node->is_inside_tree()) //may have exited scene already
return;
@@ -1132,18 +1058,15 @@ void Viewport::_propagate_exit_world(Node *p_node) {
}
}
-
- for(int i=0;i<p_node->get_child_count();i++) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_exit_world(p_node->get_child(i));
}
-
}
+void Viewport::set_world(const Ref<World> &p_world) {
-void Viewport::set_world(const Ref<World>& p_world) {
-
- if (world==p_world)
+ if (world == p_world)
return;
if (is_inside_tree())
@@ -1154,7 +1077,7 @@ void Viewport::set_world(const Ref<World>& p_world) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
- world=p_world;
+ world = p_world;
if (is_inside_tree())
_propagate_enter_world(this);
@@ -1167,24 +1090,23 @@ void Viewport::set_world(const Ref<World>& p_world) {
//propagate exit
if (is_inside_tree()) {
- VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
+ VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}
_update_listener();
-
}
-Ref<World> Viewport::get_world() const{
+Ref<World> Viewport::get_world() const {
return world;
}
-Ref<World2D> Viewport::get_world_2d() const{
+Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
-Ref<World> Viewport::find_world() const{
+Ref<World> Viewport::find_world() const {
if (own_world.is_valid())
return own_world;
@@ -1196,36 +1118,33 @@ Ref<World> Viewport::find_world() const{
return Ref<World>();
}
-Listener* Viewport::get_listener() const {
+Listener *Viewport::get_listener() const {
return listener;
}
-Camera* Viewport::get_camera() const {
+Camera *Viewport::get_camera() const {
return camera;
}
-
Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
-void Viewport::set_size_override(bool p_enable, const Size2& p_size, const Vector2 &p_margin) {
+void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) {
- if (size_override==p_enable && p_size==size_override_size)
+ if (size_override == p_enable && p_size == size_override_size)
return;
- size_override=p_enable;
- if (p_size.x>=0 || p_size.y>=0) {
- size_override_size=p_size;
+ size_override = p_enable;
+ if (p_size.x >= 0 || p_size.y >= 0) {
+ size_override_size = p_size;
}
- size_override_margin=p_margin;
+ size_override_margin = p_margin;
_update_rect();
_update_stretch_transform();
-
-
}
Size2 Viewport::get_size_override() const {
@@ -1238,19 +1157,17 @@ bool Viewport::is_size_override_enabled() const {
}
void Viewport::set_size_override_stretch(bool p_enable) {
- if (p_enable==size_override_stretch)
+ if (p_enable == size_override_stretch)
return;
- size_override_stretch=p_enable;
+ size_override_stretch = p_enable;
if (size_override) {
_update_rect();
}
-
_update_stretch_transform();
}
-
bool Viewport::is_size_override_stretch_enabled() const {
return size_override_stretch;
@@ -1293,19 +1210,18 @@ bool Viewport::is_set_as_render_target() const{
}
#endif
-void Viewport::set_update_mode(UpdateMode p_mode){
-
- update_mode=p_mode;
- VS::get_singleton()->viewport_set_update_mode(viewport,VS::ViewportUpdateMode(p_mode));
+void Viewport::set_update_mode(UpdateMode p_mode) {
+ update_mode = p_mode;
+ VS::get_singleton()->viewport_set_update_mode(viewport, VS::ViewportUpdateMode(p_mode));
}
-Viewport::UpdateMode Viewport::get_update_mode() const{
+Viewport::UpdateMode Viewport::get_update_mode() const {
return update_mode;
}
//RID get_texture() const;
-void Viewport::queue_screen_capture(){
+void Viewport::queue_screen_capture() {
//VS::get_singleton()->viewport_queue_screen_capture(viewport);
}
@@ -1322,78 +1238,73 @@ Ref<ViewportTexture> Viewport::get_texture() const {
void Viewport::set_vflip(bool p_enable) {
- vflip=p_enable;
- VisualServer::get_singleton()->viewport_set_vflip(viewport,p_enable);
+ vflip = p_enable;
+ VisualServer::get_singleton()->viewport_set_vflip(viewport, p_enable);
}
-bool Viewport::get_vflip() const{
+bool Viewport::get_vflip() const {
return vflip;
}
void Viewport::set_clear_on_new_frame(bool p_enable) {
- clear_on_new_frame=p_enable;
+ clear_on_new_frame = p_enable;
//VisualServer::get_singleton()->viewport_set_clear_on_new_frame(viewport,p_enable);
}
-bool Viewport::get_clear_on_new_frame() const{
+bool Viewport::get_clear_on_new_frame() const {
return clear_on_new_frame;
}
void Viewport::set_shadow_atlas_size(int p_size) {
- if (shadow_atlas_size==p_size)
+ if (shadow_atlas_size == p_size)
return;
- shadow_atlas_size=p_size;
- VS::get_singleton()->viewport_set_shadow_atlas_size(viewport,p_size);
+ shadow_atlas_size = p_size;
+ VS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size);
}
-int Viewport::get_shadow_atlas_size() const{
+int Viewport::get_shadow_atlas_size() const {
return shadow_atlas_size;
}
-void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant,ShadowAtlasQuadrantSubdiv p_subdiv){
+void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv) {
+ ERR_FAIL_INDEX(p_quadrant, 4);
+ ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
- ERR_FAIL_INDEX(p_quadrant,4);
- ERR_FAIL_INDEX(p_subdiv,SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
-
- if (shadow_atlas_quadrant_subdiv[p_quadrant]==p_subdiv)
+ if (shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv)
return;
- shadow_atlas_quadrant_subdiv[p_quadrant]=p_subdiv;
- static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX]={0,1,4,16,64,256,1024};
-
- VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport,p_quadrant,subdiv[p_subdiv]);
+ shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
+ static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 };
+ VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
}
-Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const{
+Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
- ERR_FAIL_INDEX_V(p_quadrant,4,SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
+ ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
return shadow_atlas_quadrant_subdiv[p_quadrant];
}
-
void Viewport::clear() {
//clear=true;
//VisualServer::get_singleton()->viewport_clear(viewport);
}
-
Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
+ if (to_screen_rect != Rect2()) {
- if (to_screen_rect!=Rect2()) {
-
- pre_xf.elements[2]=-to_screen_rect.pos;
- pre_xf.scale(size/to_screen_rect.size);
+ pre_xf.elements[2] = -to_screen_rect.pos;
+ pre_xf.scale(size / to_screen_rect.size);
}
return pre_xf;
@@ -1410,24 +1321,22 @@ Vector2 Viewport::_get_window_offset() const {
return Vector2();
}
-void Viewport::_make_input_local(InputEvent& ev) {
+void Viewport::_make_input_local(InputEvent &ev) {
-
- switch(ev.type) {
+ switch (ev.type) {
case InputEvent::MOUSE_BUTTON: {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
- Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
- Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y)-vp_ofs);
-
+ Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x, ev.mouse_button.global_y));
+ Vector2 l = ai.xform(Vector2(ev.mouse_button.x, ev.mouse_button.y) - vp_ofs);
- ev.mouse_button.x=l.x;
- ev.mouse_button.y=l.y;
- ev.mouse_button.global_x=g.x;
- ev.mouse_button.global_y=g.y;
+ ev.mouse_button.x = l.x;
+ ev.mouse_button.y = l.y;
+ ev.mouse_button.global_x = g.x;
+ ev.mouse_button.global_y = g.y;
} break;
case InputEvent::MOUSE_MOTION: {
@@ -1435,20 +1344,19 @@ void Viewport::_make_input_local(InputEvent& ev) {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
- Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
- Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y)-vp_ofs);
- Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
- Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
-
-
- ev.mouse_motion.x=l.x;
- ev.mouse_motion.y=l.y;
- ev.mouse_motion.global_x=g.x;
- ev.mouse_motion.global_y=g.y;
- ev.mouse_motion.relative_x=r.x;
- ev.mouse_motion.relative_y=r.y;
- ev.mouse_motion.speed_x=s.x;
- ev.mouse_motion.speed_y=s.y;
+ Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y));
+ Vector2 l = ai.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y) - vp_ofs);
+ Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x, ev.mouse_motion.relative_y));
+ Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y));
+
+ ev.mouse_motion.x = l.x;
+ ev.mouse_motion.y = l.y;
+ ev.mouse_motion.global_x = g.x;
+ ev.mouse_motion.global_y = g.y;
+ ev.mouse_motion.relative_x = r.x;
+ ev.mouse_motion.relative_y = r.y;
+ ev.mouse_motion.speed_x = s.x;
+ ev.mouse_motion.speed_y = s.y;
} break;
case InputEvent::SCREEN_TOUCH: {
@@ -1456,11 +1364,10 @@ void Viewport::_make_input_local(InputEvent& ev) {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
- Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y)-vp_ofs);
+ Vector2 t = ai.xform(Vector2(ev.screen_touch.x, ev.screen_touch.y) - vp_ofs);
-
- ev.screen_touch.x=t.x;
- ev.screen_touch.y=t.y;
+ ev.screen_touch.x = t.x;
+ ev.screen_touch.y = t.y;
} break;
case InputEvent::SCREEN_DRAG: {
@@ -1468,29 +1375,27 @@ void Viewport::_make_input_local(InputEvent& ev) {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
- Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y)-vp_ofs);
- Vector2 r = ai.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
- Vector2 s = ai.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
- ev.screen_drag.x=t.x;
- ev.screen_drag.y=t.y;
- ev.screen_drag.relative_x=r.x;
- ev.screen_drag.relative_y=r.y;
- ev.screen_drag.speed_x=s.x;
- ev.screen_drag.speed_y=s.y;
+ Vector2 t = ai.xform(Vector2(ev.screen_drag.x, ev.screen_drag.y) - vp_ofs);
+ Vector2 r = ai.basis_xform(Vector2(ev.screen_drag.relative_x, ev.screen_drag.relative_y));
+ Vector2 s = ai.basis_xform(Vector2(ev.screen_drag.speed_x, ev.screen_drag.speed_y));
+ ev.screen_drag.x = t.x;
+ ev.screen_drag.y = t.y;
+ ev.screen_drag.relative_x = r.x;
+ ev.screen_drag.relative_y = r.y;
+ ev.screen_drag.speed_x = s.x;
+ ev.screen_drag.speed_y = s.y;
} break;
}
-
-
}
-void Viewport::_vp_input_text(const String& p_text) {
+void Viewport::_vp_input_text(const String &p_text) {
if (gui.key_focus) {
- gui.key_focus->call("set_text",p_text);
+ gui.key_focus->call("set_text", p_text);
}
}
-void Viewport::_vp_input(const InputEvent& p_ev) {
+void Viewport::_vp_input(const InputEvent &p_ev) {
if (disable_input)
return;
@@ -1501,21 +1406,18 @@ void Viewport::_vp_input(const InputEvent& p_ev) {
}
#endif
-
- if (to_screen_rect==Rect2())
+ if (to_screen_rect == Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
-
InputEvent ev = p_ev;
_make_input_local(ev);
input(ev);
-
}
-void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
+void Viewport::_vp_unhandled_input(const InputEvent &p_ev) {
if (disable_input)
return;
@@ -1530,7 +1432,7 @@ void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
return;
*/
- if (to_screen_rect==Rect2())
+ if (to_screen_rect == Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
@@ -1539,7 +1441,6 @@ void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
InputEvent ev = p_ev;
_make_input_local(ev);
unhandled_input(ev);
-
}
Vector2 Viewport::get_mouse_pos() const {
@@ -1547,24 +1448,21 @@ Vector2 Viewport::get_mouse_pos() const {
return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_pos() - _get_window_offset());
}
-void Viewport::warp_mouse(const Vector2& p_pos) {
+void Viewport::warp_mouse(const Vector2 &p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
Input::get_singleton()->warp_mouse_pos(gpos);
}
-
-
void Viewport::_gui_sort_subwindows() {
if (!gui.subwindow_order_dirty)
return;
-
gui.modal_stack.sort_custom<Control::CComparator>();
gui.subwindows.sort_custom<Control::CComparator>();
- gui.subwindow_order_dirty=false;
+ gui.subwindow_order_dirty = false;
}
void Viewport::_gui_sort_modal_stack() {
@@ -1572,7 +1470,6 @@ void Viewport::_gui_sort_modal_stack() {
gui.modal_stack.sort_custom<Control::CComparator>();
}
-
void Viewport::_gui_sort_roots() {
if (!gui.roots_order_dirty)
@@ -1580,19 +1477,17 @@ void Viewport::_gui_sort_roots() {
gui.roots.sort_custom<Control::CComparator>();
- gui.roots_order_dirty=false;
+ gui.roots_order_dirty = false;
}
-
void Viewport::_gui_cancel_tooltip() {
- gui.tooltip=NULL;
- gui.tooltip_timer=-1;
+ gui.tooltip = NULL;
+ gui.tooltip_timer = -1;
if (gui.tooltip_popup) {
gui.tooltip_popup->queue_delete();
- gui.tooltip_popup=NULL;
+ gui.tooltip_popup = NULL;
}
-
}
void Viewport::_gui_show_tooltip() {
@@ -1601,47 +1496,46 @@ void Viewport::_gui_show_tooltip() {
return;
}
- String tooltip = gui.tooltip->get_tooltip( gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos) );
- if (tooltip.length()==0)
+ String tooltip = gui.tooltip->get_tooltip(gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos));
+ if (tooltip.length() == 0)
return; // bye
if (gui.tooltip_popup) {
memdelete(gui.tooltip_popup);
- gui.tooltip_popup=NULL;
+ gui.tooltip_popup = NULL;
}
Control *rp = gui.tooltip->get_root_parent_control();
if (!rp)
return;
-
- gui.tooltip_popup = memnew( TooltipPanel );
+ gui.tooltip_popup = memnew(TooltipPanel);
rp->add_child(gui.tooltip_popup);
gui.tooltip_popup->force_parent_owned();
- gui.tooltip_label = memnew( TooltipLabel );
+ gui.tooltip_label = memnew(TooltipLabel);
gui.tooltip_popup->add_child(gui.tooltip_label);
gui.tooltip_popup->set_as_toplevel(true);
gui.tooltip_popup->hide();
- Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel","TooltipPanel");
+ Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel");
- gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_BEGIN,ttp->get_margin(MARGIN_LEFT));
- gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,ttp->get_margin(MARGIN_TOP));
- gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,ttp->get_margin(MARGIN_RIGHT));
- gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_END,ttp->get_margin(MARGIN_BOTTOM));
+ gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT));
+ gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP));
+ gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, ttp->get_margin(MARGIN_RIGHT));
+ gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, ttp->get_margin(MARGIN_BOTTOM));
gui.tooltip_label->set_text(tooltip);
- Rect2 r(gui.tooltip_pos+Point2(10,10),gui.tooltip_label->get_combined_minimum_size()+ttp->get_minimum_size());
+ Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size());
Rect2 vr = gui.tooltip_label->get_viewport_rect();
- if (r.size.x+r.pos.x>vr.size.x)
- r.pos.x=vr.size.x-r.size.x;
- else if (r.pos.x<0)
- r.pos.x=0;
+ if (r.size.x + r.pos.x > vr.size.x)
+ r.pos.x = vr.size.x - r.size.x;
+ else if (r.pos.x < 0)
+ r.pos.x = 0;
- if (r.size.y+r.pos.y>vr.size.y)
- r.pos.y=vr.size.y-r.size.y;
- else if (r.pos.y<0)
- r.pos.y=0;
+ if (r.size.y + r.pos.y > vr.size.y)
+ r.pos.y = vr.size.y - r.size.y;
+ else if (r.pos.y < 0)
+ r.pos.y = 0;
gui.tooltip_popup->set_global_pos(r.pos);
gui.tooltip_popup->set_size(r.size);
@@ -1650,56 +1544,53 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->show();
}
-
-void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) {
+void Viewport::_gui_call_input(Control *p_control, const InputEvent &p_input) {
//_block();
-
InputEvent ev = p_input;
//mouse wheel events can't be stopped
- bool cant_stop_me_now = (ev.type==InputEvent::MOUSE_BUTTON &&
- (ev.mouse_button.button_index==BUTTON_WHEEL_DOWN ||
- ev.mouse_button.button_index==BUTTON_WHEEL_UP ||
- ev.mouse_button.button_index==BUTTON_WHEEL_LEFT ||
- ev.mouse_button.button_index==BUTTON_WHEEL_RIGHT ) );
+ bool cant_stop_me_now = (ev.type == InputEvent::MOUSE_BUTTON &&
+ (ev.mouse_button.button_index == BUTTON_WHEEL_DOWN ||
+ ev.mouse_button.button_index == BUTTON_WHEEL_UP ||
+ ev.mouse_button.button_index == BUTTON_WHEEL_LEFT ||
+ ev.mouse_button.button_index == BUTTON_WHEEL_RIGHT));
- CanvasItem *ci=p_control;
- while(ci) {
+ CanvasItem *ci = p_control;
+ while (ci) {
Control *control = ci->cast_to<Control>();
if (control) {
- control->call_multilevel(SceneStringNames::get_singleton()->_gui_input,ev);
+ control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
- control->emit_signal(SceneStringNames::get_singleton()->gui_input,ev);
+ control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev);
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (gui.key_event_accepted)
break;
- if (!cant_stop_me_now && control->data.mouse_filter==Control::MOUSE_FILTER_STOP && (ev.type==InputEvent::MOUSE_BUTTON || ev.type==InputEvent::MOUSE_MOTION))
+ if (!cant_stop_me_now && control->data.mouse_filter == Control::MOUSE_FILTER_STOP && (ev.type == InputEvent::MOUSE_BUTTON || ev.type == InputEvent::MOUSE_MOTION))
break;
}
if (ci->is_set_as_toplevel())
break;
- ev=ev.xform_by(ci->get_transform()); //transform event upwards
- ci=ci->get_parent_item();
+ ev = ev.xform_by(ci->get_transform()); //transform event upwards
+ ci = ci->get_parent_item();
}
//_unblock();
-
}
-Control* Viewport::_gui_find_control(const Point2& p_global) {
+Control *Viewport::_gui_find_control(const Point2 &p_global) {
_gui_sort_subwindows();
- for (List<Control*>::Element *E=gui.subwindows.back();E;E=E->prev()) {
+ for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree())
@@ -1708,18 +1599,18 @@ Control* Viewport::_gui_find_control(const Point2& p_global) {
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
- xform=pci->get_global_transform_with_canvas();
+ xform = pci->get_global_transform_with_canvas();
else
- xform=sw->get_canvas_transform();
+ xform = sw->get_canvas_transform();
- Control *ret = _gui_find_control_at_pos(sw,p_global,xform,gui.focus_inv_xform);
+ Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret)
return ret;
}
_gui_sort_roots();
- for (List<Control*>::Element *E=gui.roots.back();E;E=E->prev()) {
+ for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree())
@@ -1728,27 +1619,24 @@ Control* Viewport::_gui_find_control(const Point2& p_global) {
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
- xform=pci->get_global_transform_with_canvas();
+ xform = pci->get_global_transform_with_canvas();
else
- xform=sw->get_canvas_transform();
+ xform = sw->get_canvas_transform();
-
- Control *ret = _gui_find_control_at_pos(sw,p_global,xform,gui.focus_inv_xform);
+ Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret)
return ret;
}
return NULL;
-
}
-
-Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_global,const Transform2D& p_xform,Transform2D& r_inv_xform) {
+Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) {
if (p_node->cast_to<Viewport>())
return NULL;
- Control *c=p_node->cast_to<Control>();
+ Control *c = p_node->cast_to<Control>();
if (c) {
//print_line("at "+String(c->get_path())+" POS "+c->get_pos()+" bt "+p_xform);
@@ -1763,21 +1651,21 @@ Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_g
Transform2D matrix = p_xform * p_node->get_transform();
// matrix.basis_determinant() == 0.0f implies that node does not exist on scene
- if(matrix.basis_determinant() == 0.0f)
+ if (matrix.basis_determinant() == 0.0f)
return NULL;
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {
- for(int i=p_node->get_child_count()-1;i>=0;i--) {
+ for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
- if (p_node==gui.tooltip_popup)
+ if (p_node == gui.tooltip_popup)
continue;
CanvasItem *ci = p_node->get_child(i)->cast_to<CanvasItem>();
if (!ci || ci->is_set_as_toplevel())
continue;
- Control *ret=_gui_find_control_at_pos(ci,p_global,matrix,r_inv_xform);
+ Control *ret = _gui_find_control_at_pos(ci, p_global, matrix, r_inv_xform);
if (ret)
return ret;
}
@@ -1789,33 +1677,31 @@ Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_g
matrix.affine_invert();
//conditions for considering this as a valid control for return
- if (c->data.mouse_filter!=Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c!=gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
- r_inv_xform=matrix;
+ if (c->data.mouse_filter != Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c != gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
+ r_inv_xform = matrix;
return c;
} else
return NULL;
}
-bool Viewport::_gui_drop(Control *p_at_control,Point2 p_at_pos,bool p_just_check) {
-
+bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
{ //attempt grab, try parent controls too
- CanvasItem *ci=p_at_control;
- while(ci) {
+ CanvasItem *ci = p_at_control;
+ while (ci) {
Control *control = ci->cast_to<Control>();
if (control) {
-
- if (control->can_drop_data(p_at_pos,gui.drag_data)) {
+ if (control->can_drop_data(p_at_pos, gui.drag_data)) {
if (!p_just_check) {
- control->drop_data(p_at_pos,gui.drag_data);
+ control->drop_data(p_at_pos, gui.drag_data);
}
return true;
}
- if (control->data.mouse_filter==Control::MOUSE_FILTER_STOP)
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
@@ -1824,19 +1710,16 @@ bool Viewport::_gui_drop(Control *p_at_control,Point2 p_at_pos,bool p_just_check
if (ci->is_set_as_toplevel())
break;
- ci=ci->get_parent_item();
+ ci = ci->get_parent_item();
}
}
return false;
}
-
void Viewport::_gui_input_event(InputEvent p_event) {
-
-
- if (p_event.ID==gui.cancelled_input_ID) {
+ if (p_event.ID == gui.cancelled_input_ID) {
return;
}
//?
@@ -1846,27 +1729,22 @@ void Viewport::_gui_input_event(InputEvent p_event) {
}
*/
-
- switch(p_event.type) {
+ switch (p_event.type) {
case InputEvent::MOUSE_BUTTON: {
+ gui.key_event_accepted = false;
- gui.key_event_accepted=false;
-
- Point2 mpos=Point2(p_event.mouse_button.x,p_event.mouse_button.y);
+ Point2 mpos = Point2(p_event.mouse_button.x, p_event.mouse_button.y);
if (p_event.mouse_button.pressed) {
-
-
Size2 pos = mpos;
- if (gui.mouse_focus && p_event.mouse_button.button_index!=gui.mouse_focus_button) {
+ if (gui.mouse_focus && p_event.mouse_button.button_index != gui.mouse_focus_button) {
//do not steal mouse focus and stuff
} else {
-
_gui_sort_modal_stack();
while (!gui.modal_stack.empty()) {
@@ -1874,7 +1752,7 @@ void Viewport::_gui_input_event(InputEvent p_event) {
Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
if (!top->has_point(pos)) {
- if (top->data.modal_exclusive || top->data.modal_frame==Engine::get_singleton()->get_frames_drawn()) {
+ if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
//alternative, you can't pop out a window the same frame it was made modal (fixes many issues)
get_tree()->set_input_as_handled();
@@ -1889,8 +1767,6 @@ void Viewport::_gui_input_event(InputEvent p_event) {
}
}
-
-
//Matrix32 parent_xform;
/*
@@ -1900,21 +1776,18 @@ void Viewport::_gui_input_event(InputEvent p_event) {
gui.mouse_focus = _gui_find_control(pos);
//print_line("has mf "+itos(gui.mouse_focus!=NULL));
- gui.mouse_focus_button=p_event.mouse_button.button_index;
+ gui.mouse_focus_button = p_event.mouse_button.button_index;
if (!gui.mouse_focus) {
break;
}
- if (p_event.mouse_button.button_index==BUTTON_LEFT) {
- gui.drag_accum=Vector2();
- gui.drag_attempted=false;
+ if (p_event.mouse_button.button_index == BUTTON_LEFT) {
+ gui.drag_accum = Vector2();
+ gui.drag_attempted = false;
}
-
-
}
-
p_event.mouse_button.global_x = pos.x;
p_event.mouse_button.global_y = pos.y;
@@ -1928,91 +1801,84 @@ void Viewport::_gui_input_event(InputEvent p_event) {
Array arr;
arr.push_back(gui.mouse_focus->get_path());
arr.push_back(gui.mouse_focus->get_class());
- ScriptDebugger::get_singleton()->send_message("click_ctrl",arr);
+ ScriptDebugger::get_singleton()->send_message("click_ctrl", arr);
}
- /*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) {
+/*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) {
print_line(String(gui.mouse_focus->get_path())+" - "+pos);
}*/
#endif
- if (p_event.mouse_button.button_index==BUTTON_LEFT) { //assign focus
- CanvasItem *ci=gui.mouse_focus;
- while(ci) {
+ if (p_event.mouse_button.button_index == BUTTON_LEFT) { //assign focus
+ CanvasItem *ci = gui.mouse_focus;
+ while (ci) {
Control *control = ci->cast_to<Control>();
if (control) {
- if (control->get_focus_mode()!=Control::FOCUS_NONE) {
- if (control!=gui.key_focus) {
+ if (control->get_focus_mode() != Control::FOCUS_NONE) {
+ if (control != gui.key_focus) {
control->grab_focus();
}
break;
}
- if (control->data.mouse_filter==Control::MOUSE_FILTER_STOP)
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
if (ci->is_set_as_toplevel())
break;
- ci=ci->get_parent_item();
+ ci = ci->get_parent_item();
}
}
-
if (gui.mouse_focus->can_process()) {
- _gui_call_input(gui.mouse_focus,p_event);
+ _gui_call_input(gui.mouse_focus, p_event);
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", p_event.ID);
get_tree()->set_input_as_handled();
-
- if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && p_event.mouse_button.button_index == BUTTON_LEFT) {
//alternate drop use (when using force_drag(), as proposed by #5342
if (gui.mouse_focus) {
- _gui_drop(gui.mouse_focus,pos,false);
+ _gui_drop(gui.mouse_focus, pos, false);
}
- gui.drag_data=Variant();
+ gui.drag_data = Variant();
if (gui.drag_preview) {
- memdelete( gui.drag_preview );
- gui.drag_preview=NULL;
+ memdelete(gui.drag_preview);
+ gui.drag_preview = NULL;
}
- _propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
+ _propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
-
-
_gui_cancel_tooltip();
//gui.tooltip_popup->hide();
} else {
-
-
- if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && p_event.mouse_button.button_index == BUTTON_LEFT) {
if (gui.mouse_over) {
Size2 pos = mpos;
pos = gui.focus_inv_xform.xform(pos);
- _gui_drop(gui.mouse_over,pos,false);
-
+ _gui_drop(gui.mouse_over, pos, false);
}
- if (gui.drag_preview && p_event.mouse_button.button_index==BUTTON_LEFT) {
- memdelete( gui.drag_preview );
- gui.drag_preview=NULL;
+ if (gui.drag_preview && p_event.mouse_button.button_index == BUTTON_LEFT) {
+ memdelete(gui.drag_preview);
+ gui.drag_preview = NULL;
}
- gui.drag_data=Variant();
- _propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
+ gui.drag_data = Variant();
+ _propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
@@ -2029,12 +1895,12 @@ void Viewport::_gui_input_event(InputEvent p_event) {
p_event.mouse_button.y = pos.y;
if (gui.mouse_focus->can_process()) {
- _gui_call_input(gui.mouse_focus,p_event);
+ _gui_call_input(gui.mouse_focus, p_event);
}
- if (p_event.mouse_button.button_index==gui.mouse_focus_button) {
- gui.mouse_focus=NULL;
- gui.mouse_focus_button=-1;
+ if (p_event.mouse_button.button_index == gui.mouse_focus_button) {
+ gui.mouse_focus = NULL;
+ gui.mouse_focus_button = -1;
}
/*if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
@@ -2042,66 +1908,60 @@ void Viewport::_gui_input_event(InputEvent p_event) {
gui.drag_data=Variant(); //always clear
}*/
-
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", p_event.ID);
get_tree()->set_input_as_handled();
-
}
} break;
case InputEvent::MOUSE_MOTION: {
- gui.key_event_accepted=false;
- Point2 mpos=Point2(p_event.mouse_motion.x,p_event.mouse_motion.y);
+ gui.key_event_accepted = false;
+ Point2 mpos = Point2(p_event.mouse_motion.x, p_event.mouse_motion.y);
- gui.last_mouse_pos=mpos;
+ gui.last_mouse_pos = mpos;
Control *over = NULL;
-
// D&D
- if (!gui.drag_attempted && gui.mouse_focus && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
+ if (!gui.drag_attempted && gui.mouse_focus && p_event.mouse_motion.button_mask & BUTTON_MASK_LEFT) {
- gui.drag_accum+=Point2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y);
+ gui.drag_accum += Point2(p_event.mouse_motion.relative_x, p_event.mouse_motion.relative_y);
float len = gui.drag_accum.length();
- if (len>10) {
+ if (len > 10) {
{ //attempt grab, try parent controls too
- CanvasItem *ci=gui.mouse_focus;
- while(ci) {
+ CanvasItem *ci = gui.mouse_focus;
+ while (ci) {
Control *control = ci->cast_to<Control>();
if (control) {
- gui.drag_data=control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos)-gui.drag_accum);
- if (gui.drag_data.get_type()!=Variant::NIL) {
+ gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum);
+ if (gui.drag_data.get_type() != Variant::NIL) {
- gui.mouse_focus=NULL;
+ gui.mouse_focus = NULL;
}
- if (control->data.mouse_filter==Control::MOUSE_FILTER_STOP)
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
if (ci->is_set_as_toplevel())
break;
- ci=ci->get_parent_item();
+ ci = ci->get_parent_item();
}
}
+ gui.drag_attempted = true;
+ if (gui.drag_data.get_type() != Variant::NIL) {
-
- gui.drag_attempted=true;
- if (gui.drag_data.get_type()!=Variant::NIL) {
-
- _propagate_viewport_notification(this,NOTIFICATION_DRAG_BEGIN);
+ _propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
}
}
-
if (gui.mouse_focus) {
- over=gui.mouse_focus;
+ over = gui.mouse_focus;
//recompute focus_inv_xform again here
} else {
@@ -2109,19 +1969,16 @@ void Viewport::_gui_input_event(InputEvent p_event) {
over = _gui_find_control(mpos);
}
-
-
- if (gui.drag_data.get_type()==Variant::NIL && over && !gui.modal_stack.empty()) {
+ if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
- if (over!=top && !top->is_a_parent_of(over)) {
+ if (over != top && !top->is_a_parent_of(over)) {
break; // don't send motion event to anything below modal stack top
}
}
-
- if (over!=gui.mouse_over) {
+ if (over != gui.mouse_over) {
if (gui.mouse_over)
gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT);
@@ -2130,10 +1987,9 @@ void Viewport::_gui_input_event(InputEvent p_event) {
if (over)
over->notification(Control::NOTIFICATION_MOUSE_ENTER);
-
}
- gui.mouse_over=over;
+ gui.mouse_over = over;
if (gui.drag_preview) {
gui.drag_preview->set_pos(mpos);
@@ -2144,29 +2000,26 @@ void Viewport::_gui_input_event(InputEvent p_event) {
break;
}
-
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
- Vector2 speed = localizer.basis_xform(Point2(p_event.mouse_motion.speed_x,p_event.mouse_motion.speed_y));
- Vector2 rel = localizer.basis_xform(Point2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y));
-
+ Vector2 speed = localizer.basis_xform(Point2(p_event.mouse_motion.speed_x, p_event.mouse_motion.speed_y));
+ Vector2 rel = localizer.basis_xform(Point2(p_event.mouse_motion.relative_x, p_event.mouse_motion.relative_y));
p_event.mouse_motion.global_x = mpos.x;
p_event.mouse_motion.global_y = mpos.y;
- p_event.mouse_motion.speed_x=speed.x;
- p_event.mouse_motion.speed_y=speed.y;
- p_event.mouse_motion.relative_x=rel.x;
- p_event.mouse_motion.relative_y=rel.y;
+ p_event.mouse_motion.speed_x = speed.x;
+ p_event.mouse_motion.speed_y = speed.y;
+ p_event.mouse_motion.relative_x = rel.x;
+ p_event.mouse_motion.relative_y = rel.y;
- if (p_event.mouse_motion.button_mask==0) {
+ if (p_event.mouse_motion.button_mask == 0) {
//nothing pressed
- bool can_tooltip=true;
+ bool can_tooltip = true;
if (!gui.modal_stack.empty()) {
- if (gui.modal_stack.back()->get()!=over && !gui.modal_stack.back()->get()->is_a_parent_of(over))
- can_tooltip=false;
-
+ if (gui.modal_stack.back()->get() != over && !gui.modal_stack.back()->get()->is_a_parent_of(over))
+ can_tooltip = false;
}
bool is_tooltip_shown = false;
@@ -2179,51 +2032,40 @@ void Viewport::_gui_input_event(InputEvent p_event) {
_gui_cancel_tooltip();
else if (tooltip == gui.tooltip_label->get_text())
is_tooltip_shown = true;
- }
- else
+ } else
_gui_cancel_tooltip();
}
if (can_tooltip && !is_tooltip_shown) {
- gui.tooltip=over;
- gui.tooltip_pos=mpos;//(parent_xform * get_transform()).affine_inverse().xform(pos);
- gui.tooltip_timer=gui.tooltip_delay;
-
+ gui.tooltip = over;
+ gui.tooltip_pos = mpos; //(parent_xform * get_transform()).affine_inverse().xform(pos);
+ gui.tooltip_timer = gui.tooltip_delay;
}
}
-
//pos = gui.focus_inv_xform.xform(pos);
-
p_event.mouse_motion.x = pos.x;
p_event.mouse_motion.y = pos.y;
-
Control::CursorShape cursor_shape = over->get_cursor_shape(pos);
- OS::get_singleton()->set_cursor_shape( (OS::CursorShape)cursor_shape );
-
+ OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
if (over->can_process()) {
- _gui_call_input(over,p_event);
+ _gui_call_input(over, p_event);
}
-
-
get_tree()->set_input_as_handled();
+ if (gui.drag_data.get_type() != Variant::NIL && p_event.mouse_motion.button_mask & BUTTON_MASK_LEFT) {
- if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
-
-
- bool can_drop = _gui_drop(over,pos,true);
+ bool can_drop = _gui_drop(over, pos, true);
if (!can_drop) {
- OS::get_singleton()->set_cursor_shape( OS::CURSOR_FORBIDDEN );
+ OS::get_singleton()->set_cursor_shape(OS::CURSOR_FORBIDDEN);
} else {
- OS::get_singleton()->set_cursor_shape( OS::CURSOR_CAN_DROP );
-
+ OS::get_singleton()->set_cursor_shape(OS::CURSOR_CAN_DROP);
}
//change mouse accordingly i guess
}
@@ -2234,21 +2076,19 @@ void Viewport::_gui_input_event(InputEvent p_event) {
case InputEvent::JOYPAD_MOTION:
case InputEvent::KEY: {
-
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
gui.key_focus->release_focus();
}
- if (gui.key_focus) {
+ if (gui.key_focus) {
- gui.key_event_accepted=false;
+ gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
- gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input,p_event);
+ gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, p_event);
if (gui.key_focus) //maybe lost it
- gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input,p_event);
+ gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event);
}
-
if (gui.key_event_accepted) {
get_tree()->set_input_as_handled();
@@ -2256,7 +2096,6 @@ void Viewport::_gui_input_event(InputEvent p_event) {
}
}
-
if (p_event.is_pressed() && p_event.is_action("ui_cancel") && !gui.modal_stack.empty()) {
_gui_sort_modal_stack();
@@ -2269,14 +2108,13 @@ void Viewport::_gui_input_event(InputEvent p_event) {
}
}
-
- Control * from = gui.key_focus ? gui.key_focus : NULL; //hmm
+ Control *from = gui.key_focus ? gui.key_focus : NULL; //hmm
//keyboard focus
//if (from && p_event.key.pressed && !p_event.key.mod.alt && !p_event.key.mod.meta && !p_event.key.mod.command) {
if (from && p_event.is_pressed()) {
- Control * next=NULL;
+ Control *next = NULL;
if (p_event.is_action("ui_focus_next")) {
@@ -2308,7 +2146,6 @@ void Viewport::_gui_input_event(InputEvent p_event) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}
-
if (next) {
next->grab_focus();
get_tree()->set_input_as_handled();
@@ -2319,41 +2156,39 @@ void Viewport::_gui_input_event(InputEvent p_event) {
}
}
+List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
-List<Control*>::Element* Viewport::_gui_add_root_control(Control* p_control) {
-
- gui.roots_order_dirty=true;
+ gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
}
-List<Control*>::Element* Viewport::_gui_add_subwindow_control(Control* p_control) {
+List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) {
- gui.subwindow_order_dirty=true;
+ gui.subwindow_order_dirty = true;
return gui.subwindows.push_back(p_control);
-
}
void Viewport::_gui_set_subwindow_order_dirty() {
- gui.subwindow_order_dirty=true;
+ gui.subwindow_order_dirty = true;
}
void Viewport::_gui_set_root_order_dirty() {
- gui.roots_order_dirty=true;
+ gui.roots_order_dirty = true;
}
-void Viewport::_gui_remove_modal_control(List<Control*>::Element *MI) {
+void Viewport::_gui_remove_modal_control(List<Control *>::Element *MI) {
gui.modal_stack.erase(MI);
}
-void Viewport::_gui_remove_from_modal_stack(List<Control*>::Element *MI,ObjectID p_prev_focus_owner) {
+void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner) {
//transfer the focus stack to the next
- List<Control*>::Element *next = MI->next();
+ List<Control *>::Element *next = MI->next();
gui.modal_stack.erase(MI);
- MI=NULL;
+ MI = NULL;
if (p_prev_focus_owner) {
@@ -2377,25 +2212,25 @@ void Viewport::_gui_remove_from_modal_stack(List<Control*>::Element *MI,ObjectID
}
}
-void Viewport::_gui_force_drag(Control *p_base, const Variant& p_data, Control *p_control) {
+void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
ERR_EXPLAIN("Drag data must be a value");
- ERR_FAIL_COND(p_data.get_type()==Variant::NIL);
+ ERR_FAIL_COND(p_data.get_type() == Variant::NIL);
- gui.drag_data=p_data;
- gui.mouse_focus=NULL;
+ gui.drag_data = p_data;
+ gui.mouse_focus = NULL;
if (p_control) {
- _gui_set_drag_preview(p_base,p_control);
+ _gui_set_drag_preview(p_base, p_control);
}
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_NULL(p_control);
- ERR_FAIL_COND( !((Object*)p_control)->cast_to<Control>());
+ ERR_FAIL_COND(!((Object *)p_control)->cast_to<Control>());
ERR_FAIL_COND(p_control->is_inside_tree());
- ERR_FAIL_COND(p_control->get_parent()!=NULL);
+ ERR_FAIL_COND(p_control->get_parent() != NULL);
if (gui.drag_preview) {
memdelete(gui.drag_preview);
@@ -2405,25 +2240,24 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
if (gui.drag_preview) {
- memdelete( gui.drag_preview );
+ memdelete(gui.drag_preview);
}
- gui.drag_preview=p_control;
+ gui.drag_preview = p_control;
}
-
-void Viewport::_gui_remove_root_control(List<Control*>::Element *RI) {
+void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
gui.roots.erase(RI);
}
-void Viewport::_gui_remove_subwindow_control(List<Control*>::Element* SI){
+void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) {
gui.subwindows.erase(SI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
- if (gui.key_focus==p_control) {
+ if (gui.key_focus == p_control) {
gui.key_focus->release_focus();
}
}
@@ -2431,7 +2265,7 @@ void Viewport::_gui_unfocus_control(Control *p_control) {
void Viewport::_gui_hid_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
- gui.mouse_focus=NULL;
+ gui.mouse_focus = NULL;
}
/* ???
@@ -2445,81 +2279,71 @@ void Viewport::_gui_hid_control(Control *p_control) {
*/
if (gui.key_focus == p_control)
- gui.key_focus=NULL;
+ gui.key_focus = NULL;
if (gui.mouse_over == p_control)
- gui.mouse_over=NULL;
+ gui.mouse_over = NULL;
if (gui.tooltip == p_control)
- gui.tooltip=NULL;
+ gui.tooltip = NULL;
if (gui.tooltip == p_control) {
- gui.tooltip=NULL;
+ gui.tooltip = NULL;
_gui_cancel_tooltip();
}
-
}
void Viewport::_gui_remove_control(Control *p_control) {
-
if (gui.mouse_focus == p_control)
- gui.mouse_focus=NULL;
+ gui.mouse_focus = NULL;
if (gui.key_focus == p_control)
- gui.key_focus=NULL;
+ gui.key_focus = NULL;
if (gui.mouse_over == p_control)
- gui.mouse_over=NULL;
+ gui.mouse_over = NULL;
if (gui.tooltip == p_control)
- gui.tooltip=NULL;
+ gui.tooltip = NULL;
if (gui.tooltip_popup == p_control) {
_gui_cancel_tooltip();
}
-
-
}
void Viewport::_gui_remove_focus() {
if (gui.key_focus) {
- Node *f=gui.key_focus;
- gui.key_focus=NULL;
- f->notification( Control::NOTIFICATION_FOCUS_EXIT,true );
-
-
+ Node *f = gui.key_focus;
+ gui.key_focus = NULL;
+ f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
}
}
-bool Viewport::_gui_is_modal_on_top(const Control* p_control) {
-
- return (gui.modal_stack.size() && gui.modal_stack.back()->get()==p_control);
+bool Viewport::_gui_is_modal_on_top(const Control *p_control) {
+ return (gui.modal_stack.size() && gui.modal_stack.back()->get() == p_control);
}
-bool Viewport::_gui_control_has_focus(const Control* p_control) {
+bool Viewport::_gui_control_has_focus(const Control *p_control) {
- return gui.key_focus==p_control;
+ return gui.key_focus == p_control;
}
-void Viewport::_gui_control_grab_focus(Control* p_control) {
-
+void Viewport::_gui_control_grab_focus(Control *p_control) {
//no need for change
- if (gui.key_focus && gui.key_focus==p_control)
+ if (gui.key_focus && gui.key_focus == p_control)
return;
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME,"_viewports","_gui_remove_focus");
- gui.key_focus=p_control;
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus");
+ gui.key_focus = p_control;
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
p_control->update();
-
}
void Viewport::_gui_accept_event() {
- gui.key_event_accepted=true;
+ gui.key_event_accepted = true;
if (is_inside_tree())
get_tree()->set_input_as_handled();
}
-
-List<Control*>::Element* Viewport::_gui_show_modal(Control* p_control) {
+List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
gui.modal_stack.push_back(p_control);
if (gui.key_focus)
@@ -2539,77 +2363,67 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
if (gui.mouse_focus) {
-
- if (gui.mouse_focus==p_control)
+ if (gui.mouse_focus == p_control)
return;
InputEvent ie;
- ie.type=InputEvent::MOUSE_BUTTON;
- InputEventMouseButton &mb=ie.mouse_button;
+ ie.type = InputEvent::MOUSE_BUTTON;
+ InputEventMouseButton &mb = ie.mouse_button;
//send unclic
- Point2 click =gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
- mb.x=click.x;
- mb.y=click.y;
- mb.button_index=gui.mouse_focus_button;
- mb.pressed=false;
- gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input,ie);
-
-
- gui.mouse_focus=p_control;
- gui.focus_inv_xform=gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
- click =gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
- mb.x=click.x;
- mb.y=click.y;
- mb.button_index=gui.mouse_focus_button;
- mb.pressed=true;
- gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input,ie);
+ Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
+ mb.x = click.x;
+ mb.y = click.y;
+ mb.button_index = gui.mouse_focus_button;
+ mb.pressed = false;
+ gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, ie);
+ gui.mouse_focus = p_control;
+ gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
+ click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
+ mb.x = click.x;
+ mb.y = click.y;
+ mb.button_index = gui.mouse_focus_button;
+ mb.pressed = true;
+ gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, ie);
}
}
-
///////////////////////////////
-
-void Viewport::input(const InputEvent& p_event) {
+void Viewport::input(const InputEvent &p_event) {
ERR_FAIL_COND(!is_inside_tree());
-
- get_tree()->_call_input_pause(input_group,"_input",p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
+ get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
_gui_input_event(p_event);
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}
-void Viewport::unhandled_input(const InputEvent& p_event) {
+void Viewport::unhandled_input(const InputEvent &p_event) {
ERR_FAIL_COND(!is_inside_tree());
-
- get_tree()->_call_input_pause(unhandled_input_group,"_unhandled_input",p_event);
+ get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
- if (!get_tree()->input_handled && p_event.type==InputEvent::KEY) {
- get_tree()->_call_input_pause(unhandled_key_input_group,"_unhandled_key_input",p_event);
+ if (!get_tree()->input_handled && p_event.type == InputEvent::KEY) {
+ get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
-
if (physics_object_picking && !get_tree()->input_handled) {
- if (p_event.type==InputEvent::MOUSE_BUTTON || p_event.type==InputEvent::MOUSE_MOTION || p_event.type==InputEvent::SCREEN_DRAG || p_event.type==InputEvent::SCREEN_TOUCH) {
+ if (p_event.type == InputEvent::MOUSE_BUTTON || p_event.type == InputEvent::MOUSE_MOTION || p_event.type == InputEvent::SCREEN_DRAG || p_event.type == InputEvent::SCREEN_TOUCH) {
physics_picking_events.push_back(p_event);
}
}
-
}
void Viewport::set_use_own_world(bool p_world) {
- if (p_world==own_world.is_valid())
+ if (p_world == own_world.is_valid())
return;
-
if (is_inside_tree())
_propagate_exit_world(this);
@@ -2619,9 +2433,9 @@ void Viewport::set_use_own_world(bool p_world) {
#endif
if (!p_world)
- own_world=Ref<World>();
+ own_world = Ref<World>();
else
- own_world=Ref<World>( memnew( World ));
+ own_world = Ref<World>(memnew(World));
if (is_inside_tree())
_propagate_enter_world(this);
@@ -2634,12 +2448,10 @@ void Viewport::set_use_own_world(bool p_world) {
//propagate exit
if (is_inside_tree()) {
- VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
+ VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}
_update_listener();
-
-
}
bool Viewport::is_using_own_world() const {
@@ -2647,35 +2459,29 @@ bool Viewport::is_using_own_world() const {
return own_world.is_valid();
}
-void Viewport::set_attach_to_screen_rect(const Rect2& p_rect) {
+void Viewport::set_attach_to_screen_rect(const Rect2 &p_rect) {
- VS::get_singleton()->viewport_attach_to_screen(viewport,p_rect);
- to_screen_rect=p_rect;
+ VS::get_singleton()->viewport_attach_to_screen(viewport, p_rect);
+ to_screen_rect = p_rect;
}
-Rect2 Viewport::get_attach_to_screen_rect() const{
+Rect2 Viewport::get_attach_to_screen_rect() const {
return to_screen_rect;
}
-
void Viewport::set_physics_object_picking(bool p_enable) {
- physics_object_picking=p_enable;
+ physics_object_picking = p_enable;
set_fixed_process(physics_object_picking);
if (!physics_object_picking)
physics_picking_events.clear();
-
-
}
-
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Transform2D xf = get_final_transform();
return xf.xform(p_viewport_coords);
-
-
}
Vector2 Viewport::get_camera_rect_size() const {
@@ -2683,10 +2489,8 @@ Vector2 Viewport::get_camera_rect_size() const {
return size;
}
-
bool Viewport::get_physics_object_picking() {
-
return physics_object_picking;
}
@@ -2696,7 +2500,7 @@ bool Viewport::gui_has_modal_stack() const {
}
void Viewport::set_disable_input(bool p_disable) {
- disable_input=p_disable;
+ disable_input = p_disable;
}
bool Viewport::is_input_disabled() const {
@@ -2705,8 +2509,8 @@ bool Viewport::is_input_disabled() const {
}
void Viewport::set_disable_3d(bool p_disable) {
- disable_3d=p_disable;
- VS::get_singleton()->viewport_set_disable_3d(viewport,p_disable);
+ disable_3d = p_disable;
+ VS::get_singleton()->viewport_set_disable_3d(viewport, p_disable);
}
bool Viewport::is_3d_disabled() const {
@@ -2719,7 +2523,7 @@ Variant Viewport::gui_get_drag_data() const {
}
Control *Viewport::get_modal_stack_top() const {
- return gui.modal_stack.size()?gui.modal_stack.back()->get():NULL;
+ return gui.modal_stack.size() ? gui.modal_stack.back()->get() : NULL;
}
String Viewport::get_configuration_warning() const {
@@ -2732,8 +2536,8 @@ String Viewport::get_configuration_warning() const {
return String();
}
-void Viewport::gui_reset_canvas_sort_index() {
- gui.canvas_sort_index=0;
+void Viewport::gui_reset_canvas_sort_index() {
+ gui.canvas_sort_index = 0;
}
int Viewport::gui_get_canvas_sort_index() {
@@ -2742,11 +2546,11 @@ int Viewport::gui_get_canvas_sort_index() {
void Viewport::set_msaa(MSAA p_msaa) {
- ERR_FAIL_INDEX(p_msaa,5);
- if (msaa==p_msaa)
+ ERR_FAIL_INDEX(p_msaa, 5);
+ if (msaa == p_msaa)
return;
- msaa=p_msaa;
- VS::get_singleton()->viewport_set_msaa(viewport,VS::ViewportMSAA(p_msaa));
+ msaa = p_msaa;
+ VS::get_singleton()->viewport_set_msaa(viewport, VS::ViewportMSAA(p_msaa));
}
Viewport::MSAA Viewport::get_msaa() const {
@@ -2756,260 +2560,241 @@ Viewport::MSAA Viewport::get_msaa() const {
void Viewport::set_hdr(bool p_hdr) {
- if (hdr==p_hdr)
+ if (hdr == p_hdr)
return;
- hdr=p_hdr;
- VS::get_singleton()->viewport_set_hdr(viewport,p_hdr);
-
+ hdr = p_hdr;
+ VS::get_singleton()->viewport_set_hdr(viewport, p_hdr);
}
-bool Viewport::get_hdr() const{
+bool Viewport::get_hdr() const {
return hdr;
}
-
-
void Viewport::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_size","size"), &Viewport::set_size);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &Viewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &Viewport::get_size);
- ClassDB::bind_method(D_METHOD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
+ ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d:World2D"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d:World2D"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d:World2D"), &Viewport::find_world_2d);
- ClassDB::bind_method(D_METHOD("set_world","world:World"), &Viewport::set_world);
+ ClassDB::bind_method(D_METHOD("set_world", "world:World"), &Viewport::set_world);
ClassDB::bind_method(D_METHOD("get_world:World"), &Viewport::get_world);
ClassDB::bind_method(D_METHOD("find_world:World"), &Viewport::find_world);
- ClassDB::bind_method(D_METHOD("set_canvas_transform","xform"), &Viewport::set_canvas_transform);
+ ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
- ClassDB::bind_method(D_METHOD("set_global_canvas_transform","xform"), &Viewport::set_global_canvas_transform);
+ ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform);
ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect);
- ClassDB::bind_method(D_METHOD("set_transparent_background","enable"), &Viewport::set_transparent_background);
+ ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
ClassDB::bind_method(D_METHOD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);
ClassDB::bind_method(D_METHOD("_parent_resized"), &Viewport::_parent_resized);
ClassDB::bind_method(D_METHOD("_vp_input"), &Viewport::_vp_input);
- ClassDB::bind_method(D_METHOD("_vp_input_text","text"), &Viewport::_vp_input_text);
+ ClassDB::bind_method(D_METHOD("_vp_input_text", "text"), &Viewport::_vp_input_text);
ClassDB::bind_method(D_METHOD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
- ClassDB::bind_method(D_METHOD("set_size_override","enable","size","margin"), &Viewport::set_size_override,DEFVAL(Size2(-1,-1)),DEFVAL(Size2(0,0)));
+ ClassDB::bind_method(D_METHOD("set_size_override", "enable", "size", "margin"), &Viewport::set_size_override, DEFVAL(Size2(-1, -1)), DEFVAL(Size2(0, 0)));
ClassDB::bind_method(D_METHOD("get_size_override"), &Viewport::get_size_override);
ClassDB::bind_method(D_METHOD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
- ClassDB::bind_method(D_METHOD("set_size_override_stretch","enabled"), &Viewport::set_size_override_stretch);
+ ClassDB::bind_method(D_METHOD("set_size_override_stretch", "enabled"), &Viewport::set_size_override_stretch);
ClassDB::bind_method(D_METHOD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
ClassDB::bind_method(D_METHOD("queue_screen_capture"), &Viewport::queue_screen_capture);
ClassDB::bind_method(D_METHOD("get_screen_capture"), &Viewport::get_screen_capture);
-
- ClassDB::bind_method(D_METHOD("set_vflip","enable"), &Viewport::set_vflip);
+ ClassDB::bind_method(D_METHOD("set_vflip", "enable"), &Viewport::set_vflip);
ClassDB::bind_method(D_METHOD("get_vflip"), &Viewport::get_vflip);
- ClassDB::bind_method(D_METHOD("set_clear_on_new_frame","enable"), &Viewport::set_clear_on_new_frame);
+ ClassDB::bind_method(D_METHOD("set_clear_on_new_frame", "enable"), &Viewport::set_clear_on_new_frame);
ClassDB::bind_method(D_METHOD("get_clear_on_new_frame"), &Viewport::get_clear_on_new_frame);
ClassDB::bind_method(D_METHOD("clear"), &Viewport::clear);
- ClassDB::bind_method(D_METHOD("set_update_mode","mode"), &Viewport::set_update_mode);
+ ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &Viewport::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &Viewport::get_update_mode);
- ClassDB::bind_method(D_METHOD("set_msaa","msaa"), &Viewport::set_msaa);
+ ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
- ClassDB::bind_method(D_METHOD("set_hdr","enable"), &Viewport::set_hdr);
+ ClassDB::bind_method(D_METHOD("set_hdr", "enable"), &Viewport::set_hdr);
ClassDB::bind_method(D_METHOD("get_hdr"), &Viewport::get_hdr);
ClassDB::bind_method(D_METHOD("get_texture:ViewportTexture"), &Viewport::get_texture);
- ClassDB::bind_method(D_METHOD("set_physics_object_picking","enable"), &Viewport::set_physics_object_picking);
+ ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
- ClassDB::bind_method(D_METHOD("input","local_event"), &Viewport::input);
- ClassDB::bind_method(D_METHOD("unhandled_input","local_event"), &Viewport::unhandled_input);
+ ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input);
+ ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input);
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
- ClassDB::bind_method(D_METHOD("set_use_own_world","enable"), &Viewport::set_use_own_world);
+ ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world);
ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world);
ClassDB::bind_method(D_METHOD("get_camera:Camera"), &Viewport::get_camera);
- ClassDB::bind_method(D_METHOD("set_as_audio_listener","enable"), &Viewport::set_as_audio_listener);
- ClassDB::bind_method(D_METHOD("is_audio_listener","enable"), &Viewport::is_audio_listener);
+ ClassDB::bind_method(D_METHOD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener);
+ ClassDB::bind_method(D_METHOD("is_audio_listener", "enable"), &Viewport::is_audio_listener);
- ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d","enable"), &Viewport::set_as_audio_listener_2d);
- ClassDB::bind_method(D_METHOD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d);
- ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect","rect"), &Viewport::set_attach_to_screen_rect);
+ ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
+ ClassDB::bind_method(D_METHOD("is_audio_listener_2d", "enable"), &Viewport::is_audio_listener_2d);
+ ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect);
ClassDB::bind_method(D_METHOD("get_mouse_pos"), &Viewport::get_mouse_pos);
- ClassDB::bind_method(D_METHOD("warp_mouse","to_pos"), &Viewport::warp_mouse);
+ ClassDB::bind_method(D_METHOD("warp_mouse", "to_pos"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack);
ClassDB::bind_method(D_METHOD("gui_get_drag_data:Variant"), &Viewport::gui_get_drag_data);
- ClassDB::bind_method(D_METHOD("set_disable_input","disable"), &Viewport::set_disable_input);
+ ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
- ClassDB::bind_method(D_METHOD("set_disable_3d","disable"), &Viewport::set_disable_3d);
+ ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
- ClassDB::bind_method(D_METHOD("set_shadow_atlas_size","size"), &Viewport::set_shadow_atlas_size);
+ ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
- ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv","quadrant","subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
- ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv","quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
+ ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
+ ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
- ADD_PROPERTY( PropertyInfo(Variant::RECT2,"size"), "set_size", "get_size") ;
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"own_world"), "set_use_own_world", "is_using_own_world") ;
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), "set_world", "get_world") ;
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
//ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), "set_world_2d", "get_world_2d") ;
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), "set_transparent_background", "has_transparent_background") ;
- ADD_GROUP("Rendering","");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa") ;
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"hdr"), "set_hdr", "get_hdr") ;
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"disable_3d"), "set_disable_3d", "is_3d_disabled") ;
- ADD_GROUP("Render Target","render_target_");
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target_v_flip"), "set_vflip", "get_vflip") ;
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target_clear_on_new_frame"), "set_clear_on_new_frame", "get_clear_on_new_frame") ;
- ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target_update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode") ;
- ADD_GROUP("Audio Listener","audio_listener_");
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d") ;
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener_enable_3d"), "set_as_audio_listener", "is_audio_listener") ;
- ADD_GROUP("Physics","physics_");
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking") ;
- ADD_GROUP("GUI","gui_");
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gui_disable_input"), "set_disable_input", "is_input_disabled") ;
- ADD_GROUP("Shadow Atlas","shadow_atlas_");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size") ;
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas_quad_0",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv",0 );
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas_quad_1",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv",1 );
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas_quad_2",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv",2 );
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas_quad_3",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv",3 );
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
+ ADD_GROUP("Rendering", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
+ ADD_GROUP("Render Target", "render_target_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_v_flip"), "set_vflip", "get_vflip");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_clear_on_new_frame"), "set_clear_on_new_frame", "get_clear_on_new_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
+ ADD_GROUP("Audio Listener", "audio_listener_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener", "is_audio_listener");
+ ADD_GROUP("Physics", "physics_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
+ ADD_GROUP("GUI", "gui_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
+ ADD_GROUP("Shadow Atlas", "shadow_atlas_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size");
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 3);
ADD_SIGNAL(MethodInfo("size_changed"));
- BIND_CONSTANT( UPDATE_DISABLED );
- BIND_CONSTANT( UPDATE_ONCE );
- BIND_CONSTANT( UPDATE_WHEN_VISIBLE );
- BIND_CONSTANT( UPDATE_ALWAYS );
+ BIND_CONSTANT(UPDATE_DISABLED);
+ BIND_CONSTANT(UPDATE_ONCE);
+ BIND_CONSTANT(UPDATE_WHEN_VISIBLE);
+ BIND_CONSTANT(UPDATE_ALWAYS);
- BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED );
- BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_1 );
- BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_4 );
- BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_16 );
- BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_64 );
- BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_256 );
- BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_1024 );
- BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_MAX );
-
- BIND_CONSTANT( MSAA_DISABLED );
- BIND_CONSTANT( MSAA_2X );
- BIND_CONSTANT( MSAA_4X );
- BIND_CONSTANT( MSAA_8X );
- BIND_CONSTANT( MSAA_16X );
+ BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
+ BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
+ BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
+ BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16);
+ BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64);
+ BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
+ BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
+ BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
+ BIND_CONSTANT(MSAA_DISABLED);
+ BIND_CONSTANT(MSAA_2X);
+ BIND_CONSTANT(MSAA_4X);
+ BIND_CONSTANT(MSAA_8X);
+ BIND_CONSTANT(MSAA_16X);
}
-
-
-
-
Viewport::Viewport() {
-
- world_2d = Ref<World2D>( memnew( World2D ));
+ world_2d = Ref<World2D>(memnew(World2D));
viewport = VisualServer::get_singleton()->viewport_create();
- texture_rid=VisualServer::get_singleton()->viewport_get_texture(viewport);
- texture_flags=0;
+ texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport);
+ texture_flags = 0;
default_texture.instance();
- default_texture->vp=const_cast<Viewport*>(this);
+ default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
//internal_listener = SpatialSoundServer::get_singleton()->listener_create();
- audio_listener=false;
+ audio_listener = false;
//internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
- audio_listener_2d=false;
- transparent_bg=false;
- parent=NULL;
- listener=NULL;
- camera=NULL;
- size_override=false;
- size_override_stretch=false;
- size_override_size=Size2(1,1);
- gen_mipmaps=false;
-
- vflip=false;
- clear_on_new_frame=true;
+ audio_listener_2d = false;
+ transparent_bg = false;
+ parent = NULL;
+ listener = NULL;
+ camera = NULL;
+ size_override = false;
+ size_override_stretch = false;
+ size_override_size = Size2(1, 1);
+ gen_mipmaps = false;
+
+ vflip = false;
+ clear_on_new_frame = true;
//clear=true;
- update_mode=UPDATE_WHEN_VISIBLE;
+ update_mode = UPDATE_WHEN_VISIBLE;
- physics_object_picking=false;
- physics_object_capture=0;
- physics_object_over=0;
- physics_last_mousepos=Vector2(1e20,1e20);
+ physics_object_picking = false;
+ physics_object_capture = 0;
+ physics_object_over = 0;
+ physics_last_mousepos = Vector2(1e20, 1e20);
- shadow_atlas_size=0;
- for(int i=0;i<4;i++) {
- shadow_atlas_quadrant_subdiv[i]=SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
+ shadow_atlas_size = 0;
+ for (int i = 0; i < 4; i++) {
+ shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
}
- set_shadow_atlas_quadrant_subdiv(0,SHADOW_ATLAS_QUADRANT_SUBDIV_4);
- set_shadow_atlas_quadrant_subdiv(1,SHADOW_ATLAS_QUADRANT_SUBDIV_4);
- set_shadow_atlas_quadrant_subdiv(2,SHADOW_ATLAS_QUADRANT_SUBDIV_16);
- set_shadow_atlas_quadrant_subdiv(3,SHADOW_ATLAS_QUADRANT_SUBDIV_64);
-
+ set_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
+ set_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
+ set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
+ set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
- String id=itos(get_instance_ID());
- input_group = "_vp_input"+id;
- gui_input_group = "_vp_gui_input"+id;
- unhandled_input_group = "_vp_unhandled_input"+id;
- unhandled_key_input_group = "_vp_unhandled_key_input"+id;
+ String id = itos(get_instance_ID());
+ input_group = "_vp_input" + id;
+ gui_input_group = "_vp_gui_input" + id;
+ unhandled_input_group = "_vp_unhandled_input" + id;
+ unhandled_key_input_group = "_vp_unhandled_key_input" + id;
- disable_input=false;
- disable_3d=false;
+ disable_input = false;
+ disable_3d = false;
//window tooltip
gui.tooltip_timer = -1;
//gui.tooltip_timer->force_parent_owned();
- gui.tooltip_delay=GLOBAL_DEF("gui/timers/tooltip_delay_sec",0.7);
-
- gui.tooltip=NULL;
- gui.tooltip_label=NULL;
- gui.drag_preview=NULL;
- gui.drag_attempted=false;
- gui.canvas_sort_index=0;
-
-
- msaa=MSAA_DISABLED;
- hdr=false;
+ gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7);
+ gui.tooltip = NULL;
+ gui.tooltip_label = NULL;
+ gui.drag_preview = NULL;
+ gui.drag_attempted = false;
+ gui.canvas_sort_index = 0;
+ msaa = MSAA_DISABLED;
+ hdr = false;
}
-
Viewport::~Viewport() {
//erase itself from viewport textures
- for(Set<ViewportTexture*>::Element *E=viewport_textures.front();E;E=E->next()) {
- E->get()->vp=NULL;
+ for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
+ E->get()->vp = NULL;
}
- VisualServer::get_singleton()->free( viewport );
+ VisualServer::get_singleton()->free(viewport);
//SpatialSoundServer::get_singleton()->free(internal_listener);
//SpatialSound2DServer::get_singleton()->free(internal_listener_2d);
-
}
-
-